hope I fixed properlyTrust wrote:
Checking this very soon, sorry for the delay!
edit: mod
[General][Easy]
- Offset seems early and could use about a +10 (2126). Through the .osu ensure that this is an exact 2126 and no decimal values are present. Make sure all notes, inheriting sections, and your preview time are resnapped afterwards.
- Disable Widescreen Support on all difficulties.
- 00:24:569 - A finish here to go along with the clap or just a finish sounds really fitting. Consider adding one to all difficulties. feels too loud, so not fixed :''(
[Normal]
- 00:06:164 (2) - Try to space this evenly between 00:05:060 (1,3) -.
- 00:28:250 (1,2) - Swap NC.
- 00:34:140 (1,2) - ^
- 00:37:821 (1) - I feel a repeat on this slider is not ideal you can hear the tail does not follow any stresses. It would be nice to have a slider beginning on 00:38:741 to catch this accented hit. Try removing the repeat as well as (2) and add a 3/2 slider in their place like below:
- 00:43:710 (1,2) - Same case as above.
- 01:03:220 (4) - Volume reduction isn't necessary. In fact this should just be a whistle looking at your other difficulties.
- 01:26:042 (3) - Extend this slider by 1/2 to cover the strong beat and cymbal at 01:26:594.
Well the SV feels really fast for a Normal. I would just go with 1.2x at the most for a decent step-up from Easy. Consider toning it down.[Hard]
- 00:12:422 (4) - NC sounds appropriate here and is used for other difficulties at this point.
- 00:13:158 (1) - Remove NC
- 00:25:674 (1,2,3,4,5,6) - I would replace these with 1/2 sliders like you had at 00:31:563 (1,2,3) as it feels better and is much less stressful to play.
[Insane]
- 00:03:588 (1,2,3) - If the rationale behind all of the anti jumps like these is to follow the "wake, wake, wake, wake up!" vocal being heard, then these objects sound like they've placed on the incorrect ticks, otherwise this kind of 1/1 rhythm and placement isn't necessary in my opinion. Please try something like below: (Suggestion applies to all cases where this occurs)
- 00:09:477 (1,2,3) - This anti-jump is spaced inconsistently. Also I found it strange that this was given way more spacing from the previous object than at 00:03:588 (1,2,3). Perhaps make them the same?
- 00:15:919 (5) - Stacking on (3) makes the jump to 00:16:103 (1) feel forced. Maybe you could try placing it somewhere like below:
- 00:58:802 (3) - This jump feels a bit too big and could be made more in line with the spacing of 00:57:698 (4,1) to make it easier to catch. Here's a placement suggestion you could try:
202,57,58066,6,0,P|136:70|98:162,1,160,4|8,0:0|0:0,0:0:0:0:
128,238,58618,1,0,0:0:0:0:
255,292,58802,2,0,P|262:225|186:160,1,160,2|8,0:0|0:0,0:0:0:0:
128,238,59355,1,0,0:0:0:0:
50,182,59539,6,0,L|42:102,1,80,2|0,0:0|0:0,0:0:0:0:- 01:03:588 (2) - Missed a clap on the head.
Well AR9 fits this jump-oriented structure of this map perfectly. Going for a lower AR than Future is understandable but 8.3 feels much too low for this. Try experimenting with AR between 8.7 which feels ideal to me.Wonderful mapset. I hope some of this helps!
- 00:05:612 (3,4,5,6) - This plays well but maybe tone down the spacing. This pattern is exceedingly more difficult than the jump pattern that appears here for Future difficulty.
- 00:09:477 (6) - NC here and remove on 00:10:213 (1) for consistency.
- 00:27:698 (4) - Try to make some adjustments in this pattern to avoid having this object touching the life-bar.
- 00:43:342 (1,2,3) - Maybe give this similar spacing as 00:37:453 (1,2,3), a quicker movement felt very nice with the powerful hits in the music and you could match that here too.
- 00:59:539 (5,1) - Swap NC.
- 01:15:735 (1,2) - This 1/1 stack feels very anticlimactic. With the music resuming from the pause, here is where the i'm expecting to pick up the pace again with some movement. For this reason consider adding a note on 01:15:919 or changing (1) to a 1/2 slider.
- 01:03:956 (1,2) - These are not quite parallel. wait how 8(
Feel free to call me back, I may have more to say for Insane.
where's Future diff :''(
thanks a lot Trust :3!