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Disasterpeace - Jolly Frolic [Osu|Taiko]

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Total Posts
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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Sonntag, 7. September 2014 at 21:02:58

Artist: Disasterpeace
Title: Jolly Frolic
Source: Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags: 8-bit 8bit bit platformer chiptune nwolf
BPM: 160
Filesize: 3581kb
Play Time: 00:32
Difficulties Available:
  1. Easy (1,64 stars, 45 notes)
  2. Hard (3,5 stars, 105 notes)
  3. Insane (4,43 stars, 134 notes)
  4. Normal (2,16 stars, 63 notes)
  5. Nwolf's Muzukashii (2,51 stars, 128 notes)
  6. Nwolf's Oni (3,4 stars, 155 notes)
Download: Disasterpeace - Jolly Frolic
Information: Scores/Beatmap Listing
---------------
Pisasterdeace weeeee
[-Sophie-]_old
[Easy]
Fine!
[Normal]
00:06:337 (6) - Remove this note if you want to.
[Hard]
00:02:212 (1,2,3) - I don't think those sound right stacked, change the pattern.
[Insane]
00:02:212 (1,2,3) - Should this lead to the slider? Sounds odd.
There ya go, quick and easy!
Topic Starter
Timorisu
Changed hitsounds on Insane and pattern on Normal, fixed some stuff that was off by a bit on the Hard by myself.

Okay that mod originally included a hitsound suggestion on Insane where did that go
Kaguya Hourain
SPEEDRANKU DORAMAAAAAA
17:17 Kaguya Hourain: let's irc and i post conversation
17:25 Timorisu: IOAKIOAYKAOYKAOY
17:25 Timorisu: OKAY
17:25 Kaguya Hourain: AIYAYAYAYAYA
17:25 Kaguya Hourain: DAMEDAMEDAME
17:25 Kaguya Hourain: let's gpo
17:26 Kaguya Hourain: i start with easy
17:26 Kaguya Hourain: so
17:26 Kaguya Hourain: Easy
17:26 Kaguya Hourain: diff settings ok
17:27 Kaguya Hourain: also AiMod says 1.56 stars is a Hard
17:27 Kaguya Hourain: >ok
17:27 Timorisu: aimod is stupid
17:27 Kaguya Hourain: moving on
17:28 Kaguya Hourain: 00:05:587 (4) - endpoint at x:152 y:168 purrrfect blanket
17:29 Timorisu: ok
17:30 Kaguya Hourain: 00:13:087 (2,3,4) - too steep flow change for easy
17:30 Kaguya Hourain: i'd just continue with the slider path
17:30 Timorisu: nah man fuck that
17:30 Timorisu: 00:13:462 (3,4) - ctrl+g?
17:30 Kaguya Hourain: that can work
17:30 Timorisu: or wait hmmmm
17:31 Kaguya Hourain: you can move the triangle instead of blanketing
17:31 Kaguya Hourain: just move the set upwards to the end of the slider
17:31 Kaguya Hourain: or make square
17:31 Kaguya Hourain: if it fits the music more than triangle
17:31 Timorisu: ye im making a square
17:31 Kaguya Hourain: kewl
17:31 Kaguya Hourain: tell me when to go on
17:32 Timorisu: go on gogogogo
17:32 Kaguya Hourain: 00:16:087 (1,2) - bend these just a little
17:32 Timorisu: what for
17:32 Timorisu: lol
17:32 Kaguya Hourain: idk
17:32 Kaguya Hourain: :D
17:32 Kaguya Hourain: i don't like looking at 2 straight sliders
17:32 Kaguya Hourain: :P
17:32 Timorisu: nah im good
17:32 Kaguya Hourain: still
17:32 Kaguya Hourain: side effect of that
17:33 Kaguya Hourain: would be that (3) stacks perfectly with (2)
17:33 Kaguya Hourain: yea i'm stack nazi sue me
17:33 Timorisu: ye but it also works the way it is right now
17:33 Timorisu: why change something thats not broken :P
17:33 Kaguya Hourain: true just naziing here
17:33 Kaguya Hourain: like
17:33 Kaguya Hourain: i'd change that if it was my own map
17:34 Kaguya Hourain: but anyway
17:34 Kaguya Hourain: god blankets everywhere
17:34 Kaguya Hourain: not good
17:34 Kaguya Hourain: god
17:34 Timorisu: B)
17:34 Kaguya Hourain: also no kiai time?
17:35 Timorisu: nah
17:35 Timorisu: where
17:35 Kaguya Hourain: idk i have no sound :P
17:35 Timorisu: oh ye right lol
17:35 Kaguya Hourain: ok
17:35 Kaguya Hourain: Normal
17:36 Kaguya Hourain: same start u.u
17:36 Kaguya Hourain: gud settings
17:37 Kaguya Hourain: 00:10:087 (1,2,3,4,1,2) - I am not sure if sliders fit there
17:37 Kaguya Hourain: from my knowledge i'd go circle then spam the sliders
17:37 Timorisu: if you go into the insane
17:38 Timorisu: you see its waaaaaay too much 1/4 for a normal
17:38 Kaguya Hourain: 1/4?
17:38 Timorisu: and im not too fond of slider-circle-slider triples tbh
17:38 Kaguya Hourain: no i mean
17:38 Timorisu: ye theres 1/4
17:38 Kaguya Hourain: 00:10:087 - circle there
17:38 Kaguya Hourain: and then spam sliders
17:39 Kaguya Hourain: i think it would fit with the music better
17:39 Kaguya Hourain: cuz it almost always does
17:39 Timorisu: you have no sound how are you judging the music omg
17:39 Kaguya Hourain: Jenny style
17:39 Kaguya Hourain: XD
17:39 Timorisu: and thatd result in offbeat sliders u.u
17:39 Kaguya Hourain: hm
17:39 Timorisu: and may want to make a Normal player click earlier
17:39 Timorisu: cuz theres a sound on the red tick
17:40 Timorisu: on the first slider
17:40 Kaguya Hourain: ah ok
17:40 Kaguya Hourain: my bad
17:40 Timorisu: but i added a circle at
17:40 Timorisu: 00:12:899 (1) -
17:40 Timorisu: since cool 1/2 rhythm good job recognizing that
17:40 Kaguya Hourain: funfact
17:40 Kaguya Hourain: I never said anything about red ticks :P
17:41 Kaguya Hourain: 00:28:087 (1,2,3,4,1,2,3,4) - pattern NCs?
17:43 Timorisu: waddup with those
17:43 Kaguya Hourain: they're not on big ticks
17:43 Kaguya Hourain: but doesn't matter
17:43 Kaguya Hourain: shows the squares
17:43 Kaguya Hourain: thing is
17:44 Timorisu: put them on downbeats
17:44 Timorisu: its ugly
17:44 Kaguya Hourain: do the squares fit there?
17:44 Timorisu: imo they do
17:44 Timorisu: else i wouldnt have put them there duh
17:44 Kaguya Hourain: idk :D
17:44 Kaguya Hourain: anyway that's it
17:44 Kaguya Hourain: im done with this mod
17:44 Kaguya Hourain: jk
17:45 Kaguya Hourain: Hard
17:45 Kaguya Hourain: oh yea
17:45 Kaguya Hourain: Normal has too many 1/1 sliders imo
17:45 Kaguya Hourain: some circles where it fits would be nice
17:45 Kaguya Hourain: except i don't know where it fits >.<
17:45 Kaguya Hourain: anyway
17:45 Kaguya Hourain: Hard!
17:46 Kaguya Hourain: ok OD is too low for AR8
17:46 Kaguya Hourain: lower AR to 7
17:46 Kaguya Hourain: or 7.5
17:46 Kaguya Hourain: ok i need to watch how this plays out
17:47 Kaguya Hourain: HP to 5.5 imo
17:47 Kaguya Hourain: the drain is too much
17:49 Timorisu: ok back exCUSE ME
17:49 Kaguya Hourain: np
17:50 Timorisu: hp6 is really that bad? lol
17:50 Kaguya Hourain: yea go check out the map in autoplay
17:50 Kaguya Hourain: HP is draining too fast for Hard diff
17:51 Timorisu: ok
17:51 Timorisu: ar 7.5 hp 5
17:51 Kaguya Hourain: HP5 wow
17:51 Kaguya Hourain: ok
17:51 Kaguya Hourain: structure GO
17:51 Timorisu: have fun finding something off
17:52 Kaguya Hourain: 00:16:087 (2,3,4,5,6) - le flow ΧΔ
17:52 Kaguya Hourain: XD
17:52 Timorisu: x delta
17:52 Kaguya Hourain: yea i accidentally swapped to greek
17:52 Kaguya Hourain: anyway flow
17:52 Kaguya Hourain: kinda breaks there
17:53 Timorisu: 2
17:53 Timorisu: 3
17:53 Timorisu: ctrl+g each
17:53 Timorisu: but not together
17:53 Timorisu: ?
17:53 Kaguya Hourain: 2 3?
17:53 Timorisu: 00:17:587 (2,3) -
17:53 Kaguya Hourain: not that
17:53 Kaguya Hourain: wait im thinking
17:53 Kaguya Hourain: that's like
17:53 Kaguya Hourain: way later
17:54 Timorisu: ye but
17:54 Timorisu: you see
17:54 Timorisu: its the way it is
17:54 Timorisu: CUZ
17:54 Timorisu: 00:15:712 (1) - 2 high notes
17:54 Timorisu: 00:16:087 (2) - 2 low notes
17:54 Timorisu: 00:16:462 (3,4) - low, high
17:54 Timorisu: 00:16:837 (5,6) - low, high
17:54 Kaguya Hourain: ah i see what you did there
17:55 Kaguya Hourain: i'd understand if you were doing if i had sound
17:55 Timorisu: 00:17:212 (1,2,3,4) - high notes (thats why it goes upwards)
17:55 Kaguya Hourain: cuz i do that stuff as well
17:55 Kaguya Hourain: another way to do this is
17:55 Kaguya Hourain: 00:15:712 (1) - staqcked circles high
17:55 Kaguya Hourain: 00:16:087 (2) - stacked circles low
17:55 Kaguya Hourain: 00:16:462 (3,4) - slider from high to low
17:56 Kaguya Hourain: low - high*
17:56 Timorisu: hmmmmmmmmm
17:56 Kaguya Hourain: 00:16:837 (5,6) - same thing
17:56 Timorisu: hm
17:56 Kaguya Hourain: since circles would emphasize same notes better
17:57 Kaguya Hourain: and sliders should most of the time start on high emphasis beat and end on low emphasis beat
17:57 Kaguya Hourain: anyway lemme finish with this
17:57 Kaguya Hourain: by saying
17:58 Kaguya Hourain: 00:27:712 (1,2,3,4,1,2,3,4,1,2,3,4) - wow
17:58 Kaguya Hourain: dayum son
17:58 Timorisu: B)
17:58 Kaguya Hourain: so many circles XD
17:58 Kaguya Hourain: and that would be all
17:59 Kaguya Hourain: you wanna change anything or move to insane
17:59 Timorisu: insane pls
17:59 Kaguya Hourain: kk
17:59 Kaguya Hourain: Insane
17:59 Kaguya Hourain: AR to 8.5?
17:59 Kaguya Hourain: OR OD to 7.5
17:59 Kaguya Hourain: 2 units of difference between ar and od is just too much
18:00 Kaguya Hourain: and HP 7 depends on how much 1/4 you have on the map
18:00 Kaguya Hourain: lemme see
18:00 Timorisu: i'll go with od 7.5
18:00 Kaguya Hourain: HOLY SQUARES
18:01 Timorisu: LOL
18:01 Timorisu: im bd² B)
18:01 Kaguya Hourain: ok HP7 stands pretty well
18:01 Kaguya Hourain: but i idk
18:01 Kaguya Hourain: those 1/2 are pretty steep
18:01 Kaguya Hourain: average player would fail
18:01 Kaguya Hourain: a lot
18:01 Kaguya Hourain: then again 160bpm
18:01 Kaguya Hourain: arghhhhh idkkkkkk
18:02 Kaguya Hourain: hp 6.5 or nothing
18:02 Timorisu: its an insane
18:02 Kaguya Hourain: idk
18:02 Kaguya Hourain: do what you want
18:02 Timorisu: so its doing its job
18:02 *Timorisu runs
18:02 Timorisu: i'll get someone to testplay lol
18:02 Kaguya Hourain: http://puu.sh/9WA1f.png
18:02 Kaguya Hourain: I think below 20% volume is unrankable
18:02 Kaguya Hourain: unless slider ends
18:03 Timorisu: b-b-b-but it fits
18:03 Kaguya Hourain: well i am not sure about this
18:03 Kaguya Hourain: but if it fits
18:03 Timorisu: its a build up ):
18:03 Kaguya Hourain: it should be fine
18:03 Timorisu: i'll pm a BAT real quick
18:03 Kaguya Hourain: kk
18:03 Kaguya Hourain: lemme see what's to be found in this
18:05 Kaguya Hourain: ok
18:05 Kaguya Hourain: idk
18:06 Kaguya Hourain: i can't seem to find anything
18:06 Kaguya Hourain: lemme run through this again
18:06 Timorisu: B)
18:06 Timorisu: ok
18:07 Kaguya Hourain: yea i find nothing.
18:07 Kaguya Hourain: WAIT
18:07 Kaguya Hourain: I DID
18:07 Timorisu: ok post logs
18:07 Timorisu: FUCK
18:07 Kaguya Hourain: 00:30:712 (7) - NC
18:07 *Kaguya Hourain runs
18:07 Timorisu: no
18:07 Timorisu: none of my diffs have that
18:07 Timorisu: in fact
18:07 Timorisu: none of my maps do
18:07 Kaguya Hourain: k den
18:07 Timorisu: i think nc'ing a note like that is nonsense
18:07 Timorisu: doesn't affect anything in any way
18:07 Kaguya Hourain: it does
18:07 Kaguya Hourain: music sense
18:07 Kaguya Hourain: and hp drain
18:08 Timorisu: how would the last note affect your hp drain
18:08 Timorisu: i mean
18:08 Timorisu: yes it does
18:08 Timorisu: but unless youre on the bane of fucking 5% hp it wont change shit
18:08 Kaguya Hourain: it does
18:08 Kaguya Hourain: hp drain is calculated
18:08 Kaguya Hourain: by NC density
18:08 Timorisu: ye so that'd only make hp drain worse
18:08 Kaguya Hourain: multiplied by a constant that is set when you actually set the HP drain
18:08 Kaguya Hourain: yea
18:08 Kaguya Hourain: XD
18:08 Kaguya Hourain: but since insane it will do its job
18:09 *Kaguya Hourain hides
18:09 Kaguya Hourain: aaaaanyway
18:09 Kaguya Hourain: that's it
18:09 Kaguya Hourain: gogo speedrank
18:09 Timorisu: ok post logs
18:09 Timorisu: get your kudosu
-Visceral-
Saw this in #modreqs :D

Insane
00:01:462 (3,4,5,6,1,2,3) - Spacing here feels awkward. Maybe move 00:01:649 (4,5,6) down a little bit and maybe space them apart just a LITTLE bit?


Hard
00:17:212 (1,2,3,4) - Flip all of those sliders around. I fee like it would flow a lot nicer that way.


Normal
00:06:149 (5,6) - It would look better if the end of the slider was aligned horizontally with 00:06:337 (6) in my opinion.

Easy
All good!

Really sweet map :)
Topic Starter
Timorisu
Applied the things on Hard and Normal but not the suggestion in Insane since 00:01:649 (4,5,6) - is a triangle, 00:01:649 (4) - a blanket of 1, 00:02:024 (6) - the sliderend of 1, and 00:01:649 (4,5,6,1) - is a diamond and that'd kinda screw with the structure :|
Silverboxer
Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg
00:30:899 (1) - start on blue tick to be consistent

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x
00:12:337 (4,1,2) - ^
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider
00:23:212 (1) - not lined up properly with 00:22:462 (3,4)
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map.
Topic Starter
Timorisu

Silverboxer wrote:

Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg The movement is supposed to be horizontal
00:30:899 (1) - start on blue tick to be consistent #modhelp yea

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x Doesn't look bad to me tbh o-o I'll ask someone else tho ok
00:12:337 (4,1,2) - ^ Same ye
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent Same as Easy

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square A square was my initial goal at first but I was really pissed by 3 not matching 5s end lol
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider I kinda agree but the straight-ish downwards motion is there to support the change in tone, I'll think of something hopefully
00:23:212 (1) - not lined up properly with 00:22:462 (3,4) Can't line up a curved slider with straight points :P
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely These are A+ blankets what are you talking about http://puu.sh/9Y6do/eeb0987b2d.jpg

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more That's because 00:23:587 (3,4) - are blanketed by 00:22:462 (3,4) - and additionally 00:23:774 (4) - is an overlay of 00:22:087 (2) -. The small overlaps are to keep the consistent spacing of 00:23:212 (1,3) - and 00:23:399 (2,4) -. Also 00:23:212 (1,2) - are placed the way they are because they make a neat-o diamond with the ends of 00:22:462 (3,4) -
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map. Thanks :3

No comment=fixed :3
Overwrite
I was wondering, do you accept GDs? Because I mapped half of the song alerady in an attempt to make an Extra but I don't want this to be complete wasted effort so I wanna know this beforehand.
Topic Starter
Timorisu
4 people want to GD this what the firetruck ; ~;

Idk I wouldn't really accept any upfront except for Irre's shitmapping <3
Overwrite
Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
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//Break Periods
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//Background Colour Transformations
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[TimingPoints]
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Ringating
bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Topic Starter
Timorisu

Overwrite wrote:

Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3a
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GettOutOfThisFolderImmediately.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
712,375,4,2,1,25,1,0
5962,-66.6666666666667,4,2,1,25,0,0
6337,-100,4,2,1,25,0,0


[Colours]
Combo1 : 254,243,1
Combo2 : 166,136,190
Combo3 : 255,154,192
Combo4 : 135,211,234
Combo5 : 255,167,3

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I am barely impressed ; ~;

Ringating wrote:

bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Cool thanks <3
Overwrite
lol
BlueStarYoshi
hello here responding to your modding request! Blue & Alepat Modding Team
i just found a few details about your map

Normal
00:06:337 (6) - move this note from X346 Y109 to x349 y155
00:25:462 (3) -same here! x432 y128 to X426 y100

Hard
if you open this diff for editing from the song selecting menu it shows you are using a 1/16 in the snap divisor please change it to 1/4
00:08:305 (1) - move the sppiner a little (just a suggestion)
from here
to here
00:30:899 (1) -same here
00:17:024 (6) - move this note from Y 252 to Y248

Nwolf's Muzukashii
00:30:712 (132,133,134) just a suggestion, the 2 final notes doesn't sound fine ,maybe consider to remove or replace with a larger slider

Nwolf's Oni
00:20:212 (98,99) - change note don to kat
00:20:399 (100,101) - change note kat to don

i hope this helps .-.
good luck :)
wasonz
o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d
00:10:087 (44) - d

Good Luck ~ :)
Topic Starter
Timorisu
Applied everything from the suggestions in Hard and the second suggestion from Normal @BlueStarYoshi
Nwolf

[I]MMoRTal[S] wrote:

o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d changed to how it was previously mapped, the suggestion was quite... wrong
00:10:087 (44) - d ^

Good Luck ~ :)
cheesiest
!?? letterbox in breaks conflict w/ tiakos
Topic Starter
Timorisu
whoops fixed thanks
Ciyus Miapah
quickmod™ fort quick song :D

[Insane]
First try

maybe use CS5 or CS 4.5 is good

00:19:462 (7) - maybe NC this

your map so good, i cant find anything wrong but this http://puu.sh/a4AHh/dcba5dc03a.png (AIbot you're genius! :idea: )
Topic Starter
Timorisu
00:19:462 (7,6) - NC'd and CS 4.5
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