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Ceui - Asphodelus (Short Ver.)

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Topic Starter
Ushiro T

No Dap wrote:

Rush_FTK 이분 쿠도스 주셔야죠

Joon님은 주지마시고
준님이 마지막에 언급한 슬라이더 수정에 대해서 그거 보고 몇가지 고친 점은 있는데
위엣분꺼 보고는 아무것도 수정 안했어여.
모딩오면 무조건 주는게 옳은건가여? 제가 잘 몰라서;;
Topic Starter
Ushiro T

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate from 152 kbps to 192 kbps
-sampling frequency to 48 kHz
-audio boost by 150% did you touch normalizer? it has little big sonud.
if i change with this i have to reset all TimingPoint's volume.. this's terrible situationT^T



*BG --> OK


Nyan~MOD
Important : First of All .

*Change your Offset to 691 --> it's much better
After Go to Timing Menu then Re-Snap All Notes it's too fast. in this point, resultingly don't fit with kiai time. i tested it. sry

*Go to you BM's notepad then change the AudioLeadIn to 1000 fixed!

[Normal]
00:13:066 Move ( x:448 y:160 ) moved but not concurrence
00:14:191 Move ( x:176 y:312 ) ^
00:20:941 Improve fixed!


00:22:066 Fix fixed!


00:43:441 Fix fixed!


00:53:003 Fix fixed!


00:56:191 Fix fixed!


01:02:599 Move ( x:216 y:80 ) and Fix fixed!


01:03:691 Fix fixed!


01:28:816 (4,5) Fix fixed!


[Hard]
00:16:075 Fix/Revert fixed!


01:02:950 Fix this's a kind of triangle. so skip it.


01:13:075 Move ( x:296 y:204 ) no reason i could find.
01:28:450 Fix ^


01:29:950 Improve ^

That's All, Nice Song
Good Luck~
Thanks!!
Seijiro
Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here)
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything)
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...?
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point)
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point)
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Topic Starter
Ushiro T

[-MrSergio-] wrote:

Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/ but.. that confusing did not stay after. it'll occur in just first play i think.
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here) Ok!
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better Ok!
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
I like these cumbersomes. this add to the amusement at next rhythm i feel.
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly amazing. you found it xD
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything) yeah
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...? If then, it will spoil unity..maybe
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point) it's symmetry with slider(6). so i moved just (8) properly.
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point) slider(2) is stacked with 00:46:825 (3) - . so i moved just (3) like ^
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^ fixed the rest

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^ fixed all.

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Thanks xD
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. 노말 난이도만 AudioLeadIn이 0입니다. 1000으로 통일해주세요.
  2. 비디오 해상도가 800x600을 넘으면 안됩니다. 용량도 너무 크니 재인코딩해주세요
  3. offset=700
[Normal]
  1. HP-1
  2. 00:08:575 (2,2) - 이 두 노트가 안겹치게 해주세요.매우 이상합니다.

    초반의 저 슬라이더가 겹치는거 외엔 모양도 괜찮고 박자도 괜찮네요. 양호합니다.
[Hard]
  1. 00:07:450 (1) - HP 바에 닿습니다. 특히 리버스 애로우가 가려지면 치명적입니다.
  2. 00:58:450 (6,7,1) - Insane에서도 Thine 에서도 남용되고 있는데 이런 역방향 리버스는 흐름도 좋지않고 플레이도 불편할뿐입니다. 특이 이 난이도가 하드인이상 이부분의 (1)만큼은 ctrl + g를 해주세요
  3. 01:04:262 (3) - 언랭커블. HP바에 리버스애로우가 가려집니다.
  4. 01:26:200 (4,3,4) - 뉴콤보. 01:13:825 (1) - 이부분과 같이 끊어지는 부분에서 뉴콤보를 사용하시기 바랍니다.
  5. 01:14:012 (2,2,2) - 분명 01:13:825 - 이부분에서 박자가 시작되 이어지는데 이부분에 놓으니 위화감만 느껴집니다. 01:16:075 (1) - 이거와 같이 바꿔주세요
[Insane]
  1. AR+0.5. SV의 속도로 볼때 8은 느린거같습니다.
  2. 01:36:325 (1,2) - 이 두 노트는 거리를 더 두시기 바랍니다.
[Thine]
  1. 조금 난해한 오버맵이네요.. 박자를 너무 만들어내고 SV를 너무 남용했습니다.
    패스하겠습니다.
-Neipezi
hi ushiro t. from my mod qeueus

[General]
- 소스에 穢翼のユースティア 추가하시고 Kegare tsubasa no yusutia opening을 태그에 추가하세요.
- bpm offset은 700ms가 맞습니다.
- 동영상 화질이 좀 그래서 인코딩했습니다. HD Video Download (Dropbox)

[Normal]
- 슬라이드 틱스 1 줄여주세요

00:34:450 (1,2) - 슬라이드 겹칩니다.
01:25:075 (5,1) - 뉴콤 교체

[Hard]
01:11:950 (1,1) - 뉴콤 삭제
01:31:918 (1) - 여기에 스핀있는게 좀 이상하네요.

[Insane]
00:19:075 (3) - ctrl + g?
00:43:075 (4,1) - 플레이할때 이상한 걸 느꼈네요. 여기에 보컬로 잡으시면 좋습니다. 애로우 삭제 하신다음에 (1)슬라이드를 00:43:450 - 으로 이동시킨다음
00:44:012 - 에 1/1슬라이드 추가하시면 되겠습니다.
00:53:762 (4,6) - ctrl + g?
01:55:825 (3,5) - 뉴콤 추가. 점프이기때문에 뉴콤을 추가합니다. 01:55:825 (3,4) - 01:56:200 (5,6) - 각각 ctrl + g 한번씩 눌러주시면 재미있는 패턴이 될거 같네요.

행운을 빕니다 :oops:
Topic Starter
Ushiro T

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. 노말 난이도만 AudioLeadIn이 0입니다. 1000으로 통일해주세요.
  2. 비디오 해상도가 800x600을 넘으면 안됩니다. 용량도 너무 크니 재인코딩해주세요
  3. offset=700

[Normal]
  1. HP-1
  2. 00:08:575 (2,2) - 이 두 노트가 안겹치게 해주세요.매우 이상합니다.

    초반의 저 슬라이더가 겹치는거 외엔 모양도 괜찮고 박자도 괜찮네요. 양호합니다.
[Hard]
  1. 00:07:450 (1) - HP 바에 닿습니다. 특히 리버스 애로우가 가려지면 치명적입니다.
  2. 00:58:450 (6,7,1) - Insane에서도 Thine 에서도 남용되고 있는데 이런 역방향 리버스는 흐름도 좋지않고 플레이도 불편할뿐입니다. 특이 이 난이도가 하드인이상 이부분의 (1)만큼은 ctrl + g를 해주세요
  3. 01:04:262 (3) - 언랭커블. HP바에 리버스애로우가 가려집니다.
  4. 01:26:200 (4,3,4) - 뉴콤보. 01:13:825 (1) - 이부분과 같이 끊어지는 부분에서 뉴콤보를 사용하시기 바랍니다.
  5. 01:14:012 (2,2,2) - 분명 01:13:825 - 이부분에서 박자가 시작되 이어지는데 이부분에 놓으니 위화감만 느껴집니다. 01:16:075 (1) - 이거와 같이 바꿔주세요
[Insane]
  1. AR+0.5. SV의 속도로 볼때 8은 느린거같습니다.
  2. 01:36:325 (1,2) - 이 두 노트는 거리를 더 두시기 바랍니다.
[Thine]
  1. 조금 난해한 오버맵이네요.. 박자를 너무 만들어내고 SV를 너무 남용했습니다.
    패스하겠습니다.
고맙습니당ㅎㅎ
Topic Starter
Ushiro T

-Neipezi wrote:

hi ushiro t. from my mod qeueus

[General]
- 소스에 穢翼のユースティア 추가하시고 Kegare tsubasa no yusutia opening을 태그에 추가하세요.
- bpm offset은 700ms가 맞습니다.
- 동영상 화질이 좀 그래서 인코딩했습니다. HD Video Download (Dropbox) 오 짱짱좋네여! 근데 노래랑 싱크가 안맞아여.. 제가 알아서 편집해보려 했지만 기술부족으로 용량은 늘어나고 화질은 떨어지네여ㅜㅜ 딱 1.2초만 줄이면 되는데 이거 어케 안될까여

[Normal]
- 슬라이드 틱스 1 줄여주세요

00:34:450 (1,2) - 슬라이드 겹칩니다.
01:25:075 (5,1) - 뉴콤 교체

[Hard]
01:11:950 (1,1) - 뉴콤 삭제
01:31:918 (1) - 여기에 스핀있는게 좀 이상하네요.

[Insane]
00:19:075 (3) - ctrl + g?
00:43:075 (4,1) - 플레이할때 이상한 걸 느꼈네요. 여기에 보컬로 잡으시면 좋습니다. 애로우 삭제 하신다음에 (1)슬라이드를 00:43:450 - 으로 이동시킨다음
00:44:012 - 에 1/1슬라이드 추가하시면 되겠습니다. 이미 비슷한 박자가 전이 난이도에도 많이 등장한탓에. 그냥 성격탓이려니 해주세여
00:53:762 (4,6) - ctrl + g?
01:55:825 (3,5) - 뉴콤 추가. 점프이기때문에 뉴콤을 추가합니다. 01:55:825 (3,4) - 01:56:200 (5,6) - 각각 ctrl + g 한번씩 눌러주시면 재미있는 패턴이 될거 같네요.

행운을 빕니다 :oops:
고맙습니다~~!!
-Neipezi
비디오 싱크 안맞으시면 .osz파일 들어가시면

[Events]
//Background and Video events
Video,0,"Video.avi"

라는게 있습니다.

Video,0,"Video.avi" 에서 숫자만 맞춰주시면 싱크가 맞을겁니다. 1.2초라고 하셨으면 -1200으로 수정하시면 되겠습니다.
Topic Starter
Ushiro T

-Neipezi wrote:

비디오 싱크 안맞으시면 .
Video,0,"Video.avi" 에서 숫자만 맞춰주시면 싱크가 맞을겁니다. 1.2초라고 하셨으면 -1200으로 수정하시면 되겠습니다.
this's really helpful. thx!!
Ujimatsu Chiya
IRC mod here~
Good map set is it.

SPOILER
03:44 eINess: 로그
03:44 eINess: 님이 저장해서
03:44 eINess: 나중에 보내주세요
03:44 eINess: 갑자기 한글이 않쳐졋네요
03:45 Ushiro T: 어케저장해여
03:45 eINess: 흐음..
03:45 eINess: 아니댔음 재가 그냥 중간중간 저장하면서해봄
03:45 eINess: 뭐 IRC니까
03:46 eINess: 인센 6으로 HP6으로 바꾼거 해주셧죠?
03:46 Ushiro T: 넹
03:46 eINess: 인센이랑
03:46 eINess: 엑스트라 OD 1씩 올려주시는건 어떄요?
03:46 eINess: 요즘 난이도가 좀 높긴하니까
03:47 eINess: 아예인센 드레인 7까지 잡으시는것도 괜찮겟지만 이건 뭐 6이상만 되면 언랭 피하는거니까 생각해보시고
03:47 Ushiro T: 음 인샌은 적당하다고생각하는대
03:47 Ushiro T: 엑스트라 좀더생각해야겠음
03:47 eINess: 엑스트라가 OD 7인건 요즘 못보니까 뭐
03:47 eINess: 인센이 드레인 OD 8인것도있음 ㅋㅋ
03:47 eINess: 환장하겠음
03:47 Ushiro T: ㄷㄷ
03:48 eINess: http://puu.sh/a8lAg/714988f2fc.jpg 아 아까말한거 기아이타임
03:48 eINess: 이거있잖아요
03:48 eINess: 그냥
03:48 eINess: 01:54:231 (4) - 여기까지 기아이타임 잡고 여기서 한번 풀어주면
03:48 eINess: 기아이 파트가 2개라 굳이 문제 될거 없을것같음
03:48 eINess: 2번 터지기도하고
03:49 eINess: 인센은 패스
03:49 Ushiro T: 나중에 지적되면 해볼게여한번
03:49 eINess: 오키오키
03:49 eINess: 방금 초보분꺼 봐주고 바로 봤더니 퀼이 왜 겁나 쩔어보이는지
03:50 eINess: 퀼이 막 랭퀼이라고 말하기도 못할정도로 높아보임 ㅇㄴ
03:50 eINess: 않돼 정신차려야하는데
03:50 Ushiro T: 하드부터 급저퀄
03:50 Ushiro T: 만들기 개귀찮았음
03:50 Ushiro T: xD
03:50 eINess: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
03:50 eINess: 슬라 모양 왜이래요 님아?!
03:50 Ushiro T: 걍 박자만넣었음 하드부터는 ㅋㅋ
03:50 eINess: 않돼 이게 뭐야 그 쩔었던 모양이
03:52 eINess: 님아
03:52 eINess: 인센 다시 봐주세요 송셋업에 와이드스크린 꺼졌네요
03:52 eINess: 혹시나해서 한번 봤더니 ㅋㅋ
03:52 eINess: 아인센이래
03:52 eINess: 인센 ㄴㄴ
03:52 eINess: 엑스트라네
03:52 eINess: ㅈㅅㅈㅅ 이름이 비슷하니..
03:52 Ushiro T: ㅇㅎ 넹
03:53 eINess: 쏘리요
03:53 eINess: 모딩하면서 내가 실수를 하네 실수를 지적해야하는데
03:53 Ushiro T: ㄴㄴㄳ
03:53 eINess: 00:16:450 (1,2,3,4,5,6) - 모양좀 넣어봐요 !!
03:53 eINess: 피라미드보고싶음 ; _ ;
03:54 Ushiro T: 기력이없음..
03:56 eINess: 이부분부터 슬라시작으로 바꿔주시는게 더 좋긴한데... 알아서 해주시고
03:57 eINess: 01:25:075 (1,2) - 아예 나오는 순서 바꿔보는것도 괜찮을꺼깥음
03:57 Ushiro T: 박자 통일성때무네
03:57 Ushiro T: 키아이 리맵될듯 ㄷㄷ
03:58 eINess: 키아이가 리맵된다고요?
03:58 eINess: 아 아까 제가말씀드린거요?
03:58 Ushiro T: 아녀 하드만
03:58 eINess: 아 문가 헀네
03:59 eINess: 01:14:012 (2,2) - 이것도 박자떄문이라긴한데..
03:59 eINess: 이건 보컬 목소리에 맞춰주시지 그냥..이거 사운드 난감한데
04:00 eINess: 소니님이 난이도 명 바꾸래서 바꾸신거 같은데
04:00 eINess: 01:11:575 (1,2,3,4,5,6) - 이런 단타 6개 나오면 별로 보기않좋아요
04:00 eINess: 아 잘못링크헀네
04:01 eINess: 01:53:200 (1,2,3,4,5,6) -
04:01 eINess: 걍다 슬라로 바꾸는게 낳지 저렇게 하실꺼면
04:02 Ushiro T: 음 잘 몰겠음
04:02 eINess: 그리고 아까 봤는데
04:02 Ushiro T: 점프넣기 엄청애매해서그런거같음
04:02 eINess: 점프를 넣으셈 차라리 거리를 조금 줄이고
04:02 eINess: 저런거 진짜 타블렛 유저는 일단 둘쨰치고
04:02 eINess: 마우스 유저입장에선 저런거 보기 끔찎히 싫어하기도하고
04:03 eINess: 일단 히든같은거 걸고헀을떈 좋겟지만
04:03 eINess: 더타같은거 걸었을떈 또 속도감 딸려서 애매모호 해짐
04:03 eINess: http://puu.sh/a8mEi/56638a20bb.png
04:03 eINess: 그리고 이건 어쩌실꺼에요?
04:03 Ushiro T: 노말만들었는데 계속뜸 ;ㅅ;
04:03 eINess: 이지를 만드셔야죠
04:03 eINess: 노멀 별을 줄이시든가
04:03 eINess: 아마 적정이
04:04 eINess: 1.8인가
04:04 Ushiro T: 이게 다만드니까 2.02라서
04:04 eINess: 잠만
04:04 Ushiro T: 2아래로 낮추는데 고생했음
04:04 eINess: 1.91이 지금 이거않뜨거든요?
04:04 eINess: 대충 어림잡아 1.95
04:04 eINess: 1.95가 아까떴었나..
04:04 eINess: 아 그걸 못봤네
04:05 Ushiro T: 지금되서 생각해보니
04:05 Ushiro T: 엑스트라 5안넘어가는게신기
04:05 eINess: 5을
04:05 eINess: 딲 유지하는게 가장 이상적이긴한데
04:05 eINess: BPM이 낮으니
04:05 eINess: 별 상관없음 그건
04:05 eINess: 인센이 라이트인센이니까
04:05 eINess: 문제없죠 저건
04:05 eINess: 오히려 딱 정당함
04:05 Ushiro T: 인샌 이미 더타풀콤나옴 ㄷㄷ
04:06 eINess: ar이 8이잖아요
04:06 eINess: 그니까 더타 나오죠
04:06 Ushiro T: 에논님인가 모딩부탁했떠니
04:06 Ushiro T: 더타쳐주셨음
04:06 eINess: 아마
04:06 eINess: 9부턴 치기힘듬
04:06 eINess: 페뉴님같은 분이면 치겟지만
04:06 eINess: 코펭님도 치실라나
04:06 eINess: 못치실텐데 아마
04:06 eINess: 노멀
04:07 eINess: 말고
04:07 eINess: 이지
04:07 eINess: 만들껀가요?
04:07 eINess: 않만드실꺼면 노멀드레인 3으로 내려주시고 좀 손봐주시는게 좋을듯
04:07 Ushiro T: 아녀
04:07 eINess: 그럼 드레인 내리시는것도 좋을듯
04:07 eINess: 그럼 난이도좀 내려가니까
04:07 eINess: od랑 드레인 둘다 3으로 잡고
04:07 Ushiro T: 별이 안내려감 ;;
04:08 eINess: 님이 배열을 조금 고치시면
04:08 eINess: 만약이 0.1이 내려간다지금
04:08 eINess: 그럼 2개 1씪만 내려줘도
04:08 eINess: 0.15 내려가요
04:08 Ushiro T: ??1.98에서 안내려가는댕
04:08 eINess: 님이 손을봐야죠 ㅋㅋ
04:08 eINess: 이렇게 말씀드려서 이해를 못하셧나 흠..
04:08 eINess: 뭐 그냥 내리지말고 하시던 작하시던
04:09 eINess: 하드가
04:09 eINess: AR이랑 2차이니까
04:09 eINess: 맞춰주시는것도 좋고
04:09 eINess: 그런 의미에서 말씀드린거니까
04:09 eINess: 노멀은 아까 한판 하고와서 괜찮으니 패스할꼐요
04:09 Ushiro T: 넹
04:09 eINess: 플 되는거보니까
04:09 eINess: 따라가긴 문제없을듯
04:10 eINess: 딱
04:10 eINess: 부탁드리고싶은게있다면
04:10 eINess: 00:10:075 (2) -
04:10 eINess: 이정도
04:10 eINess: 블랭크 잘 잡아서 해주셧으면 좋겟음
04:11 Ushiro T: ㅇㅋ
04:11 eINess: 지금으로썬 일단 노멀 난이도만 조정해주시면 뭐 상관없으니
04:11 eINess: 그리고 난 이제 해방임 헤헷
04:11 eINess: 아이 좋구나
04:11 eINess: 죽는 줄알았네
04:11 Ushiro T: ㅋㅋ거의두시간함
04:12 eINess: 보면서 잘만들었는데
04:12 eINess: 아 이거 좀..약간 바꾸고싶은데..아근데 이것도 괜찮은데..
04:12 eINess: 이것만 몇백개 이는듯
04:12 eINess: 고민만 열라게 하다끝이라니
04:12 eINess: ; _ ; 강제노동보다 힘듬
04:13 Ushiro T: ㅋㅋ수고하셔씀
04:13 eINess: 저 모딩있잖아요
04:13 eINess: 스노화 는 이거 해주지말고
04:13 eINess: 재가 나중에 링크 보내드릴꼐요
04:13 eINess: 아니다
04:14 eINess: 혹시
04:14 eINess: 겟난 할 생각있어요?
04:14 Ushiro T: 음 지금 코펭님이랑 콜랍예쩡있구
04:14 eINess: 나 랭을 못먹으니까 맵퍼분들이 버스 태어주는데
04:14 Ushiro T: 새로 노래찾은거 하나있구한대
04:14 Ushiro T: 아 제 맵에 겟난넣을예정이여?
04:14 eINess: ㅇㅋㅇㅋ 뭐 그럼
04:14 eINess: 아니 요청이죠 ㅋㅋ
04:15 eINess: ㅋㄷ
04:15 Ushiro T: 아 넴
04:15 eINess: 이지만들기 귀찮아서
04:15 Ushiro T: 끝이져 모딩? 업로드할게여
04:15 eINess: 아맞어
04:15 eINess: 세이브로그해야지

GL
LQA20Ans
뉴비는 늅늅

[General]

-Letterbox during break에 체크 해제해주세요.

-노말이 좀 많이 어려워서 그런데 이지 필요할듯...


[Normal]

-드레인 -1

-00:10:075 (2) - 간단한 모양 보정이긴한데 쓰실거면 쓰세요.
280,140,10075,2,0,B|252:88|208:72|208:72,1,100,2|2,0:0|0:0,0:0:0:0:

-00:22:075 (3) - 피니쉬 제거

-00:26:575 (3) - 끝에 휘슬빼고 클랩

-00:27:700 (1) - 시작점을 00:27:887 - 여기로 옮기고 00:27:700 - 여기엔 서클추가하고 피니쉬 클랩 추가

-01:13:075 - 불필요한 초록선 제거


[Insane]

-AR+1, OD +1

-00:35:575 (1,2,3) - 그냥 속도 안줄이고 그대로 가는게 더 좋아보이네요.

-01:21:137 (2,3) - 서로 위치바꾸는게 동선상 더 좋아보이네요.

-01:52:079 - 인센인데 여기 그냥 1/4반복슬라랑 줄연타 섞어도 될듯.

[Thite]

원작배경보다 꿈도 희망도 없는 난이도

-OD+1

-00:20:200 (4,5,6) - 4랑 5랑 일부러 거리 벌려놓으신건가요...?

-00:30:231 (1,1) - 첫번째 스핀을 00:31:075 - 여기서 끝내고 뒤에거를 00:31:168 - 여기서 시작해보세요.

-00:42:325 (6,7,8,1,2,3) - 여기 1/4넣는것보단 그냥 앞에처럼 1/2 4개로 하는게 더 좋아보이네요. 좀 음악이랑 안맞는 느낌?



솔직히 다시한번 말하지만 이거 이지 무조건 있어야할듯... 노말 진짜 어려워요;;;
DeletedUser_1574070
플레이해보다가 몇개 끄적이고갑니다.

00:00:419 (1) - 처음부터 이런 갑작스러운 변속 넣으면 다들 헷갈려할거같아요 변속을 넣는다면 가속보다는 감속을 넣는쪽이 더 나을거같네요.

00:07:075 (9) - 감속쓰셨는데 뉴콤 안넣어서 헷갈려요 00:04:262 (5) - 이런거야 그냥 넘어갈만하다지만 1.0에서 0.5로 바뀐 경우에는 뉴콤을 넣어야되요

00:14:200 (1,2,1,2) - 이거는 억지로 박자 만든 티나요 뭐 요새 유행 따라간다면야 큰 문제는 있을까 싶지만 전 그래도 이전패턴들처럼 서클로하는게 나아보이네요

00:15:981 (6) - 이거도 불필요해보여요

00:17:575 (1) - 대가리에 뭐든 좋으니 소리 넣어주는게 어떤가요

00:20:200 (4) - 슬라이더가 맵이랑 크게 어울린다는 느낌을 못받았어요

00:49:825 (2) - 아까도 얘기했듯이 이런 변속에는 뉴콤을 넣어주는게 시각상으로도 좋고 플레이어빌리티에도 좋아요

00:55:450 (5) - 오버랩은 좋은 아이디언데 조금 더 보정이 필요할거같아요

01:12:137 (4) - 요거 끝다리에 들어간 힛사는 빼고 무음처리하는게 나을거같아요

01:13:825 (1) - 키아이에 1.5배속은 너무 뽑으신건 아닌가.... 라고 생각을 하면서 넘어가고있습니다

01:18:325 (1,2) - 이런 오버랩은 이상해보이네요 차라리 그냥 서클쪽에 반스택 식으로 붙여주시는게

********중간중간에 변속넣었는데 뉴콤안넣은거 많이보이는데 가급적이면 매 변속마다 뉴콤은 넣어주는게 좋아요 ***************



다른것보다는 플레이어빌리티 위주로 훑고갑니다.
뭔가 이것저것 많이 생각하시면서 찍은거같이 보이기도 하면서 그냥 무턱대고 스카이스타 따라하려고 한거같기도 하고....
개인적으로는 뭔가 애매하다는 느낌을 많이 받았어요.

매핑은 창작의 자유라고 생각하는 쪽이라 오버매핑이니 어떠니는 별로 신경쓰지않아서 그 부분에 대해서는 언급하지 않았습니다.
Prayer_old_1
here's my m4m


저랑 매핑 스타일이 많이 다르셔서 패턴은 포기하고 기본적인 것만 잡고 몇가지 조언 위주로 적었습니다.

General


이 맵셋에 이지 난이도는 꼭 필요해보입니다. 만들어서 추가해주세요!

Normal

  • 슬라이더 모양만 조금 다듬어 주시면 문제없어보입니다.

Hard

  • 슬라이더 꼬리와 다음 슬라이더 머리를 잇는 기차패턴이 거의 대부분인데 플레이하는 입장에서 지루하게 느껴질수있어요.
    디스턴스를 조금 더 벌려보거나 살짝살짝 점프를 넣어주면 좋아보여요.

Insane

  1. 00:17:575 (7) - NC
  2. 00:40:262 (1) - NC제거, 넣고 싶으시다면 00:40:075 에 넣어주세요
  3. 00:45:325 (5,1) - 스택
  4. 00:51:325 (6) - NC
  5. 00:55:825 (6) - ^
  6. 01:10:450 (1,2,1,2,1,2,1,2,1,2,1,2) - 굿

    잘 찍으셨어요

Thine

  1. 00:27:512 (5) - 변속이 왜들어가는지 잘 모르겠어요. 빼주세요
  2. 00:43:450 (7) - 각을 좀 풀어주시거나 변속 이용해주세요
  3. 01:16:075 (1) - 리버스 풀어주세요. 오버매핑 같아 보이네요
  4. 01:23:950 (1) - ^
  5. 01:28:450 (3) - ^
  6. 01:34:075 (1) - ^
  7. 01:17:293 (2,3) - 스택

    노래를 표현하려고 노력하는건 좋으나 필요없는 변속이나 오버매핑은 피하셔야해요. 점프 패턴이나 동선은 좋기때문에 매핑초기에 이런습관들만 고치면 더 좋은 맵 기대할 수 있을 것 같아요

수고하세요
Topic Starter
Ushiro T
Kanbe Kotori

[Kanbe Kotori] wrote:

뉴비는 늅늅

[General]

-Letterbox during break에 체크 해제해주세요.

-노말이 좀 많이 어려워서 그런데 이지 필요할듯...


[Normal]

-드레인 -1

-00:10:075 (2) - 간단한 모양 보정이긴한데 쓰실거면 쓰세요.
280,140,10075,2,0,B|252:88|208:72|208:72,1,100,2|2,0:0|0:0,0:0:0:0:

-00:22:075 (3) - 피니쉬 제거

-00:26:575 (3) - 끝에 휘슬빼고 클랩

-00:27:700 (1) - 시작점을 00:27:887 - 여기로 옮기고 00:27:700 - 여기엔 서클추가하고 피니쉬 클랩 추가

-01:13:075 - 불필요한 초록선 제거


[Insane]

-AR+1, OD +1

-00:35:575 (1,2,3) - 그냥 속도 안줄이고 그대로 가는게 더 좋아보이네요.

-01:21:137 (2,3) - 서로 위치바꾸는게 동선상 더 좋아보이네요.

-01:52:079 - 인센인데 여기 그냥 1/4반복슬라랑 줄연타 섞어도 될듯.

[Thite]

원작배경보다 꿈도 희망도 없는 난이도

-OD+1

-00:20:200 (4,5,6) - 4랑 5랑 일부러 거리 벌려놓으신건가요...?

-00:30:231 (1,1) - 첫번째 스핀을 00:31:075 - 여기서 끝내고 뒤에거를 00:31:168 - 여기서 시작해보세요.

-00:42:325 (6,7,8,1,2,3) - 여기 1/4넣는것보단 그냥 앞에처럼 1/2 4개로 하는게 더 좋아보이네요. 좀 음악이랑 안맞는 느낌?



솔직히 다시한번 말하지만 이거 이지 무조건 있어야할듯... 노말 진짜 어려워요;;;

Kloyd

Kloyd wrote:

플레이해보다가 몇개 끄적이고갑니다.

00:00:419 (1) - 처음부터 이런 갑작스러운 변속 넣으면 다들 헷갈려할거같아요 변속을 넣는다면 가속보다는 감속을 넣는쪽이 더 나을거같네요.

00:07:075 (9) - 감속쓰셨는데 뉴콤 안넣어서 헷갈려요 00:04:262 (5) - 이런거야 그냥 넘어갈만하다지만 1.0에서 0.5로 바뀐 경우에는 뉴콤을 넣어야되요

00:14:200 (1,2,1,2) - 이거는 억지로 박자 만든 티나요 뭐 요새 유행 따라간다면야 큰 문제는 있을까 싶지만 전 그래도 이전패턴들처럼 서클로하는게 나아보이네요

00:15:981 (6) - 이거도 불필요해보여요

00:17:575 (1) - 대가리에 뭐든 좋으니 소리 넣어주는게 어떤가요

00:20:200 (4) - 슬라이더가 맵이랑 크게 어울린다는 느낌을 못받았어요

00:49:825 (2) - 아까도 얘기했듯이 이런 변속에는 뉴콤을 넣어주는게 시각상으로도 좋고 플레이어빌리티에도 좋아요

00:55:450 (5) - 오버랩은 좋은 아이디언데 조금 더 보정이 필요할거같아요

01:12:137 (4) - 요거 끝다리에 들어간 힛사는 빼고 무음처리하는게 나을거같아요

01:13:825 (1) - 키아이에 1.5배속은 너무 뽑으신건 아닌가.... 라고 생각을 하면서 넘어가고있습니다

01:18:325 (1,2) - 이런 오버랩은 이상해보이네요 차라리 그냥 서클쪽에 반스택 식으로 붙여주시는게

********중간중간에 변속넣었는데 뉴콤안넣은거 많이보이는데 가급적이면 매 변속마다 뉴콤은 넣어주는게 좋아요 ***************



다른것보다는 플레이어빌리티 위주로 훑고갑니다.
뭔가 이것저것 많이 생각하시면서 찍은거같이 보이기도 하면서 그냥 무턱대고 스카이스타 따라하려고 한거같기도 하고....
개인적으로는 뭔가 애매하다는 느낌을 많이 받았어요.

매핑은 창작의 자유라고 생각하는 쪽이라 오버매핑이니 어떠니는 별로 신경쓰지않아서 그 부분에 대해서는 언급하지 않았습니다.

Prayer

Prayer wrote:

here's my m4m


저랑 매핑 스타일이 많이 다르셔서 패턴은 포기하고 기본적인 것만 잡고 몇가지 조언 위주로 적었습니다.

General


이 맵셋에 이지 난이도는 꼭 필요해보입니다. 만들어서 추가해주세요!

Normal

  • 슬라이더 모양만 조금 다듬어 주시면 문제없어보입니다.

Hard

  • 슬라이더 꼬리와 다음 슬라이더 머리를 잇는 기차패턴이 거의 대부분인데 플레이하는 입장에서 지루하게 느껴질수있어요.
    디스턴스를 조금 더 벌려보거나 살짝살짝 점프를 넣어주면 좋아보여요.

Insane

  1. 00:17:575 (7) - NC
  2. 00:40:262 (1) - NC제거, 넣고 싶으시다면 00:40:075 에 넣어주세요
  3. 00:45:325 (5,1) - 스택
  4. 00:51:325 (6) - NC
  5. 00:55:825 (6) - ^
  6. 01:10:450 (1,2,1,2,1,2,1,2,1,2,1,2) - 굿

    잘 찍으셨어요

Thine

  1. 00:27:512 (5) - 변속이 왜들어가는지 잘 모르겠어요. 빼주세요
  2. 00:43:450 (7) - 각을 좀 풀어주시거나 변속 이용해주세요
  3. 01:16:075 (1) - 리버스 풀어주세요. 오버매핑 같아 보이네요
  4. 01:23:950 (1) - ^
  5. 01:28:450 (3) - ^
  6. 01:34:075 (1) - ^
  7. 01:17:293 (2,3) - 스택

    노래를 표현하려고 노력하는건 좋으나 필요없는 변속이나 오버매핑은 피하셔야해요. 점프 패턴이나 동선은 좋기때문에 매핑초기에 이런습관들만 고치면 더 좋은 맵 기대할 수 있을 것 같아요

수고하세요

모두 고맙습니다 !!
The Girls
Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3

00:43:825 (3) - Balance out slider for better flow and aesthetics.


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else.

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1.


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram?

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following

[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map!



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching.

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS.

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4)


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate.



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment.

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...?


00:45:700 - Is that shape rankable? :O

Yeah... i can't help with this one :/ soz.
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN.
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course.
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so.
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762?
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here?
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course.
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion.
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO.
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape?
>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater?
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see.
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song.
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes).
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO.
  6. 00:40:637 (1,2) - ^
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)?
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name?
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play.
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed.
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?
Well that's it!

Good luck on the way 8-)
jyu
Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk

    2. nooooo
[Normal]

  • 00:36:700 (1,2) - only suggestions
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^
    00:35:575 (5) - only suggestion
    00:45:137 - add clap
    00:56:387 - ^
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1?

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail?
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this

    00:00:700 - add finish?
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound
    00:58:075 (8) - ^
yay lame mod \:'D/
anyway good luck~
Topic Starter
Ushiro T

The Girls wrote:

Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3 ok..i will..

00:43:825 (3) - Balance out slider for better flow and aesthetics. ok!


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else. ok!

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1. ok!


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram? I think it's parallelogram lol

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following somes strange for getting next rhythm.


[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map! there's no way for rhythms imo DX



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching. ok!

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS. so I put NC but guys relieved it T T

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this ok!


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up ok~ but i'll try at insane diff!


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. this thing has already when it click 01:55:450 (1,2,3,4,5,1) - . 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/ hm.. cleaner finish. isn't it more clean with when slider's end is song's end? that's my opinion. anyway, both way is enough to good to end.

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P oops lol it's okay. when player see the 6,1 there's no 5 !

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4) hm. i think it's okay to leave.


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate. same as ^



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment. that's my intention fot highlight !

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...? this's uninterrupted zigzag xD


00:45:700 - Is that shape rankable? :O i don know becuz i have no ranked..(snivel)

Yeah... i can't help with this one :/ soz.
Thank you!
Topic Starter
Ushiro T
Hinsvar

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN. OK!
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course. OK!
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so. OK! up to almost twice
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762? OK!
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here? OK!
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course. OK!
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion. i add sound the next!
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO. OK!
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape? OK!


>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater? why not!
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see. yeah.. if there's way..
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song. OK!
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes). i stress its droping volumes..
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO. OK!
  6. 00:40:637 (1,2) - ^ OK!
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)? ok. NC here.
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name? it's a flower language of Asphodelus. romantic :D
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play. it has humming sound. but if you say so i'll fix it..
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed. OK!
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?ok! but just relieving slience. i have no idea why here it is DX
Well that's it!

Good luck on the way 8-)
THANKS !~
Topic Starter
Ushiro T
AlpacaCokelat

AlpacaCokelat wrote:

Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk ya this's np.

    2. nooooo ffuuuuuuuuuuuuuuuxxxx
[Normal]

  • 00:36:700 (1,2) - only suggestions OK !
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc OK !
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff OK !
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^ OK !
    00:35:575 (5) - only suggestion OK !
    00:45:137 - add clap OK !
    00:56:387 - ^ OK !
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1? OK !

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail? OK !
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though OK !
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this sry :p

    00:00:700 - add finish? OK !
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though fix it!
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound OK !
    00:58:075 (8) - ^ OK !
yay lame mod \:'D/
anyway good luck~
thx thx~!
Len
1:1 req

[hard]

나지모딩인데 01:08:200 (1) - 이거 01:07:075 (1) - 이 슬라 꼬리에 정확히 얹어주세요..

01:13:825 - ~ 01:15:887 - 이부분 리듬이 좀 어색하네요 01:13:825 (1) - 이게 노트가아닌 1/1 슬라이고 01:14:387 - 여기에 노트, 01:14:575 - 1/1슬라, 01:15:137 - 노트, 01:15:325 - 1/2슬라, 01:15:700 - 1/2 슬라로 하시면 어색한게 좀 없어지긴하네요. 복잡하실수있으니 타임라인도 같이 올리겠습니다.

01:22:825 - ~ 01:27:137 - 여기도 어색하다고 느껴지네요

디스턴스 1.0을 너무 지켜서 좀 겹쳐보이고 복잡해보이기도하네요. 기분탓인지도모르겠는데 너무 노트들이 이어져있어서 보기 불편하다고 생각됩니다. 게다가 키아이땐 1.5로 갑자기 벌어진 간격들.. 차라리 sv 자체를 올리시는것도 나쁘지않은 선택인거같은데 그냥 제 생각이니 넘어가주셔도 상관없습니다.

[insane]

00:23:106 (6,1,2) - 좀 겹쳐보여서 보기 불편해보입니다 00:23:106 (6,1) - 를 00:22:825 (5) - 의 꼬리에 스택하고 00:23:387 (2) - 를 00:23:950 (4) - 꼬리에 스택하는것도 나쁘지않다고생각하네요

00:25:075 (8) - 이 노트를 다른곳에 옮기고 00:25:262 (1) - 이거를 노트2개로 바꾸고 00:25:450 (2) - 머리에 스택하는것도 ?

01:18:231 (2) - 이 노트가 여기에 과연 필요할지 의문이드네요 차라리 sv를 좀 더 낮추고 3/4슬라를 하는것도 나쁘지않다고 생각됩니다.

01:27:231 (2) - same as above

01:29:575 (1,2,3,4,5) - 갑작스러운 연타 스페이싱..

01:31:075 (2) - 를 지우고 01:30:700 (1) - 를 1/1 슬라로만들고 01:29:950 (5) - 이 슬라랑 안겹치게 배치해주시는것도? 01:31:450 (4) - 이거와도 안겹치게

01:36:887 (2,3) - 디스턴스 ?

[Thine]

00:43:450 (7) - 차라리 sv를 느리게하세욧..

00:45:700 (1) - ; ~;

01:13:825 (1) - sv가 빨라서그런지 좀 그래보이네요 sv를 이부분만 살짝 낮추고 http://puu.sh/af64Q/cd51d61eaf.jpg 이렇게 보이는것도 나쁘지않은데 .. 랄까 안어울립니다.. i think ..

01:16:075 (1) - same as above

01:23:950 (1) - ^

01:28:450 (3) - ^

01:34:075 (1) - ^

01:38:575 (1) - 모양 바꾸는게 나아보입니다.


개인적으로 01:45:325 (1) - 이런슬라들 동선에 좋다고하는데 좀 안어울리는부분이 많이 보이네요 다 여기에 적기엔 .. 어.. 그리고 노래랑 어울리지않는 sv변화가있는 슬라들도 꽤 보이네요 제가 지적할실력은 안된다고생각해서 여기에 적지는 않았습니다..

Good Luck
Topic Starter
Ushiro T
Fast

Fast wrote:

1:1 req

[hard]

나지모딩인데 01:08:200 (1) - 이거 01:07:075 (1) - 이 슬라 꼬리에 정확히 얹어주세요..

01:13:825 - ~ 01:15:887 - 이부분 리듬이 좀 어색하네요 01:13:825 (1) - 이게 노트가아닌 1/1 슬라이고 01:14:387 - 여기에 노트, 01:14:575 - 1/1슬라, 01:15:137 - 노트, 01:15:325 - 1/2슬라, 01:15:700 - 1/2 슬라로 하시면 어색한게 좀 없어지긴하네요. 복잡하실수있으니 타임라인도 같이 올리겠습니다.

01:22:825 - ~ 01:27:137 - 여기도 어색하다고 느껴지네요

디스턴스 1.0을 너무 지켜서 좀 겹쳐보이고 복잡해보이기도하네요. 기분탓인지도모르겠는데 너무 노트들이 이어져있어서 보기 불편하다고 생각됩니다. 게다가 키아이땐 1.5로 갑자기 벌어진 간격들.. 차라리 sv 자체를 올리시는것도 나쁘지않은 선택인거같은데 그냥 제 생각이니 넘어가주셔도 상관없습니다.
이게 원래 노말난이도였어서ㅋㄷ 난이도명만 하드로 만들고 노말을 새로 만들었어여.
현재 박자는 문제 없다고 보구 1.0만 쭉 이어가는 것도 아니니 괜찮을거라고...생각해여...


[insane]

00:23:106 (6,1,2) - 좀 겹쳐보여서 보기 불편해보입니다 00:23:106 (6,1) - 를 00:22:825 (5) - 의 꼬리에 스택하고 00:23:387 (2) - 를 00:23:950 (4) - 꼬리에 스택하는것도 나쁘지않다고생각하네요

00:25:075 (8) - 이 노트를 다른곳에 옮기고 00:25:262 (1) - 이거를 노트2개로 바꾸고 00:25:450 (2) - 머리에 스택하는것도 ?

01:18:231 (2) - 이 노트가 여기에 과연 필요할지 의문이드네요 차라리 sv를 좀 더 낮추고 3/4슬라를 하는것도 나쁘지않다고 생각됩니다.

01:27:231 (2) - same as above

01:29:575 (1,2,3,4,5) - 갑작스러운 연타 스페이싱..

01:31:075 (2) - 를 지우고 01:30:700 (1) - 를 1/1 슬라로만들고 01:29:950 (5) - 이 슬라랑 안겹치게 배치해주시는것도? 01:31:450 (4) - 이거와도 안겹치게

01:36:887 (2,3) - 디스턴스 ?

[Thine]

00:43:450 (7) - 차라리 sv를 느리게하세욧..

00:45:700 (1) - ; ~;

01:13:825 (1) - sv가 빨라서그런지 좀 그래보이네요 sv를 이부분만 살짝 낮추고 http://puu.sh/af64Q/cd51d61eaf.jpg 이렇게 보이는것도 나쁘지않은데 .. 랄까 안어울립니다.. i think ..

01:16:075 (1) - same as above

01:23:950 (1) - ^

01:28:450 (3) - ^

01:34:075 (1) - ^ ^

01:38:575 (1) - 모양 바꾸는게 나아보입니다.


개인적으로 01:45:325 (1) - 이런슬라들 동선에 좋다고하는데 좀 안어울리는부분이 많이 보이네요 다 여기에 적기엔 .. 어.. 그리고 노래랑 어울리지않는 sv변화가있는 슬라들도 꽤 보이네요 제가 지적할실력은 안된다고생각해서 여기에 적지는 않았습니다..

Good Luck
고맙슴다!!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Ceui :3
  1. Why it has different tags? please check it soon
  2. At least check all AiMod suggestion/warning
  3. Just suggestion, please remove all kiai except 01:13:825 - 01:31:825 -
[Normal]
  1. Change HP to 4 atm ?
  2. Just suggestion, please put spinner at the last part 01:56:575 - 02:03:325 -, if accepted, do same to all diff too
    Nothing wrong~
[Hard]
  1. 00:27:512 (5) - remove this
  2. from 00:40:075 - 00:40:637 - please fix this pattern
[Insane]
  1. 00:58:731 (4,5) - don't stack this
[Thine]
I can't :(

Good luck~ ;)
Topic Starter
Ushiro T
ichia7x

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Ceui :3
  1. Why it has different tags? please check it soon
  2. At least check all AiMod suggestion/warning
  3. Just suggestion, please remove all kiai except 01:13:825 - 01:31:825 -
[Normal]
  1. Change HP to 4 atm ?
  2. Just suggestion, please put spinner at the last part 01:56:575 - 02:03:325 -, if accepted, do same to all diff too
    Nothing wrong~
[Hard]
  1. 00:27:512 (5) - remove this
  2. from 00:40:075 - 00:40:637 - please fix this pattern
[Insane]
  1. 00:58:731 (4,5) - don't stack this
[Thine]
I can't :(

Good luck~ ;)

thank you lol
TheOmyNomy
I'm not the person to normally judge a map and comment on it. But this map OMG.

Hard
Perfect for people who enjoy DT. (Song sounds amazing on NC)
Nothing wrong with it, works out fine.

Insane
I sat here for a while trying to finish it with an A.
Once again it's perfect and don't need to change it.

Thine
Used NF seeing I suck and omg looks hard but so amazing.


I didn't try other difficulties yet, but who needs to?
Overall beatmap is going amazing. Keep up good work


<3.
Topic Starter
Ushiro T

TheOmyNomy wrote:

I'm not the person to normally judge a map and comment on it. But this map OMG.

Hard
Perfect for people who enjoy DT. (Song sounds amazing on NC)
Nothing wrong with it, works out fine.

Insane
I sat here for a while trying to finish it with an A.
Once again it's perfect and don't need to change it.

Thine
Used NF seeing I suck and omg looks hard but so amazing.


I didn't try other difficulties yet, but who needs to?
Overall beatmap is going amazing. Keep up good work


<3.
xD
Thanks for interesting !
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, Ushiro T !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
00:54:137 - add circle with clap,
01:17:950 (4) – add clap,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Hard
32575,-100,6,2,1,30,0,0 – remove this timing points, it would be better to hear the sound from soft-hitwhistle3,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Thine
Same as Normal & Hard, remove the timing and Kiai (you must be know which part i mean.
Insane
Same as Thine, your Kiai time is looking ‘freak’, please remove it 
That’s All Ushiro T ! Good luck !

Special Notes : i mod before you update your beatmap
HootOwlStar
Hi UT :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
P.s. I may be rude so sorry about that first.

[Normal]
OMG Star Rating 1.99
I suggest CS 3 for this diff
00:13:075 (3) - Maybe a reverse slider occupying 3 white ticks?
00:21:512 (2) - Make it a little more curve
00:23:200 (1,2) - Matching two straight sliders isn't beautiful, in my opinion
00:24:700 (4) - Maybe a curve or you can try like a symmetry with 00:25:450 (1) idk
00:27:700 (4) - NC
00:32:762 (1,2) - Maybe clone 00:32:762 (1) and change 00:33:325 (2) into a reverse slider of clone like this
00:35:575 (3) - This slider is not beautiful, try making it a natural curve?
00:42:325 (3) - I suggest just making it a reverse slider occupying 3 white ticks
00:46:825 (3) - ^
01:04:825 (3) - Just make it a natural curve
01:10:450 (6) - NC
01:16:075 (1,2) - Erm... strange shape of slider, I think
01:22:825 (1) - This slider is strange for me
01:23:950 (3) - ^
01:43:637 (1,2) - Try changing the pattern?
01:52:075 (1,2,3,1,2,3,1,2,3,1,2,3,1) - OMG I LOVE THIS PART !!!

[Hard]
00:06:700 (4) - Suggest to make them 2 circles
00:07:075 (5) - ^
00:08:950 (4) - ^
00:14:200 (1) - ^
00:14:575 (2) - ^
00:16:450 (1,2,3,4,5,6) - I see them in a straight line, try changing their positions to make them interesting
00:18:325 (1) - Point x:432 y:312 change to x:432 y:352 ?
00:23:200 (1,2) - Suggest making them curves
00:32:200 (1,2) - Making them more curve?
00:37:825 (3,4,5) - Suggest making them 2 reverse sliders
00:43:450 (1,2) - The pattern is not so beautiful
00:52:075 (3) - I don't get it here
00:55:450 (5,1,2) - I hate parallel straight sliders lol
01:02:200 (3,4) - ^
01:14:856 (4,1) - Try making them a slider or else it is too hard, in my opinion, although it is Hard diff
01:24:981 (4,1) - ^
01:35:762 (2,3,4) - Making them more interesting by changing their positions

I reached my max. This beatmap set is so good that I can't find a better way to mod this beatmap set.
I found no problem for Insane and Thine so this is all of my mod.
Excellent map! I can say.
Hope your mapset gets ranked soon!!! :)
Topic Starter
Ushiro T
HootOwlStar

HootOwlStar wrote:

Hi UT :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
P.s. I may be rude so sorry about that first.

[Normal]
OMG Star Rating 1.99
I suggest CS 3 for this diff
00:13:075 (3) - Maybe a reverse slider occupying 3 white ticks?
00:21:512 (2) - Make it a little more curve
00:23:200 (1,2) - Matching two straight sliders isn't beautiful, in my opinion
00:24:700 (4) - Maybe a curve or you can try like a symmetry with 00:25:450 (1) idk
00:27:700 (4) - NC
00:32:762 (1,2) - Maybe clone 00:32:762 (1) and change 00:33:325 (2) into a reverse slider of clone like this
00:35:575 (3) - This slider is not beautiful, try making it a natural curve?
00:42:325 (3) - I suggest just making it a reverse slider occupying 3 white ticks
00:46:825 (3) - ^
01:04:825 (3) - Just make it a natural curve
01:10:450 (6) - NC
01:16:075 (1,2) - Erm... strange shape of slider, I think
01:22:825 (1) - This slider is strange for me
01:23:950 (3) - ^
01:43:637 (1,2) - Try changing the pattern?
01:52:075 (1,2,3,1,2,3,1,2,3,1,2,3,1) - OMG I LOVE THIS PART !!!

[Hard]
00:06:700 (4) - Suggest to make them 2 circles
00:07:075 (5) - ^
00:08:950 (4) - ^
00:14:200 (1) - ^
00:14:575 (2) - ^
00:16:450 (1,2,3,4,5,6) - I see them in a straight line, try changing their positions to make them interesting
00:18:325 (1) - Point x:432 y:312 change to x:432 y:352 ?
00:23:200 (1,2) - Suggest making them curves
00:32:200 (1,2) - Making them more curve?
00:37:825 (3,4,5) - Suggest making them 2 reverse sliders
00:43:450 (1,2) - The pattern is not so beautiful
00:52:075 (3) - I don't get it here
00:55:450 (5,1,2) - I hate parallel straight sliders lol
01:02:200 (3,4) - ^
01:14:856 (4,1) - Try making them a slider or else it is too hard, in my opinion, although it is Hard diff
01:24:981 (4,1) - ^
01:35:762 (2,3,4) - Making them more interesting by changing their positions

I reached my max. This beatmap set is so good that I can't find a better way to mod this beatmap set.
I found no problem for Insane and Thine so this is all of my mod.
Excellent map! I can say.
Hope your mapset gets ranked soon!!! :)

Thanks !!!

and i'm not angry about any of mod :D
KUURAhoshi
Your welcome :)
If it's not helping, feel free to tell me.. I'll shoot Kudosu star..

What do you think about my Modding Skills ?
Vote now ! :)
Topic Starter
Ushiro T

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Ushiro T !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
00:54:137 - add circle with clap,
01:17:950 (4) – add clap,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Hard
32575,-100,6,2,1,30,0,0 – remove this timing points, it would be better to hear the sound from soft-hitwhistle3,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Thine
Same as Normal & Hard, remove the timing and Kiai (you must be know which part i mean.
Insane
Same as Thine, your Kiai time is looking ‘freak’, please remove it 
That’s All Ushiro T ! Good luck !

Special Notes : i mod before you update your beatmap
Thanks~!!!
Cerulean Veyron
From V&V's Modding Queue!

y u updatuu? i ws modduing u mappu ;_;
[> Normal <]
  1. 00:23:200 (1) - Curve?
  2. 00:38:950 (1) - ^, There's more, so not gonna mention them all, Find them yourself.
  3. 00:44:575 (3,2) - Bad ovrlap, Why not stack?
  4. 00:53:012 (2) - Same as 00:23:200 (1) -
  5. - Fine diff, but not amazing.
[> Hard <]
  1. 00:09:325 (5,1) - Didn't really like this downbeat when slider's tail hits the strong track of song. There's more on other parts than this, Find it youself.
  2. 00:17:012 (2,3,4,5) - Straightic, and doesn't play well (a bit), Curve this flow.
  3. 00:24:325 (3,4) - Recommended this > http://puu.sh/aqv1O/0269ad3539.png
  4. 00:37:825 (3,4,5) - Same as 00:17:012 (2,3,4,5) -, Try this one, better flowing > http://puu.sh/aqvir/1ccab3009f.png
  5. 00:58:450 (6,7,1) - The flow broke a bit here... Change slider's position?
  6. 01:05:575 (6) - Curve for Y Formation.
  7. 01:33:325 (1,2,3) - Is this jump okay for Hard diffs? I think not...
  8. 01:39:700 (4) - Curve like the previous slider for symmetry.
  9. - Same reason as previous diff, Nosuggestions here.

Small mod for you, It's not just because it's perfect, Anime/Japanese songs deserve small mods. Good Luck with you map anyway!
neonat
taking a look at a few difficulties

Hard

00:18:887 (2) - NC
00:44:575 (3) - remove the finish, I think it's too much volume here
00:51:325 (1) - ^
00:57:887 (4) - finish on the end of slider

Insane

00:35:575 (1,2,3) - use new combo colours to indicate the change in slider velocity for the sliders
01:19:450 (4,5,6) - ^
01:28:450 (4,5,6) - ^
01:36:325 (1) - the body of the slider near the end is really really hard to tell. At least don't let it be fused too much
01:46:450 (3,4,5) - use new combo colours to indicate the change in slider velocity for the sliders

Good Luck
Okoratu


General

  1. I like this song, let's see what i can find in your maps.
  2. Your soft-hitfinish2.wav is currently at a filesize of 1,34 mb (for comparison the whole song is at a 2.53 mb) so you might want to compress that one down to a reasonable quality for lower filesizes because it's a tiny bit unnecessary
  3. Also you seem to be using 3 soft samplesets, while the first 2 have their sliderslide.wav muted and the third has not. This might have been an accident or your intention, idk.
  4. Dunno, but I think you could find something more reasonable than BANG!! for the custom diffname, but that's entirely up to you as well (the previous one wasn't bad imo)
  5. None of your diffs do have any breaks, yet you still have "Letterbox during breaks" enabled and should probably uncheck it
  6. The overall Diffspread would probably be better off with an additional Easy difficulty since the lowest difficulty is at 1.99 stars which >barely< fits the ranking criteria, but i'd still leave this here as an option because Easy difficulties are supposedly easy to map.
  7. Compared to the other 3 combo colours your combocolor 2 is really really Dark, if you play this set and black out the BG in the settings you will most likely have difficulties reading things done with that combo.
  8. Would set the AudioLeadIn to 1600 so that the player has at least 2 seconds to adjust their hand and stuff before the thing begins (Current AudioLeadIn is 1000).

BANG!!

  1. I don't really understand this diffname, but you could explain this to me
  2. CS 4.5 is neat, but i think AR 9.5 is too fast for a 160 bpm song even with those 1/4 jumps and all that stuff you have. After some testing i found AR 9.3 or 9.2 to be more suitable candidates for this kind of difficulty than AR 9.5
  3. 00:00:325 - somehow I don't really understand why 00:00:419 (1) - doesn't start either on that tick or on 00:00:512 - (the sound on there is actually pretty loud) also i think changing that will make the downbeat change in 00:00:419 - obsolete.
  4. 00:17:950 (2,3,1,2) - I really do like this idea but the way 00:17:950 (2,3) - are basically in the same place while 00:18:137 (3,1,2) - are jumps doesn't play all that well, how about having all 4 being left right jumps?
  5. 00:19:825 (3,4) - using the same kind of slider would be really obvious and would boost the overall looks of that pattern imo:
  6. 00:24:325 (4,1) - same thing but not as obvious so i wouldn't mind it that much if it stays
  7. 00:27:700 - this beat here is kinda strong, you could map it as a circle and have the spinner begin on the tick afterwards , just saying
  8. 00:40:825 (5,6,7,8,1,2,3) - this stream might be easier to get correctly if it was moved a bit closer to 00:40:637 (4) -
  9. 00:43:450 (7) - not that i don't like these sliders but the Standard Ranking Criteria says that Slider anchors/nodes must not be used to manipulate slider speeds (here) and that's clearly what is happening here, a bit wiggling is ok, as long as the ball is not moving that much from left to right.
  10. 00:45:700 (1) - ^ the very same thing applies to its end i think both of them should be straightened out a bit in order to fit into the criteria.
  11. 00:59:200 (2) - sad (compared to the other 4 sliders or something like this this one is quite noticably more manipulative than the others)
  12. also while you're at making these things fit into the criteria you could think about improving the blanket of 00:45:700 (1) - with 00:45:512 (7) - ?
  13. 00:59:012 (1) - are you missing a whistle here?
  14. 01:10:262 (9,10,1) - I would consider rotating this whole thing by -40 degrees and moving it a bit to make the pattern that 01:10:075 (8,9,10,1,2) - follow a bit more straight forward:
  15. 01:17:950 (1,2) - if you want to use different SVs for basically the same thing you should at least move them in a less-cruel-to-hit position so that you don't miss 01:18:137 (2) - if you misread it as an 1/2 slider (165|214 or something similar should be better / less frustrating than what you currently have)
  16. 01:23:762 (4,5) - you should probably consider unstacking these because you don't really stack things like that in the rest of this so that might be confusing (examples? here: 01:20:481 (10,1) - , 01:22:731 (9,1) - , 01:24:981 (2,3) - , 01:26:856 (6,1) - , 01:29:856 (4,5) - , 01:37:356 (4,1) - ... i think you get the thing)
  17. 01:44:200 (3) - would be a bit more hesitant to reduce the slider speed that drastically here as it makes this one look like an 1/4 slider (01:42:887 (5) - , etc.) so maybe i think 0.75x would be a bit more clear for the player
  18. 01:45:137 (4,5,1) - you could think about increasing the spacing to 01:44:950 (3) - since the 1,2x spacing is pretty unusual for this kind of map (at least for doubles like this considering the way 01:44:575 (1,2) - are spaced)
  19. 01:47:575 - i think i already suggested adding a circle on 00:27:700 - so i will do that again here
  20. 01:52:075 - why is this part not that loud? 20% volume kinda kills the whistle on every 1/2 beat thing for me D:
  21. 01:56:012 (1) - would consider not having it exactly symmetrical since 01:55:825 (3) - suggests an upwards movement and thus 01:56:012 (1) - could catch that better if it was placed around (316|195)ish...?
Some of the 1/8 sliders in this diff felt like they were a bit overdone, be a bit careful with those.

Insane

  1. The gap from this to the BANG!! diff is kinda big, just saying also i think AR 8.5 fits this map a lot better than 8.0
  2. 00:19:075 (3) - would rotate it by 20 degrees so that it still blankets 00:18:887 (2) - and creates a nicer oval flow with 00:19:450 (4) -
    Example

    for other neat examples of oval flow see 00:20:200 (6,7) -
  3. 00:23:387 (2,3) - this overlap doesn't really look planned at all, so you could try avoiding it by increasing the overall DS 00:23:200 (1,2,3) - have...?
  4. 00:31:168 (1) - on your highest diff, this spinner ends in 00:32:200 - eating up that vocal as well, you should do these things consistently throughout your diffs
  5. 00:34:450 (7) - this vocal -could- use a NC
  6. 01:03:325 (3,1) - this overlap can be avoided pretty easily and doesn't look that nice (e.g. by moving 01:03:700 (1) - about a bit)
  7. 01:08:012 (6,1) - I expected this jump to be bigger since things like 01:07:262 (2,3,4,5,6) - are relatively big jumps so this feels like it's a bit too short
  8. 01:17:575 (1,2,1) - this pattern is pretty hard to get correctly and i think overall 01:17:950 (1) - should be longer in order to be more intuitive and more straight forward
  9. 01:18:887 (2,3) - I don't really like that rhythm here since the strong vocal is on 01:19:075 - it should probably be better off like this:
  10. 01:26:950 (1) - already said something about that <.<
  11. 01:29:950 (5,1) - if possible you could try to avoid the overlap here as it doesn't look that planned
  12. 01:49:637 - idk this feels kinda empty and maybe a circle in the middle of the screen is nice here?

Hard

  1. CS could be bigger for a better spread, also i would prefer it if the part until 01:14:012 - made use of more spacing, at least as high so that not everything is overlapping?
  2. Overall i think you do stick too strictly to your distance snap, for ex.: 00:37:825 (3,4,5) - and 00:42:324 (5,6,7) - are completely different while being exactly the same vocal mapping thing. The same applies for many other things in this difficulty, but overall i just think it would look nicer if you'd sticked to a distance snap of 1.2x throughout most of this diff
  3. like the whole beginning until 00:41:200 - is mapped more or less in the same way and continues to get more and more interesting afterwards, i really like that part from there on but up until there it looks like you were just lazy with patterns and stuff and i don't think it has to look that way!
  4. 00:26:575 (3,4,5) - why not:
  5. 00:40:450 (5,6,7) - due to the low spacing before this one might be easily misread as an 1/1 pattern, so i'd advise you again to increase the overall spacing to make things like this less awkward
  6. 01:33:325 (1,2,3) - this thing, especially 01:33:325 (1,2) - might be pretty hard to read as an 1/1 pattern after the kiai ended there, you could easily get the idea to hit these early and thus you should probably even out the spacing here or increase at least the space between 01:33:325 (1,2) -
Overall i think you should probably use 1.2x spacing for this diff instead of strict 1.0, the beginning of it uses too many repetitive overlapping things for my tastes
^ this thing is a bit shorter, if you want me to recheck that one after you applied some spacing stuff there, sure

Normal

  1. I don't know >that< many things about normals, also bigger circles maybe because most normals use CS 3?
  2. laziest beginning ever, it doesn't even look like you're trying to make something creative
  3. 00:20:387 (3,4) - these could probably be better off as one 1/1 slider because circles directly following a slider tend to be confusing for beginners while they manage to hold notes quite well (see 00:24:700 (4) - for an example)
  4. 00:42:325 (3) - compared to the sliders you used in other diffs this one doesn't really fit your style... like at all, why is it there?
  5. 00:46:825 (3) - ^
  6. 01:10:450 (6) - judging by your ncing pattern you forgot one here
  7. 01:17:950 (4,1) - could consider swapping these NCs because of 01:15:700 (4,1) - ?
  8. 01:20:575 (1) - this curve could probably look a bit better if you moved its 2nd anchor a bit:
  9. 01:36:325 (1) - why not something like this:
  10. 01:56:200 (3,1) - for a stronger finish i'd suggest something like this

Overall, I think the Hard should see some serious work, I really like that BANG!! diff and the Insane isn't bad either. It's just the hard imo that's not that creative in slidershapes and spacings (you may actually use some smaller jumps in there, that's totally fine and you already did, i just loved to see more of these since everything until 3.75 stars is considered a Hard diff)
Also some suggestions for CS:
Normal: 3, Hard: 3.5, Insane: 4, BANG!!: 4.5 would make for a pretty nice spread CS wise

Sorry for such a short mod. I would like to have an answer to it though because I learn from these, so tell me what you fixed and what you didn't do and why you didn't do that so I can actually improve the quality of my mods by modding

Gl with your map!
Topic Starter
Ushiro T

Okoratu wrote:



General

  1. I like this song, let's see what i can find in your maps.
  2. Your soft-hitfinish2.wav is currently at a filesize of 1,34 mb (for comparison the whole song is at a 2.53 mb) so you might want to compress that one down to a reasonable quality for lower filesizes because it's a tiny bit unnecessary Sure!
  3. Also you seem to be using 3 soft samplesets, while the first 2 have their sliderslide.wav muted and the third has not. This might have been an accident or your intention, idk. Sure!
  4. Dunno, but I think you could find something more reasonable than BANG!! for the custom diffname, but that's entirely up to you as well (the previous one wasn't bad imo) xD
  5. None of your diffs do have any breaks, yet you still have "Letterbox during breaks" enabled and should probably uncheck Sure!
  6. The overall Diffspread would probably be better off with an additional Easy difficulty since the lowest difficulty is at 1.99 stars which >barely< fits the ranking criteria, but i'd still leave this here as an option because Easy difficulties are supposedly easy to map. ya. i'm so lazy person as you see the Hard,Normal (there's only rhythm :p). so maybe (if there's no request Easydiff for bubble)it's not possible.
  7. Compared to the other 3 combo colours your combocolor 2 is really really Dark, if you play this set and black out the BG in the settings you will most likely have difficulties reading things done with that combo. i'm not player so i would not be kind as well. lol
  8. Would set the AudioLeadIn to 1600 so that the player has at least 2 seconds to adjust their hand and stuff before the thing begins (Current AudioLeadIn is 1000).
Sure!


BANG!!

  1. I don't really understand this diffname, but you could explain this to me this.. hm. it's shame to say, that's my extra name
  2. CS 4.5 is neat, but i think AR 9.5 is too fast for a 160 bpm song even with those 1/4 jumps and all that stuff you have. After some testing i found AR 9.3 or 9.2 to be more suitable candidates for this kind of difficulty than AR 9.5 this has no problem i think.
  3. 00:00:325 - somehow I don't really understand why 00:00:419 (1) - doesn't start either on that tick or on 00:00:512 - (the sound on there is actually pretty loud) also i think changing that will make the downbeat change in 00:00:419 - obsolete.^
  4. 00:17:950 (2,3,1,2) - I really do like this idea but the way 00:17:950 (2,3) - are basically in the same place while 00:18:137 (3,1,2) - are jumps doesn't play all that well, how about having all 4 being left right jumps? i like current position~
  5. 00:19:825 (3,4) - using the same kind of slider would be really obvious and would boost the overall looks of that pattern imo: Sure!
  6. 00:24:325 (4,1) - same thing but not as obvious so i wouldn't mind it that much if it stays ok.
  7. 00:27:700 - this beat here is kinda strong, you could map it as a circle and have the spinner begin on the tick afterwards , just saying ya. but same thing, it's good enough i think.
  8. 00:40:825 (5,6,7,8,1,2,3) - this stream might be easier to get correctly if it was moved a bit closer to 00:40:637 (4) - current is my like. 8-)
  9. 00:43:450 (7) - not that i don't like these sliders but the Standard Ranking Criteria says that Slider anchors/nodes must not be used to manipulate slider speeds (here) and that's clearly what is happening here, a bit wiggling is ok, as long as the ball is not moving that much from left to right. ok.
  10. 00:45:700 (1) - ^ the very same thing applies to its end i think both of them should be straightened out a bit in order to fit into the criteria. ok.
  11. 00:59:200 (2) - sad (compared to the other 4 sliders or something like this this one is quite noticably more manipulative than the others) no problem ;D
  12. also while you're at making these things fit into the criteria you could think about improving the blanket of 00:45:700 (1) - with 00:45:512 (7) - ? there's no place to locate :p
  13. 00:59:012 (1) - are you missing a whistle here? no, it's my mistake lol
  14. 01:10:262 (9,10,1) - I would consider rotating this whole thing by -40 degrees and moving it a bit to make the pattern that 01:10:075 (8,9,10,1,2) - follow a bit more straight forward:
  15. 01:17:950 (1,2) - if you want to use different SVs for basically the same thing you should at least move them in a less-cruel-to-hit position so that you don't miss 01:18:137 (2) - if you misread it as an 1/2 slider (165|214 or something similar should be better / less frustrating than what you currently have)ok.
  16. 01:23:762 (4,5) - you should probably consider unstacking these because you don't really stack things like that in the rest of this so that might be confusing (examples? here: 01:20:481 (10,1) - , 01:22:731 (9,1) - , 01:24:981 (2,3) - , 01:26:856 (6,1) - , 01:29:856 (4,5) - , 01:37:356 (4,1) - ... i think you get the thing) 1/8 beat here and i'm not forgive them!
  17. 01:44:200 (3) - would be a bit more hesitant to reduce the slider speed that drastically here as it makes this one look like an 1/4 slider (01:42:887 (5) - , etc.) so maybe i think 0.75x would be a bit more clear for the player ok.
  18. 01:45:137 (4,5,1) - you could think about increasing the spacing to 01:44:950 (3) - since the 1,2x spacing is pretty unusual for this kind of map (at least for doubles like this considering the way 01:44:575 (1,2) - are spaced) no problem!
  19. 01:47:575 - i think i already suggested adding a circle on 00:27:700 - so i will do that again here same as before~
  20. 01:52:075 - why is this part not that loud? 20% volume kinda kills the whistle on every 1/2 beat thing for me D: ya. increased
  21. 01:56:012 (1) - would consider not having it exactly symmetrical since 01:55:825 (3) - suggests an upwards movement and thus 01:56:012 (1) - could catch that better if it was placed around (316|195)ish...? something strange :D
Some of the 1/8 sliders in this diff felt like they were a bit overdone, be a bit careful with those.

Insane

  1. The gap from this to the BANG!! diff is kinda big, just saying also i think AR 8.5 fits this map a lot better than 8.0 this's not good idea. sry
  2. 00:19:075 (3) - would rotate it by 20 degrees so that it still blankets 00:18:887 (2) - and creates a nicer oval flow with 00:19:450 (4) - i like current position~
    Example

    for other neat examples of oval flow see 00:20:200 (6,7) -
  3. 00:23:387 (2,3) - this overlap doesn't really look planned at all, so you could try avoiding it by increasing the overall DS 00:23:200 (1,2,3) - have...? fixed~
  4. 00:31:168 (1) - on your highest diff, this spinner ends in 00:32:200 - eating up that vocal as well, you should do these things consistently throughout your diffs i cant understand about that thing.
  5. 00:34:450 (7) - this vocal -could- use a NC sure~
  6. 01:03:325 (3,1) - this overlap can be avoided pretty easily and doesn't look that nice (e.g. by moving 01:03:700 (1) - about a bit)
  7. 01:08:012 (6,1) - I expected this jump to be bigger since things like 01:07:262 (2,3,4,5,6) - are relatively big jumps so this feels like it's a bit too short
  8. 01:17:575 (1,2,1) - this pattern is pretty hard to get correctly and i think overall 01:17:950 (1) - should be longer in order to be more intuitive and more straight forward
  9. 01:18:887 (2,3) - I don't really like that rhythm here since the strong vocal is on 01:19:075 - it should probably be better off like this:
  10. 01:26:950 (1) - already said something about that <.<
  11. 01:29:950 (5,1) - if possible you could try to avoid the overlap here as it doesn't look that planned
  12. 01:49:637 - idk this feels kinda empty and maybe a circle in the middle of the screen is nice here?
from 01:03:325 (3,1) these are unnecessary things all :p Thanks.


Hard

  1. CS could be bigger for a better spread, also i would prefer it if the part until 01:14:012 - made use of more spacing, at least as high so that not everything is overlapping? >.<
  2. Overall i think you do stick too strictly to your distance snap, for ex.: 00:37:825 (3,4,5) - and 00:42:324 (5,6,7) - are completely different while being exactly the same vocal mapping thing. The same applies for many other things in this difficulty, but overall i just think it would look nicer if you'd sticked to a distance snap of 1.2x throughout most of this diff >.<
  3. like the whole beginning until 00:41:200 - is mapped more or less in the same way and continues to get more and more interesting afterwards, i really like that part from there on but up until there it looks like you were just lazy with patterns and stuff and i don't think it has to look that way! >.<
  4. 00:26:575 (3,4,5) - why not: >.<
  5. 00:40:450 (5,6,7) - due to the low spacing before this one might be easily misread as an 1/1 pattern, so i'd advise you again to increase the overall spacing to make things like this less awkward just NC! lol
  6. 01:33:325 (1,2,3) - this thing, especially 01:33:325 (1,2) - might be pretty hard to read as an 1/1 pattern after the kiai ended there, you could easily get the idea to hit these early and thus you should probably even out the spacing here or increase at least the space between 01:33:325 (1,2) - >.<

Overall i think you should probably use 1.2x spacing for this diff instead of strict 1.0, the beginning of it uses too many repetitive overlapping things for my tastes
^ this thing is a bit shorter, if you want me to recheck that one after you applied some spacing stuff there, sure


Normal

  1. I don't know >that< many things about normals, also bigger circles maybe because most normals use CS 3? so am i xD
  2. laziest beginning ever, it doesn't even look like you're trying to make something creative xDxD
  3. 00:20:387 (3,4) - these could probably be better off as one 1/1 slider because circles directly following a slider tend to be confusing for beginners while they manage to hold notes quite well (see 00:24:700 (4) - for an example)
  4. 00:42:325 (3) - compared to the sliders you used in other diffs this one doesn't really fit your style... like at all, why is it there? i dont know lol
  5. 00:46:825 (3) - ^
  6. 01:10:450 (6) - judging by your ncing pattern you forgot one here
  7. 01:17:950 (4,1) - could consider swapping these NCs because of 01:15:700 (4,1) - ? it's not be problem i think
  8. 01:20:575 (1) - this curve could probably look a bit better if you moved its 2nd anchor a bit: i couldn't understand
  9. 01:36:325 (1) - why not something like this: >.<
  10. 01:56:200 (3,1) - for a stronger finish i'd suggest something like this ok~

Overall, I think the Hard should see some serious work, I really like that BANG!! diff and the Insane isn't bad either. It's just the hard imo that's not that creative in slidershapes and spacings (you may actually use some smaller jumps in there, that's totally fine and you already did, i just loved to see more of these since everything until 3.75 stars is considered a Hard diff)
Also some suggestions for CS:
Normal: 3, Hard: 3.5, Insane: 4, BANG!!: 4.5 would make for a pretty nice spread CS wise

Sorry for such a short mod. I would like to have an answer to it though because I learn from these, so tell me what you fixed and what you didn't do and why you didn't do that so I can actually improve the quality of my mods by modding

Gl with your map!
THANK YOU~!!
aigoh
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모딩모딩모딩 <3<3
General
01:56:575 - soft-hitwhistle3, volume 60%

Hard
00:18:700 - volume to 60%? 사운드 임팩트가 잘 들리지 않아서 아쉬웠달까.
01:53:200 (1,2,3,4,5,6) 랑 01:55:450 (1,2,3,4,5)-- 무게감 있는 부분이니까 straight한 동선대신 01:11:575 에서 한것처럼 지그재그 동선 어떤가요? ㅎㅎ 그치만 노트들은 더 떨어지게 놓구요

Insane
00:44:575 (2) - ctrl + G
00:49:825 (7) - ctrl + G
Topic Starter
Ushiro T
mangocurry

mangocurry wrote:

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[box=모딩모딩모딩 <3<3]
General
01:56:575 - soft-hitwhistle3, volume 60%

Hard
00:18:700 - volume to 60%? 사운드 임팩트가 잘 들리지 않아서 아쉬웠달까.
01:53:200 (1,2,3,4,5,6) 랑 01:55:450 (1,2,3,4,5)-- 무게감 있는 부분이니까 straight한 동선대신 01:11:575 에서 한것처럼 지그재그 동선 어떤가요? ㅎㅎ 그치만 노트들은 더 떨어지게 놓구요

Insane
00:44:575 (2) - ctrl + G
00:49:825 (7) - ctrl + G
고맙습니다!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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