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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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Kynan
BUBBLED PogChamp
sheela
akay okis #2
ac8129464363
D
pkk
!
ProfessionalBox
N
VINXIS
first lol
Nozhomi

pkk wrote:

!
Asahina Momoko
first lol
Yuzeyun

Asahina Momoko wrote:

first lol
ac8129464363
WEW
pkk
ProfessionalBox
Topic Starter
Squigly
babies first speed rank </>
ac8129464363
I hate anime
Ascendance

deetz wrote:

I hate anime
i lov dets
Nozhomi
Ten Shoes Shoes Ten Shoes
Lust
did this really happen

finally, congratulations man <3
Yuzeyun

pkk wrote:

LMAO
Elira
lo
Topic Starter
Squigly
i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
uzzi

Squigly wrote:

i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
shut up and let me be mad at you !!
I Must Decrease
00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to atleast have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

I dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... definitely room for improvement.



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

Good luck :(
Zexous

Xexxar wrote:

00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to ATLEAST have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

i dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... wtf



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

I'm honestly disgusted that this was checked by 3 BNs and none of them found issue with this map. I'm sorry but, do you all even care?
Kisses also adds that hitsounding is a concern

Guess I won't elaborate just yet since it seems some BN/QAT reviewing should be in order regardless
VINXIS
aesthetics and rhythm inconsistenceiz rnt enforced/part of the ~ranking criteria~ wen ranking a map + thers a 100% chance he wont change them regardless if the map makes it better or not so d


hitsoudns and imporper timing/unsnapped objects r rankabl problems tho
Topic Starter
Squigly
yeah unsnaps need fixed this is why i pushed it forwards so everyone could find them all thanks thanks there is no way we could find them all alone but i dont know about all else.
dytedy
inb4 dq
Fycho
The issues mentioned on the thread are valid, please figure them out.
Osuology

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.


RIIIIIIIIIIIIIIIIP
Topic Starter
Squigly

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??
Winnie
Lmao donezo I will always be 2nd tier modder (Soon)
Kibbleru

Squigly wrote:

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??

qualification and disqualification are mainly decided by the community now. the qat does not have that much authority anymore. so, while some advice may have helped. your main task is to answer to the community.


edit: not to sound like a smartass but iirc i warned u about the timing issues a few years ago for the wub wub parts but u brushed it off :S
Sotarks
Winnie
[Ascension Reincarnation]

Not even going to lie very awkward flow to start out with 00:04:393 (1,3) -
00:05:805 (1) - NC can work to bring that extra vibrant effect also to keep 4x4 consistency like here 00:08:628 (1) -
00:12:334 (4,5,6) - Stack looks pretty good here but playing looks absolutely weird because the middle one seems out of place
00:14:275 (1) - This can be further spaced imo, NC and yet the Distance is smaller than 00:13:569 (3,4) - yet it has more emphasis because of that gradual increase in volume because of the chimes
00:20:452 (1) - Sliderend could've been a clickable object to really balance out this area and to help with that NC because it's strange
00:21:334 (1) - Can also fix that slider anchor as well for neatness and some others in this map
00:22:393 (5,6,1) - I would expect some other type of pattern being here, this is quite dull compared to the rest of the map
00:23:363 (4) - Make this as a turn? It'd only make more sense to continue the rotation because of these two 00:22:746 (1,2) - yet its a really sharp diagonal turn
00:25:216 (5,6) - Rhythm feels like Ctrl+G sounds and plays better into that jump pattern you got
00:26:628 (6,7,1) - Slight small of spacing imo, plays better if adjusted to somewhat like this http://puu.sh/p3anE/c6966cfc66.jpg
00:37:216 (7,8,9) - These can also be NC helps the players realize this change
00:39:510 (4) - Can be NC to help readers also be able to know these aren't playing really fast back and forth
00:39:687 (5,6) - Wouldn't you say this would help utilize the wub wub a little better (ignore the pattern) http://puu.sh/p3awn/9a99e2f4d3.jpg
or just ctrl+g the rhythm you have. (6) to me doesn't seem like it plays off anything and just is there and kinda messes up the wub since that white tick can be used to emphasize this part
00:41:805 (3) - Why not just end this on the sound the white tick has? I know you want to extend this slider for that other sound but it just doesn't seems like it really fits all too well since it doesn't sound like there is an exact measurement of where that sound ends
00:43:922 (1) - Starting here it would make more sense if the rhythm was played like this http://puu.sh/p3aLW/4cdcfb721f.jpg It just doesn't played well to hit that slider end just to then hit a blue tick to play the wub sound. It would be a lot better to have the slider stop like here 00:41:805 (3) - and then play a double and continue the wub
00:45:157 (1) - Not to mention if you kept it flow here is pretty meh. it's sharp of a turn into rotation
00:46:040 (1) - NC would be nice here
00:46:746 (1) - This repeat could've been utilized for a really sick ass slider art but ok, also doesn't actually play right of the bat. Still has that milisecond of hesitation to hit this note. I mean what's stopping you from adding another repeat to hit that last 1/16th tick flowing directly into the slider
00:47:628 (1) - Another awkward extended slider. It would be totes nice to end on that red tick, but I do see what you are going for
00:53:510 (5) - nazi but blanket could've been nicer and evened out
00:53:040 (2) - Flow is kinda meh hitting this note
00:53:040 (2,3) - Are you sure these are snapped correctly? Looks like an unrankable issue to me
00:56:628 (1,2) - Same as above with this pattern, can be adjusted to be something different
00:59:099 (1) - 1/12 here man is kinda rough, you could also extend to that light purple tick like you did with the slider previously, it would only make sense to keep it consistent. Otherwise make the previous slider end sooner
00:59:452 (1,2) - Rough rotation man, kinda awk to hit this part
01:00:157 (1) - Inconsistent spacing. Would suggest moving this a little further, it got smaller going into the stronger sound
01:00:510 (7) - If you slowed this down, it doesn't hit any sounds like the stream notes did
01:00:863 (1,1) - Same with the extended slider into the next slider, I feel like mapping that vocal hold is better for the wub wub
01:01:657 (1) - At here the extended slider at (4) would be nicer played with this rhythm http://puu.sh/p3bxH/0aaa5c3cb7.jpg
01:04:393 (1,2) - Could've been such different sliders to play with that hold on the guitar
01:06:510 (1) - Could've been bigger spacing, kinda inconsistent to play off those 4 sliders then into a really close longer slider
01:07:216 (2) - Sliderend could've been used as a note for the consecutive spaced hits like that.
01:09:334 (1,2) - So strange to play man, sounds and feels even better being stacked like this http://puu.sh/p3bF7/f13ac53581.jpg but that won't work
is it really better to utilize a wub wub than to fit in that vocals into the wubs? Feels relatively the same to skip that wub part
01:11:442 (1) - Like right here, the little wub sound and the vocals both end on that middle white tick. Why not just end the slider there and use the strong sounding downbeat to advance into a better sounding area
01:12:315 (1,2,3,4,5,6,1,2,3,4,5,6) - This whole parts rhythm just feels bad man... Sliderends can be used a clickable object to move into different parts but instead are filled with a finish and making it feels bad flowing in other patterns because rhythm is boshed
01:14:080 (3,4,5) - Like this doesn't help do anything
01:16:365 (1,2) - What is this NC, it's because no clickable beat to make this part stand out since the beat is filled with a sliderend
01:19:531 (3) - Bad spacing, too small of space to fully hit this properly
01:32:157 (1) - Previously like I said before
01:38:771 (2,3) - What is this, what does this play into, like the only sound that stands out is that electric sound, even if the wub did sound nice it's not mapped correctly into the wubs
01:42:726 (4) - Doesn't play off anything sure it might but there is two different speeds when that screech sound is played and 1 repeat slider like this doesn't cover two changes, since you can actually hear it slow down
01:43:851 (2) - Ending on a 1/8th yellow tick, you sure?
01:48:862 (3) - Surprised it's not like this to utilize the wub you do http://puu.sh/p3c6L/9643dd13ad.jpg
01:46:044 (5) - You could also end this slider on that 1/6th like this http://puu.sh/p3cdS/2ab9b435f0.jpg
01:53:907 (2,3) - So weird, hitsounds don't match the way this plays
01:53:226 (8) - Could adjust sliderend to end better I mean this never goes well with me http://puu.sh/p3cj6/b4595b7529.jpg
01:54:589 (5) - The one slider in here that has shape and makes somewhat sense also could be evenly distributed as well
01:56:226 (1,2,1) - if you slowed this down it doesn't seem like it hits consecutively with the music/sound, Rather a little late
01:56:942 (2,1) - Again hitsounds don't match what you mapped, just sounds awk to hear then play it
01:56:942 (2) - Also 1/8th yellow tick slider... hmmm questionable
01:57:862 (1,2,3,4) - All look like practically the same distance but yet all of them are so different to one another, you can adjust this in someway where it seems relative to the timing signature or just make 01:58:317 (2) - sliderend a clickable note It'll fix a lot http://puu.sh/p3csC/75bf51e660.jpg
02:00:044 (1,2,3) - I usually hate triples after a slider but this is just too fast imo
02:00:180 (3) - Also again as ^ doesn't play off anything, slowed down doesn't fit but sure it can feel good at 100%
02:02:135 (1,2) - See how you did doubles here and then not use a double here 02:02:680 (1) - but instead just make the sound end on a sliderend, just feels weird man. Literally sounds and plays like this http://puu.sh/p3cBb/c0b9f5a892.jpg
02:02:135 (1) - Idk what this is snapped to on the time signature
02:02:635 (3) - This note is slightly take with the sound since it plays on a yellow tick
02:03:317 (6,7) - NC somewhere around here is nice
02:04:953 (2) - This should've started at 02:05:021 (2) - where it makes sense to play, even though there's a sound where you placed it, it just doesn't fit compared to where the key sound really is
02:10:253 (4,5,6) - I might think people actually might misread this for a triplet
02:31:727 (1,2) - Can stack, honestly could've mapped out a little more vocals before you started this stream section
02:34:551 (1) - Weird extended slider could've utilized the vocal here
02:37:021 (4) - Since you mapped vocals here it's only plausible that you mapped out 02:37:198 -
02:38:433 (8) - Same as ^ with 02:38:610 - since you can see you mapped vocals at 02:38:080 (6,7) -
02:41:610 (5) - Can NC tbh
02:45:845 (1) - Another awk extended slider
02:47:139 (3) - Again sliderend ends on a really clickable note
02:49:727 (3) - Again as ^ with vocals
02:52:904 (6) - Sure
02:59:654 (4) - What does this snap to? since it's pretty early
Half way there I hope you are reading
03:02:080 (1) - 1st time I saw a repeat like this, also doesn't fit consistently with what you mapped with this type of sound. Since the middle repeat doesn't hit off anything. maybe just slightly but not enough to really stand out
03:03:271 - Really strong piano key but you can't map them all right?
03:06:315 (1) - Pretty reasonable place to put a repeat slider amiright?
03:19:217 - Why is there not a note here, it plays so perfectly into the strong kiai
03:20:990 (2) - This here doesn't fit
03:22:262 (2,3) - Spacing is pretty far
03:27:172 (2) - NC is ok here
03:30:399 (2,3) - Nice changeup compared to the other repeat slider to play this gradual decrease in sound, but this part is just too damn hard to map
03:31:899 (1) - Ending on a blue tick is nicer imo
03:33:172 (4,5) - Spacing is pretty and NC could be nice to help with speed
03:37:250 (2,3,4,5) - There is so much noise here in the song I cant wrap my head around what sound goes here because of a clusterfuck in the music
03:44:418 (2) - Spacing is slightly far NC can help
03:51:675 (1) - NC
03:53:268 (3,1) - Might actually trip some people or just looks strange, one is hit right aftyer the slider the other has a slight pause but also looks like the same distance. Kinda inconsistent can somehow change this
05:04:594 (1) - Really close might mishit this for many people
05:19:776 (1) - Idk why this is stacked since the previous note could be a slider
05:22:791 (3) - Sliderend on clickable beat really never seems to fit well
05:23:276 (1) - This could be a bigger slider to help hold that vocal a little more instead of such a fast small slider
05:23:584 (2,3) - What? (2) doesn't seem snapped and it transitions to fast into the next slider compared to the others
05:26:099 (5) - NC could work here or (7)
05:28:393 (2) - I kinda see this as Ctrl+G to match with 05:27:864 (4,5,1) -
05:30:158 (2) - Shouldn't spacing be more like this http://puu.sh/p3dTs/6007e681fa.jpg it completely feels this way
05:45:511 (1) - Skips a pretty nice beat in the middle
05:48:490 (3) - Idk what this does
05:50:350 (2,3) - Or these
05:52:937 (2) - NC this one, it's the only one that feels outta place unless this was Ctrl+G would play nicer since it's such a close distance
Idk what else I can say. Squigly I love you man and no hard feelings for this, tbh you can just ignore this if you want It's a social experiment. But I want to see the map slightly adjusted more. all the different Beat Snap Divisor being used and some extended sliders and awkward slider hitsound beats are throwing off your map and wubwub areas. I wish you the best man even though it might be requalified in how fast
Kibbleru

Sotarks wrote:

Side
If it's hitsound inconsistencies (which it certainly is ) I'll give you a hand. Remind me in a few hours in case I forget

Woo here we goooo :v

SPOILER
[Ascension to Heaven]

btw fix this

00:12:157 (3) - Missing whistle

00:12:510 (6) - ^ slider head

00:14:275 (1,2,3) - ^ on all the white ticks. I'd also say remove the clap from 00:14:981 (3) - the red tick cuz the normal-hitnormal can be used for that kick sound and the clap is more suited to just following sounds like 00:15:334 - (slider tail)

00:14:275 - Also here I don't really like the volume changes they're pretty strong although there isn't an instrument that's notably getting quieter. On stark contrast 00:07:216 - 00:10:040 - there is a small buildup but that wasn't taken into account. So for example I could see the volume of 00:10:040 - being at 20% then building up by like 3% each starting 00:07:216 - and leaving it at 45% at 00:10:040 - meanwhile getting rid of the volume changes at 00:14:275 - 00:14:628 - 00:14:981 - unless you wanna emphasize the volume in crease in which case you can make it increase still by 3% starting at 00:12:863 -


So this is the part where it's gonna get a bit tricky and there's gonna be a lot of suggestions all in the sake of consistency and I really hope you go through with all of them unless I mention it's optional.

I guess some people might view this differently but hitsounds are about complimenting the song whether that's to mimic the song's instruments or to add certain rhythms to make them stand out among the music as an extra instrument. In this case we're gonna mimic the song because that seems to be more towards what you're aiming for. Okay here we go

00:15:687 (1) - Change the slider head to Normal sampleset Soft addition and remove the clap and normal addition from the slider end.

00:16:040 (2) - Change to auto addition and sample.

00:16:393 (4) - Change to auto addition, remove clap and add whistle and finish instead

00:16:746 (5) - Change to auto addition

00:16:922 (6) - Change to auto addition

00:17:099 (1) - Add whistle to slider head and get rid of the clap on the slider end

00:17:452 (2) - Change to clap

00:17:805 (4) - Add whistle and finish to slider head

00:18:157 (5) - replace finish with clap

00:18:334 (6) - Not really a hitsound suggestion but it could be a 1/8 kick slider per the sound that it makes here :v something like this

00:18:510 (1) - Add finish and whistle to slider head

00:18:863 (2) - Change to clap

00:19:216 (4) - Add whistle and finish to slider head

00:19:569 (5) - Change to whistle and clap. So what we're doing to clarify here is using the finishes to follow that big 2/1 tuba like sound and the whistles to sorta follow miku.

00:19:922 (1) - Finish and whistle on slider head

00:20:275 (2) - remove finish and change to clap and whistle

00:20:452 (1) - Remove whistle from the slider head. Add finish and whistle to slider end.

00:20:805 (2) - Remove whislte from slider head. Remove finish and add clap on slider end

00:21:334 (1) - Change to normal sampleset soft addition. Remove clap and change to finish and whistle on slider head

00:21:687 (2) - Change to clap not finish.

00:22:040 (4) - Add finish and whistle to slider head. Remove clap from slider end and also change to normal sample here.

00:22:393 (5) - Change to clap not finish.

00:22:746 (1) - Add finish and whistle to slider head

00:23:099 (2) - Change to clap not finish.

00:23:363 (4) - Change to normal sampleset. 00:23:452 (5) - Also change this to normal sampleset and soft addition, remove the clap and add Whistle and finish

00:23:805 (6) - Change to clap not finish.

00:24:157 (1) - Change to normal sampleset and soft addition, remove clap and add whistle and finish on slider head

00:24:510 (2) - Change to clap not finish.

00:24:863 (4) - Add whistle and finish to slider head

00:25:216 (5) - Change to clap not finish.

00:25:393 (6) - Add finish and whistle to slider end

00:25:922 (2) - Change to clap not finish.

00:26:275 (4) - Add whistle

00:26:628 (6) - Change to clap. You can leave the finish on this one if you prefer or not for consistency.

00:26:981 (1) - Add a finish. Arguably you don't have to but cuz you got the volume lowered which is nice it's works better.

00:35:452 (1) - Also another small suggestion but this could be a nice low SV slider that ends at either 00:36:510 - 00:36:687 - or 00:36:775 - and near the start of 00:36:863 (1) - maybe something like this. Oh also add a finish to that note/slider head.

00:38:275 - Add a volume timing here and raise it to 60%. This part's pretty awesome to just make it be so quiet. Also customs would be pretty cool for this section but since they're not here we'll improvise

00:38:275 (1) - Add a normal whistle. We're gonna use this sound to get that low kick sound. Alternatively you can use drum hitnormal but that's more complicated so let's keep it simple :v

00:38:981 (2) - Well you seem to enjoy using finishes for the clap sounds so we can do that for this section. Add a finish.

00:40:393 (2) - Add normal sampleset and soft addition.

00:41:099 (1) - Add normal addition and whistle

00:42:510 (1) - ^

00:43:922 (1) - Add finish, whistle and use normal addition instead of normal sample.

00:48:863 (1) - OOOOOOO man here I REALLY wish this was a slow sv slider that ended at 00:49:481 - something like this. (Using .75x in that screenshot)

00:49:569 (1) - Add whistle and finish to slider head as well as normal addition

00:50:275 (1) - Change to normal sample soft addition in the slider head.

00:50:981 (5) - Add whistle and change to normal sample

00:53:040 (2,3) - Again make sure to resnap these. I guess you're using 1/6 so resnap the ends only.

00:53:805 (1) - Whistle and normal addition

00:55:216 (1) - Whistle and normal addition

00:56:628 (1) - Whistle and normal addition

00:57:334 (1) - Could get rid of the whistle here if you want

01:00:863 (1) - Whistle and normal addition

01:02:275 (4) - ^

01:03:687 (1) - ^

01:04:393 (1) - Finish

01:05:099 (1) - Whistle normal addition

01:06:510 (1) - ^

01:07:922 (5) - ^

01:09:334 (1) - HERE you can do a soft whistle instead cuz of the change in the music intensity.

01:10:746 (1) - This one could use a whistle as well if you want

01:11:442 (1) - Finish on slider end

Well I guess you really like finishes instead of claps uhhhhh.....tbh I think you should definitely consider changing those to claps because for one a finish at least to me is more like what the name implies a "finisher" sort of thing so when you have them instead of claps it kinda loses its impact idk how to explain it. Ssecondly a lot of custom skins actually kinda mute or use a less subtle finish mostly because a lot of mappers tend to use the finish samples for certain custom sounds and if you were to have your skin custom hitsounds enabled you'd likely hear a bunch of finish spam so most skins tend to kinda mute or use a softer sound for that reason. Of course it seems that you are conscious of wanting finishes for your claps so I don't know how willing you would be to change that. I would urge you to PM me so we can continue with this hitsound mod in regards to the claps but for now I'll point out any other inconsistencies.

TL;DR - Let me know if you don't mind changing all your finishes to claps from this point forward and I'll help you with the hitsounding in that regard from there.

01:12:139 - Also another note you seem to use 80% volume during the uninherited timing point bpm changes but the rest uses 50% volume so might wanna keep that consistent. I would suggest keeping this entire section at about 60% volume overall. This applies to the later red points as well.

01:12:844 (3) - Could use a whistle to get that violin sound. If you agree feel free to apply them here as well: 01:13:550 (1) - 01:14:256 (4) - 01:14:962 (1) - 01:15:663 (4) - 01:16:365 (1) - 01:16:876 (1) - (slider end), 01:17:728 (1) - 01:18:390 (4) - 01:19:053 (1) - 01:19:691 (5) - (slider head)01:20:329 (1) - 01:20:950 (4) - 01:21:417 (1) - (slider end) 01:22:175 (1) - (slider head) Just make sure they're soft whistles

01:16:365 (1) - Change this to soft sampleset btw

01:16:876 (1) - Remove finish from slider end

01:19:212 (2) - Add finish to slider end

01:19:531 (3) - PLEASE remove this finish

01:19:691 (5) - And this one in the slider end thanks

01:20:010 (6) - And add the finish here using soft addition

01:20:329 - See here you go back to 50% volume when the rest was at 80 and it's very noticeable yet nothing in the music indicates softer volume. Going from the previous volume suggestion just stick to 60% and you're good.

01:22:778 (1) - Use soft addition and add a finish possibly.

01:29:498 - Nice :v

01:31:680 (1) - So for this section I'd just basically suggest adding normal whistles on notes like 01:31:680 (1) - 01:32:771 (1) - 01:33:862 (1) - etc. like I did in the other section. You can do that here as well.

01:37:680 (2) - This would be pretty cool as a slider that ends at 01:38:157 -

01:39:862 (1,2) - Also nice :v

02:33:139 - Use 60 or 70% volume for this section. It should be more intense than the previous section. And I mean this apples to every green point from 02:33:139 - to 03:07:021 -

02:35:963 (1) - Remove finish since you're using them as claps ;^)

02:38:080 (6) - And here add finish since you're using them as claps :^V

02:39:492 (2) - ^

02:40:727 (1) - Add normal sampleset to the slider end

02:40:904 (2) - Add finish :^)

02:54:316 (1) - 02:55:021 (1) - Small suggestion but you could add soft whistles to these two

02:55:727 (1) - See the problem with using finishes for claps is when you get to the section changes. Oftentimes in music you'll have a finish to indicate the transition as a FINISHER (oooooooooooo) to the previous section so when it comes time to show that we can't cuz it will blend in with 02:56:433 (1) - etc. Just pointing that out don't add a finish on (1) :v

03:03:315 (1) - Normal sample on slider head

03:03:492 (2) - Finish :^)

03:05:963 (4) - 03:06:315 (1) - Like the other small suggestion consider soft whistles here

03:23:444 (5) - This would have that nice 1/3 swing effect if it was a 1/3 slider with a reverse arrow and then if 03:23:717 (1) - was a 1/1 slider like at 03:19:353 (1) - it'd give it a nice effect. Something like this maybe (note 03:24:172 (2) - was rotated by 120 degrees clockwise as shown in the screenshot)

03:27:058 - Also another small suggestion but you could have a note here so it doesn't feel so empty and has a similar effect to 03:26:512 (1) -

03:55:435 (2) - Change to drum sample and soft addition like 03:56:620 (2) - and 03:57:851 (2) -

05:03:504 (3,4,5,6,1,2,3,4,5,6,7,8,9) - Nice :v

05:09:231 (3) - Finish on slider head

05:22:791 (3) - Change slider end to normal sample. Remove whistle as well

05:23:276 (1) - Change to normal sample.

05:37:305 (2) - Remove finish from slider end and change to normal sample soft addition. You COULD also remove the whistle to add to that pause effect but that ones up to you.

05:40:217 (1) - Remove finish. Change to normal sample.


Hoyl lol the maps actually pretty cool. Crazy and weird like the song itself so I'd say it's very suitable. Not sure about some of the snaps though. Might've missed a few hitsound things cuz I started this at 4 a.m. (couldn't sleep lol) And yeah if you plan to change the finishes to claps hit me up I'll help you out and stuffz. TBH the easiest solution would be to copy the default soft-hitfinish and paste it as a soft-hitclap in the song folder so you keep that sound but move it over to a clap so it's more suitable. Then copy over the normal-hitfinish and paste it over the soft hitfinish ANYWAY....


Anyway hope this helps. Good luck! :)
Yauxo
Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Winnie

Wivaiien wrote:

Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Idk who that's appointed to but I like to stay away from aesthetics because i do know what you mean, I respect all mappers and their creativity. I only find plausible solutions that would help them if they changed that specific area around, but who knows maybe I'm just not that great :?
Topic Starter
Squigly
thanks for mods everyone ill get to them soon enough, i hope to not upset if i dont agree with opinionated matters but we will see now wont we
Meyrink
holly Kocari
Okoratu
the fuck is a 2nd tier modder lol
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