man, there's a ton of drama on this thread
I'm obviously not modding the taiko diff because I don't know anything about taiko
yea, I can't even really reliably mod this. this is what I got for now. you gotta go over it and make it a bunch cleaner, the way it is right now it's far from rankable the idea and all is cool, but the execution of it at the moment isn't stellar. I'm also biased because I don't really like the style that most of the map is in (as I stated earlier. good luck, and maybe I'll mod it again later, but as it is.. bleh. it's okay, but it's not.. stellar. stellar is what you want. stellar maps get ranked.
I'm obviously not modding the taiko diff because I don't know anything about taiko
[General]
- letterbox conflicts with both diffs
- tags conflicts with both diffs
- in your intro in particular, you need to work on overlaps. there's a ton of them. 00:07:923 (3,4,1,2) - is an example of this. they do NOT disappear in time.
- you also have a ton of seemingly unnecessary stacks throughout the diff. go through every single one of your stacks and question whether or not it's worth breaking the flow for the stack or not. for 90% of the stacks in this diff, it's not
- 02:59:668 (8) - unsnapped end
- 01:55:135 (6) - offscreen slider
both of these things need to be fixed or else the map is unrankable - 00:15:688 (1) - until here, soft hitsounds instead of normals would be much better overall. it's way too hard hitting for a intro that isn't supposed to be hard hitting
- 00:18:864 (2,7) - bad stack here, stack these 2 so it looks neater. there's a ton more of these examples throughout the diff, I'm not going to explain all of them.
- 00:32:629 (1,2,3,4,5,6,7,8,9) - this entire part just looks ugly. make a cool looking pattern here like a zigzag or a triangle or a bunch of jumps or something, or something that isn't a half circle. it's not good the way it is
- 00:49:570 (1) - I don't agree with this entire section, mostly because this is a part that you should map the drums for and not the random noises, because the random noises make no sense and they detract from not only the map, but the music itself. mapping a consistent beat line for this part would make this part infinitely better (and any other examples of this throughout the map also apply to this). there's also a ton of overlaps in this part.
- 01:46:953 (1,2,3,1) - these sliders don't look all the same and it detracts from the consistency massively
- 02:04:953 (2) - this slider makes no sense with the music int he background. too intense. just make it a regular long slider if you're going to do it this way
yea, I can't even really reliably mod this. this is what I got for now. you gotta go over it and make it a bunch cleaner, the way it is right now it's far from rankable the idea and all is cool, but the execution of it at the moment isn't stellar. I'm also biased because I don't really like the style that most of the map is in (as I stated earlier. good luck, and maybe I'll mod it again later, but as it is.. bleh. it's okay, but it's not.. stellar. stellar is what you want. stellar maps get ranked.