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Nomizu Iori - DARAKENA (TV-size) [Taiko]

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Topic Starter
Nofool

mliencheng wrote:

Mod from mod request queue ~


Kantan
00:09:052(8,9,10) je pense k sera mieux, le ton vocal est assez haut ici ok, je suivais plutôt l'instru mais ça passera mieu pour la Kantan avec k



personnellement je préfère pas changer le couleur trop souvent dans "kantan", parfois ça sera difficile pour le joueur

certains 1/2 k d k d k peuvent être changés en d d d d d ou k k k k k pour la simplicité ouais c'est vrai ;_; je vais laisser comme c'est pour l'instant pour pas garder trop d'écart entre les diffs parces la futsuu et la muzukashii sont aussi un peu difficils je trouve, je changerais sûrement si d'autres le disent aussi

Muzukashii
00:07:018 ajoute un k ici puisque tu suis le vocal, et à 00:08:374 ajoute k je laisse comme c'est, je suis l'instru (le piano surtout) pour cette partie

01:15:831 - 01:17:187 - 01:18:543 etc, je préfère ddd d de dd dd ok, j'ai changé en d ddd, les dd dd suivaient la batterie/drums mais bon les triplets sont plus adaptés pour une muzukashii

Oni
la change de slider velocity un peu trop (? je laisse pour l'instant, les BAT me diront sûrement de changer de toute façon ;_;


00:09:052(8,9,10) k, même raison de kantan je garde les D cette fois, pour l'instru

00:49:645 met ce note à 00:49:560
00:49:729 enlève mm je garde ce que j'ai fait pour l'instant, ça suit la batterie/drums

00:50:661 :arrow: 00:50:577
00:50:746 enlève ^

01:13:458 K j'ai laissé un k simple pour souligner/donné plus d'importance au D d'après qui suit l'instru



désolé pour mon pauvre français ,ça fait longtemps que je ne l'ai pas utilisé aucun problème^^ peu de fautes et c'est assez compréhensible
Merci beaucoup pour le mod!
Nardoxyribonucleic

mliencheng wrote:

Mod from mod request queue ~

Nardo's Futsuu
00:28:205 k, high pitch ends 00:28:375 fixed

Nardo's Oni
00:38:798(130,131) ctrl G, the end note with a k fits better I think Following the guitar would be better, fixed.

01:22:188 d fixed
Thanks for your mod~ :)

Update: http://puu.sh/ajuFa.rar
Neku Okazaki
[Kantan]
00:24:306 - k
01:03:628 (1) - Delete
01:08:710 (16) - Delete?
01:12:439 (22) - D?

[Futsuu]
00:05:323 - k
00:09:730 - d
00:17:188 - d 00:17:527 (21) - k

[Muzukashii]
00:01:255 - k
00:01:764 - k
00:01:933 - d
00:02:103 - d
00:03:289 - d
00:04:645 - d
00:07:018 - k
00:08:374 - d
01:28:034 (132,133,134,135,136,137) - Ctrl + G

[Oni and Nardo's oni]
Looks good ~
Nardoxyribonucleic

Neku okazaki wrote:

[Futsuu]
00:05:323 - k As this is the beginning of the song, making the pattern simple would be better.
00:09:730 - d ^
00:17:188 - d If this note is added, five consecutive 1/2 notes will be formed, which will be a bit hard for Futsuu.
00:17:527 (21) - k I followed the drum beat there, so no change.

[Oni and Nardo's Oni]
Looks good ~ Nice to hear that~
Thanks for your mod~ :) No change atm.
Topic Starter
Nofool

Neku okazaki wrote:

[Kantan]
00:24:306 - k no change, the diff has to be airy
01:03:628 (1) - Delete mm i still don't know what to do there, i'll see about that
01:08:710 (16) - Delete? no change atm
01:12:439 (22) - D? ^ sounds not that high

[Muzukashii]
00:01:255 - k no change, i only follow the piano on this part
00:01:764 - k ^
00:01:933 - d ^
00:02:103 - d ^
00:03:289 - d ^
00:04:645 - d ^
00:07:018 - k ^
00:08:374 - d ^
01:28:034 (132,133,134,135,136,137) - Ctrl + G no change, i follow more the instrumental than the vocal for this part
Still Thanks! Some points still need to be improved :c
Topic Starter
Nofool
Update

Removed all the kiai time abuse on the big notes after asking TKS about it.

@DakeDekaane, if you see this post (before your mod) i think i maybe need help on the Muzu and Kantan diff about the notes structure now. I might be totally wrong é_è that's why i asked you x_x.
DakeDekaane
Fast™

[General]
:!: Title: DARAKENA (TV Size) :arrow: DARAKENA (TV-size) (or only DARAKENA)
Sources: http://vgmdb.net/album/45012 | http://vgmdb.net/album/44447

[Nardo's Oni]
00:19:222 (31,32,33,34) - I think a k d d D pattern would make a nice play along with the other d d d K patterns, as they'd be very similar
00:26:680 (64) - You're basing this part mostly on vocals so removing this one would help to emphasize them better :p
00:37:527 (120) - ^
00:48:713 (178) - I'd suggest it to make this a kat to make it consistent with the other patterns like this.
01:00:239 - It'd make more sense to begin the spinner here so the player begins to play it along with vocals.
01:11:764 (69,70) - Maybe remove (70) and make (69) a don, I think this would follow vocals better (which I think you're basing on)
01:15:747 (96) - You could remove this to let 01:15:662 (95) emphasize vocals better.
01:17:103 (108) - ^Something similar
01:27:696 (181,182,183,184,185,186,187,188,189,190,191,192,193) - You could try kdddkdddkkkkd here, I think it follows better the drums here.

[Oni]
dem kiai fla..*shot*
The sudden speed ups in 01:03:628 and 01:14:136 feels very awkward, it'd be better to remove them imo.
00:00:917 - I'd suggest to increase a bit the volume here
00:10:408 - The whooshy sound begins here so it's better to begin this spinner here.
00:13:289 (5,6,7) - This may be just personal taste but I feel a simple d k would help the previous ddk to feel more emphasized, which would fit better as the song is stronger in the first ddk than in the second.
00:14:645 (13,14,15) - ^
00:17:865 - 00:21:933 - This part is somehow ignoring the song, we have this strong beats for the guitar and drums but we don't have anything in the map that reflects that intensity x.x I'd suggest something like this, where the highlighted notes are big notes. You could make some changes depending of your style.

00:23:035 - Add a note here, a ddddd would emphasize better this part imo.
00:39:560 (149) - Making this a don would help to keep your patterns consistent and I also think this way the drums would be followed better
01:00:239 - It'd make more sense to begin the spinner here so the player begins to play it along with vocals.
01:09:560 (49) - You could remove this note to make a tiny break here, as this pattern is a bit long.
01:11:933 (63,64,65,66) - I'd keep using a kkd k here as in the previous pattern.
01:14:475 (2) - This would compliment better the song being a K, so you have K to emphasize the vocals and d for the drums. If you do, make 01:14:644 (3) a small note.
01:15:831 (5,6,7,8) - This pattern breaks how you use kats on the red ticks, which is a bit bad as the player would be already used with that, I'd suggest something like this.

01:17:187 (16,17,18,19,20) - dk dk k -> d kd dk for the same reason as above.
01:18:543 (26,27,28,29) - As in 01:15:831 (5,6,7,8) -
01:27:611 (91) - This note feels a bit weird to begin the stream, maybe remove it?
01:27:695 (92,93,94,95,96,97,98,99,100,101,102) - I'd suggest you to try a kdddkdddkkk for this stream, it'd fit better the drums imo.

[Muzukashii]
Yes, there are some flaws in the Muzu, but I guess this can be easily fixed :P

The speed ups really feel awkward while playing, better keeping the same speed here.
00:10:239 (1) - Same as Oni.
00:12:442 (1,2,3,4,5) - This is the pattern that represents the music better here, you should base on this one for the rest of this section. Possibliy adding a don in 00:13:628 would play nicer (the result would be a d k kdkdd).
00:17:526 (23,24,25,26) - Here you could use kkk d, so the new don will be consistent with later patterns here.
00:18:713 - I'd suggest to add a note here to make a nice syncopation, which would be interesting to play. Also add a note in 00:20:069.
00:20:238 (34) - Shouldn't this be a kat?
00:49:390 - A note (preferably a don) would fit nicely here with the 3/4 signature, same in 00:50:407.
01:00:238 - As in Oni.
For the kiai, it would need a few more 1/4 triples, as Oni is heavy in 1/4 patterns, this is an idea I have and that would play nicely without altering the map too much, this is for 01:04:306 - 01:07:017, this song benefits better with kkk triples than with ddd as you have later due how the drums sounds (I'm really bad explaining technical stuff here so I'll just say that), so you may try some kkk in similar spots there too.

01:12:611 (56,59) - Here you could use kat instead, they'd fit better with vocals.
01:16:848 - 01:19:221 - This is certainly a long pattern for this Muzu, but I guess you could cut it nicely with the ideas I gave you above.

Will continue with Futsuu and Kantan later (or tomorrow) = =
Nardoxyribonucleic

DakeDekaane wrote:

Fast™

[General]
:!: Title: DARAKENA (TV Size) :arrow: DARAKENA (TV-size) (or only DARAKENA)
Sources: http://vgmdb.net/album/45012 | http://vgmdb.net/album/44447 This will be considered by Nofool.

[Nardo's Oni]
00:19:222 (31,32,33,34) - I think a k d d D pattern would make a nice play along with the other d d d K patterns, as they'd be very similar Done.
00:26:680 (64) - You're basing this part mostly on vocals so removing this one would help to emphasize them better :p As there is a noticeable hit-hat sound, it'd be better to keep the don so that the beat could be mapped.
00:37:527 (120) - ^ ^
00:48:713 (178) - I'd suggest it to make this a kat to make it consistent with the other patterns like this. As 00:48:713 (178) - does not have the snare sound like 00:46:679 (171) - , I think keeping it as d would be fine.
01:00:239 - It'd make more sense to begin the spinner here so the player begins to play it along with vocals. I really want to map the stressed sound at 01:00:239 - with a big note for the sake of better emphasis, so no change here.
01:11:764 (69,70) - Maybe remove (70) and make (69) a don, I think this would follow vocals better (which I think you're basing on) Since the vocal pitch is the highest at 01:11:764 - , mapping it as k is better imo. Furthermore, longer 1/4 patterns would result in a greater impact before the vocal "DARAKENA" appears, so keeping 70 is not bad imo.
01:15:747 (96) - You could remove this to let 01:15:662 (95) emphasize vocals better. Umm... It is a good idea, but I prefer making the second part of the kiai more dense, so two longer 1/4 patterns would be better for achieving the purpose.
01:17:103 (108) - ^Something similar Same as above.
01:27:696 (181,182,183,184,185,186,187,188,189,190,191,192,193) - You could try kdddkdddkkkkd here, I think it follows better the drums here. Comparing the background music at 01:27:696 (181,185,189,193) - we could notice that 01:28:035 (185,189) - are higher-pitched. This is the reason why I mapped them as k and the other two as d.

Will continue with Futsuu and Kantan later (or tomorrow) = =
Thanks for your mod~ :)

Update: http://puu.sh/aoVI5.rar
Topic Starter
Nofool

DakeDekaane wrote:

Fast™

[General]
:!: Title: DARAKENA (TV Size) :arrow: DARAKENA (TV-size) (or only DARAKENA)
Sources: http://vgmdb.net/album/45012 | http://vgmdb.net/album/44447 done

[Oni]
dem kiai fla..*shot*
The sudden speed ups in 01:03:628 and 01:14:136 feels very awkward, it'd be better to remove them imo. mm I did it because the instrumental sounds suddenly higher at these moments of the song x_x TKS said SV changes were alright, do I really have to remove these :c ?
00:00:917 - I'd suggest to increase a bit the volume here increased to 30, is it enough ? else I'll have to increase the volume everuwhere i guess.
00:10:408 - The whooshy sound begins here so it's better to begin this spinner here. done
00:13:289 (5,6,7) - This may be just personal taste but I feel a simple d k would help the previous ddk to feel more emphasized, which would fit better as the song is stronger in the first ddk than in the second. ok removed
00:14:645 (13,14,15) - ^ ^
00:17:865 - 00:21:933 - This part is somehow ignoring the song, we have this strong beats for the guitar and drums but we don't have anything in the map that reflects that intensity x.x I'd suggest something like this, where the highlighted notes are big notes. You could make some changes depending of your style. I originally mapped this part on another mp3 and what i did fited way better that other mp3 x_x I must admit that sounds a bit weird now...
well I just did what you suggested, I always had problems mapping this part because the guitare and drums are both high but sounds different and i could not chose one to reallt follow..
00:23:035 - Add a note here, a ddddd would emphasize better this part imo. done, not sure if that really fits better tho
00:39:560 (149) - Making this a don would help to keep your patterns consistent and I also think this way the drums would be followed better true
01:00:239 - It'd make more sense to begin the spinner here so the player begins to play it along with vocals. yep, was hesitating about that
01:09:560 (49) - You could remove this note to make a tiny break here, as this pattern is a bit long. I prefer to keep this, we can hear the k from drums there and there are some break just after this part
01:11:933 (63,64,65,66) - I'd keep using a kkd k here as in the previous pattern. mm i wanna keep kd dk here 'cause it doesn't sound like drums for the kkd k before, and i really wan't to show the difference here as the kiai break will start (idk how to explain ;_;)
01:14:475 (2) - This would compliment better the song being a K, so you have K to emphasize the vocals and d for the drums. If you do, make 01:14:644 (3) a small note. Im mostly following the drums/instrumental here, 01:14:306 (1) is a small note to emphasize that next D.
01:15:831 (5,6,7,8) - This pattern breaks how you use kats on the red ticks, which is a bit bad as the player would be already used with that, I'd suggest something like this. mm ok done, I did it first to follow some pretty low drum beats that sounded like xy xy but they are to low anyways, better follow that red ticks=>blue logic x_x thanks for the type

01:17:187 (16,17,18,19,20) - dk dk k -> d kd dk for the same reason as above. ^
01:18:543 (26,27,28,29) - As in 01:15:831 (5,6,7,8) - ^
01:27:611 (91) - This note feels a bit weird to begin the stream, maybe remove it? I'll keep it for now and maybe remove later, I played it alot to be sure and it felt alright
01:27:695 (92,93,94,95,96,97,98,99,100,101,102) - I'd suggest you to try a kdddkdddkkk for this stream, it'd fit better the drums imo yeah what you suggest fits better drums but what I did still fit a bit the song and I want to keep the end a bit challenging with a pattern a bit more complex.

[Muzukashii]
Yes, there are some flaws in the Muzu, but I guess this can be easily fixed :P

The speed ups really feel awkward while playing, better keeping the same speed here. removed
00:10:239 (1) - Same as Oni. done (also in the kantan)
00:12:442 (1,2,3,4,5) - This is the pattern that represents the music better here, you should base on this one for the rest of this section. Possibliy adding a don in 00:13:628 would play nicer (the result would be a d k kdkdd). done
00:17:526 (23,24,25,26) - Here you could use kkk d, so the new don will be consistent with later patterns here. done
00:18:713 - I'd suggest to add a note here to make a nice syncopation, which would be interesting to play. Also add a note in 00:20:069. both done
00:20:238 (34) - Shouldn't this be a kat? d was alright alone but if i have a d on the previous 1/2 yeah that should be a k
00:49:390 - A note (preferably a don) would fit nicely here with the 3/4 signature, same in 00:50:407. mm nothing important to follow there but yeah that sounds good
01:00:238 - As in Oni. done (also in the kantan)
For the kiai, it would need a few more 1/4 triples, as Oni is heavy in 1/4 patterns, this is an idea I have and that would play nicely without altering the map too much, this is for 01:04:306 - 01:07:017, this song benefits better with kkk triples than with ddd as you have later due how the drums sounds (I'm really bad explaining technical stuff here so I'll just say that), so you may try some kkk in similar spots there too. ok did some changes by adding/changing some ddd to kkk

01:12:611 (56,59) - Here you could use kat instead, they'd fit better with vocals. no change, too much k in a row then imo
01:16:848 - 01:19:221 - This is certainly a long pattern for this Muzu, but I guess you could cut it nicely with the ideas I gave you above. Okay cut it, I did alot of changes in that kiai, if you got time please recheck it a little bit and tell me if that's better.

Will continue with Futsuu and Kantan later (or tomorrow) = =
Thanks a lot! pretty usefull mod x_x did a lot of changes. Im waiting for the Kantan mod now, it prolly needs to be impreoved too.
DakeDekaane
Continuing in another post.

Muzu looks better, just forgot to say to increase the volume in the beginning too, like in Oni.
Also I think you misunderstood me, the spinner should begin in 00:10:408, not in 00:10:069 ;w; (This goes for all your diffs).

[Futsuu]
00:32:443 (67) - You could remove this note so the next note feels more emphasized?
00:43:290 (102) - ^
00:56:849 (130) - Remove this one too so you follow the vocals better here, this note makes this part play a bit awkward as it's mapped on the main beat.
01:14:137 (38,39) - I'd suggest you to change this to kats, the vocals are pretty similar so having d d k feels a bit weird.

[Kantan]
There are many 3/2 patterns for a Kantan, I don't say they're bad, but there shouldn't be too many, let's simplify a bit.
Increase the volume in the beginning like in Oni
00:05:493 (5) - You could remove this note.
00:06:340 (6) - And make this a kat so all this part is consistent.
00:13:119 (2,4,6) - You could delete these notes to make it different from your next parts mapped like this, as this is less intense.
00:29:221 (30,32,34) - You could move this 1/2 beat forward so the rhythm here simplifies to 2/1, similar to what you did in 00:17:865 (10,11,12,13). This goes for 00:40:069 (48,50,52) too.
00:34:136 - A note (preferably a don) is missing here.
00:44:984 (56,57,58) - These 3/2 are actually okay to keep them.
00:52:441 (69,70) - Maybe remove this ones to create a tiny break and separate better both sections in the music.
00:57:695 (78,80) - You could remove these two notes, this part is more quiet than the one I pointed above, so better having less notes :p
01:02:441 (1,2,3,4,1,2) - This one can be a bit hard for this Kantan having notes on red ticks and a 1/2 kdd, you could remove the kat notes here and maybe only keep the dons, a pause here would fit nicely to prepare the player to strong music in the kiai.
01:04:812 (4) - You could move this note to 01:04:642 so you this rhythm gets easier to play. This goes for all similar 3/2 patterns in the kiai.
01:09:388 (15) - You could remove this one, to emphasize better the next note, where vocals are a bit stronger, same for 01:20:236 (37).
01:15:490 - You could've missed a note here I think.
01:25:320 (1,2) - As you're using the previous slider for vocals, this notes can be a bit confusing in a Kantan, as the player would be focused on vocals in this spot, so better remove them and let the player begin on vocals again wit 01:25:998 (3). If you do, extend the slider to 01:25:320 to cover completely the vocals.
It may need a bit more of simplifying, feel free to ask me again if you want to and have doubts about it.

Don't kd this post.

This set has potential, good luck =v=
Topic Starter
Nofool

DakeDekaane wrote:

Continuing in another post.

Muzu looks better, just forgot to say to increase the volume in the beginning too, like in Oni.
Also I think you misunderstood me, the spinner should begin in 00:10:408, not in 00:10:069 ;w; (This goes for all your diffs). Ha, okay changed then

[Kantan]
There are many 3/2 patterns for a Kantan, I don't say they're bad, but there shouldn't be too many, let's simplify a bit.
Increase the volume in the beginning like in Oni
00:05:493 (5) - You could remove this note. done
00:06:340 (6) - And make this a kat so all this part is consistent. done
00:13:119 (2,4,6) - You could delete these notes to make it different from your next parts mapped like this, as this is less intense. done
00:29:221 (30,32,34) - You could move this 1/2 beat forward so the rhythm here simplifies to 2/1, similar to what you did in 00:17:865 (10,11,12,13). This goes for 00:40:069 (48,50,52) too. ok done, sounds a bit weird but alright for a Kantan i guess x)
00:34:136 - A note (preferably a don) is missing here. added
00:44:984 (56,57,58) - These 3/2 are actually okay to keep them.
00:52:441 (69,70) - Maybe remove this ones to create a tiny break and separate better both sections in the music. done
00:57:695 (78,80) - You could remove these two notes, this part is more quiet than the one I pointed above, so better having less notes :p yeah that sounds better without anyways
01:02:441 (1,2,3,4,1,2) - This one can be a bit hard for this Kantan having notes on red ticks and a 1/2 kdd, you could remove the kat notes here and maybe only keep the dons, a pause here would fit nicely to prepare the player to strong music in the kiai. removed, i was looking for a solution there yeah...
01:04:812 (4) - You could move this note to 01:04:642 so you this rhythm gets easier to play. This goes for all similar 3/2 patterns in the kiai. ok changes that
01:09:388 (15) - You could remove this one, to emphasize better the next note, where vocals are a bit stronger, same for 01:20:236 (37). true, done
01:15:490 - You could've missed a note here I think. yeah i had to add something anyways, following your rpevious suggestion õ_o
01:25:320 (1,2) - As you're using the previous slider for vocals, this notes can be a bit confusing in a Kantan, as the player would be focused on vocals in this spot, so better remove them and let the player begin on vocals again wit 01:25:998 (3). If you do, extend the slider to 01:25:320 to cover completely the vocals. yep, done
It may need a bit more of simplifying, feel free to ask me again if you want to and have doubts about it.

Don't kd this post.

This set has potential i hope so ;_; , good luck =v=
Thanks again for the huge help! everything sounds better
Nardoxyribonucleic

DakeDekaane wrote:

Continuing in another post.

Muzu looks better, just forgot to say to increase the volume in the beginning too, like in Oni.
Also I think you misunderstood me, the spinner should begin in 00:10:408, not in 00:10:069 ;w; (This goes for all your diffs).

[Futsuu]
00:32:443 (67) - You could remove this note so the next note feels more emphasized? Because of pattern consistency as 00:29:731 (61,64) - , I would like to keep it there.
00:43:290 (102) - ^ Similar to ^
00:56:849 (130) - Remove this one too so you follow the vocals better here, this note makes this part play a bit awkward as it's mapped on the main beat. Okay.
01:14:137 (38,39) - I'd suggest you to change this to kats, the vocals are pretty similar so having d d k feels a bit weird. As 01:14:815 (40) - has the highest vocal pitch among 01:14:137 (38,39,40) - , d d k would be fine imo.

Don't kd this post.

This set has potential, good luck =v=
Thanks for your mod again~

Update: http://puu.sh/aqk1M.rar
rew0825
Hi ^^ :)

[Kantan]
00:36:848 (40,41) - ctrl+g

[Nardo's Futsuu]
Nothing

[Muzukashii]
00:49:051 (149) - k

[Oni]
00:23:289 (78) - k ?
00:34:136 (126) - k
00:44:984 (179) - k

[Nardo's Oni]
00:57:188 (211) - D
01:18:120 (117,118) - Ctrl+g
01:18:374 (119) - k
01:27:781 (182) - d

Good Beatmap :)
Good luck ;)
Nardoxyribonucleic

rew0825 wrote:

Hi ^^ :)

[Nardo's Futsuu]
Nothing

[Nardo's Oni]
00:57:188 (211) - D As the music is not that loud, making this D would be a bit overemphasized imo.
01:18:120 (117,118) - Ctrl+g Nope, the vocal pitch at 01:18:205 (118) - is higher than that at 01:18:374 (119) -
01:18:374 (119) - k ^
01:27:781 (182) - d Retained the k for consistency as 01:28:120 (186,190) -

Good Beatmap :)
Good luck ;)
Thanks for your mod~ :)
Topic Starter
Nofool

rew0825 wrote:

Hi ^^ :)

[Kantan]
00:36:848 (40,41) - ctrl+g no change, similar to 00:34:136 (36,37)


[Muzukashii]
00:49:051 (149) - k gonna keep d for now as it sounds different than the others k for this part (following drums)

[Oni]
00:23:289 (78) - k ? no change, all these d for drums
00:34:136 (126) - k ^ sounds similar
00:44:984 (179) - k ^ k at these 2 parts whould not fit the next kd imo


Good Beatmap :)
Good luck ;) Thanks x_x
Thanks for the mod, i still did some changes.
TKS
[ General]
  1. consider adding "伊織" to tags. this is kanji character of いおり. she is also using "野水伊織" as a name in some cases.
  2. why is only Nardo's Oni the different BG?

[ Kantan]
  1. HP3 is too low if the amount of notes is almost ~150.

  2. 00:22:983 (17) - have to remove this one. its slightly excess pattern as a Kantan.
  3. 00:33:830 (34) - also the same.
  4. 00:44:678 (51) - the same.
  5. 01:23:322 (42) - i recommend that you place a spinner instead of slider. the slider is kinda hard to beat on 177bpm for beginner.
  6. 01:26:033 (43) - it should be D. this point has the crash cymbal sound like 01:27:389 (45) - 01:28:745 (47) -
[ Nardo's Futsuu]
  1. 00:04:848 (16) - remove this one. since you have ignored the vocal on 00:02:136 - 00:03:492 -
  2. 01:19:932 - how about adding d here? it has relatively strong downbeat sound. if you dont want to make kd pattern anymore, 01:19:593 - you can also add any note there.
[ Muzukashii]
  1. HP+1. current drain is kinda low for Muzukashii.

  2. 00:18:068 (28) - remove. it doesnt fit with the flow.
  3. 00:24:847 (53) - => 00:24:678 - move here? it seems that you are focusing on the drum sound. so you shouldnt ignore the bassdrum sound imo.
  4. 00:27:559 (63) - the same.
  5. 00:35:695 (93) - ^
  6. 00:38:407 (103) - ^
  7. 01:09:508 (41) - remove this one. a bit overpattern for me. i think that it will probably become the cause for a gap between Futsuu and Muzukashii.
  8. 01:25:440 (124) - remove for the same reason.
  9. 01:28:491 (141) - the same. basically, 177bpm is not too low, and Nardo's Futsuu is relatively easier diff because there is many simple patterns into that. so, such pattern will get badly diffspread.
[ Oni]
  1. 00:15:186 (16) - d? you did it on 00:12:475 (1) - and 00:13:830 (8) - . if you changing it, 00:15:017 (15) - k fits better with the flow.
  2. 00:24:847 (79) - as i said on Muzukashii, there is the bassdrum sound. so move this note.
  3. 00:27:559 (91) - 00:35:695 (128) - 00:38:407 (142) - ^
  4. 00:49:678 (194,195) - kinda weird sound for me. at a glance, it seems the correct rhythm. but i think that you dont have to follow the song purely on this part. this pattern makes player confuse. so it should be changed to ddk imo.
  5. 01:15:186 (1) - finisher? in the same way as 01:04:339 (10) -
  6. 01:27:644 (91) - remove. such pattern is really hard to beat due to the backbeat.
call me back when you have fixed.
Topic Starter
Nofool

TKS wrote:

[ General]
  1. consider adding "伊織" to tags. this is kanji character of いおり. she is also using "野水伊織" as a name in some cases. added 伊織, 野水 is already in the artiste name
  2. why is only Nardo's Oni the different BG? because we have a normal mapset but two Onis, so this difficulty is like a bit separated with another BG (Nardo will explain better maybe ;_;)

[ Kantan]
  1. HP3 is too low if the amount of notes is almost ~150. changed to HP4 then

  2. 00:22:983 (17) - have to remove this one. its slightly excess pattern as a Kantan. ok
  3. 00:33:830 (34) - also the same. ^
  4. 00:44:678 (51) - the same. ^
  5. 01:23:322 (42) - i recommend that you place a spinner instead of slider. the slider is kinda hard to beat on 177bpm for beginner. yeah done
  6. 01:26:033 (43) - it should be D. this point has the crash cymbal sound like 01:27:389 (45) - 01:28:745 (47) - true o_o my bad
[ Muzukashii]
  1. HP+1. current drain is kinda low for Muzukashii. done

  2. 00:18:068 (28) - remove. it doesnt fit with the flow.done
  3. 00:24:847 (53) - => 00:24:678 - move here? it seems that you are focusing on the drum sound. so you shouldnt ignore the bassdrum sound imo. i did it to follow like drums+the other loud sound at 00:24:847 - , but yeah i think i should focus on drums
  4. 00:27:559 (63) - the same. ^
  5. 00:35:695 (93) - ^
  6. 00:38:407 (103) - ^
  7. 01:09:508 (41) - remove this one. a bit overpattern for me. i think that it will probably become the cause for a gap between Futsuu and Muzukashii. ok, sad that fited well the song imo x_x
  8. 01:25:440 (124) - remove for the same reason. ^
  9. 01:28:491 (141) - the same. basically, 177bpm is not too low, and Nardo's Futsuu is relatively easier diff because there is many simple patterns into that. so, such pattern will get badly diffspread. ^
[ Oni]
  1. 00:15:186 (16) - d? you did it on 00:12:475 (1) - and 00:13:830 (8) - . if you changing it, 00:15:017 (15) - k fits better with the flow. i used d there to not get exactly the same pattern and because the sound was more grave than the two previous the you mentioned, but it's alright with that k change x) thanks
  2. 00:24:847 (79) - as i said on Muzukashii, there is the bassdrum sound. so move this note. done
  3. 00:27:559 (91) - 00:35:695 (128) - 00:38:407 (142) - ^ ^
  4. 00:49:678 (194,195) - kinda weird sound for me. at a glance, it seems the correct rhythm. but i think that you dont have to follow the song purely on this part. this pattern makes player confuse. so it should be changed to ddk imo mm i would like to keep those dk here :c as you said it fits purely the song but that will also keep this Oni not too easy to read imo, if you really think that this is bad because too confusing, then ill prolly go for ddk but i really prefer dk.
  5. 01:15:186 (1) - finisher? in the same way as 01:04:339 (10) - ok, not really needed as it's not as loud as for the first D but ok, cooler to play
  6. 01:27:644 (91) - remove. such pattern is really hard to beat due to the backbeat. mm i played it a lot to be sure and i fced this pattern as easily with or without that d, as a kddk player tho... i also wanted to get a hard pattern at the end to keep the diff challenging,i understand why it's hard to beat but i'll keep it for now and remove it if you really think that i should
call me back when you have fixed.
Thank you a lot for the huge help!

also there are two things that you might forgot to check:
- I told you that i used some SV changes, idk if you played the Oni diff but maybe try it to be sure the SV changes are alright, or if i should remove most of them ;_; i personnaly enjoy more the map with some SV changes that follow the different parts (i mean more or less high).
- idk if you noticed it but, -01:14:339 (1) - is not a finisher, i did it on purpose as this beat (in the song) is not as loud as the 4 others, i think it's alright but maybe you don't think so :c.
Nardoxyribonucleic

TKS wrote:

[ General]
  1. consider adding "伊織" to tags. this is kanji character of いおり. she is also using "野水伊織" as a name in some cases. This is fixed by Nofool.
  2. why is only Nardo's Oni the different BG? As the guest Oni is an additional Oni for the set, I used a different BG to represent the addition. You may regard it as K/F/M/O+O'.
[ Nardo's Futsuu]
  1. 00:04:848 (16) - remove this one. since you have ignored the vocal on 00:02:136 - 00:03:492 - It seems legit, fixed.
  2. 01:19:932 - how about adding d here? it has relatively strong downbeat sound. if you dont want to make kd pattern anymore, 01:19:593 - you can also add any note there. I prefer keeping the current pattern so that it could correlate to the previous 01:08:406 (26,27,28,29) - which have the same intervals between notes.
call me back when you have fixed.
Thanks for your mod TKS~ :)

@Nofool: Please make sure that tags are consistent for all diffs. By the way, I think the timing after changing the mp3 needs some corrections, as I found that the notes are a bit out of place while playing. Here are the suggestions for the red lines:

934,338.983050847458,4,1,0,50,1,0
12459,338.983050847458,4,1,0,80,1,0
45001,338.983050847458,3,1,0,75,1,0
64323,338.983050847458,4,1,0,85,1,1
Update: http://puu.sh/b8FTs.rar (timing revised)
ts8zs
940
modded once so no kd.
Topic Starter
Nofool
Ok thank you! really appreciated
TKS

Nofool wrote:

also there are two things that you might forgot to check:
- I told you that i used some SV changes, idk if you played the Oni diff but maybe try it to be sure the SV changes are alright, or if i should remove most of them ;_; i personnaly enjoy more the map with some SV changes that follow the different parts (i mean more or less high).
SV changes are playable for me. but if i were to say, 00:48:735 ~ 00:53:142 - those SV changes are unnecessary. it doesnt fits with song and flow.

Nofool wrote:

- idk if you noticed it but, -01:14:339 (1) - is not a finisher, i did it on purpose as this beat (in the song) is not as loud as the 4 others, i think it's alright but maybe you don't think so :c.
pattern is ok. but now that you mention it, so it should be removed? because there is no sound on 01:14:329 - . if you remove this one, i think it will get better for song imo.
Topic Starter
Nofool

TKS wrote:

SV changes are playable for me. but if i were to say, 00:48:735 ~ 00:53:142 - those SV changes are unnecessary. it doesnt fits with song and flow.
Removed this one then, i used it there 'cause the song felt like being slower while playing, just a feeling idk.

-01:14:339 (1) -
pattern is ok. but now that you mention it, so it should be removed? because there is no sound on 01:14:329 - . if you remove this one, i think it will get better for song imo.
i think i can hear a weak drum beat there and this is a bit cooler to play witout a break imo x_x you sure ? keep it for the moment
TKS

Nofool wrote:

TKS wrote:

-01:14:339 (1) -
pattern is ok. but now that you mention it, so it should be removed? because there is no sound on 01:14:329 - . if you remove this one, i think it will get better for song imo.
i think i can hear a weak drum beat there and this is a bit cooler to play witout a break imo x_x you sure ? keep it for the moment
i think that you shouldnt focus on 2 sounds in such short pattern. also the drum sound is really too weak so its meaningless to follow the drum sound imo.

and about the song title. sorry, i didnt notice that.
it should be DARAKENA~TVサイズ
romanised title shoud be DARAKENA~TV Size

taken them from the official website. http://chaika-anime.jp/goods/?cat=music
Topic Starter
Nofool

TKS wrote:

i think that you shouldnt focus on 2 sounds in such short pattern. also the drum sound is really too weak so its meaningless to follow the drum sound imo.
ok deleted it then

and about the song title. sorry, i didnt notice that.
it should be DARAKENA~TVサイズ
romanised title shoud be DARAKENA~TV Size changed

taken them from the official website. http://chaika-anime.jp/goods/?cat=music
thanks!
TKS
Bubbled.
qoot8123
nardo's Futsuu:

00:00:940 - ~ 00:10:092 - must change the pattern easier than muzu

01:02:634 (2) - move to 01:02:803 - would be better because the guitar's pitch is nearly the same between 01:02:973 - and 01:02:803 -

the kiai time you set is different with nofool's diff,i suggest you use his kiai :)

muzu:

00:48:735 (145,146,147,148) - change this pattern easier, this part is very similar with oni

01:02:634 (2) - change to k this pattern also same as oni, so i suggest you try alter way

oni:

00:01:956 - ,00:03:312 - ,00:04:668 - ,00:07:041 - and 00:08:397 - add note to make a good spread with muzu

nardo's oni:

the kiai time you set is different with nofool's diff,i suggest you use his kiai


call me back after fixing these :)
Nardoxyribonucleic

qoot8123 wrote:

nardo's Futsuu:

00:00:940 - ~ 00:10:092 - must change the pattern easier than muzu Done. Why is the part in Muzu so simple ;w;

01:02:634 (2) - move to 01:02:803 - would be better because the guitar's pitch is nearly the same between 01:02:973 - and 01:02:803 - fixed

the kiai time you set is different with nofool's diff,i suggest you use his kiai :) OK

nardo's oni:

the kiai time you set is different with nofool's diff,i suggest you use his kiai OK


call me back after fixing these :)
Thanks for the check qoot~ :)

Update: http://puu.sh/bmr3D.rar
Topic Starter
Nofool

qoot8123 wrote:

muzu:

00:48:735 (145,146,147,148) - change this pattern easier, this part is very similar with oni changed 00:48:735 (145) to k and deleted the others

01:02:634 (2) - change to k this pattern also same as oni, so i suggest you try alter way ok fixed

oni:

00:01:956 - ,00:03:312 - ,00:04:668 - ,00:07:041 - and 00:08:397 - add note to make a good spread with muzu added d d d k k respectively, it sounds a bit weird as i don't really follow well the vocal or the instrumental but that's in rythm anyways x_x

call me back after fixing these :)
Thank you qoot! that was fast o_o

Nardoxyribonucleic wrote:

Why is the part in Muzu so simple ;w;
arf sorry, i really wanted to do something instinctive/simple by following only the instrumentalas the song is low at this moment x_x i thought getting this part a bit harder on futsuu was not a problem as the overall difficulty is higher on the muzu tho. . .

everything fixed/updated
qoot8123
gratz for your first ranked map 8-)

Qualified!
wasonz
Congratulations Nofool !
Charlotte
gratz~ :)
Nardoxyribonucleic
Congratulations!
JUDYDANNY
gratz~!
Topic Starter
Nofool
thank you for the help guys :)
Kin
wowow gratz
DakeDekaane
/o/

Congratulations~
MMzz
A few things.

[Kantan]
Add some more notes to this diff. The gap between this and futsuu is pretty big. Plus there is almost 100 more notes in futsuu than kantan! Try and do what you did in the Kiai but toned down more. Try and add in some more notes to hit drum beats and vocal lines, but don't go too far.

[Futsuu]
00:23:312 (40) - You should form the notes here like you did at 00:26:024 (49) - . With the small gap into the drum/vocal beats. It gives a nice rest after the long period of notes starting at 00:12:465 (1) - . And the consistency in the type of rhythm for the rest of this section is nice. Here is an example of how to reform it: http://puu.sh/buVK2/924f5a280c.jpg
00:34:159 (71) - Do the same here as above
01:05:176 (11,12,13,14) - This pattern and every time it is repeated in the kiai could be more simple. Just k d d d works a lot nicer and won't throw new players off with the constant color switching.

[Muzukashii]
The kiai takes a huge jump in difficulty compared to the rest of the map. (It looks/feels like an easier Oni) The main concern is all the long 1/2 patterns that also have 1/4 in them. So you have two options. Remove some of the 1/4 and keep the longer 1/2 patterns more simple. Or remove 1/2 around the 1/4 notes to make the 1/4 structure more simple.

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.
Topic Starter
Nofool

MMzz wrote:

A few things.

[Kantan]
Add some more notes to this diff. The gap between this and futsuu is pretty big. Plus there is almost 100 more notes in futsuu than kantan! Try and do what you did in the Kiai but toned down more. Try and add in some more notes to hit drum beats and vocal lines, but don't go too far.

Ok I admit this diff is a bit too easy compared to the others diffs but, I just don't get the logic in lowering the Muzukashii's difficulty. Muzu is like waaay easier than the two Onis and i could've understood if you had asked to make it harder x_x but now, it's a bit like I'm supposed to get 3 easy diffs and 2 insanes.

Im gonna try to do some changes but difficulty spread won't really change for that imo.


[Muzukashii]
The kiai takes a huge jump in difficulty compared to the rest of the map. (It looks/feels like an easier Oni) The main concern is all the long 1/2 patterns that also have 1/4 in them. So you have two options. Remove some of the 1/4 and keep the longer 1/2 patterns more simple. Or remove 1/2 around the 1/4 notes to make the 1/4 structure more simple.

Well i followed the song... Kiai is louder/feels faster than the rest of the song, we got the same jumps in the Onis x_x + as i said it's still way easier than the Onis. I'll see what i can do..

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.

I was a bit expecting an unrank but not for that lol.. (first mapset, i don't think it's that nice anyways) and sry for bad english hue
Thanks for the suggestions, i'll update later
Nardoxyribonucleic

MMzz wrote:

A few things.

[Futsuu]
00:23:312 (40) - You should form the notes here like you did at 00:26:024 (49) - . With the small gap into the drum/vocal beats. It gives a nice rest after the long period of notes starting at 00:12:465 (1) - . And the consistency in the type of rhythm for the rest of this section is nice. Here is an example of how to reform it: http://puu.sh/buVK2/924f5a280c.jpg I revised the part from 00:12:465 to 00:23:312 - instead so as to give more rests.
00:34:159 (71) - Do the same here as above ^
01:05:176 (11,12,13,14) - This pattern and every time it is repeated in the kiai could be more simple. Just k d d d works a lot nicer and won't throw new players off with the constant color switching. The current pattern could follow both the vocal pitch and the snare rhythm nicely. As there are only 2 in each part of the kiai, I think keeping it as it is would not be bad.

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.
Thanks for your mod MMzz~

Update: http://puu.sh/bw5Cl.rar
mintong89
Mod as your request.

[Oni]

01:19:583 - I don't get reason to ignore the drum kick at here, so add a note?

[Muzukashii]

01:04:329 (10) - D here to constant with Futsuu, Muzukashii and Oni?

[Kantan]

01:04:329 (3) - Same, should be D.

Call me back.
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