I said i wouldn't kill this so this looks far worse than it actually is
I advise you to try each and every suggestion before turning down my reasoning.
I kind of expect you to follow up on it.
General
- WUB WUB WUBBB
- I assume you used this for your background, idk you could add the artist to the Tags of this if you wanted to
- Also your BG is so i searched for that again and resized it and kind of made the colors be a tiny bit stronger~
- Also I noticed that you didn't even bother using custom colors, but since the standard colors are
I would just go ahead and suggest some other colors for this:CombocolorsIf you want to have this extra cool you could use 4 additional Colors which you only use when Kiai is active (so these are more bright and stuff):Color 1: RGB(196, 216, 251)
Color 2: RGB(142, 142, 181)
Color 3: RGB(234, 109, 131)
Color 4: RGB(128, 94, 94)Even More colorsIf you use these in the choruses only the colors will look more intense there and thus give the effect which the choruses have in general!Color 5: RGB(57,127,251)
Color 6: RGB(49,49,160)
Color 7: RGB(234, 32, 68)
Color 8: RGB(128, 6, 6) - The Artist should be きくお and the Romanization stays the same i guess (Source)
- The Title should be てんしょう しょうてんしょう and the Romanization stays the same (Source)
- Are you getting a fancy storyboard for this?? Because if you don't, uncheck "Widescreen Support" because it isn't really needed for that~
- Timing: This one is for Charles: I don't really understand why the BPM is halved in 03:07:021 - while it is doubled in 03:54:861 - and so forth at least for one of these the ticks just don't really align and this should be done conistently throughout this i guess (this should only be a mathematical thing that doesn't really fit imo, but maybe you can help me out here in case i'm wrong)
- Dolphin needs to rename the taco since it's totally related to his name
Ascension Reincarnation
- idk I'm basing my diffname suggestion on these Lyrics Translation: Suicide, Death Sentence, Resurrection. Or maybe other fancy english words for these, you decide.
OD 8 is cool for this, i wouldn't even care about you using HP+1, because that shouldn't really change a thing here
Opinion: This map is indeed fun to play for me but it does not really look all that fun. This will take a long time to write but hopefully most style suggestions of it should be applicable.
Some of the ticks you use are really really questionable and I will probably end up covering them here
Also your map barely uses any hitsounds you really should think about addressing it and search for some custom hitsounds
So here I go: - About the hitsound thing i would just go ahead and devide this in parts which i think would fit
- 00:04:394 - A soft sampleset at low volume with whistles would be cool i think
- 00:07:217 - either a drum set or increasing the volume of the soft set could be ok
- 00:14:982 - a normal set from here onwards or from 00:15:688 - seems to follow this best
- 00:26:982 - i don't think any of the standard things fits this so i suggest to go with a soft set and custom hitsounds for this part
- 00:38:276 - From here on a Normal set with custom claps and/or finishes should be cool
- 01:22:778 - the standard normal set sounds neat here~
- 01:31:680 - Normal set with custom claps / finish
- 02:06:589 - the soft set from the beginning again
- 02:10:764 - See the 2nd suggestion in the beginning
- 02:21:472 - sounds like you should find a custom hitsound for these sounds and use them
- 02:27:476 - the normal set with claps again
- 03:07:021 - normal with other custom claps would be coool
- 03:19:354 - a normal with the claps you use in the first chorus
- 03:53:799 - the soft set from the beginning (maybe with some kind of special finish for the first thing in the section 03:53:799 (1) - ) also custom finishes advised
- 04:24:230 - idk a normal with some kind of claps could fit for the way you mapped it also i would silence the slider-slide here for whatever set you're using since it'll be quite audible in this section particular since it's so quiet
- 05:05:409 - custom claps as usual lol
- 06:04:923 - plss. lol
- 00:00:511 - If you listen to this at higher volume (osu-side) the spinner should in fact start here (also consider adding an audio leadin as your first object is at 00:00:864 - anyway, so having at least a second or 1.5 second before the first object will at least give you a chance to realize what's happening. k)
- 00:05:077 (2) - shouldn't this be on the white tick next to it ? (if not question charle's timing nao)
- 00:07:923 (3,1) - the overlap is a bit suboptimal here and i'm just gonna mention it because you do have enough space to avoid it somehow
- 00:11:099 (4,1) - using the same slider here might make for a more even pattern here, but i don't know if that's your thing
- 00:15:158 - just saying you could use a stream from here until 00:15:511 - instead of the thing you currently do
- 00:16:393 (4,7) - stack hating
- 00:18:246 - if you're into that you could add an object here
- 00:19:217 (4,7) - the same slider could make this again more pleasant to look at
- 00:32:629 (1,2,3,4,5,6,7,8,9) - just saying that you could have each of these as a 1/2 sliders to have a transition to the streamjumpy part that follows (it's not a must have tho)
- 00:32:629 (1,2,3,4,5,6,7,8,9) - again about this in case you don't go for the sliders: if you have all fo them marked you will see that the beginning and the end overlap, you could set the Beat Snap Divisor to 1/1 and go to Compose -> Create polygon circles and choose 0.6x ds and 9 circles
- 00:37:688 (6) - i think the ticks here are correct but the thing as a whole should be moved to the blue tick in 00:37:658 - imo
- 00:38:011 (7) - same i think it should be in the blue it in 00:38:011 -
- 00:40:746 (4,1) - i suggest to move these 2 to 112 | 152 in order to have the gaps between start end end of each slider approx the same (talking about 00:40:393 (2,3,4,1) - as a whole)
- 00:42:864 (4,5) - i would move these 2 at least far enough apart so that they don't overlap because that's a bit ugly
- 00:43:393 (7,1) - since it's quite visible but you lack the space to do something really different about it i would suggest to at least reshape 00:43:393 (7) - so that it compliments the border of 00:43:923 (1) - a bit better?
Obviously i would prefer it if you found a way without these 2 overlapping but the above way would also be within the range of acceptable - 00:44:717 (2) - I'd actually use the same SV for this one as you use for 00:42:864 (4,5,6,7) - since they are the same o:
- 00:46:393 (7) - you could move this one up a bit to have a smoother transition from 00:46:217 (6) - into this slider (moving it up left should be awesome - maybe rotating a bit afterwards idk)
- 00:46:746 (8) - should use 1/8 max for this one or even 1/6 since it doesn't really have all that many sounds (i think 1/8 is cool since most of the other sounds land on 1/4 stuff and i consider 1/16 special and using it too much would be overuse imo)
- 00:47:629 (1) - this could and should be shortened to the red tick in 00:47:982 - and a circle should be added in 00:48:070 - in order to keep consistent with your other sliders like this up until now...?
- 00:50:629 (3,4) - same sliders could be cool, not a must have tho
- 00:50:982 (5) - I'd prefer it if this one would be moved closer to the end of 00:50:452 (2) - because this way it looks like you actually planned this overlap all along:somewhat fancy Example yees
Idk the impact on readability this has - 00:51:335 (7) - could and should be an 1/4 slider imo
- 00:53:511 (8) - i think this should be extended up to the blue tick in 00:53:717 - (1/12 has the thing you need here)
- 00:54:511 (6,7,8) - first of all this pattern should be a bit further away from 00:54:335 (5) - since the gap here changes from 1/4 to 1/6 and this would empathize this better
- 00:54:688 (7,8) - this overlap just doesn't look that good i'd like to suggest something different so it's your choice:Something different
like this way you avoid the overlap and have the pattern be easily readable but note that you should move 00:55:393 (2) - and the following stuff a tiny bit in order to not destroy your patterns - 00:56:099 (2) - i think the 1/4 here is more clearly autible than the 1/6 so you could change it to an 1/4 slider if you agree with me here
- 00:56:629 (1) - consider shortening this one to the white tick in 00:56:982 - to add another circle for 00:57:070 - ?
- 00:57:629 - might add a circle on the 1/6 tick here for the wub (idk up to you, would make the time between objects in this pattern more consistent though)
- 00:57:923 (3) - should consider moving this one similarly to 00:51:688 (1,2,3) - since it looks like you're attempting the samething here so moving it down a bit along with the big wooooo slider could be cool here
- 01:02:629 - could shortne the slider here to that tick in order to (1) catch the vocal (2) be able to add a circle in 01:02:717 - ?
- 01:03:511 (5) - I'm pretty sure this is only supposed to be an 1/8 slider
- 01:04:393 (1) - i think this rhythm should be used here:There are 2 separate wubs but one slider
Idk if you can manage to make this play nicely I'll coniser you awesome - 01:05:982 (7) - moving this one to 316|154 could make this one less awkward to play
- 01:07:217 (2,3,4,5,6,7,1) - this would simply look better if you distance snapped all 1/3 with the same snap (deactivate grid snap for this operation!)
- 01:09:041 (3) - this one could more neat if it had one red anchor at first so you can parallel it with 01:08:629 (1,2) - ?
- 01:09:335 (1) - I think it's very hard to separate this slider in to 2 but in order to empathize the sound in 01:09:688 - you could add a red anchor on that in order to have it turn somewhere else on the sound change:
- 01:14:080 (3,4,5) - if you look at this section as a whole you will notice that this is the only case where 3 objects stack in the same place you could therefore consider breaking this up to be a notch more consistent with your other patterns here
- I think this section could really use some more jumps/ less stacks but that's my subjective opinion
- 01:16:876 (1) - since this is a more intense sound you should use a lower SV according to your SV policy regarding these... i guess?
- 01:18:059 (4,6) - the same slider could be cool again here since it looks like that's what you're going for
- 01:19:531 (3,4,5,6,7,8,1) - this could overall use more 1/2 spacing between each object since 01:20:329 (1,2) - do have a bigger spacing i'd recommend to adjust the rest of it to fit the spacing of 01:20:329 (1,2) - and see how it plays
- 01:21:106 (5) - if you listen to the 2 sounds this slider maps i don't think you're doing 01:21:261 - any good by giving it only the sliderend, i'd recommend circles
- 01:28:680 (2) - you could move this to around 338|113 in order to have it a bit more visually appealing?
Or move it in a way that it looks like you wanted to stack it with 01:28:135 (4) - similarly to 01:27:862 (3,3) - - 01:30:862 (3) - according to your NC pattern you could add one here as well...??
- 01:31:544 (2) - a straight slider would make for a smoother, better looking transition here imo
- 01:33:351 (3) - if anything this one should start on the white tick in 01:33:317 - for it would make also the transition more smooth here (1/4 between each object) - you could also consider making it 1/6 because that doesn't sound bad either
- 01:33:862 (4) - did you miss an NC ? idk
- 01:34:510 (7,1) - these 2 should definetely be snapped to the 1/4 ticks in 01:34:498 - and 01:34:589 - (see 01:07:688 (3,4,5) - for an example on how to make it work)
- 01:34:885 (3) - I think snapping it to the 1/3 tick in 01:34:862 - is better than using the 1/4 tick here
- 01:38:771 (2) - should be a bit more quiet imo but you don't even have hitsounds yet
- 01:39:453 (4,5,6) - this seems to be a bit offbeat, you could consider this rhythm:Oh look i got them colors back!
oh no this would delete a circle and follow the wubs - 01:40:862 (2,1) - these 2 shapes could compliment each other better (i already mentioned what i mean by that above so you should know what i mean)
- 01:42:044 (1) - There are 2 wubs in this one again so you could add another anchor in 01:42:317 - or somehow try to split it into 2 different sliders
- 01:43:817 (2) - you could try this rhythm to stay be better with the music
- 01:48:771 (2,3) - i kind of disliked these because they could flow into 01:49:135 (1) - much better so i'd suggest rotating them by either +20 or -50 degrees depending on what kinda flow you wanna have? (also these values are approximations)
- 01:52:135 (4) - the wub is on the 1/3 tick in 01:52:317 - so this should end there o:
- 01:52:544 (6) - this could also be something like this to not icnore the white tick in 01:52:680 - since that one's quite loud:
- 01:53:203 (9) - idk how you got it like this but i think this one would be better here
- 01:53:907 (2) - I am quite sure that this should start on the 1/3 tick in 01:53:953 - (and end on the white tick ofc)
- 01:54:589 (5) - I tried to like this shape, i really did, but its end is unnecessarily "sqeezed" in the end so i'd suggest something like this: (note that this one ends on the 1/3 tick in 01:55:044 -)More Eyecandy please
If you wanna have this exact slider, here's the code:320,100,114589,2,0,B|369:99|410:166|373:236|373:236|336:304|391:380|474:343,1,350.000013351441
- 01:55:680 (1,2,1,2,1) - I like these but maybe the gaps between these sliders could be the same (especially the space between 01:55:680 (1,2) - appears to be off)
- 01:58:339 (4) - wub is on 1/3 tick in 01:58:317 - (this happens quite often, i might add)
- 01:58:612 (5) - ^ the tick is in 01:58:589 -
- 01:59:498 (1) - SV could be higher so you could add some red anchor stuff in 01:59:771 - in order to empathize the sound change
- 02:00:044 (2) - i think something like this would be better for the rhythm here:Example
1/3 between (2,3); 1/6 stream; 1/6 repeat; 1/4 repeat
... actually i'm not all that sure so this could be an alternative which we have to decide upon:
1/3 between (2,3); 1/6 stream; 1/6 repeat; 1/3 repeat - 02:01:305 (4) - are you sure it's not some rhythm like this:
- 02:02:635 (1,2,3,4,5) - wubs are on 1/3 ticks for most of the times:
- 02:04:953 (2) - this should definetely be either not 1/16 or more quiet
- 02:06:226 (6,7) - to the 1/3 ticks in 02:06:226 - , 02:06:317 - , and 02:06:385 (7) - ??
- 02:10:381 (9) - I'd go with stacking circes similarly to 03:11:089 (4,5,6,7,1) -
- 02:24:937 - just mentioning that things like these can be mapped (same goes for 02:25:675 - and 02:27:118 - ). my reasoning behind this is that mapping these sounds would lead to the slowdown in 02:27:476 (1) - being more dramatic because everything aligns to the vocals in the slowdown starting in 02:27:476 (1) - as well so i would really like to encourage you to map these vocals.
TL;DR: Mapping the vocals i mentioned above would make the slowdown more epic imo - 02:38:256 (7) - consider rotating this one by 20 degrees and moving it to 367 | 103 to make that one more even and overall less confusing (current spacing is looking like you wanna enforce a sliderbreak)
- 02:41:609 (5) - try 1/8 it sounds a bit nicer
- 02:43:727 (1) - it could be a bit closer to 02:43:550 (5) - imo because the slowdown in SV after such a jump feels like a punch to the face
- 02:45:139 (1,2) - could rotate these by -11 deg and reposition the other 2 sliders accordingly so that 02:45:139 (1,2) - match the shape of 02:44:433 (2) - a bit better:
- 02:48:139 (2,1,2) - you could at least try to get rid of these overlaps i think you do have the space for that and the spacing gets bigger by 02:49:021 (6,7,8,9) - anyway, so overlapping them doesn't look that nice and is not really necessary i guess
- 02:49:727 (10) - would move this one to around 23 | 261 and make it somehow blanket 02:50:080 (1) - in order to be a bit easier to catch:
- 02:50:786 (1,1,1) - with this many SV changes the NCs here seem a bit unnecessary imo
- 02:52:903 (6) - It's not that i hate you and your 1/16 or anything but 1/8 just sounds real nice .-. (have it end in 02:53:212 - btw)
- 02:53:609 (1,1,1) - idk who told you to NC here but you don't do it in other places and it kind of screws up your NCing since the SV changes here aren't even that huge
- 02:55:021 (6,7,8,9,10,11,12) - consider decreasing the spacing on this stream since it looks like it's almost the same spacing as 02:54:491 (2,3,4) - leading to reading difficulties
- 02:57:491 (2) - try an 1/8 slider which repeats once sounds much more fitting !
- 02:58:021 (3) - honestly feels like this should be a bit more to the left (67|327 maybe??)
- 03:01:021 (8) - idk this could be shortened to the red tick in 03:01:197 - and you could add a circle on the blue tick in 03:01:286 -
- 03:01:374 (1) - just saying that it doesn't really have to touch 03:01:021 (8) - so if you did not take the suggestion directly above you should at least avoid this very easily avoided overlap
- 03:02:080 (1) - ^ though this is not looking as bad so this is optional
- 03:02:786 (3,2) - these 2 are kind of close and i think you do have the space to avoid that for it does not look that good when playing it
- 03:06:668 - there's a wub as well as a vocal on this tick so representing it in the slidershape would be pretty damn cool
- 03:15:384 (3,1) - look at these 2 for example if you set the timeline to a time around 03:15:564 - and maybe think of a way to make this look a bit prettier?
- 03:18:264 (5) - based on your + stream there you should consider NCing here
- 03:18:468 (6,8) - also there isn't really any sound in here so you should probably think about removing these 2 circles (seriously)
- 03:18:809 (1) - should be shortened by 1 tick to end in 03:19:082 -
- 03:19:263 - could think about adding an object here to compensate the deletions before
- 03:19:763 (1) - same game for this: it should start on the 1/3 tick in 03:19:808 - and end on the next white
- 03:20:444 (1) - should end on the 1/3 tick in 03:20:899 -
- 03:22:558 (4) - should be on the 1/3 tick in 03:22:535 - (it's similar to 01:34:862 - so i'll suggest the same)
- 03:22:626 (5,6) - I'm like not really sure if these should end on the respective 1/3 ticks in the end but i think just because overmapping sliderends is allowed it doesn't necessarily have to be done so I'd suggest to at least try it and give me some feedback on this idea
- 03:27:535 (1,2) - I'm like 97% sure these should end on the 1/3 ticks near their 1/2 ticks they currently end on
- 03:31:899 (1) - could have it end in 03:32:172 - and try to add an object on the 1/3 tick in 03:32:263 - maybe? (or just have it end in the 1/3 tick in 03:32:263 - )
- 03:33:535 (6) - this pattern would be like super consistent if this one ended in 03:33:626 -
- 03:33:717 (7) - also DS is a bit unreasonably irregular, you could at least move it down a tiny bit to make me happier
- 03:34:626 (1) - i like this one but i think it should be a bit more quiet
- 03:35:717 (4,5,6) - this pattern as a whole should be moved a bit to the left and up a bit to have a smoother transition between 03:35:172 (3) - and the actual pattern:Maybe like this
also i rotated the thing by -7 deg for this - 03:36:285 (1) - idk sounds better when starting on the white tick for me (move it to 03:36:263 - on the timeline)
- 03:36:808 (1) - should end on the 1/3 tick in 03:37:161 - imo
- 03:38:400 (7) - ^ on 03:38:843 -
- 03:39:197 - you could add a circle in here to get rid of an otherwise kind of awkward break
- 03:40:790 (9) - should end on the 1/3 tick in 03:40:967 -
- 03:41:498 (1,1) - you have plenty of space here to avoid this overlap. just saying.
- 03:44:241 (1) - this one looks like you had a space problem and just really wanted to place it above that pattattern like you did in 01:55:680 (1,2,1,2,1) - so i'd advise you to somehow find a way to actually do that by moving 03:43:179 (1,2,1,2) - down or rotating them or something else i didn't think of right now (get a bit creative this way just looks like you wanted to do the same but couldn't cause space and that makes me a bit sad)
- 03:45:303 (5) - 1/8 maybe ?? 1/6 seems to be also possible i don't really know which i'd prefer
- 03:45:834 (2,3) - both are cool to end on the 1/3 tick also their overlap is not the nicest and should be addressed
- 03:46:365 (1) - this should end on the 1/3 too 03:46:808 -
- 03:48:400 - here seems to be a sound which is quite loud and should be mapped I'd suggest this rhythm:
- 03:48:754 (3) - this as well 03:48:931 -
- 03:51:940 (1) - should end in 03:52:117 -
- 03:52:914 (2) - this is the only time you actually stack a 2/3 now and you should probably think about how it can be misread as 1/2 and that it could be totally playable when unstacked
- 03:53:799 - and here we reached the part where i want Charles to tell me why this should be double bpm while the equivalent in 03:07:021 - is halved
- 04:24:230 - So you see that the vocals in this section are going Teeeen shoooo shotensho all the time and i think the parts which are shotensho could be mapped to make it a bit more interesting (04:27:616 - for example and every 2nd slider's middle could possibly be a triplet of 3 circles)...
why you ask? because this would become increasingly challenging as the BPM increases here and would make it look a bit less lasy since all this section is until 04:47:700 - is slow sliders, and you can actually bring in a bit of variation there by doing that
It isn't a must have though but i'd think it'd be pretty cool - 05:04:318 (17) - you could firstly NC somewhere through this stream or at least on here because of the suggestion that'll follow:
you could make 05:04:318 (17) - an 1/2 slider and add an 1/2 slider in 05:04:591 - and a circle on 05:04:796 - to have a transition from this to hte repeat-woooo-slider-thing:Arrangement is up to you if you like this idea
Would at least get rid of the 2/1 void you have there, but if you like the void then disregard - 05:04:864 (1) - i don't even think there is anything justifying a hold slider here though (let alone an 1/16 slider) so i'd say a longer slider starting in 05:04:864 - and ending on 05:05:318 - could be cool instead
- 05:07:863 - just saying you could add an 1/6 repeat slider here if you really wanted to to not have a sudden piece of void in this kiai (an 1/3 slider would be totally fine as well)
- 05:08:681 (1,2,4) - 1/3 rhythm for their ends sounds better i guess (05:08:863 - , 05:09:136 - , 05:09:681 - )
- 05:10:863 (5,6) - ^ (with 05:10:772 - , 05:11:045 -)
- 05:15:227 (1,2) - on the 1/3 ticks i'm kinda sure
- 05:17:590 (1) - in having it end in 05:17:863 - should be better
- 05:19:772 (1) - I already explained once why it's a bad idea to stack 2/3 so i'd advise you to unstack
- 05:28:041 (5,6) - adding more space between those could be a nice idea to make this looking less cramped up there (you do have a bit of space until 05:28:394 (7) - so i think that's doable)
- 05:28:571 (8,1,2) - this could be less mean if moved top and right a bit imo
- 05:33:688 (5) - you could move this to the right a bit to avoid the overlap with 05:33:512 (4) - here
- 05:39:688 (7,8) - i think that the (8) should be moved up and right a bit in order to feel less like a combobreaker here (don't get me wrong it should stay hard but i guess it shouldn't be this mean directly after the kiai)
- 05:49:267 - could add an 2/3 repeat slider here (or maybe this one is 3/8 idk)
- 05:55:777 (7) - should be longer by 1 repeat imo
- 05:59:777 - you could add a circle here and have the spinner beginn shortly after in order to have some kind of finish for this part
And yes i didn't go in depth in some parts because they are either repeating issues for me
or because i thought the timing and tick usage stuff would be more important
If you want me to follow up on this with something else more about your patterns you should considerably redo parts of it according to the guideline which this mod is intended to be
Overall i think i addressed most of the bigger issues here which is the rhythm of this map in my eyes and am looking forward to see what you'll do to respond to this
I also don't think that this kills the map or anything in it, it just makes it less random imo
If you happen to not understand something mentioned above feel free to contact and discuss with me ingame~
I think i should start using my own blood to write those (this took about 10 hrs)