good beatmap : DDDDDD
DistanceSpacing: 1.2
Thank for the mod!!!!CelsiusLK wrote:
Hello there from my modding queue
[Clyline's Extra]
- 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969 Ah.. this is because if u notice at (2) a slider would actually fit the music BUT i didnt want to use a slider here, so by putting (3) in this way i made a pseudo slider in a sense if u know what i mean
00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4) it is to emphasize on the change in pitch. i wouldnt want 2 to stack to anything.
00:06:628 (5,6) - DS =2.77x fixed
00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183 Fixed
00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172 Fixed
00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070 the followpoints wont have much of a difference; and i would like to keep my NC for this type of jumps at the white ticks
00:27:164 (2,2) - Stack It becomes rather boring when stacked
00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here? done
00:29:664 (5,2) - Stack not necessary now after ^
00:43:593 (1,4,1) - Stack No point stacking here
00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091 The NC here is to show that the note after the triplet is a 1/2 not a 1/4
00:52:164 (1) - NC i would like to keep this
00:56:985 (3) - NC not going to fc because of a vocal
00:57:342 (5) - NCAll these are to keep the follow points
01:03:057 (4) - NC notice the first 2 triplets sound similar
01:22:342 (5,5) - Stack done
01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058 white tick T_T
01:26:807 (2,5,7) - Stack i want a jump here
Good luck
CelsiusLK wrote:
[Insane][Hard]
- 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) - fixed
00:19:664 (3,4) - Stack wut
00:20:557 (1,1) - Stack as much as i'd like to, it'd interfere with the blanket, so nty
00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183 changed, but didnt follow
00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145 fixed
00:51:450 (1,2) - Stack at tail fixed
00:53:950 (6,1) - Stack fixed
01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) - no need
01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159 no need
01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow no need
01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132 just realsied it looks really bad, thanks[Normal]
- 00:08:771 (8) - Move to x=223 y=230 to avoid overlap no need
00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) - fixed
00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD fixed
01:04:307 (4,1) - Stack at tail fixedGood luck
- 00:21:807 (2,1) - Stack at tail already too far
00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307 fixed
00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg fixed
00:42:521 (5,1) - Nazi DS=1.0x its very near, i don't think it matters
00:58:950 (3,1) - ฺBetter stack at tail fixed
01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) - fixed
Moo-Chan wrote:
From your modding queue~ The M4M
[Insane]
- 00:01:628 (5,1) - Maybe find a way to blanket these? no need
- 00:23:771 (1) - Move to x:390 y:159 fixed
- 00:25:378 (1) - Make this slider match 00:24:843 (2) fixed
- 00:48:771 (1) - Place it away from the previous slider no need
- 01:10:557 (5) - I'm pretty sure this slider is un-rankable no need
- 01:25:021 (4) - ^^[ color=#BF0000]no need[/color]
- 01:28:950 (4) - This is just ugly lol nah
Well that's all I see~ Hope to see your mod soon !
osu file format v13
[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0
[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128
[HitObjects]
46,112,736,6,0,P|96:88|249:82,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
119,256,16093,2,0,L|68:178,1,90.0000034332277
123,108,16807,2,0,L|201:63,1,90.0000034332277
290,54,17521,1,0,0:0:0:0:
290,54,17878,6,0,P|381:66|442:137,1,180.000006866455
442,224,18950,2,0,P|420:278|303:320,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,210,26093,5,0,0:0:0:0:
172,210,26450,2,0,P|236:234|349:222,1,180
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
406,254,32164,6,0,P|439:198|404:91,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
56,128,35021,6,0,P|112:92|224:90,1,180,0|0,0:0|0:0,0:0:0:0:
336,88,36450,2,0,L|402:97,3,60,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
288,315,39307,2,0,P|197:320|119:270,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
56,220,58593,2,0,P|22:151|81:69,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
429,241,61093,1,0,0:0:0:0:
356,319,61450,1,0,0:0:0:0:
248,329,61807,2,0,P|196:334|90:250,1,180.000006866455
346,57,63593,6,0,P|376:100|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
66,248,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
P o M u T a wrote:
hi.
[General]
- why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it. done
[Normal][Hard]
- 00:06:450 (1) - add finish slider head. because symbals part. really sad. done
- 00:37:878 (2) - add finish. symbals. done
- 01:25:378 (7) - add clap slider end. really fit this part. done
[Insane]
- 00:00:736 (1) - add finish slider head. symbal. done
- 00:06:450 (1) - add finish slider head. symbal. done
- 00:26:450 (1) - add finish. done
- 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need! thought twice, maybe not good for NC, thanks!
- 00:26:450 (3) - add finish.done
- 00:55:021 (1,2) - both overlaps is bit ugly. move end point better. done
good luck!
340 wrote:
[General]
whole map have different kiai times. this isn't good. not sure if i should have fixed, cuz its the GD conflict
[Insane][Hard]
- 00:02:343 (8,1) - this overlap looks crappy redone
- 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg fixed
- 00:16:271 (7) - clap on the end of slider doesn't fits here at all i think its fine
- 00:18:860 (7,8) - delete these claps done
- 00:40:378 (2) - additions = drum + clap done
- 00:49:128 (3,4,5) - delete these claps done
- 00:52:878 (3,4) - crappy flow ;( changed it up a little
- 01:04:128 (4,5) - ^ fixed
- 01:06:093 (2,3) - swap these circles on the timeline done
- 01:16:628 (2,1) - this spacing is too little fixed
[Normal]
- 00:04:664 (5,6) - this spacing is too little fixed
- 00:10:021 (5,6) - ^ fixed
- 00:25:914 (2,1) - ^ fixed
- 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard fixed, farewell my favourite pattern...
- 01:00:200 (2) - crappy flow fixed
- 01:21:271 (1,2) - this blanket isn't perfect fixed
- 01:23:057 (7) - crappy flow fixed
- 00:44:664 (5,2) - traps in normal? are you kidding me? have to rethink
- 00:51:450 (1,2,3) - too hard for normal fixed
- 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal fixed
osu file format v13
[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0
[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128
[HitObjects]
46,112,736,6,0,P|96:88|249:82,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180,4|0,0:0|0:0,0:0:0:0:
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
119,256,16093,2,0,L|59:184,1,90.0000034332277
38,98,16807,2,0,L|127:97,1,90.0000034332277
222,45,17521,1,0,0:0:0:0:
330,41,17878,6,0,P|401:56|451:145,1,180.000006866455
451,234,18950,2,0,P|423:298|312:330,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,210,26093,5,0,0:0:0:0:
172,210,26450,2,0,P|236:234|349:222,1,180,4|0,0:0|0:0,0:0:0:0:
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
406,254,32164,6,0,P|439:198|404:91,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
56,128,35021,6,0,P|112:92|224:90,1,180,0|0,0:0|0:0,0:0:0:0:
336,88,36450,2,0,L|402:97,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
288,315,39307,2,0,P|197:320|119:270,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
56,220,58593,2,0,P|22:151|81:69,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
429,241,61093,1,0,0:0:0:0:
356,319,61450,1,0,0:0:0:0:
248,329,61807,2,0,P|196:334|90:250,1,180.000006866455
346,57,63593,6,0,P|376:100|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
66,248,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
P o M u T a wrote:
hi.
[Clyine's Extra]good luck!
- 00:01:985 (1) - add finish slider head. strong symbals part. fixed
- 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
- 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed
340 wrote:
you updated my map after i modded two extras, so some of suggestions can be already fixed -_-
[General]
whole map have different kiai times. this isn't good.
[Clyine's Extra]
so many claps. -_- Claps best hitsoundsI prefer the way it sounds now
- 00:07:878 (1) - nobody likes sliders that repeats more than 1 times you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
- 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
- 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
- 00:27:878 (1,2) - ^ Fixed
- 00:34:307 (1,1) - ^ Fixed
- 00:36:807 (2) - finish doesnt fits here Fixed
- 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
- 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
- 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
rhalp10 wrote:
rhalp's Modding Queues [ForEver OPEN]
Hello from this queues !!
[GENERAL]
Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.
[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod
Thanks for deh modddKibbleru wrote:
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:
[Chyline Extra]
- ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
- 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
- 01:06:450 - should be something clickable here changed the pattern here
01:09:307 - ^ this is fine
01:12:164 - ^ same with this
blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
_Stan wrote:
hi m4m
[Normal]
00:18:950 (4) - (248,204) fixed
00:23:593 (1,3) - a little weird relook
00:26:807 (3,1) - blanket fixed
00:29:307 (1,2,3) - different DS fixed
00:35:735 (3,4) - ^ fixed
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) - fixed
00:58:593 (2,3) - IDK NM can jump or not fixed
01:21:807 (5,2) - overlap it perfect fixed
[Hard]
00:26:450 (1,2) - overlap it perfect fixed
00:32:878 (5,6,1) - DS fixed
00:51:093 (4,1) - you can blanket it fixed
00:53:235 (4,6) - ^ fixed
01:02:521 (3,5) - blanket it more nice fixed
01:05:914 (2,5) - ^ fixed
[Insane]
00:19:664 (3) - down the curve fixed
00:21:628 (8,1) - blanket fixed
00:43:593 (8) - weird ok
00:45:021 (5,6,7) - DS fixed
00:51:985 (4) - (384,152) fixed
two EXs is so hard for me so I cannot mod, sorry
and GOOD LUCK!
DavidEd wrote:
m4m ^.^
excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions
Normal
too many claps mate
00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ?? nah, its ok
00:03:235 (4) - move to x:112 y:124 nah, ds 1.0 i wanna keep
00:03:593 (1,2,3) - move to x:64 y:192 ^
00:05:200 (4) - move to x:308 y:208 ^
00:13:593 (3) - really weird slider keep
00:17:521 (6) - ^ ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156 i wanna keep ds, but changed
00:55:021 (1) - weird slider lol you should realise by now this things are intentional
01:05:378 - no new combo fixed
01:10:378 (6) - weird slider keep
01:28:414 (1) - delete note fixed
01:28:950 - replace slider with a single note keep
use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).
Hard
same here as in the normal difficulty. kind of abusing the clap
00:29:307 (1,1) - those sliders really confused me the first time i played the map keep!
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this? this is harder to play
this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!
good luck with your map!
regenz wrote:
Form my M4M Queue p/3264006
[General]
Why 4 BG instead of use 1 BG and made storyboard to reduce the file size. will do this!
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset. its GD so i keep
[Normal]
00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song fix
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent fix
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me fix
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure. fix
remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.
00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap fix
00:35:021 (1,3,6) - add clap fix
00:38:414 (4) - add clap at end of slider fix
00:38:236 (3) - remove clap fix
again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above
00:52:164 kiai time also 40 percent and do as red bold text again fix
01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz fix
01:28:414 again 40 percent fix
[Hard]
same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too will try to redo!
[Insane]
01:26:271 remove kiai time . make it same as hard and normal okay, but i change hard and normal.
same hit sound problem like other diff
more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.
I highly suggest you to start Newcombo base on Measure not vocal.
there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.
but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats
but current hard is clustering is equal insane diff. so it's 4 beats. thank you! will use it
Goodluck
Neil Watts wrote:
Hi, for my modding queueSUPER BEAVER - Rashisa (TV Size)
[Normal]
- 00:23:593 (1,3) - try to improve this placing ? fix
- 01:10:378 (6,1) - improve the alignment of the (6) slider fix
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical fix
- 01:21:450 (4,5) - blanket ? no need
- 01:27:878 (4) - improve the curve fix
- 01:26:807 (2,3) - align them? no need
[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ? drop to 7.5
- 00:02:164 (1,3) - try a little blanket ? no need
- 00:12:164 (7,2,3) - hard to read for a medium player. Really. fix
- 00:21:985 (7,8,9,10) - try to make this easier to read ? no need
- 00:22:878 (1,2,3) - blanket here fix
- 00:29:307 (1,1) - hard to follow no need
- 00:32:521 (3,5) - avoid stacking fix
- 00:41:271 (4,5) - ^ fix
- 00:51:093 (4,1) - improve this blanket ? no need
- 00:56:807 (1,2,3,4) - improve the pattern ? fix
- 01:02:521 (3,5) - improve the blanket ???
- 01:07:521 (9) - be careful when using these sliders. ok
[Insane]
- 00:01:628 (5) - make a better form ? no need
- 00:02:521 (1,2) - avoid stacking ???
- 00:26:807 (4,5,6) - the (5) isn't aligned fix
- 00:45:021 (5,6,7) - improve the distances no need
- 01:20:557 (7,8) - stacki it with the slider end? no need
- 01:21:450 (2,3,6) - make the slider centered no need
Good luck to get this ranked!
osu file format v13
[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0
[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128
[HitObjects]
44,110,736,6,0,P|94:86|247:80,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
107,271,16093,1,0,0:0:0:0:
100,185,16450,2,0,B|106:106|205:72,1,150.000005722046
290,54,17521,1,0,0:0:0:0:
290,54,17878,6,0,P|381:66|442:137,1,180.000006866455
442,224,18950,2,0,P|420:278|303:320,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
177,177,26093,5,0,0:0:0:0:
177,177,26450,2,0,P|241:201|354:189,1,180
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
403,261,32164,6,0,P|436:205|401:98,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
60,132,35021,6,0,P|116:96|228:94,1,180,0|0,0:0|0:0,0:0:0:0:
342,82,36450,2,0,L|358:14,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
293,316,39307,2,0,P|202:321|124:271,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
63,230,58593,2,0,P|29:161|88:79,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
428,245,61093,1,0,0:0:0:0:
348,318,61450,1,0,0:0:0:0:
242,336,61807,2,0,P|190:341|84:257,1,180.000006866455
346,57,63593,6,0,P|391:138|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
74,245,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
I think he meant that if there are sliders that skip the 2nd or 4th beat, place it on the 1st and 3rd.Kibbleru wrote:
correction: it should be 2nd and 4th
HootOwlStar wrote:
Hihi!
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)
[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that) standard wave slider.
00:07:521 (3) - Seems not placing it in the nicer position suggestion? see nothing wrong
00:11:093 (4,1) - A little crashing each other fixed
00:24:843 (3) - This slider seems strange for me standard blanket slider
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324 fixed
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT rethink
00:29:307 (5) - NC fixed
00:35:021 (1,2,3,4) - OMG I definitely love this part ty!
00:46:093 (7) - NC fixed
00:57:700 - Add a circle here to satisfy the vocal? rethink
01:01:093 (3) - It's too over the grid it is fine lol
01:22:878 (5) - NC fixed
01:23:235 (1) - No NC fixed
OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon!
Oh, I gave a star for your mapset too thanks!
NoHitter wrote:
[Clyine's Extra]
- This difficulty needs better flow. I'm going to cite some examples in the diff that could use better flow.
- 00:00:735 (3,4) - The slider and the note afterward do not show good flow. The slider is pointed to the upper-right corner but the note follow up is to it's lower-right instead. Either make the slider point to the note or move the note to where the slider will point. Example of a pattern with a better flow would be http://puu.sh/aA17r/60620ef0fd.jpg. fixed
- 00:01:985 (1) - The S-shape at the end of the slider doesn't really fit. IMO change to a regular curved slider. Also, the finish at the end doesn't fit either. N.A.
- 00:02:521 (2) - Also an example of bad flow. The slider end is nowhere near or pointing to this note. Fixed
- 00:02:521 (2,3,4,5) - The spacing is a confusing. (2,3) are 1/1 apart, while (3,4) and (4,5) are 1/2 apart. Wrong spacing and since you stacked (4) on (2), it may be more confusing. i want this pattern. for now ill NC at (3)
- 00:04:664 (1,2,3) - Bad flow. Flip it horizontally and lower a bit for better flow. http://puu.sh/aA1l5/3c3ac3437b.jpg Fixed
- 00:04:753 (2) - Incidentally, this (2) should be moved up a bit so that the (1,2,3) will form a straight line (along with the slider). Fixed
- 00:07:878 (1,2) - Same comment about flow. I suggest you change the pattern altogether. Using a two-repeat long slider here on a difficulty higher than Hard seems a bit boring. Changed to 2 1/2 sliders
- 00:10:021 (5) - Not perfectly symmetrical, also blanket the note better. N.A.
- 00:09:307 (1,2) - Place these notes at the center?
- 00:09:664 (3,4,8,10) - I think it would be better if you stacked these notes. It looks neater. http://puu.sh/aA1C0/6074bab18c.jpg Stacked it somewhere else
- 00:11:450 (1,2,3,4,1) - Regarding this pattern, it would be better if it encompasses the previous one. http://puu.sh/aA1Il/914c4584dd.jpg I adjusted the edges of the square so it would fit and centered it. I also moved the slider and pointed it so that it would make a line with the previous patterns. Fixed
- 00:12:521 (2) - Make sure the end of this slider points to the end of your previous one. It provides some aesthetic flow. http://puu.sh/aA1MV/ac1382cd3b.jpg fixed
- 00:13:593 (7) - This slider would be better if it was aligned with the line you formed with your previous combos. http://puu.sh/aA1Wy/4326f4f785.jpg (On that note, move (8) as well) N.A.
- 00:19:664 (2,3) - A thing to note about stacks is that they change the flow. ATM, the stack here kills the continuous flow you had. IMO space these normally. fixed
- 00:21:985 (7) - Why a straight-edge slider instead of a curve? Suddenly looks odd if you place one there. N.A.
- 00:23:949 (4,1,2,3,4,5) - I highly recommend you rework this pattern based on what I said about flow earlier. reworked
- 00:27:164 (2,1) - Don't make these two overlap. N.A.
- 00:30:735 (1,2) - Looks like you just copied the pattern at 00:27:878 (1,2) and rotated it >.> its different now hahaa
- 00:38:592 (2,1) - Same comment about the flow. fixed
- 00:40:735 (1,1,1) - This does not work musically. There is no music at the 1/4 ends of those sliders, and it sounds odd. The overlaps also look ugly IMO. Ended the slider's life at red tick and its no longer stacked. N.A.
- 00:42:878 (2,3,4,5,6,7,8,9,1) - Wow this just pops out of nowhere. There's no build up whatsoever in the parts leading to this. used 1/4 repeating slider in front
- 00:43:593 (1,2) - Same comment about flow. I suggest making the slider face the other way.no more sliders
- 00:49:217 (2) - Remove this and save the 1/4 triples after the music changes at 00:49:485 done
- 01:17:878 (2,2,2) - These speed changes don't really fit at all. I suggest you remove them. i like them. ill reduce the SV for now
- That's all for now. There are a ton more issues I can see, but I've spent too much time on this diff already. Maybe if you call for a recheck I can check this again.
NoHitter wrote:
[Insane]
- In general, your combos which go back on themselves e.g. 00:12:700 (2,3,4,5,6) and 00:32:878 (1,2,3,4,5,6,7) look odd because you're not making them into perfect triangles. For 00:12:700 (2,3,4,5,6) - a better look would be http://puu.sh/aCMYZ/798dce1b8d.jpg. I would suggest adjusting these combos a bit to avoid overlaps and make them look nicer. redone majority of them. i feel that some don't have to be perfect, so i left out a few.
- 00:01:450 (4,9) - 4 overlaps 7 here which looks ugly. AR is not fast enough to prevent the overlap. fixed!
- 00:02:521 (1,2) - Blanket these two properly. fixed!
- 00:03:771 (2,4) - Blanket these two properly as well. fixed!
- 00:05:200 (7) - Comment about the flow here. Place it more upwards, so the flow from the previous slider will fit it. http://puu.sh/aCMFl/d378e9bb52.jpg fixed!
- 00:07:878 (7,2) - Again, the overlap fixed!
- 00:12:164 (1,2,3) - The flow here is odd yet again. The slider points to the upper right, but your next combo goes from the bottom right to the upper left. fixed!
- 00:19:307 (1) - Make the notes perfectly go on the slidertrack. http://puu.sh/aCMNP/100a8b104b.jpg fixed!
- 00:34:664 (9) - I expected this to have a similar shape with (8). fixed!
- 00:37:253 (3) - There really is no music basis for this note here. Remove. fixed!
- 00:37:521 (1,2,3,4,5) - The flow of this combo is odd. Try positioning the objects so that they lead into each other. fixed!
- 00:51:450 (1,2,3,4,1) - Either make this into a titled square and overlap the two (1)s or make it into a pentagon. The current one looks so ugly :/ fixed!
- 01:23:593 (1,2,3,4,5) - The lack of notes here is offputting a bit. fixed, i think.
[Hard]
- I've noticed that this diff has a lot of changes I've mentioned that can be applied for other parts of the diff (including flow). Please take the initiative to change them as well.
- 00:01:093 () - There's a heavy beat here. Place a note here instead of making it inside the slider. fixed!
- 00:02:075 () - Don't hear any heavy music here to warrant a note. fixed!
- 00:07:164 (3,4) - Generally speaking a good flowing slider to slider combo would usually involve either a similar shape but rotated or flipped. This plays oddly. http://puu.sh/aCNtS/dd18bcfcee.jpg Fix the others all well in this combo. gonna keep for now.
- 00:14:307 (3,4) - Same comment as earlier. Although this plays much better since (3) leads into (4). [Also make (4) lead into (1) of the next combo] ^
- 00:17:878 (2,3,4,5) - The overlaps look ugly IMO. fixed!
- 00:19:307 (1,3,4) - You used a curved slider then switched to straight-edged ones... They look aesthetically unappealing. keeping, i think its cool
- 00:35:021 (2,3,4,5) - Slider are touching each other partly. Please move them further a bit. fixed!
- 01:14:128 (6,7) - Make the first one repeat once only and then extend the repeats of the second. fixed!
[Normal]
- 00:01:985 (3) - The red tick at the middle makes this slider look odd. fixed!
- 00:11:100 (4) - Unsnapped. fixed!
- 00:16:807 (6) - Rotate selection center by -20 to make this fit better. fixed!
- 00:26:807 (3,1) - Incorrect spacing. fixed!
- 00:55:021 (1) - This may confuse players. A short slider with more than 1 repeat. fixed!
- 00:56:271 (3,4) - Same comment regarding flow as other diffs. fixed!
[Overall]
- I'm sorry, but IMO this map isn't ready for ranking yet sorry!
kamisamaaa wrote:
add some suggestion on insane diff >.<
no KD for this post.
[insane]
00:02:075 (8) - overmapped and sound strange. i wanna keep!
00:03:057 (2) - change this to a note and slider. because you miss a strong drum on 00:03:235 fixed!
00:04:664 (6,7) - I have a good idea here. 00:04:664- here add a note and begin a 1/1 slider from 00:04:843- . and use 0.5x slider speed to this slider. a slow slider really fit the music here. good idea, looks fun!
00:13:414 (1,2,3) - strange rhythm. the music here is every two should be a group.thats means 00:13:414- here should be a note this is fix
and make same pattern with 00:12:521 (2,3,4,5,6) - . and begin these slider on white tick. keep jump
00:24:843 (5) - add finish. because of the music done
01:28:593 (2) - also suggest you change to a slow slider end at 01:28:860- okay, change sldier
01:26:271 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - the jump hear look casual and just up and down a little boring. fix