Studio EiM & Chaotic Content - Ancient Dragon

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Total Posts
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Topic Starter
YowzaH
This beatmap was submitted using in-game submission on July 14, 2014 at 8:39:49 PM

Artist: Studio EiM & Chaotic Content
Title: Ancient Dragon
Source: Vindictus
BPM: 150
Filesize: 3215kb
Play Time: 02:15
Difficulties Available:
  1. Ancient Dragon (5.62 stars, 479 notes)
  2. Hard (3.67 stars, 271 notes)
  3. Insane (5 stars, 371 notes)
  4. Normal (1.96 stars, 148 notes)


Download: Studio EiM & Chaotic Content - Ancient Dragon
Information: Scores/Beatmap Listing
---------------
This is my first attempt at mapping. Enjoy~
Shirayuki
Some IRC mod for you my friend :) I like the song btw!
  • 16:04 Shirayuki: let's start with the hardest lol
    16:04 *Shirayuki is editing [http://osu.ppy.sh/b/455620 Vindictus BGM - Ancient Dragon [Ancient Dragon]]
    16:05 Shirayuki: 00:00:000 (1,2,3) - I suggest you to bring these closer, they are the first 3 notes, the intro into the map
    16:05 YowzaH: But shouldn't the intro also set the tone for the map?
    16:05 Shirayuki: like http://puu.sh/a5P9N/82fddaefd6.jpg is fine
    16:05 Shirayuki: normally you would want the intro to be something simple, then increase it bit by bit
    16:06 Shirayuki: And then you lead the players into the kiai
    16:06 YowzaH: So then how about the second set? after the first spinner
    16:06 Shirayuki: No song starts off strong in the start xD
    16:06 Shirayuki: the second set can be further
    16:06 Shirayuki: Since now the players know that it's gonna be jumps, they are prepared for it
    16:06 YowzaH: I see
    16:06 Shirayuki: I'm not a fan of those totally across the screen jumps like those though
    16:06 YowzaH: So the second set can stay as is? Or should it still be a lil closer
    16:07 Shirayuki: just a tiny bit is better
    16:07 YowzaH: Alright then
    16:07 Shirayuki: like http://puu.sh/a5Plk/9a0f1e6853.jpg
    16:08 YowzaH: Mkay
    16:08 Shirayuki: 00:16:000 (1,2,3) - You should delete these, and make a short stream like
    16:09 Shirayuki: 00:14:800 (1,2,3,4) -
    16:09 Shirayuki: Make them symetrical
    16:09 YowzaH: How can I lead to the (6) slider then?
    16:10 Shirayuki: Uhm, what cha mean lol
    16:10 YowzaH: Oh nvm lol
    16:10 YowzaH: Found a way
    16:10 Shirayuki: 00:14:800 - 00:15:800
    16:10 Shirayuki: 00:14:800 - 00:15:800
    16:10 Shirayuki: This is very similar to
    16:11 Shirayuki: 00:16:400 - 00:17:400
    16:11 Shirayuki: so making them symetrical makes more sense to me
    16:11 Shirayuki: 00:21:600 (1,2,3,4) - make them a better square!
    16:12 YowzaH: LOL alright alright
    16:13 Shirayuki: hmm actually you can keep those circles but add some extra circle to make it into a stream is fine
    16:13 Shirayuki: like add one at 00:16:500
    16:13 Shirayuki: then bring 3 closer, turning it into a 5-note stream
    16:13 YowzaH: Yeah I added that already
    16:13 Shirayuki: 00:18:100 same here
    16:13 Shirayuki: same here 00:18:100
    16:13 Shirayuki: fail banho link
    16:13 YowzaH: lol
    16:14 YowzaH: but yeah, I fixed those since the first time you told me to make it symmetrical
    16:14 Shirayuki: 00:23:200 (1,2,3,4) - maybe make this into a diamond shape jump is better
    16:14 Shirayuki: another square jump
    16:15 YowzaH: How about the other jump? the weird W one
    16:15 Shirayuki: like this https://osu.ppy.sh/ss/1804725
    16:15 Shirayuki: that W jumps, well, you have 2 obtions
    16:15 Shirayuki: 1 is you should bring 1 up as high as 3 so it's a zigzag
    16:16 Shirayuki: or make it a bigger square jumps than those 4
    16:16 Shirayuki: since these 4 are the same timing-wise as those 4 earlier, and even those 4 sliders ealier
    16:17 Shirayuki: the spaced 5streams after that are ok, but make them line up a bit better xD
    16:17 Shirayuki: 00:31:200 (1) - this spinner is too long, maybe make it shorter and put in a break?
    16:17 YowzaH: http://puu.sh/a5QbL.jpg is this the zigzag you recommended?
    16:18 Shirayuki: also notice that the end of the spinner is only 1/4 beat away from the next note, you should make this spinner 1/4 shorter, ending on the red note at least
    16:18 Shirayuki: yeah that looks ok
    16:18 Shirayuki: reverse the order maybe, so the notes after that should have a relatively good distance
    16:18 Shirayuki: like (1) in (2), (2) in (1)
    16:18 YowzaH: http://puu.sh/a5Qhr.jpg is this far enough then?
    16:19 Shirayuki: that's better imo lol
    16:20 YowzaH: mkay
    16:20 Shirayuki: 00:37:600 (1,2,3,4,1,2,3,4) - these sounds weird
    16:21 Shirayuki: technically they should sound the same as 00:40:345 (1,2,3,4,5,6) - right
    16:21 YowzaH: like the sound?
    16:21 YowzaH: yeah they technically should
    16:22 Shirayuki: 00:38:332 (5) - change it back to the previous combo
    16:22 YowzaH: They sound the same to me
    16:22 Shirayuki: yeah, so you should add note / change paterns around for them
    16:22 YowzaH: Er, change the 1 to what?
    16:23 Shirayuki: 00:39:796 (1) - change it back to the previous combo
    16:23 Shirayuki: just click on it and press q
    16:23 YowzaH: oh, didn't realize i made it a new combo lol
    16:23 Shirayuki: 00:42:724 (1) - press q
    16:23 Shirayuki: 00:44:188 (1) - press q
    16:24 Shirayuki: 00:49:771 (4) - I don't hear any sound here
    16:25 Shirayuki: I think you should delete it, and bring 00:49:954 (5) - to 00:49:862
    16:25 YowzaH: wha?
    16:25 Shirayuki: if you use 50% playback you can notice it
    16:25 Shirayuki: try to delete it, you won't hear a sound there
    16:26 YowzaH: delete which one? the 4 or 5
    16:26 Shirayuki: technically they are the same as 00:52:242 (1,2,3,4,5,6) -
    16:26 Shirayuki: 4, and bring 5 (the new 4) closer
    16:27 YowzaH: But wouldn't that make a straight pattern?
    16:27 Shirayuki: 00:49:313 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - These look like random placing circles T_T
    16:27 YowzaH: Like I made the pattern like that so it becomes an off beat, like | | || |
    16:28 Shirayuki: well, you should not and cannot map where there's no beat right -.-
    16:28 Shirayuki: that's overmapping
    16:28 YowzaH: o
    16:28 YowzaH: -.
    16:28 YowzaH: .-.
    16:29 Shirayuki: you can make the look like the 6 later
    16:29 Shirayuki: 00:52:242 (1,2,3,4,5,6) - these sound good
    16:29 Shirayuki: but I think that 4 still might be overmapping lol
    16:29 YowzaH: So i can't do that? ;c
    16:29 Shirayuki: maybe you can change 00:52:608 (3,4,5) - into a slider
    16:30 YowzaH: Alright then
    16:31 Shirayuki: https://osu.ppy.sh/wiki/Insane
    16:31 Shirayuki: Read overmapping! Nao!
    16:31 YowzaH: QwQ
    16:31 YowzaH: o
    16:32 Shirayuki: 01:01:027 (1) - press q
    16:32 YowzaH: So the same at 00:54:072
    16:32 Shirayuki: hmm
    16:32 Shirayuki: the later half of your map has great paterns lol
    16:33 YowzaH: Yeah, the first half was me being a complete noob at mapping lol
    16:33 YowzaH: Then I took some advice from other mappers/players
    16:33 Shirayuki: 01:27:749 (3,8) - bring this a bit closer to the right, so it's symetrical to the 2 and 5
    16:33 YowzaH: But you're the first modder so yeah owo
    16:33 Shirayuki: I mean just 5 T_T
    16:33 YowzaH: mkay
    16:33 Shirayuki: Oh well, bless me xD
    16:34 Shirayuki: 01:27:566 (2,7) - bring this just a bit higher and a bit closer so it's symetrical to the 1 and the 6
    16:34 YowzaH: "Bring it closer to the 2 and 5" QQ hao2do
    16:34 Shirayuki: not 2 xD
    16:34 Shirayuki: just 5!
    16:34 YowzaH: LOL okay then
    16:34 Shirayuki: 01:29:579 (3) - Ctrl G
    16:34 Shirayuki: why is this the only thing that goes that way
    16:35 YowzaH: o
    16:35 Shirayuki: wait
    16:35 YowzaH: oops ;3
    16:35 YowzaH: -waits-
    16:35 Shirayuki: these sliders hmm, which way you want them to be
    16:35 YowzaH: Oh
    16:36 YowzaH: So I should make the sliders symmetrical/go the same way?
    16:36 Shirayuki: But yeah, you should Ctrl G on that slider
    16:36 Shirayuki: nah, you can do what you did
    16:36 Shirayuki: slightly tilt them
    16:37 Shirayuki: 01:39:097 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - the last 4 has too big of a distance
    16:37 Shirayuki: 01:40:195 (1) - press Q also
    16:37 YowzaH: So I can't make them that spaced? ;c
    16:37 Shirayuki: you can increase the spacing between them during a stream, but do it in consideration T_T
    16:37 Shirayuki: you can, but players gonna hate it, and this is more of an old techniques
    16:38 Shirayuki: you don't see spaced streams nowadays
    16:38 YowzaH: Ehhh okay then ;c
    16:38 Shirayuki: especially "this" spaced
    16:38 Shirayuki: 01:41:293 (5) - Press Q
    16:38 YowzaH: alright
    16:38 YowzaH: Fixed it a bit
    16:38 Shirayuki: 01:42:025 (9) - Press Q
    16:38 Shirayuki: 01:42:757 (13) - Press Q
    16:39 Shirayuki: 01:44:221 (5) - Press Q
    16:39 Shirayuki: 01:44:953 (9) - Press Q
    16:39 Shirayuki: 01:45:685 (13) - same
    16:39 YowzaH: QwQ
    16:39 Shirayuki: 01:47:150 (5) - same
    16:39 Shirayuki: same
    16:39 Shirayuki: 01:48:614 (13) - same
    16:39 Shirayuki: so fail
    16:39 Shirayuki: 01:51:908 (1) - same
    16:39 Shirayuki: 01:52:091 (1) - same
    16:40 Shirayuki: so spaced T_T
    16:40 YowzaH: ;c
    16:40 YowzaH: Fixed that too QQ
    16:40 Shirayuki: hmm
    16:40 Shirayuki: the last part, you did a good job on it
    16:40 Shirayuki: I like how you did it
    16:40 YowzaH: ;D
    16:41 Shirayuki: maybe I'm in favour of old-style mapping at this part
    16:41 Shirayuki: let's leave this at that, after these changes, you should look at it again. Poke me after you are satisfied with it
    16:41 Shirayuki: onto insane
    16:42 YowzaH: [Ancient Dragon] lost .04 stars ;c
    16:42 Shirayuki: 00:00:000 (1,2) - -.-
    16:42 YowzaH: Okay okay...
    16:42 Shirayuki: probably from those spaced streams
    16:42 Shirayuki: try to make spaced streams, your stars will go rocket through the sky
    16:42 YowzaH: True
    16:42 Shirayuki: if you care about stars lol
    16:43 YowzaH: Nah, not too much, more for the jumpiness
    16:43 Shirayuki: I make an insane map of 3.94 and I'm happy with it lol
    16:43 Shirayuki: and these 00:00:000 (1,2)
    16:43 Shirayuki: first note right on the first tick of the map
    16:43 Shirayuki: right after you start the map you have to click it
    16:43 Shirayuki: this is impossible lol
    16:43 Shirayuki: specially when you always start the map with cursor in the middle
    16:44 YowzaH: Hmmm..
    16:44 Shirayuki: unless you miss that 50 times and keep hitting retry
    16:44 Shirayuki: try it yourself
    16:44 Shirayuki: after that try to jump to 2 which is in the opposite corner of the world lol
    16:44 YowzaH: lol i guess so
    16:45 YowzaH: Er, listen i gotta go eat for a bit, so I'll be afk for about 5-15 mins
    16:45 YowzaH: Thanks for the help btw ^^
    16:45 Shirayuki: move this 1 beat up
    16:45 Shirayuki: noooooo
    16:45 Shirayuki: well, I'll post this on your thread then, then Imma go eat something
    16:45 Shirayuki: talk to you later xd

    ----------- Some time passed -----------

    16:58 Shirayuki: we can continue if you want, let me eat smth first xd
    16:58 YowzaH: sure lol tyt
    17:13 Shirayuki: okay
    17:13 Shirayuki: let's continue
    17:13 YowzaH: Alright then
    17:13 Shirayuki: 00:00:000 (1,2) - Change !!!!
    17:13 *Shirayuki is editing [http://osu.ppy.sh/b/455979 Vindictus BGM - Ancient Dragon [Insane]]
    17:14 YowzaH: OKAY OKAY LOL
    17:14 YowzaH: change to what?
    17:14 Shirayuki: move 1 closer to the center at least
    17:14 Shirayuki: 00:01:200 (1) - Move this to 00:00:800
    17:14 YowzaH: Do you have the most recent version btw?
    17:14 YowzaH: I moved it a lil
    17:14 Shirayuki: https://osu.ppy.sh/ss/1804817
    17:15 Shirayuki: I think mine is the latest
    17:15 YowzaH: Mkay then, I just updated like 10 mins ago so yeah
    17:15 YowzaH: btw, how did you get your skin to allow the background preview? QQ
    17:16 Shirayuki: https://osu.ppy.sh/ss/1804819
    17:16 Shirayuki: this is from Version: 2.3 or later in the skin.ini
    17:16 YowzaH: http://puu.sh/a5UEl.jpg
    17:17 Shirayuki: 00:07:600 (1) - Move this 1 beat earlier
    17:17 YowzaH: http://puu.sh/a5UGn.jpg
    17:17 YowzaH: And alright
    17:17 Shirayuki: You mean the thumbnails of the background of the songs showing next to the difficulty?
    17:17 YowzaH: Mhm
    17:17 Shirayuki: That's from that option and Version: 2.3 and later
    17:18 Shirayuki: https://osu.ppy.sh/wiki/Skin_Versions#Skin_Versions
    17:18 Shirayuki: I mean 2.2+ lol
    17:18 YowzaH: So how do I get my skin to have Version 2.2+?
    17:18 Shirayuki: 00:26:400 (3) - Ctrl G
    17:19 Shirayuki: http://puu.sh/a5UOH/c15f3b5d5e.png
    17:19 Shirayuki: this is my skin.ini
    17:19 Shirayuki: you see that line?
    17:19 Shirayuki: replace latest with 2.2 or 2.3
    17:19 Shirayuki: I leave it as latest coz I'm lazy lol
    17:20 Shirayuki: 00:28:800 (1,2,3,4) - Ctrl G is better imo
    17:20 Shirayuki: 00:30:400 (1,2,3,4) - same, I think this should be Ctrl G
    17:20 Shirayuki: going clockwise through all these jumps are boring
    17:20 Shirayuki: btw I like how you map from the start up here
    17:21 YowzaH: Oh ty ;3
    17:21 Shirayuki: 00:31:200 (1) - this spinner is a bit too long, you can keep it, I'm not a fan of spinning like crazy then do jumps lol
    17:22 Shirayuki: 00:40:528 (1) - this repeating sliders has repeater in the off beat
    17:22 Shirayuki: half of them are on 1/8, consider changing it
    17:22 Shirayuki: btw it is highly recommended that you map on 1/4
    17:22 Shirayuki: Normal and Easy = map on 1/2
    17:22 Shirayuki: Unless you are a genius
    17:22 YowzaH: o-o?
    17:22 Shirayuki: and mape Nhato - Miss you
    17:22 Shirayuki: map*
    17:22 YowzaH: oh
    17:22 Shirayuki: That map is a masterpiece
    17:23 Shirayuki: look at it in the editor later lol
    17:23 YowzaH: Indeed, but very, very difficult to complete
    17:23 YowzaH: mkay
    17:23 YowzaH: But so er, no 1/8 repeater? ;c
    17:23 Shirayuki: I'm talking about the sheer skills to map it
    17:23 Shirayuki: well
    17:23 Shirayuki: again, it's fine, but you're mapping onto an unknown beat
    17:23 Shirayuki: this can cause confusion while playing
    17:23 Shirayuki: this is a rhythm game!
    17:23 YowzaH: QQ
    17:23 Shirayuki: 00:41:260 (3) - same
    17:23 YowzaH: 1/8 is still a rhythm D;
    17:24 Shirayuki: then map the entire map on 1/8
    17:24 YowzaH: o
    17:24 YowzaH: That's what you meant
    17:24 Shirayuki: and realize if you go to 1/4 your notes are still on the right tick lol
    17:24 Shirayuki: This map doesn't need to be mapped in 1/8 imo
    17:25 Shirayuki: 00:44:371 (2,3,4) - stack this at the end of the previous slider
    17:25 Shirayuki: 00:47:300 (2,3,4) - same
    17:25 YowzaH: Oh, I thought I stacked it there
    17:25 Shirayuki: 00:52:974 (9) - Press Q
    17:26 Shirayuki: 00:53:706 (17) - same
    17:26 Shirayuki: 00:53:889 (1) - same
    17:26 Shirayuki: 00:56:634 (9) - same
    17:26 YowzaH: q
    17:26 YowzaH: oops
    17:26 Shirayuki: 00:56:817 (1) - same
    17:26 Shirayuki: -.-
    17:26 YowzaH: ;c
    17:26 YowzaH: I suck at timing for new combos kay? D;
    17:26 Shirayuki: 00:53:889 (1,2,3,4,5,6,7) - what patern is this -.-
    17:27 YowzaH: oh that erm
    17:27 YowzaH: Uh
    17:27 Shirayuki: http://puu.sh/a5Vr7/017cc6e618.jpg
    17:27 Shirayuki: make it looks like this?
    17:27 YowzaH: An awkward S..?
    17:27 YowzaH: Hmmm
    17:27 Shirayuki: if so, bring the incoming stream closer to 7
    17:27 Shirayuki: or change the order of the notes in that patern so 7 is closer to the stream
    17:29 YowzaH: Mkay then
    17:29 Shirayuki: http://puu.sh/a5VyY/bee1808277.jpg this is a bit better
    17:29 Shirayuki: then bring the whole patern up
    17:29 Shirayuki: so the spacing between 6 7 and 1 of the stream is closer
    17:30 YowzaH: http://puu.sh/a5VFs.jpg
    17:30 YowzaH: Is this okay?
    17:30 Shirayuki: 01:14:205 (1,2,3,4,5,6) - change the patern, the timing between 3 and 4 is confusing
    17:30 Shirayuki: that looks good
    17:31 Shirayuki: bring 01:14:937 (4) - closer to 3 or smth, and press q on it
    17:31 Shirayuki: or not
    17:31 Shirayuki: just bring it closer and change the patern imo
    17:31 YowzaH: closer?
    17:31 YowzaH: Is it okay if I brought it further?
    17:31 Shirayuki: 01:18:598 (1) - press q
    17:31 YowzaH: http://puu.sh/a5VNd.jpg
    17:31 Shirayuki: sure, it's your creativity, but I suggest you somehow make the spacing between them readable like the beat
    17:32 Shirayuki: 01:20:062 (1) - press q
    17:32 YowzaH: How do I make triplets readable though, considering this is a jump map?
    17:32 Shirayuki: you mean 01:14:205 (1,2,3,4,5,6) - ?
    17:32 YowzaH: yeah
    17:33 Shirayuki: http://puu.sh/a5VUZ/eba3d520db.jpg
    17:33 Shirayuki: something like this is an example
    17:33 YowzaH: Like I feel the way I structured it allowed for some leeway
    17:33 Shirayuki: 2 V
    17:33 Shirayuki: if so, new combo on 4 is better
    17:34 Shirayuki: you see how the spacing between them are even, except between 3 and 4
    17:34 YowzaH: hmm
    17:34 YowzaH: http://puu.sh/a5W1n.jpg
    17:34 Shirayuki: it sounds way better that way lol
    17:35 YowzaH: I feel like this pattern will keep the consistency of the triplets
    17:35 Shirayuki: switch place of 1 and 2 -.-
    17:35 Shirayuki: of the green
    17:35 Shirayuki: 01:21:526 (3) - press q
    17:35 YowzaH: ;c
    17:36 Shirayuki: hmm, I think 01:18:598 (1) - should still be the new combo, if you changed it, q again
    17:36 Shirayuki: you chop them following the guitar I think
    17:36 Shirayuki: 01:20:062 (1) - same
    17:36 Shirayuki: 01:27:383 (3) - new combo
    17:37 Shirayuki: 01:33:240 (5) - new combo
    17:37 Shirayuki: 01:39:097 (5) - new combo
    17:37 Shirayuki: 01:41:293 (3) - new combo
    17:37 Shirayuki: 01:50:810 (7) - -.-
    17:37 Shirayuki: why
    17:37 YowzaH: ;c
    17:38 Shirayuki: 01:51:542 (8) - new combo, and maybe make it more visible, the leeway of the other slider totally and completely hides this guy
    17:38 Shirayuki: people gonna releast that button lol
    17:38 Shirayuki: release*
    17:38 Shirayuki: and yes change them back to 1/4 -.-
    17:38 YowzaH: okie ;c
    17:39 Shirayuki: 02:09:113 (5) - new combo
    17:39 Shirayuki: 02:10:577 (1) - q, return it to the previous combo
    17:39 Shirayuki: 02:10:943 (1) - same
    17:39 Shirayuki: you're keeping up with 1 2 3 4 - 1 2 3 4 - 1 2 3 4 - 1 2 3 4 jumps, so keep the combo that way
    17:40 YowzaH: alright
    17:40 Shirayuki: or make it 1 2 3 4 5 6 7 8 - 1 2 3 4 5 6 7 8 - and so on
    17:40 Shirayuki: 02:10:943 here to the end looks fine combo-wise
    17:40 YowzaH: mkay, i fixed that section then
    17:40 Shirayuki: 02:10:943 - to the end
    17:40 Shirayuki: 02:15:336 (2) - hmm, this, hmm, maybe 1/8 here is fine
    17:41 YowzaH: ;D
    17:41 Shirayuki: 02:15:702 (3) - press q tho
    17:41 Shirayuki: onto hard
    17:41 Shirayuki: 00:00:000 (1,2) - change it!!!!
    17:41 *Shirayuki is editing [http://osu.ppy.sh/b/455980 Vindictus BGM - Ancient Dragon [Hard]]
    17:41 YowzaH: QQ
    17:41 Shirayuki: 00:18:800 (2) - bring this up a bit
    17:41 Shirayuki: so it's as high as 1
    17:42 Shirayuki: 00:21:600 (1,2,3,4) - this is good
    17:42 Shirayuki: make spacing like this ok
    17:42 Shirayuki: it's so readable
    17:42 Shirayuki: 00:28:000 (3) - +10 for creativity
    17:42 YowzaH: ;D
    17:42 YowzaH: That took me a legit 20 minutes
    17:43 Shirayuki: but
    17:43 YowzaH: ;c
    17:43 Shirayuki: it's 1/4 shorter lol
    17:43 Shirayuki: make it end on the white tick!
    17:43 YowzaH: ?
    17:43 YowzaH: o
    17:43 YowzaH: QQ
    17:43 Shirayuki: pull the head out
    17:44 Shirayuki: pull the beginning dot out then move the entire patern on the timing bar
    17:44 YowzaH: mkay, it's done nao
    17:44 Shirayuki: k
    17:44 YowzaH: Is the spinner afterwards too long?
    17:44 Shirayuki: 00:44:921 (5) - new combo
    17:44 Shirayuki: it's reasonable to me
    17:44 Shirayuki: it's as long as that spiral slider
    17:45 YowzaH: Alright then
    17:45 Shirayuki: a bit longer
    17:45 Shirayuki: but ok
    17:45 Shirayuki: but yeah still long
    17:45 Shirayuki: maybe end it at 00:36:800 - ?
    17:46 YowzaH: I ended it at 34:400
    17:46 YowzaH: is that fine?
    17:46 YowzaH: I put a break in between the spinner and the next note
    17:46 Shirayuki: 00:54:438 (1) - q
    17:46 Shirayuki: 00:54:804 (1) - q
    17:46 Shirayuki: that's fine
    17:46 Shirayuki: 01:06:884 (1,1,1,1) - make em symetrical lol
    17:47 Shirayuki: I'll show you a powerful tool
    17:47 YowzaH: ctrl-d? o-o
    17:47 Shirayuki: Ctrl - C ; Ctrl - V; Ctrl - > ; Ctrl - < ; Ctrl - H and Ctrl - J
    17:47 Shirayuki: try them
    17:47 Shirayuki: also Ctrl Shift R if you like square, it can be useful for other times too
    17:48 Shirayuki: http://puu.sh/a5X0O/a8af8ad996.jpg -.-
    17:48 Shirayuki: so copy 1 and make 3 other copies, then rotate it around the center and make em symetrical ok
    17:48 Shirayuki: 01:14:205 (1,2,3,1,2,3) - this is good
    17:48 Shirayuki: why didn't you do the same on insane
    17:49 YowzaH: Absolutely
    17:49 Shirayuki: 01:15:669 (4) - new combo
    17:49 YowzaH: no idea
    17:49 Shirayuki: 01:18:598 (3) - q
    17:49 Shirayuki: 01:20:062 (3) - q
    17:49 Shirayuki: 01:21:892 (1) - q
    17:49 Shirayuki: 01:22:624 (1) - q
    17:49 Shirayuki: 01:24:454 (3) - q
    17:49 Shirayuki: 01:25:919 (3) - q
    17:49 YowzaH: I can't tell which one I did and which one I didn't ;c
    17:50 Shirayuki: 01:31:775 (3) - q
    17:50 Shirayuki: 01:39:829 (1,2,3,4) - Rotate then 45 degree, or change direction maybe idk, it doesn't have to be hard in hard diff, so it's fine the way it is I guess
    17:51 Shirayuki: 01:48:888 (1) - q
    17:51 Shirayuki: 01:49:163 (1) - q
    17:51 Shirayuki: 02:08:381 (3) - q
    17:51 Shirayuki: yep
    17:51 Shirayuki: I like this diff way better lol
    17:51 Shirayuki: normal ...
    17:51 YowzaH: I spent more time and thought into [Normal] and [Hard]
    17:51 Shirayuki: wel, AIMod, turn on distance checking, and make sure no error ok lol
    17:52 YowzaH: 23
    17:52 YowzaH: 23 errors
    17:52 YowzaH: QQ
    17:52 Shirayuki: http://puu.sh/a5Xjv/65d6ff272b.jpg
    17:52 Shirayuki: yep
    17:52 Shirayuki: fix em all!
Topic Starter
YowzaH

Shirayuki wrote:

Some IRC mod for you my friend :) I like the song btw!
  • 16:04 Shirayuki: let's start with the hardest lol
    16:04 *Shirayuki is editing [http://osu.ppy.sh/b/455620 Vindictus BGM - Ancient Dragon [Ancient Dragon]]
    16:05 Shirayuki: 00:00:000 (1,2,3) - I suggest you to bring these closer, they are the first 3 notes, the intro into the map
    16:05 YowzaH: But shouldn't the intro also set the tone for the map?
    16:05 Shirayuki: like http://puu.sh/a5P9N/82fddaefd6.jpg is fine
    16:05 Shirayuki: normally you would want the intro to be something simple, then increase it bit by bit
    16:06 Shirayuki: And then you lead the players into the kiai
    16:06 YowzaH: So then how about the second set? after the first spinner
    16:06 Shirayuki: No song starts off strong in the start xD
    16:06 Shirayuki: the second set can be further
    16:06 Shirayuki: Since now the players know that it's gonna be jumps, they are prepared for it
    16:06 YowzaH: I see
    16:06 Shirayuki: I'm not a fan of those totally across the screen jumps like those though
    16:06 YowzaH: So the second set can stay as is? Or should it still be a lil closer
    16:07 Shirayuki: just a tiny bit is better
    16:07 YowzaH: Alright then
    16:07 Shirayuki: like http://puu.sh/a5Plk/9a0f1e6853.jpg
    16:08 YowzaH: Mkay
    16:08 Shirayuki: 00:16:000 (1,2,3) - You should delete these, and make a short stream like
    16:09 Shirayuki: 00:14:800 (1,2,3,4) -
    16:09 Shirayuki: Make them symetrical
    16:09 YowzaH: How can I lead to the (6) slider then?
    16:10 Shirayuki: Uhm, what cha mean lol
    16:10 YowzaH: Oh nvm lol
    16:10 YowzaH: Found a way
    16:10 Shirayuki: 00:14:800 - 00:15:800
    16:10 Shirayuki: 00:14:800 - 00:15:800
    16:10 Shirayuki: This is very similar to
    16:11 Shirayuki: 00:16:400 - 00:17:400
    16:11 Shirayuki: so making them symetrical makes more sense to me
    16:11 Shirayuki: 00:21:600 (1,2,3,4) - make them a better square!
    16:12 YowzaH: LOL alright alright
    16:13 Shirayuki: hmm actually you can keep those circles but add some extra circle to make it into a stream is fine
    16:13 Shirayuki: like add one at 00:16:500
    16:13 Shirayuki: then bring 3 closer, turning it into a 5-note stream
    16:13 YowzaH: Yeah I added that already
    16:13 Shirayuki: 00:18:100 same here
    16:13 Shirayuki: same here 00:18:100
    16:13 Shirayuki: fail banho link
    16:13 YowzaH: lol
    16:14 YowzaH: but yeah, I fixed those since the first time you told me to make it symmetrical
    16:14 Shirayuki: 00:23:200 (1,2,3,4) - maybe make this into a diamond shape jump is better
    16:14 Shirayuki: another square jump
    16:15 YowzaH: How about the other jump? the weird W one
    16:15 Shirayuki: like this https://osu.ppy.sh/ss/1804725
    16:15 Shirayuki: that W jumps, well, you have 2 obtions
    16:15 Shirayuki: 1 is you should bring 1 up as high as 3 so it's a zigzag
    16:16 Shirayuki: or make it a bigger square jumps than those 4
    16:16 Shirayuki: since these 4 are the same timing-wise as those 4 earlier, and even those 4 sliders ealier
    16:17 Shirayuki: the spaced 5streams after that are ok, but make them line up a bit better xD
    16:17 Shirayuki: 00:31:200 (1) - this spinner is too long, maybe make it shorter and put in a break?
    16:17 YowzaH: http://puu.sh/a5QbL.jpg is this the zigzag you recommended?
    16:18 Shirayuki: also notice that the end of the spinner is only 1/4 beat away from the next note, you should make this spinner 1/4 shorter, ending on the red note at least
    16:18 Shirayuki: yeah that looks ok
    16:18 Shirayuki: reverse the order maybe, so the notes after that should have a relatively good distance
    16:18 Shirayuki: like (1) in (2), (2) in (1)
    16:18 YowzaH: http://puu.sh/a5Qhr.jpg is this far enough then?
    16:19 Shirayuki: that's better imo lol
    16:20 YowzaH: mkay
    16:20 Shirayuki: 00:37:600 (1,2,3,4,1,2,3,4) - these sounds weird
    16:21 Shirayuki: technically they should sound the same as 00:40:345 (1,2,3,4,5,6) - right
    16:21 YowzaH: like the sound?
    16:21 YowzaH: yeah they technically should
    16:22 Shirayuki: 00:38:332 (5) - change it back to the previous combo
    16:22 YowzaH: They sound the same to me
    16:22 Shirayuki: yeah, so you should add note / change paterns around for them
    16:22 YowzaH: Er, change the 1 to what?
    16:23 Shirayuki: 00:39:796 (1) - change it back to the previous combo
    16:23 Shirayuki: just click on it and press q
    16:23 YowzaH: oh, didn't realize i made it a new combo lol
    16:23 Shirayuki: 00:42:724 (1) - press q
    16:23 Shirayuki: 00:44:188 (1) - press q
    16:24 Shirayuki: 00:49:771 (4) - I don't hear any sound here
    16:25 Shirayuki: I think you should delete it, and bring 00:49:954 (5) - to 00:49:862
    16:25 YowzaH: wha?
    16:25 Shirayuki: if you use 50% playback you can notice it
    16:25 Shirayuki: try to delete it, you won't hear a sound there
    16:26 YowzaH: delete which one? the 4 or 5
    16:26 Shirayuki: technically they are the same as 00:52:242 (1,2,3,4,5,6) -
    16:26 Shirayuki: 4, and bring 5 (the new 4) closer
    16:27 YowzaH: But wouldn't that make a straight pattern?
    16:27 Shirayuki: 00:49:313 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - These look like random placing circles T_T
    16:27 YowzaH: Like I made the pattern like that so it becomes an off beat, like | | || |
    16:28 Shirayuki: well, you should not and cannot map where there's no beat right -.-
    16:28 Shirayuki: that's overmapping
    16:28 YowzaH: o
    16:28 YowzaH: -.
    16:28 YowzaH: .-.
    16:29 Shirayuki: you can make the look like the 6 later
    16:29 Shirayuki: 00:52:242 (1,2,3,4,5,6) - these sound good
    16:29 Shirayuki: but I think that 4 still might be overmapping lol
    16:29 YowzaH: So i can't do that? ;c
    16:29 Shirayuki: maybe you can change 00:52:608 (3,4,5) - into a slider
    16:30 YowzaH: Alright then
    16:31 Shirayuki: https://osu.ppy.sh/wiki/Insane
    16:31 Shirayuki: Read overmapping! Nao!
    16:31 YowzaH: QwQ
    16:31 YowzaH: o
    16:32 Shirayuki: 01:01:027 (1) - press q
    16:32 YowzaH: So the same at 00:54:072
    16:32 Shirayuki: hmm
    16:32 Shirayuki: the later half of your map has great paterns lol
    16:33 YowzaH: Yeah, the first half was me being a complete noob at mapping lol
    16:33 YowzaH: Then I took some advice from other mappers/players
    16:33 Shirayuki: 01:27:749 (3,8) - bring this a bit closer to the right, so it's symetrical to the 2 and 5
    16:33 YowzaH: But you're the first modder so yeah owo
    16:33 Shirayuki: I mean just 5 T_T
    16:33 YowzaH: mkay
    16:33 Shirayuki: Oh well, bless me xD
    16:34 Shirayuki: 01:27:566 (2,7) - bring this just a bit higher and a bit closer so it's symetrical to the 1 and the 6
    16:34 YowzaH: "Bring it closer to the 2 and 5" QQ hao2do
    16:34 Shirayuki: not 2 xD
    16:34 Shirayuki: just 5!
    16:34 YowzaH: LOL okay then
    16:34 Shirayuki: 01:29:579 (3) - Ctrl G
    16:34 Shirayuki: why is this the only thing that goes that way
    16:35 YowzaH: o
    16:35 Shirayuki: wait
    16:35 YowzaH: oops ;3
    16:35 YowzaH: -waits-
    16:35 Shirayuki: these sliders hmm, which way you want them to be
    16:35 YowzaH: Oh
    16:36 YowzaH: So I should make the sliders symmetrical/go the same way?
    16:36 Shirayuki: But yeah, you should Ctrl G on that slider
    16:36 Shirayuki: nah, you can do what you did
    16:36 Shirayuki: slightly tilt them
    16:37 Shirayuki: 01:39:097 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - the last 4 has too big of a distance
    16:37 Shirayuki: 01:40:195 (1) - press Q also
    16:37 YowzaH: So I can't make them that spaced? ;c
    16:37 Shirayuki: you can increase the spacing between them during a stream, but do it in consideration T_T
    16:37 Shirayuki: you can, but players gonna hate it, and this is more of an old techniques
    16:38 Shirayuki: you don't see spaced streams nowadays
    16:38 YowzaH: Ehhh okay then ;c
    16:38 Shirayuki: especially "this" spaced
    16:38 Shirayuki: 01:41:293 (5) - Press Q
    16:38 YowzaH: alright
    16:38 YowzaH: Fixed it a bit
    16:38 Shirayuki: 01:42:025 (9) - Press Q
    16:38 Shirayuki: 01:42:757 (13) - Press Q
    16:39 Shirayuki: 01:44:221 (5) - Press Q
    16:39 Shirayuki: 01:44:953 (9) - Press Q
    16:39 Shirayuki: 01:45:685 (13) - same
    16:39 YowzaH: QwQ
    16:39 Shirayuki: 01:47:150 (5) - same
    16:39 Shirayuki: same
    16:39 Shirayuki: 01:48:614 (13) - same
    16:39 Shirayuki: so fail
    16:39 Shirayuki: 01:51:908 (1) - same
    16:39 Shirayuki: 01:52:091 (1) - same
    16:40 Shirayuki: so spaced T_T
    16:40 YowzaH: ;c
    16:40 YowzaH: Fixed that too QQ
    16:40 Shirayuki: hmm
    16:40 Shirayuki: the last part, you did a good job on it
    16:40 Shirayuki: I like how you did it
    16:40 YowzaH: ;D
    16:41 Shirayuki: maybe I'm in favour of old-style mapping at this part
    16:41 Shirayuki: let's leave this at that, after these changes, you should look at it again. Poke me after you are satisfied with it
    16:41 Shirayuki: onto insane
    16:42 YowzaH: [Ancient Dragon] lost .04 stars ;c
    16:42 Shirayuki: 00:00:000 (1,2) - -.-
    16:42 YowzaH: Okay okay...
    16:42 Shirayuki: probably from those spaced streams
    16:42 Shirayuki: try to make spaced streams, your stars will go rocket through the sky
    16:42 YowzaH: True
    16:42 Shirayuki: if you care about stars lol
    16:43 YowzaH: Nah, not too much, more for the jumpiness
    16:43 Shirayuki: I make an insane map of 3.94 and I'm happy with it lol
    16:43 Shirayuki: and these 00:00:000 (1,2)
    16:43 Shirayuki: first note right on the first tick of the map
    16:43 Shirayuki: right after you start the map you have to click it
    16:43 Shirayuki: this is impossible lol
    16:43 Shirayuki: specially when you always start the map with cursor in the middle
    16:44 YowzaH: Hmmm..
    16:44 Shirayuki: unless you miss that 50 times and keep hitting retry
    16:44 Shirayuki: try it yourself
    16:44 Shirayuki: after that try to jump to 2 which is in the opposite corner of the world lol
    16:44 YowzaH: lol i guess so
    16:45 YowzaH: Er, listen i gotta go eat for a bit, so I'll be afk for about 5-15 mins
    16:45 YowzaH: Thanks for the help btw ^^
    16:45 Shirayuki: move this 1 beat up
    16:45 Shirayuki: noooooo
    16:45 Shirayuki: well, I'll post this on your thread then, then Imma go eat something
    16:45 Shirayuki: talk to you later xd

    ----------- Some time passed -----------

    16:58 Shirayuki: we can continue if you want, let me eat smth first xd
    16:58 YowzaH: sure lol tyt
    17:13 Shirayuki: okay
    17:13 Shirayuki: let's continue
    17:13 YowzaH: Alright then
    17:13 Shirayuki: 00:00:000 (1,2) - Change !!!!
    17:13 *Shirayuki is editing [http://osu.ppy.sh/b/455979 Vindictus BGM - Ancient Dragon [Insane]]
    17:14 YowzaH: OKAY OKAY LOL
    17:14 YowzaH: change to what?
    17:14 Shirayuki: move 1 closer to the center at least
    17:14 Shirayuki: 00:01:200 (1) - Move this to 00:00:800
    17:14 YowzaH: Do you have the most recent version btw?
    17:14 YowzaH: I moved it a lil
    17:14 Shirayuki: https://osu.ppy.sh/ss/1804817
    17:15 Shirayuki: I think mine is the latest
    17:15 YowzaH: Mkay then, I just updated like 10 mins ago so yeah
    17:15 YowzaH: btw, how did you get your skin to allow the background preview? QQ
    17:16 Shirayuki: https://osu.ppy.sh/ss/1804819
    17:16 Shirayuki: this is from Version: 2.3 or later in the skin.ini
    17:16 YowzaH: http://puu.sh/a5UEl.jpg
    17:17 Shirayuki: 00:07:600 (1) - Move this 1 beat earlier
    17:17 YowzaH: http://puu.sh/a5UGn.jpg
    17:17 YowzaH: And alright
    17:17 Shirayuki: You mean the thumbnails of the background of the songs showing next to the difficulty?
    17:17 YowzaH: Mhm
    17:17 Shirayuki: That's from that option and Version: 2.3 and later
    17:18 Shirayuki: https://osu.ppy.sh/wiki/Skin_Versions#Skin_Versions
    17:18 Shirayuki: I mean 2.2+ lol
    17:18 YowzaH: So how do I get my skin to have Version 2.2+?
    17:18 Shirayuki: 00:26:400 (3) - Ctrl G
    17:19 Shirayuki: http://puu.sh/a5UOH/c15f3b5d5e.png
    17:19 Shirayuki: this is my skin.ini
    17:19 Shirayuki: you see that line?
    17:19 Shirayuki: replace latest with 2.2 or 2.3
    17:19 Shirayuki: I leave it as latest coz I'm lazy lol
    17:20 Shirayuki: 00:28:800 (1,2,3,4) - Ctrl G is better imo
    17:20 Shirayuki: 00:30:400 (1,2,3,4) - same, I think this should be Ctrl G
    17:20 Shirayuki: going clockwise through all these jumps are boring
    17:20 Shirayuki: btw I like how you map from the start up here
    17:21 YowzaH: Oh ty ;3
    17:21 Shirayuki: 00:31:200 (1) - this spinner is a bit too long, you can keep it, I'm not a fan of spinning like crazy then do jumps lol
    17:22 Shirayuki: 00:40:528 (1) - this repeating sliders has repeater in the off beat
    17:22 Shirayuki: half of them are on 1/8, consider changing it
    17:22 Shirayuki: btw it is highly recommended that you map on 1/4
    17:22 Shirayuki: Normal and Easy = map on 1/2
    17:22 Shirayuki: Unless you are a genius
    17:22 YowzaH: o-o?
    17:22 Shirayuki: and mape Nhato - Miss you
    17:22 Shirayuki: map*
    17:22 YowzaH: oh
    17:22 Shirayuki: That map is a masterpiece
    17:23 Shirayuki: look at it in the editor later lol
    17:23 YowzaH: Indeed, but very, very difficult to complete
    17:23 YowzaH: mkay
    17:23 YowzaH: But so er, no 1/8 repeater? ;c
    17:23 Shirayuki: I'm talking about the sheer skills to map it
    17:23 Shirayuki: well
    17:23 Shirayuki: again, it's fine, but you're mapping onto an unknown beat
    17:23 Shirayuki: this can cause confusion while playing
    17:23 Shirayuki: this is a rhythm game!
    17:23 YowzaH: QQ
    17:23 Shirayuki: 00:41:260 (3) - same
    17:23 YowzaH: 1/8 is still a rhythm D;
    17:24 Shirayuki: then map the entire map on 1/8
    17:24 YowzaH: o
    17:24 YowzaH: That's what you meant
    17:24 Shirayuki: and realize if you go to 1/4 your notes are still on the right tick lol
    17:24 Shirayuki: This map doesn't need to be mapped in 1/8 imo
    17:25 Shirayuki: 00:44:371 (2,3,4) - stack this at the end of the previous slider
    17:25 Shirayuki: 00:47:300 (2,3,4) - same
    17:25 YowzaH: Oh, I thought I stacked it there
    17:25 Shirayuki: 00:52:974 (9) - Press Q
    17:26 Shirayuki: 00:53:706 (17) - same
    17:26 Shirayuki: 00:53:889 (1) - same
    17:26 Shirayuki: 00:56:634 (9) - same
    17:26 YowzaH: q
    17:26 YowzaH: oops
    17:26 Shirayuki: 00:56:817 (1) - same
    17:26 Shirayuki: -.-
    17:26 YowzaH: ;c
    17:26 YowzaH: I suck at timing for new combos kay? D;
    17:26 Shirayuki: 00:53:889 (1,2,3,4,5,6,7) - what patern is this -.-
    17:27 YowzaH: oh that erm
    17:27 YowzaH: Uh
    17:27 Shirayuki: http://puu.sh/a5Vr7/017cc6e618.jpg
    17:27 Shirayuki: make it looks like this?
    17:27 YowzaH: An awkward S..?
    17:27 YowzaH: Hmmm
    17:27 Shirayuki: if so, bring the incoming stream closer to 7
    17:27 Shirayuki: or change the order of the notes in that patern so 7 is closer to the stream
    17:29 YowzaH: Mkay then
    17:29 Shirayuki: http://puu.sh/a5VyY/bee1808277.jpg this is a bit better
    17:29 Shirayuki: then bring the whole patern up
    17:29 Shirayuki: so the spacing between 6 7 and 1 of the stream is closer
    17:30 YowzaH: http://puu.sh/a5VFs.jpg
    17:30 YowzaH: Is this okay?
    17:30 Shirayuki: 01:14:205 (1,2,3,4,5,6) - change the patern, the timing between 3 and 4 is confusing
    17:30 Shirayuki: that looks good
    17:31 Shirayuki: bring 01:14:937 (4) - closer to 3 or smth, and press q on it
    17:31 Shirayuki: or not
    17:31 Shirayuki: just bring it closer and change the patern imo
    17:31 YowzaH: closer?
    17:31 YowzaH: Is it okay if I brought it further?
    17:31 Shirayuki: 01:18:598 (1) - press q
    17:31 YowzaH: http://puu.sh/a5VNd.jpg
    17:31 Shirayuki: sure, it's your creativity, but I suggest you somehow make the spacing between them readable like the beat
    17:32 Shirayuki: 01:20:062 (1) - press q
    17:32 YowzaH: How do I make triplets readable though, considering this is a jump map?
    17:32 Shirayuki: you mean 01:14:205 (1,2,3,4,5,6) - ?
    17:32 YowzaH: yeah
    17:33 Shirayuki: http://puu.sh/a5VUZ/eba3d520db.jpg
    17:33 Shirayuki: something like this is an example
    17:33 YowzaH: Like I feel the way I structured it allowed for some leeway
    17:33 Shirayuki: 2 V
    17:33 Shirayuki: if so, new combo on 4 is better
    17:34 Shirayuki: you see how the spacing between them are even, except between 3 and 4
    17:34 YowzaH: hmm
    17:34 YowzaH: http://puu.sh/a5W1n.jpg
    17:34 Shirayuki: it sounds way better that way lol
    17:35 YowzaH: I feel like this pattern will keep the consistency of the triplets
    17:35 Shirayuki: switch place of 1 and 2 -.-
    17:35 Shirayuki: of the green
    17:35 Shirayuki: 01:21:526 (3) - press q
    17:35 YowzaH: ;c
    17:36 Shirayuki: hmm, I think 01:18:598 (1) - should still be the new combo, if you changed it, q again
    17:36 Shirayuki: you chop them following the guitar I think
    17:36 Shirayuki: 01:20:062 (1) - same
    17:36 Shirayuki: 01:27:383 (3) - new combo
    17:37 Shirayuki: 01:33:240 (5) - new combo
    17:37 Shirayuki: 01:39:097 (5) - new combo
    17:37 Shirayuki: 01:41:293 (3) - new combo
    17:37 Shirayuki: 01:50:810 (7) - -.-
    17:37 Shirayuki: why
    17:37 YowzaH: ;c
    17:38 Shirayuki: 01:51:542 (8) - new combo, and maybe make it more visible, the leeway of the other slider totally and completely hides this guy
    17:38 Shirayuki: people gonna releast that button lol
    17:38 Shirayuki: release*
    17:38 Shirayuki: and yes change them back to 1/4 -.-
    17:38 YowzaH: okie ;c
    17:39 Shirayuki: 02:09:113 (5) - new combo
    17:39 Shirayuki: 02:10:577 (1) - q, return it to the previous combo
    17:39 Shirayuki: 02:10:943 (1) - same
    17:39 Shirayuki: you're keeping up with 1 2 3 4 - 1 2 3 4 - 1 2 3 4 - 1 2 3 4 jumps, so keep the combo that way
    17:40 YowzaH: alright
    17:40 Shirayuki: or make it 1 2 3 4 5 6 7 8 - 1 2 3 4 5 6 7 8 - and so on
    17:40 Shirayuki: 02:10:943 here to the end looks fine combo-wise
    17:40 YowzaH: mkay, i fixed that section then
    17:40 Shirayuki: 02:10:943 - to the end
    17:40 Shirayuki: 02:15:336 (2) - hmm, this, hmm, maybe 1/8 here is fine
    17:41 YowzaH: ;D
    17:41 Shirayuki: 02:15:702 (3) - press q tho
    17:41 Shirayuki: onto hard
    17:41 Shirayuki: 00:00:000 (1,2) - change it!!!!
    17:41 *Shirayuki is editing [http://osu.ppy.sh/b/455980 Vindictus BGM - Ancient Dragon [Hard]]
    17:41 YowzaH: QQ
    17:41 Shirayuki: 00:18:800 (2) - bring this up a bit
    17:41 Shirayuki: so it's as high as 1
    17:42 Shirayuki: 00:21:600 (1,2,3,4) - this is good
    17:42 Shirayuki: make spacing like this ok
    17:42 Shirayuki: it's so readable
    17:42 Shirayuki: 00:28:000 (3) - +10 for creativity
    17:42 YowzaH: ;D
    17:42 YowzaH: That took me a legit 20 minutes
    17:43 Shirayuki: but
    17:43 YowzaH: ;c
    17:43 Shirayuki: it's 1/4 shorter lol
    17:43 Shirayuki: make it end on the white tick!
    17:43 YowzaH: ?
    17:43 YowzaH: o
    17:43 YowzaH: QQ
    17:43 Shirayuki: pull the head out
    17:44 Shirayuki: pull the beginning dot out then move the entire patern on the timing bar
    17:44 YowzaH: mkay, it's done nao
    17:44 Shirayuki: k
    17:44 YowzaH: Is the spinner afterwards too long?
    17:44 Shirayuki: 00:44:921 (5) - new combo
    17:44 Shirayuki: it's reasonable to me
    17:44 Shirayuki: it's as long as that spiral slider
    17:45 YowzaH: Alright then
    17:45 Shirayuki: a bit longer
    17:45 Shirayuki: but ok
    17:45 Shirayuki: but yeah still long
    17:45 Shirayuki: maybe end it at 00:36:800 - ?
    17:46 YowzaH: I ended it at 34:400
    17:46 YowzaH: is that fine?
    17:46 YowzaH: I put a break in between the spinner and the next note
    17:46 Shirayuki: 00:54:438 (1) - q
    17:46 Shirayuki: 00:54:804 (1) - q
    17:46 Shirayuki: that's fine
    17:46 Shirayuki: 01:06:884 (1,1,1,1) - make em symetrical lol
    17:47 Shirayuki: I'll show you a powerful tool
    17:47 YowzaH: ctrl-d? o-o
    17:47 Shirayuki: Ctrl - C ; Ctrl - V; Ctrl - > ; Ctrl - < ; Ctrl - H and Ctrl - J
    17:47 Shirayuki: try them
    17:47 Shirayuki: also Ctrl Shift R if you like square, it can be useful for other times too
    17:48 Shirayuki: http://puu.sh/a5X0O/a8af8ad996.jpg -.-
    17:48 Shirayuki: so copy 1 and make 3 other copies, then rotate it around the center and make em symetrical ok
    17:48 Shirayuki: 01:14:205 (1,2,3,1,2,3) - this is good
    17:48 Shirayuki: why didn't you do the same on insane
    17:49 YowzaH: Absolutely
    17:49 Shirayuki: 01:15:669 (4) - new combo
    17:49 YowzaH: no idea
    17:49 Shirayuki: 01:18:598 (3) - q
    17:49 Shirayuki: 01:20:062 (3) - q
    17:49 Shirayuki: 01:21:892 (1) - q
    17:49 Shirayuki: 01:22:624 (1) - q
    17:49 Shirayuki: 01:24:454 (3) - q
    17:49 Shirayuki: 01:25:919 (3) - q
    17:49 YowzaH: I can't tell which one I did and which one I didn't ;c
    17:50 Shirayuki: 01:31:775 (3) - q
    17:50 Shirayuki: 01:39:829 (1,2,3,4) - Rotate then 45 degree, or change direction maybe idk, it doesn't have to be hard in hard diff, so it's fine the way it is I guess
    17:51 Shirayuki: 01:48:888 (1) - q
    17:51 Shirayuki: 01:49:163 (1) - q
    17:51 Shirayuki: 02:08:381 (3) - q
    17:51 Shirayuki: yep
    17:51 Shirayuki: I like this diff way better lol
    17:51 Shirayuki: normal ...
    17:51 YowzaH: I spent more time and thought into [Normal] and [Hard]
    17:51 Shirayuki: wel, AIMod, turn on distance checking, and make sure no error ok lol
    17:52 YowzaH: 23
    17:52 YowzaH: 23 errors
    17:52 YowzaH: QQ
    17:52 Shirayuki: http://puu.sh/a5Xjv/65d6ff272b.jpg
    17:52 Shirayuki: yep
    17:52 Shirayuki: fix em all!
Thanks for the mod! ;D
Lgndzr
Oi, random mod from #modreq.

I only played the hardest difficulty, but some of these points may apply to other diffs too.

If you feel that some of these points won't improve the map, please ignore them.
Also, please give feedback on what you did/didn't change and why.

Ancient dragon
-Instead of "Vindictus BGM", you should put the actual name of the composer on the name and put Vindictus in Source.
-Try to use more hitsounds in your map since they really are a vital part of a map. If you don't have experience in hitsounding I'd recommend watching this video.
-I don't think the whole map needs to be such a jumpfest, try to have some kind of base flow value and some jumps here and there for the less intense parts such as 00:49:313 (1) - 00:55:536 (3).
-Also try to have bit more consistent spacing overall. For example 00:55:536 (3,1) - these are a bit too close considering there's a slight break between them, which makes it hard to read.
01:46:418 (1,2,3,4) - These blanked thingies felt bit awkward too. Try lengthening the distance between the slider and the notes.
-You could add kiai mode starting here 02:03:988 (1) - Since I felt it was the grand finale with big ass jumps and streams.
-The map kinda feels like it stops in the middle of the song. Consider mapping the last part too.
-The last break is way too long, consider shortening it.
01:16:401 (8,1) - Pls no, it sounds way too loud and doesn't really fit.
01:39:097 (1) - This stream goes a bit too overboard in the end imo. There were some other streams like this but they weren't as bad.

I hope I didn't forget anything. Also sorry if it's kinda unorganized, I'm too tired atm to organize it properly.
If you got any questions regarding my mod feel free to ask me ingame or via pm.

Oh, and good luck mapping!
Topic Starter
YowzaH
Heya Lgndzr,

I fixed all the points you made, but I do not fully agree with the point in which you say not to make it a jumpfest. I've been planning on making [Ancient Dragon] to become a jump map, as indicated through the first jumps in the beginning of the song. I wish the difficulty to remain as a jump map, but I have also made slight adjustments concerning the ridiculous jumps as well.

Thanks for the modding, by the way! ;D
Jaltzu
I'm not a super pro player / modder, so I don't have much to say about harder diffs... sorry.

General
The last break time is too long. It is kinda frustrating to have a long break just before the end.
All diffs feel very monotonous. I mean, they all hugely consist of regular hitsounds, like 1 hit / tic in normal diff and others 2 hits / tic.
Distance spacing is a really big problem overall. It would be best to use same spacing most the time in one diff, or it becomes really hard to read the maps.
Ancient Dragon diff has some kiai time. Add that to other diffs too.

Normal
Feels too hard for a normal diff map...
00:15:200 (1,2) - Replace these with slider 00:15:200-00:15:800
00:16:800 ↑
00:18:400 ↑
ETC
00:21:600 (1) - Make the slider longer, in same style as above.
00:28:000 New combo.
Avoid big jumps like 00:49:313.
Distance snappin should be pretty regular, since this is a normal map. But in your map distance spacing varies usually between 0,7-1,2. In 00:52:974 spacing becames 0,5, which is still OK in my opinion (part of style), but 00:54:438 (3,1) - are too close each other.
01:14:205 (1,2,3,4,5,6) - This part is too weird for normal. Might be better if you spread objects a bit.
01:46:418 Pointless small jump.
01:49:346 (1,2,3) - Slider 1 too near the last slider. This part is also a bit weird, but not too bad.


Hard
More like Insane.
There isn't any logic in distance spacing. Normal spacing varies beetween 1,0-1,8 and there is a huge amount of randomly long jumps.
00:06:400 (1,2) - Consider making a smaller jump.
00:16:800 (1,2) - ↑
00:54:987 (6,1) - ↑
.
.
.
00:37:600 Consider making the beginning of the new BPM bit easier (or use sliders). That way players can get used to the new BPM -> easier to read -> better flow in playing.

Insane
00:52:242-00:58:099 Why are there suddenly couple big streams? They don't fit the music at all, in my opinion.

Ancient Dragon
Too many jumps, and they are way too IRREGULAR. That meaning their distance spacing varies too much and they occur pretty randomly.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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