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Yasuyuki Okamura - Viva Namida (TV size)

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Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • If you agreed these General mod, please apply to all diff in this mapset
  1. The mp3 bitrate is above 192 kbps, i can handle this... i'll send you via PM
  2. I'm suggest you to change the source to 'スペースダンディ ビバナミダ', and delete 'スペースダンディ' and 'ビバナミダ' from tags, because it's already used in other metadata
  3. Change the preview point to 00:53:184 - or same as kiai start time
  4. For some impact , maybe you can put this timing point to your timing and point control
    53184,-100,4,1,0,91,0,1
    64444,-100,4,1,0,91,0,0
    66380,-100,4,1,0,95,0,0
    68184,-100,4,1,0,91,0,1
    83184,-100,4,1,0,68,0,0
    Actually the last kiai start and end point is not snapped, so the last two is highly recommended to used
[Honey's Easy]
  1. 01:03:262 (1) - Please change this slider's start point to 01:03:496 -
    Nice chart
[Meow's Normal]
  1. Decrease AR to 5 or below like this guide
  2. 00:04:199 - Maybe you can add a circle here, do you hear the clearly beat, right?
  3. This's my suggestion, on 01:16:855 to 01:18:027 -
    SPOILER
    Before
    After
  4. 01:21:309 - 01:22:246 - maybe you can add a circle in each white tick if it's not broke your style
  5. 01:23:652 - add a circle, there's soft drum sound
  6. 01:27:402 - same ^
[Dandy's abNormal]
  1. Decrease AR to 5 or below like this guide
    Sorry, i'm confused to mod this... please don't use 1/4 or blue tick in here, mostly following singer's voice is not good, try to fill the unplaced beat
[QT's Hard]
  1. Maybe you can decrease AR to 7 atm, 7.5 is good too
  2. 00:00:449 to 00:01:855 - maybe you can fill this empty place with some circles or sliders
  3. 00:07:012 - add circle hear, the're strong sound
  4. 00:15:098 (1,2) - change this to , there's no need to give note in blue tick on this part
  5. 00:21:894 - maybe you can add a circle here to make a new pattern
  6. 00:21:777 (7) - NC this if the mod above accepted
  7. 00:22:950 (1) - change to , used 50% playback rate
  8. 00:34:083 (1) - move to white tick left
  9. 00:37:949 - 00:38:066 - maybe at a circle to red and blue tick
  10. 00:55:762 - add a circle here above 00:55:880 (9) - to make the pattern
  11. 01:01:505 (1) - move to white tick right
  12. 01:08:066 - 01:08:184 - add a circle in blue and white tick to make the pattern
  13. 01:11:114 (4) - move to red tick right
  14. 01:10:528 (3) - change the end point to white tick
  15. 01:26:699 - add circle here, there's soft drum sound
  16. 01:27:638 (2) - remove NC
Good Luck \w/
Topic Starter
Perdzoch

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • If you agreed these General mod, please apply to all diff in this mapset
  1. The mp3 bitrate is above 192 kbps, i can handle this... i'll send you via PMI would really appreciate it if you could. I tried to compress it in audacity but the result had really bad sound and it damaged the timing too.
  2. I'm suggest you to change the source to 'スペースダンディ ビバナミダ', and delete 'スペースダンディ' and 'ビバナミダ' from tags, because it's already used in other metadata Done.
  3. Change the preview point to 00:53:184 - or same as kiai start time
    I placed it on the red tick before that point as I read it's supposed to be done like that.
  4. For some impact , maybe you can put this timing point to your timing and point control
    53184,-100,4,1,0,91,0,1
    64444,-100,4,1,0,91,0,0
    66380,-100,4,1,0,95,0,0
    68184,-100,4,1,0,91,0,1
    83184,-100,4,1,0,68,0,0
    Actually the last kiai start and end point is not snapped, so the last two is highly recommended to used
I don't understand what those numbers mean. :< Could you explain please? I know the first one is offset but what are the others?

[Honey's Easy]
  1. 01:03:262 (1) - Please change this slider's start point to 01:03:496 - Looks worse but plays better this way. Done.
    Nice chart
[Meow's Normal]
  1. Decrease AR to 5 or below like this guide
    No. It would feel too slow if I did that. That's because I unfortunately picked very low slider velocity. As a result I have to compensate here.
  2. 00:04:199 - Maybe you can add a circle here, do you hear the clearly beat, right?Ok.
  3. This's my suggestion, on 01:16:855 to 01:18:027 -
    SPOILER
    Before
    After
    Fixed.
  4. 01:21:309 - 01:22:246 - maybe you can add a circle in each white tick if it's not broke your style
    I think the I'll keep the break here as it emhasizes the end of the refrain.
  5. 01:23:652 - add a circle, there's soft drum soundOk.
  6. 01:27:402 - same ^Done.
[Dandy's abNormal]
  1. Decrease AR to 5 or below like this guide
    Same as with Meow's.
    Sorry, i'm confused to mod this... please don't use 1/4 or blue tick in here, mostly following singer's voice is not good, try to fill the unplaced beat
    Well, this was the first beatmap I've ever done so it's natural it will have the most problems. And what does 1/4 mean? Anyway, I changed a few things so now most of the blue ticks are gone. Except one :P .
[QT's Hard]
  1. Maybe you can decrease AR to 7 atm, 7.5 is good tooI think it's more fluid on 8. Btw, How would you even do 7.5? The slider doesn't let me choose half numbers.
  2. 00:00:449 to 00:01:855 - maybe you can fill this empty place with some circles or slidersOk. Added a combo.
  3. 00:07:012 - add circle hear, the're strong soundDone.
  4. 00:15:098 (1,2) - change this to , there's no need to give note in blue tick on this part
    Ok.
  5. 00:21:894 - maybe you can add a circle here to make a new pattern That's a bit too weird.
  6. 00:21:777 (7) - NC this if the mod above accepted
  7. 00:22:950 (1) - change to , used 50% playback rateDone. And added a beat afterwards.
  8. 00:34:083 (1) - move to white tick leftOk.
  9. 00:37:949 - 00:38:066 - maybe at a circle to red and blue tickWould look nicer but most probably unplayable.
  10. 00:55:762 - add a circle here above 00:55:880 (9) - to make the patternOk I guess.
  11. 01:01:505 (1) - move to white tick rightDone.
  12. 01:08:066 - 01:08:184 - add a circle in blue and white tick to make the patternAdded only to white, blue would be too fast for this.
  13. 01:11:114 (4) - move to red tick right
  14. 01:10:528 (3) - change the end point to white tickChanged the whole pattern a bit.
  15. 01:26:699 - add circle here, there's soft drum soundOk.
  16. 01:27:638 (2) - remove NCDone.
Good Luck \w/
Thank you for the mod~
Also, coud you explain what that 'code' in general part of the mod means?
Ichigaki

Perdzoch wrote:

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • If you agreed these General mod, please apply to all diff in this mapset
  1. For some impact , maybe you can put this timing point to your timing and point control
    53184,-100,4,1,0,91,0,1
    64444,-100,4,1,0,91,0,0
    66380,-100,4,1,0,95,0,0
    68184,-100,4,1,0,91,0,1
    83184,-100,4,1,0,68,0,0
    Actually the last kiai start and end point is not snapped, so the last two is highly recommended to used
I don't understand what those numbers mean. :< Could you explain please? I know the first one is offset but what are the others?

Good Luck \w/
Thank you for the mod~
Also, coud you explain what that 'code' in general part of the mod means?
Here you are


First, open this, for the shortcut, press F6
Second, copy all of this code below (to make me and you not confused about this part)
Code inside
2517,-100,4,1,0,68,0,0
18500,-100,4,1,0,68,0,0
19437,-100,4,1,0,68,0,0
23109,-100,4,1,0,81,0,0
36840,-100,4,1,0,76,0,0
37956,-100,4,1,0,68,0,0
53184,-100,4,1,0,91,0,1
64444,-100,4,1,0,91,0,0
66380,-100,4,1,0,95,0,0
68184,-100,4,1,0,91,0,1
83184,-100,4,1,0,68,0,0
After copy it, Remove all inherited points except the timing points (red)
Third, paste that code to the timing and control point (F6), take note that you must click the empty to focus on that timing control
And done

Another mod, the source is wrong at all :o
Just give 'スペースダンディ' or if romanized, Space Dandy
' ビバナミダ' or Viva Namida is same as the title, so remove it and just leave 'スペースダンディ' as the source

Sorry for my wrong information about metadata

no need to kudosu this :D
Topic Starter
Perdzoch
But if I did this I would loose all my velocity multipliers and would have to remap half of each beatmap.
Ichigaki

Perdzoch wrote:

But if I did this I would loose all my velocity multipliers and would have to remap half of each beatmap.
It's okay, don't take it too serious, wait for other to help this



Remove the blocked text on source as i told you on p/3257007
Topic Starter
Perdzoch
Corrected the source. Thanks.
Ichigaki
Audio bitrate have been converted to 192 kbps \w/
https://www.dropbox.com/s/lidi9bo6g581e ... ize%29.rar
;)
Topic Starter
Perdzoch
I don't know I must be doing something wrong but the timing of the mp3 is off when I add it(I just put it directlly into the beatmap folder). I tried to cut a bit off the beginning in audacity but it doesn't work for some reason.
Cerulean Veyron
Hey, From V&V's Modding Queue!

[> General <]
  1. - Check AiMod for the mp3...
  2. - Why do you need to name the diffs like that? Did another mapper made a GD for this? I think not...
  3. - Volume sound should be multiplied by Five.
[> Easy <]
  1. 00:07:012 (1,2,1) - Straightic, Make a Triangle formation at least?
  2. 00:10:996 (1,2) - A flow broke here, Make slider (2) blanket slider (1)'s tail.
  3. 00:15:684 (2,3) - ^, but flow broke A LITTLE.
  4. 00:23:184 (1) - Curving this slider should be a good flow here.
  5. 00:24:121 (2,3,4) - Fix the Spacing here, and blanket.
  6. 00:29:043 (2) - Same as 00:23:184 (1) -, And blanket the circle.
  7. 00:31:152 (3) - Flow is weird here, unsharp this slider.
  8. 00:36:836 - Unused Inherited point, Remove it.
  9. 00:48:027 (3) - Curve for blanket on previous slider's tail?
  10. 00:52:012 (5,1) - A jump on Easy? Beginners will not be pleasant. Use one Distance Spacing at a time.
  11. 01:09:590 (1,2,3) - Make a Triangle here.
  12. 01:12:402 (1,2) - Curve these sliders a bit, And make symmetry on the slider (2) with 01:14:277 (1) -
  13. 01:15:215 (2,2) - Overlapped.
  14. - Almost a nice diff, but needs a little work there.
[> Normal <]
  1. 00:08:419 (2,3,4,5) - Fix Spacing here
  2. 00:09:590 (5) - Curve this slider like the previous one for a symmetry and a great flow.
  3. 00:14:747 (1) - Remove NC, Still the same track.
  4. 00:15:450 (1,2) - Swap NC
  5. 00:22:013 (1) - Same as 00:14:747 (1) -
  6. 00:24:590 (4,1) - Same as 00:08:419 (2,3,4,5) -
  7. 00:32:324 (1) - Curve this slider a bit for blanket on slider's tail.
  8. 00:34:902 - Add a circle here, the vocals and the beat(MOSTLY) must not be ignored like this.
  9. 00:35:372 (2,3) - Nice but same as 00:08:419 (2,3,4,5) -
  10. 00:44:513 (1,2,3) - Remake this triangle formation.
  11. 00:49:200 (3,4) - Same as 00:08:419 (2,3,4,5) -
  12. 00:51:544 (1,1) - Same as 00:14:747 (1) -
  13. 01:00:684 (1,2,3,4,1,2) - Why not make a star formation here?
  14. 01:16:152 (3) - Curve for symmetry with 01:17:090 (5) -
  15. 01:17:090 (5,1,2,3) - Make a diamond formation here.
  16. - Same reason as the previous diff... But a little more work.

Well, Other diffs are much the same reason as the ones i modded, except the Hard diff. It's okay if Distance Spacing is a bit bigger, But not huge. This is just my suggestion.
Good Luck with this map!
Topic Starter
Perdzoch

Gray Veyron wrote:

Hey, From V&V's Modding Queue!

m
[> General <]
  1. - Check AiMod for the mp3...I kno :(
  2. - Why do you need to name the diffs like that? Did another mapper made a GD for this? I think not...I'll do something about it later.
  3. - Volume sound should be multiplied by Five.Done.
[> Easy <]
  1. 00:07:012 (1,2,1) - Straightic, Make a Triangle formation at least?Ok.
  2. 00:10:996 (1,2) - A flow broke here, Make slider (2) blanket slider (1)'s tail.Done?
  3. 00:15:684 (2,3) - ^, but flow broke A LITTLE.No idea so I made them less curvy for a better blanket.
  4. 00:23:184 (1) - Curving this slider should be a good flow here.Ok.
  5. 00:24:121 (2,3,4) - Fix the Spacing here, and blanket.Done.
  6. 00:29:043 (2) - Same as 00:23:184 (1) -, And blanket the circle.Darn. I wanted a straight slider here but the flow is really better when curved. Done.
  7. 00:31:152 (3) - Flow is weird here, unsharp this slider.Nah. The curve was just off the beat. Corrected that.
  8. 00:36:836 - Unused Inherited point, Remove it.Ok.
  9. 00:48:027 (3) - Curve for blanket on previous slider's tail?Done.
  10. 00:52:012 (5,1) - A jump on Easy? Beginners will not be pleasant. Use one Distance Spacing at a time.There's no jump there. Normal distance snap.
  11. 01:09:590 (1,2,3) - Make a Triangle here.Ok.
  12. 01:12:402 (1,2) - Curve these sliders a bit, And make symmetry on the slider (2) with 01:14:277 (1) -
  13. 01:15:215 (2,2) - Overlapped.Changed pattern.
  14. - Almost a nice diff, but needs a little work there.
[> Normal <]
  1. 00:08:419 (2,3,4,5) - Fix Spacing hereDone.
  2. 00:09:590 (5) - Curve this slider like the previous one for a symmetry and a great flow.Done. I think.
  3. 00:14:747 (1) - Remove NC, Still the same track.Ok.
  4. 00:15:450 (1,2) - Swap NCI don't understand.
  5. 00:22:013 (1) - Same as 00:14:747 (1) -Ok.
  6. 00:24:590 (4,1) - Same as 00:08:419 (2,3,4,5) -Done.
  7. 00:32:324 (1) - Curve this slider a bit for blanket on slider's tail.Done.
  8. 00:34:902 - Add a circle here, the vocals and the beat(MOSTLY) must not be ignored like this. Done.
  9. 00:35:372 (2,3) - Nice but same as 00:08:419 (2,3,4,5) -Shortened it a bit but not totally to DS.
  10. 00:44:513 (1,2,3) - Remake this triangle formation.No idea what you mean but changed spacing a little.
  11. 00:49:200 (3,4) - Same as 00:08:419 (2,3,4,5) -Ok?
  12. 00:51:544 (1,1) - Same as 00:14:747 (1) -Nah. it's ok as it is.
  13. 01:00:684 (1,2,3,4,1,2) - Why not make a star formation here?No idea what kind of star formation you mean.
  14. 01:16:152 (3) - Curve for symmetry with 01:17:090 (5) - Curved and blanketed instead.
  15. 01:17:090 (5,1,2,3) - Make a diamond formation here.Like this?
  16. - Same reason as the previous diff... But a little more work.

Well, Other diffs are much the same reason as the ones i modded, except the Hard diff. It's okay if Distance Spacing is a bit bigger, But not huge. This is just my suggestion.
Good Luck with this map!
Thanksfor the mod~
Ciyus Miapah
good
Fuuyu
Mod Starts Here
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


[ Honey's Easy]
00:10:996 (1) - Move ( x:232 y:96 )
00:12:402 (3) - Move ( x:408 y:200 )
00:12:871 (4) - Adjust and Move your slider . like this . .


00:13:574 (5) - Also Move and Adjust this part forming like a checkmark ( well not exactly ) . like this . .


00:33:027 (5) - Re-Shape this .


00:40:996 (5) - Suggesting you do it like this . .


00:43:809 (3) - Move it here --> 00:43:574
01:24:121 (2) - Move your slider ( x:256 y:192 )

[ Meow's Normal]
00:20:841 (2) - Move ( x:232 y:104 )
00:21:075 (3) - Move your slider ( x:312 y:180 )

00:25:762 (3) - Move your slider ( x:84 y:280 )
00:29:044 (4) - Move ( x:172 y:64 )
00:35:372 (1) - Move ( x:56 y:88 )
00:49:903 (4) - Move your slider ( x:80 y:168 )

Lastly, I suggest you change your Dandy's [ab]Normal to Dandy's Normal+

Remarks :
Good Luck~
Topic Starter
Perdzoch

xLoupGarou wrote:

Mod Starts Here
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


[ Honey's Easy]
00:10:996 (1) - Move ( x:232 y:96 )Ok.
00:12:402 (3) - Move ( x:408 y:200 )Moved a little bit more to keep DS.
00:12:871 (4) - Adjust and Move your slider . like this . .Done.


00:13:574 (5) - Also Move and Adjust this part forming like a checkmark ( well not exactly ) . like this . .Done.


00:33:027 (5) - Re-Shape this . Yes. Feels better but had to move it a bit to keep DS.


00:40:996 (5) - Suggesting you do it like this . .I like it. Ok.


00:43:809 (3) - Move it here --> 00:43:574 Nope. White tick is better.
01:24:121 (2) - Move your slider ( x:256 y:192 )Ok.

[ Meow's Normal]
00:20:841 (2) - Move ( x:232 y:104 )
00:21:075 (3) - Move your slider ( x:312 y:180 )Ok I guess.

00:25:762 (3) - Move your slider ( x:84 y:280 )Nah. I like this position more.
00:29:044 (4) - Move ( x:172 y:64 )Done.
00:35:372 (1) - Move ( x:56 y:88 )Ok.
00:49:903 (4) - Move your slider ( x:80 y:168 )Ok.

Lastly, I suggest you change your Dandy's [ab]Normal to Dandy's Normal+

Remarks :
Good Luck~
Thank you for the mod. :)
Topic Starter
Perdzoch
When I try to change the naming of the difficulties it prompts me to upload it as a completely new beatmap so I'm not sure what to do. Will it overwrite the current beatmap or will I have two pending mapsets that are completely the same?
Arlecchino
Hi!~ i'm here as requested in my Queue

[General]
Who is Honey ? who is Dandy ? GD'r ? if not maybe better you should makes your diff name normaly
just easy,normal,hard,insane.. if there is no GD'r

[Easy]
okay.. first open AiMod and check distance snap for easy,there is 2 problem fix them
00:06:309 - add circle here ? the first note should be here
00:08:652 (2) - yee i know this is easy,but make a normal imo please
00:10:996 (1,2,3,4,5) - here too , isnt like easy cant use 1/2 but try use 1/1 makes more easy for beginner
00:18:496 (1,2) - and this too,i have suggest imo.. stop follow vocal.. try to follow the beat
00:23:184 (1) - blanketing with 00:24:121 (2) - ?
00:26:934 (1,2) - yep last suggest.. no more change your map style.. you can ignore imo suggest if you want
00:38:184 (1) - reduce by 1/2
00:42:402 (1) - (x:368,y:217) to improve the stack
00:44:746 - i think TV size not really need break,you can map this part (anyway already have a break time at 00:37:246 - )
01:15:684 (1) - move to (x:267,y:86) fot blanket with 01:14:277 (1) - ?
01:16:152 (2) - please makes this slider a little bit far from 01:15:215 (2) - or you can stack them if you applied my mod in above
01:16:152 (2,3,4) - try this imo
01:21:309 - add note here , and 01:21:777 (1,2,3) - move to white line.. see pic for easy way

[normal]
First Open AiMod and Aww shheeet.. Fix them..you should consistent the DS for easy and normal diff
00:07:950 (2,3) - 1/4 ? oh noo.. this is normal owo.. no 1/4 plz
00:20:138 (7,8) - better 1/2 slider reverse and add 1/1 slider at 00:20:840 - then remove (9)
00:22:246 (3) - blanket ?
00:23:652 (3) - 1/2 slider pwease
00:25:763 (2) - 1/2 isnt fit.. try to remove the 1/2 slider and add circle at 00:25:996
00:26:934 (5) - 1/2 slider reverse and add 1/1 slider at 00:28:574
00:47:091 (2) - overlapped,how about makes blanketing ?
01:08:184 (2) - overlapped
01:25:059 (5) - should NC here
01:27:169 (1) - wat ? end at red tick in 01:29:512

[hard]
00:01:855 - add note here ?
00:03:730 - ^
00:05:605 - ^
00:08:067 (3) - reduce the slider by 1/4 and move to 00:08:184 , and add circle at 00:07:949 ?
00:10:294 (8) - NC here
00:10:997 (1) - remove NC here
00:11:934 (4) - NC
00:14:044 (4) - NC
00:14:980 (1) - remove NC
00:16:622 (5) - NC
00:18:263 (1,2) - another 1/4 for normal .. noo plz
00:23:653 (3) - blanket

oops forget , i mod easy though you ask me to mod your diff only ab normal and hard

too bored modding this..
you need to improved your skill mapping.. keep learn
but hope this helped..
Good luck~ with your map
Lurei
Came from mod queue. Sorry for the wait.

[Easy]

  1. 00:10:996 (1) - Don't put this kind of sliders in Easy (too hard for beginners).
  2. Try to not use many 1/2 notes in an Easy. Makes more hard the things for beginners. A clear example is the slider above and 00:12:871 (4,5) However, combos like 00:18:496 (1,2) are fine, because they are easy to read. Another hard to read combo is 00:39:590 (2,3,4) Use your criteria here to make Easy easier.
  3. 00:31:152 (3) - You should turn this into a curve. Seems nicer and it's easier to follow.
  4. 00:55:996 (3,4,1) - Same thing as first suggestions. Change this slider and the following notes.
[Normal]

  1. Check AiMod for Distance Snap issues.
  2. 00:18:966 (3) - Don't stack this under (1). Makes it hard to read. Move it and redo some things to avoid Distance Snap issues.
  3. 00:36:778 (1,3) - Make those less curvy for a nicer appearance.
  4. 01:03:497 (2) - Delete a reverse in this slider and add a circle to make combo clearer.
  5. 01:14:981 (2) - Make less curvy.
...sorry, I can't mod more :o
The only thing I can say is to check AiMod to solve Dist. Snap issues in Normal+.
I could mod the Normal+ and Hard, but I need a lot of effort to point out every mistake, overmappings and whatnot...
...so let's leave it until here. Good luck with this (and sorry for not modding more :cry: )
Topic Starter
Perdzoch

-[ Asuna ]- wrote:

Hi!~ i'm here as requested in my Queue
m
[General]
Who is Honey ? who is Dandy ? GD'r ? if not maybe better you should makes your diff name normaly
just easy,normal,hard,insane.. if there is no GD'r
When I try to change the naming of the difficulties it prompts me to upload it as a completely new beatmap so I'm not sure what to do. Will it overwrite the current beatmap or will I have two pending mapsets that are completely the same?Nvm, I managed to solve this.
[Easy]
okay.. first open AiMod and check distance snap for easy,there is 2 problem fix themBut at least the second one had correct distance snap. Anyway I moved it a bit so the messages are gone now.
00:06:309 - add circle here ? the first note should be hereOk.
00:08:652 (2) - yee i know this is easy,but make a normal imo please Ok. Done.

00:10:996 (1,2,3,4,5) - here too , isnt like easy cant use 1/2 but try use 1/1 makes more easy for beginnerNo. I like the flow here. The beginners will have to deal with it.

00:18:496 (1,2) - and this too,i have suggest imo.. stop follow vocal.. try to follow the beat

No. I don't like it. It 's too bland and repetitive.
00:23:184 (1) - blanketing with 00:24:121 (2) - ?Better as it is. Even blanketing should be done in moderation.
00:26:934 (1,2) - yep last suggest.. no more change your map style.. you can ignore imo suggest if you wantIgnored.

00:38:184 (1) - reduce by 1/2Ok I guess.
00:42:402 (1) - (x:368,y:217) to improve the stackDone.
00:44:746 - i think TV size not really need break,you can map this part (anyway already have a break time at 00:37:246 - )Added a slider.
01:15:684 (1) - move to (x:267,y:86) fot blanket with 01:14:277 (1) - ?Ok.
01:16:152 (2) - please makes this slider a little bit far from 01:15:215 (2) - or you can stack them if you applied my mod in aboveI like it. Done.
01:16:152 (2,3,4) - try this imoDone. Looks a bit weird visually but plays allright.

01:21:309 - add note here , and 01:21:777 (1,2,3) - move to white line.. see pic for easy wayNo way. I want to keep the pattern from the first half of the refrain. And it sounds weird too.

m
[normal]
First Open AiMod and Aww shheeet.. Fix them..you should consistent the DS for easy and normal diffFixed as much as I could. Some are intentional jumps or shortens so I left them as they are. In one situation it's just Ai mod being an ass. Anyway, it's so hard to please Ai mod. Like a vain woman, no matter what I do it's never good enough.
00:07:950 (2,3) - 1/4 ? oh noo.. this is normal owo.. no 1/4 plzIt's only one and in such a visible situation. People should be able to handle it. I guess i'll make this a normal+ diff then?
00:20:138 (7,8) - better 1/2 slider reverse and add 1/1 slider at 00:20:840 - then remove (9)Done.
00:22:246 (3) - blanket ?Ok.
00:23:652 (3) - 1/2 slider pweaseNice. Done.
00:25:763 (2) - 1/2 isnt fit.. try to remove the 1/2 slider and add circle at 00:25:996 This feels like it leaves too much empty space. Not sure if it's good but I put here a 1/1 slider instead.
00:26:934 (5) - 1/2 slider reverse and add 1/1 slider at 00:28:574Why do you leave so much space out? A break in that place would be very weird. Did the change and added some stuff around.
00:47:091 (2) - overlapped,how about makes blanketing ?Is overlaping bad? Blanketing seems to break the flow here.
01:08:184 (2) - overlappedUn-overlapped it.
01:25:059 (5) - should NC hereOk.
01:27:169 (1) - wat ? end at red tick in 01:29:512Done.

[hard]
00:01:855 - add note here ?
00:03:730 - ^
00:05:605 - ^Done for all three.
00:08:067 (3) - reduce the slider by 1/4 and move to 00:08:184 , and add circle at 00:07:949 ?Done.
00:10:294 (8) - NC here
00:10:997 (1) - remove NC here
00:11:934 (4) - NC
00:14:044 (4) - NC
00:14:980 (1) - remove NC
00:16:622 (5) - NCAll NC's done.
00:18:263 (1,2) - another 1/4 for normal .. noo plzBut this is hard... :?
00:23:653 (3) - blanketOk.

oops forget , i mod easy though you ask me to mod your diff only ab normal and hard

too bored modding this..
you need to improved your skill mapping.. keep learnThis is my first mapset so it's natural I'm not very good at mapping. Yet.
but hope this helped..Yes it did :) .
Good luck~ with your map
Thank You for the mod~
Damn, I'm spent. This took hours to finish.
Lurei
Just for you to know, I already updated my post above with the mods.
Topic Starter
Perdzoch

LixRei wrote:

Came from mod queue. Sorry for the wait.

m
[Easy]

  1. 00:10:996 (1) - Don't put this kind of sliders in Easy (too hard for beginners).I'm keeping this one. Because I like it.
  2. Try to not use many 1/2 notes in an Easy. Makes more hard the things for beginners. A clear example is the slider above and 00:12:871 (4,5)Ok. Changed this. However, combos like 00:18:496 (1,2) are fine, because they are easy to read. Another hard to read combo is 00:39:590 (2,3,4) Use your criteria here to make Easy easier.I know this is a bit hard. I'll consider it if other mods point it out too.
  3. 00:31:152 (3) - You should turn this into a curve. Seems nicer and it's easier to follow.Done.
  4. 00:55:996 (3,4,1) - Same thing as first suggestions. Change this slider and the following notes.Changed the reverse slider into 1/1 slider. I'll leave the rest as it is.
[Normal]

  1. Check AiMod for Distance Snap issues.First one is intentionl because it plays better that way. Thanks for pointing it out. I completely missed the other two. Corrected.
  2. 00:18:966 (3) - Don't stack this under (1). Makes it hard to read. Move it and redo some things to avoid Distance Snap issues.You should try out one of the Attack on Titan openings then. They use stacking a lot more often.(Actually, looking at it now it seems to be around the same.) So I'll keep it as it is.
  3. 00:36:778 (1,3) - Make those less curvy for a nicer appearance.Done.
  4. 01:03:497 (2) - Delete a reverse in this slider and add a circle to make combo clearer.Done.
  5. 01:14:981 (2) - Make less curvy.Ok.

...sorry, I can't mod more :o
The only thing I can say is to check AiMod to solve Dist. Snap issues in Normal+.Well, the problem is that it all seems ok to me. I replayed it so many times that I can SS it no problem so I'm too used to it and cannot see the mistakes anymore. :(
I could mod the Normal+ and Hard, but I need a lot of effort to point out every mistake, overmappings and whatnot...Overmapping?What? I'm not aware of any..
...so let's leave it until here. Good luck with this (and sorry for not modding more :cry: )
Thanks for the mod.
Rtyzen
Hey there from my queue! Sorry it's late

No hitsounds? Please get to adding them in :P


[Easy]
  1. 00:54:590 (1,2) - Blanket better
  2. 01:03:496 (1) - NC move to 01:04:668 (2)
  3. 01:12:402 (1) - Remove NC
  4. 01:18:262 (1) - NC move to 01:19:668 (2)

[Normal]
  1. AR-1 OD-1(why would OD be higher on normal than normal+)
  2. 00:17:325 (2) - Doesn't fit with the music if u reverse on a blue tick
  3. 00:18:496 (1,2,3) - Avoid these overlaps in normal
  4. 00:24:825 (1) - Remove NC
  5. 00:32:324 (1) - ^
  6. 01:04:669 (1,2,3,4,5,6) - Spacing too wide(for normal)
  7. 01:19:669 (1,2,3,4,5,6) - ^

[Normal+]
  1. 00:14:747 (1,2,3) - Looks weird
  2. 00:26:934 (5) - x-1
  3. 00:33:731 (1,2,3) - Spacing too wide
  4. 00:35:372 (4,5,6,7) - Keep the spacing constant for the 4 notes since they are the same time apart
  5. 00:38:184 (1,2) - Spacing too wide and looks weird
  6. 00:42:638 (5,6) - Better blanket. (Move the second dot)
  7. 00:47:091 (2,3) - weird flow
  8. 00:48:263 (4,5,6) - Odd DS (same timing, different spacing)
  9. 00:56:934 (4) - Again, sounds weird if it reverses on a blue note
  10. 01:19:434 (5,1) - Too close

OK all I can mod for now, might come back and look at hard in the future. Good luck!~
Topic Starter
Perdzoch

Rtyzen wrote:

Hey there from my queue! Sorry it's late

No hitsounds? Please get to adding them in :PI'll try later but it will suck. I can't really find a method to it. Just look at my hard diff. It's a mess no matter what I try.


mod
[Easy]
  1. 00:54:590 (1,2) - Blanket betterEh, I don't know in what way. Well, I did ...something.
  2. 01:03:496 (1) - NC move to 01:04:668 (2) Ok.
  3. 01:12:402 (1) - Remove NCDone.
  4. 01:18:262 (1) - NC move to 01:19:668 (2)Done.

[Normal]
  1. AR-1 OD-1(why would OD be higher on normal than normal+)Lowered AR to 5. BUt upped OD on normal+ to be the same. I think it's ok as it is.
  2. 00:17:325 (2) - Doesn't fit with the music if u reverse on a blue tickOk. Made the slider longer.
  3. 00:18:496 (1,2,3) - Avoid these overlaps in normalAlready changed it to keep DS due to lenghtening of the previous sllider.
  4. 00:24:825 (1) - Remove NCNah. I'll keep this as it is to prevent the situation from becoming too confusing.
  5. 00:32:324 (1) - ^Ok.
  6. 01:04:669 (1,2,3,4,5,6) - Spacing too wide(for normal)It should be ok with lower AR. However, I put the last beat of the previous combo closer to make it more simple.
  7. 01:19:669 (1,2,3,4,5,6) - ^^

[Normal+]
  1. 00:14:747 (1,2,3) - Looks weirdChanged the pattern.
  2. 00:26:934 (5) - x-1Done. And changed pattern.
  3. 00:33:731 (1,2,3) - Spacing too wideMade shorter.
  4. 00:35:372 (4,5,6,7) - Keep the spacing constant for the 4 notes since they are the same time apartNo. That would look really bad. I made the spacing shorter instead.
  5. 00:38:184 (1,2) - Spacing too wide and looks weirdMade a blanket at correct spacing.
  6. 00:42:638 (5,6) - Better blanket. (Move the second dot)Done.
  7. 00:47:091 (2,3) - weird flowChanged pattern.
  8. 00:48:263 (4,5,6) - Odd DS (same timing, different spacing)Changed spacing except for 6. 6 is very weird. Originally, it was at normal DS but I always clicked it way too early. In the end I decided to move it to this position. I'll consider it if other modders point it out too but not yet.
  9. 00:56:934 (4) - Again, sounds weird if it reverses on a blue noteChanged.
  10. 01:19:434 (5,1) - Too closeDistanced.

OK all I can mod for now, might come back and look at hard in the future. Good luck!~
Thank you for the mod, it was very helpful. :)
Yuthuil
Dandy Normal + :
Change the HP drain to three.

00:41:934 (4,5,6) - The fact that four is shorter than 6 is quite ugly - consider lengthening four or shortening 5.
00:48:263 (4) - This is very bad circle placement.
01:26:934 (5,1) - If this is supposed to be normal, then that is waaay too hard.

Meow Normal:

01:28:809 (1) - turn back?

GT hard:

Nice diff.
Topic Starter
Perdzoch

Yuthuil wrote:

Dandy Normal + :
Change the HP drain to three.Nah. I think normal+ should be somewhere between normal and hard and not just another normal.

00:41:934 (4,5,6) - The fact that four is shorter than 6 is quite ugly - consider lengthening four or shortening 5.Ok. Changed pattern.
00:48:263 (4) - This is very bad circle placement.I don't understand why. It makes for a very nice flow for me at least.
01:26:934 (5,1) - If this is supposed to be normal, then that is waaay too hard.But this is normal+. :? ANd it's around the same distance as the previous patterns.

Meow Normal:

01:28:809 (1) - turn back?Ok.

GT hard:

Nice diff.Hmm...
Thanks for the mod.
Pho
Mod from modding queue~

[General]
If you wish to contribute to your modders, you better put them in a [box][/box] tag.
Check the AiMOd(ctrl+shift+a,'check distance snap') for your easy/normal map and remedy all issues
Use 1/1 beats for easy, 1/2 beats for normal - that is the usual way to go.

[Easy]
00:39:590 (2,3,4) - this is too hard for an easy map
00:51:543 (4,5) - ^

00:43:340 (2,3) - no stacking in easy maps!
00:56:699 (4) - delete
01:03:496 (4) - let this end on red tick so slider 1 is acceptable to play

[Normal]
Use a uniform DS multiplier, or something like 00:19:669 (1,2,3) - happens, which is to be avoided in normal maps.

00:35:138 (4,1) - check distances
00:42:871 (6) - this nearly goes off-grid, take care

[Normal+]
00:05:371 (1,1) - stack
00:32:325 (6,1,2,3) - remap this, the flow is not good with this one.
00:35:606 (6,7) - ctrl+g
01:27:169 (1) - no-go

[Hard]
00:08:184 (3) - you only need 3 points to make round sliders, all above causes irregularities.
00:09:591 (7) - ^
00:20:841 (6) - ^, let it end on white tick
00:38:184 (1,2) - end these on white ticks please
00:41:700 (5) - only 3 points for creating the slider
01:01:621 (1,2,3) - slider-slider-circle instead of circle-slider-slider

Okay maps, but i wouldn't like to play them tbh. You need to improve your pattern and mapping style a bit more.
Good luck! :)

Greetings,
paseli
Swiftheart
Hey! From my modding queue!
I am just going to mod: Easy and Normal.
Well, here's my mod:


Honey (Easy)

1. Check AiMod.
2. 00:14:746: Add a slider here:
3. 01:07:012: Stack this hitcircle on this slider: 01:06:074
4. 01:12:871: Blanket, Like this:
5. 01:19:668: Try this:

nice mapset!

Meow (Normal):

1. Check AiMod
2. 00:02:090: Blanket here:
3. 00:16:387: Blanket here. Like this:
4. 00:47:559: Blanket this better:
5. 01:09:355: Blanket this better.
6. 01:13:105: The same here.

Nice mapset!

Great mapset!
Good luck on ranking this map! :)
Topic Starter
Perdzoch

paseli wrote:

Mod from modding queue~

mod
[General]
If you wish to contribute to your modders, you better put them in a tag.What do you mean?
Check the AiMOd(ctrl+shift+a,'check distance snap') for your easy/normal map and remedy all issues
Use 1/1 beats for easy, 1/2 beats for normal - that is the usual way to go.

[Easy]
00:39:590 (2,3,4) - this is too hard for an easy mapChanged into something easier.
00:51:543 (4,5) - ^No. It's an end pattrn so it shouldn't be that hard.

00:43:340 (2,3) - no stacking in easy maps!Ok.
00:56:699 (4) - deleteDone.
01:03:496 (4) - let this end on red tick so slider 1 is acceptable to playOk.

[Normal]
Use a uniform DS multiplier, or something like 00:19:669 (1,2,3) - happens, which is to be avoided in normal maps.Ok. I made the spacing more uniform. I think.

00:35:138 (4,1) - check distancesCorrected.
00:42:871 (6) - this nearly goes off-grid, take careHow did I miss that? Thanks for pointing out.

[Normal+]
00:05:371 (1,1) - stackI don;t understand what you mean.
00:32:325 (6,1,2,3) - remap this, the flow is not good with this one.Ok. Changed it into something else.
00:35:606 (6,7) - ctrl+gOk.
01:27:169 (1) - no-goBut why???

[Hard]
00:08:184 (3) - you only need 3 points to make round sliders, all above causes irregularities.Ok.
00:09:591 (7) - ^Ok.
00:20:841 (6) - ^, let it end on white tickWhite-ticked.
00:38:184 (1,2) - end these on white ticks pleaseSeems better. Done.
00:41:700 (5) - only 3 points for creating the sliderNo. I like it as it is.
01:01:621 (1,2,3) - slider-slider-circle instead of circle-slider-sliderOk.

Okay maps, but i wouldn't like to play them tbh.Me neither. I played them so many times I'm sick of it! :x You need to improve your pattern and mapping style a bit more.I know. I can feel that the style and patterns are far from optimal everytime I play the map. It'll take a lot of practice and a lot of time I guess. And since I won't get better any time soon the maps will have to do as they are now.
Good luck! :)

Greetings,
paseli

Swiftheart wrote:

Hey! From my modding queue!
I am just going to mod: Easy and Normal.
Well, here's my mod:


mod
Honey (Easy)

1. Check AiMod.
2. 00:14:746: Add a slider here:

Added a circle instead so it's not too repetitive.
3. 01:07:012: Stack this hitcircle on this slider: 01:06:074If I understood correctly, done.
4. 01:12:871: Blanket, Like this:

Done.
5. 01:19:668: Try this:

Can't do as there is not enough space for that kind of pattern.

nice mapset!

Meow (Normal):

1. Check AiMod
2. 00:02:090: Blanket here:

Can't do.Would have to rework the whole pattern. I did the exact opposite instead. :P
3. 00:16:387: Blanket here. Like this:

Done.
4. 00:47:559: Blanket this better:

Done.
5. 01:09:355: Blanket this better.Ok.
6. 01:13:105: The same here.Done.

Nice mapset!

Great mapset!
Good luck on ranking this map! :)
Thank to both of you for mods. :)
Jaltzu
Hi~
Wild mod appears.

GENERAL
Remove character names from diff names.
Add hitsounds.

EASY
Fix few DS errors (Check AiMod)
00:25:527 (4) - Continue till next white tic.
00:33:965 - Circle
00:34:199 (1) - Start the slider from the white tic = 00:34:434
00:40:527 (3) - Move 1/2 tic forward = 00:40:762
00:40:996 (4,1) - Fix blanket. Slider 4 body is little bit too curvy
00:45:684 (1) - Make this curve upwards (2x rotate 90 and Ctrl + G)
00:50:840 (3,4,5) - Suggestion:


00:57:871 (2) - Make this end on a white tic: either 00:59:277 or 00:59:746
01:11:465 (4) - This goes agaist 01:10:527 (3)
01:12:402 (6,7) - Fix blanket
01:13:340 (7,1) - ↑↑
01:17:324 (4,5) - Move 4's tail and 5's head ½ tic forward:


01:18:496 (5,1) - Blanket
01:21:543 (1,2,3) - Don't fit the music. Move ½ tic backwards. (To white tics)

NORMAL
I'd say this is a bit hard for a normal diff.
00:05:841 (3,4) - Fix distance snap
00:06:309 (4) - NC
00:07:013 (1) - No NC
00:09:591 (5,6) - Circle to00:09:590 / slider 00:09:824 - 00:10:293 / another circle to 00:10:527
00:20:841 (2,3) - Fix blanket
00:24:825 (1,2,3) - Replace: slider 00:24:824 -00:25:293 + add repeat / circle to 00:26:230
00:27:872 (2) - Curve from down (flip vertically).
00:30:216 (2) - Too long slider. End it at 00:30:684.
00:41:700 (5) - Add circle 00:41:700 (5) and start the slider from 00:41:934
00:45:215 - Circle
00:51:544 (1,1) - No NC
01:06:544 (1) - Remove 1 repeat. (You could add a circle instead, but I don't recommend it.)
01:09:356 (4) - Delete circle

Overal comment: You are using too much notes for a normal diff.

NORMAL+
You must start the diff from the same time position as others
Feels really messy. I think you would better without this one, since you have a normal diff already.
Use DS properly. Fix all DS errors (check AiMod)
00:08:066 (3) - Start slider from white tic and add a circle here.
00:14:746 (2,1) - Bad overlap.
00:16:622 (3) - No more tha 1 reverse.
00:24:825 (5,1) - Stack properly
00:25:059 (1,2) - Small blanket tweak.
00:26:934 (5) - Only 1 reverse...
00:27:871 (6,7) - Blanket tweak
00:29:513 (9,1) - This stacking is not a good idea.
00:30:684 (3) - Reverses...
00:32:325 (6,1) - Make a better blanket?
00:39:825 (4,5) - Slider from here to 00:40:293. Delete circle 5.
00:41:934 (1,2,3) - Doesnät play well. And feels rhytmically strange anyway. Make a new pattern. If you really want to keep this, at least stack slider tails properly.
00:47:325 (3,4) - Annoying, since circle is in the curve...
00:49:903 (1) - Fix reverses
00:52:949 (1) - Delete + add a circle to 00:53:184
00:53:419 (2) - Make 2 normal sliders.
01:01:153 (4,5) - Move slider to 01:01:387 and circle to 01:01:152
01:10:997 (1) - Reverses
01:21:778 (1) - Don't make this a single combo.
01:27:169 (1) - Plz, no. Remap the ending.

HARD
Well, I like this one.
00:05:841 (1,2,3) - Blanket?
00:08:066 - Add circle
00:18:497 (2) - Weird slider.
00:19:199 (4) - Make this curve downwards.
00:33:263 (7,1) - Doesn't play well, 'cause the circle is in the curve's side.
00:33:263 (7,2) - Overlap.
00:35:372 (5,6) - ↑↑
00:44:513 (2,4) - Stack
00:58:575 (8,1) - Weird overlap.
00:59:747 (1) - Doesn't fit the music.
01:00:684 (2) - Remove 1 reverse.
01:01:621 (1,2,3) - Doesn't make sense rhytmically. Too many hitsounds.
01:02:324 (4) - Reverses.
01:08:184 (1,2) - Sounds pretty weird, but isn't too bad I ques...
01:23:888 (2) - Fix reverses.
01:29:044 (1,1,1) - No NC for these.

I think the normal ones need a lot more work. But hard was pretty fun.
Good luck!
Hollow Wings
from Scorpiour's Modding Queue

no kd

QT (Hard)

  1. 00:02:091 (1) - simply set control points to a slider... or u'll get into trouble to adjust them imo
  2. 00:05:841 (1,2,3) - try blanket or some commen patterns to improve composing a bit
  3. 00:13:340 (3,1) - avoid overlap like this
  4. 00:36:309 (1,2,3,4,5,6,7) - lots of drum beats r missed, maybe u can just follow the song's heated parts rhythm
  5. 00:44:513 (2,4) - stack, use it as a habit maybe
hmm, just mod and map more. nothing wrong with the map itself, but maybe u can concern about how to improve while doing them imo...

good luck
Topic Starter
Perdzoch

Jaltzu wrote:

Hi~
Wild mod appears.*throws safari ball* :D

GENERAL
Remove character names from diff names.I'll consider it, but not yet.
Add hitsounds.

EASY
Fix few DS errors (Check AiMod)AI mod says there are no problems.
00:25:527 (4) - Continue till next white tic.Ok.
00:33:965 - CircleI really don't see any n...oh, ok done.
00:34:199 (1) - Start the slider from the white tic = 00:34:434Done.
00:40:527 (3) - Move 1/2 tic forward = 00:40:762Done.
00:40:996 (4,1) - Fix blanket. Slider 4 body is little bit too curvyDecurved a bit.
00:45:684 (1) - Make this curve upwards (2x rotate 90 and Ctrl + G)Ok.
00:50:840 (3,4,5) - Suggestion:

Acceptable I guees. Done.
00:57:871 (2) - Make this end on a white tic: either 00:59:277 or 00:59:746Done.
01:11:465 (4) - This goes agaist 01:10:527 (3)Fixed.If I understood correctly.
01:12:402 (6,7) - Fix blanketDone.
01:13:340 (7,1) - ↑↑Done.
01:17:324 (4,5) - Move 4's tail and 5's head ½ tic forward:

Done.

01:18:496 (5,1) - BlanketOk.
01:21:543 (1,2,3) - Don't fit the music. Move ½ tic backwards. (To white tics)Nonsense. It's the same pattern as in the first half of the refrain. I want to keep it consistent.

NORMAL
I'd say this is a bit hard for a normal diff.I can't tell seems really straightforward to me. Except the "namida namida" jumps which are indeed a bit hard. Not that I'm going to change them. :P
00:05:841 (3,4) - Fix distance snapFixed.
00:06:309 (4) - NCOk.
00:07:013 (1) - No NCDone.
00:09:591 (5,6) - Circle to00:09:590 / slider 00:09:824 - 00:10:293 / another circle to 00:10:527Done. I think.
00:20:841 (2,3) - Fix blanketFixed.
00:24:825 (1,2,3) - Replace: slider 00:24:824 -00:25:293 + add repeat / circle to 00:26:230I'm really fond of this pattern so no.
00:27:872 (2) - Curve from down (flip vertically).Ok.
00:30:216 (2) - Too long slider. End it at 00:30:684.I guess. Fixed.
00:41:700 (5) - Add circle 00:41:700 (5) and start the slider from 00:41:934Done.
00:45:215 - CircleI'll consider it. But for now, I'll keep it as it is.
00:51:544 (1,1) - No NCNah. The NC is there to give emphasis to those particular beats.
01:06:544 (1) - Remove 1 repeat. (You could add a circle instead, but I don't recommend it.)No. I like it as it is.
01:09:356 (4) - Delete circleI was against this at first but it actually feels better without the circle. Done.

Overal comment: You are using too much notes for a normal diff.

NORMAL+
You must start the diff from the same time position as othersWhat do you mean? If it's the first beat then each diff starts at a different time.
Feels really messy. I think you would better without this one, since you have a normal diff already.Hauuu~ :( I won't except when BAT says that I have to.
Use DS properly. Fix all DS errors (check AiMod)But, but, but, all most of those are intentional. If you want me to change them you will have to produce a good reason for each of them.
00:08:066 (3) - Start slider from white tic and add a circle here.Done.
00:14:746 (2,1) - Bad overlap.Fixed. Then again, what would be an example of a good overlap?
00:16:622 (3) - No more tha 1 reverse.Nope. That would be weird.
00:24:825 (5,1) - Stack properly? Tried, no idea if it's any better.
00:25:059 (1,2) - Small blanket tweak.Done?
00:26:934 (5) - Only 1 reverse...Why? Double reverse feels alright there.
00:27:871 (6,7) - Blanket tweakDone.
00:29:513 (9,1) - This stacking is not a good idea.Changed.
00:30:684 (3) - Reverses...Changed the whole pattern.
00:32:325 (6,1) - Make a better blanket?
00:39:825 (4,5) - Slider from here to 00:40:293. Delete circle 5.Ok.
00:41:934 (1,2,3) - Doesnät play well. And feels rhytmically strange anyway. Make a new pattern. If you really want to keep this, at least stack slider tails properly.I'll try to do something. Unfortunately, nothing I try now works so it stays untill I find something better.
00:47:325 (3,4) - Annoying, since circle is in the curve...Unoverlapped it.
00:49:903 (1) - Fix reversesWhy would I do that? It seems alright.
00:52:949 (1) - Delete + add a circle to 00:53:184Done.
00:53:419 (2) - Make 2 normal sliders.Ok.
01:01:153 (4,5) - Move slider to 01:01:387 and circle to 01:01:152Ok.
01:10:997 (1) - ReversesNope. I think it suits that part.
01:21:778 (1) - Don't make this a single combo.Ok. But I don't understand why.
01:27:169 (1) - Plz, no. Remap the ending.Remapped.

HARD
Well, I like this one.
00:05:841 (1,2,3) - Blanket?Ok.
00:08:066 - Add circleNo.I don't like it.
00:18:497 (2) - Weird slider.Made it less weird. :D
00:19:199 (4) - Make this curve downwards.Done?
00:33:263 (7,1) - Doesn't play well, 'cause the circle is in the curve's side.Better now?
00:33:263 (7,2) - Overlap.Fixed.
00:35:372 (5,6) - ↑↑I'll keep this one as it doesn't obstruct the readability of the situation.
00:44:513 (2,4) - StackFixed.
00:58:575 (8,1) - Weird overlap.Un-overlapped.
00:59:747 (1) - Doesn't fit the music.I don't hear it. Even though the reverse is on a blue tick it still feels like it suits this particular moment.
01:00:684 (2) - Remove 1 reverse.Done.
01:01:621 (1,2,3) - Doesn't make sense rhytmically. Too many hitsounds.Fixed. Removed first slider.
01:02:324 (4) - Reverses.Can't see any difference with or without it so I'll keep it.
01:08:184 (1,2) - Sounds pretty weird, but isn't too bad I ques...I know but I can't find anything better. :(
01:23:888 (2) - Fix reverses.NO. The whole pattern would fall apart without that one.
01:29:044 (1,1,1) - No NC for these.Ok.

I think the normal ones need a lot more work. But hard was pretty fun.
Good luck!
Thank you for the mod. :)
Topic Starter
Perdzoch

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

QT (Hard)

  1. 00:02:091 (1) - simply set control points to a slider... or u'll get into trouble to adjust them imo???
  2. 00:05:841 (1,2,3) - try blanket or some commen patterns to improve composing a bitAlready done.
  3. 00:13:340 (3,1) - avoid overlap like thisOk.
  4. 00:36:309 (1,2,3,4,5,6,7) - lots of drum beats r missed, maybe u can just follow the song's heated parts rhythmNo idea how.
  5. 00:44:513 (2,4) - stack, use it as a habit maybeAlready done.
hmm, just mod and map more. nothing wrong with the map itself, but maybe u can concern about how to improve while doing them imo...

good luck
Thanks.
HootOwlStar
Hihi mod from my queue :D
Ignore my English and most of the mods are suggestions <=These words are important.
I apologize at first if I am a little bit rude in this modding

General


AiMod from Easy diff wrote:

Audio lead-in conflicts with QT (Hard) diff.
So fix this please

Meow (Normal)


No spinner at all for this diff?
Below suggestions will mostly ruin your beatmap so think first before you follow my mod
  1. 00:02:559 (1,2) - Try make them blanket
  2. 00:04:434 (1,2,3) - Arrangement is not so nice for me. Make slider 00:05:138 (2) from clone of 00:04:434 (1) which is flipped horizontally, and 00:05:138 (2,3) blanket
  3. 00:05:841 (3,1,2) - Arrangement still not nice for me. Maybe make 00:06:309 (1,2) at centre of grid
  4. 00:08:184 (1,2) - Move 00:08:184 (1) to x:208 y:208, together with 00:08:419 (2) that should be more curve to form blanket
  5. 00:09:824 (6) - Same as 00:08:419 (2) , should be more curve
  6. 00:21:075 (3,4,1) - The slider 00:22:013 (4) totally ruin the feel
  7. 00:26:465 - Should add a circle here
  8. 00:41:934 (6) - NC
  9. 00:52:013 (1) - Should move to x:396 y:264
  10. 00:54:824 (3,4,1) - Do you use distance snap here? Relative distance seems confusing
  11. 01:13:575 (3,1) - Avoid this pattern
  12. 01:22:481 (1) - This slider is boring
  13. 01:27:168 - Suggest add a circle

That's all of my mod
Hope I helped a little~
Krfawy
Hello! Ultra belated mod from my 'Bleeding Queue'! I apologize, I'm really sorry. I totally forgot I have maps to mod in my queue. ._.

Generally
  1. I guess you do not know about it, but all the green lines and preview point must be snapped when for example look at (Honey) diff 00:37:949 - where this line is not snapped properly. I advice to look at every difficulty and snap green lines properly, but as I can see preview point is snapped properly I guess.
Honey
  1. 00:10:996 (1,3) - To be honest I can't understand the way you create new combos...I advice to create NC at (3), not at the (1) note.
  2. 00:11:465 (2) - The slider is a bit too far from the previous note. Remember to use always the same spacing in Easies and Normals since it's required to have a ranked mapset!
  3. 00:14:746 (1,3) - And I advice to delte NC at (1) and create it at (3).
  4. 00:26:934 (1) - This slider is a bit too far from the previous one. Fix the spacing.
  5. 00:37:949 (2,1) - No, no, no, no, no and again: no. Jumps are supposed to exist in Hards and Insanes and Extremes, not in Easy difficulties! Fix the spacing!
  6. 00:42:402 (1) - Again a wrong spacing.
  7. 00:57:871 (2) - Wrong spacing, a bit too far.
  8. 01:02:559 (3) - As above.
  9. 01:05:605 (2) - As above again.
  10. 01:08:184 (1) - Wrong spacing.
  11. 01:21:543 (1,2,3) - To be honest I think it would emphasise and match the music more if you moved those circles in time for another 1/2 moment. Now it's gonna make newer players confused!
  12. 01:28:809 (1) - Maybe delete NC here since it'd be too short in my opinion.
Meow
  1. 00:00:684 (1,2,3) - To be honest the spacing is confusing now. Please, improve the spacing since it's Normal and it would be really cool if it had consistent spacing too.
  2. 00:04:199 (4) - I am not the best mapper in the world, but I can feel if there's too many notes in this kind of difficulty. I advice to delete this note since the density of notes is really high at the moment. Even too high for a Normal!
  3. 00:09:356 (4) - The same thing as above.
  4. 00:11:231 (1,2,3) - You know, I think you could delete (1) and (3) and create NC at (2) to make this easier since it's still a bit hard and this would be better to read the notes.
  5. 00:13:341 (3) - And you could delete this note too since it's really too dense now. >.<
  6. 00:18:496 (1,2) - Might you make a slider instead of two circles? It'd be the same as (3) but rotated, but at the moment it's a bit hard to click so many circles. It would be easier to click sliders.
  7. 00:23:888 (2,2) - I would really appreciate if you deleted the first (2) note (circle) and if you made a circle instead of a slider at the seconds (2). This would make this difficulty easier and improve the polarity.
  8. 00:28:574 (3) - Maybe make just one circle instead of (3) to lower the density.
  9. 00:31:153 (1) - Maybe move this note to X=84 Y=228 and delete the next note to lower the density again. Now there's really so many notes which would make newer players scared of this game! D:
  10. 00:34:669 (2,4,3) - And please, delete those three circles too.
  11. 00:40:997 (2,5) - Still too high density! Maybe delete those...
  12. 00:44:513 (1,2,3) - To be honest I don't think it's a good idea to make threesomes triangles like this at Normals. I advice you to make one slider which will reverse two times and will be accurate instead those three circles.
  13. 00:47:091 (2,3,4,1,2) - This amount of objects make me scared. Really... Reduce it, please.
  14. 00:51:544 (1,1,1) - That spacing is a little wrong
  15. 00:59:747 (1,2,1) - I must confess since the kiai starts the spacing is a bit wrong everytime now. But those three circles... Please, use NO jumps in Normals and Easies because it is not rankable to make inconsistent spacing without SV changes!
Well, (Dandy) difficulty is not a Normal. It's a HARD difficulty! And I advice to use AR7 in that difficulty since there's too many objects to keep it AR6!

Good luck!
Bara-
Hey
From Hitsound queue
First, current diff names are unrankable
Make them Easy, Normal, Hard, Insane
Also, for Easy and Normal diff, USE DISTANCE SNAP, and set it to 1.0 (1.1 in kiai)

Here is what I did with hitsounds http://puu.sh/b0zeh/1bd5833b9d.osz
Delete the hitsounds diff, that is where I made it all, and then I transferred it to the other diffs
It uses a custom clap, which is uncluded in the set, and everyhitobject thing is set to N:C1

Also, if you, or someoneelse has a custom soft-hitwhistle which is the same as the default skin (or something like a small finish) Send it to me, and I'll add it as a normal-hitwhistle and maybe I'll add a custom normal-hitfinish aswell, but I don't think this maps needs one
Topic Starter
Perdzoch

baraatje123 wrote:

Hey
From Hitsound queue
First, current diff names are unrankable
Make them Easy, Normal, Hard, Insane
Also, for Easy and Normal diff, USE DISTANCE SNAP, and set it to 1.0 (1.1 in kiai)

Here is what I did with hitsounds http://puu.sh/b0zeh/1bd5833b9d.osz
Delete the hitsounds diff, that is where I made it all, and then I transferred it to the other diffs
It uses a custom clap, which is uncluded in the set, and everyhitobject thing is set to N:C1

Also, if you, or someoneelse has a custom soft-hitwhistle which is the same as the default skin (or something like a small finish) Send it to me, and I'll add it as a normal-hitwhistle and maybe I'll add a custom normal-hitfinish aswell, but I don't think this maps needs one
Thank you for the hitsounds.:) Concerning the soft-hitwhistle I don't understand why would you want to add a custom one that is the same as the default one. Well, if I see somthing like that I'll send it to you. And about the distance snap, I can't switch it to 1.0 as it would result in overlapping circles and I don't want to go in that direction.
Bara-

Perdzoch wrote:

baraatje123 wrote:

Hey
From Hitsound queue
First, current diff names are unrankable
Make them Easy, Normal, Hard, Insane
Also, for Easy and Normal diff, USE DISTANCE SNAP, and set it to 1.0 (1.1 in kiai)

Here is what I did with hitsounds http://puu.sh/b0zeh/1bd5833b9d.osz
Delete the hitsounds diff, that is where I made it all, and then I transferred it to the other diffs
It uses a custom clap, which is uncluded in the set, and everyhitobject thing is set to N:C1

Also, if you, or someoneelse has a custom soft-hitwhistle which is the same as the default skin (or something like a small finish) Send it to me, and I'll add it as a normal-hitwhistle and maybe I'll add a custom normal-hitfinish aswell, but I don't think this maps needs one
Thank you for the hitsounds.:) Concerning the soft-hitwhistle I don't understand why would you want to add a custom one that is the same as the default one. Well, if I see somthing like that I'll send it to you. And about the distance snap, I can't switch it to 1.0 as it would result in overlapping circles and I don't want to go in that direction.
Okay, for the distance, you can keep it, but for example, in one part of the Easy diff, there is a jump with 1.5x, which is completely unrankable
as for the soft-whistle, every red tick, you hear a slight finish, like as in December 9th from Lily.
I like to do soft-whistle for that, but since not everyone uses the default soft-whistle, it can sound strange
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