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STYLE FIVE - FUTURE FISH

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Moo-Chan
From my modding queue~

Insane:

  1. 00:10:029 (8) - You should put this note under this slider, ( 00:09:477 (6) )
  2. 01:03:772 (4) - Move to x:256 y:160
  3. 01:12:606 (7) - Move to x:432 y:84
All I saw for the Insane~

Future:

  1. Maybe even the sliders out a bit to match others~
  2. 00:19:416 (6) - Move to x:272 y:200
About it for Future~

Love the map <3 Good luck with getting it ranked
Topic Starter
Yasora

Moo-Chan wrote:

From my modding queue~

Insane:

  1. 00:10:029 (8) - You should put this note under this slider, ( 00:09:477 (6) ) eto.. I want it not stacked fully
  2. 01:03:772 (4) - Move to x:256 y:160 move it somewhere :3
  3. 01:12:606 (7) - Move to x:432 y:84
All I saw for the Insane~

Future:

  1. Maybe even the sliders out a bit to match others~ xD
  2. 00:19:416 (6) - Move to x:272 y:200 moved it somewhere too :3
About it for Future~

Love the map <3 Good luck with getting it ranked
thank you~~
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's standart!mania Modding Queue ♪


[General]
  1. Kyaaaa, Free `3`)
  2. Nobunaga Shimazaki Tatsuhisa Suzuki Mamoru Miyano Tsubasa Yonaga Daisuke Hirakawa < who's this?
  3. , please che- wait... Oh man :x
  4. Please add the main character to the tags if you want >.<)b
[Future]
  1. How about change the OD and HP to 8 and 8 or 8 and 7?
  2. 00:37:821 (5) - remove this, so move this 00:37:913 (6) - to 00:37:821 - without changing the end point
  3. 00:49:232 (1,2) - how about give 'more space' in here?
[Insane]
  1. 00:04:876 (3) - how about remove this and move 00:04:692 (2) - to 00:04:508 (1) -
  2. 00:37:821 (3) - same as the future one
  3. 00:43:710 (3,4) - same concept as above
  4. 01:23:097 (1,2,3) - change this same as 01:24:017 (4) - and give it the pattern
[Hard]
  1. Change OD to 7
  2. 00:00:643 - Will be nice if you give spinner here to 00:02:115 -
  3. 01:26:594 (4) - move to x:320 y:256
[Normal]
Nono~thing

[Easy]
Cleeeear~ FISH `3`)

Go go for ranked >.<)b ;)
Topic Starter
Yasora

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's standart!mania Modding Queue ♪


[General]
  1. Kyaaaa, Free `3`)
  2. Nobunaga Shimazaki Tatsuhisa Suzuki Mamoru Miyano Tsubasa Yonaga Daisuke Hirakawa < who's this? who performed this song ofc o3o
  3. , please che- wait... Oh man :x omg fff xD
  4. Please add the main character to the tags if you want >.<)b huelazyhue
[Future]
  1. How about change the OD and HP to 8 and 8 or 8 and 7?
  2. 00:37:821 (5) - remove this, so move this 00:37:913 (6) - to 00:37:821 - without changing the end point
  3. 00:49:232 (1,2) - how about give 'more space' in here?
[Insane]
  1. 00:04:876 (3) - how about remove this and move 00:04:692 (2) - to 00:04:508 (1) - the current seems more fit with vocal..
  2. 00:37:821 (3) - same as the future one
  3. 00:43:710 (3,4) - same concept as above
  4. 01:23:097 (1,2,3) - change this same as 01:24:017 (4) - and give it the pattern nah
[Hard]
  1. Change OD to 7 no
  2. 00:00:643 - Will be nice if you give spinner here to 00:02:115 - nah
  3. 01:26:594 (4) - move to x:320 y:256 too far, but moved it somewhere instead
[Normal]
Nono~thing

[Easy]
Cleeeear~ FISH `3`)

Go go for ranked >.<)b ;)
thank you :)
Setsurei

- used the NM ticket -
it should be 4 diffs but I can't mod Insane diff and Future diff because I don't understand 2014's flow
[Easy]
00:08:005 (1) - ekornya naikin dikit
00:53:281 (2,3) - ctrl G, then fix the hitsounds and the position
00:56:226 (2,3) - ^
01:13:894 (2,3,4) - blanket properly
[Normal]
00:33:220 (1) - rotate 25 degree CW, selection centre
[Hard]
00:13:894 (1) - tail 384|124
00:23:833 (4) - 72|48

all good, orz sorry can't mod much
good luck
Want 2 Buy Avon
Hi Hi, From moo-chan's (and soon to be mine too) modding queue~

Insane
00:06:532 (1) - Maybe blanket this better
00:27:882 (5) - ^
like this
(I moved the slider a little bit on the timeline to be able to use the approach circle from the 2 but after you blanket it you can move the slider back to where it should be)
(That's what I mean when I say blanket better) it makes the curves smoother and look better imo
00:35:796 (1) - maybe blanket this around the 6 (again I move the slider around on the timeline to be able to use the approach circle) and you can use the approach circle at whatever point you see fit to blanket
00:36:532 (4) - blanket better again :3
00:37:453 (1) - nudge the start and middle nodes down once and the end up once to blanket
00:38:741 (1) - you could probably blanket this too
00:39:477 (3) - if you blanket the previous one then it looks like you copied to make this slider so re copy so they look the same
00:44:631 (1) - blanket better
That's all I see for the insane~

Future
00:49:232 (1) - this slider is pretty ugly, I'd change it somehow
00:49:784 (2) - ^
01:13:342 (3) - this overlaps slightly with 01:13:342 (3) - (it makes it look kinda bleh)
01:26:226 (1,2,3) - I wouldn't do this for a couple reasons 1.It's not consistent with how you've been using triples in your song 2.It's unnecessarily hard for no reason 3.It looks kinda ugly

Well that's all I have, hope I helped some \(>w<)/ good luck with getting your map ranked~
Topic Starter
Yasora

Setsurei wrote:


- used the NM ticket -
it should be 4 diffs but I can't mod Insane diff and Future diff because I don't understand 2014's flow
[Easy]
00:08:005 (1) - ekornya naikin dikit
00:53:281 (2,3) - ctrl G, then fix the hitsounds and the position
00:56:226 (2,3) - ^ ^
01:13:894 (2,3,4) - blanket properly
[Normal]
00:33:220 (1) - rotate 25 degree CW, selection centre
[Hard]
00:13:894 (1) - tail 384|124
00:23:833 (4) - 72|48 changed by myself

all good, orz sorry can't mod much
good luck[/color]

Xellie wrote:

Hi Hi, From moo-chan's (and soon to be mine too) modding queue~

Insane
00:06:532 (1) - Maybe blanket this better
00:27:882 (5) - ^
like this
(I moved the slider a little bit on the timeline to be able to use the approach circle from the 2 but after you blanket it you can move the slider back to where it should be)
(That's what I mean when I say blanket better) it makes the curves smoother and look better imo
00:35:796 (1) - maybe blanket this around the 6 (again I move the slider around on the timeline to be able to use the approach circle) and you can use the approach circle at whatever point you see fit to blanket I'm not blanketing (6) in here
00:36:532 (4) - blanket better again :3
00:37:453 (1) - nudge the start and middle nodes down once and the end up once to blanket
00:38:741 (1) - you could probably blanket this too no ;_;
00:39:477 (3) - if you blanket the previous one then it looks like you copied to make this slider so re copy so they look the same
00:44:631 (1) - blanket better seems already blanketed for me
That's all I see for the insane~

Future
00:49:232 (1) - this slider is pretty ugly, I'd change it somehow
00:49:784 (2) - ^
01:13:342 (3) - this overlaps slightly with 01:13:342 (3) - (it makes it look kinda bleh)
01:26:226 (1,2,3) - I wouldn't do this for a couple reasons 1.It's not consistent with how you've been using triples in your song 2.It's unnecessarily hard for no reason 3.It looks kinda ugly

Well that's all I have, hope I helped some \(>w<)/ good luck with getting your map ranked~
thanks both of you :3!
Arlecchino
hi~
From My Queue

[Easy]
00:16:839 (1) - 1 grid keatas PF blanket
00:18:312 (3) - kekananin 1 grid ^
00:23:097 (2) - slider reverse ?
00:28:250 (2) - blanket can be improved
00:31:563 (1,2) - gimana kalo slider ? membosankan kalo cuma 1 circle :v
00:35:980 (1) - blanket can be improvd
00:42:974 (3,1) - blanket ?
01:21:993 (2) - blanket can be improved

[Normal]
01:12:790 (1,2) - try this imo
01:21:624 (1) - blanket can be improved

[Hard]
00:07:453 (4) - stack with slider ?
00:12:422 (1) - bikin lebih curve dan blanketing ?
00:13:342 (2) - blanket can be improved
00:30:459 (2,3) - zigzag ? ctrl + g satu-satu...
01:21:072 (4) - stack with slider ?

yep.. sowwy masih nubi.. xD
jadi mungkin gk terlalu bantu..
tapi semoga membantu..
GL~ with your map..
Topic Starter
Yasora

-[ Asuna ]- wrote:

hi~
From My Queue

[Easy]
00:16:839 (1) - 1 grid keatas PF blanket
00:18:312 (3) - kekananin 1 grid ^
00:23:097 (2) - slider reverse ? seems boring if reverse cuz (4) is reverse too
00:28:250 (2) - blanket can be improved
00:31:563 (1,2) - gimana kalo slider ? membosankan kalo cuma 1 circle :v pengen konsisten ama yg 1,2 sebelumnya :v
00:35:980 (1) - blanket can be improvd
00:42:974 (3,1) - blanket ? no
01:21:993 (2) - blanket can be improved

[Normal]
01:12:790 (1,2) - try this imo
01:21:624 (1) - blanket can be improved

[Hard]
00:07:453 (4) - stack with slider ? seems nanggung gimana gitu mencetnya..
00:12:422 (1) - bikin lebih curve dan blanketing ?
00:13:342 (2) - blanket can be improved
00:30:459 (2,3) - zigzag ? ctrl + g satu-satu...
01:21:072 (4) - stack with slider ? same

yep.. sowwy masih nubi.. xD
jadi mungkin gk terlalu bantu..
tapi semoga membantu.. membantu kok XD
GL~ with your map..
thank you :3!

in new page as always
xxdeathx
The Free! ending song animations are hilarious

[General]
  1. if i'm not mistaken, style five refers to the voice actors of the 5 main characters, so you should add the characters' names to tags: nagisa, rei, rin, makoto, and haruka. people seem to like doing that nowadays.
  2. they also add the studio name to tags: kyoto animation, kyoani
[Easy]
  1. 00:10:950 (1) - if you have something like this at the end, it'll match up with the fish drawing that appears at the end of the video
  2. nothing else aside from a few tiny not even worth mentioning nazi blankets
[Normal]
  1. 00:35:980 (1,2) - nazi blanket, use approach circle to help perfect it like http://puu.sh/ahhOe/da8d2ab429.png
  2. 00:45:183 (4) - maybe making it straight between the sliders is better
  3. 01:12:790 (1,2,3) - try forming a triangle with these instead of the 3rd one branching off
[Hard]
  1. 00:03:588 (1,2,3) - i'd map the 1/2 beat red ticks as well since the vocals are there and it feels awkward to ignore them like this
  2. 00:09:477 (1,2,3) - ^
  3. 00:14:815 (3,4) - blanket is too far in the middle
  4. 00:30:091 (1,2,3,4) - are these meant to be parallel?
  5. 00:36:532 (4,1,2,3,1) - this pattern doesn't look aesthetically pleasing, maybe it's the straight line of circles so give them some angle
  6. 00:47:575 (4,1) - improve blanket
  7. 01:17:207 (1,2,3) - 01:23:097 (1,2,3) - same thing earlier
[Insane]
  1. 00:06:348 (6,1) - blanket is far in the middle
  2. 00:09:109 (5,6) - i'm used to less curvy sliders
  3. 00:38:373 (4,1) - try to blanket these
  4. 00:43:618 (2) - even the spacing
  5. 01:23:097 (1,2,3) - i'd map the 1/2 beat red ticks as well since the vocals are there and it feels awkward to ignore them like this
[Future]
  1. 00:03:588 (1) - i'd rather blanket 00:04:140 (3) because it's closer in time
  2. 00:06:348 (1) - i'd ctrl-G this one for better flow from previous objects and then adjust 00:06:716 (2) to keep flow
  3. 00:30:091 (1,2) - line these up?
  4. 00:35:796 (1,2,3) - spacing is a little far compared to 00:38:741 (1,2,3)
  5. 00:44:262 (6,1) - improve blanket
  6. 00:53:097 (3,4) - ^ but a little more nazi
  7. 00:56:042 (3,4) - ^
  8. 01:01:011 (1) - ctrl-g for flow
good luck!
Joon
hi

Hit sound modding

[Easy]
fine.

[Normal]
00:19:600 (4,5) - Volume 60% -> 40%

[Hard]
fine.

[Insane]
fine.

There was no problem with the hit sound.
good luck
Topic Starter
Yasora

xxdeathx wrote:

The Free! ending song animations are hilarious

[General]
  1. if i'm not mistaken, style five refers to the voice actors of the 5 main characters, so you should add the characters' names to tags: nagisa, rei, rin, makoto, and haruka. people seem to like doing that nowadays.
  2. they also add the studio name to tags: kyoto animation, kyoani
[Easy]
  1. 00:10:950 (1) - if you have something like this at the end, it'll match up with the fish drawing that appears at the end of the video yeah but no idea how to put in there cuz timeline isn't enough
  2. nothing else aside from a few tiny not even worth mentioning nazi blankets i suck at this orz
[Normal]
  1. 00:35:980 (1,2) - nazi blanket, use approach circle to help perfect it like http://puu.sh/ahhOe/da8d2ab429.png
  2. 00:45:183 (4) - maybe making it straight between the sliders is better seems boring if dat strait for me
  3. 01:12:790 (1,2,3) - try forming a triangle with these instead of the 3rd one branching off not sure triangle like what but I try to change (3)'s tail direction
[Hard]
  1. 00:03:588 (1,2,3) - i'd map the 1/2 beat red ticks as well since the vocals are there and it feels awkward to ignore them like this will change if the other mention this again, cuz I feel 1/1 more interesting..
  2. 00:09:477 (1,2,3) - ^ ^
  3. 00:14:815 (3,4) - blanket is too far in the middle
  4. 00:30:091 (1,2,3,4) - are these meant to be parallel? ye
  5. 00:36:532 (4,1,2,3,1) - this pattern doesn't look aesthetically pleasing, maybe it's the straight line of circles so give them some angle
  6. 00:47:575 (4,1) - improve blanket
  7. 01:17:207 (1,2,3) - 01:23:097 (1,2,3) - same thing earlier yeah same too
[Insane]
  1. 00:06:348 (6,1) - blanket is far in the middle
  2. 00:09:109 (5,6) - i'm used to less curvy sliders
  3. 00:38:373 (4,1) - try to blanket these
  4. 00:43:618 (2) - even the spacing
  5. 01:23:097 (1,2,3) - i'd map the 1/2 beat red ticks as well since the vocals are there and it feels awkward to ignore them like this
[Future]
  1. 00:03:588 (1) - i'd rather blanket 00:04:140 (3) because it's closer in time
  2. 00:06:348 (1) - i'd ctrl-G this one for better flow from previous objects and then adjust 00:06:716 (2) to keep flow
  3. 00:30:091 (1,2) - line these up? no
  4. 00:35:796 (1,2,3) - spacing is a little far compared to 00:38:741 (1,2,3)
  5. 00:44:262 (6,1) - improve blanket
  6. 00:53:097 (3,4) - ^ but a little more nazi
  7. 00:56:042 (3,4) - ^
  8. 01:01:011 (1) - ctrl-g for flow
good luck!

Joon wrote:

hi

Hit sound modding

[Easy]
fine.

[Normal]
00:19:600 (4,5) - Volume 60% -> 40%

[Hard]
fine.

[Insane]
fine.

There was no problem with the hit sound.
good luck
thanks both of you :)
Ujimatsu Chiya


From My Queues.

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
    1. cheak in Widescreen Insane diff.
    2. BUG? ' ㅅ ' What is that??
    [Future]
      1. AR > 7 BPM is not fast. ' ㅅ '
      2. 00:04:140 (3,4) - ctrl + G. (Switch)
      3. 00:09:293 (5) - overlap with (3). DS is not certain, So make think that overlap.
      4. 00:19:416 (6) - remove tail's sampleset.
      5. 00:21:256 (1,2) - Circle the better.
      6. 00:30:091 (1,2,3) - How about this? more better sound.
      7. 00:30:827 (3) - constant DS.
      8. 00:40:121 (6) - remove please.sound is better.
      [Insnae]
        1. 00:15:919 (4,5) - Switch
        2. 00:27:882 (5) - slider start here. 00:27:698 (4) -
        3. 00:59:539 (1,2) - Switch
        4. 01:22:361 (3,4,1,2,3,4) - How about this?
          SPOILER
          • http://puu.sh/ajAfA/5fc83ab11f.jpg
        [Hard]
          1. 00:27:146 (1,2) - Switch
          2. 00:38:373 (3) - remove repeat?
          3. 00:44:078 (3) - ^
          4. 01:09:661 (4,1) - Switch // 01:09:845 (1) - this slider's head clap really Awkward.
          [Normal]
  1. OD > 4
  2. 01:17:207 (1,2,3,4) - How about this? Rad track hear a bass guitar.
  3. 01:23:097 (1,2,3,4) - ^

[Easy]
Fine.

GL~
Topic Starter
Yasora

eINess wrote:



From My Queues.

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
    1. cheak in Widescreen Insane diff.
    2. BUG? ' ㅅ ' What is that?? I guess it's because star rating but dunno :v
    [Future]
      1. AR > 7 BPM is not fast. ' ㅅ ' but it's fit with jump in here ;-;
      2. 00:04:140 (3,4) - ctrl + G. (Switch)
      3. 00:09:293 (5) - overlap with (3). DS is not certain, So make think that overlap.
      4. 00:19:416 (6) - remove tail's sampleset. it will sounds weird
      5. 00:21:256 (1,2) - Circle the better. wanna keep it mirroring with (2)
      6. 00:30:091 (1,2,3) - How about this? more better sound.
      7. 00:30:827 (3) - constant DS. changed pattern
      8. 00:40:121 (6) - remove please.sound is better.
      [Insnae]
        1. 00:15:919 (4,5) - Switch
        2. 00:27:882 (5) - slider start here. 00:27:698 (4) -
        3. 00:59:539 (1,2) - Switch no
        4. 01:22:361 (3,4,1,2,3,4) - How about this? no
          SPOILER
          • http://puu.sh/ajAfA/5fc83ab11f.jpg
        [Hard]
          1. 00:27:146 (1,2) - Switch want same with 00:33:035 (1,2) -
          2. 00:38:373 (3) - remove repeat? no
          3. 00:44:078 (3) - ^ no
          4. 01:09:661 (4,1) - Switch // 01:09:845 (1) - this slider's head clap really Awkward. don't want ruin the pattern :<
          [Normal]
  1. OD > 4
  2. 01:17:207 (1,2,3,4) - How about this? Rad track hear a bass guitar. sounds nice but I guess it's more understandable 1/1
  3. 01:23:097 (1,2,3,4) - ^ ^

[Easy]
Fine.

GL~
thank you :)
Mortem
Hi, as requested from my queue.

Normal:
00:07:269 (2,3,4) - Try to replace it with slider w/ reverse arrow.
00:10:581 (4) - Put it opposite of (2).


Hard:
Nothing to complain about.

I know it's small mod, I'm sorry, but I didn't find anymore mistakes.

Hope that'll helps
If not, then sorry

Good Luck!
Rtyzen
Heyy there~ from queue


[Easy]
  1. Excluding nazi-blanket mods, nothing to say here sorry :( looked through it many times

[Normal]
  1. 00:12:422 (1) - Move NC from here to 00:13:158 (2)
  2. 00:28:618 (4) - NC
  3. 00:34:508 (4) - ^
  4. 01:00:275 (5) - NC(?)
  5. Same as before.

[Hard]
  1. 00:55:121 (1) - NC move to 00:55:489 (2)

[Insane]
  1. 01:02:667 (1) - No need for NC
  2. 01:19:600 (4,6) - Why off center :(

Future is beyond me to mod and after a quick look through I didn't find (m)any mistakes anyway (Other than like, waste-of-time nazi mods)

Sorry for such a short mod, but newbie modder combined with close-to-perfect map :P Since I don't deserve a star for this crappy mod I'll donate it to this map, hope to see it ranked soon!~

XD why people give me, newbie modder, such perfect maps to mod.Even though I Scrutinize the whole map, I can barely find any mistakes orz
Xinely
Hi Yasora~
modded by request




  • General
  1. BG nya jadiin 1366x768 aja. AiMod udh peringatin soal size BG sih


  • Easy
  1. 00:03:220 (3) - add finish at head. i heard cymbal here
  2. 00:03:220 (3) - tail 1 grid right for better blanket /runs
  3. 00:08:005 (1) - try move tail to 352,288 for smoother flow going to next slider?
  4. 00:13:894 (1) - for me this slider could be neater again, somehow seems kinda messy here. try something placement like http://puu.sh/ajbID/64fb77764e.jpg ?
  5. 00:19:784 (1) - try change slider like https://osu.ppy.sh/ss/1836920 for more balance flow here? maksudnya biar kerasa lebih smooth jg sih tujuannya
  6. 00:24:569 (4) - finish with lower volume example 50% at head. because something of cymbal music that i heard here ><
  7. 00:26:778 - the music somehow like kick sound so try add note with clap sound? somehow feel empty too here
  8. 00:28:618 (2) - udh ah males inggris an, ini slidernya imo bentuknya kurang pas krn beda sama next slidernya, coba bikin cukup2 mirip kek http://puu.sh/ajc2B/7aed4866f4.jpg ? lebih rapi jg imo
  9. 00:32:667 - same as 00:26:778 -
  10. 00:34:140 (1,2) - swap NC biar NC nya tiap2 stanza? consistency jg
  11. 00:35:980 (1) - ganti ritme slidernya jadi kea http://puu.sh/ajcbo/cbf990f21a.jpg ? imo drum nya di 00:36:348 - cukup kuat jadi lebih enak kalo di map
  12. 00:37:821 (1) - inconsistency (1,06x) spacing. di konsistenin aja lebih baik
  13. 00:37:821 (1,2) - ritme nya bisa improve karena ngeskip 00:38:741 - somehow kerasa gak enak. coba kea http://puu.sh/ajcfP/bc98b8e960.jpg (tenang aja gap ritme masih 1/1 jadi newbie blm bingung2 jg)
  14. 00:43:710 (1,2) - same as above
  15. 00:47:759 (1) - imo slidernya kurang rapi jadi agak kurang sedap dipandang /slapped , coba kea https://osu.ppy.sh/ss/1836939 ?
  16. 00:50:704 (2) - add clap di tail nya? msh ada suara drum nya jadi emphasize lebih enak sih, whistle doang jg kerasa sepi lol
  17. 00:55:121 (1) - tingkat curve slidernya coba di miripin kea di next slider, seperti http://puu.sh/ajcpy/e385d62443.jpg biar lebih rapi
  18. 01:02:115 (3) - cymbal kalo di map pke repeat (kalo msh di whitetick) somehow kerasa aneh, gak emphasize maksimal gtu. coba jadiin kea http://puu.sh/ajcsx/362afcecec.jpg (kalo deny pun at least kasih finish di repeat nya)
  19. 01:03:220 (4) - add finish di sini tp volume nya dikecilin dikit? biar emphasize musik lebih bagus, kedengaran suara musik kerasnya disini
  20. 01:14:262 (3) - coba di utak atik biar slidernya bisa blanket bagus sama circle nya juga, jadi mbentuk suatu pattern gtu https://osu.ppy.sh/ss/1836956
  21. 01:16:839 (3) - slidernya dipendekin ke 01:17:391 - +repeat finish krn ada crash cymbalnya, terus bisa add circle di 01:18:312 -
  22. 01:22:729 (3) - serupa kea diatas, jadiin kea gtu jg (sorry RIP your blanket pattern lol)


  • Normal
  1. OD-1 biar spreadnya lebih bagus
  2. 00:02:667 (2) - remove it? gak perlu drum nya di map jg imo
  3. 00:05:612 (2) - ^ (cukup susah jg kalo gap nya 1/2 terus dalam 1 pattern)
  4. 00:11:502 (2) - ^
  5. 00:14:815 (2) - ^
  6. 00:19:600 (4,5) - krn byk gap 1/2 di sblmnya, coba ini ganti jadi 1/2 slider aja. kalo gak remove (4) nya (walau (4) nya cukup bagus buat follow drumnya orz)
  7. 00:21:808 (2) - remove jg krn byk gap 1/2 nya, jadi keliatan susah
  8. 00:23:281 (2) - ^
  9. 00:30:643 (2) - ^
  10. 00:39:293 (4) - ^ (yg ini panjang bener gap 1/2 nya o.o)
  11. 00:41:870 (4) - coba dibikin lurus aja? krn bengkok ke kiri imo harusnya next slider di sisi kiri jg kalo ikut arah flow slidernya, coba kea https://osu.ppy.sh/ss/1843177 biar netral aja w
  12. 00:45:183 (4) - sama kea 00:39:293 (4) -
  13. Placement gak masalah sih, cuma sedikit masalah di ritme yg bikin Normalnya cukup susah. Gak sebanding sama Easy gtu imo


  • Hard
  1. 00:04:508 (4) - give NC here, soalnya krn udh tau sblm nya anti jump biasanya ini kebaca 1/1 msh an. kasih NC biar keliatan jelas kalo itu balik jadi 1/2 lagi
  2. 00:10:397 (4) - ^
  3. 00:11:318 (2) - imo plain sih slidernya disini, flownya bisa lebih baik imo, coba kea https://osu.ppy.sh/ss/1843189
  4. 00:19:784 (1) - imo slidernya beda curve sama sblmnya bikin kurang rapi, coba dirapiin lagi? http://puu.sh/alBhF/158c8be84b.jpg
  5. 00:23:833 (4) - bisa lebih rapi lagi kalo di move dikit terus di blanketin sama slider sebelumnya https://osu.ppy.sh/ss/1843203
  6. 00:38:189 (3) - kurang setuju dengan finish di repeat sih soalnya cymbal harusnya jump tp malah bisa di catch tanpa teken2 jadinya kurang feel nya gtu. coba jadiin circle sama 1/2 slider di jump kea http://puu.sh/alBTm/996efed299.jpg dan arrange next pattern nya sendiri 8)
  7. 00:44:078 (3) - serupa kea di atas (placement suka2 yasora deh lol)
  8. 01:00:275 (3) - coba remove 2nd node nya terus atur kyk http://puu.sh/alC4P/f9ce49d01e.jpg . lebih rapi buat sama 01:01:011 (1) - imo
  9. 01:18:128 (4) - NC, sama kea alasan di awal
  10. 01:24:017 (4) - ^


  • Insane
  1. coba AR 8,3? kalo menurutku lebih enakan AR 8,3 sih buat dimainkan
  2. 00:17:207 (3) - imo design and flow bisa lebih rapi disini, coba semacam http://puu.sh/alCAl/e4e97b7001.jpg
  3. 00:22:361 (6,1,2) - flownya kalo di bentuk triangle lebih enak sih imo, skalian ngejump https://osu.ppy.sh/ss/1843241
  4. 00:33:404 (2) - imo flownya terlalu tajam jadinya kerasa forced, hmm coba kea https://osu.ppy.sh/ss/1843245 ?
  5. 00:40:029 (4,5) - flownya bisa lebih bagus jg imo, coba di triangle flow, 00:40:029 (4,5) -
  6. 01:02:115 (5) - 292,260. gerakan mousenya lebih smooth disini, kerasa lebih nyaman
  7. 01:05:428 (1) - ctrl+G for better flow. mouse said it to me xD
  8. 01:22:361 (3) - 188,312 buat avoid overlap sama 01:21:624 (1) - please


  • Future
  1. 00:09:477 (1) - pindahin 248,215 buat hindarin overlap sama 00:08:925 (4) - + 00:10:213 (4) - stacked with this. biar rapi
  2. 00:20:336 (3) - move to 140,280. flow seems better lol
  3. 00:21:993 (3) - ctrl+G terus move to 308,352. feel better buat flow + jumpy lol
  4. The rest seems fine , pada dasarnya beda keyakinan flow sih tapi imo gak masalah xD

Good Luck
Topic Starter
Yasora
omg
Xinely

Xinely wrote:

Hi Yasora~
modded by request




  • General
  1. BG nya jadiin 1366x768 aja. AiMod udh peringatin soal size BG sih udah kok cantikku... update coba lol http://puu.sh/alONj/3b05964c8c.png


  • Easy
  1. 00:03:220 (3) - add finish at head. i heard cymbal here too loud
  2. 00:03:220 (3) - tail 1 grid right for better blanket /runs
  3. 00:08:005 (1) - try move tail to 352,288 for smoother flow going to next slider?
  4. 00:13:894 (1) - for me this slider could be neater again, somehow seems kinda messy here. try something placement like http://puu.sh/ajbID/64fb77764e.jpg ?
  5. 00:19:784 (1) - try change slider like https://osu.ppy.sh/ss/1836920 for more balance flow here? maksudnya biar kerasa lebih smooth jg sih tujuannya
  6. 00:24:569 (4) - finish with lower volume example 50% at head. because something of cymbal music that i heard here >< clap aja deh, cymbal nya ga terlalu kedengeran :'v
  7. 00:26:778 - the music somehow like kick sound so try add note with clap sound? somehow feel empty too here kalo ditambah note jadi aneh soalnya yang ini 00:26:042 kosong.. jadi liatnya gimana gitu
  8. 00:28:618 (2) - udh ah males inggris an aku jawab daritadi bhs indo :b, ini slidernya imo bentuknya kurang pas krn beda sama next slidernya, coba bikin cukup2 mirip kek http://puu.sh/ajc2B/7aed4866f4.jpg ? lebih rapi jg imo
  9. 00:32:667 - same as 00:26:778 - sama
  10. 00:34:140 (1,2) - swap NC biar NC nya tiap2 stanza? consistency jg ga ah biar 1-2-3 kaya yang lain
  11. 00:35:980 (1) - ganti ritme slidernya jadi kea http://puu.sh/ajcbo/cbf990f21a.jpg ? imo drum nya di 00:36:348 - cukup kuat jadi lebih enak kalo di map
  12. 00:37:821 (1) - inconsistency (1,06x) spacing. di konsistenin aja lebih baik damn DS D''8
  13. 00:37:821 (1,2) - ritme nya bisa improve karena ngeskip 00:38:741 - somehow kerasa gak enak. coba kea http://puu.sh/ajcfP/bc98b8e960.jpg (tenang aja gap ritme masih 1/1 jadi newbie blm bingung2 jg) tau sih, tapi gini juga kata aku enak.. tar deh kalo ada yang protes lagi bakal di fix kali.. mager ganti pattern
  14. 00:43:710 (1,2) - same as above ^
  15. 00:47:759 (1) - imo slidernya kurang rapi jadi agak kurang sedap dipandang /slapped , coba kea https://osu.ppy.sh/ss/1836939 ?
  16. 00:50:704 (2) - add clap di tail nya? msh ada suara drum nya jadi emphasize lebih enak sih, whistle doang jg kerasa sepi lol aneh buatku orz
  17. 00:55:121 (1) - tingkat curve slidernya coba di miripin kea di next slider, seperti http://puu.sh/ajcpy/e385d62443.jpg biar lebih rapi
  18. 01:02:115 (3) - cymbal kalo di map pke repeat (kalo msh di whitetick) somehow kerasa aneh, gak emphasize maksimal gtu. coba jadiin kea http://puu.sh/ajcsx/362afcecec.jpg (kalo deny pun at least kasih finish di repeat nya) ok dikasih fish finish
  19. 01:03:220 (4) - add finish di sini tp volume nya dikecilin dikit? biar emphasize musik lebih bagus, kedengaran suara musik kerasnya disini
  20. 01:14:262 (3) - coba di utak atik biar slidernya bisa blanket bagus sama circle nya juga, jadi mbentuk suatu pattern gtu https://osu.ppy.sh/ss/1836956 waktu itu udah blanket tapi jelek hue fixed sekarang mah
  21. 01:16:839 (3) - slidernya dipendekin ke 01:17:391 - +repeat finish krn ada crash cymbalnya, terus bisa add circle di 01:18:312 - biar lebih dimengerti :''v
  22. 01:22:729 (3) - serupa kea diatas, jadiin kea gtu jg (sorry RIP your blanket pattern lol) ^
    akhirnya ada yang mod easy nya panjang orz


  • Normal
  1. OD-1 biar spreadnya lebih bagus udah OD 4 o.o
  2. 00:02:667 (2) - remove it? gak perlu drum nya di map jg imo tapi jadi aneh ;-;
  3. 00:05:612 (2) - ^ (cukup susah jg kalo gap nya 1/2 terus dalam 1 pattern)
  4. 00:11:502 (2) - ^
  5. 00:14:815 (2) - ^
  6. 00:19:600 (4,5) - krn byk gap 1/2 di sblmnya, coba ini ganti jadi 1/2 slider aja. kalo gak remove (4) nya (walau (4) nya cukup bagus buat follow drumnya orz) slider aja ye..
  7. 00:21:808 (2) - remove jg krn byk gap 1/2 nya, jadi keliatan susah
  8. 00:23:281 (2) - ^
  9. 00:30:643 (2) - ^
  10. 00:39:293 (4) - ^ (yg ini panjang bener gap 1/2 nya o.o) ngikutin pokal orz
  11. 00:41:870 (4) - coba dibikin lurus aja? krn bengkok ke kiri imo harusnya next slider di sisi kiri jg kalo ikut arah flow slidernya, coba kea https://osu.ppy.sh/ss/1843177 biar netral aja w
  12. 00:45:183 (4) - sama kea 00:39:293 (4) - sama lel
  13. Placement gak masalah sih, cuma sedikit masalah di ritme yg bikin Normalnya cukup susah. Gak sebanding sama Easy gtu imo yah gapapa deh easy nya aja rada'' padet gitu orz


  • Hard
  1. 00:04:508 (4) - give NC here, soalnya krn udh tau sblm nya anti jump biasanya ini kebaca 1/1 msh an. kasih NC biar keliatan jelas kalo itu balik jadi 1/2 lagi
  2. 00:10:397 (4) - ^
  3. 00:11:318 (2) - imo plain sih slidernya disini, flownya bisa lebih baik imo, coba kea https://osu.ppy.sh/ss/1843189
  4. 00:19:784 (1) - imo slidernya beda curve sama sblmnya bikin kurang rapi, coba dirapiin lagi? http://puu.sh/alBhF/158c8be84b.jpg hue susah :'v
  5. 00:23:833 (4) - bisa lebih rapi lagi kalo di move dikit terus di blanketin sama slider sebelumnya https://osu.ppy.sh/ss/1843203
  6. 00:38:189 (3) - kurang setuju dengan finish di repeat sih soalnya cymbal harusnya jump tp malah bisa di catch tanpa teken2 jadinya kurang feel nya gtu. coba jadiin circle sama 1/2 slider di jump kea http://puu.sh/alBTm/996efed299.jpg dan arrange next pattern nya sendiri 8) yah karna udah ada yang protes sebelumnya diganti deh :'v
  7. 00:44:078 (3) - serupa kea di atas (placement suka2 yasora deh lol)
  8. 01:00:275 (3) - coba remove 2nd node nya terus atur kyk http://puu.sh/alC4P/f9ce49d01e.jpg . lebih rapi buat sama 01:01:011 (1) - imo
  9. 01:18:128 (4) - NC, sama kea alasan di awal
  10. 01:24:017 (4) - ^


  • Insane
  1. coba AR 8,3? kalo menurutku lebih enakan AR 8,3 sih buat dimainkan
  2. 00:17:207 (3) - imo design and flow bisa lebih rapi disini, coba semacam http://puu.sh/alCAl/e4e97b7001.jpg
  3. 00:22:361 (6,1,2) - flownya kalo di bentuk triangle lebih enak sih imo, skalian ngejump https://osu.ppy.sh/ss/1843241 kata aku sih aneh hehe
  4. 00:33:404 (2) - imo flownya terlalu tajam jadinya kerasa forced, hmm coba kea https://osu.ppy.sh/ss/1843245 ?
  5. 00:40:029 (4,5) - flownya bisa lebih bagus jg imo, coba di triangle flow, 00:40:029 (4,5) -
  6. 01:02:115 (5) - 292,260. gerakan mousenya lebih smooth disini, kerasa lebih nyaman
  7. 01:05:428 (1) - ctrl+G for better flow. mouse said it to me xD
  8. 01:22:361 (3) - 188,312 buat avoid overlap sama 01:21:624 (1) - please sengaja ;A;


  • Future
  1. 00:09:477 (1) - pindahin 248,215 buat hindarin overlap sama 00:08:925 (4) - + 00:10:213 (4) - stacked with this. biar rapi
  2. 00:20:336 (3) - move to 140,280. flow seems better lol
  3. 00:21:993 (3) - ctrl+G terus move to 308,352. feel better buat flow + jumpy lol dipindahin, tapi rada ke kanan dikit lagi :3
  4. The rest seems fine , pada dasarnya beda keyakinan flow sih tapi imo gak masalah xD

Good Luck

Rtyzen

Rtyzen wrote:

Heyy there~ from queue


[Easy]
  1. Excluding nazi-blanket mods, nothing to say here sorry :( looked through it many times

[Normal]
  1. 00:12:422 (1) - Move NC from here to 00:13:158 (2)
  2. 00:28:618 (4) - NC
  3. 00:34:508 (4) - ^
  4. 01:00:275 (5) - NC(?) nuuu
  5. Same as before.

[Hard]
  1. 00:55:121 (1) - NC move to 00:55:489 (2) following long white tick and combo 1-4

[Insane]
  1. 01:02:667 (1) - No need for NC for jump 1->2
  2. 01:19:600 (4,6) - Why off center :( fixed position a bit ;-;

Future is beyond me to mod and after a quick look through I didn't find (m)any mistakes anyway (Other than like, waste-of-time nazi mods)

Sorry for such a short mod, but newbie modder combined with close-to-perfect map :P Since I don't deserve a star for this crappy mod I'll donate it to this map, hope to see it ranked soon!~

XD why people give me, newbie modder, such perfect maps to mod.Even though I Scrutinize the whole map, I can barely find any mistakes orz

Pjecoo

Pjecoo wrote:

Hi, as requested from my queue.

Normal:
00:07:269 (2,3,4) - Try to replace it with slider w/ reverse arrow.
00:10:581 (4) - Put it opposite of (2). no


Hard:
Nothing to complain about.

I know it's small mod, I'm sorry, but I didn't find anymore mistakes.

Hope that'll helps
If not, then sorry

Good Luck![/color]

thanks a lot all :)
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD

General
Very well done :D


Easy
00:25:674 (1,2,3) - Maybe you could do something like this instead? http://puu.sh/av4ug/1857f9f95c.jpg
00:27:146 (4) - Make it shorter like this maybe? http://puu.sh/av4CH/6bffb2b062.jpg it would follow the vocals a bit better
00:31:563 (1,2,3) - Just so you could follow the vocals better, add in another circle and rearrange like the first like this http://puu.sh/av4N3/fe9154b2a7.jpg
00:33:035 (4) - Shorter like this? http://puu.sh/av4VQ/a81551477c.jpg

Normal
Nothing I would change.


Hard
00:14:999 (4) - Maybe this could use a ctrl-g for flow :D
00:19:416 (4,1) - These could be blanketed a bit better :)
00:35:244 (3) - Perhaps change this into something like this http://puu.sh/av5Jh/461da7e561.jpg
00:50:704 (1,2,3) - Triangle pattern instead? ;)
00:58:802 (3) - Rotate into something like this? http://puu.sh/av5W5/e813310bd4.jpg For a better blanket and flow :D


Insane
Nothing I would change.


Future
00:21:993 (3) - Ctrl-G for flow :D
00:54:385 (7,8) - ^Same thing

I hope this helped you!!
Topic Starter
Yasora

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD

General
Very well done :D


Easy
00:25:674 (1,2,3) - Maybe you could do something like this instead? http://puu.sh/av4ug/1857f9f95c.jpg sounds weird in red tick. well since everyone comment about this part, changed with something
00:27:146 (4) - Make it shorter like this maybe? http://puu.sh/av4CH/6bffb2b062.jpg it would follow the vocals a bit better ^
00:31:563 (1,2,3) - Just so you could follow the vocals better, add in another circle and rearrange like the first like this http://puu.sh/av4N3/fe9154b2a7.jpg ^
00:33:035 (4) - Shorter like this? http://puu.sh/av4VQ/a81551477c.jpg no, prefer end at white tick

Normal
Nothing I would change.


Hard
00:14:999 (4) - Maybe this could use a ctrl-g for flow :D it will seems too close with (2)
00:19:416 (4,1) - These could be blanketed a bit better :) no idea, my blanket is poor ;;
00:35:244 (3) - Perhaps change this into something like this http://puu.sh/av5Jh/461da7e561.jpg too far to (1)
00:50:704 (1,2,3) - Triangle pattern instead? ;)
00:58:802 (3) - Rotate into something like this? http://puu.sh/av5W5/e813310bd4.jpg For a better blanket and flow :D wanna add jump a bit for vocal :3


Insane
Nothing I would change.


Future
00:21:993 (3) - Ctrl-G for flow :D
00:54:385 (7,8) - ^Same thing nuu

I hope this helped you!!
thank you :)
Trust
Checking this very soon, sorry for the delay!

edit: mod

[General]
  1. Offset seems early and could use about a +10 (2126). Through the .osu ensure that this is an exact 2126 and no decimal values are present. Make sure all notes, inheriting sections, and your preview time are resnapped afterwards.
  2. Disable Widescreen Support on all difficulties.
  3. 00:24:569 - A finish here to go along with the clap or just a finish sounds really fitting. Consider adding one to all difficulties.
[Easy]
  1. 00:06:164 (2) - Try to space this evenly between 00:05:060 (1,3) -.
  2. 00:28:250 (1,2) - Swap NC.
  3. 00:34:140 (1,2) - ^
  4. 00:37:821 (1) - I feel a repeat on this slider is not ideal you can hear the tail does not follow any stresses. It would be nice to have a slider beginning on 00:38:741 to catch this accented hit. Try removing the repeat as well as (2) and add a 3/2 slider in their place like below:
  5. 00:43:710 (1,2) - Same case as above.
  6. 01:03:220 (4) - Volume reduction isn't necessary. In fact this should just be a whistle looking at your other difficulties.
  7. 01:26:042 (3) - Extend this slider by 1/2 to cover the strong beat and cymbal at 01:26:594.
[Normal]
Well the SV feels really fast for a Normal. I would just go with 1.2x at the most for a decent step-up from Easy. Consider toning it down.
  1. 00:12:422 (4) - NC sounds appropriate here and is used for other difficulties at this point.
  2. 00:13:158 (1) - Remove NC
  3. 00:25:674 (1,2,3,4,5,6) - I would replace these with 1/2 sliders like you had at 00:31:563 (1,2,3) as it feels better and is much less stressful to play.
[Hard]
  1. 00:03:588 (1,2,3) - If the rationale behind all of the anti jumps like these is to follow the "wake, wake, wake, wake up!" vocal being heard, then these objects sound like they've placed on the incorrect ticks, otherwise this kind of 1/1 rhythm and placement isn't necessary in my opinion. Please try something like below: (Suggestion applies to all cases where this occurs)

  2. 00:09:477 (1,2,3) - This anti-jump is spaced inconsistently. Also I found it strange that this was given way more spacing from the previous object than at 00:03:588 (1,2,3). Perhaps make them the same?
  3. 00:15:919 (5) - Stacking on (3) makes the jump to 00:16:103 (1) feel forced. Maybe you could try placing it somewhere like below:
  4. 00:58:802 (3) - This jump feels a bit too big and could be made more in line with the spacing of 00:57:698 (4,1) to make it easier to catch. Here's a placement suggestion you could try:
    202,57,58066,6,0,P|136:70|98:162,1,160,4|8,0:0|0:0,0:0:0:0:
    128,238,58618,1,0,0:0:0:0:
    255,292,58802,2,0,P|262:225|186:160,1,160,2|8,0:0|0:0,0:0:0:0:
    128,238,59355,1,0,0:0:0:0:
    50,182,59539,6,0,L|42:102,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:03:588 (2) - Missed a clap on the head.
[Insane]
Well AR9 fits this jump-oriented structure of this map perfectly. Going for a lower AR than Future is understandable but 8.3 feels much too low for this. Try experimenting with AR between 8.7 which feels ideal to me.
  1. 00:05:612 (3,4,5,6) - This plays well but maybe tone down the spacing. This pattern is exceedingly more difficult than the jump pattern that appears here for Future difficulty.
  2. 00:09:477 (6) - NC here and remove on 00:10:213 (1) for consistency.
  3. 00:27:698 (4) - Try to make some adjustments in this pattern to avoid having this object touching the life-bar.
  4. 00:43:342 (1,2,3) - Maybe give this similar spacing as 00:37:453 (1,2,3), a quicker movement felt very nice with the powerful hits in the music and you could match that here too.
  5. 00:59:539 (5,1) - Swap NC.
  6. 01:15:735 (1,2) - This 1/1 stack feels very anticlimactic. With the music resuming from the pause, here is where the i'm expecting to pick up the pace again with some movement. For this reason consider adding a note on 01:15:919 or changing (1) to a 1/2 slider.
  7. 01:03:956 (1,2) - These are not quite parallel.
Wonderful mapset. I hope some of this helps!

Feel free to call me back, I may have more to say for Insane.
Topic Starter
Yasora

Trust wrote:

Checking this very soon, sorry for the delay!

edit: mod

[General]
  1. Offset seems early and could use about a +10 (2126). Through the .osu ensure that this is an exact 2126 and no decimal values are present. Make sure all notes, inheriting sections, and your preview time are resnapped afterwards.
  2. Disable Widescreen Support on all difficulties.
  3. 00:24:569 - A finish here to go along with the clap or just a finish sounds really fitting. Consider adding one to all difficulties. feels too loud, so not fixed :''(
[Easy]
  1. 00:06:164 (2) - Try to space this evenly between 00:05:060 (1,3) -.
  2. 00:28:250 (1,2) - Swap NC.
  3. 00:34:140 (1,2) - ^
  4. 00:37:821 (1) - I feel a repeat on this slider is not ideal you can hear the tail does not follow any stresses. It would be nice to have a slider beginning on 00:38:741 to catch this accented hit. Try removing the repeat as well as (2) and add a 3/2 slider in their place like below:
  5. 00:43:710 (1,2) - Same case as above.
  6. 01:03:220 (4) - Volume reduction isn't necessary. In fact this should just be a whistle looking at your other difficulties.
  7. 01:26:042 (3) - Extend this slider by 1/2 to cover the strong beat and cymbal at 01:26:594.
[Normal]
Well the SV feels really fast for a Normal. I would just go with 1.2x at the most for a decent step-up from Easy. Consider toning it down.
  1. 00:12:422 (4) - NC sounds appropriate here and is used for other difficulties at this point.
  2. 00:13:158 (1) - Remove NC
  3. 00:25:674 (1,2,3,4,5,6) - I would replace these with 1/2 sliders like you had at 00:31:563 (1,2,3) as it feels better and is much less stressful to play.
[Hard]
  1. 00:03:588 (1,2,3) - If the rationale behind all of the anti jumps like these is to follow the "wake, wake, wake, wake up!" vocal being heard, then these objects sound like they've placed on the incorrect ticks, otherwise this kind of 1/1 rhythm and placement isn't necessary in my opinion. Please try something like below: (Suggestion applies to all cases where this occurs)

  2. 00:09:477 (1,2,3) - This anti-jump is spaced inconsistently. Also I found it strange that this was given way more spacing from the previous object than at 00:03:588 (1,2,3). Perhaps make them the same?
  3. 00:15:919 (5) - Stacking on (3) makes the jump to 00:16:103 (1) feel forced. Maybe you could try placing it somewhere like below:
  4. 00:58:802 (3) - This jump feels a bit too big and could be made more in line with the spacing of 00:57:698 (4,1) to make it easier to catch. Here's a placement suggestion you could try:
    202,57,58066,6,0,P|136:70|98:162,1,160,4|8,0:0|0:0,0:0:0:0:
    128,238,58618,1,0,0:0:0:0:
    255,292,58802,2,0,P|262:225|186:160,1,160,2|8,0:0|0:0,0:0:0:0:
    128,238,59355,1,0,0:0:0:0:
    50,182,59539,6,0,L|42:102,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:03:588 (2) - Missed a clap on the head.
[Insane]
Well AR9 fits this jump-oriented structure of this map perfectly. Going for a lower AR than Future is understandable but 8.3 feels much too low for this. Try experimenting with AR between 8.7 which feels ideal to me.
  1. 00:05:612 (3,4,5,6) - This plays well but maybe tone down the spacing. This pattern is exceedingly more difficult than the jump pattern that appears here for Future difficulty.
  2. 00:09:477 (6) - NC here and remove on 00:10:213 (1) for consistency.
  3. 00:27:698 (4) - Try to make some adjustments in this pattern to avoid having this object touching the life-bar.
  4. 00:43:342 (1,2,3) - Maybe give this similar spacing as 00:37:453 (1,2,3), a quicker movement felt very nice with the powerful hits in the music and you could match that here too.
  5. 00:59:539 (5,1) - Swap NC.
  6. 01:15:735 (1,2) - This 1/1 stack feels very anticlimactic. With the music resuming from the pause, here is where the i'm expecting to pick up the pace again with some movement. For this reason consider adding a note on 01:15:919 or changing (1) to a 1/2 slider.
  7. 01:03:956 (1,2) - These are not quite parallel. wait how 8(
Wonderful mapset. I hope some of this helps!

Feel free to call me back, I may have more to say for Insane.
where's Future diff :''(
hope I fixed properly :o
thanks a lot Trust :3!
Seijiro
Alright, here I am from PM request :)

[Future]

  1. 00:45:101 (2) - Not stacked properly
  2. 00:47:125 (4,5,6,7) - Better remove (4) and stack (5),(6) and (7) imo

[Insane]

  1. 00:27:708 (4) - Improve blanket
  2. 00:36:267 (2) - Not stacked properly
  3. 00:44:641 (1) - Improve blanket

[Hard]

  1. 00:12:432 (1) - Improve blanket
  2. 00:36:267 (2) - Stack it properly

[Normal]

It's fine for me

[Easy]

[list][*]00:33:046 (3) - Improve blanket

Sorry for the noob mod, but I couldn't find anything :/
Good Luck :D
Topic Starter
Yasora

[-MrSergio-] wrote:

Alright, here I am from PM request :)

[Future]

  1. 00:45:101 (2) - Not stacked properly
  2. 00:47:125 (4,5,6,7) - Better remove (4) and stack (5),(6) and (7) imo but piano can heard in blue tick ;w;

[Insane]

  1. 00:27:708 (4) - Improve blanket
  2. 00:36:267 (2) - Not stacked properly
  3. 00:44:641 (1) - Improve blanket

[Hard]

  1. 00:12:432 (1) - Improve blanket
  2. 00:36:267 (2) - Stack it properly

[Normal]

It's fine for me

[Easy]

[list][*]00:33:046 (3) - Improve blanket

Sorry for the noob mod, but I couldn't find anything :/
Good Luck :D
hope I fixed blanket thing properly blame my blanket skill xD
thank you :)

in new page again god whyyyyyy 8'(
Trust
Recheck.

[General]
  1. Did some more fine-tuning of the offset and I think my previous suggestion was a bit overkill (sorry i'm not the best at timing). I'm getting a solid hit-error margin and pro unstable rate with 2121 which feels perfect to me: screenshot
[Normal]
  1. 00:26:236 (2) - Swap clap for a whistle on the head.
  2. 00:32:125 (2) - ^
[Hard]
  1. 00:03:414 (1,2,3,4) - A bit nazi but you should look through all your patterns like these and make sure the DS remains at the exact same value throughout, also ensure that they are perfectly linear so they can look as clean as possible.
  2. 00:03:782 (2) - Swap clap for a whistle.
  3. 00:09:672 (2) - ^
  4. 00:09:672 (2) - Remove clap.
  5. 00:39:487 (3) - Whistle sounds better on the head as it's backed by the synthesizer.
  6. 01:01:941 (3,4,5,1,2,3) - I don't find this enjoyable to play largely because it because it breaks out of your flow-oriented mapping and requires much quicker snapping and reaction to hit these back-and-forth jumps which feels unexpected to some degree. Perhaps you can rework this pattern into something less aim-intensive?
  7. 01:17:402 (2) - Swap clap for a whistle.
  8. 01:23:291 (2) - ^
About not mentioning anything for Future, it plays wonderfully and there's nothing I would personally change!

Let me know.
Topic Starter
Yasora

Trust wrote:

Recheck.

[General]
  1. Did some more fine-tuning of the offset and I think my previous suggestion was a bit overkill (sorry i'm not the best at timing). I'm getting a solid hit-error margin and pro unstable rate with 2121 which feels perfect to me: screenshot lol ok owo
[Normal]
  1. 00:26:236 (2) - Swap clap for a whistle on the head.
  2. 00:32:125 (2) - ^
[Hard]
  1. 00:03:414 (1,2,3,4) - A bit nazi but you should look through all your patterns like these and make sure the DS remains at the exact same value throughout, also ensure that they are perfectly linear so they can look as clean as possible.
  2. 00:03:782 (2) - Swap clap for a whistle.
  3. 00:09:672 (2) - ^
  4. 00:09:672 (2) - Remove clap.
  5. 00:39:487 (3) - Whistle sounds better on the head as it's backed by the synthesizer. sound weird when gameplay orz
  6. 01:01:941 (3,4,5,1,2,3) - I don't find this enjoyable to play largely because it because it breaks out of your flow-oriented mapping and requires much quicker snapping and reaction to hit these back-and-forth jumps which feels unexpected to some degree. Perhaps you can rework this pattern into something less aim-intensive?
  7. 01:17:402 (2) - Swap clap for a whistle.
  8. 01:23:291 (2) - ^
About not mentioning anything for Future, it plays wonderfully and there's nothing I would personally change!

Let me know.
updated~
thank you again :)
Trust
Wonderful! These insanes are really fun to play. Let's give it a shot!

Bubbled.
Cerulean Veyron
I was going to mod your map, but it's bubbled o_o I'll give you a ticket instead

y, yasora, y? ;^;
Topic Starter
Yasora
@Trust : thanks a lot :)
@Gray Veyron : lol sorry x"D really? thank you for ticket \:3/
xxdeathx
rank soon?
ztrot
[overall]
Has been awhile since I seen a spread smoothly pan out in the right way, great job!
[Insane]
00:33:409 (2,1,2,3,4,5,6) - this pattern could use a slight realignment.
[Extra]
Suggestion seeing as the is the end all diff why not drop the circle size by .5 to make it a bit more challenging to full combo.

nothing else wrong mostly suggestion, I think I can rank or maybe not not sure just quite yet just get back to me asap
xxdeathx
Thanks ztrot!
Asphyxia
I will be checking this tomorrow. I feel like the Extra difficulty could use improvements gameplay-wise along with visually. (tested this like 3 days ago) Stay tuned~ :D
Konei
Aw my god, it's comin' closer and closer.
Topic Starter
Yasora

ztrot wrote:

[overall]
Has been awhile since I seen a spread smoothly pan out in the right way, great job!
[Insane]
00:33:409 (2,1,2,3,4,5,6) - this pattern could use a slight realignment.
[Extra]
Suggestion seeing as the is the end all diff why not drop the circle size by .5 to make it a bit more challenging to full combo.

nothing else wrong mostly suggestion, I think I can rank or maybe not not sure just quite yet just get back to me asap
fixed all
thank you!

also waiting Asphyxia's mod
Asphyxia
Hello there! My mod focuses mainly on Insane and Extra \o/ Please do remember these are all suggestions, you're free to deny them with a reason!

[Insane]

  1. I don't get the logic behind 8.7 Ar, wouldn't Ar 8.5 still be as good? It'd make more sense to be honest here, currently there's not much difference between the Insane and Extra in terms of playing so it'd help it.
  2. 00:06:354 (6,1) - This doesn't flow well, the transition just looks awkward in-game and it plays like it too. I have re-arranged the pattern for you so take a look, I get a lot better results;
  3. 00:10:035 (3,4) - The jump here is really big, you have few other cases like this later and it really plays like an Extra, nerfing it would make sense, since this is an Insane.
  4. 00:12:243 (7,1) - Tested this several times, the movement here really stands out for me. The curve of 7 makes it really hard to go from 7->1->2 so you just could make the slider straight, rotate the end of it a bit to the left and get this? It honestly would fit better:
  5. 00:15:004 (5) - The big jump appears here too, it plays ok don't get me wrong but just the distance of it makes me want to rage a bit because it's so similar to Extra's. You simply could just move it a bit to the right to make a triangle between 00:14:268 (2,4,5) - , or some sort of shape.
  6. There wasn't anything between these that would stand out for me, maybe your slider shapes but I don't want to rant about those. Just to let you know, though. 00:33:041 (1) - and 00:33:593 (3) - , I'd rather see 1 as more curved in order to fit better with 3, and not as a flat board. This kind of thingy would just make sliders look more fitting to each other, which I found important. This would apply mostly on the chorus but you don't need to fix it, would kinda take too long and ruin your stuff so.
  7. 01:25:311 (1,2,3) - I'd rather see this as a straight triplet, the curve makes it hard to catch? Not too sure, but straight triplets always play better for me compared to curved ones, these are otherwise fine though. (Apply this to the later one if you decide to)
[Extra]
  1. Oh yessss the cs5 makes this so much better, nice
  2. 00:11:507 (3) - Hmm, I feel like the movement here could be more nice, didn't feel too good when playing. Might wanna try this?
  3. 00:10:955 (1,4) - Just wondering, why aren't these the exact same shape? I don't see a reason to refuse, it just looks awkward now. This is related to the comment I made on Extra about these so yeah ;D
  4. 00:16:476 (5) - I'd move this slider somewhere near x:100 y:120, the thing is that the jump feels really big now which isn't the best thing because it's kind of a slow, calmy part here? And it'd create a somewhat straight line between 00:16:844 (1,2) - . Try it!
  5. 00:17:765 (5) - This is a similar suggestions to the first one, instead of doing this, you might as well continue with your on-going jumps, feels way more natural while playing. 00:17:765 (5) - Stack it with 1 or then just move it a bit more up to make a perfect blanket with 00:17:949 (6) - ? If you decide to fix it and have a better placement in mind, take yours, better that way :3
  6. 00:21:630 (2,3) - The transition feels really off in editor and it's really off in in-game too, just rotate it a bit, like this ->
  7. 00:28:255 (3,4,5) - You just could place them at x:328 y:80 so it'd look equal in terms of spacing (which it is) and that would result for better playing, at least what I tested it, worth the try!
  8. 01:01:384 (2) - You could just move this a bit more to the right, so it'd look somewhat symmetric?
  9. Cool stuff
That's basically what I wanted to say, let me know~
Topic Starter
Yasora

Asphyxia wrote:

Hello there! My mod focuses mainly on Insane and Extra \o/ Please do remember these are all suggestions, you're free to deny them with a reason!

[Insane]

  1. I don't get the logic behind 8.7 Ar, wouldn't Ar 8.5 still be as good? It'd make more sense to be honest here, currently there's not much difference between the Insane and Extra in terms of playing so it'd help it.
  2. 00:06:354 (6,1) - This doesn't flow well, the transition just looks awkward in-game and it plays like it too. I have re-arranged the pattern for you so take a look, I get a lot better results;
  3. 00:10:035 (3,4) - The jump here is really big, you have few other cases like this later and it really plays like an Extra, nerfing it would make sense, since this is an Insane. changed pattern
  4. 00:12:243 (7,1) - Tested this several times, the movement here really stands out for me. The curve of 7 makes it really hard to go from 7->1->2 so you just could make the slider straight, rotate the end of it a bit to the left and get this? It honestly would fit better:
  5. 00:15:004 (5) - The big jump appears here too, it plays ok don't get me wrong but just the distance of it makes me want to rage a bit because it's so similar to Extra's. You simply could just move it a bit to the right to make a triangle between 00:14:268 (2,4,5) - , or some sort of shape.
  6. There wasn't anything between these that would stand out for me, maybe your slider shapes but I don't want to rant about those. Just to let you know, though. 00:33:041 (1) - and 00:33:593 (3) - , I'd rather see 1 as more curved in order to fit better with 3, and not as a flat board. This kind of thingy would just make sliders look more fitting to each other, which I found important. This would apply mostly on the chorus but you don't need to fix it, would kinda take too long and ruin your stuff so. o-ok ;w;
  7. 01:25:311 (1,2,3) - I'd rather see this as a straight triplet, the curve makes it hard to catch? Not too sure, but straight triplets always play better for me compared to curved ones, these are otherwise fine though. (Apply this to the later one if you decide to)
[Extra]
  1. Oh yessss the cs5 makes this so much better, nice
  2. 00:11:507 (3) - Hmm, I feel like the movement here could be more nice, didn't feel too good when playing. Might wanna try this?
  3. 00:10:955 (1,4) - Just wondering, why aren't these the exact same shape? I don't see a reason to refuse, it just looks awkward now. This is related to the comment I made on Extra about these so yeah ;D
  4. 00:16:476 (5) - I'd move this slider somewhere near x:100 y:120, the thing is that the jump feels really big now which isn't the best thing because it's kind of a slow, calmy part here? And it'd create a somewhat straight line between 00:16:844 (1,2) - . Try it!
  5. 00:17:765 (5) - This is a similar suggestions to the first one, instead of doing this, you might as well continue with your on-going jumps, feels way more natural while playing. 00:17:765 (5) - Stack it with 1 or then just move it a bit more up to make a perfect blanket with 00:17:949 (6) - ? If you decide to fix it and have a better placement in mind, take yours, better that way :3 feel not good when click it orz trying another way
  6. 00:21:630 (2,3) - The transition feels really off in editor and it's really off in in-game too, just rotate it a bit, like this ->
  7. 00:28:255 (3,4,5) - You just could place them at x:328 y:80 so it'd look equal in terms of spacing (which it is) and that would result for better playing, at least what I tested it, worth the try!
  8. 01:01:384 (2) - You could just move this a bit more to the right, so it'd look somewhat symmetric?
  9. Cool stuff
That's basically what I wanted to say, let me know~
thanks a lot :3!
updated
Asphyxia
Looks a lot better now (∩`-´)⊃━☆゚.*・。゚
Topic Starter
Yasora
yay thank you \:9/

new page again :'v
[ Mephisto ]
Yay!

Waiting for Opening o3o
show more
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