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Ramin Djawadi - The Throne Is Mine

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Topic Starter
TrigonometrY
This beatmap was submitted using in-game submission on 10 вересня 2014 р. at 15:14:08

Artist: Ramin Djawadi
Title: The Throne Is Mine
Source: Game of Thrones
BPM: 208
Filesize: 5934kb
Play Time: 03:10
Difficulties Available:
  1. Hard (3,16 stars, 270 notes)
  2. Normal (1,97 stars, 155 notes)
Download: Ramin Djawadi - The Throne Is Mine
Information: Scores/Beatmap Listing
---------------
Chaos isn't a pit. Chaos is a ladder.
Changelog:
12/07/2014: Hard submitted
13/07/2014: Normal submitted
30/07/2014: Yuthuil's mod
01/08/2014: Celizavia's mod
13/08/2014: Minao's mod
08/09/2014: Sieg's and Chaoslitz's mods
10/09/2014: OblivioN's mod
Yuthuil
Normal:

00:52:560 (1) - remove this? i don't think it fits since there are still beats in the background.
01:01:813 (4) - turn back slider here?
01:23:307 to 01:26:808, try this? - http://puu.sh/avTQ6/b5d663e891.jpg - sorry for the huge shot.
01:46:498 (2) - the overlapping slider is kind of ugly?
03:10:242 add a spinner that starts here < and ends here 03:12:326.

Hard:

02:59:683 (4) - turn back arrow?
Topic Starter
TrigonometrY

Yuthuil wrote:

Normal:

00:52:560 (1) - remove this? i don't think it fits since there are still beats in the background. Music gets more intense here, so spinner is suitable.
01:01:813 (4) - turn back slider here? No need, because beat on that white tick is very quiet
01:23:307 to 01:26:808, try this? - http://puu.sh/avTQ6/b5d663e891.jpg - sorry for the huge shot. Eh, flow is broken :<
01:46:498 (2) - the overlapping slider is kind of ugly? You're right, fixed
03:10:242 add a spinner that starts here < and ends here 03:12:326. Well, there is a sound, but it's just echo of last note, spinner won't fit it.

Hard:

02:59:683 (4) - turn back arrow? I'd like to emphasize downbeat by ending slider on white tick
Thank you for the first mod!
Celizavia
NM

Normal


00:40:594(4) imo a reversed slider will matches better since it match with the sound
01:10:496(2) ctrl+g ?

sorry for this short mod, u can ask for recheck tho for hard, im busy right now
good luck
Topic Starter
TrigonometrY
There is something wrong with your AiMod:

Celizavia wrote:

00:40:594(4) imo a reversed slider will matches better since it match with the sound Yep, fixed
01:10:496(2) ctrl+g ? No, because of DS
Thanks, Celizavia
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
This song doesn't seem easy to map for Osu :? I'll not have a lot to say about the Hard :p

[Normal]
00:27:801 (1) - Maybe stop the spinner here 00:30:230 or 00:30:372 because it's a little too hard for a Normal diff I think
00:36:308 (2,3,1) - The reverse doesn't exit in the music, so maybe do this instead? http://puu.sh/aNIHy/832e22dd4e.jpg grey (1) is under (2)'s head. With this you keep the symmetrical effect which fits with the music. Then there is reversed here 00:38:880 (2) and here 00:40:594 (4) , so it varies a little.
00:42:308 (1,2,3) - I think this rhythm fits better with the music, so it's easier: http://puu.sh/aNIRH/9799da6895.jpg
00:52:560 (1) - Same reason than at the beginning, maybe stop the spinner here 00:54:268
01:13:912 (3,4) - Maybe continue with some symmetrical patterns as it goes well with the music with something of this kind: http://puu.sh/aNKhf/83c68f1ee9.jpg
01:34:634 (1) - Maybe simplify it for: http://puu.sh/aNKqy/015809fb57.jpg
02:28:283 (1) - Not perfectly placed under (2)
03:00:795 (4) - Maybe use something like this instead? http://puu.sh/aNKJs/3b58b4731f.jpg it will fit better with the music
03:07:464 (3,1,2,3,4) - Maybe do something like this instead, with ctrl+r : http://puu.sh/aNKSn/5f2aefc85a.jpg or http://puu.sh/aNL3W/ffe3071b4f.jpg | http://puu.sh/aNL4D/d87346ec90.jpg to keep something paralell, with the music.

[Hard]
03:01:212 (6) - Maybe delete this note

I hope it was helpful, good luck!
Topic Starter
TrigonometrY

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your ticket. Unexpected mods, who doesn't like them? :D

[General]
This song doesn't seem easy to map for Osu :? I'll not have a lot to say about the Hard :p

[Normal]
00:27:801 (1) - Maybe stop the spinner here 00:30:230 or 00:30:372 because it's a little too hard for a Normal diff I think Agree
00:36:308 (2,3,1) - The reverse doesn't exit in the music, so maybe do this instead? http://puu.sh/aNIHy/832e22dd4e.jpg grey (1) is under (2)'s head. With this you keep the symmetrical effect which fits with the music. Then there is reversed here 00:38:880 (2) and here 00:40:594 (4) , so it varies a little. Good idea, done
00:42:308 (1,2,3) - I think this rhythm fits better with the music, so it's easier: http://puu.sh/aNIRH/9799da6895.jpg Changed
00:52:560 (1) - Same reason than at the beginning, maybe stop the spinner here 00:54:268 Done
01:13:912 (3,4) - Maybe continue with some symmetrical patterns as it goes well with the music with something of this kind: It's worse for rhythm. Changed in my own way http://puu.sh/aNKhf/83c68f1ee9.jpg
01:34:634 (1) - Maybe simplify it for: http://puu.sh/aNKqy/015809fb57.jpg Changed
02:28:283 (1) - Not perfectly placed under (2) Fixed
03:00:795 (4) - Maybe use something like this instead? http://puu.sh/aNKJs/3b58b4731f.jpg it will fit better with the music Sure
03:07:464 (3,1,2,3,4) - Maybe do something like this instead, with ctrl+r : http://puu.sh/aNKSn/5f2aefc85a.jpg or http://puu.sh/aNL3W/ffe3071b4f.jpg | http://puu.sh/aNL4D/d87346ec90.jpg to keep something paralell, with the music. I liked your ideas, but haven't decided yet which variant is better

[Hard]
03:01:212 (6) - Maybe delete this note Here is a beat.

I hope it was helpful, good luck! Of course it was helpful, thank you Minao!
RemmyX25
This timing is a bit harder than i expected, I'm not sure I'll be able to master it , im sorry :o
Sieg
Привет няша, вот что у меня получилось. Ну и если будешь применять там 1\3 уже нет, обрати внимание. И бпм скорее всего удвоен, так легче таймить :\
SPOILER
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Chaoslitz
NM from my queue

Normal

01:04:994 (2) - Move a bit closer
01:07:130 (2) - Try a shape like this for a better flow

01:48:239 (4) - Slider end at 01:48:802
01:49:224 (1) - Spinner start at 01:49:084
02:09:438 (1,2) - Stacked together
02:18:330 (1,2) - Same^
02:25:833 (1,2) - ^, Change shape of 02:25:833 (1), keep this part

Quite good :3

Hard

01:03:571 (3) - Try not to place the note above the slider
01:05:421 (1) - Stack with 01:05:137 (6), move it a little bit away
01:15:386 (4) - NC here
01:15:670 (1) - Move this closer, like what you did at the same rhythm before
01:17:378 (3) - Same^

Pretty nice with strong rhythm ^^
Topic Starter
TrigonometrY
@Sieg: тайминг применил, теперь щикарно, спасибо :3
Chaoslitz's mod

Chaoslitz wrote:

NM from my queue

Normal

01:04:994 (2) - Move a bit closer No need, there is already 1.2x DS
01:07:130 (2) - Try a shape like this for a better flow I don't plan to keep flow in this case
01:48:239 (4) - Slider end at 01:48:802
01:49:224 (1) - Spinner start at 01:49:084 Your suggestion makes sense, but I need to end slider at current position because of drum-finish
02:09:438 (1,2) - Stacked together
02:18:330 (1,2) - Same^
02:25:833 (1,2) - ^, Change shape of 02:25:833 (1), keep this part There is no need for using stacks as for me

Quite good :3

Hard

01:03:571 (3) - Try not to place the note above the slider Moved a bit
01:05:421 (1) - Stack with 01:05:137 (6), move it a little bit away For what?
01:15:386 (4) - NC here Added
01:15:670 (1) - Move this closer, like what you did at the same rhythm before
01:17:378 (3) - Same^ ^Done
Thanks for mod!
OblivioN
sorry for delay
From Lazy modding team(¦3[____]

[Normal]
00:47:470 (5) - sounds that the slider should be started at 00:47:320
00:52:588 (1) - I think it's should be other objects here ,but not spin ,because there is a strong beat at 00:53:444
00:59:432 (1) - sounds a bit odd,try make the slider ended at 01:00:003 imo
01:01:428 (3,4) - //
01:04:993 (2) - maybe it's unnecessary
01:34:674 (1) - maybe ended at 01:35:257 will feeling better
02:59:164 (2,3) - //

[Hard]
00:56:866 (4) - it's a strong beat here, you can make it more farther and incomplete stack with 00:57:293 (5) - like this:01:01:714 (5,6,7) - try this ,01:01:856 (6) - stack with the tail of 01:00:288 (3) - ,and make 01:00:288 (3) - blanket 01:01:999 (7) - 01:35:548 (1,2) - make them // plz
01:56:376 (3,4) - fix the stack
01:58:043 (5,1) - ^
02:10:816 (4,1) - ^

good luck ,this version looks better than last one :)
Topic Starter
TrigonometrY
OblivioN's mod

OblivioN wrote:

sorry for delay
>Lazy modding team
It's ok :D

From Lazy modding team(¦3[____]

[Normal]
00:47:470 (5) - sounds that the slider should be started at 00:47:320 too complicated for Normal
00:52:588 (1) - I think it's should be other objects here ,but not spin ,because there is a strong beat at 00:53:444 Okay, remapped
00:59:432 (1) - sounds a bit odd,try make the slider ended at 01:00:003 imo Most audible sound is on red tick, so slider ends there
01:01:428 (3,4) - // done
01:04:993 (2) - maybe it's unnecessary Replaced with reversed slider
01:34:674 (1) - maybe ended at 01:35:257 will feeling better Keep the slider, because of drawling sound
02:59:164 (2,3) - // They weren't planned as parallel sliders

[Hard]
00:56:866 (4) - it's a strong beat here, you can make it more farther and incomplete stack with 00:57:293 (5) - like this: Why not 01:01:714 (5,6,7) - try this ,01:01:856 (6) - stack with the tail of 01:00:288 (3) - ,and make 01:00:288 (3) - blanket 01:01:999 (7) - Not a bad idea, but I'd prefer current one 01:35:548 (1,2) - make them // plz
01:56:376 (3,4) - fix the stack
01:58:043 (5,1) - ^
02:10:816 (4,1) - ^ ^Fixed

good luck ,this version looks better than last one :)
Thanks, Oblivion!
BanchoBot
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