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Kido Ibuki & Yamazaki Erii - pupa [CatchTheBeat]

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GAMI
2014-12-26 01:09 -[ Asuna ]-: gami ada waktu buat irc gk ?
2014-12-26 01:10 GAMI: mm... ada ^^
2014-12-26 01:10 -[ Asuna ]-: irc mod map pupa ;3
2014-12-26 01:10 GAMI: np
2014-12-26 01:11 -[ Asuna ]-: ACTION is listening to [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:11 GAMI: ACTION is listening to [http://osu.ppy.sh/b/457372 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:12 GAMI: wait sya test dulu o3o
2014-12-26 01:12 -[ Asuna ]-: ok
2014-12-26 01:19 GAMI: etto.. let's start with cup o3o
2014-12-26 01:19 -[ Asuna ]-: oki~
2014-12-26 01:20 GAMI: 00:06:569 (1) - x:212 (terlalu deket juga aneh)
2014-12-26 01:20 GAMI: 00:07:819 (2) - x:92
2014-12-26 01:21 GAMI: ane pikir itu aja buat cup ... and 2nd salad, wait
2014-12-26 01:22 -[ Asuna ]-: wait
2014-12-26 01:22 GAMI: ok
2014-12-26 01:22 -[ Asuna ]-: 00:06:569 (1) - x:228 imo
2014-12-26 01:23 -[ Asuna ]-: 00:07:819 (2) - keep this :3
2014-12-26 01:23 -[ Asuna ]-: ok next~
2014-12-26 01:23 GAMI: o: ok
2014-12-26 01:29 -[ Asuna ]-: gami dont die
2014-12-26 01:29 GAMI: ahh sorry xD well I continue now
2014-12-26 01:29 GAMI: wait
2014-12-26 01:30 GAMI: di salad, movenya rata2 zig-zag ya? `-`
2014-12-26 01:31 -[ Asuna ]-: iya dari pada anti-flow jump
2014-12-26 01:31 GAMI: aha ok
2014-12-26 01:31 -[ Asuna ]-: sedikit'' zigzag kecil gpp ;3
2014-12-26 01:32 GAMI: 00:04:569 (1) - movenya agak jauh menurutku sih coba kasih ke x:140 ;;
2014-12-26 01:33 GAMI: yang penting deket dikit ;;
2014-12-26 01:34 GAMI: 00:10:569 (1) - x: 328 ;; kyk main light platter soalnya
2014-12-26 01:35 -[ Asuna ]-: 00:04:569 (1) - is this to far ? xD nanti malah inconsistent spacing
2014-12-26 01:35 -[ Asuna ]-: well geser 4 grid owo
2014-12-26 01:36 GAMI: yang penting deket dikit owo
2014-12-26 01:36 GAMI: agak jauh soalnya o:
2014-12-26 01:37 -[ Asuna ]-: 00:10:569 (1) - x:352 instead
2014-12-26 01:39 GAMI: 00:19:569 (3) - this geser dikit (tapi terserah mw apa ngga) soalnya di cup digeser, dan di note salad ini keliatan gampang daripada cup owo (TAPI TERSERAH LOL)
2014-12-26 01:40 -[ Asuna ]-: 00:19:569 (3) - keep as clsw request
2014-12-26 01:41 -[ Asuna ]-: anyway ini 2 circle jadi bakal gerak kalo main pake HR
2014-12-26 01:42 GAMI: ok kan ane bilang TERSERAH `-` btw saya cuman bisa mod sampe d platter dlu owo ngga apa2kan? o:
2014-12-26 01:42 -[ Asuna ]-: ohh.. ywdh gpp
2014-12-26 01:44 GAMI: 00:23:442 (1) - 40
2014-12-26 01:44 GAMI: 00:23:630 (2) - 180
2014-12-26 01:44 -[ Asuna ]-: ini diff opo
2014-12-26 01:44 GAMI: itu aja menurutku, yg laen udah ok
2014-12-26 01:44 GAMI: platter-san
2014-12-26 01:44 -[ Asuna ]-: ow
2014-12-26 01:44 -[ Asuna ]-: wait
2014-12-26 01:45 GAMI: btw itu hanya suggest doang sih terserah mw keep ato ngga xD
2014-12-26 01:45 -[ Asuna ]-: 00:23:442 (1) - keep
2014-12-26 01:46 -[ Asuna ]-: dan satunya juga
2014-12-26 01:46 -[ Asuna ]-: ok thanks owob
2014-12-26 01:46 GAMI: tapi agak kejauhan loh o:
2014-12-26 01:46 -[ Asuna ]-: its ok for platter
2014-12-26 01:47 GAMI: :/ ok deh xD sorry klo ngga membantu , mata udah ngantuk soalnya jadi ngga bisa fokus ;;
2014-12-26 01:47 -[ Asuna ]-: ywdh makachiw post aja log'a
2014-12-26 01:48 GAMI: okii
rew0825
Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136
  2. 00:09:569 (3) - ctrl+g

[ Salad]
  1. none look fine :)

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ?

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash)

Good luck :) :) :)
PatZar
ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v)

[Platter]
fit zangat ok

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya
00:28:130 (4) - sama kyk yang diatas 252 cukup imo
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400
Saladnya susah

[Cup]
gw denger kepakan tangan :v

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Topic Starter
Arlecchino

rew0825 wrote:

Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136 Fix with a little bit different
  2. 00:09:569 (3) - ctrl+g ^^

[ Salad]
  1. none look fine :) Yay!!

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ? looks better now

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h this is make 00:08:444 (8,1) - No Hdash and its kinda weird, i dont like it ;w; sowwy
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56 this is looks nice but i like this pattern,a little bit challenging and fun to play, keep it like that i guess hehe >w<


Good luck :) :) :) Thanks~

Genocide wrote:

ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336 coeg jadi susah coeg nope,nope,nope.. gw berusaha bikin rain ini challenging bukannya susah!!

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v) iya bener gw gk suka :v

[Platter]
fit zangat ok ok!

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224 Fix this one~
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432 lol itu malah bikin anti-flow, dan itu gk baik buat salad!! situ tau? gw dapet nasehat kaya begono ;w; , tapi itu juga pelajaran buat gw `3`
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240 No stack!!
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya x:388 instead setelah dipikir'', tadi'a mau diperdeket gak jadi karna, ini bagian kiai jadi agak challenging tuh wajar!! hahaha.. *evillaugh*
00:28:130 (4) - sama kyk yang diatas 252 cukup imo x:268 enough
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400 (1) x:420, (2) x:256.
Saladnya susah ah masa.. masih bisa Fc dengan mudah kok, imo ini masih gampang, kalo salad di map ideal white'a mbak vhy itu baru susah!!

[Cup]
gw denger kepakan tangan :v kepakan gimana ;w;

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak gpp kok baik-baik aja imo

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Arigatou gozaimasu futari-san
Update desu!!~
Serena-

rew0825 wrote:

Hi from my mod requeue :)

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash) - Fixed

Good luck :) :) :)
thanksxD

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,250,4,2,0,75,1,0
16319,-76.9230769230769,4,2,0,75,0,0
16569,-100,4,2,0,75,0,0
18069,-50,4,2,0,75,0,0
18194,-100,4,2,0,75,0,0
20319,-76.9230769230769,4,2,0,75,0,0
20569,-100,4,2,0,75,0,0
22505,187.5,4,2,0,75,1,1
22505,-83.3333333333333,4,2,0,75,0,1
24989,-83.3333333333333,4,2,0,75,0,0
25130,-83.3333333333333,4,2,0,75,0,1
25176,-83.3333333333333,4,2,0,75,0,0
25505,-83.3333333333333,4,2,0,75,0,1
27989,-83.3333333333333,4,2,0,75,0,0
28130,-83.3333333333333,4,2,0,75,0,1
28176,-83.3333333333333,4,2,0,75,0,0
28692,-83.3333333333333,4,2,0,75,0,1
28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0
30757,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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CLSW
Here is re-check.

[Salad]
00:25:880 (2) - Use 00:26:255 (3) - instead, it look a bit inconsistent.

[Platter]
00:23:254 (3) - Nonsense hyperdash, remove it.

[Rain]
00:16:694 (2) - x : 276, do not add double 1/2 hyperdash at once, since its bpm is too high.
( Note : 00:19:444 (8,1) - Those are exception, emphasis its drum sound )

[Overdose]
00:00:319 (1) - 하이퍼대시 넣으실수 있으면 넣어주세요.
00:14:069 (5,6) - 거리 줄이시거나 하이퍼대시
00:16:569 (1,2,3,4) - 지그재그형태로 놓으시면 더 헷갈리니 그냥 점프들 거리를 전부 같게 맞춰주세요.
00:17:694 (1,2) - 00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게
00:20:319 (1) - 여기 끝부분에 하이퍼대시 넣어보시는건? 드럼소리와 싱크 맞추기위해섭니다. 00:22:069 (3,4) - 둘 사이의 연결이 자연스럽지 못합니다. (3)을 그냥 일직선 수평으로 하시던지 아니면 (4)를 (3)처럼 고각도 형태로 기울이시던지 하셔야함. 후속 패턴들과의 연계를 생각해봤을때 저는 전자를 추천드리고싶네요.
00:24:942 (1,2) - 오버도즈니까 좌우반전 시키셔도 됩니다. MISTAKE Ms.0108난이도에서 나오는 패턴. 다만 00:24:567 (4) - 이게 하이퍼칼점이 되어서는 안됩니다.
00:28:505 (1,2) - 위와 동일

Seems clean enough, call me back if you were done \o/
Topic Starter
Arlecchino
All Fixed for my diff~
Serena-

CLSW wrote:

00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게 - 이거빼고 전부 수정햇습니다

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Serena-
made minor changes

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
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0,0,"BG-Pupa.jpg",0,0
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CLSW
Let's do this!
Topic Starter
Arlecchino
Thanks clswww~
Serena-
omg <3
Spectator

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Cup

  1. 00:16:569 (2) - How about adding a finish here?
  2. 00:20:569 (3) - Consider removing a NC
  3. 00:23:817 (3,1) - The distance between (3) and (1) feels pretty rough IMO, as the diff is the easiest one in the mapset, you can reduce the distance slightly


Salad

  1. 00:04:569 (1) - finish on the head of the slider?
  2. 00:08:569 (1) - Same as above one, I can clearly hear the symbol sound from the song
  3. 00:10:569 (1) - ^
  4. 00:14:569 (1) - It would be better if you move this to about x:484. Also don't forget to add finish!
  5. 00:16:569 (4) - Finish here?
  6. 00:20:569 (1) - Unnecessary NC at all, please remove it
  7. 00:24:942 (4) - Move this to x:281 to make this part more natural and plays better
  8. 00:27:942 (1) - A little suggestion here, how about adding a NC?

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes!
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4)
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p
  2. 00:27:942 (4) - NC?

Serena's Overdose

  1. 00:16:319 (4) - 여기 진짜.. 엄청 어려운데 그냥 1/2 쓰는게 나을듯
  2. 00:28:880 (1) - Finish 삭제
Topic Starter
Arlecchino

Spectator wrote:

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes! stack this with the tail slider, stack with (6) makes it kinda hard instead ;o
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4) purpose adding Hdash for emphasis also so much ppl notice this should be Hdash
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter Yes!

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p indded doesnt add finish here?! also in all of my diff, i guess
  2. 00:27:942 (4) - NC? added!
no mention = fix
Serena-
다고쳤습니당

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,250,4,2,0,75,1,0
16319,-76.9230769230769,4,2,0,75,0,0
16569,-100,4,2,0,75,0,0
18069,-50,4,2,0,75,0,0
18194,-100,4,2,0,75,0,0
20319,-76.9230769230769,4,2,0,75,0,0
20569,-100,4,2,0,75,0,0
22505,187.5,4,2,0,75,1,1
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24989,-83.3333333333333,4,2,0,75,0,0
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28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0
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[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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Topic Starter
Arlecchino
Updated!! >,<
Spectator
Ranked
Topic Starter
Arlecchino
Thanks Spect <3
Serena-
yay \o/
Dark Fang
gratz
ursa
Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap

Serena's Overodse

00:15:569 (1,2,3,4,1,2,3,4,5,1,2,3,4) - you're really putting this part very weighted.

00:20:694 (2,3,4,5,6,1,2,3) - last time i when i checked , the distance is fixed well , why now it turned back into the state before

00:24:942 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - overusing hyper , even it's a short duration maps , you need to make the hyper has a logic to make it more catchable
Kyouren

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap
Cepat nian unrankednya <___<
Topic Starter
Arlecchino
lebih baik langsung kena Dq dari pada udah hampir ranked trus dq, nyesek para pemain score ilang :v
Ciyus Miapah
ya i like it, gogo rerank :3
Serena-

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap
All i did is followed CLSW's mod

CLSW wrote:

00:24:942 (1,2) - 오버도즈니까 좌우반전 시키셔도 됩니다. MISTAKE Ms.0108난이도에서 나오는 패턴. 다만 00:24:567 (4) - 이게 하이퍼칼점이 되어서는 안됩니다.
00:28:505 (1,2) - 위와 동일
and where in the ranking criteria does it say that its not allowed to overuse Hyperdashes in Overdose difficulties?

Overdoses is the HIGHEST difficulty in a CTB mapset, except Deluges which Deluges are technically overdoses since Deluges are supposed to be the "Harder difficulty between the two or more overdoses"

I will not fix it, nor do i get why this is dq
Dark Fang
wat? wwwwwww
Constantine

Dark Fang wrote:

wat? wwwwwww
disqualify faster™

less complain from ppl bout score

good luck buat reranknya :3
iiyo
poor -[ Asuna ]-
Serena-

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap

Serena's Overodse

00:15:569 (1,2,3,4,1,2,3,4,5,1,2,3,4) - you're really putting this part very weighted. - yes i did emphasize this part a bit, but it feels right imo, rap kinda part it has the highest note density in Rain diff too, i know its hard but no it is not super hard like sentimental skyscraper or anything, it is catchable and not actually that hard when realize how to catch it

00:20:694 (2,3,4,5,6,1,2,3) - last time i when i checked , the distance is fixed well , why now it turned back into the state before - hmm you might be right, but does this really need to be mentioned? i mean it seems fine atm as well

00:24:942 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - overusing hyper , even it's a short duration maps , you need to make the hyper has a logic to make it more catchable - CLSW confirmed that this is okay in an overdose, i think you know that it wasn't like that before. well after changing it like this, it actually looked okay, and quite fits for such a short drain time song

no changes, I still don't get why this got dq'ed please give me the exact reason why this got dq'ed. the reasons above doesn't really make any sense, they should be suggestions not reasons for dq. for the last one, CLSW confirmed that it was okay, it is catchable and doesn't break the ranking criteria.

I will ask Deif or Loctav about this, If they approve this, i will fix those hypers.
Topic Starter
Arlecchino

Storm- wrote:

poor -[ Asuna ]-
:P
Vhy
move this to wip state? :3
Topic Starter
Arlecchino
Why? i think just wait another QATs comfirm this problem
Deif
[Serena]
Such crazy SV~
  1. Disable the option "Widescreen Storyboard", since there's not even a SB.
  2. 00:21:069 (5,6,1,2,3,4) - Okay, this can be definitely reduced. Try to make the sliders not so horizontal, and put them slightly closer altogether.
  3. 00:23:817 (7,1,2,3,4,1,2) - Here's the deal, and the reason I can imagine (and support) of the DQ. 6-7 consecutive HDashes of different lenght. Definitely too much. I suggest you the following: You can transform 00:24:567 (4) - into a slider until 00:24:942 - (removing the note 1). That should remove the "sudden" effect of the HDash spam.
  4. 00:26:630 (7,8,1,2,3,4,1) - It's basically the same pattern, so use the same suggestion.
  5. 00:28:130 (2,1) - You can try converting (2) into a slider as well, same reason as the previous patterns.
[]
All and all, the DQ was okay. Those last patterns could've been nerfed a bit more.

Call me back for the bubble.
Kurokami

Serena- wrote:

no changes, I still don't get why this got dq'ed please give me the exact reason why this got dq'ed. the reasons above doesn't really make any sense, they should be suggestions not reasons for dq. for the last one, CLSW confirmed that it was okay, it is catchable and doesn't break the ranking criteria.
You shouldn't just map after the ranking criteria, its nearly not perfect. And btw hypers should only be used where there is important beat in the music or you want to highlight something which seems important. Just tell me, for example, what is important at 00:10:944 (2,3) which needs to be highlighted with hyper? There is only a drum, nothing more. On the other hand you missed a good opportunity for hyper at 00:11:569 because you ended your slider there which can't be hypered.


I will ask Deif or Loctav about this, If they approve this, i will fix those hypers. Loctav has nothing to do with ranking though.
Serena-

Deif wrote:

[Serena]
Such crazy SV~
  1. Disable the option "Widescreen Storyboard", since there's not even a SB.
  2. 00:21:069 (5,6,1,2,3,4) - Okay, this can be definitely reduced. Try to make the sliders not so horizontal, and put them slightly closer altogether. - didn't change the sliders' angle, but reduced the distance
  3. 00:23:817 (7,1,2,3,4,1,2) - Here's the deal, and the reason I can imagine (and support) of the DQ. 6-7 consecutive HDashes of different lenght. Definitely too much. I suggest you the following: You can transform 00:24:567 (4) - into a slider until 00:24:942 - (removing the note 1). That should remove the "sudden" effect of the HDash spam. - Fixed, but leaved the last three notes i want to emphasize it.
  4. 00:26:630 (7,8,1,2,3,4,1) - It's basically the same pattern, so use the same suggestion.
  5. 00:28:130 (2,1) - You can try converting (2) into a slider as well, same reason as the previous patterns.
[]
All and all, the DQ was okay. Those last patterns could've been nerfed a bit more.

Call me back for the bubble.
well high sv maps are kinda like my mapping style, definitely the highest sv ive ever used though :P

to be honest, i dont really approve the first suggestion, it seemed fine to me. seems more like a rain+ now (blame clsw's rain)
i dont want this to be bubble-popped/disqualified again, since i got a trip tomorrow and wont be back till sunday, hope it is clean now. anyways thanks for checking it out :D

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

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CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

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Serena-

Kurokami wrote:

Serena- wrote:

no changes, I still don't get why this got dq'ed please give me the exact reason why this got dq'ed. the reasons above doesn't really make any sense, they should be suggestions not reasons for dq. for the last one, CLSW confirmed that it was okay, it is catchable and doesn't break the ranking criteria.
You shouldn't just map after the ranking criteria, its nearly not perfect. And btw hypers should only be used where there is important beat in the music or you want to highlight something which seems important. Just tell me, for example, what is important at 00:10:944 (2,3) which needs to be highlighted with hyper? There is only a drum, nothing more. On the other hand you missed a good opportunity for hyper at 00:11:569 because you ended your slider there which can't be hypered.


I will ask Deif or Loctav about this, If they approve this, i will fix those hypers. Loctav has nothing to do with ranking though.
well im not sure if a qat can fix the ranking criteria all by his own either

Edit : double post, my bad ;w;
ZHSteven
Hyper abuse will not and should not be used in any of the ranked maps in ANY of the diffs, except for a valid reason.
That is because it makes hyperdash meaningless and annoying people who wants to follow the song.
It exactly makes this game a "left-right" game rather than a music game.

I am not against any of the patterns using, but could you give a reason?
I really can't understand your way of using hypers, although it is Overdose or Overdose-beyond.

just my opinion.
Deif
Looks much better now. Thanks for applying the suggestions Serena-!

HDashes shouldn't be abused at all, nor any other kind of jumps. You guys need to find a ballance and make the map enjoyable, but not exaggerate. There's no need of a clear rule/guideline for that, just use your common sense as mappers/modders.

Your turn, Kuromaki /o/

EDIT: Before it gets ranked, delete "Anime" from tags as it'll be labelled with it after the qualify. Also delete "pupa" from Source and move "ピューパ" to Source instead. Just noticed it ><
Seph
Just my 2 cents but hyperdash spam on a short song like this is sometimes unwarranted, you can make it enjoyable without putting that much hyperdashes around for the sake of it being hard. At least it looks nicer now.

should've modded this but i had no idea it was here
Kurokami
[Overdose]

00:03:819 (1,2,3,4) - This part is totally wrong. Those 1/4 notes are not really fitting at all. And the hyper between (2,3) is also unfitting as there is nothing which needs to be followed with it. On the other hand with (4) you missed a strong drum which can be HDashed as you did it many times already.
00:07:694 (1) - This note is a but useless imo. And you leaved 00:09:694 empty as well. I think that blank space fits well.
00:07:944 (3,4) - This HDash again hardly follows anything. I don't think this needs to be highlighted at all.
00:08:944 (2,3) - Why no HDash? You did it at 00:06:944 (2,3) and the vocal is high pitched at this part as well so a HDash would fit nicely.
00:09:819 (4) - This slider sounds a bit strange to me. You should try to use something like 00:07:819 (2,3,4) here as well.
00:11:444 (4) - Separate this into two circle to be able to add hyper at 00:11:569 please. It would fit nicely.
00:15:069 (5,6) - This HDash again a bit strange. The beat at 00:15:444 is much more stronger, desires a HDash. I think you should divide (6) into two circle and add a HDash between them.
00:16:069 (3) - Move to right a lot to make a HDash between this and the next slider due high pitched vocal. Also, if you make (4) into a 1/2 slider you can add a HDash at 00:16:569 as well.
00:17:069 (4,5) - Again a HDash which follows nothing. This part should be a bit calmer to introduce the kiai.
00:17:819 (2,3) - Same here. This is again a calm part. You shouldn't just add Hyper to everywhere to make you diff harder. If there is no strong music nor high pitched vocal, then don't add hyper at all. On the other hand a HDash would be nice between (3,4) if you want to add one.
00:18:944 (4,5,6) - Again some makes no sense HDash. If you want one, separate (6) and add one between them but remove everything else.
00:19:569 (1,2) - Same here. Remove it please.
00:20:069 (3,1) - Its kinda forced but a HDash can be added to here to follow the vocal. Also, you can shorted (1) and add a Hdash at 00:20:569 as well.
00:22:069 (3,4) - HDash?
00:22:692 (1,2,3,4,5,6,7,1,2,3,4,5) - I only mention something here as the second kiai is the same. Be sure if you apply this, make it the same at there as well. Now what I think about this is, since you used HDashes mainly at drum parts you should add jumps at those parts during this short kiai as well, 00:22:692 (1,3,5,7,2,4). It will make the mapping a bit more consistent and removes some useless HDash during the kiai. (You can add some hyper at these places.)

Just these. The difficulty can be played without these changes as well but I think if you apply them, it will be much more enjoyable as every dash will follow a strong beat. You can reduce those HDashes what I mentioned to simple dash to still make them hard, but please, remove the HDashes.

[Rain]

00:21:694 (2,3) - This HDash is a bit forced imo. Remove it and if you want one add it back at 00:21:944 (4,5) as it will fit better there.
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Others seems fine. Riari said she wants to give a look on Overdose as well but feel free to call me back after her check.

Deif wrote:

EDIT: Before it gets ranked, delete "Anime" from tags as it'll be labelled with it after the qualify. Also delete "pupa" from Source and move "ピューパ" to Source instead. Just noticed it ><
On the other hand, please do not touch source. Its fine as romanized and there is nothing about it in the criteria yet.
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