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Aoi Eir - IGNITE [Osu|Taiko]

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 2014年7月21日 at 11:26:43

Artist: Aoi Eir
Title: IGNITE
Source: ソードアート・オンラインⅡ
Tags: SWORD ART ONLINE II SAO SAOII Sinon Shinon Phantom Bullet Opening GGO Gun Gale Kirito Asuna KinomiCandy TV Size
BPM: 171
Filesize: 22825kb
Play Time: 01:28
Difficulties Available:
  1. Beginner (1.49 stars, 87 notes)
  2. Easy (1.89 stars, 111 notes)
  3. Hard (3.3 stars, 234 notes)
  4. Insane (4.1 stars, 301 notes)
  5. Kinomi's Muzukashii (2.62 stars, 333 notes)
  6. Kinomi's Oni (4.11 stars, 454 notes)
  7. Normal (2.2 stars, 159 notes)
  8. Taco (3.78 stars, 242 notes)
Download: Aoi Eir - IGNITE
Download: Aoi Eir - IGNITE (no video)
Information: Scores/Beatmap Listing
---------------
I forgot how to map.

[Beginner] because I still can't Easy.

Edit: Ops I forgot to delete my Taco diff.
Myxo
Awesome Insane diff *-*

Can Mao & me collab for a Guest diff? Whatever you need, Easy/Normal/Light Insane/2nd Insane

I'd love you for real if you say yes
DakeDekaane
Oh my, why are people hurrying to map this?

lemme do GD pls
NaxelCL
you accept o!m diffs? i can created 4K NM and 4K HD and this spreed is good for ranked~ call me back if you accept
kakifly
are you accepting GD's ? id love to make one if you do
Yopkyu
Easy:
CS +0.5

Hard:
00:47:913 (5,6,7) -
It plays/looks really crammed. Could try rotating the slider CW, re-blanket, and the re-positioning of the hit circles may give it more distance from 00:47:386 (4).

Insane:
00:48:878 (1) -
Maybe you could add a triple after 00:50:369 (2) instead, and remove this.
01:00:720 (2) -
Try unstacking.
01:19:842 (1,2) -
You've used vertical symmetry throughout the song, why not keep the theme and Ctrl+Shift+R 90CCW.

Another great mapset, impossible to find improvements, good job! Probably ready for ranking already with the completion of hit sounds.
Topic Starter
CXu

Yopkyu wrote:

Easy:
CS +0.5 - Added a beginner, which is easier than this, so keeping the CS.

Hard:
00:47:913 (5,6,7) -
It plays/looks really crammed. Could try rotating the slider CW, re-blanket, and the re-positioning of the hit circles may give it more distance from 00:47:386 (4). - Just changed (5) a bit.

Insane:
00:48:878 (1) -
Maybe you could add a triple after 00:50:369 (2) instead, and remove this. - Removed the note (I've been meaning to remove it.) Not adding that triple though.
01:00:720 (2) - - Keeping these stacks for now.
Try unstacking.
01:19:842 (1,2) -
You've used vertical symmetry throughout the song, why not keep the theme and Ctrl+Shift+R 90CCW. - Not quite sure what you mean, but the pattern looks fine anyway?

Another great mapset, impossible to find improvements, good job! Probably ready for ranking already with the completion of hit sounds.
Thanks!
winber1

DakeDekaane wrote:

lemme do GD pls
edit: would you actually be willing to accept an extra diff? just wondering.
Topic Starter
CXu
I've more or less rejected all the GD's, mostly because I wanted to do the whole set myself.
Anyhow, you'll probably have a better chance on one of the other 39485 sets of this song.
rEdo
[Beginner]
Rename to Easy and map an another Beginner, thank you. No, really. This is quite too hard to be the easiest difficulty, especially when labeled 'Beginner', which it shouldn't be.

[Easy]
I shouldn't be modding this since you should delete this, but oh well =W=
Quite fast SV for an Easy, but I guess that's why there's a Beginner in this mapset =w=b
­
00:10:895 (1) - You should generally avoid covering sliders' ends with other circles on easier difficulties.
00:27:211 (1) - Ended with a clap sounds better in my opinion.
00:59:141 (2) - Delete this and add an another repeat to 00:57:386 (1).
01:15:457 (4) - Again, a hidden slider's end =w=p

[Normal]
00:06:860 (1) - Curve this a little bit, perhaps like this?
00:27:386 (1) - Ended with a clap sounds better in my opinion.
00:46:158 (2) - New combo here.
01:26:509 (3) - And add it here.

[Hard]
00:06:685 (5) - So what does this note follow? I don't hear shit, it seems completely artificial to me.
00:17:211 (5) - Move it a little bit to the right for spacing consistency.
00:27:737 (1) - Ended with a clap sounds better in my opinion.
01:27:913 (5) - Ctrl+G cause why not.

[Insane]
00:06:685 (1) - So what does this note follow? I don't hear shit, it seems completely artificial to me.
00:09:667 (1,2,3,4) - Move this whole complex a little bit lower so (1,2) aren't that close to 00:08:965 (5).
00:15:807 (2,3,4) - Protip: Ctrl+J.
00:20:018 (5) - Use a 180° rorated copy of 00:19:492 (4) instead of Ctrl+H'd copy of 00:19:492 (4)?
00:27:737 (1) - Ended with a clap sounds better in my opinion.
00:29:930 (5) - I realize that this does follow the music, but I guess it would be much better to leave this place blank. It kinda breaks the momentum that's slowly building up.
00:31:772 (3) - Use auto additions at its beginning.
00:39:842 (1,2,3) - I really dislike this, but I guess it's on purpose, so whatever.
00:54:228 (3) - 1/6 sounds better =w=b
01:06:685 (2) - Try x:292 y:128 or something like this, I completely dislike the flow of that jump you've got there.
01:13:878 (5,6,7,8,1) - Please, no.
01:17:035 (1,2) - This is cool.
01:26:509 (4) - This needs to be placed quite further to the right.
01:27:913 (4) - Ctrl+G cause why not.

Speedmapping is bad =w=p
Topic Starter
CXu

rEdo wrote:

[Beginner]
Rename to Easy and map an another Beginner, thank you. No, really. This is quite too hard to be the easiest difficulty, especially when labeled 'Beginner', which it shouldn't be. - Yes, it's basically the Easy diff. I'd rather not use + in diffnames. If you have a better idea how to name them, then sure.

[Easy]
I shouldn't be modding this since you should delete this, but oh well =W= - No. The spread works fine as it is, it's just 1 more difficulty at the low-end.
Quite fast SV for an Easy, but I guess that's why there's a Beginner in this mapset =w=b - Yes.
­
00:10:895 (1) - You should generally avoid covering sliders' ends with other circles on easier difficulties. - The sliderpath before the end is pretty clear. I don't really think it's that easy to misread. I'll change it if people complain.
00:27:211 (1) - Ended with a clap sounds better in my opinion. - Nah, I'd rather not have drumsounds there.
00:59:141 (2) - Delete this and add an another repeat to 00:57:386 (1). - Oh sure.
01:15:457 (4) - Again, a hidden slider's end =w=p - Same as before. Probably even more here, since longer slider.

[Normal]
00:06:860 (1) - Curve this a little bit, perhaps like this? - Uh sure.
00:27:386 (1) - Ended with a clap sounds better in my opinion. - See above.
00:46:158 (2) - New combo here. - k.
01:26:509 (3) - And add it here. - I don't really think that one needs an NC tbh.

[Hard]
00:06:685 (5) - So what does this note follow? I don't hear shit, it seems completely artificial to me. - There is this constant 1/2 in the background. But eh, might as well delete it.
00:17:211 (5) - Move it a little bit to the right for spacing consistency. - Ops.
00:27:737 (1) - Ended with a clap sounds better in my opinion. - See above.
01:27:913 (5) - Ctrl+G cause why not. - Sure.

[Insane]
00:06:685 (1) - So what does this note follow? I don't hear shit, it seems completely artificial to me. - See above.
00:09:667 (1,2,3,4) - Move this whole complex a little bit lower so (1,2) aren't that close to 00:08:965 (5). - Just moved (1,2).
00:15:807 (2,3,4) - Protip: Ctrl+J.
00:20:018 (5) - Use a 180° rorated copy of 00:19:492 (4) instead of Ctrl+H'd copy of 00:19:492 (4)? - I just wanted to do this for some reason. Doesn't really do anything to playability, so keeping.
00:27:737 (1) - Ended with a clap sounds better in my opinion. - See above.
00:29:930 (5) - I realize that this does follow the music, but I guess it would be much better to leave this place blank. It kinda breaks the momentum that's slowly building up. - Mm, I'll think about this. Keeping it for now.
00:31:772 (3) - Use auto additions at its beginning. - Intentional.
00:39:842 (1,2,3) - I really dislike this, but I guess it's on purpose, so whatever. - Idk what you dislike about it.
00:54:228 (3) - 1/6 sounds better =w=b - k.
01:06:685 (2) - Try x:292 y:128 or something like this, I completely dislike the flow of that jump you've got there. -
01:13:878 (5,6,7,8,1) - Please, no. - Do elaborate.
01:17:035 (1,2) - This is cool. - =w=b
01:26:509 (4) - This needs to be placed quite further to the right. -
01:27:913 (4) - Ctrl+G cause why not. - Sure.

Speedmapping is bad =w=p - Nah =w=b
hamza129pro
thanks.. but how can i import it in osu!droid?
rEdo

hamza129pro wrote:

thanks.. but how can i import it in osu!droid?
You should download the .osz file and move it to a folder of your choice in your device's memory (the default one is /sdcard/osu!droid/Songs, but you can change that). You'll have to set that folder as "Beatmap location" in Options. This is not a place to ask such things, though :P

CXu wrote:

01:13:878 (5,6,7,8,1) - Please, no. - Do elaborate.
Sounds completely out of space in comparison with other patterns that are all around the map. If you wanna end sliders on a blue tick just to add a stream that starts on a white one, then do that more frequently.
Kioshinxs_old
hi, How are you :3?

mods

abaut the diff
but, is very difficult released a mod xD good map!

mods
Muzukashii

  1. 00:23:000 (62,63,64) - reverse,http://puu.sh/a28CZ/f5535d361c.png
  2. 00:40:018 - add k
  3. 00:39:842 (124) - remove Finish and add k
  4. 00:39:667 (123) - add d
  5. 00:41:772 (133) - a big K
  6. 01:00:018 (209) - add d
  7. 01:13:965 - add d
Oni


  1. 00:25:632 (85) - add d
  2. 00:41:597 (155,156) - big K
  3. 01:02:650 (273) - k
  4. 01:05:106 (294,295,296,297) -
  5. 01:14:228 (364) - k

Good map :3
Yuzeyun

CXu wrote:

39485 sets
10498174980432156140987419810798154515619781980 sets*

kd pls
[ Joey ]
Hello CXu, just a NM here

Insane
00:06:158 (4,1) - From slider 4 to 1 doesn't have a pleasing feeling to me. I feel like it should have less curve like this: http://puu.sh/ak76H/e71fd1a488.jpg Because now it gives a nice design of each set of sliders slightly decreasing curviness: http://puu.sh/ak9Lx/cb434a4a60.jpg If you decide to change it, you would have to adjust these: 00:07:562 (2,3,4) -
00:11:948 - Add another green timing section here to increase the volume of this note too
00:16:860 - 00:17:035 - 00:17:211 - You can add some drum claps on these notes
00:20:895 (1,3) - These can be made more parallel (idk if you want that)
00:34:053 (2,3) - These can be stacked (not very important)
00:59:842 - NC?
01:05:720 (11) - This combo runs a little high
00:30:369 - NC?
00:45:632 - 00:45:807 - 00:45:983 - Could these be drum claps? I cant tell
I would reverse the placement of 01:04:404 (8) - and 01:04:755 (2,3,4) -
01:08:264 (6,1) - Idk why but I would like it if these weren't so close together
Hard
00:30:544 (6,1) - These can be blanketed better
01:07:211 (1) - Kind of an ugly slider, no offense :P
01:19:492 (7) - Should the NC be here?
Normal
00:06:860 (1,3) - Would look better if this combo was symmetrical
00:36:334 (1,2) - Make parallel?
00:58:790 (2,3) - These aren't parallel either. Not a big deal though.
01:15:457 - Add NC. 01:15:983 - Remove NC. 01:17:035 - Add NC. 01:17:562 - Remove NC
01:24:053 - Remove NC
01:27:913 (7) - The combo runs long compared to the other combos in this diff. Might want to break it up a little
Easy
00:10:193 (4,1) - Think you can move these a little bit so they don't overlap? :)
00:10:895 (1,1) - Can blanket better
00:17:386 (1) - hmm I don't think a NC should be here
00:29:316 (1) - REALLY cool slider. But I wish the downbeats were on the other bumps in the slider
00:54:579 (1) - Amazing slider. Teach me senpai
00:57:386 (1) - I'm not a big fan of sliders that reverse this many times
01:22:650 (1) - O.O Beautiful
Beginner
00:28:088 - Do you need all these extra green timing sections? I see them throughout the whole diff.
00:25:807 (5,6) - Check distance
Can't find anything else on this diff :D

Great mapset, your sliders are godlike.
I hope you found at least a little bit of this helpful.
Good luck!
Topic Starter
CXu

[ Joey ] wrote:

Hello CXu, just a NM here

Insane
00:06:158 (4,1) - From slider 4 to 1 doesn't have a pleasing feeling to me. I feel like it should have less curve like this: http://puu.sh/ak76H/e71fd1a488.jpg Because now it gives a nice design of each set of sliders slightly decreasing curviness: http://puu.sh/ak9Lx/cb434a4a60.jpg If you decide to change it, you would have to adjust these: 00:07:562 (2,3,4) - - Sure.
00:11:948 - Add another green timing section here to increase the volume of this note too - (1,2) sounds more or less the same to me, so keeping.
00:16:860 - 00:17:035 - 00:17:211 - You can add some drum claps on these notes - I don't know, just sounds better to me with the whistles instead.
00:20:895 (1,3) - These can be made more parallel (idk if you want that) - Sure.
00:34:053 (2,3) - These can be stacked (not very important) - Well why not
00:59:842 - NC? - Nah, having the new combo on the downbeat.
01:05:720 (11) - This combo runs a little high - Well, it's a stream :P
00:30:369 - NC? - Same as before (which technically is later in the timeline.)
00:45:632 - 00:45:807 - 00:45:983 - Could these be drum claps? I cant tell - Sounds better as whistles to me.
I would reverse the placement of 01:04:404 (8) - and 01:04:755 (2,3,4) - - I don't really understand what you mean here :P
01:08:264 (6,1) - Idk why but I would like it if these weren't so close together - Can't really do much about that because of the pattern really.
Hard
00:30:544 (6,1) - These can be blanketed better - Fixed.
01:07:211 (1) - Kind of an ugly slider, no offense :P - Naah, it's cool.
01:19:492 (7) - Should the NC be here? - Having the NC on the downbeat.
Normal
00:06:860 (1,3) - Would look better if this combo was symmetrical - Well, it's kinda hard to mke it symmetrical. Made (1) a straight slider parallell with 00:05:457 (3) - instead.
00:36:334 (1,2) - Make parallel? - Sure.
00:58:790 (2,3) - These aren't parallel either. Not a big deal though. - Done.
01:15:457 - Add NC. 01:15:983 - Remove NC. 01:17:035 - Add NC. 01:17:562 - Remove NC - I probably did this to make the symmetrical patterns stay in the same combo. Keeping it like this for now, but might change it sometime down the road.
01:24:053 - Remove NC - Sure.
01:27:913 (7) - The combo runs long compared to the other combos in this diff. Might want to break it up a little - Sure.
Easy
00:10:193 (4,1) - Think you can move these a little bit so they don't overlap? :) - Sure. Hopefully no one will kill me for spacing.
00:10:895 (1,1) - Can blanket better - Done.
00:17:386 (1) - hmm I don't think a NC should be here - Probably not.
00:29:316 (1) - REALLY cool slider. But I wish the downbeats were on the other bumps in the slider - Well, that's kinda hard with the shape of the slider :P
00:54:579 (1) - Amazing slider. Teach me senpai - Make long slider, make random anchor points, make symmetrical.
00:57:386 (1) - I'm not a big fan of sliders that reverse this many times - I think it works well for easier diffs tho, and it fits with the song anyway.
01:22:650 (1) - O.O Beautiful
Beginner
00:28:088 - Do you need all these extra green timing sections? I see them throughout the whole diff. - Laziness. Removed.
00:25:807 (5,6) - Check distance - Ops.
Can't find anything else on this diff :D

Great mapset, your sliders are godlike.
I hope you found at least a little bit of this helpful.
Good luck!
Thanks a lot!

Gonna update this in a bit again with another video and fixing the title.
KinomiCandy
>in a bit
BanchoBot
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