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Ceui - Asphodelus (Short Ver.)

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Topic Starter
Ushiro T
This beatmap was submitted using in-game submission on 2016년 6월 13일 월요일 at 오후 11:51:58

Artist: Ceui
Title: Asphodelus (Short Ver.)
Source: 穢翼のユースティア
Tags: Kegare tsubasa no yusutia opening Aiyoku no Eustia
BPM: 160
Filesize: 16503kb
Play Time: 01:56
Difficulties Available:
  1. BANG!! (5.1 stars, 562 notes)
  2. Hard (3.07 stars, 305 notes)
  3. Insane (3.92 stars, 394 notes)
  4. Normal (1.99 stars, 157 notes)
Download: Ceui - Asphodelus (Short Ver.)
Download: Ceui - Asphodelus (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
1st BANG!!
Joon
Hi

Hit sound modding

[Normal]
fine

[Hard]
fine

[Insane]
fine

제가 듣기에는 히트 사운드에는 별 문제가 없습니다.
다만 Normal의 난이도 조절과 Insane의 슬라이더의 수정이 필요해 보입니다. <이건 제 분야는 아니니 무시하셔도 됩니다.
Topic Starter
Ushiro T

Joon wrote:

Hi

Hit sound modding

제가 듣기에는 히트 사운드에는 별 문제가 없습니다.
다만 Normal의 난이도 조절과 Insane의 슬라이더의 수정이 필요해 보입니다. <이건 제 분야는 아니니 무시하셔도 됩니다.
예쓰..
슬라이더대신 배치 좀 바꿧어여
ㄳㄳ
[GB]Rush_FTK
I'm sorry for my poor English skills at first.:P

Mod
I hope it can help you.

[General]
- 01:38:950 I think there still have kiai time is ok.
- look AiMod.(Timing setup.)
- A awesome map by a brilliant mapper.I wish i can have the skills as you one day.

[Normal]
- A little hard. (More like a hard difficult.)Maybe you should control difficult in 2.5~3 stars.
- Maybe AR=4 is more better for this difficult.
- 00:13:450~00:14:012/00:15:700~00:16:075 replace the two slider into two circle may more comfortable.
- 00:16:450 ~ 00:18:137 A little hard.(but looked beautiful.)
- 00:20:075 ~ 00:22:825 The jump is little hard.
- 00:27:700 ~ 00:31:825 (01:47:762~01:51:700)Double spinner may let some people tired. while some people may can't reaction the circle in 00:29:950.
- 00:55:825 maybe the distance is too long.
- 01:18:325~01:19:825 A little hard.

[Hard]
- 00:58:262 ~ 00:59:012 People who first play may have no time to understand the map there.especially 00:58:825 may broken their combo
- 01:07:636~01:08:012 I think there should follow distance snap...

[Insane]
- Awesome.

The songs is really good,so does the beatmap. ;)
Sonnyc
SPOILER
22:59 Ushiro T: 안녕하세여
22:59 Ushiro T: 바쁘신가여?
23:00 Sonnyc: ㅎㅇ
23:00 Sonnyc: 괜찮아요
23:01 Ushiro T: 모딩점해주세여 ㅎㅎ
23:01 Sonnyc: 네
23:01 Ushiro T: http://osu.ppy.sh/s/190666
23:02 Ushiro T: GL?
23:02 Sonnyc: 굳럭?
23:02 Sonnyc: 이지가 필요하시겠네요
23:03 Ushiro T: 으..
23:03 Ushiro T: 새벽에 후딱만드러야겠다..
23:03 Sonnyc: 얼마전에 오팬카에서 본듯한 맵이네요
23:04 Ushiro T: ㅋㅋ,
23:04 Sonnyc: irc 괜찮으시죠?
23:04 Ushiro T: 네
23:04 Sonnyc: 00:51:981 (3,4) - 무음 노트는 불법입니다.
23:04 Sonnyc: 인센입니다
23:05 Sonnyc: 그외에도 자체 수정 바랍니다.
23:05 Ushiro T: 넹
23:05 Sonnyc: 참고로
23:05 Sonnyc: 클릭하는 곳이 꼭 힛사가 들려야 하는거고 슬라이더 끝 같은 곳은 무음에 가까워도 괜찮아요
23:06 Ushiro T: 넵
23:06 Sonnyc: 개인적으로 키아이 1/8 슬라이더는 좀 과한 느낌입니다.
23:07 Ushiro T: 그부분이 저도 제일 걸리긴 하네여
23:08 Sonnyc: 01:56:012 (1,2,3) - 이전의 1/4 슬라이더들은 마우스 흐름이 시계 방향인데 갑자기 반시계로 되어서 끊기는 기분입니다.
23:08 Sonnyc: 아니
23:08 Sonnyc: 음
23:08 Sonnyc: 아무튼 01:55:825 (3,1) - 이거 흐름이 좀 끊어지는거 같아요 ㅋ
23:09 Ushiro T: 오 그부분
23:09 Sonnyc: 00:13:825 (5) - 이 슬라이더는 앞 박자에서 수많이 처리하신 00:11:575 (5) 처럼 노트화 바랍니다.
23:10 Sonnyc: 잘 만드셨네요
23:10 Sonnyc: 근데 00:36:700 (3) - 이런 식으로 지나치게 꼬인 슬라이더라던가
23:11 Sonnyc: 00:01:637 (5,6) - 또는 00:03:887 (4,5) - 처럼 길이가 같아야 할 것 같은 슬라이더의 길이가 달라서 좀 어색한 기분을 저는 받았어요
23:11 Sonnyc: 고치라는 뜻은 아니고 그냥 제 기분입니다.
23:12 Ushiro T: 넹
23:12 Sonnyc: 하드
23:12 Sonnyc: 00:04:825 (8) - ctrlG한번 하셔서 00:05:387 (2) - 위에 올리시고 다시 전환해 주세요
23:13 Ushiro T: 넹
23:14 Sonnyc: 00:05:387 (2) - 이거 끝의 꼬임 처리는 명백한 언랭입니다.
23:15 Ushiro T: ??
23:15 Sonnyc: 01:56:387 (6) - 간격 불일치가 걸리네요
23:15 Sonnyc: ㅋㅋㅋㅋㅋㅋㅋ
23:15 Sonnyc: 링크 에러 잠시만요
23:15 Ushiro T: 윽
23:15 Sonnyc: 01:36:325 (1) -
23:16 Ushiro T: 윽 거기가 제일 하이라이튼뎅
23:16 Sonnyc: 아쉽네요 :3
23:17 Sonnyc: 난이도명은
23:17 Sonnyc: 의심의 여지 없이 노말을 하드로 바꾸시고
23:17 Sonnyc: 하드를 인센으로 바꾸시고
23:17 Sonnyc: 지금 인센은 Asphodelus 같은거로 바꾸셔야 할거 같네요
23:17 Ushiro T: ㅜㅜㅋ 3diff으로 묻어가려구했는데
23:18 Sonnyc: 그러기에는
23:18 Sonnyc: 맵 난이도가 그렇지가 않네요 ㅋ
23:18 Sonnyc: 참고로 랭크 기준은
23:18 Sonnyc: 최하 난이도가 2.00이하인 것이 있어야 합니다.
23:19 Ushiro T: 어쩔수업군여
23:19 Ushiro T: ..
23:19 Sonnyc: 현재 난이도의 노말에서
23:19 Sonnyc: 키아이 타임에 들어있는 하나 짜리 콤보에 대한 해설을 부탁합니다.
23:20 Ushiro T: ㅋㅋ
23:20 Ushiro T: 하드에도있고 인센에도 있어서 어딘가 집어넣어야만 하는 느낌을받아
23:21 Sonnyc: 일단은 굳이 안넣으셔도 될거라는 의견만 남겨봅니다.
23:21 Sonnyc: 맵 잘 만드셧으니 별 쏠게요 ㅋ
23:21 Ushiro T: 오..
23:21 Ushiro T: ㄳㄳ
IRC모드

난이도명 수정 및 쉬운 난이도 추가는 선택이 아닌 필수입니다!
Topic Starter
Ushiro T

Sonnyc wrote:

SPOILER
22:59 Ushiro T: 안녕하세여
22:59 Ushiro T: 바쁘신가여?
23:00 Sonnyc: ㅎㅇ
23:00 Sonnyc: 괜찮아요
23:01 Ushiro T: 모딩점해주세여 ㅎㅎ
23:01 Sonnyc: 네
23:01 Ushiro T: http://osu.ppy.sh/s/190666
23:02 Ushiro T: GL?
23:02 Sonnyc: 굳럭?
23:02 Sonnyc: 이지가 필요하시겠네요
23:03 Ushiro T: 으..
23:03 Ushiro T: 새벽에 후딱만드러야겠다..
23:03 Sonnyc: 얼마전에 오팬카에서 본듯한 맵이네요
23:04 Ushiro T: ㅋㅋ,
23:04 Sonnyc: irc 괜찮으시죠?
23:04 Ushiro T: 네
23:04 Sonnyc: 00:51:981 (3,4) - 무음 노트는 불법입니다.
23:04 Sonnyc: 인센입니다
23:05 Sonnyc: 그외에도 자체 수정 바랍니다.
23:05 Ushiro T: 넹
23:05 Sonnyc: 참고로
23:05 Sonnyc: 클릭하는 곳이 꼭 힛사가 들려야 하는거고 슬라이더 끝 같은 곳은 무음에 가까워도 괜찮아요
23:06 Ushiro T: 넵
23:06 Sonnyc: 개인적으로 키아이 1/8 슬라이더는 좀 과한 느낌입니다.
23:07 Ushiro T: 그부분이 저도 제일 걸리긴 하네여
23:08 Sonnyc: 01:56:012 (1,2,3) - 이전의 1/4 슬라이더들은 마우스 흐름이 시계 방향인데 갑자기 반시계로 되어서 끊기는 기분입니다.
23:08 Sonnyc: 아니
23:08 Sonnyc: 음
23:08 Sonnyc: 아무튼 01:55:825 (3,1) - 이거 흐름이 좀 끊어지는거 같아요 ㅋ
23:09 Ushiro T: 오 그부분
23:09 Sonnyc: 00:13:825 (5) - 이 슬라이더는 앞 박자에서 수많이 처리하신 00:11:575 (5) 처럼 노트화 바랍니다.
23:10 Sonnyc: 잘 만드셨네요
23:10 Sonnyc: 근데 00:36:700 (3) - 이런 식으로 지나치게 꼬인 슬라이더라던가
23:11 Sonnyc: 00:01:637 (5,6) - 또는 00:03:887 (4,5) - 처럼 길이가 같아야 할 것 같은 슬라이더의 길이가 달라서 좀 어색한 기분을 저는 받았어요
23:11 Sonnyc: 고치라는 뜻은 아니고 그냥 제 기분입니다.
23:12 Ushiro T: 넹
23:12 Sonnyc: 하드
23:12 Sonnyc: 00:04:825 (8) - ctrlG한번 하셔서 00:05:387 (2) - 위에 올리시고 다시 전환해 주세요
23:13 Ushiro T: 넹
23:14 Sonnyc: 00:05:387 (2) - 이거 끝의 꼬임 처리는 명백한 언랭입니다.
23:15 Ushiro T: ??
23:15 Sonnyc: 01:56:387 (6) - 간격 불일치가 걸리네요
23:15 Sonnyc: ㅋㅋㅋㅋㅋㅋㅋ
23:15 Sonnyc: 링크 에러 잠시만요
23:15 Ushiro T: 윽
23:15 Sonnyc: 01:36:325 (1) -
23:16 Ushiro T: 윽 거기가 제일 하이라이튼뎅
23:16 Sonnyc: 아쉽네요 :3
23:17 Sonnyc: 난이도명은
23:17 Sonnyc: 의심의 여지 없이 노말을 하드로 바꾸시고
23:17 Sonnyc: 하드를 인센으로 바꾸시고
23:17 Sonnyc: 지금 인센은 Asphodelus 같은거로 바꾸셔야 할거 같네요
23:17 Ushiro T: ㅜㅜㅋ 3diff으로 묻어가려구했는데
23:18 Sonnyc: 그러기에는
23:18 Sonnyc: 맵 난이도가 그렇지가 않네요 ㅋ
23:18 Sonnyc: 참고로 랭크 기준은
23:18 Sonnyc: 최하 난이도가 2.00이하인 것이 있어야 합니다.
23:19 Ushiro T: 어쩔수업군여
23:19 Ushiro T: ..
23:19 Sonnyc: 현재 난이도의 노말에서
23:19 Sonnyc: 키아이 타임에 들어있는 하나 짜리 콤보에 대한 해설을 부탁합니다.
23:20 Ushiro T: ㅋㅋ
23:20 Ushiro T: 하드에도있고 인센에도 있어서 어딘가 집어넣어야만 하는 느낌을받아
23:21 Sonnyc: 일단은 굳이 안넣으셔도 될거라는 의견만 남겨봅니다.
23:21 Sonnyc: 맵 잘 만드셧으니 별 쏠게요 ㅋ
23:21 Ushiro T: 오..
23:21 Ushiro T: ㄳㄳ
IRC모드

난이도명 수정 및 쉬운 난이도 추가는 선택이 아닌 필수입니다!
으으
수고하셔씸니다ㅎㅎ
sullyjhf
Hey, from my Modding Queue

First off, the title should have "(Short Ver.)" in it, not "-short ver."
Like this for example.
[Normal]
  1. Normal and easier diffs should have constant distance spacing all the time, otherwise it's too hard for newer players
  2. Also I don't think having triples is allowed, you could consider changing them all to short repeating sliders
  3. Fast Slider velocity for a Normal, consider lowering it a bit.
  4. Maybe lower cs a tiny bit.
  5. 00:40:450 (2,3,4) - Too far apart.
    00:50:950 (8,1,2) - Distance Snap
  6. 00:55:450 (5,1) - DS
  7. 00:57:700 (6,7,1) - Normal players won't read this well.
  8. 01:13:637 (4,5,1) - DS
  9. There are alot more DS issues so I'm not gonna list them all.

[Hard]
  1. This is a really great map. However there are some distance snapping issues.
  2. 00:16:262 (8,1) - Distance snap please, you could put the (1) in the middle, on top of the (6).
  3. 00:18:137 (8,9,10,1,2,3) - This looks strange, move the (1, 2, 3) further apart.
  4. 00:25:075 (8,1) - Notes on sliders don't bode well.
  5. 00:29:950 (1,2,1) - These blankets are just slightly off.
  6. 00:33:325 (5,6,7) - Distance snap?
  7. 00:45:325 (5,1) - Hard to read, many people will hit the slider too early and miss.
  8. 00:47:575 (5,6,1) - Distance snap?
  9. 01:14:950 (1,2) - Move closer together
  10. 01:17:950 (3) - Slider velocity change is hard to read and I think people will hit the note after too early and miss.
  11. 01:26:950 (4) - Same here, you could change to a New combo here, that might help instead of changing the SV.
  12. 01:29:481 (7,1,2,3,4) - This stream is really hard to read for a Hard player, consider moving them all to the same distance snapping.
  13. I only really picked up on the big distance snapping changes, there are more, but I think the one's I left out are fine and play really nicely.

[Insane]
  1. Really fun to play and to be honest I think this is good enough to be ranked now, but it can still be better!
  2. 00:18:700 (1,2,3,4,5) - These hitsounds are a bit funky and may throw some people off.
  3. 00:36:325 (1,2) - Maybe press Ctrl+J and then move them back to the original position?
  4. 00:37:825 (1) - Move this slider down a bit to make it a bit more readable.
  5. 00:41:575 (3) - Same with this one, just adjust the spacing a bit so it's not directly on top.
  6. 00:45:700 (1) - This SV change does fit with the music however i don't know if people will hit it on a first playthrough.
  7. 00:51:700 (2,3,4) - Move closer together.
  8. 00:53:387 (6,7,1,2) - This is quite confusing. maybe move the (2) out from underneath
  9. 00:54:325 (5,6,7,8,1) - Move a tiny bit closer to the slider before it.
  10. 01:15:137 (5,6) - Move closer but still blanket.
  11. 01:23:762 (4,5,1) - This is hard to read on a first play as it has the timing of a normal 1/4 triple, but looks super strange
  12. 01:38:200 (1,2,3,4,1) - !! 1/8 streams aren't great and BATs don't like them but it plays nicely, albeit quite unnecessary.
  13. 01:38:575 (1) - This heart looks weird and is uneven.
  14. I love the ending!

Really love this song and map, hope it gets ranked soon!
Topic Starter
Ushiro T

sullyjhf wrote:

Hey, from my Modding Queue

First off, the title should have "(Short Ver.)" in it, not "-short ver."
Like this for example.
[Normal]
  1. Normal and easier diffs should have constant distance spacing all the time, otherwise it's too hard for newer players
  2. Also I don't think having triples is allowed, you could consider changing them all to short repeating sliders
  3. Fast Slider velocity for a Normal, consider lowering it a bit.
  4. Maybe lower cs a tiny bit.
  5. 00:40:450 (2,3,4) - Too far apart.
    00:50:950 (8,1,2) - Distance Snap
  6. 00:55:450 (5,1) - DS
  7. 00:57:700 (6,7,1) - Normal players won't read this well.
  8. 01:13:637 (4,5,1) - DS
  9. There are alot more DS issues so I'm not gonna list them all.
haha.. it's already pointed out things about difficulty, so i changed diff's name and add 'real' Normal diff :(

[Hard]
  1. This is a really great map. However there are some distance snapping issues.
  2. 00:16:262 (8,1) - Distance snap please, you could put the (1) in the middle, on top of the (6).
  3. 00:18:137 (8,9,10,1,2,3) - This looks strange, move the (1, 2, 3) further apart. ok.
  4. 00:25:075 (8,1) - Notes on sliders don't bode well. ok.
  5. 00:29:950 (1,2,1) - These blankets are just slightly off.
  6. 00:33:325 (5,6,7) - Distance snap? ok.
  7. 00:45:325 (5,1) - Hard to read, many people will hit the slider too early and miss. that's fun :D
  8. 00:47:575 (5,6,1) - Distance snap?
  9. 01:14:950 (1,2) - Move closer together ok.
  10. 01:17:950 (3) - Slider velocity change is hard to read and I think people will hit the note after too early and miss. lol
  11. 01:26:950 (4) - Same here, you could change to a New combo here, that might help instead of changing the SV.
  12. 01:29:481 (7,1,2,3,4) - This stream is really hard to read for a Hard player, consider moving them all to the same distance snapping.
  13. I only really picked up on the big distance snapping changes, there are more, but I think the one's I left out are fine and play really nicely.

[Insane]
  1. Really fun to play and to be honest I think this is good enough to be ranked now, but it can still be better!
  2. 00:18:700 (1,2,3,4,5) - These hitsounds are a bit funky and may throw some people off. ok.
  3. 00:36:325 (1,2) - Maybe press Ctrl+J and then move them back to the original position?
  4. 00:37:825 (1) - Move this slider down a bit to make it a bit more readable. ok.
  5. 00:41:575 (3) - Same with this one, just adjust the spacing a bit so it's not directly on top.
  6. 00:45:700 (1) - This SV change does fit with the music however i don't know if people will hit it on a first playthrough. no one is perfect lol
  7. 00:51:700 (2,3,4) - Move closer together. ok. but only (3,4)
  8. 00:53:387 (6,7,1,2) - This is quite confusing. maybe move the (2) out from underneath ok.
  9. 00:54:325 (5,6,7,8,1) - Move a tiny bit closer to the slider before it. ok. ctrl + g
  10. 01:15:137 (5,6) - Move closer but still blanket. ok.
  11. 01:23:762 (4,5,1) - This is hard to read on a first play as it has the timing of a normal 1/4 triple, but looks super strange ok ok.
  12. 01:38:200 (1,2,3,4,1) - !! 1/8 streams aren't great and BATs don't like them but it plays nicely, albeit quite unnecessary.
  13. 01:38:575 (1) - This heart looks weird and is uneven. i know ! but~!..but..
  14. I love the ending!
yep :p Thanks very..

Really love this song and map, hope it gets ranked soon!
Topic Starter
Ushiro T

Rush_FTK wrote:

I'm sorry for my poor English skills at first.:P

Mod
I hope it can help you.

[General]
- 01:38:950 I think there still have kiai time is ok.
- look AiMod.(Timing setup.)
- A awesome map by a brilliant mapper.I wish i can have the skills as you one day. Thank you lol
[Normal]
- A little hard. (More like a hard difficult.)Maybe you should control difficult in 2.5~3 stars.
- Maybe AR=4 is more better for this difficult.
- 00:13:450~00:14:012/00:15:700~00:16:075 replace the two slider into two circle may more comfortable.
- 00:16:450 ~ 00:18:137 A little hard.(but looked beautiful.)
- 00:20:075 ~ 00:22:825 The jump is little hard.
- 00:27:700 ~ 00:31:825 (01:47:762~01:51:700)Double spinner may let some people tired. while some people may can't reaction the circle in 00:29:950.
- 00:55:825 maybe the distance is too long.
- 01:18:325~01:19:825 A little hard.
i add new Normal diff... this diff's name changed to Hard :D
it's so lazy~_~


[Hard]
- 00:58:262 ~ 00:59:012 People who first play may have no time to understand the map there.especially 00:58:825 may broken their combo
- 01:07:636~01:08:012 I think there should follow distance snap...
it's also changed to Insane XD
[Insane]
- Awesome.

The songs is really good,so does the beatmap. ;)
thanks ~! :)
[ Zzz ]
안녕하세요.
m4m 요청으로 'ㅅ'!!

[ Normal ]

HP + 1 ( CS - 1 은 생각해보시고 결정해주세요. )

00:40:825 (1) - 뉴콤보 해제
00:49:450 (1) - 뉴콤보 해제
00:54:325 (1) - 뉴콤보 해제
00:55:075 (6) - 뉴콤보 추가
01:13:825 (1) - 뉴콤보 해제
01:16:075 (6) - 뉴콤보 추가
01:17:575 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:18:887 (9) - 뉴콤보 추가
01:35:950 (1) - 뉴콤보 해제
01:36:325 (4) - 뉴콤보 추가

01:07:825 (5) - 휘슬 추가

[ Hard ]

HP 5 CS 4 AR 7 OD 6 ㄱㄱ

00:27:512 (1) - 뉴콤보 제거

00:29:950 (1) - 여기 서클넣으시는것보다는 .. 00:30:137 (1) - 이 스피너를 서클쪽으로 당겨주시는게 더 좋을꺼같아요.

00:38:950 (6) - 뉴콤보 추가
00:40:075 (1) - 뉴콤보 해제
00:42:324 (1) - 뉴콤보 해제
00:43:450 (4) - 뉴콤보 추가
00:44:950 (1) - 뉴콤보 해제
00:45:700 (7) - 뉴콤보 추가
00:47:200 (1) - 뉴콤보 해제
00:49:075 (1) - 뉴콤보 해제
00:50:200 (4) - 뉴콤보 추가
00:51:325 (1) - 뉴콤보 해제 = 이건 딱히 해제안해도 괜찮을듯 싶네요.
00:55:825 (1) - 뉴콤보 해제 = 만약 위에 안바꾸셧으면 00:56:950 (4) - 55초가 아닌 여기에 뉴콤보 추가
00:58:262 (1) - 뉴콤보 해제
01:02:575 (1) - 뉴콤보 해제
01:03:887 (1) - 뉴콤보 추가
01:04:262 (1) - 뉴콤보 해제
01:07:075 (1) - 뉴콤보 해제 = 위 = 한 이유랑 같은이유.

01:11:575 (1,2,1,2,1,2) - 해깔리는 패턴도 없고 .. 그냥 123456 으로 'ㅅ' ..

01:14:012 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:20:200 (1) - 뉴콤보 해제
01:23:012 (1) - 뉴콤보 해제
01:25:262 (2) - 뉴콤보 해제
01:26:950 (1) - 뉴콤보 해제
01:29:950 (1) - 뉴콤보 해제
01:31:637 (1) - 뉴콤보 해제
01:36:325 (1) - 뉴콤보 해제
01:40:637 (1) - 뉴콤보 해제
01:40:825 (2) - 뉴콤보 추가
01:44:950 (1) - 뉴콤보 해제
01:45:325 (3) - 뉴콤보 추가
01:47:575 (1) - 뉴콤보 해제

01:49:825 (1,1) - 위에있는 29:950 과 같은이유.

01:56:387 (1) - 뉴콤보 해제
음 ... 왜 이렇게 한개짜리 뉴콤보가 많을까요 ...
스피너 앞같은경우엔 그냥 스피너에 뉴콤되어있으면 되는데 ..

[ Insane ]

HP 6 CS 4 AR 8 OD 7 ㄱㄱ

00:05:387 (2,3) - 리버스 해보시는건 어때요?

00:27:700 (1) - 뉴콤보 해제
00:31:075 (1) - 뉴콤보 해제
00:52:262 (1) - 뉴콤보 해제
00:56:762 (1) - 뉴콤보 해제
01:31:825 (1) - 뉴콤보 해제

01:40:450 (1) - 휘슬 추가
01:44:950 (3) - 휘슬 추가

01:49:825 (1) - 서클 제거 후 01:50:012 (1) - 이 슬라이더를 서클의 위치로 이동

01:56:575 (7) - 뉴콤보 해제

[ Thine ]

HP 7 CS 4 AR 9 OD 8 ㄱㄱ

00:24:981 (2,3) -
뭐 모든부분에 저런게 있어서 .. 저렇게해도 뭐라고는 못하겠고 은근 어울리니 ... 별 할말은 없지만.. 패턴이 어렵네요 'ㅅ'!!

00:31:075 (1,1) - 이것도 .. 는 위에 모딩들에게서 제가 무엇을 말하는지 아실듯 'ㅅ' .. ( 서클제거 후 스피너 당기는거 )

01:40:356 (6) - 이것도 겹쳐주던가 아니면 위의 사진처럼 해주세요. 24초와 이유가 같음.

이런쪽으로는 제가 좀 약해서 .. 별 도움을 못드리곘네요 ..흑흑...

아무튼 모딩 끝!!
Topic Starter
Ushiro T

[ Zzz ] wrote:

안녕하세요.
m4m 요청으로 'ㅅ'!!

[ Normal ]

HP + 1 ( CS - 1 은 생각해보시고 결정해주세요. ) 피흡만 1올려써염

00:40:825 (1) - 뉴콤보 해제
00:49:450 (1) - 뉴콤보 해제
00:54:325 (1) - 뉴콤보 해제
00:55:075 (6) - 뉴콤보 추가
01:13:825 (1) - 뉴콤보 해제
01:16:075 (6) - 뉴콤보 추가
01:17:575 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:18:887 (9) - 뉴콤보 추가
01:35:950 (1) - 뉴콤보 해제
01:36:325 (4) - 뉴콤보 추가 All 예쓰

01:07:825 (5) - 휘슬 추가 휘슬은 목소리나오는부분만 넣어뒀어여

[ Hard ]

HP 5 CS 4 AR 7 OD 6 ㄱㄱ 예쓰

00:27:512 (1) - 뉴콤보 제거

00:29:950 (1) - 여기 서클넣으시는것보다는 .. 00:30:137 (1) - 이 스피너를 서클쪽으로 당겨주시는게 더 좋을꺼같아요. 예쓰

00:38:950 (6) - 뉴콤보 추가
00:40:075 (1) - 뉴콤보 해제
00:42:324 (1) - 뉴콤보 해제
00:43:450 (4) - 뉴콤보 추가
00:44:950 (1) - 뉴콤보 해제
00:45:700 (7) - 뉴콤보 추가
00:47:200 (1) - 뉴콤보 해제
00:49:075 (1) - 뉴콤보 해제
00:50:200 (4) - 뉴콤보 추가
00:51:325 (1) - 뉴콤보 해제 = 이건 딱히 해제안해도 괜찮을듯 싶네요.
00:55:825 (1) - 뉴콤보 해제 = 만약 위에 안바꾸셧으면 00:56:950 (4) - 55초가 아닌 여기에 뉴콤보 추가
00:58:262 (1) - 뉴콤보 해제
01:02:575 (1) - 뉴콤보 해제
01:03:887 (1) - 뉴콤보 추가
01:04:262 (1) - 뉴콤보 해제
01:07:075 (1) - 뉴콤보 해제 = 위 = 한 이유랑 같은이유. 위에 all 예쓰

01:11:575 (1,2,1,2,1,2) - 해깔리는 패턴도 없고 .. 그냥 123456 으로 'ㅅ' .. 인센가면 같은곳에 뉴콤 넣어뒀으니 이건 놔둘게영

01:14:012 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:20:200 (1) - 뉴콤보 해제
01:23:012 (1) - 뉴콤보 해제
01:25:262 (2) - 뉴콤보 해제
01:26:950 (1) - 뉴콤보 해제
01:29:950 (1) - 뉴콤보 해제
01:31:637 (1) - 뉴콤보 해제
01:36:325 (1) - 뉴콤보 해제
01:40:637 (1) - 뉴콤보 해제
01:40:825 (2) - 뉴콤보 추가
01:44:950 (1) - 뉴콤보 해제
01:45:325 (3) - 뉴콤보 추가
01:47:575 (1) - 뉴콤보 해제

01:49:825 (1,1) - 위에있는 29:950 과 같은이유.

01:56:387 (1) - 뉴콤보 해제 나머지 예쓰
음 ... 왜 이렇게 한개짜리 뉴콤보가 많을까요 ...
스피너 앞같은경우엔 그냥 스피너에 뉴콤되어있으면 되는데 .. ㅋㅋㅈㅅ;;ㅎㅎ

[ Insane ]

HP 6 CS 4 AR 8 OD 7 ㄱㄱ 예쓰 but OD = 6

00:05:387 (2,3) - 리버스 해보시는건 어때요? 하면 뭔가 이상해짐..

00:27:700 (1) - 뉴콤보 해제
00:31:075 (1) - 뉴콤보 해제
00:52:262 (1) - 뉴콤보 해제
00:56:762 (1) - 뉴콤보 해제
01:31:825 (1) - 뉴콤보 해제

01:40:450 (1) - 휘슬 추가
01:44:950 (3) - 휘슬 추가

01:49:825 (1) - 서클 제거 후 01:50:012 (1) - 이 슬라이더를 서클의 위치로 이동

01:56:575 (7) - 뉴콤보 해제 나머지 예쓰

[ Thine ]

HP 7 CS 4 AR 9 OD 8 ㄱㄱ hp올리고 od 7함

00:24:981 (2,3) -
뭐 모든부분에 저런게 있어서 .. 저렇게해도 뭐라고는 못하겠고 은근 어울리니 ... 별 할말은 없지만.. 패턴이 어렵네요 'ㅅ'!!

00:31:075 (1,1) - 이것도 .. 는 위에 모딩들에게서 제가 무엇을 말하는지 아실듯 'ㅅ' .. ( 서클제거 후 스피너 당기는거 ) 예쓰

01:40:356 (6) - 이것도 겹쳐주던가 아니면 위의 사진처럼 해주세요. 24초와 이유가 같음. 음.. 일단 좀더 생각해봐야겠어여

이런쪽으로는 제가 좀 약해서 .. 별 도움을 못드리곘네요 ..흑흑...

아무튼 모딩 끝!!
ㅋㅋ 수고하셔씀니다~
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate from 152 kbps to 192 kbps
-sampling frequency to 48 kHz
-audio boost by 150%


*BG --> OK


Nyan~MOD
Important : First of All .

*Change your Offset to 691 --> it's much better
After Go to Timing Menu then Re-Snap All Notes

*Go to you BM's notepad then change the AudioLeadIn to 1000

[Normal]
00:13:066 Move ( x:448 y:160 )
00:14:191 Move ( x:176 y:312 )
00:20:941 Improve


00:22:066 Fix


00:43:441 Fix


00:53:003 Fix


00:56:191 Fix


01:02:599 Move ( x:216 y:80 ) and Fix


01:03:691 Fix


01:28:816 (4,5) Fix


[Hard]
00:16:075 Fix/Revert


01:02:950 Fix


01:13:075 Move ( x:296 y:204 )
01:28:450 Fix


01:29:950 Improve

That's All, Nice Song
Good Luck~
Ozato Fumika
Rush_FTK 이분 쿠도스 주셔야죠

Joon님은 주지마시고
Len
^
Topic Starter
Ushiro T

No Dap wrote:

Rush_FTK 이분 쿠도스 주셔야죠

Joon님은 주지마시고
준님이 마지막에 언급한 슬라이더 수정에 대해서 그거 보고 몇가지 고친 점은 있는데
위엣분꺼 보고는 아무것도 수정 안했어여.
모딩오면 무조건 주는게 옳은건가여? 제가 잘 몰라서;;
Topic Starter
Ushiro T

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate from 152 kbps to 192 kbps
-sampling frequency to 48 kHz
-audio boost by 150% did you touch normalizer? it has little big sonud.
if i change with this i have to reset all TimingPoint's volume.. this's terrible situationT^T



*BG --> OK


Nyan~MOD
Important : First of All .

*Change your Offset to 691 --> it's much better
After Go to Timing Menu then Re-Snap All Notes it's too fast. in this point, resultingly don't fit with kiai time. i tested it. sry

*Go to you BM's notepad then change the AudioLeadIn to 1000 fixed!

[Normal]
00:13:066 Move ( x:448 y:160 ) moved but not concurrence
00:14:191 Move ( x:176 y:312 ) ^
00:20:941 Improve fixed!


00:22:066 Fix fixed!


00:43:441 Fix fixed!


00:53:003 Fix fixed!


00:56:191 Fix fixed!


01:02:599 Move ( x:216 y:80 ) and Fix fixed!


01:03:691 Fix fixed!


01:28:816 (4,5) Fix fixed!


[Hard]
00:16:075 Fix/Revert fixed!


01:02:950 Fix this's a kind of triangle. so skip it.


01:13:075 Move ( x:296 y:204 ) no reason i could find.
01:28:450 Fix ^


01:29:950 Improve ^

That's All, Nice Song
Good Luck~
Thanks!!
Seijiro
Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here)
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything)
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...?
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point)
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point)
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Topic Starter
Ushiro T

[-MrSergio-] wrote:

Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/ but.. that confusing did not stay after. it'll occur in just first play i think.
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here) Ok!
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better Ok!
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
I like these cumbersomes. this add to the amusement at next rhythm i feel.
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly amazing. you found it xD
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything) yeah
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...? If then, it will spoil unity..maybe
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point) it's symmetry with slider(6). so i moved just (8) properly.
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point) slider(2) is stacked with 00:46:825 (3) - . so i moved just (3) like ^
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^ fixed the rest

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^ fixed all.

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Thanks xD
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. 노말 난이도만 AudioLeadIn이 0입니다. 1000으로 통일해주세요.
  2. 비디오 해상도가 800x600을 넘으면 안됩니다. 용량도 너무 크니 재인코딩해주세요
  3. offset=700
[Normal]
  1. HP-1
  2. 00:08:575 (2,2) - 이 두 노트가 안겹치게 해주세요.매우 이상합니다.

    초반의 저 슬라이더가 겹치는거 외엔 모양도 괜찮고 박자도 괜찮네요. 양호합니다.
[Hard]
  1. 00:07:450 (1) - HP 바에 닿습니다. 특히 리버스 애로우가 가려지면 치명적입니다.
  2. 00:58:450 (6,7,1) - Insane에서도 Thine 에서도 남용되고 있는데 이런 역방향 리버스는 흐름도 좋지않고 플레이도 불편할뿐입니다. 특이 이 난이도가 하드인이상 이부분의 (1)만큼은 ctrl + g를 해주세요
  3. 01:04:262 (3) - 언랭커블. HP바에 리버스애로우가 가려집니다.
  4. 01:26:200 (4,3,4) - 뉴콤보. 01:13:825 (1) - 이부분과 같이 끊어지는 부분에서 뉴콤보를 사용하시기 바랍니다.
  5. 01:14:012 (2,2,2) - 분명 01:13:825 - 이부분에서 박자가 시작되 이어지는데 이부분에 놓으니 위화감만 느껴집니다. 01:16:075 (1) - 이거와 같이 바꿔주세요
[Insane]
  1. AR+0.5. SV의 속도로 볼때 8은 느린거같습니다.
  2. 01:36:325 (1,2) - 이 두 노트는 거리를 더 두시기 바랍니다.
[Thine]
  1. 조금 난해한 오버맵이네요.. 박자를 너무 만들어내고 SV를 너무 남용했습니다.
    패스하겠습니다.
-Neipezi
hi ushiro t. from my mod qeueus

[General]
- 소스에 穢翼のユースティア 추가하시고 Kegare tsubasa no yusutia opening을 태그에 추가하세요.
- bpm offset은 700ms가 맞습니다.
- 동영상 화질이 좀 그래서 인코딩했습니다. HD Video Download (Dropbox)

[Normal]
- 슬라이드 틱스 1 줄여주세요

00:34:450 (1,2) - 슬라이드 겹칩니다.
01:25:075 (5,1) - 뉴콤 교체

[Hard]
01:11:950 (1,1) - 뉴콤 삭제
01:31:918 (1) - 여기에 스핀있는게 좀 이상하네요.

[Insane]
00:19:075 (3) - ctrl + g?
00:43:075 (4,1) - 플레이할때 이상한 걸 느꼈네요. 여기에 보컬로 잡으시면 좋습니다. 애로우 삭제 하신다음에 (1)슬라이드를 00:43:450 - 으로 이동시킨다음
00:44:012 - 에 1/1슬라이드 추가하시면 되겠습니다.
00:53:762 (4,6) - ctrl + g?
01:55:825 (3,5) - 뉴콤 추가. 점프이기때문에 뉴콤을 추가합니다. 01:55:825 (3,4) - 01:56:200 (5,6) - 각각 ctrl + g 한번씩 눌러주시면 재미있는 패턴이 될거 같네요.

행운을 빕니다 :oops:
Topic Starter
Ushiro T

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. 노말 난이도만 AudioLeadIn이 0입니다. 1000으로 통일해주세요.
  2. 비디오 해상도가 800x600을 넘으면 안됩니다. 용량도 너무 크니 재인코딩해주세요
  3. offset=700

[Normal]
  1. HP-1
  2. 00:08:575 (2,2) - 이 두 노트가 안겹치게 해주세요.매우 이상합니다.

    초반의 저 슬라이더가 겹치는거 외엔 모양도 괜찮고 박자도 괜찮네요. 양호합니다.
[Hard]
  1. 00:07:450 (1) - HP 바에 닿습니다. 특히 리버스 애로우가 가려지면 치명적입니다.
  2. 00:58:450 (6,7,1) - Insane에서도 Thine 에서도 남용되고 있는데 이런 역방향 리버스는 흐름도 좋지않고 플레이도 불편할뿐입니다. 특이 이 난이도가 하드인이상 이부분의 (1)만큼은 ctrl + g를 해주세요
  3. 01:04:262 (3) - 언랭커블. HP바에 리버스애로우가 가려집니다.
  4. 01:26:200 (4,3,4) - 뉴콤보. 01:13:825 (1) - 이부분과 같이 끊어지는 부분에서 뉴콤보를 사용하시기 바랍니다.
  5. 01:14:012 (2,2,2) - 분명 01:13:825 - 이부분에서 박자가 시작되 이어지는데 이부분에 놓으니 위화감만 느껴집니다. 01:16:075 (1) - 이거와 같이 바꿔주세요
[Insane]
  1. AR+0.5. SV의 속도로 볼때 8은 느린거같습니다.
  2. 01:36:325 (1,2) - 이 두 노트는 거리를 더 두시기 바랍니다.
[Thine]
  1. 조금 난해한 오버맵이네요.. 박자를 너무 만들어내고 SV를 너무 남용했습니다.
    패스하겠습니다.
고맙습니당ㅎㅎ
Topic Starter
Ushiro T

-Neipezi wrote:

hi ushiro t. from my mod qeueus

[General]
- 소스에 穢翼のユースティア 추가하시고 Kegare tsubasa no yusutia opening을 태그에 추가하세요.
- bpm offset은 700ms가 맞습니다.
- 동영상 화질이 좀 그래서 인코딩했습니다. HD Video Download (Dropbox) 오 짱짱좋네여! 근데 노래랑 싱크가 안맞아여.. 제가 알아서 편집해보려 했지만 기술부족으로 용량은 늘어나고 화질은 떨어지네여ㅜㅜ 딱 1.2초만 줄이면 되는데 이거 어케 안될까여

[Normal]
- 슬라이드 틱스 1 줄여주세요

00:34:450 (1,2) - 슬라이드 겹칩니다.
01:25:075 (5,1) - 뉴콤 교체

[Hard]
01:11:950 (1,1) - 뉴콤 삭제
01:31:918 (1) - 여기에 스핀있는게 좀 이상하네요.

[Insane]
00:19:075 (3) - ctrl + g?
00:43:075 (4,1) - 플레이할때 이상한 걸 느꼈네요. 여기에 보컬로 잡으시면 좋습니다. 애로우 삭제 하신다음에 (1)슬라이드를 00:43:450 - 으로 이동시킨다음
00:44:012 - 에 1/1슬라이드 추가하시면 되겠습니다. 이미 비슷한 박자가 전이 난이도에도 많이 등장한탓에. 그냥 성격탓이려니 해주세여
00:53:762 (4,6) - ctrl + g?
01:55:825 (3,5) - 뉴콤 추가. 점프이기때문에 뉴콤을 추가합니다. 01:55:825 (3,4) - 01:56:200 (5,6) - 각각 ctrl + g 한번씩 눌러주시면 재미있는 패턴이 될거 같네요.

행운을 빕니다 :oops:
고맙습니다~~!!
-Neipezi
비디오 싱크 안맞으시면 .osz파일 들어가시면

[Events]
//Background and Video events
Video,0,"Video.avi"

라는게 있습니다.

Video,0,"Video.avi" 에서 숫자만 맞춰주시면 싱크가 맞을겁니다. 1.2초라고 하셨으면 -1200으로 수정하시면 되겠습니다.
Topic Starter
Ushiro T

-Neipezi wrote:

비디오 싱크 안맞으시면 .
Video,0,"Video.avi" 에서 숫자만 맞춰주시면 싱크가 맞을겁니다. 1.2초라고 하셨으면 -1200으로 수정하시면 되겠습니다.
this's really helpful. thx!!
Ujimatsu Chiya
IRC mod here~
Good map set is it.

SPOILER
03:44 eINess: 로그
03:44 eINess: 님이 저장해서
03:44 eINess: 나중에 보내주세요
03:44 eINess: 갑자기 한글이 않쳐졋네요
03:45 Ushiro T: 어케저장해여
03:45 eINess: 흐음..
03:45 eINess: 아니댔음 재가 그냥 중간중간 저장하면서해봄
03:45 eINess: 뭐 IRC니까
03:46 eINess: 인센 6으로 HP6으로 바꾼거 해주셧죠?
03:46 Ushiro T: 넹
03:46 eINess: 인센이랑
03:46 eINess: 엑스트라 OD 1씩 올려주시는건 어떄요?
03:46 eINess: 요즘 난이도가 좀 높긴하니까
03:47 eINess: 아예인센 드레인 7까지 잡으시는것도 괜찮겟지만 이건 뭐 6이상만 되면 언랭 피하는거니까 생각해보시고
03:47 Ushiro T: 음 인샌은 적당하다고생각하는대
03:47 Ushiro T: 엑스트라 좀더생각해야겠음
03:47 eINess: 엑스트라가 OD 7인건 요즘 못보니까 뭐
03:47 eINess: 인센이 드레인 OD 8인것도있음 ㅋㅋ
03:47 eINess: 환장하겠음
03:47 Ushiro T: ㄷㄷ
03:48 eINess: http://puu.sh/a8lAg/714988f2fc.jpg 아 아까말한거 기아이타임
03:48 eINess: 이거있잖아요
03:48 eINess: 그냥
03:48 eINess: 01:54:231 (4) - 여기까지 기아이타임 잡고 여기서 한번 풀어주면
03:48 eINess: 기아이 파트가 2개라 굳이 문제 될거 없을것같음
03:48 eINess: 2번 터지기도하고
03:49 eINess: 인센은 패스
03:49 Ushiro T: 나중에 지적되면 해볼게여한번
03:49 eINess: 오키오키
03:49 eINess: 방금 초보분꺼 봐주고 바로 봤더니 퀼이 왜 겁나 쩔어보이는지
03:50 eINess: 퀼이 막 랭퀼이라고 말하기도 못할정도로 높아보임 ㅇㄴ
03:50 eINess: 않돼 정신차려야하는데
03:50 Ushiro T: 하드부터 급저퀄
03:50 Ushiro T: 만들기 개귀찮았음
03:50 Ushiro T: xD
03:50 eINess: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
03:50 eINess: 슬라 모양 왜이래요 님아?!
03:50 Ushiro T: 걍 박자만넣었음 하드부터는 ㅋㅋ
03:50 eINess: 않돼 이게 뭐야 그 쩔었던 모양이
03:52 eINess: 님아
03:52 eINess: 인센 다시 봐주세요 송셋업에 와이드스크린 꺼졌네요
03:52 eINess: 혹시나해서 한번 봤더니 ㅋㅋ
03:52 eINess: 아인센이래
03:52 eINess: 인센 ㄴㄴ
03:52 eINess: 엑스트라네
03:52 eINess: ㅈㅅㅈㅅ 이름이 비슷하니..
03:52 Ushiro T: ㅇㅎ 넹
03:53 eINess: 쏘리요
03:53 eINess: 모딩하면서 내가 실수를 하네 실수를 지적해야하는데
03:53 Ushiro T: ㄴㄴㄳ
03:53 eINess: 00:16:450 (1,2,3,4,5,6) - 모양좀 넣어봐요 !!
03:53 eINess: 피라미드보고싶음 ; _ ;
03:54 Ushiro T: 기력이없음..
03:56 eINess: 이부분부터 슬라시작으로 바꿔주시는게 더 좋긴한데... 알아서 해주시고
03:57 eINess: 01:25:075 (1,2) - 아예 나오는 순서 바꿔보는것도 괜찮을꺼깥음
03:57 Ushiro T: 박자 통일성때무네
03:57 Ushiro T: 키아이 리맵될듯 ㄷㄷ
03:58 eINess: 키아이가 리맵된다고요?
03:58 eINess: 아 아까 제가말씀드린거요?
03:58 Ushiro T: 아녀 하드만
03:58 eINess: 아 문가 헀네
03:59 eINess: 01:14:012 (2,2) - 이것도 박자떄문이라긴한데..
03:59 eINess: 이건 보컬 목소리에 맞춰주시지 그냥..이거 사운드 난감한데
04:00 eINess: 소니님이 난이도 명 바꾸래서 바꾸신거 같은데
04:00 eINess: 01:11:575 (1,2,3,4,5,6) - 이런 단타 6개 나오면 별로 보기않좋아요
04:00 eINess: 아 잘못링크헀네
04:01 eINess: 01:53:200 (1,2,3,4,5,6) -
04:01 eINess: 걍다 슬라로 바꾸는게 낳지 저렇게 하실꺼면
04:02 Ushiro T: 음 잘 몰겠음
04:02 eINess: 그리고 아까 봤는데
04:02 Ushiro T: 점프넣기 엄청애매해서그런거같음
04:02 eINess: 점프를 넣으셈 차라리 거리를 조금 줄이고
04:02 eINess: 저런거 진짜 타블렛 유저는 일단 둘쨰치고
04:02 eINess: 마우스 유저입장에선 저런거 보기 끔찎히 싫어하기도하고
04:03 eINess: 일단 히든같은거 걸고헀을떈 좋겟지만
04:03 eINess: 더타같은거 걸었을떈 또 속도감 딸려서 애매모호 해짐
04:03 eINess: http://puu.sh/a8mEi/56638a20bb.png
04:03 eINess: 그리고 이건 어쩌실꺼에요?
04:03 Ushiro T: 노말만들었는데 계속뜸 ;ㅅ;
04:03 eINess: 이지를 만드셔야죠
04:03 eINess: 노멀 별을 줄이시든가
04:03 eINess: 아마 적정이
04:04 eINess: 1.8인가
04:04 Ushiro T: 이게 다만드니까 2.02라서
04:04 eINess: 잠만
04:04 Ushiro T: 2아래로 낮추는데 고생했음
04:04 eINess: 1.91이 지금 이거않뜨거든요?
04:04 eINess: 대충 어림잡아 1.95
04:04 eINess: 1.95가 아까떴었나..
04:04 eINess: 아 그걸 못봤네
04:05 Ushiro T: 지금되서 생각해보니
04:05 Ushiro T: 엑스트라 5안넘어가는게신기
04:05 eINess: 5을
04:05 eINess: 딲 유지하는게 가장 이상적이긴한데
04:05 eINess: BPM이 낮으니
04:05 eINess: 별 상관없음 그건
04:05 eINess: 인센이 라이트인센이니까
04:05 eINess: 문제없죠 저건
04:05 eINess: 오히려 딱 정당함
04:05 Ushiro T: 인샌 이미 더타풀콤나옴 ㄷㄷ
04:06 eINess: ar이 8이잖아요
04:06 eINess: 그니까 더타 나오죠
04:06 Ushiro T: 에논님인가 모딩부탁했떠니
04:06 Ushiro T: 더타쳐주셨음
04:06 eINess: 아마
04:06 eINess: 9부턴 치기힘듬
04:06 eINess: 페뉴님같은 분이면 치겟지만
04:06 eINess: 코펭님도 치실라나
04:06 eINess: 못치실텐데 아마
04:06 eINess: 노멀
04:07 eINess: 말고
04:07 eINess: 이지
04:07 eINess: 만들껀가요?
04:07 eINess: 않만드실꺼면 노멀드레인 3으로 내려주시고 좀 손봐주시는게 좋을듯
04:07 Ushiro T: 아녀
04:07 eINess: 그럼 드레인 내리시는것도 좋을듯
04:07 eINess: 그럼 난이도좀 내려가니까
04:07 eINess: od랑 드레인 둘다 3으로 잡고
04:07 Ushiro T: 별이 안내려감 ;;
04:08 eINess: 님이 배열을 조금 고치시면
04:08 eINess: 만약이 0.1이 내려간다지금
04:08 eINess: 그럼 2개 1씪만 내려줘도
04:08 eINess: 0.15 내려가요
04:08 Ushiro T: ??1.98에서 안내려가는댕
04:08 eINess: 님이 손을봐야죠 ㅋㅋ
04:08 eINess: 이렇게 말씀드려서 이해를 못하셧나 흠..
04:08 eINess: 뭐 그냥 내리지말고 하시던 작하시던
04:09 eINess: 하드가
04:09 eINess: AR이랑 2차이니까
04:09 eINess: 맞춰주시는것도 좋고
04:09 eINess: 그런 의미에서 말씀드린거니까
04:09 eINess: 노멀은 아까 한판 하고와서 괜찮으니 패스할꼐요
04:09 Ushiro T: 넹
04:09 eINess: 플 되는거보니까
04:09 eINess: 따라가긴 문제없을듯
04:10 eINess: 딱
04:10 eINess: 부탁드리고싶은게있다면
04:10 eINess: 00:10:075 (2) -
04:10 eINess: 이정도
04:10 eINess: 블랭크 잘 잡아서 해주셧으면 좋겟음
04:11 Ushiro T: ㅇㅋ
04:11 eINess: 지금으로썬 일단 노멀 난이도만 조정해주시면 뭐 상관없으니
04:11 eINess: 그리고 난 이제 해방임 헤헷
04:11 eINess: 아이 좋구나
04:11 eINess: 죽는 줄알았네
04:11 Ushiro T: ㅋㅋ거의두시간함
04:12 eINess: 보면서 잘만들었는데
04:12 eINess: 아 이거 좀..약간 바꾸고싶은데..아근데 이것도 괜찮은데..
04:12 eINess: 이것만 몇백개 이는듯
04:12 eINess: 고민만 열라게 하다끝이라니
04:12 eINess: ; _ ; 강제노동보다 힘듬
04:13 Ushiro T: ㅋㅋ수고하셔씀
04:13 eINess: 저 모딩있잖아요
04:13 eINess: 스노화 는 이거 해주지말고
04:13 eINess: 재가 나중에 링크 보내드릴꼐요
04:13 eINess: 아니다
04:14 eINess: 혹시
04:14 eINess: 겟난 할 생각있어요?
04:14 Ushiro T: 음 지금 코펭님이랑 콜랍예쩡있구
04:14 eINess: 나 랭을 못먹으니까 맵퍼분들이 버스 태어주는데
04:14 Ushiro T: 새로 노래찾은거 하나있구한대
04:14 Ushiro T: 아 제 맵에 겟난넣을예정이여?
04:14 eINess: ㅇㅋㅇㅋ 뭐 그럼
04:14 eINess: 아니 요청이죠 ㅋㅋ
04:15 eINess: ㅋㄷ
04:15 Ushiro T: 아 넴
04:15 eINess: 이지만들기 귀찮아서
04:15 Ushiro T: 끝이져 모딩? 업로드할게여
04:15 eINess: 아맞어
04:15 eINess: 세이브로그해야지

GL
LQA20Ans
뉴비는 늅늅

[General]

-Letterbox during break에 체크 해제해주세요.

-노말이 좀 많이 어려워서 그런데 이지 필요할듯...


[Normal]

-드레인 -1

-00:10:075 (2) - 간단한 모양 보정이긴한데 쓰실거면 쓰세요.
280,140,10075,2,0,B|252:88|208:72|208:72,1,100,2|2,0:0|0:0,0:0:0:0:

-00:22:075 (3) - 피니쉬 제거

-00:26:575 (3) - 끝에 휘슬빼고 클랩

-00:27:700 (1) - 시작점을 00:27:887 - 여기로 옮기고 00:27:700 - 여기엔 서클추가하고 피니쉬 클랩 추가

-01:13:075 - 불필요한 초록선 제거


[Insane]

-AR+1, OD +1

-00:35:575 (1,2,3) - 그냥 속도 안줄이고 그대로 가는게 더 좋아보이네요.

-01:21:137 (2,3) - 서로 위치바꾸는게 동선상 더 좋아보이네요.

-01:52:079 - 인센인데 여기 그냥 1/4반복슬라랑 줄연타 섞어도 될듯.

[Thite]

원작배경보다 꿈도 희망도 없는 난이도

-OD+1

-00:20:200 (4,5,6) - 4랑 5랑 일부러 거리 벌려놓으신건가요...?

-00:30:231 (1,1) - 첫번째 스핀을 00:31:075 - 여기서 끝내고 뒤에거를 00:31:168 - 여기서 시작해보세요.

-00:42:325 (6,7,8,1,2,3) - 여기 1/4넣는것보단 그냥 앞에처럼 1/2 4개로 하는게 더 좋아보이네요. 좀 음악이랑 안맞는 느낌?



솔직히 다시한번 말하지만 이거 이지 무조건 있어야할듯... 노말 진짜 어려워요;;;
DeletedUser_1574070
플레이해보다가 몇개 끄적이고갑니다.

00:00:419 (1) - 처음부터 이런 갑작스러운 변속 넣으면 다들 헷갈려할거같아요 변속을 넣는다면 가속보다는 감속을 넣는쪽이 더 나을거같네요.

00:07:075 (9) - 감속쓰셨는데 뉴콤 안넣어서 헷갈려요 00:04:262 (5) - 이런거야 그냥 넘어갈만하다지만 1.0에서 0.5로 바뀐 경우에는 뉴콤을 넣어야되요

00:14:200 (1,2,1,2) - 이거는 억지로 박자 만든 티나요 뭐 요새 유행 따라간다면야 큰 문제는 있을까 싶지만 전 그래도 이전패턴들처럼 서클로하는게 나아보이네요

00:15:981 (6) - 이거도 불필요해보여요

00:17:575 (1) - 대가리에 뭐든 좋으니 소리 넣어주는게 어떤가요

00:20:200 (4) - 슬라이더가 맵이랑 크게 어울린다는 느낌을 못받았어요

00:49:825 (2) - 아까도 얘기했듯이 이런 변속에는 뉴콤을 넣어주는게 시각상으로도 좋고 플레이어빌리티에도 좋아요

00:55:450 (5) - 오버랩은 좋은 아이디언데 조금 더 보정이 필요할거같아요

01:12:137 (4) - 요거 끝다리에 들어간 힛사는 빼고 무음처리하는게 나을거같아요

01:13:825 (1) - 키아이에 1.5배속은 너무 뽑으신건 아닌가.... 라고 생각을 하면서 넘어가고있습니다

01:18:325 (1,2) - 이런 오버랩은 이상해보이네요 차라리 그냥 서클쪽에 반스택 식으로 붙여주시는게

********중간중간에 변속넣었는데 뉴콤안넣은거 많이보이는데 가급적이면 매 변속마다 뉴콤은 넣어주는게 좋아요 ***************



다른것보다는 플레이어빌리티 위주로 훑고갑니다.
뭔가 이것저것 많이 생각하시면서 찍은거같이 보이기도 하면서 그냥 무턱대고 스카이스타 따라하려고 한거같기도 하고....
개인적으로는 뭔가 애매하다는 느낌을 많이 받았어요.

매핑은 창작의 자유라고 생각하는 쪽이라 오버매핑이니 어떠니는 별로 신경쓰지않아서 그 부분에 대해서는 언급하지 않았습니다.
Prayer_old_1
here's my m4m


저랑 매핑 스타일이 많이 다르셔서 패턴은 포기하고 기본적인 것만 잡고 몇가지 조언 위주로 적었습니다.

General


이 맵셋에 이지 난이도는 꼭 필요해보입니다. 만들어서 추가해주세요!

Normal

  • 슬라이더 모양만 조금 다듬어 주시면 문제없어보입니다.

Hard

  • 슬라이더 꼬리와 다음 슬라이더 머리를 잇는 기차패턴이 거의 대부분인데 플레이하는 입장에서 지루하게 느껴질수있어요.
    디스턴스를 조금 더 벌려보거나 살짝살짝 점프를 넣어주면 좋아보여요.

Insane

  1. 00:17:575 (7) - NC
  2. 00:40:262 (1) - NC제거, 넣고 싶으시다면 00:40:075 에 넣어주세요
  3. 00:45:325 (5,1) - 스택
  4. 00:51:325 (6) - NC
  5. 00:55:825 (6) - ^
  6. 01:10:450 (1,2,1,2,1,2,1,2,1,2,1,2) - 굿

    잘 찍으셨어요

Thine

  1. 00:27:512 (5) - 변속이 왜들어가는지 잘 모르겠어요. 빼주세요
  2. 00:43:450 (7) - 각을 좀 풀어주시거나 변속 이용해주세요
  3. 01:16:075 (1) - 리버스 풀어주세요. 오버매핑 같아 보이네요
  4. 01:23:950 (1) - ^
  5. 01:28:450 (3) - ^
  6. 01:34:075 (1) - ^
  7. 01:17:293 (2,3) - 스택

    노래를 표현하려고 노력하는건 좋으나 필요없는 변속이나 오버매핑은 피하셔야해요. 점프 패턴이나 동선은 좋기때문에 매핑초기에 이런습관들만 고치면 더 좋은 맵 기대할 수 있을 것 같아요

수고하세요
Topic Starter
Ushiro T
Kanbe Kotori

[Kanbe Kotori] wrote:

뉴비는 늅늅

[General]

-Letterbox during break에 체크 해제해주세요.

-노말이 좀 많이 어려워서 그런데 이지 필요할듯...


[Normal]

-드레인 -1

-00:10:075 (2) - 간단한 모양 보정이긴한데 쓰실거면 쓰세요.
280,140,10075,2,0,B|252:88|208:72|208:72,1,100,2|2,0:0|0:0,0:0:0:0:

-00:22:075 (3) - 피니쉬 제거

-00:26:575 (3) - 끝에 휘슬빼고 클랩

-00:27:700 (1) - 시작점을 00:27:887 - 여기로 옮기고 00:27:700 - 여기엔 서클추가하고 피니쉬 클랩 추가

-01:13:075 - 불필요한 초록선 제거


[Insane]

-AR+1, OD +1

-00:35:575 (1,2,3) - 그냥 속도 안줄이고 그대로 가는게 더 좋아보이네요.

-01:21:137 (2,3) - 서로 위치바꾸는게 동선상 더 좋아보이네요.

-01:52:079 - 인센인데 여기 그냥 1/4반복슬라랑 줄연타 섞어도 될듯.

[Thite]

원작배경보다 꿈도 희망도 없는 난이도

-OD+1

-00:20:200 (4,5,6) - 4랑 5랑 일부러 거리 벌려놓으신건가요...?

-00:30:231 (1,1) - 첫번째 스핀을 00:31:075 - 여기서 끝내고 뒤에거를 00:31:168 - 여기서 시작해보세요.

-00:42:325 (6,7,8,1,2,3) - 여기 1/4넣는것보단 그냥 앞에처럼 1/2 4개로 하는게 더 좋아보이네요. 좀 음악이랑 안맞는 느낌?



솔직히 다시한번 말하지만 이거 이지 무조건 있어야할듯... 노말 진짜 어려워요;;;

Kloyd

Kloyd wrote:

플레이해보다가 몇개 끄적이고갑니다.

00:00:419 (1) - 처음부터 이런 갑작스러운 변속 넣으면 다들 헷갈려할거같아요 변속을 넣는다면 가속보다는 감속을 넣는쪽이 더 나을거같네요.

00:07:075 (9) - 감속쓰셨는데 뉴콤 안넣어서 헷갈려요 00:04:262 (5) - 이런거야 그냥 넘어갈만하다지만 1.0에서 0.5로 바뀐 경우에는 뉴콤을 넣어야되요

00:14:200 (1,2,1,2) - 이거는 억지로 박자 만든 티나요 뭐 요새 유행 따라간다면야 큰 문제는 있을까 싶지만 전 그래도 이전패턴들처럼 서클로하는게 나아보이네요

00:15:981 (6) - 이거도 불필요해보여요

00:17:575 (1) - 대가리에 뭐든 좋으니 소리 넣어주는게 어떤가요

00:20:200 (4) - 슬라이더가 맵이랑 크게 어울린다는 느낌을 못받았어요

00:49:825 (2) - 아까도 얘기했듯이 이런 변속에는 뉴콤을 넣어주는게 시각상으로도 좋고 플레이어빌리티에도 좋아요

00:55:450 (5) - 오버랩은 좋은 아이디언데 조금 더 보정이 필요할거같아요

01:12:137 (4) - 요거 끝다리에 들어간 힛사는 빼고 무음처리하는게 나을거같아요

01:13:825 (1) - 키아이에 1.5배속은 너무 뽑으신건 아닌가.... 라고 생각을 하면서 넘어가고있습니다

01:18:325 (1,2) - 이런 오버랩은 이상해보이네요 차라리 그냥 서클쪽에 반스택 식으로 붙여주시는게

********중간중간에 변속넣었는데 뉴콤안넣은거 많이보이는데 가급적이면 매 변속마다 뉴콤은 넣어주는게 좋아요 ***************



다른것보다는 플레이어빌리티 위주로 훑고갑니다.
뭔가 이것저것 많이 생각하시면서 찍은거같이 보이기도 하면서 그냥 무턱대고 스카이스타 따라하려고 한거같기도 하고....
개인적으로는 뭔가 애매하다는 느낌을 많이 받았어요.

매핑은 창작의 자유라고 생각하는 쪽이라 오버매핑이니 어떠니는 별로 신경쓰지않아서 그 부분에 대해서는 언급하지 않았습니다.

Prayer

Prayer wrote:

here's my m4m


저랑 매핑 스타일이 많이 다르셔서 패턴은 포기하고 기본적인 것만 잡고 몇가지 조언 위주로 적었습니다.

General


이 맵셋에 이지 난이도는 꼭 필요해보입니다. 만들어서 추가해주세요!

Normal

  • 슬라이더 모양만 조금 다듬어 주시면 문제없어보입니다.

Hard

  • 슬라이더 꼬리와 다음 슬라이더 머리를 잇는 기차패턴이 거의 대부분인데 플레이하는 입장에서 지루하게 느껴질수있어요.
    디스턴스를 조금 더 벌려보거나 살짝살짝 점프를 넣어주면 좋아보여요.

Insane

  1. 00:17:575 (7) - NC
  2. 00:40:262 (1) - NC제거, 넣고 싶으시다면 00:40:075 에 넣어주세요
  3. 00:45:325 (5,1) - 스택
  4. 00:51:325 (6) - NC
  5. 00:55:825 (6) - ^
  6. 01:10:450 (1,2,1,2,1,2,1,2,1,2,1,2) - 굿

    잘 찍으셨어요

Thine

  1. 00:27:512 (5) - 변속이 왜들어가는지 잘 모르겠어요. 빼주세요
  2. 00:43:450 (7) - 각을 좀 풀어주시거나 변속 이용해주세요
  3. 01:16:075 (1) - 리버스 풀어주세요. 오버매핑 같아 보이네요
  4. 01:23:950 (1) - ^
  5. 01:28:450 (3) - ^
  6. 01:34:075 (1) - ^
  7. 01:17:293 (2,3) - 스택

    노래를 표현하려고 노력하는건 좋으나 필요없는 변속이나 오버매핑은 피하셔야해요. 점프 패턴이나 동선은 좋기때문에 매핑초기에 이런습관들만 고치면 더 좋은 맵 기대할 수 있을 것 같아요

수고하세요

모두 고맙습니다 !!
The Girls
Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3

00:43:825 (3) - Balance out slider for better flow and aesthetics.


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else.

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1.


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram?

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following

[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map!



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching.

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS.

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4)


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate.



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment.

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...?


00:45:700 - Is that shape rankable? :O

Yeah... i can't help with this one :/ soz.
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN.
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course.
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so.
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762?
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here?
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course.
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion.
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO.
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape?
>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater?
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see.
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song.
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes).
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO.
  6. 00:40:637 (1,2) - ^
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)?
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name?
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play.
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed.
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?
Well that's it!

Good luck on the way 8-)
jyu
Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk

    2. nooooo
[Normal]

  • 00:36:700 (1,2) - only suggestions
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^
    00:35:575 (5) - only suggestion
    00:45:137 - add clap
    00:56:387 - ^
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1?

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail?
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this

    00:00:700 - add finish?
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound
    00:58:075 (8) - ^
yay lame mod \:'D/
anyway good luck~
Topic Starter
Ushiro T

The Girls wrote:

Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3 ok..i will..

00:43:825 (3) - Balance out slider for better flow and aesthetics. ok!


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else. ok!

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1. ok!


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram? I think it's parallelogram lol

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following somes strange for getting next rhythm.


[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map! there's no way for rhythms imo DX



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching. ok!

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS. so I put NC but guys relieved it T T

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this ok!


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up ok~ but i'll try at insane diff!


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. this thing has already when it click 01:55:450 (1,2,3,4,5,1) - . 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/ hm.. cleaner finish. isn't it more clean with when slider's end is song's end? that's my opinion. anyway, both way is enough to good to end.

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P oops lol it's okay. when player see the 6,1 there's no 5 !

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4) hm. i think it's okay to leave.


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate. same as ^



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment. that's my intention fot highlight !

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...? this's uninterrupted zigzag xD


00:45:700 - Is that shape rankable? :O i don know becuz i have no ranked..(snivel)

Yeah... i can't help with this one :/ soz.
Thank you!
Topic Starter
Ushiro T
Hinsvar

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN. OK!
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course. OK!
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so. OK! up to almost twice
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762? OK!
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here? OK!
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course. OK!
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion. i add sound the next!
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO. OK!
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape? OK!


>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater? why not!
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see. yeah.. if there's way..
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song. OK!
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes). i stress its droping volumes..
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO. OK!
  6. 00:40:637 (1,2) - ^ OK!
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)? ok. NC here.
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name? it's a flower language of Asphodelus. romantic :D
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play. it has humming sound. but if you say so i'll fix it..
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed. OK!
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?ok! but just relieving slience. i have no idea why here it is DX
Well that's it!

Good luck on the way 8-)
THANKS !~
Topic Starter
Ushiro T
AlpacaCokelat

AlpacaCokelat wrote:

Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk ya this's np.

    2. nooooo ffuuuuuuuuuuuuuuuxxxx
[Normal]

  • 00:36:700 (1,2) - only suggestions OK !
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc OK !
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff OK !
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^ OK !
    00:35:575 (5) - only suggestion OK !
    00:45:137 - add clap OK !
    00:56:387 - ^ OK !
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1? OK !

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail? OK !
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though OK !
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this sry :p

    00:00:700 - add finish? OK !
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though fix it!
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound OK !
    00:58:075 (8) - ^ OK !
yay lame mod \:'D/
anyway good luck~
thx thx~!
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