updated~Trust wrote:
Recheck.
[General][Normal]
- Did some more fine-tuning of the offset and I think my previous suggestion was a bit overkill (sorry i'm not the best at timing). I'm getting a solid hit-error margin and pro unstable rate with 2121 which feels perfect to me: screenshot lol ok owo
[Hard]
- 00:26:236 (2) - Swap clap for a whistle on the head.
- 00:32:125 (2) - ^
About not mentioning anything for Future, it plays wonderfully and there's nothing I would personally change!
- 00:03:414 (1,2,3,4) - A bit nazi but you should look through all your patterns like these and make sure the DS remains at the exact same value throughout, also ensure that they are perfectly linear so they can look as clean as possible.
- 00:03:782 (2) - Swap clap for a whistle.
- 00:09:672 (2) - ^
- 00:09:672 (2) - Remove clap.
- 00:39:487 (3) - Whistle sounds better on the head as it's backed by the synthesizer. sound weird when gameplay orz
- 01:01:941 (3,4,5,1,2,3) - I don't find this enjoyable to play largely because it because it breaks out of your flow-oriented mapping and requires much quicker snapping and reaction to hit these back-and-forth jumps which feels unexpected to some degree. Perhaps you can rework this pattern into something less aim-intensive?
- 01:17:402 (2) - Swap clap for a whistle.
- 01:23:291 (2) - ^
Let me know.
thank you again