My god, this map. Sent chills down my spine as I was playing it. Once it's done I'm going to play the hell out of it until my fingers fall off.
22:52 No Dap: Every SV change
22:52 No Dap: you need to put NC
22:52 Squigly: i do
22:52 No Dap: k
22:52 No Dap: also the intro
22:52 No Dap: SV change
22:52 No Dap: numbers are so random
22:53 No Dap: also this part 00:27:783 - if you don't do NC
22:53 No Dap: players are gonna die
22:53 Squigly: but ive had bad hr players get passed that part
22:54 Squigly: it isnt as bad as you think c;
22:54 Squigly: i always have that in mind with my beginnings
22:54 Squigly: because i tend to have problems with beginnings
22:54 Squigly: ill make them a new combo though
22:54 No Dap: yeah that doesn't mean
22:54 No Dap: you can leave that like that
22:54 No Dap: also
22:54 No Dap: 01:00:246 - I really strongly recommend
22:54 No Dap: you don't use long 1/6 streams
22:54 Squigly: well
22:54 Squigly: i wouldnt either but
22:55 No Dap: players can of course pass that section if they just stream
22:55 Squigly: i think i am have to go and keep it
22:55 No Dap: but its not really a good play
22:55 Squigly: yes
22:55 Squigly: yea
22:55 No Dap: cuz they are just streaming without any rhythm
22:55 Squigly: that is the rythym
22:55 Squigly: its 1/6
22:55 No Dap: I would use sliders
22:55 Squigly: i just dont want to make it too messy
22:56 No Dap: no you're making it messy
22:56 No Dap: by having a 1/6 stream there
22:56 Squigly: it looks fine and plays fine
22:56 Squigly: i know its 1/6
22:56 Squigly: there are 1/6 streams in a lot of maps
22:57 Squigly: sliders wouldnt be right is what im saying
22:57 No Dap: also you lied about Nc 02:00:248 -
22:57 Squigly: they dont fit
22:57 Squigly: yeah
22:57 Squigly: i dunno i didnt really think a repeating slider mattered i can fix it though
22:57 Squigly: if i must
22:57 Squigly: i know
22:57 No Dap: 02:00:998 -
22:57 No Dap: what about this though
22:57 Squigly: but there isnt a problem with it
22:58 Squigly: yeah i know
22:58 Squigly: i just realized
22:58 Squigly: i map some of this when i am really tired maynh
22:58 No Dap: are you absoultey sure this is 1/16? 02:04:953 (2) -
22:58 Squigly: what would you think it too be
22:58 No Dap: this whole section 02:04:953 (2) -
22:58 Squigly: it sounds most fitting to me
22:58 No Dap: I would add NC on every new bpm
22:59 No Dap: the thing is
22:59 No Dap: the hitsound is
22:59 No Dap: disgusting
22:59 Squigly: i havent changed them yet
22:59 No Dap: use 1/8
22:59 No Dap: I think it's more fitting
22:59 Squigly: i dont
22:59 Squigly: ...
23:01 No Dap: I think that's about it
23:01 No Dap: I don't wanna nazi mod
23:01 Squigly: mk
23:01 Squigly: lol
now everyone see's our disagreements mom ;_;No Dap wrote:
Short adviceSPOILER22:52 No Dap: Every SV change
22:52 No Dap: you need to put NC
22:52 Squigly: i do
22:52 No Dap: k
22:52 No Dap: also the intro
22:52 No Dap: SV change
22:52 No Dap: numbers are so random
22:53 No Dap: also this part 00:27:783 - if you don't do NC
22:53 No Dap: players are gonna die
22:53 Squigly: but ive had bad hr players get passed that part
22:54 Squigly: it isnt as bad as you think c;
22:54 Squigly: i always have that in mind with my beginnings
22:54 Squigly: because i tend to have problems with beginnings
22:54 Squigly: ill make them a new combo though
22:54 No Dap: yeah that doesn't mean
22:54 No Dap: you can leave that like that
22:54 No Dap: also
22:54 No Dap: 01:00:246 - I really strongly recommend
22:54 No Dap: you don't use long 1/6 streams
22:54 Squigly: well
22:54 Squigly: i wouldnt either but
22:55 No Dap: players can of course pass that section if they just stream
22:55 Squigly: i think i am have to go and keep it
22:55 No Dap: but its not really a good play
22:55 Squigly: yes
22:55 Squigly: yea
22:55 No Dap: cuz they are just streaming without any rhythm
22:55 Squigly: that is the rythym
22:55 Squigly: its 1/6
22:55 No Dap: I would use sliders
22:55 Squigly: i just dont want to make it too messy
22:56 No Dap: no you're making it messy
22:56 No Dap: by having a 1/6 stream there
22:56 Squigly: it looks fine and plays fine
22:56 Squigly: i know its 1/6
22:56 Squigly: there are 1/6 streams in a lot of maps
22:57 Squigly: sliders wouldnt be right is what im saying
22:57 No Dap: also you lied about Nc 02:00:248 -
22:57 Squigly: they dont fit
22:57 Squigly: yeah
22:57 Squigly: i dunno i didnt really think a repeating slider mattered i can fix it though
22:57 Squigly: if i must
22:57 Squigly: i know
22:57 No Dap: 02:00:998 -
22:57 No Dap: what about this though
22:57 Squigly: but there isnt a problem with it
22:58 Squigly: yeah i know
22:58 Squigly: i just realized
22:58 Squigly: i map some of this when i am really tired maynh
22:58 No Dap: are you absoultey sure this is 1/16? 02:04:953 (2) -
22:58 Squigly: what would you think it too be
22:58 No Dap: this whole section 02:04:953 (2) -
22:58 Squigly: it sounds most fitting to me
22:58 No Dap: I would add NC on every new bpm
22:59 No Dap: the thing is
22:59 No Dap: the hitsound is
22:59 No Dap: disgusting
22:59 Squigly: i havent changed them yet
22:59 No Dap: use 1/8
22:59 No Dap: I think it's more fitting
22:59 Squigly: i dont
22:59 Squigly: ...
23:01 No Dap: I think that's about it
23:01 No Dap: I don't wanna nazi mod
23:01 Squigly: mk
23:01 Squigly: lol
sv changes demand new combos, you silly girl >v>Moo-Chan wrote:
Short mod incoming ;w;
>< Sorry if not good~Uh, only difficulty
- 01:19:691 (5) - Maybe open this slider up a bit?
- 02:56:433 (1) - I don't really think this should be a new combo
- 03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I like the idea of what you have going for this stream, but maybe spread it out just a tad bit? ;w;
- 03:29:717 (1) - Again here, I don't think a new combo is necessary
- 03:46:365 (1) - And here with the non-needing combo xD
- 04:14:630 (1) - You should make the ending of this spinner quieter o:
- 04:31:523 (1) - Maybe instead of making this slider curve the way it is, curve it to maybe like this, ( example ) That way it can match with the slider before it
- 05:04:591 (18) - I was thinking that you could add a note here. ( If that time that I put doesn't work, click this~ Time line picture. And I'm suggesting that, because if you listen, there's a beat in between the stream and the next repeating slider
There you go squigloo ;w; and remember, your map, your changes ><
how many retries if i may ask c:Axarious wrote:
https://osu.ppy.sh/ss/1825609 raw shift f12, above is resized 66.6% scale or smth
IM NOT A SCRUBBA NOOB
here is replay hoho0h0h0h0 btw------ if this ever gets ranked, i will never be able to pull this off again + inb4 snowwhite HDHR 98%
http://puu.sh/aexql/02ba34ee85.osr
One: last time I played this map was when you told me 'NO S SCRUB' '/me leaves' in #spectator.Squigly wrote:
how many retries if i may ask c:Axarious wrote:
https://osu.ppy.sh/ss/1825609 raw shift f12, above is resized 66.6% scale or smth
IM NOT A SCRUBBA NOOB
here is replay hoho0h0h0h0 btw------ if this ever gets ranked, i will never be able to pull this off again + inb4 snowwhite HDHR 98%
http://puu.sh/aexql/02ba34ee85.osr
that was an awful mod, dont ever start off saying something like that ever again. if you cant see where i was going with any of this then i think you should question yourself because apparently everyone else can. though i have been trying to find a storyboard. i never overmap, everything you pointed out was completely wrong, just dont take a map like mine next time please. clearly its too much.Rad- wrote:
Hello!
Well, I gotta say i am disapointed, this song had potential to have an amazing map, but what i played, it just wasn't how it was supposed to be... Unfortunately, i have to say that you don't have enough skill as a mapper to pull this off, and here is why:
- The map style for this really isn't fitting for a dubstep song, even if it has slow inherited points and fast ones, the sliders themselves are the biggest problem: being round and circular. It needed some squared points or just overall having bends to fit the bassline.
- The spacing looked too simple for any Insane/Extra difficulty map, looked like a beginner map at first.
- Lots of patterns don't really follow the song that well, and just seem to be filler objects, like 02:52:197 (3,4,5) or 05:43:394 (1,2,1), i still dont get what those part were supposed to follow.
- Also there appears to be some overmapping, places like these 00:51:246 (6,7) or 01:03:511 (5) where it just adds more objects for no apparent reason (none other than making the map more difficult on purpose that is).
Lastly, it needed new combo colors, but probably an even better idea: a Storyboard. If made properly, the storyboard could be something like changing BG color to warn about sudden slider velocities or simply different bpm changes that can be too hard to read out. Or simply something more enterntaining than a static BG that didn't really fit the song :\
Well I'll just have to say this: If you really want to continue with this map, i suggest practicing alot more with pattern creativity on complicated songs, mostly dubstep, creating also lots of different sliders as experience, and most importantly, play more maps. Because if you can play this map correctly everytime, it's even easier to detect it's flaws and looking for better ways to improve it.
Sorry if I wasn't helpful at all, i tried ;_;
I wasn't actually trying to mod it, I can't mod a map that doesn't play well at all. And if you think you can actuallly make something like a new style of map, then sorry to crush your dreams, but it doesn't look like you are any close to that. I would ofc respect your map if it at least plays well, but overall it's just boring to play and so uninspiring. And i am always being completely honest about this.Squigly wrote:
that was an awful mod, dont ever start off saying something like that ever again. if you cant see where i was going with any of this then i think you should question yourself because apparently everyone else can. though i have been trying to find a storyboard. i never overmap, everything you pointed out was completely wrong, just dont take a map like mine next time please. clearly its too much.
it would be different if you thought yourself it wasnt that good, but your statement isnt fact, you are just a bad player if you cant play it. i wish i could remove your comments from this thread, its just litter at this point. i never take comments that are basically "this is shit" because its the most jackass thing anyone could do, you dont even know why you think my map is bad just dont respond i dont want to hear it.Rad- wrote:
I wasn't actually trying to mod it, I can't mod a map that doesn't play well at all. And if you think you can actuallly make something like a new style of map, then sorry to crush your dreams, but it doesn't look like you are any close to that. I would ofc respect your map if it at least plays well, but overall it's just boring to play and so uninspiring. And i am always being completely honest about this.Squigly wrote:
that was an awful mod, dont ever start off saying something like that ever again. if you cant see where i was going with any of this then i think you should question yourself because apparently everyone else can. though i have been trying to find a storyboard. i never overmap, everything you pointed out was completely wrong, just dont take a map like mine next time please. clearly its too much.
And you should really take notice of bad criticism, because negative feedback is still feedback and can still be used as a way of improvement.
Yo i heard mapping as well as playing this game is differs from person to person. So if he provides a fun experience to people like me then why the hell not...? You could have just said that it's not your kind of map and that you therefore won't attempt to mod it and then drop your opinion on it.Rad- wrote:
I wasn't actually trying to mod it, I can't mod a map that doesn't play well at all.➥ b...but it does play well And if you think you can actuallly make something like a new style of map ➥ Things like that are not news, all it lacks imo is structure, then sorry to crush your dreams, but it doesn't look like you are any close to that. I would ofc respect your map if it at least plays well ➥ ... it does, but overall it's just boring to play and so uninspiring. And i am always being completely honest about this.Squigly wrote:
that was an awful mod, dont ever start off saying something like that ever again. if you cant see where i was going with any of this then i think you should question yourself because apparently everyone else can. though i have been trying to find a storyboard. i never overmap, everything you pointed out was completely wrong, just dont take a map like mine next time please. clearly its too much.
And you should really take notice of bad criticism, because negative feedback is still feedback and can still be used as a way of improvement.
Well, I gotta say i am disapointed, this song had potential to have an amazing map, but what i played, it just wasn't how it was supposed to be... Unfortunately, i have to say that you don't have enough skill as a mapper to pull this off, and here is why:Is kinda like "u suck go away I hate you please stop" and thus insultive and enraging leading to this kind of argument here.
Well too bad you can't read what i said then, because i did say what was wrong with it on my first post, and i ofc can play the map, but it's one of thoes maps that ''Play once, never again''.Squigly wrote:
I never take comments that are basically "this is shit" because its the most jackass thing anyone could do, you dont even know why you think my map is bad just dont respond i dont want to hear it.
you dont have to like it, just stop modding maps if you are this terrible at it.Rad- wrote:
Well too bad you can't read what i said then, because i did say what was wrong with it on my first post, and i ofc can play the map, but it's one of thoes maps that ''Play once, never again''.Squigly wrote:
I never take comments that are basically "this is shit" because its the most jackass thing anyone could do, you dont even know why you think my map is bad just dont respond i dont want to hear it.
I really tried to like the map when i played it, but there is really no part that felt any amusing because the map lacks alot of it. And lastly, it is your own fault for thinking that i was too hard on you, because i wasn't, i was just being honest but you couldn't accept criticism if it wasn't positive for you, and well, that will be something you will have to deal with if you continue being like that.
I guess I looked really agressive when i typed all that, but thats how disapointed i was with the map, because i was expecting so much out of this, I'm sorry if i was any way offensive.
thank you for the mod bb gurl ♥N1ghtRabb1T wrote:
Hello Squigly sinceyou seduced me into modding you map in-gameyou requested for it, I'd be glad to mod your map
I apologize for the bad mod.
[Ascension Reincarnation]
00:07:923 (3,1) - You could probably move this a bit higher to avoid this (minor)overlap.
00:10:041 (1,2,3,4) - I don't know, curve sliders do not reach out to me here. I might suggest straight sliders outwards, but you know... its your map.
00:20:452 (1,2) - From what I can see, these two slider ends hit right where the vocals are. I'd rather map the beginning of the sliders on the vocals. (Not vocal-mapping!)
00:25:746 (7,8,9,10,11,12,13) - The beats that are above the previous beat, do not seem good to me. You could probably not do this and map the circles in different spots on the map and make sure that they have a good flow into 00:26:982 (1) -
00:38:041 (7) - It sounds like there is that "screeching" sound you mapped over here, so I would suggest a reverse slider here.
00:52:746 (4) - Suggestion of new combo here.
00:53:158 (6) - I would go with a ctrl+g here and move it a bit to create a "nicer flow"
00:54:864 (8) - Minor overlap? Maybe, but I would tell you to not make it overlap and use and sv change here to get the slider track to still hit 00:55:217 (1) -01:31:680 - GLITCHSTEP MUSIC IS THAT YOU!?(what am I saying this song is dubstep dear dammit...)
01:44:226 (3) - Distance it by a little away from the previous slider.
01:56:498 (2) - I suggest putting another Sv change inherited point here to make this slider shorter than the previous slider.
03:02:786 (3,2) - Minor overlap, but it would like nicer if not like this.
03:43:976 (2) - sv change inherited point suggestion(just to make is shorter)
Probably I would talk about some SV changes that does not seem to make sense to me, but I don't think it'd much matter.
[>>>END OF MOD<<<]
I'm not sure what happened, either I forgot how to find properly or the map seems too much for me to mod. In any way, you should probably just work on your map more and not get people to mod it badly(erhmm...)
orz
Color 1: RGB(196, 216, 251)
Color 2: RGB(142, 142, 181)
Color 3: RGB(234, 109, 131)
Color 4: RGB(128, 94, 94)
Color 5: RGB(57,127,251)
Color 6: RGB(49,49,160)
Color 7: RGB(234, 32, 68)
Color 8: RGB(128, 6, 6)
320,100,114589,2,0,B|369:99|410:166|373:236|373:236|336:304|391:380|474:343,1,350.000013351441
this mod is huge, ill do it in sectionsOkoratu wrote:
I said i'll do this, so here i go
I said i wouldn't kill this so this looks far worse than it actually is
I advise you to try each and every suggestion before turning down my reasoning.
I kind of expect you to follow up on it.General
- WUB WUB WUBBB
- I assume you used this for your background, idk you could add the artist to the Tags of this if you wanted to
- Also your BG is so i searched for that again and resized it and kind of made the colors be a tiny bit stronger~
- Also I noticed that you didn't even bother using custom colors, but since the standard colors are
I would just go ahead and suggest some other colors for this:CombocolorsIf you want to have this extra cool you could use 4 additional Colors which you only use when Kiai is active (so these are more bright and stuff):Color 1: RGB(196, 216, 251)
Color 2: RGB(142, 142, 181)
Color 3: RGB(234, 109, 131)
Color 4: RGB(128, 94, 94)Even More colorsIf you use these in the choruses only the colors will look more intense there and thus give the effect which the choruses have in general!Color 5: RGB(57,127,251)
Color 6: RGB(49,49,160)
Color 7: RGB(234, 32, 68)
Color 8: RGB(128, 6, 6)- The Artist should be きくお and the Romanization stays the same i guess (Source)
- The Title should be てんしょう しょうてんしょう and the Romanization stays the same (Source)
- Are you getting a fancy storyboard for this?? Because if you don't, uncheck "Widescreen Support" because it isn't really needed for that~
- Timing: This one is for Charles: I don't really understand why the BPM is halved in 03:07:021 - while it is doubled in 03:54:861 - and so forth at least for one of these the ticks just don't really align and this should be done conistently throughout this i guess (this should only be a mathematical thing that doesn't really fit imo, but maybe you can help me out here in case i'm wrong)
- Dolphin needs to rename the taco since it's totally related to his name
Ascension Reincarnation
- idk I'm basing my diffname suggestion on these Lyrics Translation: Suicide, Death Sentence, Resurrection. Or maybe other fancy english words for these, you decide.
OD 8 is cool for this, i wouldn't even care about you using HP+1, because that shouldn't really change a thing here
Opinion: This map is indeed fun to play for me but it does not really look all that fun. This will take a long time to write but hopefully most style suggestions of it should be applicable.
Some of the ticks you use are really really questionable and I will probably end up covering them here
Also your map barely uses any hitsounds you really should think about addressing it and search for some custom hitsounds
So here I go:[/color]- About the hitsound thing i would just go ahead and devide this in parts which i think would fit
- 00:04:394 - A soft sampleset at low volume with whistles would be cool i think
- 00:07:217 - either a drum set or increasing the volume of the soft set could be ok
- 00:14:982 - a normal set from here onwards or from 00:15:688 - seems to follow this best
- 00:26:982 - i don't think any of the standard things fits this so i suggest to go with a soft set and custom hitsounds for this part
- 00:38:276 - From here on a Normal set with custom claps and/or finishes should be cool
- 01:22:778 - the standard normal set sounds neat here~
- 01:31:680 - Normal set with custom claps / finish
- 02:06:589 - the soft set from the beginning again
- 02:10:764 - See the 2nd suggestion in the beginning
- 02:21:472 - sounds like you should find a custom hitsound for these sounds and use them
- 02:27:476 - the normal set with claps again
- 03:07:021 - normal with other custom claps would be coool
- 03:19:354 - a normal with the claps you use in the first chorus
- 03:53:799 - the soft set from the beginning (maybe with some kind of special finish for the first thing in the section 03:53:799 (1) - ) also custom finishes advised
- 04:24:230 - idk a normal with some kind of claps could fit for the way you mapped it also i would silence the slider-slide here for whatever set you're using since it'll be quite audible in this section particular since it's so quiet
- 05:05:409 - custom claps as usual lol
- 06:04:923 - plss. lol
- 00:00:511 - If you listen to this at higher volume (osu-side) the spinner should in fact start here (also consider adding an audio leadin as your first object is at 00:00:864 - anyway, so having at least a second or 1.5 second before the first object will at least give you a chance to realize what's happening. k)
- 00:05:077 (2) - shouldn't this be on the white tick next to it ? (if not question charle's timing nao) for me, i thought it sounded better on this mark than the white tick, i could be wrong but i know it is very possible.
- 00:07:923 (3,1) - the overlap is a bit suboptimal here and i'm just gonna mention it because you do have enough space to avoid it somehow the section is full of overlaps but they are barely even noticable, must these be changed?
- 00:11:099 (4,1) - using the same slider here might make for a more even pattern here, but i don't know if that's your thing i fixed the curve rather
- 00:15:158 - just saying you could use a stream from here until 00:15:511 - instead of the thing you currently do i hear big drum beats, i think this sounds better
- 00:16:393 (4,7) - stack hating fixed
- 00:18:246 - if you're into that you could add an object here there is no reason to
- 00:19:217 (4,7) - the same slider could make this again more pleasant to look at i changed the curve rather
- 00:32:629 (1,2,3,4,5,6,7,8,9) - just saying that you could have each of these as a 1/2 sliders to have a transition to the streamjumpy part that follows (it's not a must have tho) i dont see it
- 00:32:629 (1,2,3,4,5,6,7,8,9) - again about this in case you don't go for the sliders: if you have all fo them marked you will see that the beginning and the end overlap, you could set the Beat Snap Divisor to 1/1 and go to Compose -> Create polygon circles and choose 0.6x ds and 9 circles i hope its better now
- 00:37:688 (6) - i think the ticks here are correct but the thing as a whole should be moved to the blue tick in 00:37:658 - imo i tried to look at it that way but it didnt seem to fit
- 00:38:011 (7) - same i think it should be in the blue it in 00:38:011 -
- 00:40:746 (4,1) - i suggest to move these 2 to 112 | 152 in order to have the gaps between start end end of each slider approx the same (talking about 00:40:393 (2,3,4,1) - as a whole) i dont get what you mean
- 00:42:864 (4,5) - i would move these 2 at least far enough apart so that they don't overlap because that's a bit ugly kay
- 00:43:393 (7,1) - since it's quite visible but you lack the space to do something really different about it i would suggest to at least reshape 00:43:393 (7) - so that it compliments the border of 00:43:923 (1) - a bit better? that makes sense, changed
Obviously i would prefer it if you found a way without these 2 overlapping but the above way would also be within the range of acceptable- 00:44:717 (2) - I'd actually use the same SV for this one as you use for 00:42:864 (4,5,6,7) - since they are the same o: i think they are different
- 00:46:393 (7) - you could move this one up a bit to have a smoother transition from 00:46:217 (6) - into this slider (moving it up left should be awesome - maybe rotating a bit afterwards idk) i like it this way
- 00:46:746 (8) - should use 1/8 max for this one or even 1/6 since it doesn't really have all that many sounds (i think 1/8 is cool since most of the other sounds land on 1/4 stuff and i consider 1/16 special and using it too much would be overuse imo) i dunno, i really enjoyed the fact to be able to put such scary repeating sliders in this map, that that im looking to over use them but, if it fits then why not.
- 00:47:629 (1) - this could and should be shortened to the red tick in 00:47:982 - and a circle should be added in 00:48:070 - in order to keep consistent with your other sliders like this up until now...? well, its still the same sound, it only ever disappears after the slider ends so as a finish i would think for it to be fine the way it is
- 00:50:629 (3,4) - same sliders could be cool, not a must have tho curves are accented more
- 00:50:982 (5) - I'd prefer it if this one would be moved closer to the end of 00:50:452 (2) - because this way it looks like you actually planned this overlap all along: ill kepe et V:
somewhat fancy Example yees
Idk the impact on readability this has- 00:51:335 (7) - could and should be an 1/4 slider imo i see what you mean, but i like it better this way
- 00:53:511 (8) - i think this should be extended up to the blue tick in 00:53:717 - (1/12 has the thing you need here) changed
- 00:54:511 (6,7,8) - first of all this pattern should be a bit further away from 00:54:335 (5) - since the gap here changes from 1/4 to 1/6 and this would empathize this better well, i did change the gap distance a bit
- 00:54:688 (7,8) - this overlap just doesn't look that good i'd like to suggest something different so it's your choice:
Something differenti love it so much though, if it actually becomes a problem ill change it maybe
like this way you avoid the overlap and have the pattern be easily readable but note that you should move 00:55:393 (2) - and the following stuff a tiny bit in order to not destroy your patterns- 00:56:099 (2) - i think the 1/4 here is more clearly autible than the 1/6 so you could change it to an 1/4 slider if you agree with me here sounds like 1/6 to me, it all more or less flows into eachother
- 00:56:629 (1) - consider shortening this one to the white tick in 00:56:982 - to add another circle for 00:57:070 - ? i changed that circle to a slider so i consider this a plus c:
- 00:57:629 - might add a circle on the 1/6 tick here for the wub (idk up to you, would make the time between objects in this pattern more consistent though) nuh
- 00:57:923 (3) - should consider moving this one similarly to 00:51:688 (1,2,3) - since it looks like you're attempting the samething here so moving it down a bit along with the big wooooo slider could be cool here they are a bit different sections, i do map similarily when they are consistent too eachother but this is not the case
- 01:02:629 - could shortne the slider here to that tick in order to (1) catch the vocal (2) be able to add a circle in 01:02:717 - ?
- 01:03:511 (5) - I'm pretty sure this is only supposed to be an 1/8 slider
- 01:04:393 (1) - i think this rhythm should be used here:
There are 2 separate wubs but one slider
Idk if you can manage to make this play nicely I'll coniser you awesome- 01:05:982 (7) - moving this one to 316|154 could make this one less awkward to play
- 01:07:217 (2,3,4,5,6,7,1) - this would simply look better if you distance snapped all 1/3 with the same snap (deactivate grid snap for this operation!)
- 01:09:041 (3) - this one could more neat if it had one red anchor at first so you can parallel it with 01:08:629 (1,2) - ?
- 01:09:335 (1) - I think it's very hard to separate this slider in to 2 but in order to empathize the sound in 01:09:688 - you could add a red anchor on that in order to have it turn somewhere else on the sound change:
- 01:14:080 (3,4,5) - if you look at this section as a whole you will notice that this is the only case where 3 objects stack in the same place you could therefore consider breaking this up to be a notch more consistent with your other patterns here
- I think this section could really use some more jumps/ less stacks but that's my subjective opinion
- 01:16:876 (1) - since this is a more intense sound you should use a lower SV according to your SV policy regarding these... i guess?
- 01:18:059 (4,6) - the same slider could be cool again here since it looks like that's what you're going for
- 01:19:531 (3,4,5,6,7,8,1) - this could overall use more 1/2 spacing between each object since 01:20:329 (1,2) - do have a bigger spacing i'd recommend to adjust the rest of it to fit the spacing of 01:20:329 (1,2) - and see how it plays
- 01:21:106 (5) - if you listen to the 2 sounds this slider maps i don't think you're doing 01:21:261 - any good by giving it only the sliderend, i'd recommend circles
- 01:28:680 (2) - you could move this to around 338|113 in order to have it a bit more visually appealing?
Or move it in a way that it looks like you wanted to stack it with 01:28:135 (4) - similarly to 01:27:862 (3,3) -- 01:30:862 (3) - according to your NC pattern you could add one here as well...??
- 01:31:544 (2) - a straight slider would make for a smoother, better looking transition here imo
- 01:33:351 (3) - if anything this one should start on the white tick in 01:33:317 - for it would make also the transition more smooth here (1/4 between each object) - you could also consider making it 1/6 because that doesn't sound bad either
- 01:33:862 (4) - did you miss an NC ? idk
- 01:34:510 (7,1) - these 2 should definetely be snapped to the 1/4 ticks in 01:34:498 - and 01:34:589 - (see 01:07:688 (3,4,5) - for an example on how to make it work)
- 01:34:885 (3) - I think snapping it to the 1/3 tick in 01:34:862 - is better than using the 1/4 tick here
- 01:38:771 (2) - should be a bit more quiet imo but you don't even have hitsounds yet
- 01:39:453 (4,5,6) - this seems to be a bit offbeat, you could consider this rhythm:
Oh look i got them colors back!
oh no this would delete a circle and follow the wubs- 01:40:862 (2,1) - these 2 shapes could compliment each other better (i already mentioned what i mean by that above so you should know what i mean)
- 01:42:044 (1) - There are 2 wubs in this one again so you could add another anchor in 01:42:317 - or somehow try to split it into 2 different sliders
- 01:43:817 (2) - you could try this rhythm to stay be better with the music
- 01:48:771 (2,3) - i kind of disliked these because they could flow into 01:49:135 (1) - much better so i'd suggest rotating them by either +20 or -50 degrees depending on what kinda flow you wanna have? (also these values are approximations)
- 01:52:135 (4) - the wub is on the 1/3 tick in 01:52:317 - so this should end there o:
- 01:52:544 (6) - this could also be something like this to not icnore the white tick in 01:52:680 - since that one's quite loud:
- 01:53:203 (9) - idk how you got it like this but i think this one would be better here
- 01:53:907 (2) - I am quite sure that this should start on the 1/3 tick in 01:53:953 - (and end on the white tick ofc)
- 01:54:589 (5) - I tried to like this shape, i really did, but its end is unnecessarily "sqeezed" in the end so i'd suggest something like this: (note that this one ends on the 1/3 tick in 01:55:044 -)
More Eyecandy please
If you wanna have this exact slider, here's the code:320,100,114589,2,0,B|369:99|410:166|373:236|373:236|336:304|391:380|474:343,1,350.000013351441- 01:55:680 (1,2,1,2,1) - I like these but maybe the gaps between these sliders could be the same (especially the space between 01:55:680 (1,2) - appears to be off)
- 01:58:339 (4) - wub is on 1/3 tick in 01:58:317 - (this happens quite often, i might add)
- 01:58:612 (5) - ^ the tick is in 01:58:589 -
- 01:59:498 (1) - SV could be higher so you could add some red anchor stuff in 01:59:771 - in order to empathize the sound change
- 02:00:044 (2) - i think something like this would be better for the rhythm here:
Example
1/3 between (2,3); 1/6 stream; 1/6 repeat; 1/4 repeat
... actually i'm not all that sure so this could be an alternative which we have to decide upon:
1/3 between (2,3); 1/6 stream; 1/6 repeat; 1/3 repeat- 02:01:305 (4) - are you sure it's not some rhythm like this:
- 02:02:635 (1,2,3,4,5) - wubs are on 1/3 ticks for most of the times:
- 02:04:953 (2) - this should definetely be either not 1/16 or more quiet
- 02:06:226 (6,7) - to the 1/3 ticks in 02:06:226 - , 02:06:317 - , and 02:06:385 (7) - ??
- 02:10:381 (9) - I'd go with stacking circes similarly to 03:11:089 (4,5,6,7,1) -
- 02:24:937 - just mentioning that things like these can be mapped (same goes for 02:25:675 - and 02:27:118 - ). my reasoning behind this is that mapping these sounds would lead to the slowdown in 02:27:476 (1) - being more dramatic because everything aligns to the vocals in the slowdown starting in 02:27:476 (1) - as well so i would really like to encourage you to map these vocals.
TL;DR: Mapping the vocals i mentioned above would make the slowdown more epic imo- 02:38:256 (7) - consider rotating this one by 20 degrees and moving it to 367 | 103 to make that one more even and overall less confusing (current spacing is looking like you wanna enforce a sliderbreak)
- 02:41:609 (5) - try 1/8 it sounds a bit nicer
- 02:43:727 (1) - it could be a bit closer to 02:43:550 (5) - imo because the slowdown in SV after such a jump feels like a punch to the face
- 02:45:139 (1,2) - could rotate these by -11 deg and reposition the other 2 sliders accordingly so that 02:45:139 (1,2) - match the shape of 02:44:433 (2) - a bit better:
- 02:48:139 (2,1,2) - you could at least try to get rid of these overlaps i think you do have the space for that and the spacing gets bigger by 02:49:021 (6,7,8,9) - anyway, so overlapping them doesn't look that nice and is not really necessary i guess
- 02:49:727 (10) - would move this one to around 23 | 261 and make it somehow blanket 02:50:080 (1) - in order to be a bit easier to catch:
- 02:50:786 (1,1,1) - with this many SV changes the NCs here seem a bit unnecessary imo
- 02:52:903 (6) - It's not that i hate you and your 1/16 or anything but 1/8 just sounds real nice .-. (have it end in 02:53:212 - btw)
- 02:53:609 (1,1,1) - idk who told you to NC here but you don't do it in other places and it kind of screws up your NCing since the SV changes here aren't even that huge
- 02:55:021 (6,7,8,9,10,11,12) - consider decreasing the spacing on this stream since it looks like it's almost the same spacing as 02:54:491 (2,3,4) - leading to reading difficulties
- 02:57:491 (2) - try an 1/8 slider which repeats once sounds much more fitting !
- 02:58:021 (3) - honestly feels like this should be a bit more to the left (67|327 maybe??)
- 03:01:021 (8) - idk this could be shortened to the red tick in 03:01:197 - and you could add a circle on the blue tick in 03:01:286 -
- 03:01:374 (1) - just saying that it doesn't really have to touch 03:01:021 (8) - so if you did not take the suggestion directly above you should at least avoid this very easily avoided overlap
- 03:02:080 (1) - ^ though this is not looking as bad so this is optional
- 03:02:786 (3,2) - these 2 are kind of close and i think you do have the space to avoid that for it does not look that good when playing it
- 03:06:668 - there's a wub as well as a vocal on this tick so representing it in the slidershape would be pretty damn cool
- 03:15:384 (3,1) - look at these 2 for example if you set the timeline to a time around 03:15:564 - and maybe think of a way to make this look a bit prettier?
- 03:18:264 (5) - based on your + stream there you should consider NCing here
- 03:18:468 (6,8) - also there isn't really any sound in here so you should probably think about removing these 2 circles (seriously)
- 03:18:809 (1) - should be shortened by 1 tick to end in 03:19:082 -
- 03:19:263 - could think about adding an object here to compensate the deletions before
- 03:19:763 (1) - same game for this: it should start on the 1/3 tick in 03:19:808 - and end on the next white
- 03:20:444 (1) - should end on the 1/3 tick in 03:20:899 -
- 03:22:558 (4) - should be on the 1/3 tick in 03:22:535 - (it's similar to 01:34:862 - so i'll suggest the same)
- 03:22:626 (5,6) - I'm like not really sure if these should end on the respective 1/3 ticks in the end but i think just because overmapping sliderends is allowed it doesn't necessarily have to be done so I'd suggest to at least try it and give me some feedback on this idea
- 03:27:535 (1,2) - I'm like 97% sure these should end on the 1/3 ticks near their 1/2 ticks they currently end on
- 03:31:899 (1) - could have it end in 03:32:172 - and try to add an object on the 1/3 tick in 03:32:263 - maybe? (or just have it end in the 1/3 tick in 03:32:263 - )
- 03:33:535 (6) - this pattern would be like super consistent if this one ended in 03:33:626 -
- 03:33:717 (7) - also DS is a bit unreasonably irregular, you could at least move it down a tiny bit to make me happier
- 03:34:626 (1) - i like this one but i think it should be a bit more quiet
- 03:35:717 (4,5,6) - this pattern as a whole should be moved a bit to the left and up a bit to have a smoother transition between 03:35:172 (3) - and the actual pattern:
Maybe like this
also i rotated the thing by -7 deg for this- 03:36:285 (1) - idk sounds better when starting on the white tick for me (move it to 03:36:263 - on the timeline)
- 03:36:808 (1) - should end on the 1/3 tick in 03:37:161 - imo
- 03:38:400 (7) - ^ on 03:38:843 -
- 03:39:197 - you could add a circle in here to get rid of an otherwise kind of awkward break
- 03:40:790 (9) - should end on the 1/3 tick in 03:40:967 -
- 03:41:498 (1,1) - you have plenty of space here to avoid this overlap. just saying.
- 03:44:241 (1) - this one looks like you had a space problem and just really wanted to place it above that pattattern like you did in 01:55:680 (1,2,1,2,1) - so i'd advise you to somehow find a way to actually do that by moving 03:43:179 (1,2,1,2) - down or rotating them or something else i didn't think of right now (get a bit creative this way just looks like you wanted to do the same but couldn't cause space and that makes me a bit sad)
- 03:45:303 (5) - 1/8 maybe ?? 1/6 seems to be also possible i don't really know which i'd prefer
- 03:45:834 (2,3) - both are cool to end on the 1/3 tick also their overlap is not the nicest and should be addressed
- 03:46:365 (1) - this should end on the 1/3 too 03:46:808 -
- 03:48:400 - here seems to be a sound which is quite loud and should be mapped I'd suggest this rhythm:
- 03:48:754 (3) - this as well 03:48:931 -
- 03:51:940 (1) - should end in 03:52:117 -
- 03:52:914 (2) - this is the only time you actually stack a 2/3 now and you should probably think about how it can be misread as 1/2 and that it could be totally playable when unstacked
- 03:53:799 - and here we reached the part where i want Charles to tell me why this should be double bpm while the equivalent in 03:07:021 - is halved
- 04:24:230 - So you see that the vocals in this section are going Teeeen shoooo shotensho all the time and i think the parts which are shotensho could be mapped to make it a bit more interesting (04:27:616 - for example and every 2nd slider's middle could possibly be a triplet of 3 circles)...
why you ask? because this would become increasingly challenging as the BPM increases here and would make it look a bit less lasy since all this section is until 04:47:700 - is slow sliders, and you can actually bring in a bit of variation there by doing that
It isn't a must have though but i'd think it'd be pretty cool- 05:04:318 (17) - you could firstly NC somewhere through this stream or at least on here because of the suggestion that'll follow:
you could make 05:04:318 (17) - an 1/2 slider and add an 1/2 slider in 05:04:591 - and a circle on 05:04:796 - to have a transition from this to hte repeat-woooo-slider-thing:Arrangement is up to you if you like this idea
Would at least get rid of the 2/1 void you have there, but if you like the void then disregard- 05:04:864 (1) - i don't even think there is anything justifying a hold slider here though (let alone an 1/16 slider) so i'd say a longer slider starting in 05:04:864 - and ending on 05:05:318 - could be cool instead
- 05:07:863 - just saying you could add an 1/6 repeat slider here if you really wanted to to not have a sudden piece of void in this kiai (an 1/3 slider would be totally fine as well)
- 05:08:681 (1,2,4) - 1/3 rhythm for their ends sounds better i guess (05:08:863 - , 05:09:136 - , 05:09:681 - )
- 05:10:863 (5,6) - ^ (with 05:10:772 - , 05:11:045 -)
- 05:15:227 (1,2) - on the 1/3 ticks i'm kinda sure
- 05:17:590 (1) - in having it end in 05:17:863 - should be better
- 05:19:772 (1) - I already explained once why it's a bad idea to stack 2/3 so i'd advise you to unstack
- 05:28:041 (5,6) - adding more space between those could be a nice idea to make this looking less cramped up there (you do have a bit of space until 05:28:394 (7) - so i think that's doable)
- 05:28:571 (8,1,2) - this could be less mean if moved top and right a bit imo
- 05:33:688 (5) - you could move this to the right a bit to avoid the overlap with 05:33:512 (4) - here
- 05:39:688 (7,8) - i think that the (8) should be moved up and right a bit in order to feel less like a combobreaker here (don't get me wrong it should stay hard but i guess it shouldn't be this mean directly after the kiai)
- 05:49:267 - could add an 2/3 repeat slider here (or maybe this one is 3/8 idk)
- 05:55:777 (7) - should be longer by 1 repeat imo
- 05:59:777 - you could add a circle here and have the spinner beginn shortly after in order to have some kind of finish for this part
And yes i didn't go in depth in some parts because they are either repeating issues for me
or because i thought the timing and tick usage stuff would be more important
If you want me to follow up on this with something else more about your patterns you should considerably redo parts of it according to the guideline which this mod is intended to be
Overall i think i addressed most of the bigger issues here which is the rhythm of this map in my eyes and am looking forward to see what you'll do to respond to this
I also don't think that this kills the map or anything in it, it just makes it less random imo
If you happen to not understand something mentioned above feel free to contact and discuss with me ingame~
I think i should start using my own blood to write those (this took about 10 hrs)
Seeing this is for approval the, difficulty names should not matter, unless you put stupid shit like "Easy" as the difficulty name for an Insane. The difficulty names are supposed to make sense in a spread (whereas usernames would not make sense in a spread), this is not a spread of difficulties for all players, obviously.Okoratu wrote:
- Dolphin needs to rename the taco since it's totally related to his name
"Donphin Oni" is rankable as it could be seen as an alternate way of typing "Dolphin's Oni"Okoratu wrote:
This is a marathon map with multiple difficulties so i guess this rule does not apply
And Donphin is totally related to your name as i said.
see the "unrelated to an username" part of it as well as the "Marathon maps with a single difficulty may use free naming"
I'm unsure about the part where different gamemodes come in since it's not explicitly stated anywhere
ye, kind of, though the part with the unrelated to a username would still apply, i guessDolphin wrote:
"Donphin Oni" is rankable as it could be seen as an alternate way of typing "Dolphin's Oni"Okoratu wrote:
This is a marathon map with multiple difficulties so i guess this rule does not apply
And Donphin is totally related to your name as i said.
see the "unrelated to an username" part of it as well as the "Marathon maps with a single difficulty may use free naming"
I'm unsure about the part where different gamemodes come in since it's not explicitly stated anywhere
I think our best bet is to ask a BAT at this point.
Taiko diffs and Standard diffs can be separated and recognize as two individual "mapsets" so right now we have two single diff spreads in a single set.
that's like one of the biggest lies i've ever seen.Maeglwn wrote:
stellar maps get ranked.
PFFFFFFFFFFFFFTTTT i cringed so hard.Kinshara wrote:
Taiko: Maybe DolphInner Oni...? Hah...ha....k bai
Nvm something weird happened*.Kinshara wrote:
Hi
Just some metadata mod here (No Kudosu please):
General
Japanese Title: てんしょう しょうてんしょう
Tags: Add Hatsune Miku
Difficulty names
Standard: I suggest having only "Reincarnation" in the name because "Ascension Reincarnation" is too long and the song is mainly about reincarnation. Also, reincarnation implies ascension in a way (being reborn after dying).
Taiko: Maybe DolphInner Oni...? Hah...ha....k bai
Tips for Standard mapGood luck :3
- Don't rely too much on distance snap. Distance snap limits creativity. Also, Add some more jumps to emphasize certain strong beats. Jumps can make the map more fun too.
- Keep checking AI Mod (Ctrl+Shift+A)
- Try to pick combo colors that match the background
- I would decrase HP by 1 or 0.5. This is because there are lots of slider velocity changes. People will lose quite a big chunk of HP because they might not see many of them coming.
- Don't use normal whistles (and normal sampleset in general) in the calm parts of the music, such as after 00:26:982 . The normal whistles are really annoying and don't fit with the music.
- Execute patterns correctly/ cleanly. 00:25:746 (7,8,9,10,11,12,13) - imo, would look a LOT better if it was a perfect, or close to perfect, star pattern.
Also, props for being able to map such a hard song \o/
Squigly wrote:
It appears i gave kudosu because im retarded
I am actually rather confused as well...i very much did click it. Oh well!Dolphin wrote:
Squigly wrote:
It appears i gave kudosu because im retarded
?
thanks for the great mod c;Zare wrote:
Welp.Ascension Reincarnation
Okay so. Let me get this clear, after checking through this in its entirety: It's not ready for rank. I has to focus on so many different things, I'm bound to have missed issues, even majore ones. New Comboing, Rhythms, correct beat snapping. Tbh I couldn't even pay a lot of attention to the spacing.
- 00:10:041 (1) - my initial thought was to change this slider into 2 circle, simply to emphasize that the drums are kicking in and it would also raise the attention on the vocals on the next slider the whole map is not about vocals except when there is nothing else so i focused on the increasing and decreasing sounds of the strings, mapping the sliders up and down rather instead of mapping into the other beats.
- 00:15:688 until 00:26:982 - i don't like your shapes and angles in this section. Yes, the spacing stays the same, but angles like 00:17:629 (9,10) - are much cleaner and simpler to play than stuff like 00:23:982 (13,1), which is a really sharp back-and-forth movement. Overall it feels like this was all just more or less randomly placed with only distance snap in mind. Consider that distance isn't the only thing that has influence on how objects feel. Additionally, the occasional stacks add weird stops that don't go well with the songs. the sliders are matched with the strings while i stack similar drum sounds and space the ones that differ ever so slightly, though it can be argued
- 00:32:629 (1,2,3,4,5,6,7,8,9) - for patterns like this, you could just use the "Create Polygon Circle" tool to achieve a much cleaner image. i think i tried but couldnt get it to work ill try again <:
- 00:36:864 (1,2,3,4,5,6,7) - I've already talked to you about this in IRC. Try the follwing snaps, it's probably the best you can get out of this part. (1-6 is 1/6, 7 is on 1/12, the rest are on 1/8 or even 1/16. Make sure to use sliders because no one could play this accurately lol fixed, i hope its better, its a tricky section S:
- 00:38:276 (1) - this applies to the whole map in general: wub sliders that end before the next beat would sound better if the tail was silenced or at least lowered in volume. i will do this <:
- 00:41:805 (3) - have this end on the white tick and add a new slider at the blue tick, where this one currently ends? would fit the ... sound, better ill keep this in mind
- 00:43:217 (6,7,8) - I'd like to see these seperated from the previous objects in the same combo, the tone they're mapped on slightly changes and it feels weird to just treat them the same as as before. You could put a NC and/or display them differently by making them straight or changing the angle/spacing to accentuate them. This is also a repeated thing throughout the map, so maybe you can just add NCs at these spots i do change the angle and spacing to make the changes more noticable i did it for all these sections that are alike but ill nc them
- 00:51:688 (1,2,3) - snapped incorrectly: 2 should be on the white tick here and 3 would be perfect on the yellow tick at 00:52:261. I suggest to delete 3 and make 2 end on that yellow tick, you can't expect people to read 1/8 snaps. You can then add an object on the downbeat at 00:52:393. This makes sense anyway, it's a very dominant beat after all i actually disagree with this, i think its fine and with the millions of testplays ive gotten people play it perfect.
- 00:53:041 (5) - at this point you could improve readability if you deleted 5 and 6 and placed a 1/6 with a reverse arrow on 00:53:099. Would then look like this: this aint no insane V: extra for a reason
- 00:55:923 (1,2,3,4) - just for clarification: why are all these 1/3? they end on 1/3
- 00:58:923 (1,1) - get rid of one of the NCs here shouldnt it be fine? it is abiding by the rules i though S:
- 01:00:158 (8,9,10,11,12,13,14) - this is seriously too hard compared to the rest of the map, it's effectively 255 BPM streaming. Reduce the amount if consecutive circles to 3 instead of 6, then add a slider with a single reverse on 01:00:335 . Also consider compressing the the srteam more so it won't be mistaken for 1/4 i dont think it can really be helped i think its more or less better this way
- 01:02:452 (1) - Remove this NC, it doesn't really serve a purpose ok c:
- 01:13:727 (2) - really unfitting slider, ends on string drum beat and strong vocals, so you might want ro remove this from here and place a slider at
01:13:550 - or 01:13:903 - to have it more fitting. i didnt do vocals i did sliders and mini jump for the noticeable beats c:- 01:14:433 (5) - same issue as above
- 01:18:556 (6) - ^
- 01:19:212 (2) - ^ etc.
- 01:29:226 (4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Nope. Way too hard when put into perspective. A lot(!!) of players that would pass the map easily would fail here or break combo. Not only is it a rather long 220 BPM stream, but it's also rather widely spaced with empasis on the strong beats.
Reduce the spacing, add (reverse-)sliders. Keep it reasonable. but.....its my extra marathon V; i rather love this section- 01:30:589 (1) - and while we're at it, don't use a 1/4 slider with a single reverse in 4/4 streams, because this would land on the red tick and then the next circle is on the blue tick. this pretty much switches the entire focus of the stream and confuses the player. Add a reverse arrow, the slider will then cover a 4 1/4 ticks and the next circle will land on a white tick, starting a new 1/4 rhythm. it feels mroe natural and is easier to understand. ive seen it played fine and not but for now i would like to atleast keep this general section.
- 01:34:271 (6) - this should be snapped on 01:34:305 - nice
- 01:34:680 (2) - make this end on 01:34:851 - and delete 01:34:885 (3), it's overmapped. changed a bit
- 01:36:044 (1,1,2) -
- 01:38:226 (1) - more fitting rhythm for the measure starting here: nuh
- 01:49:589 (2,3,4,5) - this is actually pretty cool ;D
- 01:52:135 (4) - make this end on 01:52:305 - nice catch
- 01:53:203 (8) - why isn't this snapped on the white tick? It should be fixed
- 01:53:942 (2,3) - and these should both be snapped 1/8 later done and done
- 01:54:589 (5) - excuse me but this one just doesn't look good, visually. Try to make the curves mor clean and less crunched i dont know why i left it like that to begin with LOL
- 02:04:953 (2) - the problem with kicksliders like this is that you can't hit them late, because that will instantly result in a sliderbreak. At least make this 1/8 slider instead of 1/16. owo
- 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same issue as the beginning, there seems to be no thoughts behind these shapes and movements. Try to get some structure in here, use sliderpairings by mirroring them, or use symmetrical patterns (that don't mess with the spacing ofc) or other stuff that seems less random. well, the thought behind these is to move up or down with the music not so much make it look symetrical
- 02:34:903 - why do you just skip the white tick here? there's vocals that want to be mapped never mapped to vocals
- 02:36:315 (1) - delete NC, also,I would map this one as two circles on the white and red tick here to fit the vocals. done
- 02:40:727 (1,2) - swap NC? because of what I explained earlier in the first part. not seeing the problem here
- 02:47:139 (3) - this one ending on a strong downbeat feels really wrong, try to shorten the slider and add something on the downbeat i like it c:
- 02:47:962 (1) - why these NCs again sv changes? i would think i would need to here S:
- 02:49:374 (8) - add NC here changed a bit
- 02:50:962 (1,1) - remove both NCs here pretty colors
- 02:52:903 (6) - same issue about supershort kicksliders as before, make this a tad longer thats half the fun of the map though ;D
- 02:53:609 (1) - i can understand this NC here because it's on a rather strong vocalish change but why 02:53:786 (1,1) - these too? get rid of them v:
- 02:55:021 (1,2,3,4,5,6,7) - same as the other 1/6 stream i addressed iz gud
- 02:58:197 (4) - add NC k
- 02:57:491 (2) - slider too short it plays like a regular note
- 03:00:668 (6) - you might want a NC here did et
- 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - yep, this is way too hard again ive never had problems here unless people cant stream it, im not making my extra easier for people who cant stream
- 03:18:809 (1) - too short, it also has one reverse arrow too much. took away the 1 reverse, but i keep it ;v
- 03:22:626 (5) - consider a NC here ye
- 03:29:717 (1) - remove NC i think it makes sense, it gets quite a bit slower
- 03:30:399 (2) - shouldn't this be 1/6? indeedly do
- 03:33:717 (7) - exchange this with a circle and add a slider on 03:33:808 - simpyl to go with the vocals better but what i mapped goes with the music better
- 03:34:626 (1) - repeated issue with the kickslider looks gud
- 03:51:675 (2) - ^
- 05:02:955 (1,2) - unfitting sliders, make them both have 2 reverses to fit the rhythm. i hope i made it better, its an awkward part to map
- 05:03:364 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - stream is too long and could use some NCs :D
- 05:04:864 (1) - I'd say this kickslider is actually okay because it's emphsaizing the distorted sounds so well ;D
- 05:11:954 (1,2) - this slowdown is a little awkward, the song doesn't really suggest it imo. You didn't use slowdowns like this in other parts where this sound is used, either. in my opinion the sounds expressed represent more of a slower section
- 05:21:312 (1) - remove NC its much slower though V;
- 05:22:819 (3) - for correct snap, place on 05:22:819 - done did it
- 05:23:629 (2) - this would feel better if it was snapped on 05:23:629 - changed some
- 05:31:747 (1) - make 1/8 changed
- 05:43:041 (4) - ^
You have a few nice ideas that would also go well with the song, but placement seems poor at times. It's also inconsistent. And, what's kind of the most important thing.
It's not hitsounded. Hitsounds are required for anything that's supposed to be ranked, so you better get on with that.
I strongly advice to get a bunch of mods more before attempting to get a Bubble, preferably from modders that pay attention to more than just the surface.
That being said, this is not necessarily a bad map. It's very interesting to play, and if it gets a bit more cleaned up and polished with proper hitsounding, it can be great.