It's okay, don't take it too serious, wait for other to help thisPerdzoch wrote:
But if I did this I would loose all my velocity multipliers and would have to remap half of each beatmap.
Remove the blocked text on source as i told you on p/3257007
Thanksfor the mod~Gray Veyron wrote:
Hey, From V&V's Modding Queue!m[> General <][> Easy <]
- - Check AiMod for the mp3...I kno
- - Why do you need to name the diffs like that? Did another mapper made a GD for this? I think not...I'll do something about it later.
- - Volume sound should be multiplied by Five.Done.
[> Normal <]
- 00:07:012 (1,2,1) - Straightic, Make a Triangle formation at least?Ok.
- 00:10:996 (1,2) - A flow broke here, Make slider (2) blanket slider (1)'s tail.Done?
- 00:15:684 (2,3) - ^, but flow broke A LITTLE.No idea so I made them less curvy for a better blanket.
- 00:23:184 (1) - Curving this slider should be a good flow here.Ok.
- 00:24:121 (2,3,4) - Fix the Spacing here, and blanket.Done.
- 00:29:043 (2) - Same as 00:23:184 (1) -, And blanket the circle.Darn. I wanted a straight slider here but the flow is really better when curved. Done.
- 00:31:152 (3) - Flow is weird here, unsharp this slider.Nah. The curve was just off the beat. Corrected that.
- 00:36:836 - Unused Inherited point, Remove it.Ok.
- 00:48:027 (3) - Curve for blanket on previous slider's tail?Done.
- 00:52:012 (5,1) - A jump on Easy? Beginners will not be pleasant. Use one Distance Spacing at a time.There's no jump there. Normal distance snap.
- 01:09:590 (1,2,3) - Make a Triangle here.Ok.
- 01:12:402 (1,2) - Curve these sliders a bit, And make symmetry on the slider (2) with 01:14:277 (1) -
- 01:15:215 (2,2) - Overlapped.Changed pattern.
- - Almost a nice diff, but needs a little work there.
- 00:08:419 (2,3,4,5) - Fix Spacing hereDone.
- 00:09:590 (5) - Curve this slider like the previous one for a symmetry and a great flow.Done. I think.
- 00:14:747 (1) - Remove NC, Still the same track.Ok.
- 00:15:450 (1,2) - Swap NCI don't understand.
- 00:22:013 (1) - Same as 00:14:747 (1) -Ok.
- 00:24:590 (4,1) - Same as 00:08:419 (2,3,4,5) -Done.
- 00:32:324 (1) - Curve this slider a bit for blanket on slider's tail.Done.
- 00:34:902 - Add a circle here, the vocals and the beat(MOSTLY) must not be ignored like this. Done.
- 00:35:372 (2,3) - Nice but same as 00:08:419 (2,3,4,5) -Shortened it a bit but not totally to DS.
- 00:44:513 (1,2,3) - Remake this triangle formation.No idea what you mean but changed spacing a little.
- 00:49:200 (3,4) - Same as 00:08:419 (2,3,4,5) -Ok?
- 00:51:544 (1,1) - Same as 00:14:747 (1) -Nah. it's ok as it is.
- 01:00:684 (1,2,3,4,1,2) - Why not make a star formation here?No idea what kind of star formation you mean.
- 01:16:152 (3) - Curve for symmetry with 01:17:090 (5) - Curved and blanketed instead.
- 01:17:090 (5,1,2,3) - Make a diamond formation here.Like this?
- - Same reason as the previous diff... But a little more work.
Well, Other diffs are much the same reason as the ones i modded, except the Hard diff. It's okay if Distance Spacing is a bit bigger, But not huge. This is just my suggestion.
Good Luck with this map!
Thank you for the mod.xLoupGarou wrote:
Mod Starts HereSorry for the Late Reply From . . xLoupGarou's Modding Queue
[ Honey's Easy]
00:10:996 (1) - Move ( x:232 y:96 )Ok.
00:12:402 (3) - Move ( x:408 y:200 )Moved a little bit more to keep DS.
00:12:871 (4) - Adjust and Move your slider . like this . .Done.
00:13:574 (5) - Also Move and Adjust this part forming like a checkmark ( well not exactly ) . like this . .Done.
00:33:027 (5) - Re-Shape this . Yes. Feels better but had to move it a bit to keep DS.
00:40:996 (5) - Suggesting you do it like this . .I like it. Ok.
00:43:809 (3) - Move it here --> 00:43:574 Nope. White tick is better.
01:24:121 (2) - Move your slider ( x:256 y:192 )Ok.
[ Meow's Normal]
00:20:841 (2) - Move ( x:232 y:104 )
00:21:075 (3) - Move your slider ( x:312 y:180 )Ok I guess.
00:25:762 (3) - Move your slider ( x:84 y:280 )Nah. I like this position more.
00:29:044 (4) - Move ( x:172 y:64 )Done.
00:35:372 (1) - Move ( x:56 y:88 )Ok.
00:49:903 (4) - Move your slider ( x:80 y:168 )Ok.
Lastly, I suggest you change your Dandy's [ab]Normal to Dandy's Normal+
Remarks :
Good Luck~
Thank You for the mod~-[ Asuna ]- wrote:
Hi!~ i'm here as requested in my Queuem[General]
Who is Honey ? who is Dandy ? GD'r ? if not maybe better you should makes your diff name normaly
just easy,normal,hard,insane.. if there is no GD'rWhen I try to change the naming of the difficulties it prompts me to upload it as a completely new beatmap so I'm not sure what to do. Will it overwrite the current beatmap or will I have two pending mapsets that are completely the same?Nvm, I managed to solve this.
[Easy]
okay.. first open AiMod and check distance snap for easy,there is 2 problem fix themBut at least the second one had correct distance snap. Anyway I moved it a bit so the messages are gone now.
00:06:309 - add circle here ? the first note should be hereOk.
00:08:652 (2) - yee i know this is easy,but make a normal imo please Ok. Done.
00:10:996 (1,2,3,4,5) - here too , isnt like easy cant use 1/2 but try use 1/1 makes more easy for beginnerNo. I like the flow here. The beginners will have to deal with it.
00:18:496 (1,2) - and this too,i have suggest imo.. stop follow vocal.. try to follow the beat
No. I don't like it. It 's too bland and repetitive.
00:23:184 (1) - blanketing with 00:24:121 (2) - ?Better as it is. Even blanketing should be done in moderation.
00:26:934 (1,2) - yep last suggest.. no more change your map style.. you can ignore imo suggest if you wantIgnored.
00:38:184 (1) - reduce by 1/2Ok I guess.
00:42:402 (1) - (x:368,y:217) to improve the stackDone.
00:44:746 - i think TV size not really need break,you can map this part (anyway already have a break time at 00:37:246 - )Added a slider.
01:15:684 (1) - move to (x:267,y:86) fot blanket with 01:14:277 (1) - ?Ok.
01:16:152 (2) - please makes this slider a little bit far from 01:15:215 (2) - or you can stack them if you applied my mod in aboveI like it. Done.
01:16:152 (2,3,4) - try this imoDone. Looks a bit weird visually but plays allright.
01:21:309 - add note here , and 01:21:777 (1,2,3) - move to white line.. see pic for easy wayNo way. I want to keep the pattern from the first half of the refrain. And it sounds weird too.m[normal]
First Open AiMod and Aww shheeet.. Fix them..you should consistent the DS for easy and normal diffFixed as much as I could. Some are intentional jumps or shortens so I left them as they are. In one situation it's just Ai mod being an ass. Anyway, it's so hard to please Ai mod. Like a vain woman, no matter what I do it's never good enough.
00:07:950 (2,3) - 1/4 ? oh noo.. this is normal owo.. no 1/4 plzIt's only one and in such a visible situation. People should be able to handle it. I guess i'll make this a normal+ diff then?
00:20:138 (7,8) - better 1/2 slider reverse and add 1/1 slider at 00:20:840 - then remove (9)Done.
00:22:246 (3) - blanket ?Ok.
00:23:652 (3) - 1/2 slider pweaseNice. Done.
00:25:763 (2) - 1/2 isnt fit.. try to remove the 1/2 slider and add circle at 00:25:996 This feels like it leaves too much empty space. Not sure if it's good but I put here a 1/1 slider instead.
00:26:934 (5) - 1/2 slider reverse and add 1/1 slider at 00:28:574Why do you leave so much space out? A break in that place would be very weird. Did the change and added some stuff around.
00:47:091 (2) - overlapped,how about makes blanketing ?Is overlaping bad? Blanketing seems to break the flow here.
01:08:184 (2) - overlappedUn-overlapped it.
01:25:059 (5) - should NC hereOk.
01:27:169 (1) - wat ? end at red tick in 01:29:512Done.
[hard]
00:01:855 - add note here ?
00:03:730 - ^
00:05:605 - ^Done for all three.
00:08:067 (3) - reduce the slider by 1/4 and move to 00:08:184 , and add circle at 00:07:949 ?Done.
00:10:294 (8) - NC here
00:10:997 (1) - remove NC here
00:11:934 (4) - NC
00:14:044 (4) - NC
00:14:980 (1) - remove NC
00:16:622 (5) - NCAll NC's done.
00:18:263 (1,2) - another 1/4 for normal .. noo plzBut this is hard...
00:23:653 (3) - blanketOk.
oops forget , i mod easy though you ask me to mod your diff only ab normal and hard
too bored modding this..
you need to improved your skill mapping.. keep learnThis is my first mapset so it's natural I'm not very good at mapping. Yet.
but hope this helped..Yes it did .
Good luck~ with your map
Thanks for the mod.LixRei wrote:
Came from mod queue. Sorry for the wait.m[Easy][Normal]
- 00:10:996 (1) - Don't put this kind of sliders in Easy (too hard for beginners).I'm keeping this one. Because I like it.
- Try to not use many 1/2 notes in an Easy. Makes more hard the things for beginners. A clear example is the slider above and 00:12:871 (4,5)Ok. Changed this. However, combos like 00:18:496 (1,2) are fine, because they are easy to read. Another hard to read combo is 00:39:590 (2,3,4) Use your criteria here to make Easy easier.I know this is a bit hard. I'll consider it if other mods point it out too.
- 00:31:152 (3) - You should turn this into a curve. Seems nicer and it's easier to follow.Done.
- 00:55:996 (3,4,1) - Same thing as first suggestions. Change this slider and the following notes.Changed the reverse slider into 1/1 slider. I'll leave the rest as it is.
- Check AiMod for Distance Snap issues.First one is intentionl because it plays better that way. Thanks for pointing it out. I completely missed the other two. Corrected.
- 00:18:966 (3) - Don't stack this under (1). Makes it hard to read. Move it and redo some things to avoid Distance Snap issues.You should try out one of the Attack on Titan openings then. They use stacking a lot more often.(Actually, looking at it now it seems to be around the same.) So I'll keep it as it is.
- 00:36:778 (1,3) - Make those less curvy for a nicer appearance.Done.
- 01:03:497 (2) - Delete a reverse in this slider and add a circle to make combo clearer.Done.
- 01:14:981 (2) - Make less curvy.Ok.
...sorry, I can't mod more
The only thing I can say is to check AiMod to solve Dist. Snap issues in Normal+.Well, the problem is that it all seems ok to me. I replayed it so many times that I can SS it no problem so I'm too used to it and cannot see the mistakes anymore.
I could mod the Normal+ and Hard, but I need a lot of effort to point out every mistake, overmappings and whatnot...Overmapping?What? I'm not aware of any..
...so let's leave it until here. Good luck with this (and sorry for not modding more )
Thank you for the mod, it was very helpful.Rtyzen wrote:
Hey there from my queue! Sorry it's late
No hitsounds? Please get to adding them in I'll try later but it will suck. I can't really find a method to it. Just look at my hard diff. It's a mess no matter what I try.mod[Easy]
- 00:54:590 (1,2) - Blanket betterEh, I don't know in what way. Well, I did ...something.
- 01:03:496 (1) - NC move to 01:04:668 (2) Ok.
- 01:12:402 (1) - Remove NCDone.
- 01:18:262 (1) - NC move to 01:19:668 (2)Done.
[Normal]
- AR-1 OD-1(why would OD be higher on normal than normal+)Lowered AR to 5. BUt upped OD on normal+ to be the same. I think it's ok as it is.
- 00:17:325 (2) - Doesn't fit with the music if u reverse on a blue tickOk. Made the slider longer.
- 00:18:496 (1,2,3) - Avoid these overlaps in normalAlready changed it to keep DS due to lenghtening of the previous sllider.
- 00:24:825 (1) - Remove NCNah. I'll keep this as it is to prevent the situation from becoming too confusing.
- 00:32:324 (1) - ^Ok.
- 01:04:669 (1,2,3,4,5,6) - Spacing too wide(for normal)It should be ok with lower AR. However, I put the last beat of the previous combo closer to make it more simple.
- 01:19:669 (1,2,3,4,5,6) - ^^
[Normal+]
- 00:14:747 (1,2,3) - Looks weirdChanged the pattern.
- 00:26:934 (5) - x-1Done. And changed pattern.
- 00:33:731 (1,2,3) - Spacing too wideMade shorter.
- 00:35:372 (4,5,6,7) - Keep the spacing constant for the 4 notes since they are the same time apartNo. That would look really bad. I made the spacing shorter instead.
- 00:38:184 (1,2) - Spacing too wide and looks weirdMade a blanket at correct spacing.
- 00:42:638 (5,6) - Better blanket. (Move the second dot)Done.
- 00:47:091 (2,3) - weird flowChanged pattern.
- 00:48:263 (4,5,6) - Odd DS (same timing, different spacing)Changed spacing except for 6. 6 is very weird. Originally, it was at normal DS but I always clicked it way too early. In the end I decided to move it to this position. I'll consider it if other modders point it out too but not yet.
- 00:56:934 (4) - Again, sounds weird if it reverses on a blue noteChanged.
- 01:19:434 (5,1) - Too closeDistanced.
OK all I can mod for now, might come back and look at hard in the future. Good luck!~
Thanks for the mod.Yuthuil wrote:
Dandy Normal + :
Change the HP drain to three.Nah. I think normal+ should be somewhere between normal and hard and not just another normal.
00:41:934 (4,5,6) - The fact that four is shorter than 6 is quite ugly - consider lengthening four or shortening 5.Ok. Changed pattern.
00:48:263 (4) - This is very bad circle placement.I don't understand why. It makes for a very nice flow for me at least.
01:26:934 (5,1) - If this is supposed to be normal, then that is waaay too hard.But this is normal+. ANd it's around the same distance as the previous patterns.
Meow Normal:
01:28:809 (1) - turn back?Ok.
GT hard:
Nice diff.Hmm...
paseli wrote:
Mod from modding queue~mod[General]
If you wish to contribute to your modders, you better put them in a tag.What do you mean?
Check the AiMOd(ctrl+shift+a,'check distance snap') for your easy/normal map and remedy all issues
Use 1/1 beats for easy, 1/2 beats for normal - that is the usual way to go.
[Easy]
00:39:590 (2,3,4) - this is too hard for an easy mapChanged into something easier.
00:51:543 (4,5) - ^No. It's an end pattrn so it shouldn't be that hard.
00:43:340 (2,3) - no stacking in easy maps!Ok.
00:56:699 (4) - deleteDone.
01:03:496 (4) - let this end on red tick so slider 1 is acceptable to playOk.
[Normal]
Use a uniform DS multiplier, or something like 00:19:669 (1,2,3) - happens, which is to be avoided in normal maps.Ok. I made the spacing more uniform. I think.
00:35:138 (4,1) - check distancesCorrected.
00:42:871 (6) - this nearly goes off-grid, take careHow did I miss that? Thanks for pointing out.
[Normal+]
00:05:371 (1,1) - stackI don;t understand what you mean.
00:32:325 (6,1,2,3) - remap this, the flow is not good with this one.Ok. Changed it into something else.
00:35:606 (6,7) - ctrl+gOk.
01:27:169 (1) - no-goBut why???
[Hard]
00:08:184 (3) - you only need 3 points to make round sliders, all above causes irregularities.Ok.
00:09:591 (7) - ^Ok.
00:20:841 (6) - ^, let it end on white tickWhite-ticked.
00:38:184 (1,2) - end these on white ticks pleaseSeems better. Done.
00:41:700 (5) - only 3 points for creating the sliderNo. I like it as it is.
01:01:621 (1,2,3) - slider-slider-circle instead of circle-slider-sliderOk.
Okay maps, but i wouldn't like to play them tbh.Me neither. I played them so many times I'm sick of it! You need to improve your pattern and mapping style a bit more.I know. I can feel that the style and patterns are far from optimal everytime I play the map. It'll take a lot of practice and a lot of time I guess. And since I won't get better any time soon the maps will have to do as they are now.
Good luck!
Greetings,
paseli
Thank to both of you for mods.Swiftheart wrote:
Hey! From my modding queue!
I am just going to mod: Easy and Normal.
Well, here's my mod:modHoney (Easy)
1. Check AiMod.
2. 00:14:746: Add a slider here:
Added a circle instead so it's not too repetitive.
3. 01:07:012: Stack this hitcircle on this slider: 01:06:074If I understood correctly, done.
4. 01:12:871: Blanket, Like this:
Done.
5. 01:19:668: Try this:
Can't do as there is not enough space for that kind of pattern.
nice mapset!
Meow (Normal):
1. Check AiMod
2. 00:02:090: Blanket here:
Can't do.Would have to rework the whole pattern. I did the exact opposite instead.
3. 00:16:387: Blanket here. Like this:
Done.
4. 00:47:559: Blanket this better:
Done.
5. 01:09:355: Blanket this better.Ok.
6. 01:13:105: The same here.Done.
Nice mapset!
Great mapset!
Good luck on ranking this map!
Thank you for the mod.Jaltzu wrote:
Hi~
Wild mod appears.*throws safari ball*
GENERAL
Remove character names from diff names.I'll consider it, but not yet.
Add hitsounds.EASYFix few DS errors (Check AiMod)AI mod says there are no problems.
00:25:527 (4) - Continue till next white tic.Ok.
00:33:965 - CircleI really don't see any n...oh, ok done.
00:34:199 (1) - Start the slider from the white tic = 00:34:434Done.
00:40:527 (3) - Move 1/2 tic forward = 00:40:762Done.
00:40:996 (4,1) - Fix blanket. Slider 4 body is little bit too curvyDecurved a bit.
00:45:684 (1) - Make this curve upwards (2x rotate 90 and Ctrl + G)Ok.
00:50:840 (3,4,5) - Suggestion:
Acceptable I guees. Done.
00:57:871 (2) - Make this end on a white tic: either 00:59:277 or 00:59:746Done.
01:11:465 (4) - This goes agaist 01:10:527 (3)Fixed.If I understood correctly.
01:12:402 (6,7) - Fix blanketDone.
01:13:340 (7,1) - ↑↑Done.
01:17:324 (4,5) - Move 4's tail and 5's head ½ tic forward:
Done.
01:18:496 (5,1) - BlanketOk.
01:21:543 (1,2,3) - Don't fit the music. Move ½ tic backwards. (To white tics)Nonsense. It's the same pattern as in the first half of the refrain. I want to keep it consistent.NORMALI'd say this is a bit hard for a normal diff.I can't tell seems really straightforward to me. Except the "namida namida" jumps which are indeed a bit hard. Not that I'm going to change them.
00:05:841 (3,4) - Fix distance snapFixed.
00:06:309 (4) - NCOk.
00:07:013 (1) - No NCDone.
00:09:591 (5,6) - Circle to00:09:590 / slider 00:09:824 - 00:10:293 / another circle to 00:10:527Done. I think.
00:20:841 (2,3) - Fix blanketFixed.
00:24:825 (1,2,3) - Replace: slider 00:24:824 -00:25:293 + add repeat / circle to 00:26:230I'm really fond of this pattern so no.
00:27:872 (2) - Curve from down (flip vertically).Ok.
00:30:216 (2) - Too long slider. End it at 00:30:684.I guess. Fixed.
00:41:700 (5) - Add circle 00:41:700 (5) and start the slider from 00:41:934Done.
00:45:215 - CircleI'll consider it. But for now, I'll keep it as it is.
00:51:544 (1,1) - No NCNah. The NC is there to give emphasis to those particular beats.
01:06:544 (1) - Remove 1 repeat. (You could add a circle instead, but I don't recommend it.)No. I like it as it is.
01:09:356 (4) - Delete circleI was against this at first but it actually feels better without the circle. Done.
Overal comment: You are using too much notes for a normal diff.NORMAL+You must start the diff from the same time position as othersWhat do you mean? If it's the first beat then each diff starts at a different time.
Feels really messy. I think you would better without this one, since you have a normal diff already.Hauuu~ I won't except when BAT says that I have to.
Use DS properly. Fix all DS errors (check AiMod)But, but, but,allmost of those are intentional. If you want me to change them you will have to produce a good reason for each of them.
00:08:066 (3) - Start slider from white tic and add a circle here.Done.
00:14:746 (2,1) - Bad overlap.Fixed. Then again, what would be an example of a good overlap?
00:16:622 (3) - No more tha 1 reverse.Nope. That would be weird.
00:24:825 (5,1) - Stack properly? Tried, no idea if it's any better.
00:25:059 (1,2) - Small blanket tweak.Done?
00:26:934 (5) - Only 1 reverse...Why? Double reverse feels alright there.
00:27:871 (6,7) - Blanket tweakDone.
00:29:513 (9,1) - This stacking is not a good idea.Changed.
00:30:684 (3) - Reverses...Changed the whole pattern.
00:32:325 (6,1) - Make a better blanket?
00:39:825 (4,5) - Slider from here to 00:40:293. Delete circle 5.Ok.
00:41:934 (1,2,3) - Doesnät play well. And feels rhytmically strange anyway. Make a new pattern. If you really want to keep this, at least stack slider tails properly.I'll try to do something. Unfortunately, nothing I try now works so it stays untill I find something better.
00:47:325 (3,4) - Annoying, since circle is in the curve...Unoverlapped it.
00:49:903 (1) - Fix reversesWhy would I do that? It seems alright.
00:52:949 (1) - Delete + add a circle to 00:53:184Done.
00:53:419 (2) - Make 2 normal sliders.Ok.
01:01:153 (4,5) - Move slider to 01:01:387 and circle to 01:01:152Ok.
01:10:997 (1) - ReversesNope. I think it suits that part.
01:21:778 (1) - Don't make this a single combo.Ok. But I don't understand why.
01:27:169 (1) - Plz, no. Remap the ending.Remapped.HARDWell, I like this one.
00:05:841 (1,2,3) - Blanket?Ok.
00:08:066 - Add circleNo.I don't like it.
00:18:497 (2) - Weird slider.Made it less weird.
00:19:199 (4) - Make this curve downwards.Done?
00:33:263 (7,1) - Doesn't play well, 'cause the circle is in the curve's side.Better now?
00:33:263 (7,2) - Overlap.Fixed.
00:35:372 (5,6) - ↑↑I'll keep this one as it doesn't obstruct the readability of the situation.
00:44:513 (2,4) - StackFixed.
00:58:575 (8,1) - Weird overlap.Un-overlapped.
00:59:747 (1) - Doesn't fit the music.I don't hear it. Even though the reverse is on a blue tick it still feels like it suits this particular moment.
01:00:684 (2) - Remove 1 reverse.Done.
01:01:621 (1,2,3) - Doesn't make sense rhytmically. Too many hitsounds.Fixed. Removed first slider.
01:02:324 (4) - Reverses.Can't see any difference with or without it so I'll keep it.
01:08:184 (1,2) - Sounds pretty weird, but isn't too bad I ques...I know but I can't find anything better.
01:23:888 (2) - Fix reverses.NO. The whole pattern would fall apart without that one.
01:29:044 (1,1,1) - No NC for these.Ok.
I think the normal ones need a lot more work. But hard was pretty fun.
Good luck!
Thanks.Hollow Wings wrote:
from Scorpiour's Modding Queue
no kdhmm, just mod and map more. nothing wrong with the map itself, but maybe u can concern about how to improve while doing them imo...QT (Hard)
- 00:02:091 (1) - simply set control points to a slider... or u'll get into trouble to adjust them imo???
- 00:05:841 (1,2,3) - try blanket or some commen patterns to improve composing a bitAlready done.
- 00:13:340 (3,1) - avoid overlap like thisOk.
- 00:36:309 (1,2,3,4,5,6,7) - lots of drum beats r missed, maybe u can just follow the song's heated parts rhythmNo idea how.
- 00:44:513 (2,4) - stack, use it as a habit maybeAlready done.
good luck
So fix this pleaseAiMod from Easy diff wrote:
Audio lead-in conflicts with QT (Hard) diff.
Thank you for the hitsounds. Concerning the soft-hitwhistle I don't understand why would you want to add a custom one that is the same as the default one. Well, if I see somthing like that I'll send it to you. And about the distance snap, I can't switch it to 1.0 as it would result in overlapping circles and I don't want to go in that direction.baraatje123 wrote:
Hey
From Hitsound queue
First, current diff names are unrankable
Make them Easy, Normal, Hard, Insane
Also, for Easy and Normal diff, USE DISTANCE SNAP, and set it to 1.0 (1.1 in kiai)
Here is what I did with hitsounds http://puu.sh/b0zeh/1bd5833b9d.osz
Delete the hitsounds diff, that is where I made it all, and then I transferred it to the other diffs
It uses a custom clap, which is uncluded in the set, and everyhitobject thing is set to N:C1
Also, if you, or someoneelse has a custom soft-hitwhistle which is the same as the default skin (or something like a small finish) Send it to me, and I'll add it as a normal-hitwhistle and maybe I'll add a custom normal-hitfinish aswell, but I don't think this maps needs one
Okay, for the distance, you can keep it, but for example, in one part of the Easy diff, there is a jump with 1.5x, which is completely unrankablePerdzoch wrote:
Thank you for the hitsounds. Concerning the soft-hitwhistle I don't understand why would you want to add a custom one that is the same as the default one. Well, if I see somthing like that I'll send it to you. And about the distance snap, I can't switch it to 1.0 as it would result in overlapping circles and I don't want to go in that direction.baraatje123 wrote:
Hey
From Hitsound queue
First, current diff names are unrankable
Make them Easy, Normal, Hard, Insane
Also, for Easy and Normal diff, USE DISTANCE SNAP, and set it to 1.0 (1.1 in kiai)
Here is what I did with hitsounds http://puu.sh/b0zeh/1bd5833b9d.osz
Delete the hitsounds diff, that is where I made it all, and then I transferred it to the other diffs
It uses a custom clap, which is uncluded in the set, and everyhitobject thing is set to N:C1
Also, if you, or someoneelse has a custom soft-hitwhistle which is the same as the default skin (or something like a small finish) Send it to me, and I'll add it as a normal-hitwhistle and maybe I'll add a custom normal-hitfinish aswell, but I don't think this maps needs one