what do you mean lolSquigly wrote:
p a n i lob u
what do you mean lolSquigly wrote:
p a n i lob u
i love you ;w;P A N wrote:
what do you mean lolSquigly wrote:
p a n i lob u
thanks for the mod hunnySmug- wrote:
modding because I can't remember how the order of the name goes
00:05:452 (3) - perhaps change this to a circle
00:05:805 (4) - if not this ^ I would space this circle a bit more from the slider
00:07:217 (1) - whistles absent from here on
00:12:511 (6) - I would ctrl+G this and stack 00:12:335 (4,5) - on it so that the bounce leads into the next slider
00:38:275 - I think there needs to be a red timing point here to fix up the downbeat
00:39:864 (6) - Move this to where 00:39:688 (5) - is. Extend the length of course
00:44:717 (2) - I would change this to a circle on 00:44:805 -
00:48:863 (6) - I think it'd be cool if you put a slow slider here instead
00:51:982 (2) - ctrl+G feels better and fits the wub wub better imo
01:01:658 - You should simplify the beat here http://puu.sh/bZJ9T/cd7441d94c.jpg
01:10:129 (2) - this should be starting at 01:10:040 - instead
01:57:862 (3) - NC
02:10:764 - I really think this speeding up section should be replaced with circles instead of sliders. This means the player can actually feel the music speeding up and have to adjust their timing accordingly which I think is a really nice touch
02:44:433 (2) - NC
Most stuff from here is pretty good, but there are a few obvious blanketable things that look off because they're not perfectly blanketed
Good luck~
+666th post ? COINCIDENCE ? I THINK NOT ! RANK THIS OR HELL WILL BE OUR DESTINY ;w;pkk wrote:
Ten Sho Sho Ten Sho
66 * 11 = 666
squigly confirmed as feg jk rank this pls
Sadly 66*11 does not equal 666 lol. It equals 726.pkk wrote:
Ten Sho Sho Ten Sho
Ten Ten
Two Tens
2 * 10 = 20
Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66
Ten Sho
Ten + Sho
Ten + 1
10 + 1 = 11
66 * 11 = 666
squigly confirmed as feg jk rank this pls
yo did anyone ask youKinshara wrote:
Sadly 66*11 does not equal 666 lol. It equals 726.pkk wrote:
Ten Sho Sho Ten Sho
Ten Ten
Two Tens
2 * 10 = 20
Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66
Ten Sho
Ten + Sho
Ten + 1
10 + 1 = 11
66 * 11 = 666
squigly confirmed as feg jk rank this pls
leme fix this for upkk wrote:
Ten Sho Sho Ten Sho
Ten Ten
Two Tens
2 * 10 = 20
Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66
Ten Sho
Sho has three letters in it
3 * 20 = 60
Ten
10 + 1 = 10
60* 10 + 66 = 666
pkk confirmed sux at math jk rank this pls
waow so gud at mathsKibbleru wrote:
leme fix this for upkk wrote:
Ten Sho Sho Ten Sho
Ten Ten
Two Tens
2 * 10 = 20
Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66
Ten Sho
Sho has three letters in it
3 * 20 = 60
Ten
10 + 1 = 10
60* 10 + 66 = 666
pkk confirmed sux at math jk rank this pls
can confirm i was thereKibbleru wrote:
did an irc mod but i lost the logs cuz my computer was made by flying pigs
fixed a timing point etc,
idk man sounds like 6 * 4 = 16 tbhpkk wrote:
66 * 11 = 666
I diedGaia wrote:
Ten Sho Sho Ten Sho
2 Tens 3 Sho's
2*10*3 = 60
5 letters but 2 different words
60 + 5*2 = 70
You're fgt #1
70 - 1 = 69
69 is the zodiac sign for cancer, this map gave 5 people cancer . you also need 2 people for a 69
69*2*5 = 690
There are 15 people in Strawberry mousse but 2 are fgts
690 + 15(-2) = 660
there are 3 letters in pkk and this is the 2nd satan post here
660 + 3*2 = 666
squigly confirmed fgt jk where thes the rank
thanks for the mod.Stefan wrote:
keheheheheqwer
SUP W/ THESE RED LINES YO
[Donphin Inner Oni]
00:05:629 (6,12) - They feels quite overmapped and sounds/plays like fillers, please consider to remove them. Removed 12. I can hear the music box tune on 6 so I'm not removing it.
00:31:393 (156,157,158,159,160,161,162,163,164) - That doesn't fit to the music anyhow. I already have personal reluctance to 00:29:805 (145,146,147,148,149,150,151,152,153,154,155) but the focus is on the background music which barely - but still - to hear so I leave this. But after 00:31:393 that really doesn't fit and sounds overmapped. Please do only keep the notes fitting to the beats of the song. I can hear the synthesizer just fine, I don't get your point? No change.
01:21:572 (525) - That note needs a fix since it looks badly increased in its velocity. A green line with 0.97 ~ 0.98x SV (quite hard to say which one is better but I tend to 0.97x) will fix this. ok (although i didnt mind it too much)
01:40:544 (672) - This is 1/3. Please move it to 01:40:498. eh, ok.
01:43:226 (694) - I find a k here really really good. How do you think? bad flow with the pattern in place, no.
01:47:498 (730,732) - I guess swapping would be more that what you actually want to map here since there is nothing really high on 01:47:498 while 01:47:635 fits better for this. The current pattern has the best flow for it though, changing it would make it awkward imo.
01:48:771 (743) - k for the hard beat ok
01:49:953 (751) - k since the sound is similar to 01:49:589 (747,748,749). ok
02:00:680 (832) - also k here, for similar reason like 01:43:226 (694). again no.
02:29:073 (966,967) - Consider removing them to have a better emphasis to the music. I don't understand how this would emphasize the music more. No
02:42:315 (1078,1079) - They sounds pretty awkward as d in that style how you've mapped the streams and what are you following. do them as k instead. changing these to kats would make this whole pattern a dozen times more dull and uninteresting, leaving this as is for more intriguing rhythm.
02:44:668 (1101) - What does this note actually follows? It plays not that good at all. removed it, though it followed the synthesizer.
03:06:315 (1281,1282,1283,1284,1285,1286) - Would personally perfer to map this as kkddkkdd to fit with the vocals. vocals be a shit \o/ (i dont do vocal mapping)
03:14:382 - Add a green line with 0.97x SV that 03:14:382 (1324) doesn't randomly has a higher spacing to 03:14:293 (1323). ok
03:17:169 - ^ with 0.98x this time. that makes this whole stream look cramped and horrid. nty
03:48:046 (1610) - k here? again no
03:57:851 (1667) - There is no need to hold this note as the only with d on that sound. this is a d to transition into following the music box melody tyvm.
04:58:659 (71,72,73) - I honestly don't feel anything fitting here which would represent these notes here. They should be removed. nothing except the very obvious snare roll? no change.
05:07:136 (143,144) - How about making one of them as d? Either (143) or (144) should be d but not both together, else it kinda sounds bad again. lol this would imply me following the vocals, which i am not. the 1/3 kats are following the more vague sound in the background!
05:11:499 (189,190) - ^ no again.
05:13:181 (211) - This is 1/3. Please move it to 05:13:227. oops x2
05:17:545 (254) - ^ to 05:17:590. oops x3
05:30:424 (379) - that sounds really spamy, please remove this note to make this Stream anyhow enjoyable to play. what do you mean "make it enjoyable to play" this stream is the shit yo. Honestly though I personally think this stream is completely fine, it follows the music the same way I have previously, the only difference is that its extended to tie all of the sounds together.
rip my ears
Well, to be honest sometimes I've got the feeling that the pattern, especially the (very) long Streams followed weird or completely new things which makes it look quite inconsistent. That actually isn't an issue but I think a little consistency - which is already there some parts - wouldn't really hurt that much. Besides of that what I've noticed the green lines for the SV increase/decrease should be more consistent. And the last point are wrong placed beats. I've named some but I feel I forgot some to name, however this never should be in a map to map on the wrong beat. the map is consistent in the sense that each similar part of the music is mapped the same way except for the very end where I spruced it up more to make it feel more rewarding and to give it more of a climax.
*sigh* hate to be an ass for that but well...Dolphin wrote:
are we there yet
GeneralStefan wrote:
Rip my ears...
[HitObjects]
384,192,38011,2,0,L|376:260,1,58
sorry i didnt quite agree with a lot of things here but as i said ive gotten quite a bit of testplays to make sure most of these little sections are good and easily playable and they are by a large majorityGero wrote:
Placeholder...
brb modding ~
EDIT:GeneralStefan wrote:
Rip my ears...please show me where btw D:
- What do you think about using the original BG of the song? in my opinion would be cool somehow, just in case that you wanna use it here the link, it's already resized so don't worry about that.
- You should remove Kikuo from tags because it's already in the artist.
- Respect your title I guess it should be てんしょう しょうてんしょう (Extended mix) because the official album has it like this way.
Cover (Track 11)
Source: きくおミク3- Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
Ascension Reincarnation
There is has only 511 ms of audio lead-in, so would be ideal if you consider to add 1500 ms or something.Best of luck ~
- 00:04:394 (1) - What do you think about using a finish on the head of the slider? it sounds nice imo. it does c:
- 00:05:452 (3) - This is kinda overmapped since there isn't a noticeable sound so I would recommend removing this slider and place a simple note. there is a sound there, in fact i under mapped that section
- 00:18:335 (6) - Same as above. those little touches are for the whatever sound is made i cant remember the name, its a really quick noise
- 00:20:452 (1) - This new combo is kinda short compared to the previous one so would be ideal consider removing it from here. i did combos like this because of the SV changes
- 00:58:923 (1,1) - ^
- 00:38:011 (9) - I guess this is a weird rhythm to map as well but still I can hear that this slider should be end at 00:38:157 - (You have to use a manual snapping for this) but I'm a very nice person so I've made this for you... in all honesty, i sat down with a bat, i forgot who it was forgive me, what we found was that what i have put is the best, and i did compare to yours rest assured, but there are like 2 noises here and i chose the one that went along with the previous as opposed to the echo, its a nearly impossible part to map because its just nonsense.
[HitObjects][/color]
384,192,38011,2,0,L|376:260,1,58- 00:38:276 (1,2,3) - To be honest it doesn't flow or fits quite right, it's a bit weird to play so I would say that do something like this. [color=#BF00FF]i tried to not do any repeating sliders in here if necessary because in my opinion that would kinda ruin the feel i was attempting to go for, though i do see why you suggested it c:
- 00:40:304 - You should add something here for consistency with the previous part that has the same rhythm. changed to a short slider same position, it actualyl kinda gives it a nifty effect because the next hit is a big snare
- 00:40:746 (4) - Please don't use 1/4 when the music is in 1/2 beats cause this can be kinda random sometimes tbh. i dont know quite what you mean, but the lead in to another slider gives enough clues as to when to hit the next note, it shouldnt have to be prepared automatically for a player to assume something if thats what you mean
- 00:41:099 (1) - Same as bove.
- 00:47:629 (1) - ^
- 00:41:805 (3) - should be end at 00:42:157 - it's better imo. i do know why you would do that but i didnt follow the drum, it would be misleading if i did and would sound kinda awkward to me
- 01:00:158 (1,2,3,4,5,6) - Maybe it's just me but from my perspective would be better to replace it by a few sliders that have multiple repetitions since as it is now could be quite difficult to hit. if it were anything but this song and map in general i probably would, but it fits SO well that there is no way i can remove the 1/6 streams, they arent even that hard to hit tbh, just gotta have that PACE c;
- 01:29:498 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Yeah it's nice but is a bit confusing and uncomfortable to play since the shape of the stream is a bit difficult to follow, so my recommendation would be to make another type of shape here. my trademark for the map ;_; its rather fun and brings a nice challenge from the nice slow increase in bpm, its a high point in the map
- 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
- 02:04:953 (2) - Wow... this is quite difficult to read and in sometimes is kinda weird so I feel that 1/8 is enough at this part. i did change 1/8 for a few other sliders in regards to this, i do not think the others are applicable for such changes right? S:
- 02:52:903 (6,7,2,3,5) - ^ 03:34:626 (1) - ^
- 02:10:253 (8,9,10) - Spacing here is confusing, what about to replace it by three circles? i made sure it was perfectly readable, and basically everyone passes this part easily and well done so i dont think a change is necessary, the slider is also a consistency to the sound repeated
- 04:02:926 (1) - Finish instead whistle? i did c:
- 05:04:864 (1,1) - I love it ♥ \:D/
- 01:55:135 (6) - the object's end is offscreen so do something different here to avoid this problem. you know i remember it being asked about by others because it does appear to be offscreen but i also looked myself and it was just onscreen when in that box view so im not quite sure about that, regardless i mulled over ideas to change it and i dont want to really do it because i would have to change a bit of the flow and might cause it to look messy.
- 06:02:177 (1,1) - Urankable because it doesn't have a enough time after one spinner, would be better end the spinner here 06:04:923 - imo. im not quite sure about this either, not a single bat has said anything about it but you might be right, im still going to ask about it because its a nice little finisher, even if all i have to do is change the spinner length a bit, it does make the feel a lot more different
you make it sound like this mapset has 50 billion difficulties come on. "Both difficulties" would've work so much better hahahahahaGero wrote:
Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
tyvm i'll send squigly the shit he needs to update etc.DakeDekaane wrote:
Probably going to mod this today before Squigly comes and appear next to my bed at night.
First offset should be on 00:00:158 - woah thats weird. fixed it.
And I think the metronome resets on 05:01:046 - , not in 05:05:409 - didn't change this on my end so that it wouldnt go against the stupid ranking criteria rule about different timing points etc. I'll fix it. Squigly needs to see this.
00:36:864 (174,175,176,177,178,179,180) - This stream feels a bit weird as the rest of the wubs aren't mapped, so it gives a feeling of emptyness there. Also, 00:37:041 (177) - would fit better as a don imo. i think i fixed it http://puu.sh/cKg7u/660a28af22.png
01:29:294 (570,572) - I think these notes are a bit intrusive, as the stream in the music itself begins in 01:29:498 (573), so it'd be better to remove them, and making 01:29:362 (571) - a don. omg already said no to this in prior mods: turn up that volume, you can hear the snare roll!!
01:30:862 - A note is missing here, preferrably a kat. ok
01:31:544 - ^ made this a don for better flow
02:22:258 (948,949,950,951,952,953,954) - I don't think these notes deserve big notes, as they're really weak sounds. whaaat, the trumpet is all HUM HUMM HUMM imo. it fits.
02:28:807 (962,968) - Probably remove these two to accentuate vocals better. vocals?
02:36:050 (1016,1017,1018,1020,1022) - Something similar, I think the stream here is overdone, and there's no wub to justify it, actually, the wub starts in 02:36:668 - eh, i can accept this.
03:13:648 (1317,1318) - Shouldn't this be d k? This breaks a bit the flow you've been doing here. im following the high pitched percussion sound and offers neat variety.
03:16:959 (1339,1341) - Remove these notes, the actual stream begins in 03:17:169 - , being earlier just doesn't fit the song nicely. no.
05:26:012 (334) - Probably remove this note to separate the vocal phrases? ...vocals?
05:31:482 (391,392,393) - ^ hahahaha
wubs song are indeed hard to map properly, yet you did a good job here, but I feel some parts are a bit overmapped, like:
00:55:217 (325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349) - , this part could have 00:55:305 (326,328,334,342) - removed to let the streams begin along with the more noticeable wubs, making more sense. removed like 2 notes but not much is changed sorry i didnt like the idea of removing so many notes because the map feels so naked if i do that.
Similar with 00:58:658 (359) - in the corresponding stream. this stream makes complete sense imo.
01:35:021 (623,625) - ^Similar. nty i like the flow i got going already
01:47:430 (729,731) - ^ this one is especially good come on D:
02:42:050 (1073,1074,1075) - ^ removed a few here.
03:35:513 (1509,1510,1511) - ^ same as the other fast wub stream
03:57:851 (1665) - I think this should be a kat to keep consistency with 03:55:429 (1662,1663) - and similar notes. no, like i already said in a prior mod, i started with the snare (the only audible sound to map) and faded it into the music box melody to offer variety and not kat spam.
05:23:277 - 05:33:159 - The two big streams here should be cutted somewhere, the song has calmed down a bit so it's a bit contradictory the map getting harder here. the song is still very noisy and wubby and still keeps up a decent pace and since its like the very end of the song it works a really great and rewarding climax.
Probably I'm missing some more streams, but these were the ones who I think are somehow killing the song, having a few breaks would help to emphasize and differentiate better on what are you following, but I think you already know this
That'd be all I have to say about the diff.
alright thanks, am no genre king, i just listen music and label good or bad ; w ;VINXIS wrote:
in tags add "drumstep" and "gllitch hop"
it's not just dubstep rip
no kd (or kd if you honestly think this is actually a mod lol)
here have 2 stars
thank you for good mod c:OniJAM wrote:
[General]
- Red - Unrankable issue, you must fixed
- Purple - Highly recommended, consider to use it
- Black - Suggestion, feel free to fixed or not
- Gray - Personal preference
[ Ascension Reincarnation]
- Uninherited timing points conflict between two diffs.
- Ascension Reincarnation: 00:00:511 - Different Volumes between timing point and inherited point. Removed useless inherited point then make timing point 5% volume
- 01:10:746 - same as above
- Disabled widescreen support since you didn't have storyboard
- overall volume can increase 20-30%, now is too quiet this is one of the things i didnt change but might because i think it's fine.
ive been wondering about this, and no one ever really cared except 1 bat, others others have said its a neat way to end it, so ill look further into it, i want it to stay ;w;
- 00:14:981 - 15% is way to low for me, it is nearly silence, the gasp to 60% is big too. plz increase the volume i did this to accent the music that follows after, i rather like the effect, if it ever becomes a real problem i could change but im keeping it for now. c:
- 00:17:452 (2) - remove finish
- 00:37:217 (7) - from 00:37:216 - to 00:37:392 - rhythm gives 1/6, but from 00:37:392 - to 00:37:569 - it is 1/4 so you should break this slider into an 1/6 one + 1/4 one keeping the way it is, i do believe it is as good as it is going to get
- 01:00:511 (7) - same as above its quite a different motion in the song and i think the notes into the slider work just fine.
- 01:42:726 (4) - from 01:43:135 - more likes 1/3 (not exactly, maybe 1/3 + 1/2 start from 01:43:317 - works better) i think it is best to keep it as is
- 02:52:197 (3,4,5) - must be end at 1/6
- 03:30:399 (2) - from 03:30:808 - is 1/4 i just made the whole thing 1/4 for ease
- 03:47:692 (5) - before 03:47:958 - is 1/6 (i'm quite unsure about this) made it 1/3
- 05:37:041 (1,2) - must be end at 1/6
- 06:02:177 (1) - spinner end too closed to note
Hitsounds should be checked, I'm lazy to point out all of them, sorry. Just unranked issues' check. And since Dolphin didn't reply to neonat's mods, I think I don't want to mod at present, you can call me again if taiko were fixed. Good luck!
00:14:982 (62) - having this as k would be better, the pitch of the cello is higher here, as compared to the vocals starting low I don't think it's as right as you think it is; the pitches are both low.map
00:53:188 (315) - remove this note, this gives more impact to the very strong beat at 00:53:099 (314) The wubbing continues here, hence why the stream doesn't cut.
01:43:680 (706) - why is this d when the change in only at 01:43:862 (708) - ? Doubtful about that. Won't change for the time being. The best thing to me is that he wanted to have alternating colors per beat and separating the kick to the rest.
02:01:135 (844) - ^ Same goes here.
02:18:371 (938,939,940) - strings' pitch goes up and then down once again, use dkd instead? The two kats here are to represent a sidestickish sound followed by a hihat.
02:33:374 (1002,1008) - I don't know if there are any others before or after these ones, but I'm pretty sure they should be snapped to 1/4 Ummm... 1008 is on a faint sound. 1002 is on an even fainter sound. But they do have a base. I need to verify whether they're on 1/3 or 1/4, though.
03:03:491 (1259,1260) - both change to k to go with the pitch change in the music, or at least have 03:03:491 (1259) change for the rise in pitch, as after that the pitch steadily goes down 03:03:668 (1260,1261) I think here the thought process is... not the pitch but the wubbing. In that case, 1259 and 1261 would get katted.
thanks for the good mod c:lolcubes wrote:
[STDandard]
I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p
00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change. in a sense that was the idea, the beginning is a small transition into the harder stuff in the map, no sense in keeping totally easy i would think
00:53:569 (5) - Wrong snap. Should be on 1/6 i agree that it could end on 1/6 but for the sake of it being best to keep it on 1/4 ill keep it, because it also isnt entirely wrong with a 1/4 snap for the end.
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more. i think this part isnt really messy and plays and looks fine.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these). that is what the map is about, that section is something that is upheld, it isnt up to me to dumb down the map for the player, it can be read and played fine, just gotta work for it
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick. actually good catch, there was a section later on where i made the 2nd slider later to better match what was more intense, so i made the 2nd slider on the red tick
01:29:498 (5) - New combo. ye ;w;
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end yeah sure i can do that, but i do hope you see why i did it to begin with ;u;
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo. i did it for you bb
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498. nice, i also made it a blanket since i apparently didnt blanket it lol
02:19:845 (1) - Combo consistency? Remove nc. i did it for the new sv, i rather think it should be ok yeah?
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map. essentially this is meant to be a huge spike in difficulty, its a huge build up to the very peak of the map, iw ould very much like to keep this part as i always mention, i think it is a rather fun pattern to play ;v;
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right. i think it is fine this way.
03:35:172 (3) - ^ ^
03:36:808 (1) - Should make it longer so it snaps to 1/6 C:
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too. id rather keep these types just 1/4, i dont use the 1/6 unless its for a specific pattern of play
03:45:834 (2,3,1,1) - ^ i fixed it up a bit
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice. how about a 1/6 earlier ;wwww;
Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.
[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
please elaborate on the meaning of an unf v:Kamidachi wrote:
Many unfs. Can I give an unf instead of a star? :c