So after getting some more feedback, I've decided to remove all the overlaps in the Normal which aren't necessary for flow.
Thanks for the modJaltzu wrote:
General
As others have said already, add some colours. Yes, I mean CUSTOM colors, not just the default ones. Got it. I've always disabled map skins and assumed the majority of other people did as well so I've never seen anything besides defaults on any map. This is low priority but I'll probably get around to changing up the colors eventually.
Normal
00:10:133 (3,4,5) - I think these should be replaced with three 'hitsounds' in 00:10:133 + 00:10:542 + 00:10:951. Use whatever you like (3 circles / slider + circle / etc.)
00:12:315 (3,4,5) - ↑ Same style as above. No change here or above. Normals can have "fun" patterns too
01:03:860 (1,2) - Change for short slider + circle. Eh, the note on 2 is held for the duration and honestly the current pattern is easier to play. Having a note on a blue tick that's not immediately after a slider could be very confusing at this difficulty.
Hard
A bit hard for a hard diff. But seen a lot worse too, so don't worry about that.
If you can make this work with lower AR, pls do that. I'll consider it, though unless I remap it probably won't happen.
00:26:769 (2,3) - You could replace these with a circle + 3-point slider OR circle + slider + circle.
00:44:224 (2,3) - ↑ No change here or above. If you don't explain your reasoning I can't see why I should change it. As far as I can see it fits the rhythm as it is.
01:03:042 and 01:03:178 Two circles or a slider? Changing it, though using Asuna's suggestion.
Insane
This diff is pretty confusing... Your using like DS4 most the time. I think you should put some of the closest hits (in timeline) a bit closer physically too. Like in 00:31:951 (1,2) and 00:55:678 (5,6). After the Kiai starts I started using a mix of DS 3 and 4, the notes you pointed out are no closer in time than the other similar sections so no change. (Though I did end up removing a note around 00:31:951 which wasn't supposed to be there)
Nothing too constructive to say about this... Too hard
Really like your mapping style overall. Good luck! Thanks
EDIT: Noticed you have a queue... Maybe you can count this as an M4M? If you're too busy with your own queue, just ignore this.
My map: https://osu.ppy.sh/s/192772
It's a bit long so modding 1 or 2 diffs is more than enough. Done
Thanks for the mod-[ Asuna ]- wrote:
Hi~
From My Queue
[General]
Wat the hek..
Normal 1.6 SV
Hard 1.6 SV
and Insane 1.4 SV go home you drunk Haha yeah... I mapped Insane without thinking to change the default SV and didn't realize until I was finished. I'm kinda hoping someone will mod this diff and say it's complete shit so I have the motivation to remap
disabble letterbox etc.. Done
[Normal]
Open AiMod Please.. there is some unsnapped object Oops. Was messing around with adding a timing section here as some of the notes hit between ticks and forgot to change it back.
00:12:724 (4) - miss clap Fixed
00:25:405 (6) - add reverse or add circle at 00:25:951 Done
00:31:951 (3,4,1,2) - try this imo Done. (Though slightly differently to be consistent with how I handled the pattern in other parts of the map)
00:34:133 (3,4,1,2,3,4) - vv ^^
00:40:405 (3,5) - overlapped Fixed
00:46:133 (1) - make more curved Done
00:53:769 (3,1) - overlapped Fixed
00:58:133 (3,4) - make mirror ? Fixed
01:01:405 (1,2,3) - try this.. dont stacking ? Changed it but didn't use that pattern
01:03:860 (1,2) - 1/4 is not good for normal I know, but this was the best I could do to simplify the rhythm here. If you've got a suggestion on how to replace it I'd be willing to change it.
[Hard]
00:09:587 - add note here.. to fit the music Fixed
00:17:224 (2) - ctrl +g Actually did this to 1 instead of 2 and changed the pattern a bit
00:28:405 (6) - make this equal distance between (3) to(5) , and (4) to (6) Fixed
00:47:224 (5) - better 1/2 slider i guess Fixed
00:58:133 (6) - 1/2 slider Fixed
01:02:496 (5,6,7) - try this imo Fixed
stop following guitar or what is it..
try to follow the rythme.. there is another sound
not only guitar..
make map,nice to play
sometimes you need to follow other rythme
If it's a shitty map/the rhythm I follow just doesn't work at a basic level tell me outright. I'd rather remap with that in mind then patching it as it is until it works.
i think hard is almost detail follow the rythme
and insane is add note for make new rythme (there isnt a basic sound , but keep add note and make the music more nicely)
[Insane]
00:03:042 (2) - ctrl + g ? No change. I couldn't find a good way to incorporate this without having to change the surrounding patterns as well due to DS
00:22:405 (1) - ^ No change. I don't like how it flows here.
00:59:224 (2) - ^ Done
ahh. sowwy.. i need to go.. Aww.. lol 6 mods so far and none with more than a few suggestions for the Insane :/
i dont have time to mod insane..
i just see 1x
hope this helped..
good luck with your map~
bye i need to go.. `-`
Thanks for the modKritikally wrote:
Grabbed this out of #modreqs randomly.
[Normal]
00:10:133 (3,4,5)- This group feels rather difficult to perform for Normal. Maybe remove (5) and extend (4)'s slider to end on (5)'s old point? Changed all occurrences.
00:12:315 (3,4,5)- ^^
00:29:769 (2,3,4)- ^^
00:31:951 (3,4,5)- ^^
00:34:133 (3,4,5)- ^^ (Not gonna mention these anymore, you'll need to find them).
00:29:224 (1)- Overlaps with previous circle (5). Fixed
00:41:769 (1)- A majority of this slider is obstructed by previous slider (5). Majority? Only the endpoint is covered, the start and path (what little there is) are always visible.
00:54:860 (1)- A majority of this slider is obstructed by previous circle (4). ^
01:03:860 (1,2)- Sixteenth notes (mapped as 1/4) are likely too difficult for Normal difficulty. Rework (1) and (2). I didn't change it, but if I think of a good way to map it that doesn't use these I will change it.
01:04:678 (3)- Sliders that end/reverse on off-beats are rather complicated for Normal. Maybe change to slider + circle? Eh, if I get more negative feedback on this I'll change it. I personally think having it as a reverse slider is easier.
[Hard]
Adjust AR to 6.5 No change. I already brought it down from 8, any lower and it would become painful for me to test it without DT (If I get more feedback on this I may change it)
Flow is good, don't notice anything worth noting other than this difficulty feels incredibly repetitive to play through. A little more variation, perhaps? I'll get more feedback before changing anything
[Insane]
00:21:451(2)- Align with previous combo's circle (3).
00:25:269(1,2,3,4)- This combo feels sloppy.
00:31:951(1,2,3,4,5,6,7)- ^^
I'm gonna remap this over the next few days and see how that works out. Afterwards if I end up keeping it though I'll take your suggestions.
[Summary]
There's a lot of places in the Insane difficulty where the flow feels completely broken, and the circles feel as if they're just randomly placed as opposed to having a plan for that combo. I understand this is Insane, but a little more forethought would go a long way to improving the quality of that difficulty's map. Replacing some of the combos of all circles with a slider or two would help balance the map out. Yeah, I kinda just threw this diff together in a few hours after deciding to map this song and haven't touched it since, while the other diffs have been remapped at least once each. As I said above, I'll be remapping it.
I also understand that the song itself is rather repetitive (4- and 8- bar loops throughout), but the play needs to feel it's not a mass copy/paste. Copy/paste!? Where? I definitely didn't use any as it's a 1 min song and I actually tried to not repeat any patterns directly. Would be nice to have some specific times so I could fix it :S
I hope this helps improve your map
Thanks for the modNarwhal Prime wrote:
Hi idodgebull3ts, here's a mod from my queue!
[General][Normal]
- Is there a reason why first sections' volumes are at 20%, 15%, and 10% for N/H/I respectively? Maybe denser notes sound "louder"... but I would just set them to be the same volume for consistency. There is a reason, namely that I remapped hard and insane at different times and wasn't paying attention to consistency Fixed.
[Hard]
- 00:07:403 (2,3) - Slightly awkward overlap, and the end of the slider points away from (3) and results in broken flow. Perhaps make (2) a blanket slider around the head of (3)? Fixed
- 00:23:222 (1) - remove NC, 00:24:313 (4) - add NC Fixed
- 00:57:040 (1,2) - Exact same thing as the first point - overlap, broken flow, try using blanket slider Fixed
- 01:03:040 - I think if slider/note started here and ended at 01:03:313 - instead, the beat would follow the guitar in background better. Plus, it would be consistent with the sldier end on 01:05:494 - , and the music sounds similar here as well. Fixed
- 01:03:858 (1,2) - Gonna have to agree with previous modders here; since this is the easiest diff, beginners are not expected to do these quick notes. Fixed
[Insane]
- 00:11:222 (1,2,3,4,5) - Dense packing of notes plus having player abruptly switch direction breaks the flow. Perhaps try something like this? https://osu.ppy.sh/ss/1885504 (with better alignment than my attempt, of course). I try to get the notes from (2) to (5) to follow a smooth curve in one direction.
Hmm I kinda liked this part, but I can see it being a bit too difficult to read compared to the rest of the map. I'll change it.
So I did change it so that it would be easier to read, but the break in flow was intentional so I left that in and the basic motion is the same.Relaxing song! After a quick online search, I found that this is the full version after all (quite short though, it's a nice song too... oh well). Anyways, good luck! Thanks. Yeah it's a shame it's so short, would have been nice to have a longer version that expanded on the theme.
- The ending of the song is more gentle, and the smaller SV reflects that, which is nice. Why not in the beginning as well? Doesn't have to be as slow as that in the ending, but I feel that there was no difference in jump distances between the intro and kiai. Beginning and end do actually have the same SV, I just use higher DS in the intro than the kiai (it ends up being the exact same jump distance though). I was kinda banking on the low note density and the lower slider speed to make the beginning easier than the kiai given that there is a noticeable spike in note density. If others mention this as well I'll tone down the beginning a bit.
- While others' opinions may vary, I do like where you are going with the flow on Insane. The combination of short sliders and notes are readable for the most part. I do wish that the stacks at 00:01:949 (7,8,9) - and 00:06:313 (7,8,9) - were short slider+note combos like 00:00:313 (1,2) - and the others, though, for consistency. Ah, I'm actually following the percussion here rather than the instrumentals. I suppose I could use slider+circle for this, but I was trying to emphasize the percussion as the instrumentals lower in volume here. It also provides a full stop which I was going for to balance out the jumps.
Regards,
NP
Thanks for the modskinnyjimmy wrote:
hi, here's the mod from my queue
[Insane]
00:21:449 (8) - i suggest moving this to x212, y104, i think it flows better Changed it, though I didn't use your coords as they messed with the DS
00:34:676 (8) - maybe move this slider to x240, x296 for better flow Changed, diff coords though (to make an isosceles triangle with the prev 2 notes)
00:58:540 (7) - move to stack on the head of 00:57:585 (3) - Done
00:58:676 (8) - move to x376, y84, and ctrl g Done, different coords though and changed the curve of the slider a bit
really nice map and relaxing song, good luck getting this ranked! it flows really well, but on some parts it just feels awkward Thanks
GOOD LUCK
paseli wrote:
M4M~!
[Normal]
00:16:676 (3,4) - avoid overlap Fixed
00:23:222 (3,4) - wouldn't stack here Hmm not sure how that happened, I definitely had a triangle pattern going there before. Fixed
01:07:267 (4,5) - only go with slider to red tick, fits more to a normal map ending Fixed
[Hard]
This is a pretty solid map, i don't see anything wrong in here. Only note: HP+1 feels more fitting for hard maps. Thanks, done.
[Insane]
00:03:040 (2,5) - on the same row? Wanted to avoid aligning patterns directly with the x/y axes
00:03:313 (3,4) - ^
00:08:494 (6,4,5) - stack 4 on 6 maybe No change. Lowered the DS to transition into the next section
00:10:540 (8) - blanket improvement so it fits better to the circle http://puu.sh/aEsgQ/59e0c96099.jpg Fixed
00:13:676 (2,3,4,5) - this pattern is improvable, consider this one http://puu.sh/aEsFp/98d40d1260.jpg Fixed
00:14:903 (7,8) - like 00:10:540 (8) - http://puu.sh/aEsM1/7a03e38d05.jpg
00:19:949 (1,2) - i wouldn't stack this, it feels odd. Fixed
00:20:222 (2,3,4,5,6) - some distances seem to be off, make them equal with DS. also, 2-3-4 is a bit flow-breaking (just own preference though) Fixed, relying on structure rather than spacing for emphasis now.
00:21:040 (7,8,9) - slider 7's end and slider 9's end could be on the same column on the grid No change. Emphasising the new sound coming in.
00:27:585 (5,6,7) - should be equal distances Fixed
00:51:994 (6,1) - stack? Fixed
01:01:403 (1,2,3,4) - straight line doesn't fit the guitar too well Fixed
I feel that overall, there could be some slider improvements here and there to make them more complementing each other, but these are minor issues and you'll probably figure them out anyway. Hmm ok I'll look into that.
Really fine map, dynamics complement the song really well and fun to play. Now it just needed to be longer... Thanks. Yeah I wish it was longer too... would have looped parts of it if it wasn't so repetitive.
Good luck with getting this map ranked!
Greetings,
paseli
Thanks for the modtrammiexo wrote:
Hello. Here are mods from my queue
Normal-
00:19:890(2,3,4,5) The combos from 2-5 could be spaced out a little better if possible No change. Gotta keep DS consistent as it's a Normal, and I think the placement reflects the music adequately here.
00:23:149(3) This third combo could start off as a new combo since there is that one gap between combos 2 and 3. No change. Would require making the combos either way too long or too short and would be inconsistent with how the rest of the map is comboed.
Hard-
00:11:757(2) You should switch the side of where this slider starts because it may cause confusion to players when they try to go to the next combo No change. It's a Hard and as I don't really use jumps in this diff the difficulty is all reading and rhythm based.
00:32:995(1,2,3,4) Combos 1-4 could be spaced out more evenly if possible Fixed
00:39:501(1,2) Maybe you could switch the places of combo 1 and two so that this part of the map can run smoothly. No change. The placement reflects the music.
01:03:832(3) Perhaps you can move the third combo a little over to the right so it could be a little more visible. Changed it to a slider
I hope this helps, best of luck to you!
(usually people refer to notes/circles/sliders rather than combos, as "combo" has a separate meaning. And it's especially confusing when you use the different meanings in the same sentence)
(usually people refer to notes/circles/sliders rather than combos, as "combo" has a separate meaning. And it's especially confusing when you use the different meanings in the same sentence)Oh xD okay, sorry for the misunderstanding. My first time doing this, and you are welcome! (:
Thanks for the mod
pkmnyab wrote:
From my queue
Solid normal diff, nothing much to say about it.HardInsane
- 00:05:222 (2) - , 00:05:767 (3) - If you ctrl+g each of these the flow becomes more fun to play imo, you should test it out No change. I do agree it's more fun, but it introduces jumps where there's nothing to indicate them in the music and isn't consistent with the surrounding areas.
- 00:12:176 (3,4) - I think stacking these looks better, especially since they're 1/4 a bar apart Done
- 01:03:858 (2,3) - this might be a bit hard to read since you suddenly place notes on blue ticks/switch polarity. I suggest using the following rhythm instead to make it easier to read: Fixed
- 01:05:085 (5,6,1) - this part is also tricky to read because you have hit circles on blue tick, red tick and white tick (polarity issue). I suggest you turn 01:05:085 (5,6) - into one slider instead. Fixed
- 00:06:858 (1) - how about extending this slider to 00:07:267 - to make the rhythm more interesting and less one-dimensional? I was about to reject this change but after playing through it it's actually a pretty nice transition despite not precisely following the (nearly inaudible while playing) beat.
- 00:20:767 (5) - since this note in the music drags on/is extended (and not to mention emphasized by the high pitch), you can turn this into a short 1/4 slider to match the sound Done
Same thing at 00:22:949 (4) - , try making it a 1/4 slider. I think it's more fun to play than just a simple hit circle and it matches the music. Done- 00:43:403 (9) - awkward flow from 00:43:131 (7,8) - , I suggest you ctrl+g 00:43:403 (9) - Done and rearranged a little
Rhythm is solid, I suggest you try to make some of the sliders/patterns look nicer. EDIT: Reworked a few of the patterns in the kiai, cleaning them up and improving flow.
Well-mapped overall, have fun mapping~ Thanks
Oops missed this somehow, thanks for the playtest! Though I can't watch the replay as it's on an older version of the map lolAlpacaCokelat wrote:
Hi, from queue :3 sorry really late :'3
only testplay, so no kdsNormal
Replay
maybe some polishing at some parts can make the overall appearance better. and i don't think beginners can read these rhythm at first try 01:03:860 (1,2) - 01:06:042 (1,2,3,4,5) - Changed the entire ending section, should play a lot better now.
well i can't play insane, too much jump but it's fun to play anyway
goodluck~
Xanandra wrote:
Hello, from my modding queue.
[General]
I cant feel the hitsounds being played in harmony with the music. Beatsplacement in the timeline is alright, but the hitsound... it's pretty bad imo. Maybe this post can help you improve: p/2183481 Hmm, ok. I've seen that post before but I just have no idea how to hitsound properly. I guess I'll give it another shot. I'm going to upload the rest of the suggested changes leaving the current hitsounds intact, but I'll be keeping a concurrent copy of the map and re-hitsounding it. Just putting this here so it doesn't look like I'm ignoring the suggestion as it will probably take a while to complete.
[Insane]
AR8 is more than enough imo, in any case, Id use 8.5 max. Eh, I find 8 to be a bit too slow. I haven't gotten any negative feedback on having it at 9 so far, but I'll switch it to 8.5 for now and see what others think about it.
00:06:858 (1,2) - Woah, if you really want to keep this rhythm, I suggest you to do it as well with 00:02:494 (1,2) - . Both should have the same rhythm imo. Yeah this was a suggestion from another mod I was trying out. As much as I like how it plays, having them both like that would feel off. Reverted to having it end on the red tick.
00:10:540 (8) - Shouldnt the beat end at 00:10:676 - instead of 00:10:813 - ? It could, but as the combos each of these sliders are a part of primarily follow the instrumentals rather than the directly following the percussion, I felt it would play better with a slightly simplified rhythm which matches up to how I mapped similar parts in the instrumentals in these sections. I'll keep this in mind though and I'll see if I can do anything with hitsounds to acknowledge/cover up the snare (?) hits in the middle of these sliders.
00:12:722 (5) - Same as above, as in should be 1/4 tick shorter
00:19:267 (6) - Same as above
00:30:858 (1) - Id move this object to somewhere like: https://osu.ppy.sh/ss/1899358 just for the sake of cursor flow Hmm I don't like having it there as it starts off a new bar and lowering the DS for it feels off. I do agree though that the cursor flow could be improved so I moved it to another position which _should_ be readable despite overlapping (cleanly!) with 9's slider track.
01:02:494 (5,6,7) - I know that youre trying to follow a specific instrument here, but because of the hitsounds you applied on them , its not quite clear, so thats why Ill suggest you to take out all the claps, and put a soft-whistle at the slider start on each of them (another alternative is to remap this properly to the drums) Remapped to the percussion.
01:03:858 (1,2) - This plays better if you remap it this way: http://puu.sh/aHYRh/57181f0bb3.jpg you could even add an optional circle at 01:04:403 - Done, didn't add that circle at the end though.
01:04:676 (3,4,5) - Same as 01:02:494 (5,6,7) - I'll take it into account when re-hitsounding
[Hard]
00:27:858 (5,6,7,8) - triple should be at 00:27:994 - , not 00:28:267 - While I can see where you're coming from with this, if I were to change it I'd either have it stream the whole way or map it as circle, circle, slider, slider. However, I like how it plays with the triple as it is and it does, imo, make sense as a simplified version of the rhythm given that the white tick it starts on has a lot of emphasis in the music (snare and hi-hat whereas the surrounding beats are bass).
00:36:994 (7) - Same as above
00:45:449 -
[Normal]
00:11:494 - If you really want to keep this rhythm, take out at least the clap in this spot. I'll consider it when re-hitsounding.
00:13:676 - Same as above
00:41:222 (5) - Start this slider at 00:41:085 - ? Simplifying the rhythm here. Also if I were to change it I think adding a circle there would make more sense than moving the slider back.
Thanks for the modGray Veyron wrote:
Hey, from my Queue![> Normal <][> Hard <]
- 00:00:313 (1) - Next sliders are fully curved, and this is not.. Curve? >_> Eh, sure why not
- 00:15:040 (4,5,1) - A Triangle formation should fit here. Done
- 00:18:585 (3,4,3) - Unforgiving overlap Not sure what you mean exactly by unforgiving, but I tried to clean it up so the curves match better.
- 00:28:676 (6,1) - Swap NC, new track. Done
- 00:36:313 (3,4,5,1,2,3) - Make a perfect hexagon here, just change the slider (3)'s position. Done
- 00:46:676 (2,4,5) - Same as 00:18:585 (3,4,3) - Fixed
- - Good diff, no suggestions. Thanks
- 00:03:040 (2,3,4,5) - Are you trying to make a diamond form here? well, remake it perfectly. Wasn't actually, but changed it because it looks better
- 00:04:676 (1,2,3) - I perfer this kind of cycle form, try it a little > http://puu.sh/aIu2Y/78723f287d.png Done, though I'm not sure if I like the changes to the following section that I had to make to accomodate this. Might end up reverting this or changing it later.
- 00:23:767 (1,2) - Swap NC, New track. Done
- 00:26:767 (2,3,6,7) - Bad Overlap, why not stack? Eh, it's not a visible overlap when playing so I think I'll just leave this in. (and stacking would mess up the spacing)
- 00:28:403 (8,1,2,3) - A triangle form here would be better. Also, i think this kind of flow would fit here > http://puu.sh/aIus1/f604b6e013.png Done
- 00:41:494 (8,1,2,3) - You've made a triangle on the last two circles, try making a square form here. Sure, why not
- - Same as Normal.
Insane looks nice too, but I'm afraid to mod it due to those 1/4 jumps and so on. Seems like you've improved your mapping much right now, GJ :3 Thanks
yay small mod \(^3^)/ Good Luck!
Thanks for the modSmug- wrote:
hiya, M4M
[Easy]
Just some blanketing issues, otherwise mostly fine! :3
00:17:767 (1) - Fix this up, should end up looking like this: http://puu.sh/aYwSG/92c5806d25.jpg Fixed
00:37:403 (1,2,3) - Maybe change these to a reverse slider Done
00:41:767 (4) - NC Done
00:43:949 (1) - Fix up blanket: http://puu.sh/aYwZA/259348a35a.jpg Fixed
00:46:131 (1) - Fix up blanket Fixed
[Normal]
00:04:676 (1,2,3) - Easy symmetry here that you could do Eh, I don't feel like the music indicates symmetry here.
00:18:585 (3) - The music doesn't change here, so remove this to keep consistency with previous parts Done
00:20:494 (2,3,4,5) - Reconsider this Replaced with reverse slider
00:55:949 (3) - Try this: http://puu.sh/aYxgw/2487541dd2.jpg Done... kind of? Had the slider start on 2 instead of 3.
[Hard]
Not much to say here, but the streams in this one are really highly spaced so I suggested putting them closer together. No change. This is the only negative feedback on them I've gotten so far so I'm gonna get more opinions before changing anything.
00:06:858 (5) - NC Done
[Insane]
No issues.
Sorry for short mod. Gl with rank~
Thanks for the modMiramono wrote:
Hi...from modding queueMod[Easy]
No comment
[Normal]
00:47:222 (3) - instead of vertical position, place it horizontally? | I like it. Moved it so it formed a hexagon pattern like I have in other places in the map. My only concern with this change is that it's the only time I break DS in the entire map, though as it's lowering DS rather than a jump, I think it will be fine. If others take issue with it for consistency I will probably change it back though.
[Hard]
00:39:858 (2) - move x:180 y:312 | Hmm, I don't see the reasoning behind this and you didn't explain it, so I'm going to leave it as it is considering that everywhere else in the kiai I use 1.4 DS and this would be 1.2
That's all, sorry for the short mod. I didn't see any problem with your map
Nice job and good luck! | Thanks
Thanks for the modhhkkyy wrote:
From paper modding queue
[Insane][Hard]
00:00:313 (1,2,3,4,5,6) - Better if noted as hard | Eh, don't want to have pretty much the exact same intro in Normal, Hard, and Insane. The way the rhythm is mapped here also matches up with how the rest of the diff is mapped better
00:08:494 (6,7,8) - stack with 00:09:722 (4) (Sometimes this map seems a bit chaotic.It may not be liked by mappers who emphasizes tidiness.Choose BAT carefully.) | All these off-stacks are intentional. Keeps the map varied and in quite a few cases the flow would be ruined by stacking them.
00:30:585 (10,11) - Stack with 00:29:631 (5,8) May be better | ^
00:42:722 (5,8,10) - Stack | ^
01:04:676 (3,4,5,1,2,3,4,5,6,7) - Does drum fits?I think soft will be better... | Changed to soft whistles for accents instead of drum normals
00:50:494 (1,2) - How about add some sound effects? | Sure, added a soft whistle on 1.
Kiai time : the difference between 60% and 40% is not easy to recognize,reduce 40 to 30 or 20 may be better | I'm assuming you're talking about the volume changes within the Kiai. I'm actually using that to mask the drum additions and hitnormals which are way too loud at 60% but at 40% match up to just about the same volume as soft hitnormals at 60%.Good map.It deserves playing. | Thanks
00:20:222 (2,3,4,5,6) - It may be too difficult in a 3 star diff of a song with bpm 110. | Sure that makes sense for a general 3 star song, but it's not like it's a huge difficulty spike or anything here. The entire song is mapped that way and at that level of difficulty. I'd say it's just a little underrated by the star system is all.
00:50:494 (1,2) - Refered in insane | see response to insane
01:04:676 (4,5,1,2,3,4,5,6,7,8) - Refered in insane | ^
Good luck!
PuttyoU wrote:
Hello , from my modding queues!
[Insane]
- 00:10:131 (6,7) - I want more open space | Not sure exactly what you mean or are referring to here. I mean, there's slightly more emphasis on this last set compared to the other doubles, but it's not enough to change the pattern.
- 00:30:858 (1) - Clap | Heh, so I actually made a mistake in placing the other claps in this position in the rest of the map (They're applied to sliders, but not to the head, track, or tail... so they don't actually make any sound). However, I like how it sounds without them so I'm just going to leave it like it is.
[Hard]
- 00:22:131 (1) - move x:364 y:284 | Done
- 00:22:403 (2) - move x:460 y:292 | Done
[Normal]
- 00:01:403 (3,4) - position suggestion | Changed my own way. Yours didn't have consistent DS.
img114,332,1403,2,8,P|150:344|190:332,1,80,0|0,0:0|0:0,0:0:0:0:
260,292,1949,1,0,3:0:0:0:- 00:16:676 (3) - position suggestion | No change. I don't like the flow with it blanketed like that.
img312,152,16676,2,8,P|342:169|358:212,1,80,0|0,3:0|0:0,0:0:0:0:
[Easy]
fine
Good maps | Thanks
Thanks for the modMythol wrote:
From my queue
[General]
01:07:949 (1) - Lower the volume of this spinner to maybe 10% for all diffs. | Fixed
[Easy]
01:04:676 (1,2,3) - Try this rhythm here. | Done
[Normal]
00:15:313 (5) - Change to auto sampleset | Fixed
00:19:267 (4) - Why whistle here? | Using drum whistles on these sliders which extend over the upbeats which are stressed in the percussion. (with the exception of the kiai, which is hitsounded differently. Though I suppose since in the normal there are only two occurrences it might make sense to change them... I'll think about it)
00:20:494 (2) - ^ on head | Removed
00:41:767 (1) - This stack is probably really bad for a normal... if you can find a way to change this please do it | Hmm... I kinda like this part though :S I'll see if I can think of anything to replace it with but for now I'm going to leave it in and get more feedback.
00:50:494 (1) - Normal sampleset sounds really bad here, soft sampleset is much better | Fixed
01:01:676 (2) - Remove whistle | Fixed
01:06:040 (1) - This plays kinda awkward,just extend the slider to 01:06:449 | Fixed
[Hard]
00:20:222 (2) - Change this back to auto sampleset and remove the whistle | Done
00:37:676 (2) - ^ | ^
00:55:131 (2) - ^ | ^
00:59:222 (1,2) - Remove the hitsounds on the tails of these sliders | Done
01:01:131 - Add a note here with same hitsound as insane | Done
01:01:676 (2) - Remove whistle | Fixed
01:01:949 (3) - Remove whistle on tail | Fixed
[Insane]
00:59:222 (1,2) - Removing the hit sounds on the tails of these sliders | Fixed
01:01:131 (5) - Why 60% volume here? sounds good at 40% like the previous note o: | Changed
01:01:676 (2) - Remove whistle | Done
01:02:222 (4) - ^ | ^
01:03:040 (7) - Change head to normal sampleset | Done
01:03:313 (8) - Remove whistle on head and change tail to drum sampleset with whistle | Done
01:06:449 (3) - Whistle | Done
Great for your 2nd map. | Thanks
[AppLoad] wrote:
:idea: Hi, start modding! Warning! This mod is just my opinion. Go~General Why do so many unnecessary Inherited Points on Easy, Normal and Hard? I think, you should delete unnecessary points. | Copied the hitsounds and timing points from the Insane. As they don't do anything negative besides look bad in the editor I'm going to leave them in.Easy
00:27:585 - I think, that at this point need to add Circle. | Yeah I was considering this, but had left it unmapped to give a little break. Looking back on it that's not exactly the best place to place a break and it shouldn't be too hard so I added a note in.Normal
00:16:403 - I think, that at this point need to add Circle. | I left these intentionally unmapped to keep the difficulty of the Normal lower considering that some of the rhythms and patterns are a little more complex than usual for a Normal.
00:18:585 - At this point add Circle too, for example, put a circle here: x:216 y:132
00:33:858 - Add Circle here.
00:36:040 - Add Circle here.
00:42:585 - Add Circle here.
00:49:131 - Add Circle here.That's all, Insane is good. Good Luck! Rank this beautiful song~Hard 01:04:131 (3,4) - I don't know why, but my ears wants that between this sliders was anything or move this slider(01:03:994 (3)) in this point (01:04:131) | Yeah I see what you're saying here, I actually stop following the percussion altogether at this point and strictly follow the instrumentals, which is why it feels a little weird. (but it makes sense rhythmically so I'm keeping it this way)
Heh, yeah. I actually just got some more playtests a few days ago and got similar feedback on the Insane. I'm planning on remapping it.Hollow Wings wrote:
from Scorpiour's Modding Queue
no kdbtw, really gj in hs settngs, a star for that in advanceInsane
- impressive rhythm set and design with not that good composing lol, idk what to say, but just forgive me to say this: i suggest u to remap this diff, with those rhythms unchanged, but give a better organized composing. it'll give much more quality expression in ur stuffs.
- u may recall me again with in-game chat or pm when u do that or changed a bit ur "style" in composing if u like, i'm look forward u to do that. otherwise, nevermind to what i said above www
good luck
Yasora wrote:
heyy
Easy| No change
- 00:07:403 (2) - I guess it's better if remove drum-sample sound at the end. I feel in here should be same sound as in 00:03:040 (2) - | Done. Had copied the hitsounds from insane, but the note density here isn't enough to make it work I guess.
- 00:08:494 (3) - same as above, but only del finish | Fixed
- 00:17:222 (3) - remove drum-sample? you did this in every white tick before long white tick (ex: 00:15:040 (3) - ) | Actually the others not having the drum sample was an oversight when copying Added them in.
- 00:26:494 (1) - better add soft finish in here | Eh, I don't use soft finishes anywhere else in the map. It sounds kinda out of place.
- 00:37:403 (1) - add normal-sample at reverse? | Done
- 00:37:403 (1) - somehow the curve make flow weird when move to next note.. my suggestion -> http://puu.sh/bfkXa/f5d13a6772.jpg | Changed it, but differently.
- 00:43:949 (1) - add finish at start | No change
- 00:46:131 (1,1) - I think this new combo is no needed.. since the slider's long and shape
isn't really make it confusing | Fixed- 01:00:313 (3) - the flow can go more smoother if the curve and tail direction toward (1) -> http://puu.sh/bfkME/5d580c9522.jpg | The break in flow here is intentional and goes with the music.
- 01:01:403 (1) - more fit if add soft finish in here
NormalHard
- 00:43:949 (1) - add finish at start | No change
- 00:55:403 (2) - make the sound at start like 00:53:222 (2) - ? | Fixed
- 01:01:403 (1) - add soft finish start for cymbal | No change. Drum whistle fits fine, and similar to Easy and every other diff, there's no soft-finishes anywhere else in the map.
- 01:06:040 (1,2,3,4) - the rhythm in here seems a bit odd when clicking it imo. maybe this rhythm more accurate to follow guitar sound (note: you can start spinner from red tick) | Hmm, I'm not really feeling it with your suggestion. With that, you've got a stressed beat (more so than the current one) on the slider end and the percussion isn't being masked within sliders which could confuse players and cause them to hit too early.
Insane
- about hitsound, you may apply from prev. diff (easy/normal) :3
- 00:30:858 (1,2,3,4) - I think it's more clean if you try square pattern in here, especially for (4).. it's seems bad overlap (6) http://puu.sh/bflQf/10aef52b91.jpg | you can fix spacing from (4) to (5) if you do this~ | Eh, I cleaned it up a little, but I don't really like just having a plain square pattern here.
- 00:33:585 (3) - how about move this to 240 |36? also for (4) you can move to 352|44. only make the flow more nice here | Changed it, but differently.
- 00:37:403 (1) - too close with 00:36:994 (7) - it will have a nice look if you move this to 244|56 (don't worry about spacing, you already did nc here so player may notice it too imo) | I like how it plays here, and it doesn't look so bad as to merit a change based on looks alone.
- 01:07:949 - add note here and start spinner 1/2 after? follow the guitar sound | No change
kkk good luck~
- about hitsound, you may apply from prev. diff (easy/normal) :3 copy paste is not a sin right? 8(
- 00:01:131 (4) - why only this circle have different placement? the other (ex: 00:00:585 (2) - 00:01:676 (6) - ) is not near the slider's start.. move it to 192|24? just make it consistent hwhwhw
- 00:08:222 (5) - move 2 grid left to make triangle between 00:07:676 (3,6) - clean? ww
- 00:09:313 (2,3,4,5,6,7) - these rhythm seems confusing and odd when click it.. since it not really accurate follow the instrument in music. I guess the rhythm should like http://puu.sh/bfmHZ/f8ce824f67.jpg | I will leave the pattern to you :9
- 00:12:176 (3) - it's hard to notice this is 1/4.. the jump is too far orz. my suggestion is to move it 392|212, but if you that too near, pls reduce the spacing
- 00:16:267 (4,5) - I guess it more play nice if the direction to left.. so ctrl+g this? also move 00:16:403 (5) - to 116|268 for make better triangle
- 00:16:676 (6) - make it symmetry with slider (8)? the current looks like the placement is random.. http://puu.sh/bfnjK/2683ecb861.jpg
- 00:21:040 (6,7,8) - how about this pattern? -> http://puu.sh/bfncq/73bbd50564.jpg in here, I just bothering about movement from (6) -> (7) -> (8) feel too sharp..
- 00:23:631 (6) - similar as in 00:12:176 (3) - (maybe stack it with 00:22:813 (3) - ?)
- 00:30:585 (10,11,1) - how about make them triangle pattern? it weird to see the overlap (10) and (11) with (1) not similar space.. http://puu.sh/bfnwp/38812266d9.jpg
- 00:38:222 (4) - ctrl+g this and move it to 96|220 more comfortable to click 8(
- 01:07:949 - same as in hard
- I don't really like 1/4 huge spacing in here.. altho it's insane diff (it's a little hard to me for understand ugu). also the pattern is a little not tidy. just my opinion, don't bite me ;w; oh, are you goin' to remap this? lol| Yep, remapping it. I'll take into account your mod though.