Now do it with LN's >.<
oh... rip , poor you xDBRBP wrote:
I livestreamed the exact same thing a week after o!m was released and nobody cared.
i cry
Peppy seems to take this matter very seriously... lolopeppy wrote:
mario paint music!!
Fair enough. Back to osumaniaBobbias wrote:
The only real way to deal with this would be to make hitting a key when there's no note nearby punish the player, which is a big change in terms of game mechanics. This is very unlikely.
Honestly, Drace is just trying to make mania look bad.
Besides, any map that's easy enough to do this on shouldn't be worth any real PP anyway.
Yep. it is really is FUN-Hazelnut wrote:
oh... wow well uhm... hmm
OSU!MANIA IS SO FUN
lolol, no, it's full on legacy software man.Drace wrote:
quasi-legacy software
yeah, quite a few of themDrace wrote:
play w/e you want while patiently waiting for the next big thing I guess. It's coming.
Like what?Agka wrote:
yeah, quite a few of themDrace wrote:
play w/e you want while patiently waiting for the next big thing I guess. It's coming.
So yeah that's exactly my thoughts. Though no one is whining. Everyone knows nothing's gonna change so they just enjoy ridiculing it. Both mania players and people from the outside. They've come to terms with it.Drace wrote:
You "can" get a friend (with a good sense of beat) that never played any VSRGs before and he'll be able to clear overjoys using this technic on day 1.
The people who are serious about developing their VSRG skills, the true enthusiasts amoungst you, should really take a moment to think about this.
Honestly if you're fine with new players spam clearing overjoys then we live in completely different worlds. I know I like to be proud of my clears and achievements, not have them be shat on like I did here.Tear wrote:
So osu!mania is more about hitting objects at all rather than accurately. What's wrong with shifting focus somewhere else? Should all games be identical?
Honestly, I feel like anyone who says they care about improving, but measures themselves against arbitrary achievements (like the Dan system) or other players (like the ranking system here) is on some level lying. If you're truly interested in becoming better at the game purely for the sake of improving, then all the only person you should need to compare scores to is yourself. Of course, if all you care about is being better than other people, then you've got your skill tiers and ranking systems and your videos and screenshots where you can brag all you like as long as you remember that those systems are not without their flaws.Drace wrote:
I know I like to be proud of my clears and achievements, not have them be shat on like I did here.
Like mentioned earlier this only affects people serious about developing their playing skills.
Funny that in order to be anywhere on a top rank list here you need incredibly high accuracy more than anything else. Osu's system still favors people SSing easy shit over barely passing something actually hard (to a degree anyway, it's better now that tom's new difficulty calculations are in use, but still far from perfect.)Drace wrote:
People look for clears, not scores.
What do you play now? LR2?-Hazelnut wrote:
I stopped playing osu!mania because of this video.
https://www.youtube.com/watch?v=ex1z52Gs088
Following the post regarding Drace's story...
his plays are seen "amazing" on osu but he's a well known cheater in lr2.
It's really funny how exact same plays are seen so differently in 2 similar rhythm games.
And I'll never forgive osu!mania for giving birth to a cheater that messed up the whole lr2 system.
I will retract my ststement that the Dan system is arbitrary, because it HAS been given thought. And I will grant that the Dan system has some advantages such as having binary mutually exclusive states (pass, or fail).Drace wrote:
The dan system is anything but an arbitrary system. It's perfection in measuring skill on a universal level. Not only due to how it's a pure and simple milestone players strive for and achieve with no convoluted system such as this PP here behind it. You clear it or you don't. And to top it off you can make multiple dan scales to cover different areas of skills. You don't get anything more simple, straightforward and efficient than global milestones. It's not about being better than others, it's about having goals everyone strive for together. It's the exact same thing as personal goal, except they're global.