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Kido Ibuki & Yamazaki Erii - pupa [CatchTheBeat]

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Topic Starter
Arlecchino
didnt update..

Thanks For mod Spophie.. :3
but i think ,dat isnt a mod..
yea its your opinion.. but what a mod actually is a suggestion..

what should i do to makes them better.. not just get notice to make them better..
Ex : "00:04:819 (1,2,3) - what is this"
so what should i do ?

and about spacing.. "random" do you mean.. my diff isnt follow the flow..
it's true.. dats my map style ... i'm not really follow the flow..
i always make a sudden jump out.. to follow the rythme..
just think dats will be fun.. "Make Hard diff but easy to catch"
if too hard to catch , dakara i need some mod..

Thanks b4~
btw i'll ask ursa with this map
Serena-
done with my guest diff :D

no need to add it if you don't like it :P

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4.5
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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ursa
Mot time

General :
Dari AIMod , dapat beberapa Issues soal Non-Downbeat Kiai Times di semua diff
overall , mapnya rada gak rapih dari dari segi NC (*coba di fix beberapa)
Consider adding "Serena" to all of your tags


Serena's Overdose
Note : well , your high slider style mapping feels good on this diff, but i think some parts are kinda hard to catch for me

00:03:819 (1) - move this slider to x = 88 too make this 00:03:819 (1,2) - part feels better
00:07:819 (2) - x = 212 , because it feels annoying to catch if you make this high distance between this 00:07:694 (1,2) - jump
00:11:319 (3,4) - well generally , you can move this part to x = 156 for better position. but for me , i prefer you can improve to make it like this *Pic
00:12:569 (1,2) - (as an mention if you apply my pic mod above ^ , you should make this part like this to make it good) *Pic
00:13:819 (4) - move it to x = 452 for ideal position on hyperjump
00:14:569 (1,2,3,4) - i think it would be nice if you move this all beat to for a good flow
00:20:694 (2,3,4,5,6,1,2,3,4) - for me , i think you can still reduce this part to make the chain to make this part feels good to catch

Rain

00:02:569 (1,2,3) - Slidernya menurut gwa masih bisa di sederhanain buat enak di tangkap
00:04:319 (8) - x = 404 , posisi sebelumnya malahan bisa bikin jumpnya rada susah
00:11:819 (5,6) - mendingan 00:11:819 (5) - di delete aja ,biar terkesan fit ama lagu & jump
00:16:694 (2,3,4) - menurut gwa , bagian ini mending di sederhanain aja *pic suggesti
00:26:067 (3,4,5,6) - bagian ini jumpnya lumayan over banget , mending di reduce dikit
00:15:569 (1,2,3,4,5,6,7,8) - hitsound whistlenya di bagian ini rada aneh btw



Platter
Note : overall pattern sih catchable , cman platternya rada kurang dikit di bagian streamnya (streamnya rada kaku flownya )

00:03:819 (1,2,3,4,5) - bagian ini masih bisa di kembangin jadi stream btw
00:16:944 (3) - x = 408
00:15:569 (6,7,8,9,10) - flow steam di bagian ini terkesan kaku banget btw

Salad
Note : overall sih patternya udah rapi , cman di bagian kiainya rada aneh dikit

00:17:569 add beat ? , bagian 1-1 beatnya terasa kosong banget btw
00:20:819 (1) - kasih ruang dikit antara 00:22:505 (1) - & end spinner (terlalu dekat karena 1/2 beat)

Cup

00:08:569 (1,2,1) - klo menurut gwa , bagian repeated slidernya bisa di sederhanain (pake flow slider & normal beat) *Pic timeline
00:22:505 (1,2,3,4) - menurut gwa , bagian ini bisa di sederhanain biar bagus *pic rekomendasi
00:25:505 (2,3,4,5) - sama seperti di atas ^
Serena-

ursa wrote:

Mot time

Serena's Overdose
Note : well , your high slider style mapping feels good on this diff, but i think some parts are kinda hard to catch for me

00:03:819 (1) - move this slider to x = 88 too make this 00:03:819 (1,2) - part feels better - Fixed
00:07:819 (2) - x = 212 , because it feels annoying to catch if you make this high distance between this 00:07:694 (1,2) - jump - Fixed to x:240
00:11:319 (3,4) - well generally , you can move this part to x = 156 for better position. but for me , i prefer you can improve to make it like this *Pic - Fixed
00:12:569 (1,2) - (as an mention if you apply my pic mod above ^ , you should make this part like this to make it good) *Pic - Fixed
00:13:819 (4) - move it to x = 452 for ideal position on hyperjump - Well i don't think it makes it very different, so i will leave this
00:14:569 (1,2,3,4) - i think it would be nice if you move this all beat to for a good flow - im not sure, there is a vocal here, maybe if someone points this out again
00:20:694 (2,3,4,5,6,1,2,3,4) - for me , i think you can still reduce this part to make the chain to make this part feels good to catch - this is kinda my mapping style, and it is an overdose so i will leave this too xD

thanks for modding :D

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Arlecchino

ursa wrote:

Mot time

General :
Dari AIMod , dapat beberapa Issues soal Non-Downbeat Kiai Times di semua diff
overall , mapnya rada gak rapih dari dari segi NC (*coba di fix beberapa)
Consider adding "Serena" to all of your tags


Rain

00:02:569 (1,2,3) - Slidernya menurut gwa masih bisa di sederhanain buat enak di tangkap hhmm maksud'a direduce jarak'a ? atau no Hdash ? kalo no hdash kaya'a gk deh.. lebih enak Hdash jadi cuma diperdeket doang jarak'a
00:04:319 (8) - x = 404 , posisi sebelumnya malahan bisa bikin jumpnya rada susah Fix~
00:11:819 (5,6) - mendingan 00:11:819 (5) - di delete aja ,biar terkesan fit ama lagu & jump uum.. oke deh
00:16:694 (2,3,4) - menurut gwa , bagian ini mending di sederhanain aja *pic suggesti tapi malah kaya lebih susah di catch lho.. jadi gw benerin bagian 00:17:194 (4,5,1,2) - gk ngrubah pattern,cuma ngecilin distance trus diperlembut pergerakan'a..
00:26:067 (3,4,5,6) - bagian ini jumpnya lumayan over banget , mending di reduce dikit okee
00:15:569 (1,2,3,4,5,6,7,8) - hitsound whistlenya di bagian ini rada aneh btw oohh. itu pertama'a gw juga binggung kok ada hitsound kaya gitu.. ternyata additions'a Normal :v mungkin keganti,tapi udah dibenerin kok



Platter
Note : overall pattern sih catchable , cman platternya rada kurang dikit di bagian streamnya (streamnya rada kaku flownya )

00:03:819 (1,2,3,4,5) - bagian ini masih bisa di kembangin jadi stream btw ngerti sih tapi agak bingung mau di gimanain :3
00:16:944 (3) - x = 408 Fix~
00:15:569 (6,7,8,9,10) - flow steam di bagian ini terkesan kaku banget btw iya gitu ? masa ah :l no change buat sekarang,nunggu orang kasih suggest aja

Salad
Note : overall sih patternya udah rapi , cman di bagian kiainya rada aneh dikit

00:17:569 add beat ? , bagian 1-1 beatnya terasa kosong banget btw dipikir'' dulu
00:20:819 (1) - kasih ruang dikit antara 00:22:505 (1) - & end spinner (terlalu dekat karena 1/2 beat) oki~

Cup

00:08:569 (1,2,1) - klo menurut gwa , bagian repeated slidernya bisa di sederhanain (pake flow slider & normal beat) *Pic timeline
00:22:505 (1,2,3,4) - menurut gwa , bagian ini bisa di sederhanain biar bagus *pic rekomendasi
00:25:505 (2,3,4,5) - sama seperti di atas ^
Fix All~
Thanks For Mod!!
DragonSlayer96
here for the mod you asked for. It sounds offbeat so I tried a timing check. Here is what I found

00:00:312 -
00:11:937 -
00:12:330 -
00:15:455 -
00:15:580 -
00:15:830 -
00:19:455 -
00:19:580 -

all of those are 240 BPM

00:22:350 -

that is 320 BPM

Remember to double check to make sure that it is fully correct and don't forget to snap your notes. Also, the mapset isn't linking to the page, an update should fix that though
Julie
[Salad]
00:23:255 (3,4) - This part might be a bit hard compare to all the other in your 1st kiai, because is the only part in kiai that you need to dash to catch it xD

[Platter]
00:16:694 (2,3,4) - the (4) feel like a random jump compare to the (2) and (3), since these 3 have the same rhythm, suggest keeping them the same distance
00:19:444 (5,6) - make a jump here? (6) on x:416
00:22:319 (11,1) - distance these 2 bit more for at least an HDash?
00:25:130 (4) - add finish?

[Rain]
00:00:569 (1) - add finish on the beginning of the slider
00:04:069 (6) - hmm forgot whistle here? same instrument sound as the beginning of this 00:02:569 (1) , since you been matching hitsound with the instrument sound
00:04:569 (1) - add finish on the beginning of slider
00:06:069 (6) - whistle same reason as 00:04:069 (6)
00:08:569 (1) finish on beginning of slider, and finish here 00:10:569 (1)
00:19:444 (8) - hear finish here too, if you added that add whistle for this 00:19:569 (1)
00:24:942 (4,5) - these 2 should be strong!!! :D finish + clap
00:27:942 (4) and 00:28:505 (1) - at least add a finish?

[Serena's Overdose]
00:11:944 (6) - add finish on the beginning, like you did here 00:11:444 (4) and add it on the end as well
00:24:942 (1,2) - finish to make it stronger?

Epic mapset! GL moee asunyan ~ :3
Serena-
applied everything thanks :D

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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16569,-100,4,2,0,75,0,0
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20569,-100,4,2,0,75,0,0
22505,187.5,4,2,0,75,1,1
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28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0


[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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Topic Starter
Arlecchino

Julie wrote:

[Salad]
00:23:255 (3,4) - This part might be a bit hard compare to all the other in your 1st kiai, because is the only part in kiai that you need to dash to catch it xD really ? it'll be fine if play with HR,well repaire it

[Platter]
00:16:694 (2,3,4) - the (4) feel like a random jump compare to the (2) and (3), since these 3 have the same rhythm, suggest keeping them the same distance fix dis
00:19:444 (5,6) - make a jump here? (6) on x:416 i'm agree Hdash here.. but its make it kinda hard to catch.. keep this until i have new idea for dis jump
00:22:319 (11,1) - distance these 2 bit more for at least an HDash? not enough space and i cant find appropriate pattern,keep for a while
00:25:130 (4) - add finish? sure,why i can forgot add finish here.. Orz

[Rain]
00:00:569 (1) - add finish on the beginning of the slider ofc
00:04:069 (6) - hmm forgot whistle here? same instrument sound as the beginning of this 00:02:569 (1) , since you been matching hitsound with the instrument sound yep
00:04:569 (1) - add finish on the beginning of slider ok
00:06:069 (6) - whistle same reason as 00:04:069 (6)
00:08:569 (1) finish on beginning of slider, and finish here 00:10:569 (1)
00:19:444 (8) - hear finish here too, if you added that add whistle for this 00:19:569 (1)
00:24:942 (4,5) - these 2 should be strong!!! :D finish + clap
00:27:942 (4) and 00:28:505 (1) - at least add a finish?
Fix all


Epic mapset! GL moee asunyan ~ :3
Thanks for mod moeh julie
Manuxz
Hi Asuna o/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Cup

00:00:319 - I feel this place something empty, consider adding a speck there with the clap :3
00:06:569 (1) - I think this slider is somewhat difficult for a Cup. I advise you to change the way --> http://puu.sh/d1fSw/7548211427.jpg Maybe ...
00:15:444 (1) - Better than either horizontally --> http://puu.sh/d1g4K/2862b30cc2.jpg
00:19:444 (2) - ^

Salad

00:01:069 (2) - Move to x:286
00:05:069 (2) - Move to x:366
00:05:819 (4,5,6) - I think you should move further to the left, so that it is well ---> http://puu.sh/d1gOP/4ac59a5a11.jpg
00:12:819 (2,3,4,5) - Try this pattern --> http://puu.sh/d1gZc/4706f7a583.jpg
00:14:069 (7,8,1) - ^ --> https://osu.ppy.sh/ss/2268185
00:22:880 (2) - Move to x:187 to improve the symmetry
00:23:630 (4) - You think of a vertical slider here :3 https://osu.ppy.sh/ss/2268200
00:23:630 (4,1,2,3) - I do not really like this part XD
Try this:
  1. 00:23:630 (4) - x:431
  2. 00:24:005 (1) - x:203
  3. 00:24:380 (2) - x:47
  4. 00:24:755 (3) - x:240
00:25:880 (2,3,4,1,2) - Same as above uwu
Try this:
  1. 00:25:880 (2) - x:168
  2. 00:26:255 (3) - x:346
  3. 00:26:630 (4) - x:383
  4. 00:27:005 (1) - x:317
  5. 00:27:380 (2) - x:392
Platter

00:02:069 (5,6,7,8) - Try this --> http://puu.sh/d1iwL/cfa0b36e69.jpg :3
00:10:319 (6) - This slider rotates -45 degrees and place in the same place. 00:10:819 (1) - Move to x:349, 00:10:944 (2) - move to x:429 and 00:11:319 (3) - move to x:189 --> http://puu.sh/d1j68/782b749e0b.jpg XD

Rain

00:02:194 (6,7,8) - Move to ...
  1. 00:02:194 (6) - x:260
  2. 00:02:319 (7) - x:360
  3. 00:02:444 (8) - x:460
00:03:944 (5,6,7,8) - Move to ...
  1. 00:03:944 (5) - x:260
  2. 00:04:069 (6) - x:360
  3. 00:04:194 (7) - x:460
  4. 00:04:319 (8) - x:388
00:10:569 (1) - Move at x:136 XD

Overdose

00:02:194 (5) - Move to x:192
00:03:944 (2) - Move to x:189
00:07:694 (1) - Move to x:122
00:21:569 (1) - Ctrl+G
00:21:819 (2) - ^

Good luck with the map o/
Badis
Hi o / , from my queue gonna mod the rain and overdose one

Serena's Overdose

well first of all I don't think the cs is good , I mean due to the short time lot of pro players (included you) will try it on hr , with that cs thats almost impossible
00:03:819 (1,2) - not enough clean
00:14:069 (5) - what you think of this (5 becomes a hyperdash) I think thats better for the flow

00:16:694 (2,3,4,5) - I tried to make this part less static , what you think about this ?

00:24:567 (4) - I think it should be a little closer to 3
00:27:567 (4) - same thing here (copy paste spotted c: )

Rain

well nothing important to notice your map is clean and all but I'll try to make it harder because it seems too easy for a rain in my opinion :)
well first of all , what about slider tick rate = 2 ? personally I prefer it like that ^^
00:07:944 (6) - what about same X as 4 (I don't like easy lines ^^)
00:00:319 (1,1) - what about something like dat ?

00:01:319 (3) - control H + X=474 ?
00:14:819 (3) - same X as 1 ?
00:15:569 (1,2,3) - something like dis ?

00:19:569 (1,2,3,4,5) - what about this ?


Well thats all I have to notice :) good luck minna o/
Serena-

Manuxz wrote:

Overdose

00:02:194 (5) - Move to x:192 - Fixed
00:03:944 (2) - Move to x:189 - Fixed
00:07:694 (1) - Move to x:122 - Fixed
00:21:569 (1) - Ctrl+G - Nope xD
00:21:819 (2) - ^ - Nope xD

Good luck with the map o/

Badis wrote:

Hi o / , from my queue gonna mod the rain and overdose one

Serena's Overdose

well first of all I don't think the cs is good , I mean due to the short time lot of pro players (included you) will try it on hr , with that cs thats almost impossible - changed to 4.3, but no lower didn't intend this for hr anyways :P
00:03:819 (1,2) - not enough clean - Fixed
00:14:069 (5) - what you think of this (5 becomes a hyperdash) I think thats better for the flow - Fixed
- Fixed
00:16:694 (2,3,4,5) - I tried to make this part less static , what you think about this ? - Fixed

00:24:567 (4) - I think it should be a little closer to 3 - i will leave this :D
00:27:567 (4) - same thing here (copy paste spotted c: ) - lol ^


Thanks!
osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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3,100,163,162,255

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Topic Starter
Arlecchino

Manuxz wrote:

Hi Asuna o/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Cup

00:00:319 - I feel this place something empty, consider adding a speck there with the clap :3
00:06:569 (1) - I think this slider is somewhat difficult for a Cup. I advise you to change the way --> http://puu.sh/d1fSw/7548211427.jpg Maybe ...
00:15:444 (1) - Better than either horizontally --> http://puu.sh/d1g4K/2862b30cc2.jpg
00:19:444 (2) - ^

Fix All~

Salad

00:01:069 (2) - Move to x:286
00:05:069 (2) - Move to x:366
00:05:819 (4,5,6) - I think you should move further to the left, so that it is well ---> http://puu.sh/d1gOP/4ac59a5a11.jpg
00:12:819 (2,3,4,5) - Try this pattern --> http://puu.sh/d1gZc/4706f7a583.jpg repaire dis but a little different with your suggest
00:14:069 (7,8,1) - ^ --> https://osu.ppy.sh/ss/2268185 ^
00:22:880 (2) - Move to x:187 to improve the symmetry k
00:23:630 (4) - You think of a vertical slider here :3 https://osu.ppy.sh/ss/2268200
00:23:630 (4,1,2,3) - I do not really like this part XD
Try this:
  1. 00:23:630 (4) - x:431
  2. 00:24:005 (1) - x:203
  3. 00:24:380 (2) - x:47
  4. 00:24:755 (3) - x:240
reduce the distance
00:25:880 (2,3,4,1,2) - Same as above uwu
Try this:
  1. 00:25:880 (2) - x:168
  2. 00:26:255 (3) - x:346
  3. 00:26:630 (4) - x:383
  4. 00:27:005 (1) - x:317
  5. 00:27:380 (2) - x:392
fix dis~

Platter

00:02:069 (5,6,7,8) - Try this --> http://puu.sh/d1iwL/cfa0b36e69.jpg :3
00:10:319 (6) - This slider rotates -45 degrees and place in the same place. 00:10:819 (1) - Move to x:349, 00:10:944 (2) - move to x:429 and 00:11:319 (3) - move to x:189 --> http://puu.sh/d1j68/782b749e0b.jpg XD
no change

Rain

00:02:194 (6,7,8) - Move to ...
  1. 00:02:194 (6) - x:260
  2. 00:02:319 (7) - x:360
  3. 00:02:444 (8) - x:460
00:03:944 (5,6,7,8) - Move to ...
  1. 00:03:944 (5) - x:260
  2. 00:04:069 (6) - x:360
  3. 00:04:194 (7) - x:460
  4. 00:04:319 (8) - x:388
00:10:569 (1) - Move at x:136 XD hai hai.. :l


Good luck with the map o/
Thanks for mod

Badis wrote:

Hi o / , from my queue gonna mod the rain and overdose one

Rain

well nothing important to notice your map is clean and all but I'll try to make it harder because it seems too easy for a rain in my opinion :)
well first of all , what about slider tick rate = 2 ? personally I prefer it like that ^^ leave dis.. i'll consider it later.. and im purpose to make a easy rain hue..
00:07:944 (6) - what about same X as 4 (I don't like easy lines ^^)
00:00:319 (1,1) - what about something like dat ?

00:01:319 (3) - control H + X=474 ?
00:14:819 (3) - same X as 1 ?
00:15:569 (1,2,3) - something like dis ?

00:19:569 (1,2,3,4,5) - what about this ?


no change for now..
Well thats all I have to notice :) good luck minna o/
no change but thanks for mod
newtoniorock8
Hi o/ from my queue :3

[Cup]

00:06:569 (1) - extend to 00:07:319
00:28:880 (1) - remove this spinner.

[Salad]

00:19:569 (3) - move at x:244
00:20:819 (1) - remove the spinner, map this part or just leave it empty :)
00:22:319 - add note here
00:28:880 (1) - remove this spinner.

[Platter]

00:22:319 (11,1) - add hdash
00:28:880 (1) - remove >.<

goodluck ~
Topic Starter
Arlecchino

newtoniorock8 wrote:

Hi o/ from my queue :3

[Cup]

00:06:569 (1) - extend to 00:07:319 fix~
00:28:880 (1) - remove this spinner. Nooo!! it will be 28 seconds drain time!! rankable drain time is 30 seconds minimum, i cant make 28 seconds

[Salad]

00:19:569 (3) - move at x:244 x:236
00:20:819 (1) - remove the spinner, map this part or just leave it empty :) consider it later.. :l
00:22:319 - add note here added
00:28:880 (1) - remove this spinner. same as cup

[Platter]

00:22:319 (11,1) - add hdash added HDash and repaired the flow
00:28:880 (1) - remove >.< NOOOOO!!! and NEEVVEEERRR

goodluck ~
Thanks for mod!!
CLSW
irc mod
17:27 CLSW: its overall SV is too fast
17:27 CLSW: especially on cup and salad, I don't like them
17:28 CLSW: just use nearly-vertical stuffs please...
17:29 -[ Asuna ]-: 1.40 for 270-320 bpm i think its fine :l
17:32 CLSW: 00:10:569 (1) - don't use in-side curve for this
17:32 CLSW: you may fix like this : http://osu.ppy.sh/ss/2373194
17:34 CLSW: 00:15:444 (1) - vertical one fits better for me. Since it's cup diff, you don't need to force to add movements.
17:35 -[ Asuna ]-: 00:10:569 (1) - yep curve to other side, Fix~
17:35 CLSW: 00:19:444 (2) - same as above
17:36 CLSW: 00:28:505 (3) - not cool, try copy&paste 00:27:942 (2) - and ctrl + h it.
17:36 CLSW: instead the original one.
17:36 -[ Asuna ]-: 00:15:444 (1) - Fix for this one but keep for 00:19:444 (2) -
17:37 CLSW: 00:15:444 (1,2,1,2,3) - those spacings are too random, don't you think?
17:38 CLSW: I cannot found any consistency spacing for those objects
17:38 -[ Asuna ]-: 00:28:505 (3) - copied from (2) and ctrl+h'd but keep the distance 1.0x
17:40 -[ Asuna ]-: 00:19:444 (2,3) - i porpuse to make a little trap cuz i know this cup will be played with FL
17:41 CLSW: Are you sure is that worth it? @.@
17:42 CLSW: it flows really bad now, better make patterns with more predict-able
17:42 -[ Asuna ]-: yes i guess
17:43 -[ Asuna ]-: hhmm..
17:43 -[ Asuna ]-: so 00:20:569 (3) - ctrl+h ?
17:45 CLSW: hmm, that's better
17:45 -[ Asuna ]-: k
17:45 -[ Asuna ]-: forget the trap xD
17:46 CLSW: that's fine.. phew
17:46 -[ Asuna ]-: haha
17:47 CLSW: okay that's all for cup
17:47 -[ Asuna ]-: oki~
17:48 -[ Asuna ]-: next ?
17:48 CLSW: now let's move to salad
17:49 CLSW: 00:00:319 (1,1) - add a jump here
17:49 -[ Asuna ]-: 1.20 is ok right
17:49 -[ Asuna ]-: k fix~
17:50 CLSW: 00:01:319 (3,4,5) - this seems really hard for beginners, it's anti-flow jump.
17:53 -[ Asuna ]-: how about [http://puu.sh/dENIb/6efbcbe63c.jpg dis?]
17:54 CLSW: hmm, seems better
17:54 CLSW: try with that, but better use reverse arrow-added slider instead 00:01:819 (4) -
17:55 -[ Asuna ]-: yep better slider repeat
17:56 CLSW: 00:03:319 (3,4,5) - eggpain anti-flow sliders again
17:56 CLSW: just replace 00:03:819 (4) - on x : 500 and it would be k
17:57 -[ Asuna ]-: 00:03:819 (4) - Moved!!
17:57 CLSW: 00:09:069 (2,3,4) - another anti-flow one. You have to fix all of anti-flows
17:58 CLSW: but if you use fliped version of 00:08:569 (1,2,3) - , it would be ok
18:00 CLSW: 00:15:444 (2,3) - NOPE
18:01 CLSW: 00:19:444 (2,3) - same as above
18:01 -[ Asuna ]-: i moved 00:09:569 (4) - to x:344
18:01 -[ Asuna ]-: 00:15:444 (2,3) - so Stack ? maybe horizontal slider ?
18:02 CLSW: stack them. yep
18:02 CLSW: 00:22:505 (1,2,3,4) - try with this. It's awful. https://osu.ppy.sh/ss/2373269
18:03 CLSW: and so much randomized...
18:03 -[ Asuna ]-: 00:15:444 (2,3) - fix this and another one
18:06 -[ Asuna ]-: 00:22:505 (1,2,3,4) - fix
18:06 CLSW: 00:24:005 (1,2,3,4,5,1,2,3,4,1,2) - Ah, I have no idea for this
18:07 CLSW: I highly suggest you to remap this part only
18:07 -[ Asuna ]-: 00:25:505 (1,2,3,4,1,2) - its fine for me
18:07 -[ Asuna ]-: i just a bit not confident with 00:24:005 (1,2,3,4,5) -
18:07 CLSW: 00:25:880 (2,4) - inconsistency
18:07 CLSW: 00:25:505 (1,3) - inconsistency again
18:08 CLSW: 00:27:005 (1,2) - here is another one
18:08 CLSW: since you used really highspeed SV on those parts, so you need to be careful, and careful for this
18:08 CLSW: it's still a salad diff, you know?
18:09 CLSW: and a lack of movement has found between 00:24:380 (2,3) -
18:10 CLSW: 00:27:942 (3,4,1,2) - those are okay though..
18:12 -[ Asuna ]-: okay already repaire kiai time wait gonna update and recheck the kiai-time part
18:12 -[ Asuna ]-: finish. update to last ver please :3
18:13 CLSW: okay much better than before, and that's all for me
18:13 CLSW: now let's move to platter :/
18:14 -[ Asuna ]-: \o/ ok
18:14 CLSW: 00:27:005 (1,2,3) - pretty hard to manage its jump distance
18:15 CLSW: since 00:27:192 (2) - this slider's jump distance is quite long, so players may catch them with full-loaded their LShift key
18:16 -[ Asuna ]-: hehe.. wait
18:16 CLSW: need more immediacy on it, reduce the slider's scale
18:17 CLSW: 00:09:819 (4,5) - right to left flows much better than keep going straight
18:18 -[ Asuna ]-: 00:09:944 (5) - ctrl+g'd
18:18 CLSW: 00:10:319 (6) - don't forget to ctrl + h and replace it!
18:18 -[ Asuna ]-: and for 00:27:005 (1,2,3) -
18:19 -[ Asuna ]-: 00:27:192 (2,3) - move a bit to left
18:19 CLSW: alright
18:20 CLSW: reduce it til its slider's end stacked with (1)
18:21 -[ Asuna ]-: x:316 is enough i guess
18:22 CLSW: you don't like to stack it? O.o
18:23 -[ Asuna ]-: no, i just thinking if x:316 is enough
18:23 -[ Asuna ]-: no need until stack with (1)
18:23 CLSW: well, it's okay then
18:24 CLSW: I didn't force to stack
18:24 CLSW: and it's done, pretty solid!
18:25 CLSW: Rain diff : 00:20:194 (6) - it seems awkward and hard to manage
18:25 CLSW: it's pretty blind after the HDash on 00:19:444 (8) -
18:25 -[ Asuna ]-: really ?
18:25 CLSW: and its spacing is inconsistency
18:26 CLSW: http://osu.ppy.sh/ss/2373334 try this
18:28 CLSW: 00:21:444 (4) - x : 296 please
18:29 -[ Asuna ]-: fix dat pict
18:29 -[ Asuna ]-: i mean like dat pict
18:30 -[ Asuna ]-: 00:21:444 (4) - moved!
18:30 CLSW: alright that's it
18:30 CLSW: oh I forgot one thing : Finish sound at last doesn't really good for me. Try to reduce its volume and just use normal soft sound.
18:31 -[ Asuna ]-: at last ?
18:31 CLSW: 00:28:880 (1) - this for all diffs
18:32 -[ Asuna ]-: spinner ?
18:32 -[ Asuna ]-: reduce volume and use N sampleset ?
18:33 CLSW: S
18:33 CLSW: use S volume set
18:33 -[ Asuna ]-: ohh
18:33 -[ Asuna ]-: ok.. reduce to 5%
18:34 CLSW: that's all, still need more improvements imo.

[Serena's Overdose]
00:11:319 (3,4) - 이거 그냥 3번 서클 지우고 슬라이더 하나로 통합해주세요.
00:12:569 (1,2) - 좁쌀이 자비없는데 진짜 이건 아니라고 봐요.. ctrl + g하시고 재배치
00:13:319 (3,4) - 초견살인패턴이네요. 점프간격 줄이시거나 하이퍼대시 요망.
00:16:319 (1) - 이거 그냥 1/4박자 줄이시고 이 사이에 1/4점프 넣어보시는게
00:18:569 (1,2,3,4) - 통째로 ctrl + g 해주시고 그냥 그대로 쓰기에는 00:18:069 (4,1) - 사이의 거리가 너무 기니 좀 줄여주시고요.
00:24:942 (1,2) - ctrl + g 하시는 편이 더 좋아보입니다만 좀 어려울수 있으므로 차분히 고려해보세요.
00:27:942 (1,2) - ^
Prophecy
I don't know why this background is too Terrible X.X
But Anyway, Good Mapset~

[Overall]
~ Good HitSound
~ Great Setting and colors
~ No Errors & Bugs found in All Diff.
~ Good Luck :3

Edit: By Endless Modding Queue, By Prophecy
ZiRoX
IRC Mod
12:01 ZiRoX: is it this?
12:01 *ZiRoX is listening to [http://osu.ppy.sh/b/531560 MitiS feat. MaHi - Movements (Nightcore Mix)]
12:03 -[ Asuna ]-: thats one is ok
12:04 ZiRoX: but, which one did you mean
12:04 ZiRoX: I might add it to my list
12:04 ZiRoX: (currently empty)
12:05 -[ Asuna ]-: actually i want to irc mod for pupa map
12:07 ZiRoX: oh, ok
12:07 ZiRoX: but I have to take a shower first
12:07 ZiRoX: >.<
12:07 -[ Asuna ]-: ok
12:07 -[ Asuna ]-: >w<
12:49 *ZiRoX is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
12:49 -[ Asuna ]-: ohh.. wb
12:49 ZiRoX: is there another background? the current one is meh, a bit boring >.<
12:51 *-[ Asuna ]- try to find another bg :3
12:52 *-[ Asuna ]- is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
12:54 ZiRoX: 00:00:319 (1,1,2,3,1,2,3,1) -
12:54 ZiRoX: only thing I have to say about the Cup
12:55 ZiRoX: is that this sliders could (and should, in my opinion) less horizontal movement
12:56 -[ Asuna ]-: hhmm
12:57 ZiRoX: they are a bit fast to start with them
12:59 -[ Asuna ]-: its fine i guess
13:00 -[ Asuna ]-: i just want to reduce the movement a little bit so using slider curve
13:00 ZiRoX: yup, that's fine
13:01 -[ Asuna ]-: btw how about this pict for new [http://jurnalotaku.kilatstorage.com/wp-content/uploads/2013/12/pupa.jpg BG?]
13:02 ZiRoX: looks nice, but I would ask someone first if it's considered NSFW
13:03 -[ Asuna ]-: xD
13:03 ZiRoX: or kids-acceptable
13:03 -[ Asuna ]-: oki
13:04 -[ Asuna ]-: next ?
13:04 ZiRoX: yup~
13:06 ZiRoX: 00:15:444 (2,3) -
13:06 ZiRoX: how about you Ctrl+H it?
13:07 -[ Asuna ]-: sure
13:07 ZiRoX: or even move it a bit further, like x:400
13:08 -[ Asuna ]-: only crtl+h i guess :3
13:08 ZiRoX: ok :3
13:09 ZiRoX: and I think it's fine too :3
13:09 -[ Asuna ]-: yay \o/
13:09 ZiRoX: anyway, there were some green lines on Cup that aren't here o.o
13:09 ZiRoX: do they serve any purpose?
13:10 -[ Asuna ]-: yes for sound at slider tik
13:10 -[ Asuna ]-: tick
13:10 ZiRoX: oh, I see
13:10 -[ Asuna ]-: like a clap maybe
13:11 ZiRoX: I'm not so good at hitsounding, I didn't know that
13:11 ZiRoX: haha
13:11 ZiRoX: ok, let's move onto the next
13:11 -[ Asuna ]-: ahaha
13:11 -[ Asuna ]-: oki
13:11 ZiRoX: the Platter! this is my comfort zone, so I hope to be more useful from here on
13:11 ZiRoX: ;3
13:12 -[ Asuna ]-: yes
13:12 -[ Asuna ]-: also im not too confident with this platter
13:15 ZiRoX: I always like to introduce patterns slowly, specially when the song is just starting
13:15 ZiRoX: so maybe you could decrease spacing a bit on 00:00:569 (1,2,3) -
13:16 ZiRoX: I put 00:00:944 (2) - on x:384 and 00:01:319 (3) - on x:140 and it really flows well
13:18 -[ Asuna ]-: i moved 00:00:569 (1,3) - until 0.85x ds
13:19 ZiRoX: ok~
13:21 ZiRoX: oh no, asuna don't die
13:24 -[ Asuna ]-: im so sorry
13:24 ZiRoX: don't die~
13:24 ZiRoX: haha
13:24 -[ Asuna ]-: my house is lost power
13:24 -[ Asuna ]-: moved to laptop
13:25 -[ Asuna ]-: and battery is 26% remaining xD
13:25 ZiRoX: q,q
13:25 -[ Asuna ]-: maybe finish irc platter
13:25 ZiRoX: 00:02:944 (2) - based on a similar idea, try this one on x:112~
13:26 -[ Asuna ]-: ah.. last i moved 00:00:569 (1,3) - until 0.8x right
13:26 ZiRoX: yup
13:27 -[ Asuna ]-: 00:02:944 (2) - x:116 '3' b
13:28 ZiRoX: 00:06:444 (8,1) - this movement seems a bit rough to me
13:29 ZiRoX: so let me work an idea
13:31 ZiRoX: ok~
13:31 -[ Asuna ]-: 00:06:444 (8,1) - deal with it, idk why i make dat pattern
13:32 ZiRoX: 00:06:569 (1,2,3) - I think you can Ctrl+H this and move the sliders a bit to make the movement nicer (just using Ctrl+H creates an hyperdash that doesn't really fit)
13:32 ZiRoX: So, after you Ctrl+H that, move (1) to x:268 and (2) to x:216
13:33 ZiRoX: it will also create a direction change on 00:07:319 (3,4,5,6,7) - that I think follows the change on vocals nicely
13:33 ZiRoX: https://osu.ppy.sh/ss/2383566
13:34 -[ Asuna ]-: check this
13:34 -[ Asuna ]-: wait.. owo battery 7% remaining ;w;
13:34 ZiRoX: ;;
14:11 -[ Asuna ]-: gomenasai gomenasai gomenasai
14:11 -[ Asuna ]-: honto ni gomenasai ;w;
14:12 ZiRoX: np~
14:12 -[ Asuna ]-: all is fine now
14:13 -[ Asuna ]-: no more lost power ;w;
14:15 ZiRoX: what's the last thing you applied ;o?
14:15 -[ Asuna ]-: uumm
14:15 -[ Asuna ]-: 00:06:569 (1,2,3) - ctrl+H
14:16 -[ Asuna ]-: and move to
14:16 ZiRoX: ok :3
14:16 -[ Asuna ]-: im forget
14:16 ZiRoX: fine, fine
14:16 -[ Asuna ]-: i know 00:06:944 (2) - x:216 but im forget 00:06:569 (1) - xD
14:17 ZiRoX: I have it at 268
14:17 -[ Asuna ]-: yep
14:17 -[ Asuna ]-: moved
14:17 -[ Asuna ]-: thanks
14:18 ZiRoX: the rest is good
14:18 ZiRoX: I really liked the streams and the kiai
14:18 ZiRoX: :3
14:19 -[ Asuna ]-: \o/ Thanks
14:19 -[ Asuna ]-: last rain ?
14:20 ZiRoX: ok~
14:22 ZiRoX: 00:09:944 (6) - I'd prefer this to move to the right
14:22 ZiRoX: it's not a really strong vocal to make it a direction change
14:22 ZiRoX: if you place it like [https://osu.ppy.sh/ss/2383708 this], it will keep the hyperdash :3
14:25 -[ Asuna ]-: maybe keep it like dat
14:25 -[ Asuna ]-: i likes dat zigzag pattern
14:26 -[ Asuna ]-: and dat jump from tail of (6) to (7) owo b
14:27 -[ Asuna ]-: just little bit break the flow is fine i guess >w< c teehe~
14:27 ZiRoX: yup, it's up to you, that's fine :3
14:28 ZiRoX: 00:15:319 (7,8,1) - 00:19:319 (7,8,1) -
14:28 ZiRoX: I think it would be better if you "turn them"
14:29 ZiRoX: I would leave the first one like the second, with one hyperdash from (8,1) to introduce the pattern
14:29 ZiRoX: and then the next time it's repeated, make it harder by doing a double hyperdash like 00:15:319 (7,8,1) -
14:29 ZiRoX: :3
14:31 -[ Asuna ]-: wait..
14:31 ZiRoX: if you don't understand tell me and I'll try to explain better ;w;
14:31 -[ Asuna ]-: yep
14:31 -[ Asuna ]-: little bit not understand xD
14:31 ZiRoX: haha
14:32 ZiRoX: 00:15:319 (7,8,1) - on this one you have two hyperdashes on a row
14:32 ZiRoX: 00:19:319 (7,8,1) - here you have one
14:33 ZiRoX: I suggest making it the other way, having one hyperdash at 00:15:319 (7,8,1) - (as an introduction to the pattern and the melody) and make it harder at 00:19:319 (7,8,1) - by usingtwo hyperdashes in a row
14:33 ZiRoX: is that better >.<?
14:35 -[ Asuna ]-: one Hdash or two Hdash ?
14:35 ZiRoX: one at 00:15:319 (7,8,1) - and two at 00:19:319 (7,8,1) -
14:35 ZiRoX: :3
14:36 -[ Asuna ]-: i should choose
14:36 -[ Asuna ]-: change 00:15:319 (7,8,1) - to 1 Hdash
14:36 -[ Asuna ]-: or change 00:19:319 (7,8,1) - to 2 Hdash
14:37 -[ Asuna ]-: ok i know
14:37 ZiRoX: I meant both at the same time
14:37 -[ Asuna ]-: xD
14:37 ZiRoX: haha
14:38 -[ Asuna ]-: umm.. so i need to remove 1 Hdash at 00:15:319 (7,8,1) - and add Hdash at 00:19:319 (7,8,1) -
14:38 ZiRoX: yup :3
14:41 *-[ Asuna ]- looking for new pattern
14:41 -[ Asuna ]-: and flow
14:45 -[ Asuna ]-: i dont find idea for 00:19:319 (7,8,1) -
14:47 -[ Asuna ]-: 00:15:319 (7,8,1) - already changed but i dont find nice pattern for 00:19:319 (7,8,1) - ;w;
14:50 -[ Asuna ]-: maybe keep for 00:19:319 (7,8,1) - ?
14:51 ZiRoX: hmmm, try this~
14:51 ZiRoX: 00:19:444 (8,1) - Ctrl+G
14:51 ZiRoX: 00:19:694 (2,3,4) - Ctrl+H
14:52 ZiRoX: 00:19:819 (3,4) - Ctrl+G
14:52 ZiRoX: 00:19:444 (8) - Move to x:400 to reduce hyperdash
14:53 ZiRoX: if you don't like it, it's okay to keep it the way it is
14:55 -[ Asuna ]-: nice i guess
14:55 ZiRoX: yay \o/
14:56 -[ Asuna ]-: just this 00:19:569 (1,2,3) - the distance is bother me xD
14:57 ZiRoX: too short?
14:57 -[ Asuna ]-: yea
14:57 ZiRoX: yup, worked out something :3
14:57 ZiRoX: (2) at x:132, (3) at x:88, (4) at x:196
14:57 -[ Asuna ]-: wait gonna repair it
14:58 ZiRoX: I think that plays nice
14:59 -[ Asuna ]-: im already repaire it owo
14:59 -[ Asuna ]-: better now '3' b
14:59 ZiRoX: nice :3
15:00 ZiRoX: and the next is fun
15:00 ZiRoX: it's a nice map
15:00 ZiRoX: grats :3
15:00 -[ Asuna ]-: \o/ thanks
15:01 ZiRoX: gonna take a look at serena's overdose later
15:02 -[ Asuna ]-: ok also i'll keep the bg for now
15:02 -[ Asuna ]-: until you have ask to "someone" :3
15:03 ZiRoX: ok :3
15:10 ZiRoX: kurokami said it's not ok because of the blood :(
15:10 *-[ Asuna ]- looking for another bg
15:10 ZiRoX: keep that one then
15:10 ZiRoX: >.<
15:12 -[ Asuna ]-: how about this [http://s1.zerochan.net/Hasegawa.Utsutsu.600.1669440.jpg one?]
15:12 ZiRoX: can you resize it?
15:12 -[ Asuna ]-: nah
15:12 -[ Asuna ]-: im thinking about that
15:13 -[ Asuna ]-: isit ok 1240x724 to 1366x768
15:13 ZiRoX: 1240x724 '-'
15:13 ZiRoX: never heard of that one
15:13 -[ Asuna ]-: no i mean
15:13 -[ Asuna ]-: [http://s1.zerochan.net/Hasegawa.Utsutsu.600.1669440.jpg this] is 1240x724
15:14 -[ Asuna ]-: i need to resize it to 1366x768
15:17 ZiRoX: http://www.shindasekaisubs.net/wp-conte ... upa-01.png
15:18 ZiRoX: that one is nice also
15:18 ZiRoX: o.o
15:19 -[ Asuna ]-: o.o
15:19 -[ Asuna ]-: yep nice~

Gonna check the Overdose soon~
Kurokami
[Overdose]

Check the kiai, its broken a bit. o.o

00:11:444 (4) - HDash should be at 00:11:569 because of the strong drum.
00:17:069 (5,6) - These two slider should be 1/2 earlier to match with the vocal and make the HDash fit more.
00:19:319 (6,1) - Should be later by 1/2.

Seems fine, but you should follow the strong drums with HDashes and not with sliderends. If you can fix this I think after one check from a higher leveled modder this will be ready. :3
[]

Rest modded on irc.
SPOILER
14:17 -[ Asuna ]-: kuro gimme your time to irc mod :3
14:17 Kurokami: Link the map.
14:19 *-[ Asuna ]- is listening to [http://osu.ppy.sh/b/459598 Kido Ibuki & Yamazaki Erii - pupa]
14:24 Kurokami: That drums are annoying. q.q
14:24 -[ Asuna ]-: drum ?
14:24 Kurokami: Clap if its better.
14:26 Kurokami: Lower the volume of the hitsounds a bit.
14:27 *Kurokami is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
14:27 Kurokami: 00:28:880 (1) - Remove the finish.
14:28 -[ Asuna ]-: hitsound at the slider tick ?
14:28 -[ Asuna ]-: 00:28:880 (1) - remove finish
14:29 Kurokami: Yep. Lower the volume of the sliderticks.
14:30 -[ Asuna ]-: change to 40%
14:33 Kurokami: Cup seems clear.
14:34 -[ Asuna ]-: yay \o/
14:34 Kurokami: With the current guidelines I don't even know what should I point out in Cup anyway.
14:35 -[ Asuna ]-: oki next?
14:36 Kurokami: On Salad rotate the sliders like 00:03:319 (3) a bit.
14:36 Kurokami: The dash density is really high, almost like a Platter w/o Hdash.
14:38 -[ Asuna ]-: all sliders ?
14:39 Kurokami: Yeah.
14:39 -[ Asuna ]-: make all slider to be horizontal ?
14:39 Kurokami: Nope!
14:40 Kurokami: That will make them worse.
14:40 Kurokami: Make them closer to being vertical.
14:41 -[ Asuna ]-: im a bit not understand
14:41 Kurokami: Lets take 00:01:319 (3) as an example.
14:41 Kurokami: Its easy to catch since its almost vertical.
14:42 -[ Asuna ]-: make all sliders on salad like that
14:42 Kurokami: Or close to that, yeah.
14:42 -[ Asuna ]-: like "hypotenuse"
14:44 -[ Asuna ]-: k, i make 00:03:319 (3) - more skewed
14:44 Kurokami: Yep.
14:45 Kurokami: You can leave the kiai as it is though.
14:45 Kurokami: Its challenging at least. :3
14:45 -[ Asuna ]-: i think i'll keep 00:04:069 (5,1) - straight horizontal
14:47 Kurokami: You can keep some, just not all.
14:47 -[ Asuna ]-: 00:07:319 (3) - also this bcuz if i make it more skewed, the distance is a bit far
14:48 Kurokami: The problems are mostly with the completelly or nearly completely horizontal sliders.
14:50 -[ Asuna ]-: they are looks kinda hard cuz AR effect
14:50 -[ Asuna ]-: im use AR6 for salad ugu xD
14:52 -[ Asuna ]-: they will be fine if play with HR, anyway they still catch-able i guess :3
14:52 Kurokami: They are.
14:52 -[ Asuna ]-: `yes x3
14:52 Kurokami: Just a bit weird to jump too many times on Salad.
14:52 Kurokami: Anyway, its not unrankable, so feel free to reject it. :O
14:52 Kurokami: :P
14:54 -[ Asuna ]-: okay thanks for let me keep them :3
14:54 Kurokami: np
14:54 Kurokami: Next
14:54 -[ Asuna ]-: next? Platter ?
14:54 Kurokami: 00:20:819 (1) - Why spinner? Just leave it empty as on Cup.
14:55 Kurokami: Still Salad.
14:56 -[ Asuna ]-: yep for 00:20:819 (1) - i added spinner cz feels empty
14:56 -[ Asuna ]-: its kinda boring for salad if just waiting the next note come
14:56 Kurokami: But you should either remove it or add one on Cup, for consistency purposes.
14:57 -[ Asuna ]-: okay i prefer add spinner in cup
14:58 Kurokami: k
14:58 -[ Asuna ]-: i think i cant keep it empty in cup bcuz its a "CUP" xD
14:58 -[ Asuna ]-: *can
14:58 Kurokami: But at the same time it is just a spinner.
14:59 Kurokami: You don't need to catch all banana there.
15:00 -[ Asuna ]-: xD
15:00 -[ Asuna ]-: yes
15:00 Kurokami: Anyway, 00:01:819 (4) - Divide this to circle+slider and add a little jump between them to emphatize the vocal more.
15:02 -[ Asuna ]-: i make it with circle+slider before but its kinda hard as clsw said on irc mod
15:03 Kurokami: Then why 00:03:069 (2,3) is not hard?
15:03 Kurokami: Or 00:03:819 (4,5).
15:04 Kurokami: Thats a stupid reason.
15:04 -[ Asuna ]-: i dont say its Hard just Kinda hard
15:05 Kurokami: Your whole Salad is kinda hard, changing this changes nothing. :P
15:05 -[ Asuna ]-: 00:03:069 (2,3) - i can catch those w/o a dash ugu
15:06 Kurokami: That was just an exmaple for circle+slider
15:06 Kurokami: example*
15:06 -[ Asuna ]-: i think you give example for "Hard part" xD
15:07 Kurokami: np
15:08 -[ Asuna ]-: my last ver before get mod from clsw
15:08 -[ Asuna ]-: after jump from 00:01:319 (3) -
15:10 -[ Asuna ]-: i need jump again from 00:02:319 - in to 00:02:569 (1) -
15:11 Kurokami: Just make the jump between 00:01:569 and 00:01:819 as easy as possible or completely remove it, then add one more after it.
15:14 -[ Asuna ]-: k i add circle at 00:01:819 (4) - x:244
15:15 -[ Asuna ]-: and slider skewed at 00:02:069 (5) - x:396
15:17 Kurokami: k
15:18 Kurokami: Let's see the Platter.
15:19 -[ Asuna ]-: ok
15:19 Kurokami: Your mapping is like Stevens. q.q
15:20 -[ Asuna ]-: :T steve
15:24 Kurokami: 00:02:444 (8,1) - Make this jump a bit smaller or HDash, either works fine but currently its tricky to catch it.
15:25 -[ Asuna ]-: 00:02:569 (1,2,3) - x:368
15:25 Kurokami: Yep.
15:26 Kurokami: Rain
15:27 -[ Asuna ]-: oki
15:28 Kurokami: 00:10:319 (7,1) - The distance is too high after the HDash.
15:28 Kurokami: Move (1) more to right please.
15:29 Kurokami: x:184 for example.
15:30 -[ Asuna ]-: hhm
15:31 -[ Asuna ]-: x:184 is too close, i dont need dash to catch (1)
15:31 -[ Asuna ]-: 00:10:569 (1) - x:172 instead
15:34 Kurokami: k
15:34 Kurokami: 00:16:694 (2,3,4) - This seems to be a bit hard for Rain. o.o
15:35 Kurokami: As we are speaking about 240bpm.
15:35 -[ Asuna ]-: isnt that hard
15:36 -[ Asuna ]-: Rain player can catch it as well
15:36 Kurokami: Well, I can't.
15:36 -[ Asuna ]-: and for me its the fun part of this diff
15:37 Kurokami: ok, I catched.
15:37 -[ Asuna ]-: lol
15:37 Kurokami: Let's skip it. \o/
15:38 -[ Asuna ]-: \o/
15:38 -[ Asuna ]-: whoo.. banzai..
15:40 -[ Asuna ]-: thanks ugu~
15:41 Kurokami: Overdose
15:41 -[ Asuna ]-: isnt mine ugu
15:42 Kurokami: I can still check it, or not? :P
15:42 -[ Asuna ]-: yes
15:42 Kurokami: I will post that to the forum.
15:42 -[ Asuna ]-: just post overdose mod with irc log in forum
15:42 Kurokami: !savelog
Serena-

CLSW wrote:

[Serena's Overdose]
00:11:319 (3,4) - 이거 그냥 3번 서클 지우고 슬라이더 하나로 통합해주세요. - 이건 괜찮을꺼같아서 냅둘께요
00:12:569 (1,2) - 좁쌀이 자비없는데 진짜 이건 아니라고 봐요.. ctrl + g하시고 재배치 - 좁쌀만 쉽게 재배치했어요
00:13:319 (3,4) - 초견살인패턴이네요. 점프간격 줄이시거나 하이퍼대시 요망. - 수정했습니다

Kurokami wrote:

[Overdose]
00:16:319 (1) - 이거 그냥 1/4박자 줄이시고 이 사이에 1/4점프 넣어보시는게 - 수정했습니다
00:18:569 (1,2,3,4) - 통째로 ctrl + g 해주시고 그냥 그대로 쓰기에는 00:18:069 (4,1) - 사이의 거리가 너무 기니 좀 줄여주시고요. - 수정했습니다
00:24:942 (1,2) - ctrl + g 하시는 편이 더 좋아보입니다만 좀 어려울수 있으므로 차분히 고려해보세요. - 너무 어려워서 냅뒀어요
00:27:942 (1,2) - ^ - 수정했습니다

Kurokami wrote:

[Overdose]

Check the kiai, its broken a bit. o.o

00:11:444 (4) - HDash should be at 00:11:569 because of the strong drum. - if im not mistaken, the hd is on that time (or i think i misunderstood what you meant) Not fixed atm
00:17:069 (5,6) - These two slider should be 1/2 earlier to match with the vocal and make the HDash fit more. - this too,following the vocal should be like this but i just added a circle on the first beat, which is often seen in std mapping
00:19:319 (6,1) - Should be later by 1/2. - I made this to make the HD on the strong drum beat, if you have any specific suggestions for the rhythm, i will consider it but atm i don't really get how i should change it x.x

Seems fine, but you should follow the strong drums with HDashes and not with sliderends. - I totally disagree with this. I intended this, might be just me but catching those patterns are more fun than HDes becuz HDes are so common on ctb maps
If you can fix this I think after one check from a higher leveled modder this will be ready. :3
thanks :3

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
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[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

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CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

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Pappy
no kds plz
Delete "anime" from tags cuz it'll be in genre :o

Fine map, good luck with this <3
Topic Starter
Arlecchino

Pappy wrote:

no kds plz
Delete "anime" from tags cuz it'll be in genre :o i know this is should be delete cz it'll be in genre but how you explain this

Fine map, good luck with this <3
Thanks but i'll consider it more~
Updated!!
GAMI
2014-12-26 01:09 -[ Asuna ]-: gami ada waktu buat irc gk ?
2014-12-26 01:10 GAMI: mm... ada ^^
2014-12-26 01:10 -[ Asuna ]-: irc mod map pupa ;3
2014-12-26 01:10 GAMI: np
2014-12-26 01:11 -[ Asuna ]-: ACTION is listening to [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:11 GAMI: ACTION is listening to [http://osu.ppy.sh/b/457372 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:12 GAMI: wait sya test dulu o3o
2014-12-26 01:12 -[ Asuna ]-: ok
2014-12-26 01:19 GAMI: etto.. let's start with cup o3o
2014-12-26 01:19 -[ Asuna ]-: oki~
2014-12-26 01:20 GAMI: 00:06:569 (1) - x:212 (terlalu deket juga aneh)
2014-12-26 01:20 GAMI: 00:07:819 (2) - x:92
2014-12-26 01:21 GAMI: ane pikir itu aja buat cup ... and 2nd salad, wait
2014-12-26 01:22 -[ Asuna ]-: wait
2014-12-26 01:22 GAMI: ok
2014-12-26 01:22 -[ Asuna ]-: 00:06:569 (1) - x:228 imo
2014-12-26 01:23 -[ Asuna ]-: 00:07:819 (2) - keep this :3
2014-12-26 01:23 -[ Asuna ]-: ok next~
2014-12-26 01:23 GAMI: o: ok
2014-12-26 01:29 -[ Asuna ]-: gami dont die
2014-12-26 01:29 GAMI: ahh sorry xD well I continue now
2014-12-26 01:29 GAMI: wait
2014-12-26 01:30 GAMI: di salad, movenya rata2 zig-zag ya? `-`
2014-12-26 01:31 -[ Asuna ]-: iya dari pada anti-flow jump
2014-12-26 01:31 GAMI: aha ok
2014-12-26 01:31 -[ Asuna ]-: sedikit'' zigzag kecil gpp ;3
2014-12-26 01:32 GAMI: 00:04:569 (1) - movenya agak jauh menurutku sih coba kasih ke x:140 ;;
2014-12-26 01:33 GAMI: yang penting deket dikit ;;
2014-12-26 01:34 GAMI: 00:10:569 (1) - x: 328 ;; kyk main light platter soalnya
2014-12-26 01:35 -[ Asuna ]-: 00:04:569 (1) - is this to far ? xD nanti malah inconsistent spacing
2014-12-26 01:35 -[ Asuna ]-: well geser 4 grid owo
2014-12-26 01:36 GAMI: yang penting deket dikit owo
2014-12-26 01:36 GAMI: agak jauh soalnya o:
2014-12-26 01:37 -[ Asuna ]-: 00:10:569 (1) - x:352 instead
2014-12-26 01:39 GAMI: 00:19:569 (3) - this geser dikit (tapi terserah mw apa ngga) soalnya di cup digeser, dan di note salad ini keliatan gampang daripada cup owo (TAPI TERSERAH LOL)
2014-12-26 01:40 -[ Asuna ]-: 00:19:569 (3) - keep as clsw request
2014-12-26 01:41 -[ Asuna ]-: anyway ini 2 circle jadi bakal gerak kalo main pake HR
2014-12-26 01:42 GAMI: ok kan ane bilang TERSERAH `-` btw saya cuman bisa mod sampe d platter dlu owo ngga apa2kan? o:
2014-12-26 01:42 -[ Asuna ]-: ohh.. ywdh gpp
2014-12-26 01:44 GAMI: 00:23:442 (1) - 40
2014-12-26 01:44 GAMI: 00:23:630 (2) - 180
2014-12-26 01:44 -[ Asuna ]-: ini diff opo
2014-12-26 01:44 GAMI: itu aja menurutku, yg laen udah ok
2014-12-26 01:44 GAMI: platter-san
2014-12-26 01:44 -[ Asuna ]-: ow
2014-12-26 01:44 -[ Asuna ]-: wait
2014-12-26 01:45 GAMI: btw itu hanya suggest doang sih terserah mw keep ato ngga xD
2014-12-26 01:45 -[ Asuna ]-: 00:23:442 (1) - keep
2014-12-26 01:46 -[ Asuna ]-: dan satunya juga
2014-12-26 01:46 -[ Asuna ]-: ok thanks owob
2014-12-26 01:46 GAMI: tapi agak kejauhan loh o:
2014-12-26 01:46 -[ Asuna ]-: its ok for platter
2014-12-26 01:47 GAMI: :/ ok deh xD sorry klo ngga membantu , mata udah ngantuk soalnya jadi ngga bisa fokus ;;
2014-12-26 01:47 -[ Asuna ]-: ywdh makachiw post aja log'a
2014-12-26 01:48 GAMI: okii
rew0825
Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136
  2. 00:09:569 (3) - ctrl+g

[ Salad]
  1. none look fine :)

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ?

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash)

Good luck :) :) :)
PatZar
ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v)

[Platter]
fit zangat ok

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya
00:28:130 (4) - sama kyk yang diatas 252 cukup imo
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400
Saladnya susah

[Cup]
gw denger kepakan tangan :v

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Topic Starter
Arlecchino

rew0825 wrote:

Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136 Fix with a little bit different
  2. 00:09:569 (3) - ctrl+g ^^

[ Salad]
  1. none look fine :) Yay!!

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ? looks better now

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h this is make 00:08:444 (8,1) - No Hdash and its kinda weird, i dont like it ;w; sowwy
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56 this is looks nice but i like this pattern,a little bit challenging and fun to play, keep it like that i guess hehe >w<


Good luck :) :) :) Thanks~

Genocide wrote:

ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336 coeg jadi susah coeg nope,nope,nope.. gw berusaha bikin rain ini challenging bukannya susah!!

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v) iya bener gw gk suka :v

[Platter]
fit zangat ok ok!

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224 Fix this one~
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432 lol itu malah bikin anti-flow, dan itu gk baik buat salad!! situ tau? gw dapet nasehat kaya begono ;w; , tapi itu juga pelajaran buat gw `3`
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240 No stack!!
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya x:388 instead setelah dipikir'', tadi'a mau diperdeket gak jadi karna, ini bagian kiai jadi agak challenging tuh wajar!! hahaha.. *evillaugh*
00:28:130 (4) - sama kyk yang diatas 252 cukup imo x:268 enough
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400 (1) x:420, (2) x:256.
Saladnya susah ah masa.. masih bisa Fc dengan mudah kok, imo ini masih gampang, kalo salad di map ideal white'a mbak vhy itu baru susah!!

[Cup]
gw denger kepakan tangan :v kepakan gimana ;w;

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak gpp kok baik-baik aja imo

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Arigatou gozaimasu futari-san
Update desu!!~
Serena-

rew0825 wrote:

Hi from my mod requeue :)

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash) - Fixed

Good luck :) :) :)
thanksxD

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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16569,-100,4,2,0,75,0,0
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30005,-83.3333333333333,4,2,0,15,0,0
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[Colours]
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Combo2 : 149,0,0

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CLSW
Here is re-check.

[Salad]
00:25:880 (2) - Use 00:26:255 (3) - instead, it look a bit inconsistent.

[Platter]
00:23:254 (3) - Nonsense hyperdash, remove it.

[Rain]
00:16:694 (2) - x : 276, do not add double 1/2 hyperdash at once, since its bpm is too high.
( Note : 00:19:444 (8,1) - Those are exception, emphasis its drum sound )

[Overdose]
00:00:319 (1) - 하이퍼대시 넣으실수 있으면 넣어주세요.
00:14:069 (5,6) - 거리 줄이시거나 하이퍼대시
00:16:569 (1,2,3,4) - 지그재그형태로 놓으시면 더 헷갈리니 그냥 점프들 거리를 전부 같게 맞춰주세요.
00:17:694 (1,2) - 00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게
00:20:319 (1) - 여기 끝부분에 하이퍼대시 넣어보시는건? 드럼소리와 싱크 맞추기위해섭니다. 00:22:069 (3,4) - 둘 사이의 연결이 자연스럽지 못합니다. (3)을 그냥 일직선 수평으로 하시던지 아니면 (4)를 (3)처럼 고각도 형태로 기울이시던지 하셔야함. 후속 패턴들과의 연계를 생각해봤을때 저는 전자를 추천드리고싶네요.
00:24:942 (1,2) - 오버도즈니까 좌우반전 시키셔도 됩니다. MISTAKE Ms.0108난이도에서 나오는 패턴. 다만 00:24:567 (4) - 이게 하이퍼칼점이 되어서는 안됩니다.
00:28:505 (1,2) - 위와 동일

Seems clean enough, call me back if you were done \o/
Topic Starter
Arlecchino
All Fixed for my diff~
Serena-

CLSW wrote:

00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게 - 이거빼고 전부 수정햇습니다

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Serena-
made minor changes

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
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CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
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[Events]
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CLSW
Let's do this!
Topic Starter
Arlecchino
Thanks clswww~
Serena-
omg <3
Spectator

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Cup

  1. 00:16:569 (2) - How about adding a finish here?
  2. 00:20:569 (3) - Consider removing a NC
  3. 00:23:817 (3,1) - The distance between (3) and (1) feels pretty rough IMO, as the diff is the easiest one in the mapset, you can reduce the distance slightly


Salad

  1. 00:04:569 (1) - finish on the head of the slider?
  2. 00:08:569 (1) - Same as above one, I can clearly hear the symbol sound from the song
  3. 00:10:569 (1) - ^
  4. 00:14:569 (1) - It would be better if you move this to about x:484. Also don't forget to add finish!
  5. 00:16:569 (4) - Finish here?
  6. 00:20:569 (1) - Unnecessary NC at all, please remove it
  7. 00:24:942 (4) - Move this to x:281 to make this part more natural and plays better
  8. 00:27:942 (1) - A little suggestion here, how about adding a NC?

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes!
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4)
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p
  2. 00:27:942 (4) - NC?

Serena's Overdose

  1. 00:16:319 (4) - 여기 진짜.. 엄청 어려운데 그냥 1/2 쓰는게 나을듯
  2. 00:28:880 (1) - Finish 삭제
Topic Starter
Arlecchino

Spectator wrote:

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes! stack this with the tail slider, stack with (6) makes it kinda hard instead ;o
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4) purpose adding Hdash for emphasis also so much ppl notice this should be Hdash
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter Yes!

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p indded doesnt add finish here?! also in all of my diff, i guess
  2. 00:27:942 (4) - NC? added!
no mention = fix
Serena-
다고쳤습니당

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,250,4,2,0,75,1,0
16319,-76.9230769230769,4,2,0,75,0,0
16569,-100,4,2,0,75,0,0
18069,-50,4,2,0,75,0,0
18194,-100,4,2,0,75,0,0
20319,-76.9230769230769,4,2,0,75,0,0
20569,-100,4,2,0,75,0,0
22505,187.5,4,2,0,75,1,1
22505,-83.3333333333333,4,2,0,75,0,1
24989,-83.3333333333333,4,2,0,75,0,0
25130,-83.3333333333333,4,2,0,75,0,1
25176,-83.3333333333333,4,2,0,75,0,0
25505,-83.3333333333333,4,2,0,75,0,1
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28692,-83.3333333333333,4,2,0,75,0,1
28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0
30757,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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Topic Starter
Arlecchino
Updated!! >,<
Spectator
Ranked
Topic Starter
Arlecchino
Thanks Spect <3
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