Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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tfw you agree with Fizz but then you want awesome taiko to be ranked

00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
dq mate

Xexxar wrote:

00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
is snapped :^) put the divisor in 1/8
Well it really should be consistent actually. However, there's no reason to be that disrespectul towards the BNs and modders lol.

@Xexxar: I guess it's snapped to the wub, so it's not wrongly snapped.
if this gets disqualified, I'd like to address some stuff in the taiko diff xd

but also squigly may just delete the diff so i'm kind of in a corner
@Squigly: Let's give it another shot. Behave yourself please, else we have to show what credible moderators we can be. I can understand that it took you quite some time to get this qualified, which may lead in being a bit emotional. But that doesn't justify to attack other people. If there are problems, please contact a moderator instead.

Beside that, I want to refer to an old post of mine which is even now still valid. The timing, or by now, the arrangement of notes can be improved. The note 05:55:812 (540) - should be actually at 05:55:735 and the spinner at 05:55:812- to have a more consistent beat-placement for the wubb sounds. 05:52:577 (528,529) - Needs also to be refined as it becomes hard to distinguise what beatplacement you have to follow. Dolphin isn't there anymore, but no problem for us, the modder and Taiko people to fix, as the pattern itself doesn't change a lot, beside fixing some important bar line and snapping issues, which are not rankable, but easy to fix.

Looks like Raiden ninja'd me, as I wanted to mention that some other Taiko guys have to say something about it as well. This will be probably disqualified. But let's wait for now.
Topic Starter
well im back home and the only thing i can really agree with would be what xexxar pointed out, and i say that because those 3 sections are all pretty different but i suppose im just inferior in my RHYTHM comprehension. Also dont get me wrong @ono i am open to dqing if people find something wrong but no thanks when it comes to these personal and really opinionated comments, especially from people i could care less about since i already nullified his opinions in my own views.

so no really, please do show me what i have done wrong though i welcome it haha, just be nice and ill be nice thanks :lol:

i would have edited that into my post if someone didnt cough cough silence meeeee hrmmmmm : B
@squigly: what ono meant is that the bar lines are screwed up in taiko: for example shouldn't show two barlines, the speed at which 05:51:850 (527,528,529) - move is generally unpredictable and can overall be refined as well. not that the timing is wrong, the timing makes no sense with bar lines in taiko so it probably needs a few more lines

since a few people wanted to help refine this we might as well
Topic Starter
yes i wasnt responding on what he was talking about with the taiko, i dont much know what im dealing with when it involves taiko xd
05:52:683 - Check "omit first bar line"
05:55:735 - Add red line with 157,250 BPM and "Omit first bar line" (you must do this also on the standard diff)
05:52:683 - Change sampletset to default "Normal", it was probably left as Soft by accident.
06:04:936 - The note is most likely mistimed. I doubt any artist would emphasize a "last tick" on a blue tick, so I recommend adding a red line at 06:04:936 -
and another one at 06:04:867 - for the bar line omit thingy. This must be also done on the standard difficulty. This would also improve playability on HD, since taiko relies on bar lines to determine the main rhythm. Otherwise it would be incredibily frustrating to have FC'd this and miss on the last note because it did not land on a bar line.


04:24:230 - section starting here needs volume reduction, and progressive increase instead. I'll leave it to you to determine the amount.
diff settings are... standard settings when you create a new map. And for a map this dense and at this difficulty level, it's bad settings. Even with the BPM changes at least OD6 should be used as OD5 is in any case too lenient. HP can be considered to be reduced to 4 since it has more bursts of difficulty than consistent difficulty.

adding to volume:

03:53:799 - starting here volume should go down. The song is becoming quieter, to the point only the musicbox plays.
03:54:344 - would add a green line here with 70%
03:56:020 - 65%
03:58:483 - 60%
03:59:834 - 55%
04:01:275 - 50%
04:02:923 - (45%)
04:05:040 - (40%)

these changes obviously need to include the following red/green lines as well so it doesn't go back up to 80%.

the rest is then covered by Raiden. Stop half-assing everything smh, bad red panda
I can apply what those two said if you have problems following up.
:roll: I don't see this as a bad map, basically everybody thinks its off-timed
;) I don't though :)
i feel taht 04:55:594 (2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) -
would be better if it was sliders that keep increasing velocity instead of circles
a few circles can be ok
also this slider end 05:06:504 (1) -
has no music for beat?
Squigly wants me to apply changes for dolphin

I did the barline suggestions along with the volume suggestions

i also added a more different volume for the calm beginning section that goes from 60 to 80% from
00:04:393 - to 00:15:687 -
something that goes from there back to 60 in 00:27:687 -
and a volume increase in 5 % incrments on 00:32:628 - onwards to go back to defaulting to 80.
02:06:589 - to 02:14:605 - also got volume changes to reflect whats happening to song volume in there (back to 60 and back up to 80 in increments)
03:54:344 - as for this part i applied nwolf's suggestions
04:24:230 - builds up in 1% increments on every note from 30% to 80%
05:47:520 - everything onwards from this was normalised to 157.25 BPM 0.75x as that is the bpm where most of the notes (see all wubbs) were probably intended to be at according to the green line that was there.

Disagreeing with ono that skipping 05:55:812 - for a spinnerstart is a good idea, i think with a readable gap, the current placement has way more impact overall. the spinner was moved back by 1/2 due to overlapping, which has the effect that the gaps between all of 05:55:812 (540,1,1) - got more consistent (1/1)
which is pretty neat imo.
The only thing im unsure about is the 2/4 measure at 05:51:850 - and what to do with that but i don't see any other way than to live with these 2 barlines
Topic Starter
something something i fixed some stuff, now stop nitpicking things ;)
[Donphin Inner Oni]
  1. 02:12:723 - the red timing line should have a volume of 75% to match with the other point.
  2. 06:04:936 - probably only from my end, but this timing point is off by 1ms with the timing point in the std diff. it should be instead 06:04:935 -.

Topic Starter

sheela wrote:

[Donphin Inner Oni]
  1. 02:12:723 - the red timing line should have a volume of 75% to match with the other point.
  2. 06:04:936 - probably only from my end, but this timing point is off by 1ms with the timing point in the std diff. it should be instead 06:04:935 -.

fixed all, the timing was all taken from the taiko so i'll change the std version to match it.
~ ✩✩✩✩✩
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