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STYLE FIVE - FUTURE FISH

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SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD

General
Very well done :D


Easy
00:25:674 (1,2,3) - Maybe you could do something like this instead? http://puu.sh/av4ug/1857f9f95c.jpg
00:27:146 (4) - Make it shorter like this maybe? http://puu.sh/av4CH/6bffb2b062.jpg it would follow the vocals a bit better
00:31:563 (1,2,3) - Just so you could follow the vocals better, add in another circle and rearrange like the first like this http://puu.sh/av4N3/fe9154b2a7.jpg
00:33:035 (4) - Shorter like this? http://puu.sh/av4VQ/a81551477c.jpg

Normal
Nothing I would change.


Hard
00:14:999 (4) - Maybe this could use a ctrl-g for flow :D
00:19:416 (4,1) - These could be blanketed a bit better :)
00:35:244 (3) - Perhaps change this into something like this http://puu.sh/av5Jh/461da7e561.jpg
00:50:704 (1,2,3) - Triangle pattern instead? ;)
00:58:802 (3) - Rotate into something like this? http://puu.sh/av5W5/e813310bd4.jpg For a better blanket and flow :D


Insane
Nothing I would change.


Future
00:21:993 (3) - Ctrl-G for flow :D
00:54:385 (7,8) - ^Same thing

I hope this helped you!!
Topic Starter
Yasora

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD

General
Very well done :D


Easy
00:25:674 (1,2,3) - Maybe you could do something like this instead? http://puu.sh/av4ug/1857f9f95c.jpg sounds weird in red tick. well since everyone comment about this part, changed with something
00:27:146 (4) - Make it shorter like this maybe? http://puu.sh/av4CH/6bffb2b062.jpg it would follow the vocals a bit better ^
00:31:563 (1,2,3) - Just so you could follow the vocals better, add in another circle and rearrange like the first like this http://puu.sh/av4N3/fe9154b2a7.jpg ^
00:33:035 (4) - Shorter like this? http://puu.sh/av4VQ/a81551477c.jpg no, prefer end at white tick

Normal
Nothing I would change.


Hard
00:14:999 (4) - Maybe this could use a ctrl-g for flow :D it will seems too close with (2)
00:19:416 (4,1) - These could be blanketed a bit better :) no idea, my blanket is poor ;;
00:35:244 (3) - Perhaps change this into something like this http://puu.sh/av5Jh/461da7e561.jpg too far to (1)
00:50:704 (1,2,3) - Triangle pattern instead? ;)
00:58:802 (3) - Rotate into something like this? http://puu.sh/av5W5/e813310bd4.jpg For a better blanket and flow :D wanna add jump a bit for vocal :3


Insane
Nothing I would change.


Future
00:21:993 (3) - Ctrl-G for flow :D
00:54:385 (7,8) - ^Same thing nuu

I hope this helped you!!
thank you :)
Trust
Checking this very soon, sorry for the delay!

edit: mod

[General]
  1. Offset seems early and could use about a +10 (2126). Through the .osu ensure that this is an exact 2126 and no decimal values are present. Make sure all notes, inheriting sections, and your preview time are resnapped afterwards.
  2. Disable Widescreen Support on all difficulties.
  3. 00:24:569 - A finish here to go along with the clap or just a finish sounds really fitting. Consider adding one to all difficulties.
[Easy]
  1. 00:06:164 (2) - Try to space this evenly between 00:05:060 (1,3) -.
  2. 00:28:250 (1,2) - Swap NC.
  3. 00:34:140 (1,2) - ^
  4. 00:37:821 (1) - I feel a repeat on this slider is not ideal you can hear the tail does not follow any stresses. It would be nice to have a slider beginning on 00:38:741 to catch this accented hit. Try removing the repeat as well as (2) and add a 3/2 slider in their place like below:
  5. 00:43:710 (1,2) - Same case as above.
  6. 01:03:220 (4) - Volume reduction isn't necessary. In fact this should just be a whistle looking at your other difficulties.
  7. 01:26:042 (3) - Extend this slider by 1/2 to cover the strong beat and cymbal at 01:26:594.
[Normal]
Well the SV feels really fast for a Normal. I would just go with 1.2x at the most for a decent step-up from Easy. Consider toning it down.
  1. 00:12:422 (4) - NC sounds appropriate here and is used for other difficulties at this point.
  2. 00:13:158 (1) - Remove NC
  3. 00:25:674 (1,2,3,4,5,6) - I would replace these with 1/2 sliders like you had at 00:31:563 (1,2,3) as it feels better and is much less stressful to play.
[Hard]
  1. 00:03:588 (1,2,3) - If the rationale behind all of the anti jumps like these is to follow the "wake, wake, wake, wake up!" vocal being heard, then these objects sound like they've placed on the incorrect ticks, otherwise this kind of 1/1 rhythm and placement isn't necessary in my opinion. Please try something like below: (Suggestion applies to all cases where this occurs)

  2. 00:09:477 (1,2,3) - This anti-jump is spaced inconsistently. Also I found it strange that this was given way more spacing from the previous object than at 00:03:588 (1,2,3). Perhaps make them the same?
  3. 00:15:919 (5) - Stacking on (3) makes the jump to 00:16:103 (1) feel forced. Maybe you could try placing it somewhere like below:
  4. 00:58:802 (3) - This jump feels a bit too big and could be made more in line with the spacing of 00:57:698 (4,1) to make it easier to catch. Here's a placement suggestion you could try:
    202,57,58066,6,0,P|136:70|98:162,1,160,4|8,0:0|0:0,0:0:0:0:
    128,238,58618,1,0,0:0:0:0:
    255,292,58802,2,0,P|262:225|186:160,1,160,2|8,0:0|0:0,0:0:0:0:
    128,238,59355,1,0,0:0:0:0:
    50,182,59539,6,0,L|42:102,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:03:588 (2) - Missed a clap on the head.
[Insane]
Well AR9 fits this jump-oriented structure of this map perfectly. Going for a lower AR than Future is understandable but 8.3 feels much too low for this. Try experimenting with AR between 8.7 which feels ideal to me.
  1. 00:05:612 (3,4,5,6) - This plays well but maybe tone down the spacing. This pattern is exceedingly more difficult than the jump pattern that appears here for Future difficulty.
  2. 00:09:477 (6) - NC here and remove on 00:10:213 (1) for consistency.
  3. 00:27:698 (4) - Try to make some adjustments in this pattern to avoid having this object touching the life-bar.
  4. 00:43:342 (1,2,3) - Maybe give this similar spacing as 00:37:453 (1,2,3), a quicker movement felt very nice with the powerful hits in the music and you could match that here too.
  5. 00:59:539 (5,1) - Swap NC.
  6. 01:15:735 (1,2) - This 1/1 stack feels very anticlimactic. With the music resuming from the pause, here is where the i'm expecting to pick up the pace again with some movement. For this reason consider adding a note on 01:15:919 or changing (1) to a 1/2 slider.
  7. 01:03:956 (1,2) - These are not quite parallel.
Wonderful mapset. I hope some of this helps!

Feel free to call me back, I may have more to say for Insane.
Topic Starter
Yasora

Trust wrote:

Checking this very soon, sorry for the delay!

edit: mod

[General]
  1. Offset seems early and could use about a +10 (2126). Through the .osu ensure that this is an exact 2126 and no decimal values are present. Make sure all notes, inheriting sections, and your preview time are resnapped afterwards.
  2. Disable Widescreen Support on all difficulties.
  3. 00:24:569 - A finish here to go along with the clap or just a finish sounds really fitting. Consider adding one to all difficulties. feels too loud, so not fixed :''(
[Easy]
  1. 00:06:164 (2) - Try to space this evenly between 00:05:060 (1,3) -.
  2. 00:28:250 (1,2) - Swap NC.
  3. 00:34:140 (1,2) - ^
  4. 00:37:821 (1) - I feel a repeat on this slider is not ideal you can hear the tail does not follow any stresses. It would be nice to have a slider beginning on 00:38:741 to catch this accented hit. Try removing the repeat as well as (2) and add a 3/2 slider in their place like below:
  5. 00:43:710 (1,2) - Same case as above.
  6. 01:03:220 (4) - Volume reduction isn't necessary. In fact this should just be a whistle looking at your other difficulties.
  7. 01:26:042 (3) - Extend this slider by 1/2 to cover the strong beat and cymbal at 01:26:594.
[Normal]
Well the SV feels really fast for a Normal. I would just go with 1.2x at the most for a decent step-up from Easy. Consider toning it down.
  1. 00:12:422 (4) - NC sounds appropriate here and is used for other difficulties at this point.
  2. 00:13:158 (1) - Remove NC
  3. 00:25:674 (1,2,3,4,5,6) - I would replace these with 1/2 sliders like you had at 00:31:563 (1,2,3) as it feels better and is much less stressful to play.
[Hard]
  1. 00:03:588 (1,2,3) - If the rationale behind all of the anti jumps like these is to follow the "wake, wake, wake, wake up!" vocal being heard, then these objects sound like they've placed on the incorrect ticks, otherwise this kind of 1/1 rhythm and placement isn't necessary in my opinion. Please try something like below: (Suggestion applies to all cases where this occurs)

  2. 00:09:477 (1,2,3) - This anti-jump is spaced inconsistently. Also I found it strange that this was given way more spacing from the previous object than at 00:03:588 (1,2,3). Perhaps make them the same?
  3. 00:15:919 (5) - Stacking on (3) makes the jump to 00:16:103 (1) feel forced. Maybe you could try placing it somewhere like below:
  4. 00:58:802 (3) - This jump feels a bit too big and could be made more in line with the spacing of 00:57:698 (4,1) to make it easier to catch. Here's a placement suggestion you could try:
    202,57,58066,6,0,P|136:70|98:162,1,160,4|8,0:0|0:0,0:0:0:0:
    128,238,58618,1,0,0:0:0:0:
    255,292,58802,2,0,P|262:225|186:160,1,160,2|8,0:0|0:0,0:0:0:0:
    128,238,59355,1,0,0:0:0:0:
    50,182,59539,6,0,L|42:102,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:03:588 (2) - Missed a clap on the head.
[Insane]
Well AR9 fits this jump-oriented structure of this map perfectly. Going for a lower AR than Future is understandable but 8.3 feels much too low for this. Try experimenting with AR between 8.7 which feels ideal to me.
  1. 00:05:612 (3,4,5,6) - This plays well but maybe tone down the spacing. This pattern is exceedingly more difficult than the jump pattern that appears here for Future difficulty.
  2. 00:09:477 (6) - NC here and remove on 00:10:213 (1) for consistency.
  3. 00:27:698 (4) - Try to make some adjustments in this pattern to avoid having this object touching the life-bar.
  4. 00:43:342 (1,2,3) - Maybe give this similar spacing as 00:37:453 (1,2,3), a quicker movement felt very nice with the powerful hits in the music and you could match that here too.
  5. 00:59:539 (5,1) - Swap NC.
  6. 01:15:735 (1,2) - This 1/1 stack feels very anticlimactic. With the music resuming from the pause, here is where the i'm expecting to pick up the pace again with some movement. For this reason consider adding a note on 01:15:919 or changing (1) to a 1/2 slider.
  7. 01:03:956 (1,2) - These are not quite parallel. wait how 8(
Wonderful mapset. I hope some of this helps!

Feel free to call me back, I may have more to say for Insane.
where's Future diff :''(
hope I fixed properly :o
thanks a lot Trust :3!
Seijiro
Alright, here I am from PM request :)

[Future]

  1. 00:45:101 (2) - Not stacked properly
  2. 00:47:125 (4,5,6,7) - Better remove (4) and stack (5),(6) and (7) imo

[Insane]

  1. 00:27:708 (4) - Improve blanket
  2. 00:36:267 (2) - Not stacked properly
  3. 00:44:641 (1) - Improve blanket

[Hard]

  1. 00:12:432 (1) - Improve blanket
  2. 00:36:267 (2) - Stack it properly

[Normal]

It's fine for me

[Easy]

[list][*]00:33:046 (3) - Improve blanket

Sorry for the noob mod, but I couldn't find anything :/
Good Luck :D
Topic Starter
Yasora

[-MrSergio-] wrote:

Alright, here I am from PM request :)

[Future]

  1. 00:45:101 (2) - Not stacked properly
  2. 00:47:125 (4,5,6,7) - Better remove (4) and stack (5),(6) and (7) imo but piano can heard in blue tick ;w;

[Insane]

  1. 00:27:708 (4) - Improve blanket
  2. 00:36:267 (2) - Not stacked properly
  3. 00:44:641 (1) - Improve blanket

[Hard]

  1. 00:12:432 (1) - Improve blanket
  2. 00:36:267 (2) - Stack it properly

[Normal]

It's fine for me

[Easy]

[list][*]00:33:046 (3) - Improve blanket

Sorry for the noob mod, but I couldn't find anything :/
Good Luck :D
hope I fixed blanket thing properly blame my blanket skill xD
thank you :)

in new page again god whyyyyyy 8'(
Trust
Recheck.

[General]
  1. Did some more fine-tuning of the offset and I think my previous suggestion was a bit overkill (sorry i'm not the best at timing). I'm getting a solid hit-error margin and pro unstable rate with 2121 which feels perfect to me: screenshot
[Normal]
  1. 00:26:236 (2) - Swap clap for a whistle on the head.
  2. 00:32:125 (2) - ^
[Hard]
  1. 00:03:414 (1,2,3,4) - A bit nazi but you should look through all your patterns like these and make sure the DS remains at the exact same value throughout, also ensure that they are perfectly linear so they can look as clean as possible.
  2. 00:03:782 (2) - Swap clap for a whistle.
  3. 00:09:672 (2) - ^
  4. 00:09:672 (2) - Remove clap.
  5. 00:39:487 (3) - Whistle sounds better on the head as it's backed by the synthesizer.
  6. 01:01:941 (3,4,5,1,2,3) - I don't find this enjoyable to play largely because it because it breaks out of your flow-oriented mapping and requires much quicker snapping and reaction to hit these back-and-forth jumps which feels unexpected to some degree. Perhaps you can rework this pattern into something less aim-intensive?
  7. 01:17:402 (2) - Swap clap for a whistle.
  8. 01:23:291 (2) - ^
About not mentioning anything for Future, it plays wonderfully and there's nothing I would personally change!

Let me know.
Topic Starter
Yasora

Trust wrote:

Recheck.

[General]
  1. Did some more fine-tuning of the offset and I think my previous suggestion was a bit overkill (sorry i'm not the best at timing). I'm getting a solid hit-error margin and pro unstable rate with 2121 which feels perfect to me: screenshot lol ok owo
[Normal]
  1. 00:26:236 (2) - Swap clap for a whistle on the head.
  2. 00:32:125 (2) - ^
[Hard]
  1. 00:03:414 (1,2,3,4) - A bit nazi but you should look through all your patterns like these and make sure the DS remains at the exact same value throughout, also ensure that they are perfectly linear so they can look as clean as possible.
  2. 00:03:782 (2) - Swap clap for a whistle.
  3. 00:09:672 (2) - ^
  4. 00:09:672 (2) - Remove clap.
  5. 00:39:487 (3) - Whistle sounds better on the head as it's backed by the synthesizer. sound weird when gameplay orz
  6. 01:01:941 (3,4,5,1,2,3) - I don't find this enjoyable to play largely because it because it breaks out of your flow-oriented mapping and requires much quicker snapping and reaction to hit these back-and-forth jumps which feels unexpected to some degree. Perhaps you can rework this pattern into something less aim-intensive?
  7. 01:17:402 (2) - Swap clap for a whistle.
  8. 01:23:291 (2) - ^
About not mentioning anything for Future, it plays wonderfully and there's nothing I would personally change!

Let me know.
updated~
thank you again :)
Trust
Wonderful! These insanes are really fun to play. Let's give it a shot!

Bubbled.
Cerulean Veyron
I was going to mod your map, but it's bubbled o_o I'll give you a ticket instead

y, yasora, y? ;^;
Topic Starter
Yasora
@Trust : thanks a lot :)
@Gray Veyron : lol sorry x"D really? thank you for ticket \:3/
xxdeathx
rank soon?
ztrot
[overall]
Has been awhile since I seen a spread smoothly pan out in the right way, great job!
[Insane]
00:33:409 (2,1,2,3,4,5,6) - this pattern could use a slight realignment.
[Extra]
Suggestion seeing as the is the end all diff why not drop the circle size by .5 to make it a bit more challenging to full combo.

nothing else wrong mostly suggestion, I think I can rank or maybe not not sure just quite yet just get back to me asap
xxdeathx
Thanks ztrot!
Asphyxia
I will be checking this tomorrow. I feel like the Extra difficulty could use improvements gameplay-wise along with visually. (tested this like 3 days ago) Stay tuned~ :D
Konei
Aw my god, it's comin' closer and closer.
Topic Starter
Yasora

ztrot wrote:

[overall]
Has been awhile since I seen a spread smoothly pan out in the right way, great job!
[Insane]
00:33:409 (2,1,2,3,4,5,6) - this pattern could use a slight realignment.
[Extra]
Suggestion seeing as the is the end all diff why not drop the circle size by .5 to make it a bit more challenging to full combo.

nothing else wrong mostly suggestion, I think I can rank or maybe not not sure just quite yet just get back to me asap
fixed all
thank you!

also waiting Asphyxia's mod
Asphyxia
Hello there! My mod focuses mainly on Insane and Extra \o/ Please do remember these are all suggestions, you're free to deny them with a reason!

[Insane]

  1. I don't get the logic behind 8.7 Ar, wouldn't Ar 8.5 still be as good? It'd make more sense to be honest here, currently there's not much difference between the Insane and Extra in terms of playing so it'd help it.
  2. 00:06:354 (6,1) - This doesn't flow well, the transition just looks awkward in-game and it plays like it too. I have re-arranged the pattern for you so take a look, I get a lot better results;
  3. 00:10:035 (3,4) - The jump here is really big, you have few other cases like this later and it really plays like an Extra, nerfing it would make sense, since this is an Insane.
  4. 00:12:243 (7,1) - Tested this several times, the movement here really stands out for me. The curve of 7 makes it really hard to go from 7->1->2 so you just could make the slider straight, rotate the end of it a bit to the left and get this? It honestly would fit better:
  5. 00:15:004 (5) - The big jump appears here too, it plays ok don't get me wrong but just the distance of it makes me want to rage a bit because it's so similar to Extra's. You simply could just move it a bit to the right to make a triangle between 00:14:268 (2,4,5) - , or some sort of shape.
  6. There wasn't anything between these that would stand out for me, maybe your slider shapes but I don't want to rant about those. Just to let you know, though. 00:33:041 (1) - and 00:33:593 (3) - , I'd rather see 1 as more curved in order to fit better with 3, and not as a flat board. This kind of thingy would just make sliders look more fitting to each other, which I found important. This would apply mostly on the chorus but you don't need to fix it, would kinda take too long and ruin your stuff so.
  7. 01:25:311 (1,2,3) - I'd rather see this as a straight triplet, the curve makes it hard to catch? Not too sure, but straight triplets always play better for me compared to curved ones, these are otherwise fine though. (Apply this to the later one if you decide to)
[Extra]
  1. Oh yessss the cs5 makes this so much better, nice
  2. 00:11:507 (3) - Hmm, I feel like the movement here could be more nice, didn't feel too good when playing. Might wanna try this?
  3. 00:10:955 (1,4) - Just wondering, why aren't these the exact same shape? I don't see a reason to refuse, it just looks awkward now. This is related to the comment I made on Extra about these so yeah ;D
  4. 00:16:476 (5) - I'd move this slider somewhere near x:100 y:120, the thing is that the jump feels really big now which isn't the best thing because it's kind of a slow, calmy part here? And it'd create a somewhat straight line between 00:16:844 (1,2) - . Try it!
  5. 00:17:765 (5) - This is a similar suggestions to the first one, instead of doing this, you might as well continue with your on-going jumps, feels way more natural while playing. 00:17:765 (5) - Stack it with 1 or then just move it a bit more up to make a perfect blanket with 00:17:949 (6) - ? If you decide to fix it and have a better placement in mind, take yours, better that way :3
  6. 00:21:630 (2,3) - The transition feels really off in editor and it's really off in in-game too, just rotate it a bit, like this ->
  7. 00:28:255 (3,4,5) - You just could place them at x:328 y:80 so it'd look equal in terms of spacing (which it is) and that would result for better playing, at least what I tested it, worth the try!
  8. 01:01:384 (2) - You could just move this a bit more to the right, so it'd look somewhat symmetric?
  9. Cool stuff
That's basically what I wanted to say, let me know~
Topic Starter
Yasora

Asphyxia wrote:

Hello there! My mod focuses mainly on Insane and Extra \o/ Please do remember these are all suggestions, you're free to deny them with a reason!

[Insane]

  1. I don't get the logic behind 8.7 Ar, wouldn't Ar 8.5 still be as good? It'd make more sense to be honest here, currently there's not much difference between the Insane and Extra in terms of playing so it'd help it.
  2. 00:06:354 (6,1) - This doesn't flow well, the transition just looks awkward in-game and it plays like it too. I have re-arranged the pattern for you so take a look, I get a lot better results;
  3. 00:10:035 (3,4) - The jump here is really big, you have few other cases like this later and it really plays like an Extra, nerfing it would make sense, since this is an Insane. changed pattern
  4. 00:12:243 (7,1) - Tested this several times, the movement here really stands out for me. The curve of 7 makes it really hard to go from 7->1->2 so you just could make the slider straight, rotate the end of it a bit to the left and get this? It honestly would fit better:
  5. 00:15:004 (5) - The big jump appears here too, it plays ok don't get me wrong but just the distance of it makes me want to rage a bit because it's so similar to Extra's. You simply could just move it a bit to the right to make a triangle between 00:14:268 (2,4,5) - , or some sort of shape.
  6. There wasn't anything between these that would stand out for me, maybe your slider shapes but I don't want to rant about those. Just to let you know, though. 00:33:041 (1) - and 00:33:593 (3) - , I'd rather see 1 as more curved in order to fit better with 3, and not as a flat board. This kind of thingy would just make sliders look more fitting to each other, which I found important. This would apply mostly on the chorus but you don't need to fix it, would kinda take too long and ruin your stuff so. o-ok ;w;
  7. 01:25:311 (1,2,3) - I'd rather see this as a straight triplet, the curve makes it hard to catch? Not too sure, but straight triplets always play better for me compared to curved ones, these are otherwise fine though. (Apply this to the later one if you decide to)
[Extra]
  1. Oh yessss the cs5 makes this so much better, nice
  2. 00:11:507 (3) - Hmm, I feel like the movement here could be more nice, didn't feel too good when playing. Might wanna try this?
  3. 00:10:955 (1,4) - Just wondering, why aren't these the exact same shape? I don't see a reason to refuse, it just looks awkward now. This is related to the comment I made on Extra about these so yeah ;D
  4. 00:16:476 (5) - I'd move this slider somewhere near x:100 y:120, the thing is that the jump feels really big now which isn't the best thing because it's kind of a slow, calmy part here? And it'd create a somewhat straight line between 00:16:844 (1,2) - . Try it!
  5. 00:17:765 (5) - This is a similar suggestions to the first one, instead of doing this, you might as well continue with your on-going jumps, feels way more natural while playing. 00:17:765 (5) - Stack it with 1 or then just move it a bit more up to make a perfect blanket with 00:17:949 (6) - ? If you decide to fix it and have a better placement in mind, take yours, better that way :3 feel not good when click it orz trying another way
  6. 00:21:630 (2,3) - The transition feels really off in editor and it's really off in in-game too, just rotate it a bit, like this ->
  7. 00:28:255 (3,4,5) - You just could place them at x:328 y:80 so it'd look equal in terms of spacing (which it is) and that would result for better playing, at least what I tested it, worth the try!
  8. 01:01:384 (2) - You could just move this a bit more to the right, so it'd look somewhat symmetric?
  9. Cool stuff
That's basically what I wanted to say, let me know~
thanks a lot :3!
updated
Asphyxia
Looks a lot better now (∩`-´)⊃━☆゚.*・。゚
Topic Starter
Yasora
yay thank you \:9/

new page again :'v
[ Mephisto ]
Yay!

Waiting for Opening o3o
Cerulean Veyron
Gz \:D/ Firetruck your Future diff >_<
Miya
Gz Yasora :3
BeatofIke

Miya wrote:

Gz Yasora :3
xxdeathx
Gratz!
Konei
Yaaay! Gratz!
kirigherkins
The fish slider omg <3
Trust
Nice! Congrats Yasora!
Meowcenaries
congratulations :D
HabiHolic
Gratz~
Blanc Kisaragi
Congrats!
Wrong post earlier...
Rtyzen
Gratz!
jyu
wheeeee congratz!! more homos
p3n
Topic Starter
Yasora
o3o
blackabyss
gratz yasora uguu
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