SUPER BEAVER - Rashisa

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Topic Starter
hehe
Jaltzu > thanks for mod!

Jaltzu wrote:

Sorry, don't have much to say...

00:18:950 (4,5) - Consider moving these a bit apart. Might be a bit confusing to new players, since there was a 1/2 tic stack just before:fixed
00:16:628 (5,6) and this is 1 tic stack. no comprendo
00:24:843 (3,4) - Slider 00:24:843 - 00:25:735. I think it fits the music better.fixed
00:38:236 (3,4) - I would replace this with a 3-point slider.no comprendo
00:51:450 (1,2,3) - 3 stack just slightly after spinner doesn't fit in normal diff imo. 3-point slider could do better. nah
00:56:093 (2) - Continue this slider to next red tic. fixed
01:28:593 (2,3) - Maybe replace with 1 long slider? want to keep this part constant in all diffs
00:43:503 (6) - Make this slider 1/4 tic shorter OR longer. fixed
00:57:164 (3) - This is hidden behind 00:56:271 (4). Consider moving it. think its fine
01:20:557 (5,6) - Add circle here, move the slider 1/2 tic forward, and delete 01:21:093 (6) - circle. fixed

I can't help with other diffs... ;_;
Hope this helps.

xLoupGarou wrote:

[centre][ Normal]

00:57:164 (4) - Move ( x:140 y:256 ) changed whole part
00:57:521 (1) - Move ( x:240 y:260 ) also Fix your slider changed whole part
00:58:235 (2,3) - Fix and move your silders changed whole part
01:00:735 (2,3) - Move ( x:228 y:164 ) there is no need to, keep symmetry

paseli wrote:

Mod finished~

[Hard]
00:01:807 (3) - overlap fixed
00:04:307 (4) - feels a little bit chopped off. go with slider-slider-circle instead fixed
00:19:307 (8) - make it flatter think its ok
00:20:557 (2,3,4,5) - make it rounder fixed
00:29:307 (2,3,4,5) - this looks strange :Dbut playable :<
00:30:735 (6) - overlap fixed
00:33:593 (1,2,3) - go with slider-slider-circle. also no need to perfectly stack here, would be to small distances imo. fixed
00:43:503 (6) - either make slider end on white tick or add a circle between 5 & 6 fixed
01:02:521 (3,5) - distances seem to be a bit shorter than, 01:01:807 (1,3) - , try to make it equal its fine
01:21:093 (6,2) - overlap. also, improve blanket to fit 6-approachcircle fixed
01:21:985 (3,4) - end them on white tick, sounds more natural fixed

[Insane]
00:05:200 - consider adding a circle here fixed
00:21:807 (1,2,3) - this seems to be a bit slow im comparison to the previous jumps. also, improve blankets to fit 6-approachcircle better. i think its fine as it is
00:35:914 (1) - this is confusing, consider putting the note below the circle 5.neatened it up
00:42:700 (1) - weird blanket, try to improve it (see below) fixed
00:43:593 (1) - this is some weird blanket, try this out https://osu.ppy.sh/ss/1833732 rethink
00:47:700 (7,8,9) - bigger distance would improve the flow. fixed
01:06:985 (5,7) - try to avoid these kinds of overlap its ok
01:15:021 (1,2,3) - you can improve pattern and flow by making it like this https://osu.ppy.sh/ss/1833710 fixed
01:17:164 (2,3) - consider making these to sliders instead of circles.synergizes better with the upbeat on 4. fixed
01:21:807 (4) - this sounds offbeat, go with circle + backslider instead, slider starting at 01:21:985 - fixed

Good song, good map, keep your work up and pray for the BATs to get this map ranked! :D

Greetings,
paseli
Mortem
All Done.
osu file format v13

[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
51450,-133.333333333333,4,1,0,80,0,1
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end)
  1. Add the GD mapper nickname to the tags


[Pjecoo's Easy]
  1. 00:02:521 (2) - Remove this
  2. 00:03:593 (3) - change the end point to 00:04:843 -
  3. 00:11:807 - add circle to x : 80 y : 128
  4. 01:28:235 (4) - change to slider to 01:28:414 -
  5. 01:28:593 (5) - remove this


[Normal]
  1. Change CS to 3,5
  2. 00:25:914 - add circle
  3. 00:41:807 (3) - remove this
  4. 00:42:521 (5) - change to reverse slider to 00:42:878 - and ctrl + g
  5. 01:15:735 (1) - change the start point to 01:15:378 -
  6. 01:28:593 (2) - remove this


[Hard]
  1. Change | CS to 3,5 or lower | AR to 7 | HP to 5,5 or lower
  2. 00:02:075 (5) - remove this
  3. 00:04:664 (5) - change the end point to 00:04:843 -
  4. 00:05:200 (6) - remove this
  5. 00:10:468 (6) - ^
  6. 00:15:110 (2) - move to 00:14:932 -
  7. 00:30:735 (6,7) - change to slider
  8. 00:31:271 - add circle
  9. 00:43:146 (2,3) - change to slider
  10. 00:43:324 (4,5) - ^
  11. 01:03:682 (2) - move to 01:03:503 -
  12. 01:13:682 (4) - remove this
  13. 01:14:128 -
  14. 01:15:021 (1) - change to a circle
  15. 01:22:968 (6) - remove this


[Insane]
  1. Change AR to 8,5 or lower
  2. 00:19:575 (3) - remove this
  3. 00:26:985 - add circle
  4. 00:30:914 - ^
  5. 00:42:700 (1) - decrease to 00:42:878 -
  6. 00:42:968 - add circle
  7. 01:23:593 (5,1) - change to slider


[Clyine's Extra]
  1. 00:06:449 (4) - NC?
  2. 00:13:414 (6) - move to x : 200 y : 184
  3. 01:22:699 (6) - decrease to 01:23:057 -
  4. 01:23:146 - add circle


Good Luck \w/
Clyine

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end) Best anime
  1. Add the GD mapper nickname to the tags


[Clyine's Extra]
  1. 00:06:449 (4) - NC? Not necessary
  2. 00:13:414 (6) - move to x : 200 y : 184 not following the pattern i want
  3. 01:22:699 (6) - decrease to 01:23:057 -
  4. 01:23:146 - add circle The 1/4 starts only on the white tick


Good Luck \w/
Thank for modding!!!!
no changes tho :?:(
Topic Starter
hehe

ichia7x wrote:

[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end)
  1. Add the GD mapper nickname to the tags fixed


[Normal]
  1. Change CS to 3,5 no need
  2. 00:25:914 - add circle no need, too messy
  3. 00:41:807 (3) - remove this no need, fit
  4. 00:42:521 (5) - change to reverse slider to 00:42:878 - and ctrl + g fixed
  5. 01:15:735 (1) - change the start point to 01:15:378 - fixed
  6. 01:28:593 (2) - remove this no need


[Hard]
  1. Change | CS to 3,5 or lower | AR to 7 | HP to 5,5 or lower no need, diff is hard
  2. 00:02:075 (5) - remove this no need
  3. 00:04:664 (5) - change the end point to 00:04:843 - fixed
  4. 00:05:200 (6) - remove this no need
  5. 00:10:468 (6) - ^ fixed
  6. 00:15:110 (2) - move to 00:14:932 - fixed
  7. 00:30:735 (6,7) - change to slider no need
  8. 00:31:271 - add circle no need
  9. 00:43:146 (2,3) - change to slider no need
  10. 00:43:324 (4,5) - ^ no need
  11. 01:03:682 (2) - move to 01:03:503 - no need
  12. 01:13:682 (4) - remove this no need
  13. 01:14:128 - fixed
  14. 01:15:021 (1) - change to a circle fixed
  15. 01:22:968 (6) - remove this no need


[Insane]
  1. Change AR to 8,5 or lower nah, map is hard enough
  2. 00:19:575 (3) - remove this fixed
  3. 00:26:985 - add circle fixed
  4. 00:30:914 - ^ no need
  5. 00:42:700 (1) - decrease to 00:42:878 - fixed
  6. 00:42:968 - add circle no need
  7. 01:23:593 (5,1) - change to slider no need


Good Luck \w/
xclaudioh
good beatmap : DDDDDD
Iceskulls
Hello there from my modding queue

[Clyline's Extra]
  • 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969
    00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4)
    00:06:628 (5,6) - DS =2.77x
    00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183
    00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172
    00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070
    00:27:164 (2,2) - Stack
    00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here?
    00:29:664 (5,2) - Stack
    00:43:593 (1,4,1) - Stack
    00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091
    00:52:164 (1) - NC
    00:56:985 (3) - NC
    00:57:342 (5) - NC
    01:03:057 (4) - NC
    01:22:342 (5,5) - Stack
    01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058
    01:26:807 (2,5,7) - Stack


[Insane]
  • 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) -
    00:19:664 (3,4) - Stack
    00:20:557 (1,1) - Stack
    00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183
    00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145
    00:51:450 (1,2) - Stack at tail
    00:53:950 (6,1) - Stack
    01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) -
    01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159
    01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow
    01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132


[Hard]
  • 00:08:771 (8) - Move to x=223 y=230 to avoid overlap
    00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) -
    00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD
    01:04:307 (4,1) - Stack at tail


[Normal]
  • 00:21:807 (2,1) - Stack at tail
    00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307
    00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg
    00:42:521 (5,1) - Nazi DS=1.0x
    00:58:950 (3,1) - ฺBetter stack at tail
    01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) -


[Pjecoo's Easy]
  • Why DS isn't consistent in Easy DS should be 1.2x on all notes except some notes that are the beats are too far
    From notepad
    DistanceSpacing: 1.2


I think I will recheck easy again

Good luck :)
Clyine

CelsiusLK wrote:

Hello there from my modding queue

[Clyline's Extra]
  • 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969 Ah.. this is because if u notice at (2) a slider would actually fit the music BUT i didnt want to use a slider here, so by putting (3) in this way i made a pseudo slider in a sense if u know what i mean
    00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4) it is to emphasize on the change in pitch. i wouldnt want 2 to stack to anything.
    00:06:628 (5,6) - DS =2.77x fixed
    00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183 Fixed
    00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172 Fixed
    00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070 the followpoints wont have much of a difference; and i would like to keep my NC for this type of jumps at the white ticks
    00:27:164 (2,2) - Stack It becomes rather boring when stacked
    00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here? done
    00:29:664 (5,2) - Stack not necessary now after ^
    00:43:593 (1,4,1) - Stack No point stacking here
    00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091 The NC here is to show that the note after the triplet is a 1/2 not a 1/4
    00:52:164 (1) - NC i would like to keep this
    00:56:985 (3) - NC not going to fc because of a vocal
    00:57:342 (5) - NCAll these are to keep the follow points
    01:03:057 (4) - NC notice the first 2 triplets sound similar
    01:22:342 (5,5) - Stack done
    01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058 white tick T_T
    01:26:807 (2,5,7) - Stack i want a jump here



Good luck :)
Thank for the mod!!!!
http://puu.sh/anXAm/59f8c75528.osu
TMR I THEN SETTLE THE HITSOUND FOR U HANDSOME
Moo-Chan
From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these?
  2. 00:23:771 (1) - Move to x:390 y:159
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2)
  4. 00:48:771 (1) - Place it away from the previous slider
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable
  6. 01:25:021 (4) - ^^
  7. 01:28:950 (4) - This is just ugly lol

Well that's all I see~ Hope to see your mod soon !
Topic Starter
hehe

CelsiusLK wrote:

[Insane]
  • 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) - fixed
    00:19:664 (3,4) - Stack wut
    00:20:557 (1,1) - Stack as much as i'd like to, it'd interfere with the blanket, so nty
    00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183 changed, but didnt follow
    00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145 fixed
    00:51:450 (1,2) - Stack at tail fixed
    00:53:950 (6,1) - Stack fixed
    01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) - no need
    01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159 no need
    01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow no need
    01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132 just realsied it looks really bad, thanks


[Hard]
  • 00:08:771 (8) - Move to x=223 y=230 to avoid overlap no need
    00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) - fixed
    00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD fixed
    01:04:307 (4,1) - Stack at tail fixed


[Normal]
  • 00:21:807 (2,1) - Stack at tail already too far
    00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307 fixed
    00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg fixed
    00:42:521 (5,1) - Nazi DS=1.0x its very near, i don't think it matters
    00:58:950 (3,1) - ฺBetter stack at tail fixed
    01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) - fixed


Good luck :)

Moo-Chan wrote:

From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these? no need
  2. 00:23:771 (1) - Move to x:390 y:159 fixed
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2) fixed
  4. 00:48:771 (1) - Place it away from the previous slider no need
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable no need
  6. 01:25:021 (4) - ^^[ color=#BF0000]no need[/color]
  7. 01:28:950 (4) - This is just ugly lol nah


Well that's all I see~ Hope to see your mod soon !
Mortem
Sorry for late reply. Here is my fixed easy diff.
osu file format v13

[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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P o M u T a
hi.

[General]
  1. why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it.


[Pjecoo's Easy]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad.
  2. 00:17:521 (4,1) - stack is hard for beginner.
  3. 00:26:450 (2) - add finish slider head.


[Normal]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad.
  2. 00:37:878 (2) - add finish. symbals.
  3. 01:25:378 (7) - add clap slider end. really fit this part.


[Hard]
  1. 00:00:736 (1) - add finish slider head. symbal.
  2. 00:06:450 (1) - add finish slider head. symbal.
  3. 00:26:450 (1) - add finish.


[Insane]
  1. 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need!
  2. 00:26:450 (3) - add finish.
  3. 00:55:021 (1,2) - both overlaps is bit ugly. move end point better.


[TestApple's Extra]
  1. 00:01:985 (1) - add finish. because symbals part.
  2. 00:06:450 (2) - sound was already dead. so, Fit NC.
  3. 00:37:878 (1) - add finish slider head. symbals.


[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part.
  2. 00:06:450 (4) - sound was already dead. so, Fit NC.
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast.


good luck!
Topic Starter
hehe

P o M u T a wrote:

hi.

[General]
  1. why you have 'op' tag? Don't need 'op'. already you have 'opening'. Please remove it. done


[Normal]
  1. 00:06:450 (1) - add finish slider head. because symbals part. really sad. done
  2. 00:37:878 (2) - add finish. symbals. done
  3. 01:25:378 (7) - add clap slider end. really fit this part. done


[Hard]
  1. 00:00:736 (1) - add finish slider head. symbal. done
  2. 00:06:450 (1) - add finish slider head. symbal. done
  3. 00:26:450 (1) - add finish. done


[Insane]
  1. 00:22:164 (1,1) - remove NC. why NC? not have mean. really don't need! thought twice, maybe not good for NC, thanks!
  2. 00:26:450 (3) - add finish.done
  3. 00:55:021 (1,2) - both overlaps is bit ugly. move end point better. done



good luck!
340
you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_-
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg
  4. 00:27:878 (1,2) - ^
  5. 00:34:307 (1,1) - ^
  6. 00:36:807 (2) - finish doesnt fits here
  7. 00:39:307 (1,2) - that overlap looks crappy ;(
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing.
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.


[TestApple's Extra]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:00:736 (1,2) - this blanket isn't perfect
  3. 00:10:557 (1) - make it ending on 00:10:855 (1/3 beat snap divisor)
  4. 00:13:593 (1) - ctrl+g
  5. 00:51:450 (2) - clap doesnt fits here
  6. 00:59:128 (5,6,7) - this blanket isn't perfect
  7. 01:04:128 (6) - i dont like how this moment sounds. make sth like this http://puu.sh/ap0ZF/9933af7e7e.jpg
  8. 01:09:485 (6) - ctrl+g
  9. 01:23:593 (7) - ^


[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all
  4. 00:18:860 (7,8) - delete these claps
  5. 00:40:378 (2) - additions = drum + clap
  6. 00:49:128 (3,4,5) - delete these claps
  7. 00:52:878 (3,4) - crappy flow ;(
  8. 01:04:128 (4,5) - ^
  9. 01:06:093 (2,3) - swap these circles on the timeline
  10. 01:16:628 (2,1) - this spacing is too little


[Hard]
  1. this difficulty have different tags than other diffs. fix that!
  2. 00:04:664 (5,6) - this spacing is too little
  3. 00:10:021 (5,6) - ^
  4. 00:25:914 (2,1) - ^
  5. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard
  6. 01:00:200 (2) - crappy flow
  7. 01:21:271 (1,2) - this blanket isn't perfect
  8. 01:23:057 (7) - crappy flow

[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me?
  2. 00:51:450 (1,2,3) - too hard for normal
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal


[Pjecoo's Easy]
  1. 00:36:450 (2) - nobody likes sliders that repeats more than 1 times
Topic Starter
hehe

340 wrote:

[General]
whole map have different kiai times. this isn't good. not sure if i should have fixed, cuz its the GD conflict

[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy redone
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg fixed
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all i think its fine
  4. 00:18:860 (7,8) - delete these claps done
  5. 00:40:378 (2) - additions = drum + clap done
  6. 00:49:128 (3,4,5) - delete these claps done
  7. 00:52:878 (3,4) - crappy flow ;( changed it up a little
  8. 01:04:128 (4,5) - ^ fixed
  9. 01:06:093 (2,3) - swap these circles on the timeline done
  10. 01:16:628 (2,1) - this spacing is too little fixed


[Hard]
  1. 00:04:664 (5,6) - this spacing is too little fixed
  2. 00:10:021 (5,6) - ^ fixed
  3. 00:25:914 (2,1) - ^ fixed
  4. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard fixed, farewell my favourite pattern...
  5. 01:00:200 (2) - crappy flow fixed
  6. 01:21:271 (1,2) - this blanket isn't perfect fixed
  7. 01:23:057 (7) - crappy flow fixed


[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me? have to rethink
  2. 00:51:450 (1,2,3) - too hard for normal fixed
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal fixed
Mortem
All fixed.
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
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412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
119,256,16093,2,0,L|59:184,1,90.0000034332277
38,98,16807,2,0,L|127:97,1,90.0000034332277
222,45,17521,1,0,0:0:0:0:
330,41,17878,6,0,P|401:56|451:145,1,180.000006866455
451,234,18950,2,0,P|423:298|312:330,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,210,26093,5,0,0:0:0:0:
172,210,26450,2,0,P|236:234|349:222,1,180,4|0,0:0|0:0,0:0:0:0:
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
406,254,32164,6,0,P|439:198|404:91,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
56,128,35021,6,0,P|112:92|224:90,1,180,0|0,0:0|0:0,0:0:0:0:
336,88,36450,2,0,L|402:97,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
288,315,39307,2,0,P|197:320|119:270,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
56,220,58593,2,0,P|22:151|81:69,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
429,241,61093,1,0,0:0:0:0:
356,319,61450,1,0,0:0:0:0:
248,329,61807,2,0,P|196:334|90:250,1,180.000006866455
346,57,63593,6,0,P|376:100|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
66,248,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
Clyine
wao many mod

P o M u T a wrote:

hi.

[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part. fixed
  2. 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed


good luck!

340 wrote:

you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_- Claps best hitsounds
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
  4. 00:27:878 (1,2) - ^ Fixed
  5. 00:34:307 (1,1) - ^ Fixed
  6. 00:36:807 (2) - finish doesnt fits here Fixed
  7. 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
I prefer the way it sounds now

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod

AiMod best mod
Thanks for the moddddd
http://puu.sh/aqkuu/177832bcfd.osu
here you go

i mod before i hs
[normal]
00:56:093 (2,3,4,1,2) -
01:11:985 (3,4) -
01:14:664 (7) - end this on white tick
01:17:878 (3,4,5) -

[hard]
00:15:200 (2) -
00:26:450 (1,2) -
00:28:235 (3) -
00:29:128 (1) -
00:32:878 (5,6,7,8) - either both triplet or both repeat slider
01:04:664 (6) -
01:07:521 (9) -
01:09:664 - add note
01:09:843 (1) - change to 3 circle
01:11:093 - add note
01:14:128 (6,7) - 6 end on blue tick 7 start at red tick end at red tick
01:15:021 (8) - remove this note and start spinner here
01:17:164 (2) -

if u fix u need think of pattern again hahahaa
tell me after u done
later i mod the GDs

00:10:557 (1) - this slider sounds very weird because of the blue tick. make it a circle + 1/2 repeat slider or 1/2 repeat slider + circle instead
Placement is all good but patterns need alot of work here. Use some symmetry and change the direction of the flow a little bit. the whole map is going only clockwise haha.
msg me ingame if u need help

i edited this post like 20 times =.=
Kibbleru
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:


[TestApple Extra]
  1. oh my lord the amount of green lines in the extra diff
    btw u know u can use this right http://puu.sh/aryEu/c47cfd63c1.jpg
    thatll save u the trouble of spamming ctrl shift p
  2. 00:10:557 (1) - this isnt snapped correctrly
  3. 00:42:164 - uhh maybe do this

    so u can be consistent with what u have at 00:41:450 -
  4. 00:46:450 - don't miss this beat
  5. btw i don't think this difficulty has the components of an extra diff would, probably better to call it an insane and it's not nearly hard enough
  6. 00:41:360 - silence the slider end... too loud and sounds weird

    also for future reference, this 00:07:878 (1,2) - is NOT a good rhythm .-. and if you wan't to use it silence the slider end so that you can't hear it (use green ticks and turn volume down)


[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick
  2. 00:39:307 (1) - why this slider shape =w= ugly imo
  3. 01:06:450 - should be something clickable here
    01:09:307 - ^
    01:12:164 - ^
    blah... try to have something clickable on every downbeat (big white tick)


[Insane]
  1. blah got lazy at this point lol
Clyine

Kibbleru wrote:

5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:

[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
  2. 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
  3. 01:06:450 - should be something clickable here changed the pattern here
    01:09:307 - ^ this is fine
    01:12:164 - ^ same with this
    blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
Thanks for deh moddd
normal http://puu.sh/arKVq/9d9341527e.osu
hard http://puu.sh/arKVG/f956dbc332.osu
extra http://puu.sh/arKVR/d272b4571f.osu
show more
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