SUPER BEAVER - Rashisa

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Total Posts
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Topic Starter
hehe

P o M u T a wrote:

hi.

[General]
  1. why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it. done


[Normal]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad. done
  2. 00:37:878 (2) - add finish. symbals. done
  3. 01:25:378 (7) - add clap slider end. really fit this part. done


[Hard]
  1. 00:00:736 (1) - add finish slider head. symbal. done
  2. 00:06:450 (1) - add finish slider head. symbal. done
  3. 00:26:450 (1) - add finish. done


[Insane]
  1. 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need! thought twice, maybe not good for NC, thanks!
  2. 00:26:450 (3) - add finish.done
  3. 00:55:021 (1,2) - both overlaps is bit ugly. move end point better. done



good luck!
340
you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_-
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg
  4. 00:27:878 (1,2) - ^
  5. 00:34:307 (1,1) - ^
  6. 00:36:807 (2) - finish doesnt fits here
  7. 00:39:307 (1,2) - that overlap looks crappy ;(
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing.
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.


[TestApple's Extra]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:00:736 (1,2) - this blanket isn't perfect
  3. 00:10:557 (1) - make it ending on 00:10:855 (1/3 beat snap divisor)
  4. 00:13:593 (1) - ctrl+g
  5. 00:51:450 (2) - clap doesnt fits here
  6. 00:59:128 (5,6,7) - this blanket isn't perfect
  7. 01:04:128 (6) - i dont like how this moment sounds. make sth like this http://puu.sh/ap0ZF/9933af7e7e.jpg
  8. 01:09:485 (6) - ctrl+g
  9. 01:23:593 (7) - ^


[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all
  4. 00:18:860 (7,8) - delete these claps
  5. 00:40:378 (2) - additions = drum + clap
  6. 00:49:128 (3,4,5) - delete these claps
  7. 00:52:878 (3,4) - crappy flow ;(
  8. 01:04:128 (4,5) - ^
  9. 01:06:093 (2,3) - swap these circles on the timeline
  10. 01:16:628 (2,1) - this spacing is too little


[Hard]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:04:664 (5,6) - this spacing is too little
  3. 00:10:021 (5,6) - ^
  4. 00:25:914 (2,1) - ^
  5. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard
  6. 01:00:200 (2) - crappy flow
  7. 01:21:271 (1,2) - this blanket isn't perfect
  8. 01:23:057 (7) - crappy flow

[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me?
  2. 00:51:450 (1,2,3) - too hard for normal
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal


[Pjecoo's Easy]
  1. 00:36:450 (2) - nobody likes sliders that repeats more than 1 times
Topic Starter
hehe

340 wrote:

[General]
whole map have different kiai times. this isn't good. not sure if i should have fixed, cuz its the GD conflict

[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy redone
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg fixed
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all i think its fine
  4. 00:18:860 (7,8) - delete these claps done
  5. 00:40:378 (2) - additions = drum + clap done
  6. 00:49:128 (3,4,5) - delete these claps done
  7. 00:52:878 (3,4) - crappy flow ;( changed it up a little
  8. 01:04:128 (4,5) - ^ fixed
  9. 01:06:093 (2,3) - swap these circles on the timeline done
  10. 01:16:628 (2,1) - this spacing is too little fixed


[Hard]
  1. 00:04:664 (5,6) - this spacing is too little fixed
  2. 00:10:021 (5,6) - ^ fixed
  3. 00:25:914 (2,1) - ^ fixed
  4. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard fixed, farewell my favourite pattern...
  5. 01:00:200 (2) - crappy flow fixed
  6. 01:21:271 (1,2) - this blanket isn't perfect fixed
  7. 01:23:057 (7) - crappy flow fixed


[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me? have to rethink
  2. 00:51:450 (1,2,3) - too hard for normal fixed
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal fixed
Mortem
All fixed.
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
Clyine
wao many mod

P o M u T a wrote:

hi.

[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part. fixed
  2. 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed


good luck!

340 wrote:

you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_- Claps best hitsounds
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
  4. 00:27:878 (1,2) - ^ Fixed
  5. 00:34:307 (1,1) - ^ Fixed
  6. 00:36:807 (2) - finish doesnt fits here Fixed
  7. 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
I prefer the way it sounds now

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod

AiMod best mod
Thanks for the moddddd
http://puu.sh/aqkuu/177832bcfd.osu
here you go

i mod before i hs
[normal]
00:56:093 (2,3,4,1,2) -
01:11:985 (3,4) -
01:14:664 (7) - end this on white tick
01:17:878 (3,4,5) -

[hard]
00:15:200 (2) -
00:26:450 (1,2) -
00:28:235 (3) -
00:29:128 (1) -
00:32:878 (5,6,7,8) - either both triplet or both repeat slider
01:04:664 (6) -
01:07:521 (9) -
01:09:664 - add note
01:09:843 (1) - change to 3 circle
01:11:093 - add note
01:14:128 (6,7) - 6 end on blue tick 7 start at red tick end at red tick
01:15:021 (8) - remove this note and start spinner here
01:17:164 (2) -

if u fix u need think of pattern again hahahaa
tell me after u done
later i mod the GDs

00:10:557 (1) - this slider sounds very weird because of the blue tick. make it a circle + 1/2 repeat slider or 1/2 repeat slider + circle instead
Placement is all good but patterns need alot of work here. Use some symmetry and change the direction of the flow a little bit. the whole map is going only clockwise haha.
msg me ingame if u need help

i edited this post like 20 times =.=
Kibbleru
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:


[TestApple Extra]
  1. oh my lord the amount of green lines in the extra diff
    btw u know u can use this right http://puu.sh/aryEu/c47cfd63c1.jpg
    thatll save u the trouble of spamming ctrl shift p
  2. 00:10:557 (1) - this isnt snapped correctrly
  3. 00:42:164 - uhh maybe do this

    so u can be consistent with what u have at 00:41:450 -
  4. 00:46:450 - don't miss this beat
  5. btw i don't think this difficulty has the components of an extra diff would, probably better to call it an insane and it's not nearly hard enough
  6. 00:41:360 - silence the slider end... too loud and sounds weird

    also for future reference, this 00:07:878 (1,2) - is NOT a good rhythm .-. and if you wan't to use it silence the slider end so that you can't hear it (use green ticks and turn volume down)


[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick
  2. 00:39:307 (1) - why this slider shape =w= ugly imo
  3. 01:06:450 - should be something clickable here
    01:09:307 - ^
    01:12:164 - ^
    blah... try to have something clickable on every downbeat (big white tick)


[Insane]
  1. blah got lazy at this point lol
Clyine

Kibbleru wrote:

5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:

[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
  2. 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
  3. 01:06:450 - should be something clickable here changed the pattern here
    01:09:307 - ^ this is fine
    01:12:164 - ^ same with this
    blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
Thanks for deh moddd
normal http://puu.sh/arKVq/9d9341527e.osu
hard http://puu.sh/arKVG/f956dbc332.osu
extra http://puu.sh/arKVR/d272b4571f.osu
regenz
Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size.
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset.

[EZ]

I don't want to do a deep mod form this difficult It seem you need to do a big change.
(Just my Opinion Form my EXP )
00:26:450 (2,3,1,2,1,2,1,2,1,2) - Example here. You seem to follow the vocal all times and the notes seem duplicate alot. you forgot very easy technique
a return slider which not give much star rating but still can reach all points of important beats.
You can look at my diff for an example https://osu.ppy.sh/b/315747&m=0
I use return slider alot even seem clustering notes but my star just 1.73 even 200 bpm
another example is https://osu.ppy.sh/b/131355&m=0 but heavy focus in instrument

instead of putting a note without intention.

here this is a tips for me

first you must listen a music very carefully and look at the line which drum land on which line some red some white
example is here 00:21:093 land on white , 00:21:985 land on red

some are cymbal 00:26:450 you should put a cymbal hitsound here

Well look at your map 00:26:093 (1,2,3,1,2,1,2,1,2,1,2) - the start and end of slider Land on part that Can't put any hitsound.

well you should made start and/or end of slider which can only put a hitsound

some place which has a vocal and instrument sound also i suggest this is a top priority for you to put a note.
like here 00:27:164 00:28:593

well that's my tips for beginner mapper . IMO your diff is not decent one. current few hitsounds weird note placement. seem duplicate not varies.


[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure.



remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap
00:35:021 (1,3,6) - add clap
00:38:414 (4) - add clap at end of slider
00:38:236 (3) - remove clap

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz

01:28:414 again 40 percent

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too

[Insane]

01:26:271 remove kiai time . make it same as hard and normal
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats.

[TestApple]

Some part of this diff use custom normal hit for hitsound and it's loud compare to the rest of drum part you should made a greentiming to adjust it.
few example is here (00:20:378 (4,1) - )
some drum part is too quite like 00:36:450 (1,2,3,1,2,3,4,5,6,7) - plz raise it
and kiai time only few hitsound compare to the mainsection
please add hitsound.
it's very bad for an intense part of the song.

[Cyline]

clap spam made the hitsound too loud 60 percent is too much for me maybe 45 percent is fine for the whole map exception maybe the drum hitsound part.
00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - some pattern and similar don't require newcombo I think any player than can play this diff consider this as joke for them so no need to NC some other pattern like speeding section of slider is ok to leave them NC

Goodluck
Dilectus
m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ??
00:03:235 (4) - move to x:112 y:124
00:03:593 (1,2,3) - move to x:64 y:192
00:05:200 (4) - move to x:308 y:208

00:13:593 (3) - really weird slider
00:17:521 (6) - ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156
00:55:021 (1) - weird slider
01:05:378 - no new combo
01:10:378 (6) - weird slider
01:28:414 (1) - delete note
01:28:950 - replace slider with a single note

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this?

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
_Stan
hi m4m

[Pjecoo's Easy]
00:22:164 (3,4,1) - ???
00:26:450 (2,3,1) - why ds is different?
00:29:307 (1,2,1) - again
00:33:593 (2,1) - ^
00:37:878 (1,2,1) - ^
00:57:521 (1,2,3) - ^
01:00:021 (1,2) - intentional?
01:06:093 (1,2,3) - ^
01:21:093 (2,3) - blanket

I think EZ diff should have same ds, do not change it if not necessary

[Normal]
00:18:950 (4) - (248,204)
00:23:593 (1,3) - a little weird
00:26:807 (3,1) - blanket
00:29:307 (1,2,3) - different DS
00:35:735 (3,4) - ^
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) -
00:58:593 (2,3) - IDK NM can jump or not
01:21:807 (5,2) - overlap it perfect

[Hard]
00:26:450 (1,2) - overlap it perfect
00:32:878 (5,6,1) - DS
00:51:093 (4,1) - you can blanket it
00:53:235 (4,6) - ^
01:02:521 (3,5) - blanket it more nice
01:05:914 (2,5) - ^

[Insane]
00:19:664 (3) - down the curve
00:21:628 (8,1) - blanket
00:43:593 (8) - weird
00:45:021 (5,6,7) - DS
00:51:985 (4) - (384,152)

two EXs is so hard for me so I cannot mod, sorry :(:(

and GOOD LUCK! :)
Topic Starter
hehe

_Stan wrote:

hi m4m
[Normal]
00:18:950 (4) - (248,204) fixed
00:23:593 (1,3) - a little weird relook
00:26:807 (3,1) - blanket fixed
00:29:307 (1,2,3) - different DS fixed
00:35:735 (3,4) - ^ fixed
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) - fixed
00:58:593 (2,3) - IDK NM can jump or not fixed
01:21:807 (5,2) - overlap it perfect fixed

[Hard]
00:26:450 (1,2) - overlap it perfect fixed
00:32:878 (5,6,1) - DS fixed
00:51:093 (4,1) - you can blanket it fixed
00:53:235 (4,6) - ^ fixed
01:02:521 (3,5) - blanket it more nice fixed
01:05:914 (2,5) - ^ fixed

[Insane]
00:19:664 (3) - down the curve fixed
00:21:628 (8,1) - blanket fixed
00:43:593 (8) - weird ok
00:45:021 (5,6,7) - DS fixed
00:51:985 (4) - (384,152) fixed

two EXs is so hard for me so I cannot mod, sorry :(:(

and GOOD LUCK! :)

DavidEd wrote:

m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ?? nah, its ok
00:03:235 (4) - move to x:112 y:124 nah, ds 1.0 i wanna keep
00:03:593 (1,2,3) - move to x:64 y:192 ^
00:05:200 (4) - move to x:308 y:208 ^
00:13:593 (3) - really weird slider keep
00:17:521 (6) - ^ ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156 i wanna keep ds, but changed
00:55:021 (1) - weird slider lol you should realise by now this things are intentional
01:05:378 - no new combo fixed
01:10:378 (6) - weird slider keep
01:28:414 (1) - delete note fixed
01:28:950 - replace slider with a single note keep

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map keep!
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this? this is harder to play

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
Neil Watts
Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)


[Pjecoo's Easy]
- 00:02:521 (2,3) - blanket ?
- 01:03:593 (1,2,3) - improve the alignment of the (1) slider
- 01:08:950 (1) - add a slider point ?

[Normal]
- 00:23:593 (1,3) - try to improve this placing ?
- 01:10:378 (6,1) - improve the alignment of the (6) slider
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical
- 01:21:450 (4,5) - blanket ?
- 01:27:878 (4) - improve the curve
- 01:26:807 (2,3) - align them?

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ?
- 00:02:164 (1,3) - try a little blanket ?
- 00:12:164 (7,2,3) - hard to read for a medium player. Really.
- 00:21:985 (7,8,9,10) - try to make this easier to read ?
- 00:22:878 (1,2,3) - blanket here
- 00:29:307 (1,1) - hard to follow
- 00:32:521 (3,5) - avoid stacking
- 00:41:271 (4,5) - ^
- 00:51:093 (4,1) - improve this blanket ?
- 00:56:807 (1,2,3,4) - improve the pattern ?
- 01:02:521 (3,5) - improve the blanket
- 01:07:521 (9) - be careful when using these sliders.

[Insane]
- 00:01:628 (5) - make a better form ?
- 00:02:521 (1,2) - avoid stacking
- 00:26:807 (4,5,6) - the (5) isn't aligned
- 00:45:021 (5,6,7) - improve the distances
- 01:20:557 (7,8) - stacki it with the slider end?
- 01:21:450 (2,3,6) - make the slider centered

[TestApple's Extra]
- 00:08:950 (3,9) - stack here
- 00:20:735 (2,1) - ^
- 00:29:128 (1,2,3) - what is that
- 01:04:128 (6) - this offbeat sounds bad
- 01:18:771 (4,2) - blanket a little ?
- 01:20:378 (5,1) - stack
The mapping is nice but I think the placing is sometimes too random.

[Clyine's Extra]
- 00:00:378 (1) - remove the first clap ?
- 00:26:450 (1,2) - improve the pattern - why these red points?
- 00:27:878 (1,2) - ^
- 00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - uuuh...seriously ? xD
- 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - change the pattern.
- 00:37:878 (1,2,1,2) - don't put these red points
This diff was too hard to map for me :o

Good luck to get this ranked! :D
Myxo
Can't mod this map properly atm, because it's too low quality.
I will only point out the most important issues I can see in the difficulties, because this really needs MUCH work.

Easy:
  1. Your Slidervelocity is too high. 1,2x feels overdone for an Easy. Set it to 1,0x.
  2. All of your Slidervelocity-Changes are unacceptable. It makes no sense to include these in an Easy diff, since the song doesn't have any sections that really call for it. Remove all of them and use 1,0x for the whole map. Then remap it.
  3. Your spacing needs to be consistent and not so high! Make sure that all the objects have the same distance snap! Also, a snap between 0,8x - 1,3x is acceptable, but not anything higher! That will play bad for the newbies, because they have to speed up after every object.
  4. This needs hitsounds.
  5. 00:16:093 (2) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  6. 00:36:450 (2) - Don't use multiple-reverse-sliders in an Easy when they are so short. It will confuse newbies, because they can't see the last reverse arrow early enough.


Normal:
  1. Make sure your spacing is consistent throughout the whole diff. You've been using 1,0x but often it drops down to 0,9x or gets higher to 1,1x.
  2. 00:38:950 (1) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  3. 00:55:021 (1) - Generally, your slidershapes like this could use a lot of improvement. Try reading this guide t/208596 for more help.


Hard:
  1. Here applies the same as Nomal! Except the spacing, it is okay to include some jumps here of course.
  2. You are overusing claps. Try placing them on every second white tick instead of on every one.


Insane:
  1. Same as Hard.


TestApple:
  1. Many of your blue tick rhythms don't make any sense. For example 00:31:182 (3) - Try to listen to the music clearly and find the correct rhythm! Another example would be 00:40:735 (1,2)
  2. Your diff needs hitsounds.


Clyine:
  1. This diff needs much work with rhythm. Read this https://osu.ppy.sh/wiki/Music_Theory for a better understanding. Try to avoid sliders that end on the big white tick :)
  2. Some slidershapes, for example 00:01:985 (1), look rather ugly. Read through this guide t/208596 and try to improve them.
  3. Your flow is often very, very broken! Testplay your map, and try to spot patterns that play uncomfortable on your own. Maybe you can find a better solution :3
  4. Get rid of the clap-spam, as the other modders already mentioned :)


Good luck! You'll need much more mods, but I'm sure you can make it! Decide if this is worth a kudosu on your own. I think it's not.
Topic Starter
hehe

regenz wrote:

Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size. will do this!
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset. its GD so i keep

[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song fix
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent fix
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me fix
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure. fix
remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap fix
00:35:021 (1,3,6) - add clap fix
00:38:414 (4) - add clap at end of slider fix
00:38:236 (3) - remove clap fix

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again fix

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz fix

01:28:414 again 40 percent fix

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too will try to redo!

[Insane]

01:26:271 remove kiai time . make it same as hard and normal okay, but i change hard and normal.
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats. thank you! will use it

Goodluck

Neil Watts wrote:

Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)



[Normal]
- 00:23:593 (1,3) - try to improve this placing ? fix
- 01:10:378 (6,1) - improve the alignment of the (6) slider fix
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical fix
- 01:21:450 (4,5) - blanket ? no need
- 01:27:878 (4) - improve the curve fix
- 01:26:807 (2,3) - align them? no need

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ? drop to 7.5
- 00:02:164 (1,3) - try a little blanket ? no need
- 00:12:164 (7,2,3) - hard to read for a medium player. Really. fix
- 00:21:985 (7,8,9,10) - try to make this easier to read ? no need
- 00:22:878 (1,2,3) - blanket here fix
- 00:29:307 (1,1) - hard to follow no need
- 00:32:521 (3,5) - avoid stacking fix
- 00:41:271 (4,5) - ^ fix
- 00:51:093 (4,1) - improve this blanket ? no need
- 00:56:807 (1,2,3,4) - improve the pattern ? fix
- 01:02:521 (3,5) - improve the blanket ???
- 01:07:521 (9) - be careful when using these sliders. ok

[Insane]
- 00:01:628 (5) - make a better form ? no need
- 00:02:521 (1,2) - avoid stacking ???
- 00:26:807 (4,5,6) - the (5) isn't aligned fix
- 00:45:021 (5,6,7) - improve the distances no need
- 01:20:557 (7,8) - stacki it with the slider end? no need
- 01:21:450 (2,3,6) - make the slider centered no need


Good luck to get this ranked! :D
Gaia
Hihi from my queue for m4m
HILARIOUS ANIME OMG

Edit: oh right, I think the hitsounds can be improved somewhat :] some parts sounded kinda messy while I was modding so ya// not like the entire map tho, more like little sections in bits and pieces

[Insane]
00:01:450 (4) - move up a bit to stack?
00:02:521 (1,2) - there's a tiny overlap that doesn't look very appealing >: quick fix tho
00:13:771 (1,3) - why not just make this into a bow?
00:19:664 (3) - (The beginning of the slider) u should have the same hitsounds as the slider end of 00:19:128 (1) - (sorry i have no idea why i couldnt recreate it myself i put in finish + clap and it sounds diff o-o)
00:20:557 (1) - 00:21:807 (1) - i'd appreciate it if these 2 were stacked lol (the slider end)
00:22:878 (1,2,3,4) - why have a diff DS here and 00:23:771 (1,2,3) - etc.. ?
00:26:985 (5) - move a lil bit up i guess
00:31:093 (2) - u can add something following up to this cuz vocals? since u did it 00:38:235 (3,4) - and 00:39:664 (3,4) - so yea
00:43:593 (8) - 01:09:307 (6) - 01:10:557 (5) - 01:24:307 (2) - 01:25:021 (4) -

00:58:950 (4) - try ctrl + G for a lil jump?
01:05:378 (5) - 01:06:985 (5) - (slider end) would appreciate if they were stacked
01:28:950 (4) - circle is off but its obvs a sign of

[Hard]
00:07:521 - personally i think u shouldnt ignore this note
00:19:307 (8) - more of a personal thing but i'd curve less
00:22:521 (10) - ehh well.. i wouldn't place in the same stack so ya
00:26:807 - i wouldnt ignore this note
00:28:414 (4) - start the slider at like.. (124, 248) maybe?
00:29:307 (1,1) - yea just a personal suggestion
00:31:092 (3) - Same as Insane, maybe add something after this
00:36:807 (5) - how bout just change to a 1/2 reverse?
01:04:485 (5) - 01:06:450 (5) - stack?
01:07:700 - thinking u should have something here but u have that awesome shape going on so welp
01:14:128 (6,7) - I think it'll be better if they had the same number of reverses


hurhur k good job (y)
hope i helped~ GL!
Mortem
All mods applied. (except hitsounds)
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
44,110,736,6,0,P|94:86|247:80,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
107,271,16093,1,0,0:0:0:0:
100,185,16450,2,0,B|106:106|205:72,1,150.000005722046
290,54,17521,1,0,0:0:0:0:
290,54,17878,6,0,P|381:66|442:137,1,180.000006866455
442,224,18950,2,0,P|420:278|303:320,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
177,177,26093,5,0,0:0:0:0:
177,177,26450,2,0,P|241:201|354:189,1,180
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
403,261,32164,6,0,P|436:205|401:98,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
60,132,35021,6,0,P|116:96|228:94,1,180,0|0,0:0|0:0,0:0:0:0:
342,82,36450,2,0,L|358:14,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
293,316,39307,2,0,P|202:321|124:271,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
63,230,58593,2,0,P|29:161|88:79,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
428,245,61093,1,0,0:0:0:0:
348,318,61450,1,0,0:0:0:0:
242,336,61807,2,0,P|190:341|84:257,1,180.000006866455
346,57,63593,6,0,P|391:138|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
74,245,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
xxdeathx
modding on behalf of your in game request

[Easy]
  1. none of your sliders are snapped, i'd fix this first before getting mods
  2. 00:06:450 (1) - there's a bug with sliders where if you have more than 1 slider point (excluding the start and end ones) and delete all of them except 1, it'll still behave as though there are other slider points weighing down the shape of the slider, so you have to delete all of them and create the slider point again.


[Normal]
  1. 00:17:878 (1,2,3,4,5,6,7) - don't overlap so much, it gets confusing
  2. you should maintain a constant slider speed in easy/normal (no SV multipliers)
  3. 00:55:021 (1) - don't repeat a slider more than once


[Hard]
  1. AR9 in Hard? Nonononoono, don't do more than AR7-8
  2. 00:13:950 (10) - ctrl-g for better flow
  3. 00:17:878 (2,3,4,5) - remove finishes. finishes are for when the music has a sort of crashing cymbal sound, usually at the start of a measure or section. rarely elsewhere.
  4. 00:36:093 (5) - repeating sliders can still get confusing when it makes more sense to put a circle
  5. 00:40:735 (1,2,3,4,5) - the placement of these objects is pretty ugly. the direction of the sliders isn't good flow, you want them to head in a similar direction
  6. 00:42:879 (1,2,3,4,5,6,7) - stream between two sliders is very hard to read and play for hard diff
  7. 00:53:771 (5,6) - having the player hit the circle, then drop their cursor to the slider start only to come back as they play the slider is also bad flow, extremely awkward to play. after hitting the circle, the cursor wants to keep heading left, not straight down. if they have to head straight down, then the slider also has to continue in a similar direction.


I hate to break it to you, but this map still has significant quality standards to meet. Your hitsounds and new combos are all over the place and don't make much sense, and flow is awkward in some places. You want your map to be neat and consistent, i.e. using similar patterns/rhythm in corresponding areas of the song, but you're using different ones.

[TestApple's insane]
  1. only 1.40 slider speed? it can be much higher in insane
  2. 00:25:735 (6,7,8) - this isn't exactly low bpm so these 1/4 slider jumps are too far
  3. what's with all the green timing sections? you can change sampleset and additions with the dropdown tabs on the left
R801
Nice song <3. Good luck~! :)
HootOwlStar
Hihi! :D
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)

[Pjecoo's Easy]
OMGosh no fixed distance snap?!!
00:06:450 (1) - Make it a little more curve?
00:10:735 (2,3) - A little too far? They are even farther (?) than 00:11:807 (3,1)
00:20:021 - Suggest adding a circle
00:24:664 (2) - I don't get it
00:26:450 (2,3) - Why don't make them a symmetry reflection?
00:36:450 (2) - I still don't get it
00:36:450 (2,1) - A little too far from each other?
00:43:593 (1) - Making it a little more curve
00:48:950 - Add a circle
00:49:307 (1) - Make the spinner start at 00:49:128 seems more following the vocal
00:53:950 - Add a circle
00:56:450 (3,1) - Too far from each other
00:59:664 - Add a circle
01:06:093 (1) - Maybe make the slider straight?
01:06:807 (2,3) - Too far from each other, I think
01:15:021 (5) - I think it should start at 01:14:843 and end at 01:15:200
01:16:807 (1) - Not curve enough to be beautiful, I think
01:28:235 (4) - I can't get it, still

[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that)
00:07:521 (3) - Seems not placing it in the nicer position
00:11:093 (4,1) - A little crashing each other
00:24:843 (3) - This slider seems strange for me
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT
00:29:307 (5) - NC
00:35:021 (1,2,3,4) - OMG I definitely love this part
00:46:093 (7) - NC
00:57:700 - Add a circle here to satisfy the vocal?
01:01:093 (3) - It's too over the grid
01:22:878 (5) - NC
01:23:235 (1) - No NC

OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon! :D
Oh, I gave a star for your mapset too :P
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