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4Minute - Volume Up

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Cerulean Veyron
Yay! \:D/

[> Easy <]
Testplay
A nice diff, but i think the spacing is not really consisting with the other parts. As you used like 1.5x or 1.8x spacing just for a split-up notes. Well, you also kept using inherited points to speed up the slider velocity, and almost NOT using the default Slider Velocity of yours. This would also be against the criteria, so I think raising it by 0.20 or 0.40 would do the job. Here's my Replay and result:-
  1. 00:30:098 (4,1) - The spacing here is a bit off, fix that.
  2. 00:43:022 (1,2) - The flow broke a bit, which i don't play fun, just move it head-to-head or blanket here.
  3. 00:46:252 (2) - Why do you need a finish sound here? it doesn't make sense AT ALL.
  4. 00:46:714 (1,2,3,4) - The square formation doesn't look nice, remake it perfectly.
  5. 00:57:791 (1,2) - Nothing special came out, almost the same reason as 00:43:022 (1,2) -, Also, stack 01:01:483 (1) - on the slider (1)'s tail.
  6. 01:05:175 (1) - Unsharp this slider, it's between the curved sliders.
  7. 01:16:252 (3) - I recommend this kind of flow. > http://puu.sh/aPuwO/3ac90c9cfe.png
  8. 01:18:098 (2,1,2) - Why not make a symmetry here?
  9. 01:23:637 (3,1) - Since the chorus starts here, and a new track came up, Swap NC.
  10. 01:29:175 (1,2,3) - Like i said on the testplay box, i don't really like the spacing like this, you've used your current spacing and them change it in a sudden, please fix that.
  11. 01:36:560 (2,3) - Why not move this parallel-ed pattern to x:288|y:144 for blanket and for good flowing?
  12. 01:49:483 (1,2) - Almost the same placement on 01:42:098 (1,2) - , Flip horizon?
  13. 02:07:945 (1,3) - Stack? Also add NC on circle (3), new track.
  14. 02:28:252 (2,1) - You should've made a blanket here.
  15. 02:37:483 (5,1) - Same as 01:23:637 (3,1) -
  16. 02:46:714 (1,2,1) - You broke a bit of flow here, 02:46:714 (1,2,1) - Curve them for blanket.
  17. 03:03:329 (1,2) - I recommend making a symmetry here. And watch the spacing.
  18. 03:40:252 (1) - Move the last point to x:324|y:340, That'll keep the pattern flow well.
  19. 03:49:483 (4) - Add NC, new track.
  20. 04:09:560 (1,2) - Same reason again, spacing is off.
  21. - Overall, This is an Easy diff that has good patterns and formations, but the spacing looks REALLY horrible, so yeah. Mappers, like me, will hate this word when a modder says............ Remap. :3
[> Normal <]
Testplay
The diff is nice and contained long but nice sliders, well. Spacing is a likely fine too, just suggestions~ Here's my replay
  1. 00:36:791 (1,2) - I was confused when playing on this, Just make a slider for symmetry with 00:37:714 (3,4) - instead of this.
  2. 00:40:714 (3,4,5) - The spacing here is almost off the flow, What DS you use here? doesn't look like it's around 0.8x spacing.
  3. 00:43:483 (2,3) - Make a blanket here.
  4. 00:46:252 (6) - Same reason in Easy, uhm... Nothing special came up here.
  5. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here.
  6. 01:14:406 (3,4) - Blanket?
  7. 01:22:714 (5,1,2) - Make a symmetry here.
  8. 01:25:714 (5) - Curve this slider downgrid
  9. 01:27:560 (8,1) - Since there was a downbeat on the previous slider, Swap NC.
  10. 01:28:252 (1,2,3) - It's a bit crowded here. Remap Remake this part a little.
  11. 01:31:945 (1,2) - Same as 00:55:945 (3,4) -
  12. 01:32:868 (2,3) - .... Is that my pattern? /me runs >_>
  13. 01:33:329 (3,4,5) - Should've made a symmetry here, remake.
  14. 02:12:560 (3,4) - Not a parallel much. Make the slider's position a bit longer to form a better parallel with the other slider.
  15. 02:26:406 (1,2,3,4,5) - Make a hexagon or a star formation here.
  16. 02:31:714 (4) - Nazi, just one grid up this circle.
  17. 02:42:560 (3,4,5,6) - Same as 01:28:252 (1,2,3) -
  18. 02:45:791 (1) - Curve bottom-left grid?
  19. 02:52:252 (1) - nazi, Not really a "nice" slider. Just make the slider's points symmetric.
  20. 03:10:714 (1,2) - Make a blanket?
  21. 03:36:560 (1,2,3,4,5) - You've almost made a star formation here, spacing is a bit off here too.
  22. 03:49:945 (3,5) - You can see the slider (3) just overlapped the long slider. Move it onto the center of it.
  23. 04:12:329 (3) - When i was playing this, i was expecting this slider a speed-up velocity due it's red-point-spam. But it wasn't fast xD so remake this as another long and beauty slider. That'll end the gameplay nicely!
  24. - It need a bit of work, nothing more to say here...
[> Hard <]
Testplay
osht u suk at streams >_< Good diff, Well, some jumps don't make sense to me, but no suggestions for the diff :3/ ~ Here's my replay
  1. - Some nazi issues below :-
  2. 00:30:329 (7,8) - Instead of a wavy slider, Make symmetry?
  3. 00:32:175 (2,3) - ^
  4. 00:35:868 (3,4) - ^
  5. 00:48:560 (7) - Add NC, new track
  6. 00:52:252 (4,5,6,7,8) - Excuse me, did you copy-paste the pattern on 00:48:560 (7,8,9,10) - ?
  7. 01:00:329 (8,9,1) - Make a symmetry here.
  8. 01:25:022 (3,1) - This is the only circles in the chorus that unbalanced the spacing at the start of it, fix this.
  9. 01:34:483 (8,2) - I was a bit unfamiliar with this overlap, I almost missed at this part 'cause of this. Why not stack?
  10. 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - Too pure to click THAT much, add at least a slider or two.
  11. 01:49:483 (1,2,3,4,5,1,2,3,4,5) - ^
  12. 02:16:022 (2,3,4) - Same as 01:00:329 (8,9,1) -
  13. 02:22:714 (1,2,3,4,1) - Split? you didn't do this on the other track.
  14. 02:30:098 (1,2,3,4,5) - Should've made a perfect Hexagon here.
  15. 02:55:945 (1,2,3,4,5,1,2,3,4,5,1) - Same as 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) -
  16. 03:03:329 (1,2,3,4,5,1,2,3,4,5) - ^
  17. 03:14:868 (2,4) - You're making a symmetry here, but these two circles overlapped. Split them.
  18. 03:36:560 (1,2) - Same as 01:25:022 (3,1) -
  19. 03:41:637 (3,4) - Curve the flow? it'd be better if curved and good pattern with the next slider by blanket.
  20. 03:55:022 (1,2,3,4,5,1,2,3,4,5) - uhmmm... how about a star formation here?
  21. 04:02:406 (1,2,3,4,5,1,2,3,4,5) - ^
  22. 04:12:329 (4) - Same reason in normal.
  23. - Well, alike insane, GJ~ !

And YE, I FC-ed YO WHOLE MAPPU!! OLOLOLO, me so pro 8D I think this map is more better than my soab... ;_;
Did i just made a big mod? D: I hope you can handle it, anyway, Good Luck with this! :) :) :)
Topic Starter
OscaR CUBE

sheela901 wrote:

Try right-clicking the link and Save linked content as...
Yup. It works..! :) :)
Thanks a lot for the video, take that kds.. :D :D
sheela

OscaR CUBE wrote:

sheela901 wrote:

Try right-clicking the link and Save linked content as...
Yup. It works..! :) :)
Thanks a lot for the video, take that kds.. :D :D
It was no need to give me one.
Topic Starter
OscaR CUBE

sheela901 wrote:

It was no need to give me one.
It needs,, for your will.. :?
Topic Starter
OscaR CUBE

Gray Veyron wrote:

Yay! \:D/ YAY! \:D/

[> Easy <]
Testplay
A nice diff, but i think the spacing is not really consisting with the other parts. As you used like 1.5x or 1.8x spacing just for a split-up notes. Well, you also kept using inherited points to speed up the slider velocity, and almost NOT using the default Slider Velocity of yours. This would also be against the criteria, so I think raising it by 0.20 or 0.40 would do the job. Here's my Replay and result:-
  1. 00:30:098 (4,1) - The spacing here is a bit off, fix that. fixed
  2. 00:43:022 (1,2) - The flow broke a bit, which i don't play fun, just move it head-to-head or blanket here. i think this fixed :?
  3. 00:46:252 (2) - Why do you need a finish sound here? it doesn't make sense AT ALL. there's no finish sound there.. ;_;
  4. 00:46:714 (1,2,3,4) - The square formation doesn't look nice, remake it perfectly. fixed i think.. :o
  5. 00:57:791 (1,2) - Nothing special came out, almost the same reason as 00:43:022 (1,2) -, Also, stack 01:01:483 (1) - on the slider (1)'s tail. fixed, i think. (AGAIN?) :o :o
  6. 01:05:175 (1) - Unsharp this slider, it's between the curved sliders. fixed
  7. 01:16:252 (3) - I recommend this kind of flow. > http://puu.sh/aPuwO/3ac90c9cfe.png i think mine is okay. :P
  8. 01:18:098 (2,1,2) - Why not make a symmetry here? fixed
  9. 01:23:637 (3,1) - Since the chorus starts here, and a new track came up, Swap NC. fixed
  10. 01:29:175 (1,2,3) - Like i said on the testplay box, i don't really like the spacing like this, you've used your current spacing and them change it in a sudden, please fix that. fixed. I don't even realize that.. -___-
  11. 01:36:560 (2,3) - Why not move this parallel-ed pattern to x:288|y:144 for blanket and for good flowing? can't do this since, i change it a bit for ^
  12. 01:49:483 (1,2) - Almost the same placement on 01:42:098 (1,2) - , Flip horizon? fixed
  13. 02:07:945 (1,3) - Stack? Also add NC on circle (3), new track. fixed. but not stacked.
  14. 02:28:252 (2,1) - You should've made a blanket here. i don't make a blanket, but change the position. :D
  15. 02:37:483 (5,1) - Same as 01:23:637 (3,1) - fixed
  16. 02:46:714 (1,2,1) - You broke a bit of flow here, 02:46:714 (1,2,1) - Curve them for blanket. i did not re-make the flow, cause i don't have any idea for now, butthe 'blanket' thing, it's fixed. :D
  17. 03:03:329 (1,2) - I recommend making a symmetry here. And watch the spacing. i don't understand about 'symetry :o , and, what's wrong with my spacing?? :( :(
  18. 03:40:252 (1) - Move the last point to x:324|y:340, That'll keep the pattern flow well. fixed
  19. 03:49:483 (4) - Add NC, new track. fixed
  20. 04:09:560 (1,2) - Same reason again, spacing is off. the spacing is not off.. ;_;
  21. - Overall, This is an Easy diff that has good patterns and formations, but the spacing looks REALLY horrible, so yeah. Mappers, like me, will hate this word when a modder says............ Remap. :3 nope. nope. I HATE THAT WORD.. :( :( :( :( :( but, there's no way for me to do it... :o :|
[> Normal <]
Testplay
The diff is nice and contained long but nice sliders, well. Spacing is a likely fine too, just suggestions~ Here's my replay
  1. 00:36:791 (1,2) - I was confused when playing on this, Just make a slider for symmetry with 00:37:714 (3,4) - instead of this. fixed
  2. 00:40:714 (3,4,5) - The spacing here is almost off the flow, What DS you use here? doesn't look like it's around 0.8x spacing. it's 0.8 ._. but i change the object position. :)
  3. 00:43:483 (2,3) - Make a blanket here. i think there's no way to make it blanket with that slder shape and that DS.. :o :?
  4. 00:46:252 (6) - Same reason in Easy, uhm... Nothing special came up here. i think this one is okay. :P
  5. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here. i don't think so.. :? or did i just don't understand what is flow??
  6. 01:14:406 (3,4) - Blanket? fixed
  7. 01:22:714 (5,1,2) - Make a symmetry here. i think this one is okay. :)
  8. 01:25:714 (5) - Curve this slider downgrid fixed
  9. 01:27:560 (8,1) - Since there was a downbeat on the previous slider, Swap NC. nope. :oops:
  10. 01:28:252 (1,2,3) - It's a bit crowded here. Remap Remake this part a little. i think it's okay too..
  11. 01:31:945 (1,2) - Same as 00:55:945 (3,4) - nope.
  12. 01:32:868 (2,3) - .... Is that my pattern? /me runs >_>
  13. 01:33:329 (3,4,5) - Should've made a symmetry here, remake. fixed
  14. 02:12:560 (3,4) - Not a parallel much. Make the slider's position a bit longer to form a better parallel with the other slider. i don't know what u mean by this, but i make these two sliders more parallel.. :D
  15. 02:26:406 (1,2,3,4,5) - Make a hexagon or a star formation here. i think mine is good enough.. :lol:
  16. 02:31:714 (4) - Nazi, just one grid up this circle. fixed. Yup! this one is good.. :) :)
  17. 02:42:560 (3,4,5,6) - Same as 01:28:252 (1,2,3) - it's okay i think.. :D
  18. 02:45:791 (1) - Curve bottom-left grid? fixed. This is good too.. ;)
  19. 02:52:252 (1) - nazi, Not really a "nice" slider. Just make the slider's points symmetric. i think mine is okay.. :?
  20. 03:10:714 (1,2) - Make a blanket? it can't be blanket-ed if i follow the DS.. :(
  21. 03:36:560 (1,2,3,4,5) - You've almost made a star formation here, spacing is a bit off here too. fixed the spacing, butnot the star formation. i think the one now is okay... :D
  22. 03:49:945 (3,5) - You can see the slider (3) just overlapped the long slider. Move it onto the center of it. i want to make a blanket with the (2) slider.
  23. 04:12:329 (3) - When i was playing this, i was expecting this slider a speed-up velocity due it's red-point-spam. But it wasn't fast xD so remake this as another long and beauty slider. That'll end the gameplay nicely! i think this one is okay. I want to make the ending same to all diff. :)
  24. - It need a bit of work, nothing more to say here...
[> Hard <]
Testplay
osht u suk at streams >_< Good diff, Well, some jumps don't make sense to me, but no suggestions for the diff :3/ ~ Here's my replay
  1. - Some nazi issues below :-what is 'nazi' by the way?? :? am i stupid?
  2. 00:30:329 (7,8) - Instead of a wavy slider, Make symmetry? nope.
  3. 00:32:175 (2,3) - ^ ^
  4. 00:35:868 (3,4) - ^ ^
  5. 00:48:560 (7) - Add NC, new track fixed
  6. 00:52:252 (4,5,6,7,8) - Excuse me, did you copy-paste the pattern on 00:48:560 (7,8,9,10) - ? nooooooooooo. i don't do it.. :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
  7. 01:00:329 (8,9,1) - Make a symmetry here. nope. i want to make (1) parallel with (2) :D
  8. 01:25:022 (3,1) - This is the only circles in the chorus that unbalanced the spacing at the start of it, fix this. nope. i think this still playable for the hard diff. player.. :?
  9. 01:34:483 (8,2) - I was a bit unfamiliar with this overlap, I almost missed at this part 'cause of this. Why not stack? if you mean stack it with (1) then, its fixed... :D
  10. 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - Too pure to click THAT much, add at least a slider or two. i think its okay. :D
  11. 01:49:483 (1,2,3,4,5,1,2,3,4,5) - ^ ^
  12. 02:16:022 (2,3,4) - Same as 01:00:329 (8,9,1) - same as above too. i want to make (4) parallel with (5) :P
  13. 02:22:714 (1,2,3,4,1) - Split? you didn't do this on the other track. i will fix this if there's more modders say so.. :) maybe :lol:
  14. 02:30:098 (1,2,3,4,5) - Should've made a perfect Hexagon here. i think i've fix this.. :D
  15. 02:55:945 (1,2,3,4,5,1,2,3,4,5,1) - Same as 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - same as above
  16. 03:03:329 (1,2,3,4,5,1,2,3,4,5) - ^ ^
  17. 03:14:868 (2,4) - You're making a symmetry here, but these two circles overlapped. Split them. fixed
  18. 03:36:560 (1,2) - Same as 01:25:022 (3,1) - nope, it's okay.. :)
  19. 03:41:637 (3,4) - Curve the flow? it'd be better if curved and good pattern with the next slider by blanket. fixed, but i don't think it is what u mean.. :lol:
  20. 03:55:022 (1,2,3,4,5,1,2,3,4,5) - uhmmm... how about a star formation here? fixed. it's good tho.. :) :)
  21. 04:02:406 (1,2,3,4,5,1,2,3,4,5) - ^ it'll be not fun-to-play if this was star too i think.. ._. :?:
  22. 04:12:329 (4) - Same reason in normal. not fix this.. :D
  23. - Well, alike insane, GJ~ ! Thanks... :) :) if you mean good job by GJ.. lol

And YE, I FC-ed YO WHOLE MAPPU!! OLOLOLO, me so pro 8D I think this map is more better than my soab... ;_; You're so good..!! 8-) 8-)
Did i just made a big mod? D: I hope you can handle it, anyway, Good Luck with this! :) :) :) Thanks a lot..!! :) :) :)
Thanks for modding..!! :D :D
Cerulean Veyron

Gray Veyron wrote:

  1. - Some nazi issues below :-what is 'nazi' by the way?? :? am i stupid?

Mystyk wrote:

it just basically means that what I mention is not THAT important, it's a very small thing xD people also say it when they make you put a slider for example 1 grid to the right because of blankets and etc. xD
And no, you're not stupid :3

  1. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here. i don't think so.. :? or did i just don't understand what is flow??
This will help you learn what is "Flow" :3
\8D/
-Neipezi
hi o_o

[Easy]
np

[Normal]
np

[Hard]
00:26:406 (3) - add whistle on head 00:28:252 (2) -
00:44:868 (4) - NC add
01:10:714 (6) - ^
01:14:406 (5) - ^?
01:15:098 (7) - 1 arrow add? vocal or drum sound
01:21:791 (1,2,3,4,5,6,7,8,1,2,3,4) - stream is too long.
01:42:098 (1,2,3,4) - hard jumps, would you like to see remade owo?
01:43:945 (1,2,3,4) - ^
01:49:483 (1,2,3,4) - ^
01:51:329 (1,2,3,4) - ^
02:07:252 (1,2,3) - 1/2 slide arrow to change?
02:28:022 (4,5,6) - to play here, I heard a strange feeling. please refer to the image.
02:39:329 (4) - NC add?
03:03:329 (1,2,3,4) - 01:42:098 (1,2,3,4) - and the same
03:05:175 (1,2,3,4) - ^

talking about the slider velocity.
i do not like too slow a speed to bpm 130. if I made ​​a map, one could as "easy 0.8 normal 1.0 hard 1.3". :roll:
Topic Starter
OscaR CUBE

-Neipezi wrote:

hi o_o hi O_O

[Easy]
np

[Normal]
np

[Hard]
00:26:406 (3) - add whistle on head 00:28:252 (2) - fixed
00:44:868 (4) - NC add fixed
01:10:714 (6) - ^ nope. :D
01:14:406 (5) - ^? ^
01:15:098 (7) - 1 arrow add? vocal or drum sound i think it's sounds a bit weird? :roll:
01:21:791 (1,2,3,4,5,6,7,8,1,2,3,4) - stream is too long. yeah, i split it up with sliders and circles. :)
01:42:098 (1,2,3,4) - hard jumps, would you like to see remade owo? fixed. i just make the distance a bit closer. :?
01:43:945 (1,2,3,4) - ^ ^
01:49:483 (1,2,3,4) - ^ i think's this is the hard diff. ;) ;)
01:51:329 (1,2,3,4) - ^ ^
02:07:252 (1,2,3) - 1/2 slide arrow to change? fixed, but i change it to 1/2 slider w/o an arrow..
02:28:022 (4,5,6) - to play here, I heard a strange feeling. please refer to the image. yeah, this is GOOD.. :) :) :)
02:39:329 (4) - NC add? fixed
03:03:329 (1,2,3,4) - 01:42:098 (1,2,3,4) - and the same nope
03:05:175 (1,2,3,4) - ^ ^

talking about the slider velocity.
i do not like too slow a speed to bpm 130. if I made ​​a map, one could as "easy 0.8 normal 1.0 hard 1.3". :roll:
Thanks a lot for modding..! :) :)
-Nya-
Hello! M4M from my modding queue.
Well, here's my mod.

Hard:
1) 00:45:791 (5) - Change this slider so it blankets this hitcircle: 00:45:560 (4) - Something like this:
2) 00:46:714 (1) - Move this hitcircle further away from this slider: 00:45:791 (5) - Players might think they have to click on it earlier then they are supposed to.
3) 00:50:406 (1) - Same here?
4) 01:07:252 (6) - NC?
5) 01:38:175 (5) - Maybe place this hitcircle somewhere else. It looks a bit too overlapped if it's placed there.
6) 02:56:406 (3) - Stack this hitcircle on this hitcircle: 02:55:945 (1) -
7) 02:57:791 (1,3) - ^
8) 03:03:560 (2,5) - Stack?
9) 03:05:175 (1,3) - ^
10) 03:56:175 (5) - Move this hitcircle here: X:224 Y:164 (It will make the flower pattern look a bit better)
11) 03:58:021 (5) - Move this hitcircle here: X:304 Y:216 (^)
12) 04:02:406 (1,3) - Stack?
13) 04:04:945 (4) - Move this hitcircle here: X:356 Y:332

Normal:
1) 01:14:868 (4) - This looks ugly. Don't curve it; make it straight.
2) 03:38:406 (5) - Maybe turn this slider the other way. Like this:

Easy:
1) 01:18:098 (2) - Change this slider so it supports this slider: 01:16:252 (1) -
2) 02:28:252 (2) - Rather make this slider look something like this:
It looks neater.
3) 03:37:022 (2) - Blanket this slider with this slider: 03:38:406 (3) -
4) 03:44:868 - Add note here?

Since this entire mod is mostly suggestions, I'm gonna shoot a star.
Thanks for your mod btw.
Great mapset.
Good Luck! :D
Topic Starter
OscaR CUBE

-Nya- wrote:

Hello! M4M from my modding queue.
Well, here's my mod.

Hard:
1) 00:45:791 (5) - Change this slider so it blankets this hitcircle: 00:45:560 (4) - Something like this: fixed, it's good.. :)
2) 00:46:714 (1) - Move this hitcircle further away from this slider: 00:45:791 (5) - Players might think they have to click on it earlier then they are supposed to.nope. I think it's okay for hard diff. ;)
3) 00:50:406 (1) - Same here? ^
4) 01:07:252 (6) - NC? fixed, but i NC at 01:07:022 (5) - :oops:
5) 01:38:175 (5) - Maybe place this hitcircle somewhere else. It looks a bit too overlapped if it's placed there. nope. i just move it a bit, but still overlapped.
6) 02:56:406 (3) - Stack this hitcircle on this hitcircle: 02:55:945 (1) - fixed, it's good..! :)
7) 02:57:791 (1,3) - ^ ^
8) 03:03:560 (2,5) - Stack? nope. i think let it be like this is okay.. :D :D
9) 03:05:175 (1,3) - ^ fixed.
10) 03:56:175 (5) - Move this hitcircle here: X:224 Y:164 (It will make the flower pattern look a bit better) fixed
11) 03:58:021 (5) - Move this hitcircle here: X:304 Y:216 (^) fixed
12) 04:02:406 (1,3) - Stack? fixed
13) 04:04:945 (4) - Move this hitcircle here: X:356 Y:332
fixed

Normal:
1) 01:14:868 (4) - This looks ugly. Don't curve it; make it straight. fixed
2) 03:38:406 (5) - Maybe turn this slider the other way. Like this: nope. i think this one don't make the flow pattern better with the next slider.. :?

Easy:
1) 01:18:098 (2) - Change this slider so it supports this slider: 01:16:252 (1) - fixed.
2) 02:28:252 (2) - Rather make this slider look something like this: nope. i prefer this one.. ;)
It looks neater.
3) 03:37:022 (2) - Blanket this slider with this slider: 03:38:406 (3) fixed. It's GOOD..!! :) :) :)
4) 03:44:868 - Add note here?
fixed. THIS IS GOOD too.. :) :) :)

Since this entire mod is mostly suggestions, I'm gonna shoot a star. Thanks for the star.. :oops: :oops:
Thanks for your mod btw. Ur welcome..! 8-) And thanks for your mod too.. :D
Great mapset. Thanks again..
Good Luck! :D Thanks again and again.. XD
THANK YOU VERY MUCH for modding..! :) :) :)
pandorawindy
hello.. m4m req
as your request , i only mod hard diff..
[hard]
  1. first things first, i thnk this song is very suit to follow instrument overall , not follow vocal . 00:24:560 (1) - this long slider makes me feel you missed a lot of notes.how about remove it and place notes like 00:26:406 (3,4) - this part?
  2. str2 plz . avoid miss beats during sliders.
  3. too many same ds in your map, 00:50:406 (1,1,2) - try to imagine some creative patterns like..
  4. 01:24:098 (1) - it s no point to nc here imo.
  5. i dont like combo 1 color very much , too dark for me.. when i dark your bg and play it, i cant read them very well.
  6. 00:39:791 - 00:46:483 i have reset this part..i just think you missed too much notes , idk if you like my method.
  7. keep your map or not , it s all up to you..also you can keep your hard and have another harder diff follow instrument ... good luck
Topic Starter
OscaR CUBE

pandorawindy wrote:

hello.. m4m req
as your request , i only mod hard diff..
[hard]
  1. first things first, i thnk this song is very suit to follow instrument overall , not follow vocal . 00:24:560 (1) - this long slider makes me feel you missed a lot of notes.how about remove it and place notes like 00:26:406 (3,4) - this part? i think this okay. Because i think this give players time to get prepared? :? :lol:
  2. str2 plz . avoid miss beats during sliders.
  3. too many same ds in your map, 00:50:406 (1,1,2) - try to imagine some creative patterns like.. nope. i think mine is okay.. :D
  4. 01:24:098 (1) - it s no point to nc here imo. fixed.
  5. i dont like combo 1 color very much , too dark for me.. when i dark your bg and play it, i cant read them very well. fixed.
  6. 00:39:791 - 00:46:483 i have reset this part..i just think you missed too much notes , idk if you like my method. i think it's for insane.. :(
  7. keep your map or not , it s all up to you..also you can keep your hard and have another harder diff follow instrument ... good luck
Thanks.. :)
Seijiro
Hi, mod requested in game :)

General note: since I saw already a good amount of mods and the overall quality it's already good enough, I'll make just suggestions which may be un-relevant for the map. Sorry for not being of more help :3

[General]

  1. Remove WideScreen Support from all diffs: as long as you don't have a SB for your map or a video, you don't need it at all

[Hard]

  1. 01:38:175 (5) - It's too near to the previous note I think. While playing I clicked it before the right time cause this change wasn't warned enough.
    Try applying a NC or moving it farther using the Distance Snap
  2. 02:13:483 (5) - NC, cause from here starts a new rhythm and you also used a different spacing from here on which makes me thing you wanted to do it but forgot about it xD
  3. 02:17:868 (5) - I think you should Ctrl + G this slider, cause leaving it as it is now ruins the flow. My impression is that you wanted to use a linear flow, judging from your sliders' form, and this slider doesn't fit that idea imo
  4. 02:20:868 (5) - The same reasoning as for 02:13:483 (5) , so NC here too
  5. 02:37:483 (1,1) - Alright, I didn't understand this one 'cause you use the same rhythm to place 02:37:483 (1,1,2,3) - these notes, but adding a NC either on the first note and on the second one feels strange. 02:37:945 (1) - Remove NC (tell me I was misunderstanding something or just not understanding it at all)
  6. 03:05:175 (1,2,3,4,5) - The rhythm for this pattern is the same as for 03:03:329 (1,2,3,4,5) - so basically you should use the same pattern. Since you used 03:05:175 (1,2,3,4,5) - before the spinner a lot, I'd suggest using 03:03:329 (1,2,3,4,5) - to replace the other pattern
  7. 03:37:022 (2) - The distance from (1) it's really awkward since you used a lot of of spacing throughout the rest of your combo, so I suggest you stacking this note on (1)
  8. 03:38:406 (5) - The same reasoning as for 02:13:483 (5) . Add NC here
  9. 03:43:714 (7) - Maybe a NC here too, since you used the lyrics "Up! Up!" to place (7) and (8) which are lyrics from the chorus. They do fit the map the way they are now too, but I think this suggestion fits better for this part
  10. 03:55:022 (1,2,3,4,5) and 03:56:868 (1,2,3,4,5) - I like star patterns, but you didn't respect the correct spacing, since the (5) from both these combos should be farther from the pattern itself, so:
    - Add NC on both (5)s OR
    - Stack both (5)s on their respective (4)s
  11. 04:04:252 (1,2,3,4,5) - Again same rhythm yet different pattern from before, so follow the same thing as for 03:05:175 (1,2,3,4,5)
  12. 04:12:329 (4) - Very good job on this :)

[Normal]

  1. 01:38:406 (1) - I don't wanna know how long it took to make this. Really great job :)
  2. 03:51:329 (5) - Man, I really like these awesome sliders >.< Dam it, I'd like to be able to do something like this but my fantasy is lower than 0 xD
  3. 04:12:329 (3) - Like for the Hard diff, good job one again (y)

[Easy]

  1. Nothing to say :)

A very good map overall, nice job :D

Keep it up and you'll get your map ranked ;)
Topic Starter
OscaR CUBE

[-MrSergio-] wrote:

Hi, mod requested in game :)

General note: since I saw already a good amount of mods and the overall quality it's already good enough, I'll make just suggestions which may be un-relevant for the map. Sorry for not being of more help :3 nope. you're helping so much.. >w<

[General]

  1. Remove WideScreen Support from all diffs: as long as you don't have a SB for your map or a video, you don't need it at all but i have a video.. :?

[Hard]

  1. 01:38:175 (5) - It's too near to the previous note I think. While playing I clicked it before the right time cause this change wasn't warned enough.
    Try applying a NC or moving it farther using the Distance Snap i think this one is okay. :P
  2. 02:13:483 (5) - NC, cause from here starts a new rhythm and you also used a different spacing from here on which makes me thing you wanted to do it but forgot about it xD fixed. Honestly, i don't want to do it. XD
  3. 02:17:868 (5) - I think you should Ctrl + G this slider, cause leaving it as it is now ruins the flow. My impression is that you wanted to use a linear flow, judging from your sliders' form, and this slider doesn't fit that idea imo fixed.
  4. 02:20:868 (5) - The same reasoning as for 02:13:483 (5) , so NC here too fixed.
  5. 02:37:483 (1,1) - Alright, I didn't understand this one 'cause you use the same rhythm to place 02:37:483 (1,1,2,3) - these notes, but adding a NC either on the first note and on the second one feels strange. 02:37:945 (1) - Remove NC (tell me I was misunderstanding something or just not understanding it at all) fixed. :D
  6. 03:05:175 (1,2,3,4,5) - The rhythm for this pattern is the same as for 03:03:329 (1,2,3,4,5) - so basically you should use the same pattern. Since you used 03:05:175 (1,2,3,4,5) - before the spinner a lot, I'd suggest using 03:03:329 (1,2,3,4,5) - to replace the other pattern fixed.
  7. 03:37:022 (2) - The distance from (1) it's really awkward since you used a lot of of spacing throughout the rest of your combo, so I suggest you stacking this note on (1) fixed.
  8. 03:38:406 (5) - The same reasoning as for 02:13:483 (5) . Add NC here fixed.
  9. 03:43:714 (7) - Maybe a NC here too, since you used the lyrics "Up! Up!" to place (7) and (8) which are lyrics from the chorus. They do fit the map the way they are now too, but I think this suggestion fits better for this part fixed.
  10. 03:55:022 (1,2,3,4,5) and 03:56:868 (1,2,3,4,5) - I like star patterns, but you didn't respect the correct spacing, since the (5) from both these combos should be farther from the pattern itself, so:
    - Add NC on both (5)s OR
    - Stack both (5)s on their respective (4)s <-- I prefer this. :D :D
  11. 04:04:252 (1,2,3,4,5) - Again same rhythm yet different pattern from before, so follow the same thing as for 03:05:175 (1,2,3,4,5) fixed.
  12. 04:12:329 (4) - Very good job on this :) Thanks..! :) :)

[Normal]

  1. 01:38:406 (1) - I don't wanna know how long it took to make this. Really great job :)
  2. 03:51:329 (5) - Man, I really like these awesome sliders >.< Dam it, I'd like to be able to do something like this but my fantasy is lower than 0 xD
  3. 04:12:329 (3) - Like for the Hard diff, good job one again (y)

    Thanks again..!! :D ;)

[Easy]

  1. Nothing to say :)

A very good map overall, nice job :D

Keep it up and you'll get your map ranked ;) Hopefully. :lol:
Thanks a lot for these suggestions..!! :) :) :)
Yuji Tokaji
Hai hai!
KPOP Round | 1/5

[General]
  1. I don't know if you should put a video on this kinda song, imo it's too long.
    You can do it, if it's an opening/TV Size. Anyways, it was a suggeestion.
  2. You can delete your .osb file, visibly there are no SB. Re-update after that.
  3. So many sliders on Easy xD.
[Easy]
  1. 00:43:034(1) - Could you place correclty this slider(y-1) ? I mean the 2nd anchor point, it's prettier.
  2. 03:19:945(2) - At the end of slider, I suggest to finish with Drum'part. Add 1 timing point with drum and another where you come back to soft.
    It's more consistent I guess. Like this.
  3. 03:55:022 - These 2 sliders are really ugly, try to make something else. Simple thing.
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume.
[Normal]
  1. AR-1 and CS-1 ? It's normal diff. => Suggestion.
  2. 01:38:406(1) - Hm. 2 suggestions about this : make this prettier OR make something else.
  3. 02:52:252(1) - ^
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume.
[Hard]
  1. Please check the spacing between notes! I know, a few are intentional but others are weird to me.

Not bad for a 1st beatmap! Good luck!
Topic Starter
OscaR CUBE

Kazey wrote:

Hai hai!
KPOP Round | 1/5

[General]
  1. I don't know if you should put a video on this kinda song, imo it's too long.
    You can do it, if it's an opening/TV Size. Anyways, it was a suggeestion. I think it's more fun with video.. XD
  2. You can delete your .osb file, visibly there are no SB. Re-update after that. I'll fix this later.. :D
  3. So many sliders on Easy xD. Is it okay, right? :lol:
[Easy]
  1. 00:43:034(1) - Could you place correclty this slider(y-1) ? I mean the 2nd anchor point, it's prettier. fixed.
  2. 03:19:945(2) - At the end of slider, I suggest to finish with Drum'part. Add 1 timing point with drum and another where you come back to soft.
    It's more consistent I guess. Like this. It's already at drum, i just use the additions option.. :)
  3. 03:55:022 - These 2 sliders are really ugly, try to make something else. Simple thing. fixed.
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume. already at 5%.. :D
[Normal]
  1. AR-1 and CS-1 ? It's normal diff. => Suggestion. change the AR, but not the CS.. :D
  2. 01:38:406(1) - Hm. 2 suggestions about this : make this prettier OR make something else. I think this one is okay. ;)
  3. 02:52:252(1) - ^ ^
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume. It's already at 5%.. :?
[Hard]
  1. Please check the spacing between notes! I know, a few are intentional but others are weird to me. i fix some of them.. :oops:

Not bad for a 1st beatmap! Good luck! Thanks! :)
Thanks for modding..!! :)
fm4a93au04
Hello , from M4M ~

fm4a93au04's standard modding queue

My ... mod ???
[Ignore This =..= ( but I know you won’t )]

You make me think up this !!

T-ara - Like The First Time

It’s also Korea’s nice beating song ~ I think this song is very similar to yours ~

Recommand to you =..= .

[Sound Recomand]

http://puu.sh/bnltn/a50047896f.rar

I do a sound map to you , bellow is the time which these sound go on .

Electro 1 - 00:46:713 . 00:47:636 . 00:48:560 . 00:52:252 . ……

Electro 2 - 00:39:790 . 00:40:713 . 00:41:636 . 00:42:560 . ……

Electro 3 - 01:08:867 . 01:12:560 . ……

Electro 4 - 01:23:175 . 02:37:021 . ……

Finger - 01:31:483 . 01:32:406 . 01:33:329 . ……

Normal hitclap - 02:08:406 . 02:09:329 . 02:10:252 . ……

Bell 1 - 03:08:867 . 03:12:560 .

It’s not a good map , but just a reference to you ~ just copy “ Testing ” file to your osu song file , and hope you enjoy it ~

If you don’t like these sound , or you think your sound is just enough , then ignore this .

If you want to try but don’t know how to add sounds to your map , then PM me >< .

[Easy]

It is unnessssary to slow down your slider in E … since it’s slow enough , no need to slow it again =..= .

[Normal , Hard]

Since I can’t find something in N / H , so I made a sound map for you …

For a reference ~

Hope you like it ~ good luck ~
Topic Starter
OscaR CUBE

fm4a93au04 wrote:

Hello , from M4M ~

fm4a93au04's standard modding queue

My ... mod ???
[Ignore This =..= ( but I know you won’t )]

You make me think up this !!

T-ara - Like The First Time

It’s also Korea’s nice beating song ~ I think this song is very similar to yours ~

Recommand to you =..= .

[Sound Recomand]

http://puu.sh/bnltn/a50047896f.rar Thanks! :)

I do a sound map to you , bellow is the time which these sound go on .

Electro 1 - 00:46:713 . 00:47:636 . 00:48:560 . 00:52:252 . …… done.

Electro 2 - 00:39:790 . 00:40:713 . 00:41:636 . 00:42:560 . …… not this one. I think this just same with normal clap sound.. :D

Electro 3 - 01:08:867 . 01:12:560 . …… I don't like this one.. :P

Electro 4 - 01:23:175 . 02:37:021 . …… done. This one is GREAT.. ;)

Finger - 01:31:483 . 01:32:406 . 01:33:329 . …… not this one too. i prefer to whistle sound.. :D

Normal hitclap - 02:08:406 . 02:09:329 . 02:10:252 . …… done.

Bell 1 - 03:08:867 . 03:12:560 . done. I love this one.. :lol: :lol:

It’s not a good map , but just a reference to you ~ just copy “ Testing ” file to your osu song file , and hope you enjoy it ~

If you don’t like these sound , or you think your sound is just enough , then ignore this .

If you want to try but don’t know how to add sounds to your map , then PM me >< .

[Easy]

It is unnessssary to slow down your slider in E … since it’s slow enough , no need to slow it again =..= .

[Normal , Hard]

Since I can’t find something in N / H , so I made a sound map for you …

For a reference ~

Hope you like it ~ good luck ~
Thanks a lot..!! :) :)
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The sliders on 01:38:406 (1) -, 03:51:329 (5) -, and 02:52:252 (1) - for Normal are nice, but there are spinners at these same spots on the other difficulties. Could you try adding objects instead of the spinner on the other difficulties? Or remove these sliders for a spinner? If you can't then don't, here is just a minor consistency issue. Do note that on 02:55:483 -, the long slider overlaps the next slider 2.
  2. The other mods have suggested to remove the video? IMO, the video is a great asset to this mapset. The map itself IS mapped with the video (as I saw), so please don't suggest removing a video from a mapper's mapset!
  3. From my understanding, Widescreen Support does NOT affect video. It is more so associated with displaying storyboards in a different aspect ratio. So please, uncheck the Widescreen Support.
  4. Countdown is not usually seen amongst the ranked maps, so I advise you to uncheck this as well.
  5. Finally, since the mapset has a video, I think it would be best to disable "letterbox during breaks". This is so the whole video can be seen without bars being shown on top of it during the breaks.
[Easy]
  1. 00:37:483 (4,1) - I think it looks/plays better with a slight curve on the next Slider 1.


    ~
  2. 01:25:945 (3) - Move this object to x:221 y:179 to stack it exactly with the previous 01:23:637 (1) -.
  3. 01:33:791 (2) - Try to give this slider slightly less curve. Since this is your mapping style (which I really like), you don't have to listen to me!
  4. 03:48:098 (3) - And here it should be x:215 y:103
  5. I strongly recommend that you use the Distance Snap of 1.50x on 03:55:022 (1,2) - because 1) It is 1.20x slider velocity, which you used with 1.50x distance snap here ->02:55:945 (1,2) - and 2) It will help avoid the current overlapping of the sliders. Please remember to make it symmetrical when doing so!

[Normal]
  1. 01:07:022 (5,6) - The downward motion of the straight slider seems a bit too much to me. Try this instead:


    ~
  2. 01:20:868 (3,4,5) - The Slider 4 in this pattern touches the health bar! Please re-adjust your pattern accordingly.
  3. 01:27:098 (7,1) - Try slightly curving one of these sliders.
  4. 01:29:868 (3) - Try placing this object above the previous slider 2 instead of below it. Remember to adjust your next pattern accordingly.


    ~
  5. 02:09:329 (2) - Slightly curve this slider for a false blanket of slider 1?
  6. 02:30:098 (1,3) - Move these sliders a bit further apart from each other.
  7. 02:37:483 (1) - Move this object to x:240 y:98.
  8. 02:44:175 (5) - Try to put this slider on the right side of Slider 4 instead of above it. Re-adjust the next pattern accordingly.
  9. 02:49:714 (1,2) - This pattern plays somewhat weird on my side. The slider is directing the user towards the left but the next slider is more so towards the right. Please try a different approach.
  10. 03:21:791 (3) - Move this to x:471 y:46 to stack properly with the previous slider 2.
[Hard]
  1. Please wait, I mod Hard soon... Thanks for waiting! Here is the mod for hard...
  2. 00:42:560 (9) - To stack properly use x:394 y:80. For reference, in order to figure out perfect stacks, please double Ctrl+G the previous slider to get its end coordinates, then use those coordinates on the object that will be stacked. For example, if one wanted to stack 00:49:252 (4,5) -, they would first Ctrl+G Slider 4 to get the coordinates of its slider end, then set those coordinates to that of Circle 5, then Ctrl+G the Slider 4 once more to return it to its original position. Please do this for all the recurring stacks throughout the map.
  3. 01:01:022 (5) - Slightly curve this slider into the next Slider 1.


    ~
  4. 01:03:329 (4,5) - The downward motion from Slider 4 to Slider 5 is too much. Please consider moving Slider 5 more so to the left so the previous Slider 4 flows naturally into it.
  5. 01:32:868 (4,5,6) - Try using a different slider pattern here, it feels like it can be different, can be more unique here. It may also make the map more interesting if you rotate between straight sliders and slightly curved sliders.
  6. 01:37:483 (4,5) - I personally find this extremely (awkward?) to play. The look and distance snap makes it look like a 1/2 wait, but is really a 1/1 wait. Please try adding a repeat on Slider 4 then moving Circle 5 accordingly. I believe this plays much better!
  7. 01:44:637 (4,5) - Please use the 0.9x distance snap here to match that of the previous 01:42:791 (4,5) -.
  8. 02:07:252 (1,1) - The lead-in slider is not needed. It is not used in Easy or Normal, removing it would help the map be consistent. If you want to keep it, I suggest re-patterning the slider so that it leads up into the next Slider 1. An example is below.


    ~
  9. 02:14:868 (5) - Slightly curve this slider to false blanket the previous slider 4. It plays/looks somewhat nicer IMO. You may need to re-stack the slider end of 02:16:022 (2) -.


    ~
  10. 02:16:714 (3) - Curve this slider into the next Slider 4. It will help increase the overall playability of 02:16:022 (2,3,4,5,6) -.
  11. 02:22:252 (5) - Same as 02:14:868 (5) -, please blanket it~
  12. 02:23:175 (2,3,4) - Try for spaced out circles instead of a 1/2 stack here.
  13. 02:27:329 (3,5,6) - Here I think this pattern would play better if you curved the Slider 3.
  14. 03:14:868 (2,3,4) - Please give these objects more vertical spacing.
  15. 03:19:252 (3) - Slightly curve this slider downwards?
  16. 03:49:483 (5) - Blanket this slider with the previous 03:49:022 (4) -?
Good luck~ :)
Topic Starter
OscaR CUBE

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  • The sliders on 01:38:406 (1) -, 03:51:329 (5) -, and 02:52:252 (1) - for Normal are nice, but there are spinners at these same spots on the other difficulties. Could you try adding objects instead of the spinner on the other difficulties? Or remove these sliders for a spinner? If you can't then don't, here is just a minor consistency issue. Do note that on 02:55:483 -, the long slider overlaps the next slider 2. I think this one is okay. :D
  1. The other mods have suggested to remove the video? IMO, the video is a great asset to this mapset. The map itself IS mapped with the video (as I saw), so please don't suggest removing a video from a mapper's mapset!
  2. From my understanding, Widescreen Support does NOT affect video. It is more so associated with displaying storyboards in a different aspect ratio. So please, uncheck the Widescreen Support. fixed.
  3. Countdown is not usually seen amongst the ranked maps, so I advise you to uncheck this as well. fixed.
  4. Finally, since the mapset has a video, I think it would be best to disable "letterbox during breaks". This is so the whole video can be seen without bars being shown on top of it during the breaks. fixed.
[Easy]
  1. 00:37:483 (4,1) - I think it looks/plays better with a slight curve on the next Slider 1. fixed. Yup, it's better.. :)


    ~
  2. 01:25:945 (3) - Move this object to x:221 y:179 to stack it exactly with the previous 01:23:637 (1) -. fixed.
  3. 01:33:791 (2) - Try to give this slider slightly less curve. Since this is your mapping style (which I really like), you don't have to listen to me! fixed. I made it less curved.. :D
  4. 03:48:098 (3) - And here it should be x:215 y:103 fixed.
  5. I strongly recommend that you use the Distance Snap of 1.50x on 03:55:022 (1,2) - because 1) It is 1.20x slider velocity, which you used with 1.50x distance snap here ->02:55:945 (1,2) - and 2) It will help avoid the current overlapping of the sliders. Please remember to make it symmetrical when doing so! fixed. Yes, this is great.. :)

[Normal]
  1. 01:07:022 (5,6) - The downward motion of the straight slider seems a bit too much to me. Try this instead: fixed. Good.. ;)


    ~
  2. 01:20:868 (3,4,5) - The Slider 4 in this pattern touches the health bar! Please re-adjust your pattern accordingly. fixed. I don't even know that.. :o
  3. 01:27:098 (7,1) - Try slightly curving one of these sliders. fixed. I change the (1) slider..
  4. 01:29:868 (3) - Try placing this object above the previous slider 2 instead of below it. Remember to adjust your next pattern accordingly. fixed. That's good.. :)


    ~
  5. 02:09:329 (2) - Slightly curve this slider for a false blanket of slider 1? fixed.
  6. 02:30:098 (1,3) - Move these sliders a bit further apart from each other. fixed.
  7. 02:37:483 (1) - Move this object to x:240 y:98. fixed.
  8. 02:44:175 (5) - Try to put this slider on the right side of Slider 4 instead of above it. Re-adjust the next pattern accordingly. fixed. This is better.. :D
  9. 02:49:714 (1,2) - This pattern plays somewhat weird on my side. The slider is directing the user towards the left but the next slider is more so towards the right. Please try a different approach. I think this one fixed. :?
  10. 03:21:791 (3) - Move this to x:471 y:46 to stack properly with the previous slider 2. fixed.
[Hard]
  1. Please wait, I mod Hard soon... Thanks for waiting! Here is the mod for hard... Thanks..! :)
  2. 00:42:560 (9) - To stack properly use x:394 y:80. For reference, in order to figure out perfect stacks, please double Ctrl+G the previous slider to get its end coordinates, then use those coordinates on the object that will be stacked. For example, if one wanted to stack 00:49:252 (4,5) -, they would first Ctrl+G Slider 4 to get the coordinates of its slider end, then set those coordinates to that of Circle 5, then Ctrl+G the Slider 4 once more to return it to its original position. Please do this for all the recurring stacks throughout the map. fixed.
  3. 01:01:022 (5) - Slightly curve this slider into the next Slider 1. fixed. It's good... :D


    ~
  4. 01:03:329 (4,5) - The downward motion from Slider 4 to Slider 5 is too much. Please consider moving Slider 5 more so to the left so the previous Slider 4 flows naturally into it. fixed.
  5. 01:32:868 (4,5,6) - Try using a different slider pattern here, it feels like it can be different, can be more unique here. It may also make the map more interesting if you rotate between straight sliders and slightly curved sliders. i re-map this part.. :o
  6. 01:37:483 (4,5) - I personally find this extremely (awkward?) to play. The look and distance snap makes it look like a 1/2 wait, but is really a 1/1 wait. Please try adding a repeat on Slider 4 then moving Circle 5 accordingly. I believe this plays much better! i repeat the (4) slider, and stack (5) on it.. :D
  7. 01:44:637 (4,5) - Please use the 0.9x distance snap here to match that of the previous 01:42:791 (4,5) -. fixed.
  8. 02:07:252 (1,1) - The lead-in slider is not needed. It is not used in Easy or Normal, removing it would help the map be consistent. If you want to keep it, I suggest re-patterning the slider so that it leads up into the next Slider 1. An example is below. I delete it.. :D


    ~
  9. 02:14:868 (5) - Slightly curve this slider to false blanket the previous slider 4. It plays/looks somewhat nicer IMO. You may need to re-stack the slider end of 02:16:022 (2) -. fixed. This is so good.. :) :)


    ~
  10. 02:16:714 (3) - Curve this slider into the next Slider 4. It will help increase the overall playability of 02:16:022 (2,3,4,5,6) -. fixed. Good too..
  11. 02:22:252 (5) - Same as 02:14:868 (5) -, please blanket it~ I prefer straight, i don't know why, maybe because it follow the next strong (loud) part of the song? :?
  12. 02:23:175 (2,3,4) - Try for spaced out circles instead of a 1/2 stack here. i prefer to stack this.. :P
  13. 02:27:329 (3,5,6) - Here I think this pattern would play better if you curved the Slider 3. fixed. It's better.. ;)
  14. 03:14:868 (2,3,4) - Please give these objects more vertical spacing. fixed.
  15. 03:19:252 (3) - Slightly curve this slider downwards? fixed. It's good..! :) :)
  16. 03:49:483 (5) - Blanket this slider with the previous 03:49:022 (4) -? fixed.
Good luck~ :) Thanks... :D
Thanks a lot..!! :) :) :)
TrigonometrY
From my queue

[Easy]
01:14:406 (2,1) - Suggest to make a better blanket: http://puu.sh/bvO0h/0556f39afb.jpg
01:14:406 (2,1,2,1) - what's happened to distance? Use standard 1.5x to those sliders 01:18:098 (2,1) -
01:38:406 (1) - maybe put circle with normal-finish here because of strong drum sound and start spinner from next red tick 01:38:637 - ?
02:52:252 (1) - ^
03:51:329 (1) - ^
04:12:329 (3) - make curve a bit smaller: http://puu.sh/bvOUV/a56533b855.jpg
To be honest, I don't like combo changing in chorus. 01:23:637 (1,2,3,4) - too many objects for 1 combo, this combo is ongoing during 6 sec while 01:32:868 (1,2) - takes only 2 sec. Suggestion:
01:28:252 (4) - add nc
01:29:175 (1) - remove
01:31:945 (3) - add
01:32:868 (1) - remove
After that, every combo will be balanced and match line of lyrics. If you'll accept it, don't forget to change NCs in next choruses.

[Normal]
00:47:175 (2) - make a better line with 00:46:714 (1) - by moving circle to 101;126
01:34:483 (5,1) - looks bad. Blanket is required! http://puu.sh/bvPRw/d54f387f86.jpg
01:38:175 (5,1) - pretty slovenly overlap. Suggest to stack circle with slider head
03:49:945 (3,5) - please avoid the overlap, 03:49:945 (3) - move it to 256;236
04:12:329 (3) - <3

[Hard]
01:21:791 (1,2,1,2,3,4,5) - whistles make distracting effect because they don't fit the music. But if you want to keep them, decrease volume to ~50% please.
01:38:406 (1) - 02:52:252 (1) - 03:51:329 (1) - as I said above
02:26:406 (7) - add nc, 02:26:868 (1) - remove nc like you have done at similar previous part 02:22:714 -
02:30:098 (1) - nc
00:43:022 (1,2,3,1,2,3,4,5) - 00:50:406 (1,2,3,4,5,6,7,8) - incinsistency in NCs. Remove nc here 00:44:868 (1) - or add nc here 00:52:252 (4) -
02:22:714 - 02:35:406 - in this part you change nc every downbeat (big white tick), but at similar part of first couplet you change nc every 2 downbeat. Consider it.

Excluding aforesaid, amazing diff, cool mapping style.
Good luck!
Topic Starter
OscaR CUBE

TrigonometrY wrote:

From my queue

[Easy]
01:14:406 (2,1) - Suggest to make a better blanket: http://puu.sh/bvO0h/0556f39afb.jpg fixed
01:14:406 (2,1,2,1) - what's happened to distance? Use standard 1.5x to those sliders 01:18:098 (2,1) - fixed. i don't realize this one.. XD
01:38:406 (1) - maybe put circle with normal-finish here because of strong drum sound and start spinner from next red tick 01:38:637 - ? nope. i think this one okay.. :D
02:52:252 (1) - ^ ^
03:51:329 (1) - ^ ^
04:12:329 (3) - make curve a bit smaller: http://puu.sh/bvOUV/a56533b855.jpg fixed
To be honest, I don't like combo changing in chorus. 01:23:637 (1,2,3,4) - too many objects for 1 combo, this combo is ongoing during 6 sec while 01:32:868 (1,2) - takes only 2 sec. Suggestion:
01:28:252 (4) - add nc
01:29:175 (1) - remove
01:31:945 (3) - add
01:32:868 (1) - remove
After that, every combo will be balanced and match line of lyrics. If you'll accept it, don't forget to change NCs in next choruses. fixed. It's good now..! :)

[Normal]
00:47:175 (2) - make a better line with 00:46:714 (1) - by moving circle to 101;126 fixed
01:34:483 (5,1) - looks bad. Blanket is required! http://puu.sh/bvPRw/d54f387f86.jpg fixed
01:38:175 (5,1) - pretty slovenly overlap. Suggest to stack circle with slider head fixed. I stack it at first, but there's a modder said it's confusing beginner players.. :o
03:49:945 (3,5) - please avoid the overlap, 03:49:945 (3) - move it to 256;236 I think this one is okay.. :D
04:12:329 (3) - <3 <3

[Hard]
01:21:791 (1,2,1,2,3,4,5) - whistles make distracting effect because they don't fit the music. But if you want to keep them, decrease volume to ~50% please. fixed
01:38:406 (1) - 02:52:252 (1) - 03:51:329 (1) - as I said above not this one.. :D
02:26:406 (7) - add nc, 02:26:868 (1) - remove nc like you have done at similar previous part 02:22:714 - fixed
02:30:098 (1) - nc This one is a nc, right? :?
00:43:022 (1,2,3,1,2,3,4,5) - 00:50:406 (1,2,3,4,5,6,7,8) - incinsistency in NCs. Remove nc here 00:44:868 (1) - or add nc here 00:52:252 (4) - oh, yeah..! XD you're right... I don't realize it..
02:22:714 - 02:35:406 - in this part you change nc every downbeat (big white tick), but at similar part of first couplet you change nc every 2 downbeat. Consider it. fixed

Excluding aforesaid, amazing diff, cool mapping style. Oop.. Thanks.. XD
Good luck!
Thanks a lot for modding, and sorry for the very very late feedback.. :(
I'm in the middle of mid test days ago.. :D
okdesu_old
[General]
  1. no insane ・゚・(つД`)・゚・ ウェ―ン
  2. i don't really like this mapping style (especially intro). you are just copying the song but it's kinda boring for playing (・・; but good job i guess you follow the song fine. i can give you some suggestion
[Insane]
Rhythm
  1. 00:24:560 (1) - i would break to 2 slider:
  2. 01:05:175 - it feels emptyyyyyyyy just put circle every 1/2 tick until 01:07:483 -
  3. 01:24:329 - add circle
  4. 01:24:791 - ^
  5. 01:26:868 - ^
  6. 01:30:560 - ^
  7. 01:35:175 (1,4) - make 1/2
  8. 01:43:483 - add circle or make (5) 1/2 slider
  9. 01:59:467 - map
  10. 02:11:868 - add circle
  11. 02:46:945 - 02:47:406 - ^
  12. 02:51:791 -
  13. 03:08:868 (5) - make 1/2 and stack 1 circle after (1/4 is too long here)
  14. 03:17:868 (1,2,3) - remap
  15. 03:39:791 - add circle
  16. 03:48:098 (1) - make 1/2, it sounds better. but leave the next one. it's ok
Arrange
  1. pls teach me ;w; (serious)
Hitsound
  1. .
Topic Starter
OscaR CUBE

okdesu wrote:

[General]
  1. no insane ・゚・(つД`)・゚・ ウェ―ン yeahh,, i think i'm not that pro to make insane diff. XD
  2. i don't really like this mapping style (especially intro). you are just copying the song but it's kinda boring for playing (・・; but good job i guess you follow the song fine. i can give you some suggestion :( :(
[Insane]
Rhythm

  • Is this for INSANE?? :? :? I mean, my mapset doesn't have insane diff.. :o I think u mean this one for HARD diff.
  1. 00:24:560 (1) - i would break to 2 slider: nope, i think mine is fine.. :D
  2. 01:05:175 - it feels emptyyyyyyyy just put circle every 1/2 tick until 01:07:483 - nah,, i follow the vocal here.. And it just sounds bad if i put circle every 1/2 tick.. :D
  3. 01:24:329 - add circle following the vocal.. :oops:
  4. 01:24:791 - ^ ^
  5. 01:26:868 - ^ ^
  6. 01:30:560 - ^ ^
  7. 01:35:175 (1,4) - make 1/2 changed
  8. 01:43:483 - add circle or make (5) 1/2 slider nope. :P
  9. 01:59:467 - map no. There are just 2 breaks, so i'm not gonna decreasing it more.. :(
  10. 02:11:868 - add circle as above.. ;)
  11. 02:46:945 - 02:47:406 - ^ ^
  12. 02:51:791 - nope. I think this fine..
  13. 03:08:868 (5) - make 1/2 and stack 1 circle after (1/4 is too long here) changed.
  14. 03:17:868 (1,2,3) - remap WUTT??! :o :o What to re-map??
  15. 03:39:791 - add circle as above.
  16. 03:48:098 (1) - make 1/2, it sounds better. but leave the next one. it's ok changed.
Arrange
  1. pls teach me ;w; (serious)
Hitsound
  1. .
Squichu
Hey there!
Project Railgun requested a mod for this on my queue, so feel free to read/reply to this.

General
  1. consider using silenced sliderslides for quiter parts like 04:06:098 - end. the standard sliderslide doesn't go well with the song, imo
  2. I'd prefer if you replace the second combo colour (bright red) with a less intense one, cause it might hurt some eyes x-x
Easy
  1. you shouldn't change SV in Easy difficulties. beginner players, who just learn how to handle hitobjects, can't read speed changes at all and will get very confused by it. they might not fail the diff, but it makes the diff less fun to play.
  2. also, you have to stick to a constant distance snap. beginners need conistency in movement speed, so they can concentrate on approach circles and rhythm. they're just learning when they have to hit an object, so they can't learn more advanced rhythms/patterns/etc from the start.
  3. with these points in mind, I'd suggest to use 0.8 Slider Velocity ( without any changes the entire diff! ) and 1.1 Distance Snap. with that you are sure to have a clear path, which beginner players can follow easily.
    I know that means rearranging your diff, but I promise that it's worth the time to do it. atm the diff is not suited for it's level and if you still want to get it ranked you need to fix a lot of things, so you should start with the basic stuff. Just take a look at recently ranked maps in the editor, you'll notice that all of them have simplified rhythms and are mapped in an easy-to-understand way.
  4. 01:01:483 (1,2) - patterns like this can be very confusing for beginners. as I said they'll follow a 'clear' path, so here they might hit (2)'s tail instead of it's head, because that's what the natural movement indicates. consider changing this and patterns similar to it, so they are not as confusing. example:
    http://puu.sh/dfyz9/e80faa860f.png (you could place the following slider differently of course, so the shape looks better.)
  5. 01:08:868 (1,1) - beginners need more recovery time after a spinner. they need to re-adjust their aim etc, so 1500ms blank space are pretty much a must. you can read more about the topic here: t/241019
    Cause there is no specific reason to use a spiner here I'd suggest to remove it and map the part.
    There are more parts with too less recovery time, make sure to check for yourself and fix these parts!
  6. 01:24:560 (2) - split this into slider + circle. the downbeat is the most dominant beat in a song (usually), so you should always try to make it clickable. letting go of a sliderend on the downbeat doesn't emphasize it, so using a circle is better.
    similar here - 01:33:791 (3) - remove the reverse and add a circle on the downbeat instead
  7. 03:34:483 (1) - another thing about spinners in Easy: make sure they are long enough! when beginners notice that there is a spinner it takes a moment for them to get moving, so try to make spinners at least one measure long. (this is pretty close to that so you might not need to change it, but keep in mind for further maps!)
    -----
    overall the rhythm is fine, but you need to work on some basic settings to get this to a state where it's fun for beginners to play.
Normal
  1. consistency in speed is not as much needed as in Easy, but it's still perfered if you don't use SV changed here either. that's because players move pretty fast from Easy to Normal, but they can't keep up with sudden movements yet.
  2. 0.8 is btw a really really low setting for Normal and you alternate it to 1.2 by SV change most of the time, so I think it might be more reasonable to go with 1.2 SV from the beginning? that also provides a better spread in case you change SV in Easy to 0.8. they probably shouldn't use same settings.
  3. consistent spacing is a must in Normal diffs, too, btw. so fix all apcing errors. if you keep 0.8 SV you should go for 1.4 DS, there will be a lot of overlaps then, but that can't be avoided when you choose low SV.
    I'd really prefer if you use 1.2 SC with 1.4 DS, you'll get objects spaced really nicely that way.
  4. 00:29:406 (2) - try to emphasize the most domninant beats, here you left out the white tick (and there's a good audiable beat there), so how about shortening this slider and adding a reverse to it?
  5. 00:54:098 (1) - why do you ignore beat on the white tick here? you could try this rhythm, machtes better I think - http://puu.sh/dfABB/fce42d4518.png
  6. 01:27:098 (7) - use two circles instead? to make the downbeat clickable
  7. 02:22:714 (1) - I don't feel like the spinner matches the song well. you have to ignore a pretty loud downbeat here 02:26:406 to have enough recovery time. yah.. consider mapping the part instead, you mapped the following 'rap', too, so why not this one?
  8. 02:51:098 (3,4,1) - avoid stacking sliders below other objects if they are not immediately hit after. moreover this is the sliderend, so it's really confusing for Normal. change this, please!
  9. 03:19:714 (2,3) - also, never stack below sliderends in Normal! it's way harder to read than regular stacks and too hard for Normal.
  10. 04:12:329 (3) - please read about the current discussion about wiggle sliders here, I'm not entirely sure myself how they are handled: t/256438
well, that was some more general stuff, but you should have some ideas now what you can improve. I'm skipping Hard for now, cause there are many things you can take from the mod and apply it to Hard, too.
But you are free to message me if you want me to check the map again or have any questions regarding the mod.
Good luck!
BanchoBot
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