SUPER BEAVER - Rashisa

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Clyine

CelsiusLK wrote:

Hello there from my modding queue

[Clyline's Extra]
  • 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969 Ah.. this is because if u notice at (2) a slider would actually fit the music BUT i didnt want to use a slider here, so by putting (3) in this way i made a pseudo slider in a sense if u know what i mean
    00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4) it is to emphasize on the change in pitch. i wouldnt want 2 to stack to anything.
    00:06:628 (5,6) - DS =2.77x fixed
    00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183 Fixed
    00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172 Fixed
    00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070 the followpoints wont have much of a difference; and i would like to keep my NC for this type of jumps at the white ticks
    00:27:164 (2,2) - Stack It becomes rather boring when stacked
    00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here? done
    00:29:664 (5,2) - Stack not necessary now after ^
    00:43:593 (1,4,1) - Stack No point stacking here
    00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091 The NC here is to show that the note after the triplet is a 1/2 not a 1/4
    00:52:164 (1) - NC i would like to keep this
    00:56:985 (3) - NC not going to fc because of a vocal
    00:57:342 (5) - NCAll these are to keep the follow points
    01:03:057 (4) - NC notice the first 2 triplets sound similar
    01:22:342 (5,5) - Stack done
    01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058 white tick T_T
    01:26:807 (2,5,7) - Stack i want a jump here



Good luck :)
Thank for the mod!!!!
http://puu.sh/anXAm/59f8c75528.osu
TMR I THEN SETTLE THE HITSOUND FOR U HANDSOME
Moo-Chan
From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these?
  2. 00:23:771 (1) - Move to x:390 y:159
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2)
  4. 00:48:771 (1) - Place it away from the previous slider
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable
  6. 01:25:021 (4) - ^^
  7. 01:28:950 (4) - This is just ugly lol

Well that's all I see~ Hope to see your mod soon !
Topic Starter
hehe

CelsiusLK wrote:

[Insane]
  • 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) - fixed
    00:19:664 (3,4) - Stack wut
    00:20:557 (1,1) - Stack as much as i'd like to, it'd interfere with the blanket, so nty
    00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183 changed, but didnt follow
    00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145 fixed
    00:51:450 (1,2) - Stack at tail fixed
    00:53:950 (6,1) - Stack fixed
    01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) - no need
    01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159 no need
    01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow no need
    01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132 just realsied it looks really bad, thanks


[Hard]
  • 00:08:771 (8) - Move to x=223 y=230 to avoid overlap no need
    00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) - fixed
    00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD fixed
    01:04:307 (4,1) - Stack at tail fixed


[Normal]
  • 00:21:807 (2,1) - Stack at tail already too far
    00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307 fixed
    00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg fixed
    00:42:521 (5,1) - Nazi DS=1.0x its very near, i don't think it matters
    00:58:950 (3,1) - ฺBetter stack at tail fixed
    01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) - fixed


Good luck :)

Moo-Chan wrote:

From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these? no need
  2. 00:23:771 (1) - Move to x:390 y:159 fixed
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2) fixed
  4. 00:48:771 (1) - Place it away from the previous slider no need
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable no need
  6. 01:25:021 (4) - ^^[ color=#BF0000]no need[/color]
  7. 01:28:950 (4) - This is just ugly lol nah


Well that's all I see~ Hope to see your mod soon !
Mortem
Sorry for late reply. Here is my fixed easy diff.
osu file format v13

[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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P o M u T a
hi.

[General]
  1. why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it.


[Pjecoo's Easy]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad.
  2. 00:17:521 (4,1) - stack is hard for beginner.
  3. 00:26:450 (2) - add finish slider head.


[Normal]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad.
  2. 00:37:878 (2) - add finish. symbals.
  3. 01:25:378 (7) - add clap slider end. really fit this part.


[Hard]
  1. 00:00:736 (1) - add finish slider head. symbal.
  2. 00:06:450 (1) - add finish slider head. symbal.
  3. 00:26:450 (1) - add finish.


[Insane]
  1. 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need!
  2. 00:26:450 (3) - add finish.
  3. 00:55:021 (1,2) - both overlaps is bit ugly. move end point better.


[TestApple's Extra]
  1. 00:01:985 (1) - add finish. because symbals part.
  2. 00:06:450 (2) - sound was already dead. so, Fit NC.
  3. 00:37:878 (1) - add finish slider head. symbals.


[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part.
  2. 00:06:450 (4) - sound was already dead. so, Fit NC.
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast.


good luck!
Topic Starter
hehe

P o M u T a wrote:

hi.

[General]
  1. why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it. done


[Normal]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad. done
  2. 00:37:878 (2) - add finish. symbals. done
  3. 01:25:378 (7) - add clap slider end. really fit this part. done


[Hard]
  1. 00:00:736 (1) - add finish slider head. symbal. done
  2. 00:06:450 (1) - add finish slider head. symbal. done
  3. 00:26:450 (1) - add finish. done


[Insane]
  1. 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need! thought twice, maybe not good for NC, thanks!
  2. 00:26:450 (3) - add finish.done
  3. 00:55:021 (1,2) - both overlaps is bit ugly. move end point better. done



good luck!
340
you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_-
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg
  4. 00:27:878 (1,2) - ^
  5. 00:34:307 (1,1) - ^
  6. 00:36:807 (2) - finish doesnt fits here
  7. 00:39:307 (1,2) - that overlap looks crappy ;(
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing.
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.


[TestApple's Extra]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:00:736 (1,2) - this blanket isn't perfect
  3. 00:10:557 (1) - make it ending on 00:10:855 (1/3 beat snap divisor)
  4. 00:13:593 (1) - ctrl+g
  5. 00:51:450 (2) - clap doesnt fits here
  6. 00:59:128 (5,6,7) - this blanket isn't perfect
  7. 01:04:128 (6) - i dont like how this moment sounds. make sth like this http://puu.sh/ap0ZF/9933af7e7e.jpg
  8. 01:09:485 (6) - ctrl+g
  9. 01:23:593 (7) - ^


[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all
  4. 00:18:860 (7,8) - delete these claps
  5. 00:40:378 (2) - additions = drum + clap
  6. 00:49:128 (3,4,5) - delete these claps
  7. 00:52:878 (3,4) - crappy flow ;(
  8. 01:04:128 (4,5) - ^
  9. 01:06:093 (2,3) - swap these circles on the timeline
  10. 01:16:628 (2,1) - this spacing is too little


[Hard]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:04:664 (5,6) - this spacing is too little
  3. 00:10:021 (5,6) - ^
  4. 00:25:914 (2,1) - ^
  5. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard
  6. 01:00:200 (2) - crappy flow
  7. 01:21:271 (1,2) - this blanket isn't perfect
  8. 01:23:057 (7) - crappy flow

[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me?
  2. 00:51:450 (1,2,3) - too hard for normal
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal


[Pjecoo's Easy]
  1. 00:36:450 (2) - nobody likes sliders that repeats more than 1 times
Topic Starter
hehe

340 wrote:

[General]
whole map have different kiai times. this isn't good. not sure if i should have fixed, cuz its the GD conflict

[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy redone
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg fixed
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all i think its fine
  4. 00:18:860 (7,8) - delete these claps done
  5. 00:40:378 (2) - additions = drum + clap done
  6. 00:49:128 (3,4,5) - delete these claps done
  7. 00:52:878 (3,4) - crappy flow ;( changed it up a little
  8. 01:04:128 (4,5) - ^ fixed
  9. 01:06:093 (2,3) - swap these circles on the timeline done
  10. 01:16:628 (2,1) - this spacing is too little fixed


[Hard]
  1. 00:04:664 (5,6) - this spacing is too little fixed
  2. 00:10:021 (5,6) - ^ fixed
  3. 00:25:914 (2,1) - ^ fixed
  4. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard fixed, farewell my favourite pattern...
  5. 01:00:200 (2) - crappy flow fixed
  6. 01:21:271 (1,2) - this blanket isn't perfect fixed
  7. 01:23:057 (7) - crappy flow fixed


[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me? have to rethink
  2. 00:51:450 (1,2,3) - too hard for normal fixed
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal fixed
Mortem
All fixed.
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
46,112,736,6,0,P|96:88|249:82,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180,4|0,0:0|0:0,0:0:0:0:
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
119,256,16093,2,0,L|59:184,1,90.0000034332277
38,98,16807,2,0,L|127:97,1,90.0000034332277
222,45,17521,1,0,0:0:0:0:
330,41,17878,6,0,P|401:56|451:145,1,180.000006866455
451,234,18950,2,0,P|423:298|312:330,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,210,26093,5,0,0:0:0:0:
172,210,26450,2,0,P|236:234|349:222,1,180,4|0,0:0|0:0,0:0:0:0:
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
406,254,32164,6,0,P|439:198|404:91,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
56,128,35021,6,0,P|112:92|224:90,1,180,0|0,0:0|0:0,0:0:0:0:
336,88,36450,2,0,L|402:97,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
288,315,39307,2,0,P|197:320|119:270,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
56,220,58593,2,0,P|22:151|81:69,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
429,241,61093,1,0,0:0:0:0:
356,319,61450,1,0,0:0:0:0:
248,329,61807,2,0,P|196:334|90:250,1,180.000006866455
346,57,63593,6,0,P|376:100|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
66,248,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
Clyine
wao many mod

P o M u T a wrote:

hi.

[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part. fixed
  2. 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed


good luck!

340 wrote:

you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_- Claps best hitsounds
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
  4. 00:27:878 (1,2) - ^ Fixed
  5. 00:34:307 (1,1) - ^ Fixed
  6. 00:36:807 (2) - finish doesnt fits here Fixed
  7. 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
I prefer the way it sounds now

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod

AiMod best mod
Thanks for the moddddd
http://puu.sh/aqkuu/177832bcfd.osu
here you go

i mod before i hs
[normal]
00:56:093 (2,3,4,1,2) -
01:11:985 (3,4) -
01:14:664 (7) - end this on white tick
01:17:878 (3,4,5) -

[hard]
00:15:200 (2) -
00:26:450 (1,2) -
00:28:235 (3) -
00:29:128 (1) -
00:32:878 (5,6,7,8) - either both triplet or both repeat slider
01:04:664 (6) -
01:07:521 (9) -
01:09:664 - add note
01:09:843 (1) - change to 3 circle
01:11:093 - add note
01:14:128 (6,7) - 6 end on blue tick 7 start at red tick end at red tick
01:15:021 (8) - remove this note and start spinner here
01:17:164 (2) -

if u fix u need think of pattern again hahahaa
tell me after u done
later i mod the GDs

00:10:557 (1) - this slider sounds very weird because of the blue tick. make it a circle + 1/2 repeat slider or 1/2 repeat slider + circle instead
Placement is all good but patterns need alot of work here. Use some symmetry and change the direction of the flow a little bit. the whole map is going only clockwise haha.
msg me ingame if u need help

i edited this post like 20 times =.=
Kibbleru
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:


[TestApple Extra]
  1. oh my lord the amount of green lines in the extra diff
    btw u know u can use this right http://puu.sh/aryEu/c47cfd63c1.jpg
    thatll save u the trouble of spamming ctrl shift p
  2. 00:10:557 (1) - this isnt snapped correctrly
  3. 00:42:164 - uhh maybe do this

    so u can be consistent with what u have at 00:41:450 -
  4. 00:46:450 - don't miss this beat
  5. btw i don't think this difficulty has the components of an extra diff would, probably better to call it an insane and it's not nearly hard enough
  6. 00:41:360 - silence the slider end... too loud and sounds weird

    also for future reference, this 00:07:878 (1,2) - is NOT a good rhythm .-. and if you wan't to use it silence the slider end so that you can't hear it (use green ticks and turn volume down)


[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick
  2. 00:39:307 (1) - why this slider shape =w= ugly imo
  3. 01:06:450 - should be something clickable here
    01:09:307 - ^
    01:12:164 - ^
    blah... try to have something clickable on every downbeat (big white tick)


[Insane]
  1. blah got lazy at this point lol
Clyine

Kibbleru wrote:

5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:

[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
  2. 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
  3. 01:06:450 - should be something clickable here changed the pattern here
    01:09:307 - ^ this is fine
    01:12:164 - ^ same with this
    blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
Thanks for deh moddd
normal http://puu.sh/arKVq/9d9341527e.osu
hard http://puu.sh/arKVG/f956dbc332.osu
extra http://puu.sh/arKVR/d272b4571f.osu
regenz
Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size.
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset.

[EZ]

I don't want to do a deep mod form this difficult It seem you need to do a big change.
(Just my Opinion Form my EXP )
00:26:450 (2,3,1,2,1,2,1,2,1,2) - Example here. You seem to follow the vocal all times and the notes seem duplicate alot. you forgot very easy technique
a return slider which not give much star rating but still can reach all points of important beats.
You can look at my diff for an example https://osu.ppy.sh/b/315747&m=0
I use return slider alot even seem clustering notes but my star just 1.73 even 200 bpm
another example is https://osu.ppy.sh/b/131355&m=0 but heavy focus in instrument

instead of putting a note without intention.

here this is a tips for me

first you must listen a music very carefully and look at the line which drum land on which line some red some white
example is here 00:21:093 land on white , 00:21:985 land on red

some are cymbal 00:26:450 you should put a cymbal hitsound here

Well look at your map 00:26:093 (1,2,3,1,2,1,2,1,2,1,2) - the start and end of slider Land on part that Can't put any hitsound.

well you should made start and/or end of slider which can only put a hitsound

some place which has a vocal and instrument sound also i suggest this is a top priority for you to put a note.
like here 00:27:164 00:28:593

well that's my tips for beginner mapper . IMO your diff is not decent one. current few hitsounds weird note placement. seem duplicate not varies.


[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure.



remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap
00:35:021 (1,3,6) - add clap
00:38:414 (4) - add clap at end of slider
00:38:236 (3) - remove clap

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz

01:28:414 again 40 percent

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too

[Insane]

01:26:271 remove kiai time . make it same as hard and normal
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats.

[TestApple]

Some part of this diff use custom normal hit for hitsound and it's loud compare to the rest of drum part you should made a greentiming to adjust it.
few example is here (00:20:378 (4,1) - )
some drum part is too quite like 00:36:450 (1,2,3,1,2,3,4,5,6,7) - plz raise it
and kiai time only few hitsound compare to the mainsection
please add hitsound.
it's very bad for an intense part of the song.

[Cyline]

clap spam made the hitsound too loud 60 percent is too much for me maybe 45 percent is fine for the whole map exception maybe the drum hitsound part.
00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - some pattern and similar don't require newcombo I think any player than can play this diff consider this as joke for them so no need to NC some other pattern like speeding section of slider is ok to leave them NC

Goodluck
Dilectus
m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ??
00:03:235 (4) - move to x:112 y:124
00:03:593 (1,2,3) - move to x:64 y:192
00:05:200 (4) - move to x:308 y:208

00:13:593 (3) - really weird slider
00:17:521 (6) - ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156
00:55:021 (1) - weird slider
01:05:378 - no new combo
01:10:378 (6) - weird slider
01:28:414 (1) - delete note
01:28:950 - replace slider with a single note

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this?

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
_Stan
hi m4m

[Pjecoo's Easy]
00:22:164 (3,4,1) - ???
00:26:450 (2,3,1) - why ds is different?
00:29:307 (1,2,1) - again
00:33:593 (2,1) - ^
00:37:878 (1,2,1) - ^
00:57:521 (1,2,3) - ^
01:00:021 (1,2) - intentional?
01:06:093 (1,2,3) - ^
01:21:093 (2,3) - blanket

I think EZ diff should have same ds, do not change it if not necessary

[Normal]
00:18:950 (4) - (248,204)
00:23:593 (1,3) - a little weird
00:26:807 (3,1) - blanket
00:29:307 (1,2,3) - different DS
00:35:735 (3,4) - ^
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) -
00:58:593 (2,3) - IDK NM can jump or not
01:21:807 (5,2) - overlap it perfect

[Hard]
00:26:450 (1,2) - overlap it perfect
00:32:878 (5,6,1) - DS
00:51:093 (4,1) - you can blanket it
00:53:235 (4,6) - ^
01:02:521 (3,5) - blanket it more nice
01:05:914 (2,5) - ^

[Insane]
00:19:664 (3) - down the curve
00:21:628 (8,1) - blanket
00:43:593 (8) - weird
00:45:021 (5,6,7) - DS
00:51:985 (4) - (384,152)

two EXs is so hard for me so I cannot mod, sorry :(:(

and GOOD LUCK! :)
Topic Starter
hehe

_Stan wrote:

hi m4m
[Normal]
00:18:950 (4) - (248,204) fixed
00:23:593 (1,3) - a little weird relook
00:26:807 (3,1) - blanket fixed
00:29:307 (1,2,3) - different DS fixed
00:35:735 (3,4) - ^ fixed
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) - fixed
00:58:593 (2,3) - IDK NM can jump or not fixed
01:21:807 (5,2) - overlap it perfect fixed

[Hard]
00:26:450 (1,2) - overlap it perfect fixed
00:32:878 (5,6,1) - DS fixed
00:51:093 (4,1) - you can blanket it fixed
00:53:235 (4,6) - ^ fixed
01:02:521 (3,5) - blanket it more nice fixed
01:05:914 (2,5) - ^ fixed

[Insane]
00:19:664 (3) - down the curve fixed
00:21:628 (8,1) - blanket fixed
00:43:593 (8) - weird ok
00:45:021 (5,6,7) - DS fixed
00:51:985 (4) - (384,152) fixed

two EXs is so hard for me so I cannot mod, sorry :(:(

and GOOD LUCK! :)

DavidEd wrote:

m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ?? nah, its ok
00:03:235 (4) - move to x:112 y:124 nah, ds 1.0 i wanna keep
00:03:593 (1,2,3) - move to x:64 y:192 ^
00:05:200 (4) - move to x:308 y:208 ^
00:13:593 (3) - really weird slider keep
00:17:521 (6) - ^ ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156 i wanna keep ds, but changed
00:55:021 (1) - weird slider lol you should realise by now this things are intentional
01:05:378 - no new combo fixed
01:10:378 (6) - weird slider keep
01:28:414 (1) - delete note fixed
01:28:950 - replace slider with a single note keep

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map keep!
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this? this is harder to play

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
Neil Watts
Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)


[Pjecoo's Easy]
- 00:02:521 (2,3) - blanket ?
- 01:03:593 (1,2,3) - improve the alignment of the (1) slider
- 01:08:950 (1) - add a slider point ?

[Normal]
- 00:23:593 (1,3) - try to improve this placing ?
- 01:10:378 (6,1) - improve the alignment of the (6) slider
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical
- 01:21:450 (4,5) - blanket ?
- 01:27:878 (4) - improve the curve
- 01:26:807 (2,3) - align them?

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ?
- 00:02:164 (1,3) - try a little blanket ?
- 00:12:164 (7,2,3) - hard to read for a medium player. Really.
- 00:21:985 (7,8,9,10) - try to make this easier to read ?
- 00:22:878 (1,2,3) - blanket here
- 00:29:307 (1,1) - hard to follow
- 00:32:521 (3,5) - avoid stacking
- 00:41:271 (4,5) - ^
- 00:51:093 (4,1) - improve this blanket ?
- 00:56:807 (1,2,3,4) - improve the pattern ?
- 01:02:521 (3,5) - improve the blanket
- 01:07:521 (9) - be careful when using these sliders.

[Insane]
- 00:01:628 (5) - make a better form ?
- 00:02:521 (1,2) - avoid stacking
- 00:26:807 (4,5,6) - the (5) isn't aligned
- 00:45:021 (5,6,7) - improve the distances
- 01:20:557 (7,8) - stacki it with the slider end?
- 01:21:450 (2,3,6) - make the slider centered

[TestApple's Extra]
- 00:08:950 (3,9) - stack here
- 00:20:735 (2,1) - ^
- 00:29:128 (1,2,3) - what is that
- 01:04:128 (6) - this offbeat sounds bad
- 01:18:771 (4,2) - blanket a little ?
- 01:20:378 (5,1) - stack
The mapping is nice but I think the placing is sometimes too random.

[Clyine's Extra]
- 00:00:378 (1) - remove the first clap ?
- 00:26:450 (1,2) - improve the pattern - why these red points?
- 00:27:878 (1,2) - ^
- 00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - uuuh...seriously ? xD
- 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - change the pattern.
- 00:37:878 (1,2,1,2) - don't put these red points
This diff was too hard to map for me :o

Good luck to get this ranked! :D
Myxo
Can't mod this map properly atm, because it's too low quality.
I will only point out the most important issues I can see in the difficulties, because this really needs MUCH work.

Easy:
  1. Your Slidervelocity is too high. 1,2x feels overdone for an Easy. Set it to 1,0x.
  2. All of your Slidervelocity-Changes are unacceptable. It makes no sense to include these in an Easy diff, since the song doesn't have any sections that really call for it. Remove all of them and use 1,0x for the whole map. Then remap it.
  3. Your spacing needs to be consistent and not so high! Make sure that all the objects have the same distance snap! Also, a snap between 0,8x - 1,3x is acceptable, but not anything higher! That will play bad for the newbies, because they have to speed up after every object.
  4. This needs hitsounds.
  5. 00:16:093 (2) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  6. 00:36:450 (2) - Don't use multiple-reverse-sliders in an Easy when they are so short. It will confuse newbies, because they can't see the last reverse arrow early enough.


Normal:
  1. Make sure your spacing is consistent throughout the whole diff. You've been using 1,0x but often it drops down to 0,9x or gets higher to 1,1x.
  2. 00:38:950 (1) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  3. 00:55:021 (1) - Generally, your slidershapes like this could use a lot of improvement. Try reading this guide t/208596 for more help.


Hard:
  1. Here applies the same as Nomal! Except the spacing, it is okay to include some jumps here of course.
  2. You are overusing claps. Try placing them on every second white tick instead of on every one.


Insane:
  1. Same as Hard.


TestApple:
  1. Many of your blue tick rhythms don't make any sense. For example 00:31:182 (3) - Try to listen to the music clearly and find the correct rhythm! Another example would be 00:40:735 (1,2)
  2. Your diff needs hitsounds.


Clyine:
  1. This diff needs much work with rhythm. Read this https://osu.ppy.sh/wiki/Music_Theory for a better understanding. Try to avoid sliders that end on the big white tick :)
  2. Some slidershapes, for example 00:01:985 (1), look rather ugly. Read through this guide t/208596 and try to improve them.
  3. Your flow is often very, very broken! Testplay your map, and try to spot patterns that play uncomfortable on your own. Maybe you can find a better solution :3
  4. Get rid of the clap-spam, as the other modders already mentioned :)


Good luck! You'll need much more mods, but I'm sure you can make it! Decide if this is worth a kudosu on your own. I think it's not.
Topic Starter
hehe

regenz wrote:

Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size. will do this!
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset. its GD so i keep

[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song fix
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent fix
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me fix
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure. fix
remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap fix
00:35:021 (1,3,6) - add clap fix
00:38:414 (4) - add clap at end of slider fix
00:38:236 (3) - remove clap fix

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again fix

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz fix

01:28:414 again 40 percent fix

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too will try to redo!

[Insane]

01:26:271 remove kiai time . make it same as hard and normal okay, but i change hard and normal.
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats. thank you! will use it

Goodluck

Neil Watts wrote:

Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)



[Normal]
- 00:23:593 (1,3) - try to improve this placing ? fix
- 01:10:378 (6,1) - improve the alignment of the (6) slider fix
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical fix
- 01:21:450 (4,5) - blanket ? no need
- 01:27:878 (4) - improve the curve fix
- 01:26:807 (2,3) - align them? no need

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ? drop to 7.5
- 00:02:164 (1,3) - try a little blanket ? no need
- 00:12:164 (7,2,3) - hard to read for a medium player. Really. fix
- 00:21:985 (7,8,9,10) - try to make this easier to read ? no need
- 00:22:878 (1,2,3) - blanket here fix
- 00:29:307 (1,1) - hard to follow no need
- 00:32:521 (3,5) - avoid stacking fix
- 00:41:271 (4,5) - ^ fix
- 00:51:093 (4,1) - improve this blanket ? no need
- 00:56:807 (1,2,3,4) - improve the pattern ? fix
- 01:02:521 (3,5) - improve the blanket ???
- 01:07:521 (9) - be careful when using these sliders. ok

[Insane]
- 00:01:628 (5) - make a better form ? no need
- 00:02:521 (1,2) - avoid stacking ???
- 00:26:807 (4,5,6) - the (5) isn't aligned fix
- 00:45:021 (5,6,7) - improve the distances no need
- 01:20:557 (7,8) - stacki it with the slider end? no need
- 01:21:450 (2,3,6) - make the slider centered no need


Good luck to get this ranked! :D
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