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Disasterpeace - Jolly Frolic [Osu|Taiko]

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[-Sophie-]_old
[Easy]
Fine!
[Normal]
00:06:337 (6) - Remove this note if you want to.
[Hard]
00:02:212 (1,2,3) - I don't think those sound right stacked, change the pattern.
[Insane]
00:02:212 (1,2,3) - Should this lead to the slider? Sounds odd.
There ya go, quick and easy!
Topic Starter
Timorisu
Changed hitsounds on Insane and pattern on Normal, fixed some stuff that was off by a bit on the Hard by myself.

Okay that mod originally included a hitsound suggestion on Insane where did that go
Kaguya Hourain
SPEEDRANKU DORAMAAAAAA
17:17 Kaguya Hourain: let's irc and i post conversation
17:25 Timorisu: IOAKIOAYKAOYKAOY
17:25 Timorisu: OKAY
17:25 Kaguya Hourain: AIYAYAYAYAYA
17:25 Kaguya Hourain: DAMEDAMEDAME
17:25 Kaguya Hourain: let's gpo
17:26 Kaguya Hourain: i start with easy
17:26 Kaguya Hourain: so
17:26 Kaguya Hourain: Easy
17:26 Kaguya Hourain: diff settings ok
17:27 Kaguya Hourain: also AiMod says 1.56 stars is a Hard
17:27 Kaguya Hourain: >ok
17:27 Timorisu: aimod is stupid
17:27 Kaguya Hourain: moving on
17:28 Kaguya Hourain: 00:05:587 (4) - endpoint at x:152 y:168 purrrfect blanket
17:29 Timorisu: ok
17:30 Kaguya Hourain: 00:13:087 (2,3,4) - too steep flow change for easy
17:30 Kaguya Hourain: i'd just continue with the slider path
17:30 Timorisu: nah man fuck that
17:30 Timorisu: 00:13:462 (3,4) - ctrl+g?
17:30 Kaguya Hourain: that can work
17:30 Timorisu: or wait hmmmm
17:31 Kaguya Hourain: you can move the triangle instead of blanketing
17:31 Kaguya Hourain: just move the set upwards to the end of the slider
17:31 Kaguya Hourain: or make square
17:31 Kaguya Hourain: if it fits the music more than triangle
17:31 Timorisu: ye im making a square
17:31 Kaguya Hourain: kewl
17:31 Kaguya Hourain: tell me when to go on
17:32 Timorisu: go on gogogogo
17:32 Kaguya Hourain: 00:16:087 (1,2) - bend these just a little
17:32 Timorisu: what for
17:32 Timorisu: lol
17:32 Kaguya Hourain: idk
17:32 Kaguya Hourain: :D
17:32 Kaguya Hourain: i don't like looking at 2 straight sliders
17:32 Kaguya Hourain: :P
17:32 Timorisu: nah im good
17:32 Kaguya Hourain: still
17:32 Kaguya Hourain: side effect of that
17:33 Kaguya Hourain: would be that (3) stacks perfectly with (2)
17:33 Kaguya Hourain: yea i'm stack nazi sue me
17:33 Timorisu: ye but it also works the way it is right now
17:33 Timorisu: why change something thats not broken :P
17:33 Kaguya Hourain: true just naziing here
17:33 Kaguya Hourain: like
17:33 Kaguya Hourain: i'd change that if it was my own map
17:34 Kaguya Hourain: but anyway
17:34 Kaguya Hourain: god blankets everywhere
17:34 Kaguya Hourain: not good
17:34 Kaguya Hourain: god
17:34 Timorisu: B)
17:34 Kaguya Hourain: also no kiai time?
17:35 Timorisu: nah
17:35 Timorisu: where
17:35 Kaguya Hourain: idk i have no sound :P
17:35 Timorisu: oh ye right lol
17:35 Kaguya Hourain: ok
17:35 Kaguya Hourain: Normal
17:36 Kaguya Hourain: same start u.u
17:36 Kaguya Hourain: gud settings
17:37 Kaguya Hourain: 00:10:087 (1,2,3,4,1,2) - I am not sure if sliders fit there
17:37 Kaguya Hourain: from my knowledge i'd go circle then spam the sliders
17:37 Timorisu: if you go into the insane
17:38 Timorisu: you see its waaaaaay too much 1/4 for a normal
17:38 Kaguya Hourain: 1/4?
17:38 Timorisu: and im not too fond of slider-circle-slider triples tbh
17:38 Kaguya Hourain: no i mean
17:38 Timorisu: ye theres 1/4
17:38 Kaguya Hourain: 00:10:087 - circle there
17:38 Kaguya Hourain: and then spam sliders
17:39 Kaguya Hourain: i think it would fit with the music better
17:39 Kaguya Hourain: cuz it almost always does
17:39 Timorisu: you have no sound how are you judging the music omg
17:39 Kaguya Hourain: Jenny style
17:39 Kaguya Hourain: XD
17:39 Timorisu: and thatd result in offbeat sliders u.u
17:39 Kaguya Hourain: hm
17:39 Timorisu: and may want to make a Normal player click earlier
17:39 Timorisu: cuz theres a sound on the red tick
17:40 Timorisu: on the first slider
17:40 Kaguya Hourain: ah ok
17:40 Kaguya Hourain: my bad
17:40 Timorisu: but i added a circle at
17:40 Timorisu: 00:12:899 (1) -
17:40 Timorisu: since cool 1/2 rhythm good job recognizing that
17:40 Kaguya Hourain: funfact
17:40 Kaguya Hourain: I never said anything about red ticks :P
17:41 Kaguya Hourain: 00:28:087 (1,2,3,4,1,2,3,4) - pattern NCs?
17:43 Timorisu: waddup with those
17:43 Kaguya Hourain: they're not on big ticks
17:43 Kaguya Hourain: but doesn't matter
17:43 Kaguya Hourain: shows the squares
17:43 Kaguya Hourain: thing is
17:44 Timorisu: put them on downbeats
17:44 Timorisu: its ugly
17:44 Kaguya Hourain: do the squares fit there?
17:44 Timorisu: imo they do
17:44 Timorisu: else i wouldnt have put them there duh
17:44 Kaguya Hourain: idk :D
17:44 Kaguya Hourain: anyway that's it
17:44 Kaguya Hourain: im done with this mod
17:44 Kaguya Hourain: jk
17:45 Kaguya Hourain: Hard
17:45 Kaguya Hourain: oh yea
17:45 Kaguya Hourain: Normal has too many 1/1 sliders imo
17:45 Kaguya Hourain: some circles where it fits would be nice
17:45 Kaguya Hourain: except i don't know where it fits >.<
17:45 Kaguya Hourain: anyway
17:45 Kaguya Hourain: Hard!
17:46 Kaguya Hourain: ok OD is too low for AR8
17:46 Kaguya Hourain: lower AR to 7
17:46 Kaguya Hourain: or 7.5
17:46 Kaguya Hourain: ok i need to watch how this plays out
17:47 Kaguya Hourain: HP to 5.5 imo
17:47 Kaguya Hourain: the drain is too much
17:49 Timorisu: ok back exCUSE ME
17:49 Kaguya Hourain: np
17:50 Timorisu: hp6 is really that bad? lol
17:50 Kaguya Hourain: yea go check out the map in autoplay
17:50 Kaguya Hourain: HP is draining too fast for Hard diff
17:51 Timorisu: ok
17:51 Timorisu: ar 7.5 hp 5
17:51 Kaguya Hourain: HP5 wow
17:51 Kaguya Hourain: ok
17:51 Kaguya Hourain: structure GO
17:51 Timorisu: have fun finding something off
17:52 Kaguya Hourain: 00:16:087 (2,3,4,5,6) - le flow ΧΔ
17:52 Kaguya Hourain: XD
17:52 Timorisu: x delta
17:52 Kaguya Hourain: yea i accidentally swapped to greek
17:52 Kaguya Hourain: anyway flow
17:52 Kaguya Hourain: kinda breaks there
17:53 Timorisu: 2
17:53 Timorisu: 3
17:53 Timorisu: ctrl+g each
17:53 Timorisu: but not together
17:53 Timorisu: ?
17:53 Kaguya Hourain: 2 3?
17:53 Timorisu: 00:17:587 (2,3) -
17:53 Kaguya Hourain: not that
17:53 Kaguya Hourain: wait im thinking
17:53 Kaguya Hourain: that's like
17:53 Kaguya Hourain: way later
17:54 Timorisu: ye but
17:54 Timorisu: you see
17:54 Timorisu: its the way it is
17:54 Timorisu: CUZ
17:54 Timorisu: 00:15:712 (1) - 2 high notes
17:54 Timorisu: 00:16:087 (2) - 2 low notes
17:54 Timorisu: 00:16:462 (3,4) - low, high
17:54 Timorisu: 00:16:837 (5,6) - low, high
17:54 Kaguya Hourain: ah i see what you did there
17:55 Kaguya Hourain: i'd understand if you were doing if i had sound
17:55 Timorisu: 00:17:212 (1,2,3,4) - high notes (thats why it goes upwards)
17:55 Kaguya Hourain: cuz i do that stuff as well
17:55 Kaguya Hourain: another way to do this is
17:55 Kaguya Hourain: 00:15:712 (1) - staqcked circles high
17:55 Kaguya Hourain: 00:16:087 (2) - stacked circles low
17:55 Kaguya Hourain: 00:16:462 (3,4) - slider from high to low
17:56 Kaguya Hourain: low - high*
17:56 Timorisu: hmmmmmmmmm
17:56 Kaguya Hourain: 00:16:837 (5,6) - same thing
17:56 Timorisu: hm
17:56 Kaguya Hourain: since circles would emphasize same notes better
17:57 Kaguya Hourain: and sliders should most of the time start on high emphasis beat and end on low emphasis beat
17:57 Kaguya Hourain: anyway lemme finish with this
17:57 Kaguya Hourain: by saying
17:58 Kaguya Hourain: 00:27:712 (1,2,3,4,1,2,3,4,1,2,3,4) - wow
17:58 Kaguya Hourain: dayum son
17:58 Timorisu: B)
17:58 Kaguya Hourain: so many circles XD
17:58 Kaguya Hourain: and that would be all
17:59 Kaguya Hourain: you wanna change anything or move to insane
17:59 Timorisu: insane pls
17:59 Kaguya Hourain: kk
17:59 Kaguya Hourain: Insane
17:59 Kaguya Hourain: AR to 8.5?
17:59 Kaguya Hourain: OR OD to 7.5
17:59 Kaguya Hourain: 2 units of difference between ar and od is just too much
18:00 Kaguya Hourain: and HP 7 depends on how much 1/4 you have on the map
18:00 Kaguya Hourain: lemme see
18:00 Timorisu: i'll go with od 7.5
18:00 Kaguya Hourain: HOLY SQUARES
18:01 Timorisu: LOL
18:01 Timorisu: im bd² B)
18:01 Kaguya Hourain: ok HP7 stands pretty well
18:01 Kaguya Hourain: but i idk
18:01 Kaguya Hourain: those 1/2 are pretty steep
18:01 Kaguya Hourain: average player would fail
18:01 Kaguya Hourain: a lot
18:01 Kaguya Hourain: then again 160bpm
18:01 Kaguya Hourain: arghhhhh idkkkkkk
18:02 Kaguya Hourain: hp 6.5 or nothing
18:02 Timorisu: its an insane
18:02 Kaguya Hourain: idk
18:02 Kaguya Hourain: do what you want
18:02 Timorisu: so its doing its job
18:02 *Timorisu runs
18:02 Timorisu: i'll get someone to testplay lol
18:02 Kaguya Hourain: http://puu.sh/9WA1f.png
18:02 Kaguya Hourain: I think below 20% volume is unrankable
18:02 Kaguya Hourain: unless slider ends
18:03 Timorisu: b-b-b-but it fits
18:03 Kaguya Hourain: well i am not sure about this
18:03 Kaguya Hourain: but if it fits
18:03 Timorisu: its a build up ):
18:03 Kaguya Hourain: it should be fine
18:03 Timorisu: i'll pm a BAT real quick
18:03 Kaguya Hourain: kk
18:03 Kaguya Hourain: lemme see what's to be found in this
18:05 Kaguya Hourain: ok
18:05 Kaguya Hourain: idk
18:06 Kaguya Hourain: i can't seem to find anything
18:06 Kaguya Hourain: lemme run through this again
18:06 Timorisu: B)
18:06 Timorisu: ok
18:07 Kaguya Hourain: yea i find nothing.
18:07 Kaguya Hourain: WAIT
18:07 Kaguya Hourain: I DID
18:07 Timorisu: ok post logs
18:07 Timorisu: FUCK
18:07 Kaguya Hourain: 00:30:712 (7) - NC
18:07 *Kaguya Hourain runs
18:07 Timorisu: no
18:07 Timorisu: none of my diffs have that
18:07 Timorisu: in fact
18:07 Timorisu: none of my maps do
18:07 Kaguya Hourain: k den
18:07 Timorisu: i think nc'ing a note like that is nonsense
18:07 Timorisu: doesn't affect anything in any way
18:07 Kaguya Hourain: it does
18:07 Kaguya Hourain: music sense
18:07 Kaguya Hourain: and hp drain
18:08 Timorisu: how would the last note affect your hp drain
18:08 Timorisu: i mean
18:08 Timorisu: yes it does
18:08 Timorisu: but unless youre on the bane of fucking 5% hp it wont change shit
18:08 Kaguya Hourain: it does
18:08 Kaguya Hourain: hp drain is calculated
18:08 Kaguya Hourain: by NC density
18:08 Timorisu: ye so that'd only make hp drain worse
18:08 Kaguya Hourain: multiplied by a constant that is set when you actually set the HP drain
18:08 Kaguya Hourain: yea
18:08 Kaguya Hourain: XD
18:08 Kaguya Hourain: but since insane it will do its job
18:09 *Kaguya Hourain hides
18:09 Kaguya Hourain: aaaaanyway
18:09 Kaguya Hourain: that's it
18:09 Kaguya Hourain: gogo speedrank
18:09 Timorisu: ok post logs
18:09 Timorisu: get your kudosu
-Visceral-
Saw this in #modreqs :D

Insane
00:01:462 (3,4,5,6,1,2,3) - Spacing here feels awkward. Maybe move 00:01:649 (4,5,6) down a little bit and maybe space them apart just a LITTLE bit?


Hard
00:17:212 (1,2,3,4) - Flip all of those sliders around. I fee like it would flow a lot nicer that way.


Normal
00:06:149 (5,6) - It would look better if the end of the slider was aligned horizontally with 00:06:337 (6) in my opinion.

Easy
All good!

Really sweet map :)
Topic Starter
Timorisu
Applied the things on Hard and Normal but not the suggestion in Insane since 00:01:649 (4,5,6) - is a triangle, 00:01:649 (4) - a blanket of 1, 00:02:024 (6) - the sliderend of 1, and 00:01:649 (4,5,6,1) - is a diamond and that'd kinda screw with the structure :|
Silverboxer
Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg
00:30:899 (1) - start on blue tick to be consistent

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x
00:12:337 (4,1,2) - ^
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider
00:23:212 (1) - not lined up properly with 00:22:462 (3,4)
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map.
Topic Starter
Timorisu

Silverboxer wrote:

Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg The movement is supposed to be horizontal
00:30:899 (1) - start on blue tick to be consistent #modhelp yea

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x Doesn't look bad to me tbh o-o I'll ask someone else tho ok
00:12:337 (4,1,2) - ^ Same ye
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent Same as Easy

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square A square was my initial goal at first but I was really pissed by 3 not matching 5s end lol
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider I kinda agree but the straight-ish downwards motion is there to support the change in tone, I'll think of something hopefully
00:23:212 (1) - not lined up properly with 00:22:462 (3,4) Can't line up a curved slider with straight points :P
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely These are A+ blankets what are you talking about http://puu.sh/9Y6do/eeb0987b2d.jpg

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more That's because 00:23:587 (3,4) - are blanketed by 00:22:462 (3,4) - and additionally 00:23:774 (4) - is an overlay of 00:22:087 (2) -. The small overlaps are to keep the consistent spacing of 00:23:212 (1,3) - and 00:23:399 (2,4) -. Also 00:23:212 (1,2) - are placed the way they are because they make a neat-o diamond with the ends of 00:22:462 (3,4) -
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map. Thanks :3

No comment=fixed :3
Overwrite
I was wondering, do you accept GDs? Because I mapped half of the song alerady in an attempt to make an Extra but I don't want this to be complete wasted effort so I wanna know this beforehand.
Topic Starter
Timorisu
4 people want to GD this what the firetruck ; ~;

Idk I wouldn't really accept any upfront except for Irre's shitmapping <3
Overwrite
Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

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72,192,30712,1,4,0:0:0:0:
256,192,30805,12,8,32024,0:0:0:0:
Ringating
bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Topic Starter
Timorisu

Overwrite wrote:

Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3a
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GettOutOfThisFolderImmediately.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
712,375,4,2,1,25,1,0
5962,-66.6666666666667,4,2,1,25,0,0
6337,-100,4,2,1,25,0,0


[Colours]
Combo1 : 254,243,1
Combo2 : 166,136,190
Combo3 : 255,154,192
Combo4 : 135,211,234
Combo5 : 255,167,3

[HitObjects]
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360,300,21899,5,2,0:0:0:0:
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256,192,30805,12,8,32024,0:0:0:0:
I am barely impressed ; ~;

Ringating wrote:

bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Cool thanks <3
Overwrite
lol
BlueStarYoshi
hello here responding to your modding request! Blue & Alepat Modding Team
i just found a few details about your map

Normal
00:06:337 (6) - move this note from X346 Y109 to x349 y155
00:25:462 (3) -same here! x432 y128 to X426 y100

Hard
if you open this diff for editing from the song selecting menu it shows you are using a 1/16 in the snap divisor please change it to 1/4
00:08:305 (1) - move the sppiner a little (just a suggestion)
from here
to here
00:30:899 (1) -same here
00:17:024 (6) - move this note from Y 252 to Y248

Nwolf's Muzukashii
00:30:712 (132,133,134) just a suggestion, the 2 final notes doesn't sound fine ,maybe consider to remove or replace with a larger slider

Nwolf's Oni
00:20:212 (98,99) - change note don to kat
00:20:399 (100,101) - change note kat to don

i hope this helps .-.
good luck :)
wasonz
o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d
00:10:087 (44) - d

Good Luck ~ :)
Topic Starter
Timorisu
Applied everything from the suggestions in Hard and the second suggestion from Normal @BlueStarYoshi
Nwolf

[I]MMoRTal[S] wrote:

o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d changed to how it was previously mapped, the suggestion was quite... wrong
00:10:087 (44) - d ^

Good Luck ~ :)
cheesiest
!?? letterbox in breaks conflict w/ tiakos
Topic Starter
Timorisu
whoops fixed thanks
Ciyus Miapah
quickmod™ fort quick song :D

[Insane]
First try

maybe use CS5 or CS 4.5 is good

00:19:462 (7) - maybe NC this

your map so good, i cant find anything wrong but this http://puu.sh/a4AHh/dcba5dc03a.png (AIbot you're genius! :idea: )
Topic Starter
Timorisu
00:19:462 (7,6) - NC'd and CS 4.5
Kritikally
[Easy]
00:27:985 (1)- Slider's approach event stacks for too long with previous slider event at 00:26:587 (3)-. Potential difficulty issue.

[Normal]
No issues detected.

[Hard]
No beatmap-related issues detected.

[Insane]
No beatmap-related issues detected.

[Note]
I don't feel confident in my Taiko experience to mod the two Taiko maps, so will omit them.

[Summary]
The beatmaps and hitsounds in this mapset are really well done. In my opinion regarding difficulty names, it feels like the Hard should be labelled Insane and the Insane difficulty should be labelled something even more intense. Other than that, I really saw nothing significant to note besides the one issue in Easy.

Absolutely love the song choice! Good luck getting approved!
Topic Starter
Timorisu
Fixed woop woop
snowball112
Hey ^^ Taiko Mod from #modreqs:

Nwolf's Muzukashii
- Maybe make 00:20:212 (83,84,85,86) the same as 00:18:712 (75,76,77,78) and 00:20:962 (87,88,89,90) the same as 00:19:462 (79,80,81,82)? This sounds better in my opinion since the music repeats itself, so the patterns could play out better if they are repeated as well. It also looks better if you leave patterns like ddk triplets for the oni in my opinion to feel even more of a difference between the diffs while playing.
Nwolf's Oni
- The pattern of 00:18:524 (82,83,84,85,86,87,88) feels a bit weird. Maybe have 00:18:712 (84,85,86,87,88) as kkddk to match 00:20:212 (96,97,98,99,100)? This plays out better in my opinion, similar to the previous suggestion for the muzukashii because of the repetition.

- Mayle also change either 00:18:618 (83) to d or both 00:18:524 (82,83) if you don't want to have 4 kats after each other in 1/4 spacing if you choose to go with the previous suggestion of changing 00:18:712 (84,85,86,87,88). Maybe a bit more fun than the kkkkddk resulting from last suggestion.

That's all from me. Good luck with your map ^^
Nwolf

snowball112 wrote:

Hey ^^ Taiko Mod from #modreqs:

Nwolf's Muzukashii
- Maybe make 00:20:212 (83,84,85,86) the same as 00:18:712 (75,76,77,78) and 00:20:962 (87,88,89,90) the same as 00:19:462 (79,80,81,82)? This sounds better in my opinion since the music repeats itself, so the patterns could play out better if they are repeated as well. It also looks better if you leave patterns like ddk triplets for the oni in my opinion to feel even more of a difference between the diffs while playing. very nice idea and pretty valid points stated here! Changed
Nwolf's Oni
- The pattern of 00:18:524 (82,83,84,85,86,87,88) feels a bit weird. Maybe have 00:18:712 (84,85,86,87,88) as kkddk to match 00:20:212 (96,97,98,99,100)? This plays out better in my opinion, similar to the previous suggestion for the muzukashii because of the repetition. remains unchanged, I actually think kkkdddk plays better than kkkkddk. Also, if you listen very good, the second one has a higher sound and I tend to map extra kats in such situations :>

- Mayle also change either 00:18:618 (83) to d or both 00:18:524 (82,83) if you don't want to have 4 kats after each other in 1/4 spacing if you choose to go with the previous suggestion of changing 00:18:712 (84,85,86,87,88). Maybe a bit more fun than the kkkkddk resulting from last suggestion. dislike kdkxxxx patterns, also doesn't fit the pitch

That's all from me. Good luck with your map ^^
thanks^^

http://puu.sh/a9N3y/4a1457fee7.osu muzukashii
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Nwolf's Muzukashii

00:24:899 (105,106) - ctrl + G
00:29:317 - add d

Nwolf's Oni

00:16:274 (71) - change d
00:23:774 (118) - change d

Good luck :)
Nwolf

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Nwolf's Muzukashii

00:24:899 (105,106) - ctrl + G changed 107 to k instead
00:29:317 - add d what

Nwolf's Oni

00:16:274 (71) - change d no
00:23:774 (118) - change d changed

Good luck :)
http://puu.sh/aaS4O/a6a49648ca.osu muzu
http://puu.sh/aaS50/0d926f41c0.osu oni
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via JuDa’s Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[Muzukashii]
  1. 00:08:587 (33,34,35,36,37) - kd,dkd >> kdk,kd ? instrument sounds … ?
  2. 00:12:712 (49) – move to 1/2 left , on basic rhythm pattern suddenly changed..? like, 00:03:899 (14) - , 00:06:899 (26) - etc.
  3. 00:17:587 (70) – move at 00:17:962 (71) - , and 00:17:962 (71) -,00:18:337 (73) – (k,d) change to (d,k) ? 00:15:899 (63,64) – this (k,break,k) pattern seems to follow snare and main instruments. 00:17:587 (70) – sounds main instruments , good intonation:3 but there’s no don sounds. players needs to 00:17:962 (72) – don sounds here, for bass drums.
  4. 00:29:774 (126) – add don? same as 00:26:774 (113) - .
  5. 00:30:712 (129,130,131) - (slider, k , d ) remove the k,d , and change the slider length to 00:32:212 -? Sounds better as Muzukashii for me.lol
[Oni]
  1. OD 6 ?
  2. 00:11:962 (52,53) – (d,k) >> how about? dkdk…or dkkk?
    00:12:337 (54) - sounds to fit k on basicly, but I think fit as music. For emphashize to next k k k pattern. 00:15:149 (67,68,69) - http://puu.sh/aaWdN/018daeefa0.jpg
  3. 00:21:524 (109) – uum, k?
  4. 00:27:524 (139) – how about add k? looks and sounds better, imo. kddd x3 > kkkd x3 > kdk finish~.
Taiko diffs are already great ~ :D
Good Luck! :)
Nwolf

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via JuDa’s Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[Muzukashii]
  1. 00:08:587 (33,34,35,36,37) - kd,dkd >> kdk,kd ? instrument sounds … ?
  2. 00:12:712 (49) – move to 1/2 left , on basic rhythm pattern suddenly changed..? like, 00:03:899 (14) - , 00:06:899 (26) - etc.
  3. 00:17:587 (70) – move at 00:17:962 (71) - , and 00:17:962 (71) -,00:18:337 (73) – (k,d) change to (d,k) ? 00:15:899 (63,64) – this (k,break,k) pattern seems to follow snare and main instruments. 00:17:587 (70) – sounds main instruments , good intonation:3 but there’s no don sounds. players needs to 00:17:962 (72) – don sounds here, for bass drums.
  4. 00:29:774 (126) – add don? same as 00:26:774 (113) - .
  5. 00:30:712 (129,130,131) - (slider, k , d ) remove the k,d , and change the slider length to 00:32:212 -? Sounds better as Muzukashii for me.lol
[Oni]
  1. OD 6 ?
  2. 00:11:962 (52,53) – (d,k) >> how about? dkdk…or dkkk?
    00:12:337 (54) - sounds to fit k on basicly, but I think fit as music. For emphashize to next k k k pattern. 00:15:149 (67,68,69) - http://puu.sh/aaWdN/018daeefa0.jpg
  3. 00:21:524 (109) – uum, k?
  4. 00:27:524 (139) – how about add k? looks and sounds better, imo. kddd x3 > kkkd x3 > kdk finish~.
Taiko diffs are already great ~ :D
Good Luck! :)
thanks!

http://puu.sh/ab1yL/29578b3ec2.osu oni
http://puu.sh/ab1yr/86200b226c.osu muzu

EDIT 8/8: wow I just noticed that my replies are gone ;w;
Asagi Mutsuki
30 second map yay

[ General]
The volume of the mp3 is too soft D: I can barely hear anything unless I changed the volume to something MUCH louder, consider increasing the volume of mp3 owo
Also I'm not quite sure about this, but shouldn't the source be Bit.Trip Presents Runner2: Future Legend of Rhythm Alien ?
source from the official site here or you could just wikipedia it

[ Muzu]
00:04:649 (17,18) - I'm guessing that you put these as d k to fit the previous d k k pattern better? um just saying that the music pitch goes from high to low here and hitting these as d k just feels...awkward so you might wanna consider swapping them? Plus in Oni you put the patterns here as kkd k which when simplified is k d k :3
00:08:962 - y u no map big kat here :/ this part is kinda similar to 00:05:962 and you put a big note there but you just ignored it here D:
00:10:649 (41,42) - Well same as the first mod, its just that the difference in pitch is too obvious to be mapped reversely
00:13:649 (53,54) - Same as above

[ Oni]
OD6.5 pls

00:06:524 - Add a d here just for consistency with Muzu
00:09:337 - Maybe change this to k as the melody fades out here? owo
00:29:962 - why the hell is this note a K here while being a D in Muzu #inconsistency2014 i mean yeah D definitely sounds and plays more interesting here so you might just want to change it D:
00:32:024 (153,154,155) - These aren't necessary D: Well imo just ending the map with the slider feels better rather than mapping half of the ending D:

That's all I guess...?
Good luck!
Topic Starter
Timorisu
Fixed sauce
Nwolf

cdhsausageboy wrote:

30 second map yay

[ Muzu]
00:04:649 (17,18) - I'm guessing that you put these as d k to fit the previous d k k pattern better? um just saying that the music pitch goes from high to low here and hitting these as d k just feels...awkward so you might wanna consider swapping them? Plus in Oni you put the patterns here as kkd k which when simplified is k d k :3 snare rhythm :< works different in oni because imo 1/4 before the snare works here : D
00:08:962 - y u no map big kat here :/ this part is kinda similar to 00:05:962 and you put a big note there but you just ignored it here D: not as stronk as the first one
00:10:649 (41,42) - Well same as the first mod, its just that the difference in pitch is too obvious to be mapped reversely same as first :<
00:13:649 (53,54) - Same as above ^

[ Oni]
OD6.5 pls pls

00:06:524 - Add a d here just for consistency with Muzu done
00:09:337 - Maybe change this to k as the melody fades out here? owo it already is
00:29:962 - why the hell is this note a K here while being a D in Muzu #inconsistency2014 i mean yeah D definitely sounds and plays more interesting here so you might just want to change it D: blah
00:32:024 (153,154,155) - These aren't necessary D: Well imo just ending the map with the slider feels better rather than mapping half of the ending D: EVERYTHING ABOUT THIS IS NECESSARY k I will think about it :>

That's all I guess...?
Good luck!
tanks!
HootOwlStar
Hi :D !
Don't mind my poor English and these are only suggestions~

[General]
lol you put the image file name GetOutOfThisFolderImmediately? 8-)

[Easy]
00:09:337 (1) - Maybe separate them into 1 circle and 1 circle like this
00:26:587 (3,4) - Seems using the same pattern with 00:25:087 (1,2)
00:28:837 (2,3) - Try making them a reverse slider (?)

[Normal]
00:12:337 (4,1,2) - They are too outside of the grid and they nearly block the HP drain bar (try avoid this)

[Hard]
00:02:212 (1,2,3) - Try using reverse slider
00:11:212 (1) - This slider is strange... Make it a natural curve will do
00:13:649 (4,5,6) - Try using reverse slider
00:29:962 - NC

[Insane]
00:01:462 (3,4,5,6) - The pattern's not so nice, in my opinion
00:29:962 (1,2,3) - This triangle pattern is a little bit strange... Try them with different positions

I don't know hot to mod Taiko so that's all of my mod.
Hope your mapset gets ranked soon!
Churcheell
Hi there!


You really need to take a look at increasing the volume of the mp3. The current volume of the hitsounds can completely overpower the song itself and make the map seem boring to play, maybe reduce volume of hitsounds

Normal

00:06:149 - I don't think these 2 circles fit going under the previous slider. Line them up or make it curve down to the next object

Hard

00:19:274 - NC here

-----

Very nice map!
Topic Starter
Timorisu

HootOwlStar wrote:

Hi :D !
Don't mind my poor English and these are only suggestions~

[General]
lol you put the image file name GetOutOfThisFolderImmediately? 8-)

[Easy]
00:09:337 (1) - Maybe separate them into 1 circle and 1 circle like this
00:26:587 (3,4) - Seems using the same pattern with 00:25:087 (1,2) For structure
00:28:837 (2,3) - Try making them a reverse slider (?) Nah

[Normal]
00:12:337 (4,1,2) - They are too outside of the grid and they nearly block the HP drain bar (try avoid this) They're fine... I think?

[Hard]
00:02:212 (1,2,3) - Try using reverse slider
00:11:212 (1) - This slider is strange... Make it a natural curve will do That'd lead to this slider overlapping with the previous one
00:13:649 (4,5,6) - Try using reverse slider Normal triple is better imho
00:29:962 - NC

[Insane]
00:01:462 (3,4,5,6) - The pattern's not so nice, in my opinion 00:00:712 (1,2,3,4) - Is symmetric, 00:01:649 (4,5,6,1) - is a diamond with oval flow, so nope
00:29:962 (1,2,3) - This triangle pattern is a little bit strange... Try them with different positions

I don't know hot to mod Taiko so that's all of my mod.
Hope your mapset gets ranked soon!
No comment=fixed

@Churcheell applied the suggestion for Normal, not the one for Hard since I only NC on downbeats
Cancel

Sorry if my mod is a bit rusty or if you can't understand some things. I had an enormous modding break~

[Easy]

00:04:837 (3) - Dunno if possible, but maybe make it end on 00:03:712 (1) - this circle?
00:08:587 (4) - Blanket it with 00:09:337 (1) - , and then move the following hits.
00:12:337 (1) - Remove NC and then add NC here: 00:13:087 (2) - .

Overall: Nice diff. Only a few things.

[Normal]

00:06:149 (5,6) - Maybe make it like this: http://puu.sh/axyRb/ce60abf20e.jpg .
00:06:712 (7) - Add NC here, and then remove NC here: 00:07:087 (1) - .

Overall: Again, nice.

[Hard]

00:02:212 (1) - Dunno why, but this slider seems and sound overmapped. Maybe replace with two hits: http://puu.sh/axz1X/8682eb8566.jpg .
00:08:305 (1) - Add clap.

Overall: Do I have to say anything?

[Insane]

00:02:212 (1,2,3) - Again, sounds overmapped.
00:13:368 (3,4) - ^

Overall: Oh my jump!

Great map. But why such soft mp3's Disasterpeace? damn.
Topic Starter
Timorisu

Cancel wrote:


Sorry if my mod is a bit rusty or if you can't understand some things. I had an enormous modding break~

[Easy]

00:04:837 (3) - Dunno if possible, but maybe make it end on 00:03:712 (1) - this circle? Kimpossible
00:08:587 (4) - Blanket it with 00:09:337 (1) - , and then move the following hits.
00:12:337 (1) - Remove NC and then add NC here: 00:13:087 (2) - .

Overall: Nice diff. Only a few things.

[Normal]

00:06:149 (5,6) - Maybe make it like this: http://puu.sh/axyRb/ce60abf20e.jpg .
00:06:712 (7) - Add NC here, and then remove NC here: 00:07:087 (1) - .

Overall: Again, nice.

[Hard]

00:02:212 (1) - Dunno why, but this slider seems and sound overmapped. Maybe replace with two hits: http://puu.sh/axz1X/8682eb8566.jpg . There's clearly a triple there ok
00:08:305 (1) - Add clap.

Overall: Do I have to say anything?

[Insane]

00:02:212 (1,2,3) - Again, sounds overmapped. Same
00:13:368 (3,4) - ^ ^

Overall: Oh my jump!

Great map. But why such soft mp3's Disasterpeace? damn.
No comment=fixed

bueno
roufou
just gonna pop in and say that the taiko diffs look good to me since it seems like onosaki encourages that


e.g:sorry no mod
Topic Starter
Timorisu

agu wrote:

just gonna pop in and say that the taiko diffs look good to me since it seems like onosaki encourages that :D


e.g:sorry no mod D:
OnosakiHito
Don't know what agu means. Probably the mapping discussion we have from time to time in our communities.
Anyway. Nwolf posted the map into #taiko . Maybe Muzu could have some less notes, but in this case it is probably not really needed. That's how the song is made (and it is short).

Map is short, but I do see some improvement in your general mapping, Nwolf.

Suprise.
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