Hi
Just some metadata mod here (No Kudosu please):
General
Japanese Title: てんしょう しょうてんしょう
Tags: Add Hatsune Miku
Difficulty names
Standard: I suggest having only "Reincarnation" in the name because "Ascension Reincarnation" is too long and the song is mainly about reincarnation. Also, reincarnation implies ascension in a way (being reborn after dying).
Taiko: Maybe DolphInner Oni...? Hah...ha....k bai
Tips for Standard map
Also, props for being able to map such a hard song \o/
Just some metadata mod here (No Kudosu please):
General
Japanese Title: てんしょう しょうてんしょう
Tags: Add Hatsune Miku
Difficulty names
Standard: I suggest having only "Reincarnation" in the name because "Ascension Reincarnation" is too long and the song is mainly about reincarnation. Also, reincarnation implies ascension in a way (being reborn after dying).
Taiko: Maybe DolphInner Oni...? Hah...ha....k bai
Tips for Standard map
- Don't rely too much on distance snap. Distance snap limits creativity. Also, Add some more jumps to emphasize certain strong beats. Jumps can make the map more fun too.
- Keep checking AI Mod (Ctrl+Shift+A)
- Try to pick combo colors that match the background
- I would decrase HP by 1 or 0.5. This is because there are lots of slider velocity changes. People will lose quite a big chunk of HP because they might not see many of them coming.
- Don't use normal whistles (and normal sampleset in general) in the calm parts of the music, such as after 00:26:982 . The normal whistles are really annoying and don't fit with the music.
- Execute patterns correctly/ cleanly. 00:25:746 (7,8,9,10,11,12,13) - imo, would look a LOT better if it was a perfect, or close to perfect, star pattern.
Also, props for being able to map such a hard song \o/