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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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Okoratu
because i don't want to be the one that dqs this for snapping again
(kill me)

i used my ears to come up with this

01:08:628 (1,2) - should probably be just 1/4 like 01:05:452 (4,5,1,2,3,4) -
01:08:981 (3) - if you listen closely that wub ands on the red tick and has some weird circle on 01:09:216 - so http://puu.sh/rnc2l/f48e267528.jpg or http://puu.sh/rnc2T/4704f99195.jpg would be better timelines to represent
01:32:396 (2) - should be on 01:32:407 -
01:35:703 (6) - should be on 01:35:680 -
01:34:953 (3,4) - should be extended the same way, settle for one type of extends to either 1/6 or 1/4 for this part (i recommend extending everything that is on 1/4s to 1/6 just to have the length of a slider and when you have to release your key predictable throughout the section unless there's sounds on these 1/4s)
01:37:032 (3) - should be on 01:37:044 -
01:44:669 (4) - should be on 01:44:680 -
01:45:862 (4) - should end in 01:45:953 -
01:47:498 (2) - this ending point looks arbitrary and weird, are you sure you didn't want it to end in 01:48:044 -
01:48:248 (1) - should start in 01:48:226 -
01:52:135 (4,5) - http://puu.sh/rncmK/fea305c9b6.jpg also may want to use a nc somewhere around that time
01:52:953 (7) - should end in 01:53:135 -
01:53:907 (2) - should start in 01:53:953 - (loooool)
01:54:226 (3,4) - should just be simple like http://puu.sh/rncsl/b07a8adf94.jpg
01:55:680 (1,2) - would extend to 1/6 and 01:56:226 (1,2) - would end on 1/3 that way you can capture all sounds that go on
01:56:771 (1) - should end on 1/3 in 01:56:862 -
01:58:680 (4) - should end in 01:58:862 -
02:45:139 (1,2,3,4) - 02:51:316 (2) - i don't hear 1/6 doubles here so maybe 1/4 sliders fit better
03:19:262 - that u don't have anything to click here is unexpected since you tend to map all weird sounds out.
03:21:535 (3) - should end in 03:21:808 -
03:22:353 (3,4) - http://puu.sh/rncOa/36a0ddc83f.jpg should be 1/3
blablabla 03:22:626 (1,2) - if you have a mostly 1/3 part extend sliders to 1/6 or 1/3, these make more sense with the general tempo of the part
03:33:262 (5) - should end on 03:33:444 -
03:35:172 (3) - should end on 03:35:626 -
03:40:524 (7,8) - sounds more accurate like http://puu.sh/rncXi/e12d974c96.jpg at least the circle does
03:43:976 (2) - the sound it should end on is 1/3
03:48:754 (6) - the sound it should end on is 1/3
03:51:940 (2) - strangely enough this sounds correct i hate kikuo for this stuff
05:20:396 (2) - pretty sure the one who timed it timed it in a way that the sound ends up on the white tick in 05:20:432 -
05:21:325 (1) - sounds better if it was ending on 05:21:775 -
05:22:127 (2) - should start in 05:22:141 - , custom snap its end to 05:22:571 -
05:22:791 (3) - should start in 05:22:806 -
05:23:276 (1,2,3,4) - http://puu.sh/rndkX/1e850b5598.jpg
05:24:511 (1) - shouldnt this be 1/3 not sure myself
05:40:217 (1,2) - shouldn't these be 1/4?
05:42:334 (1) - maybe end this in 05:42:599 - like all the others?
06:04:936 (1) - not sure if this should be on 06:04:958 -


other stuff
02:10:253 (4,5) - i think these should be the other way around, first slider, then circle so u can click on 02:10:509 -
02:41:610 (5) - 03:04:198 (5) - recommend 1/4 buffer time so that the gaps between objects are the same wutever this applies to everything ok.
02:52:904 (6) - recommending 1/6 buffertime so that gaps stay predictable
05:55:812 (1,1,1) - buffer plz

that's all i could find, recommending doublechecking with more ears
Topic Starter
Squigly

Okorin wrote:

because i don't want to be the one that dqs this for snapping again
(kill me)

i used my ears to come up with this

01:08:628 (1,2) - should probably be just 1/4 like 01:05:452 (4,5,1,2,3,4) -
01:08:981 (3) - if you listen closely that wub ands on the red tick and has some weird circle on 01:09:216 - so http://puu.sh/rnc2l/f48e267528.jpg or http://puu.sh/rnc2T/4704f99195.jpg would be better timelines to represent
01:32:396 (2) - should be on 01:32:407 -
01:35:703 (6) - should be on 01:35:680 -
01:34:953 (3,4) - should be extended the same way, settle for one type of extends to either 1/6 or 1/4 for this part (i recommend extending everything that is on 1/4s to 1/6 just to have the length of a slider and when you have to release your key predictable throughout the section unless there's sounds on these 1/4s)
01:37:032 (3) - should be on 01:37:044 -
01:44:669 (4) - should be on 01:44:680 -
01:45:862 (4) - should end in 01:45:953 -
01:47:498 (2) - this ending point looks arbitrary and weird, are you sure you didn't want it to end in 01:48:044 -
01:48:248 (1) - should start in 01:48:226 -
01:52:135 (4,5) - http://puu.sh/rncmK/fea305c9b6.jpg also may want to use a nc somewhere around that time
01:52:953 (7) - should end in 01:53:135 - I think ill keep it there because it ends on then high pitches note, unless im just delusional and it does indeed end later xd
01:53:907 (2) - should start in 01:53:953 - (loooool)
01:54:226 (3,4) - should just be simple like http://puu.sh/rncsl/b07a8adf94.jpg well i definitely changed it though to better fit
01:55:680 (1,2) - would extend to 1/6 and 01:56:226 (1,2) - would end on 1/3 that way you can capture all sounds that go on i think ill keep it as 1/4 because to me at least, the fade away sound is most noticeable on the 1/4
01:56:771 (1) - should end on 1/3 in 01:56:862 -
01:58:680 (4) - should end in 01:58:862 -
02:45:139 (1,2,3,4) - 02:51:316 (2) - i don't hear 1/6 doubles here so maybe 1/4 sliders fit better it is a similar pattern i did earlier in the song, it doesnt necessarily not fit so i think ill keep it o:
03:19:262 - that u don't have anything to click here is unexpected since you tend to map all weird sounds out. its just vocals, i thought it was a bit of nice effect to keep a pause here :D
03:21:535 (3) - should end in 03:21:808 -
03:22:353 (3,4) - http://puu.sh/rncOa/36a0ddc83f.jpg should be 1/3
blablabla 03:22:626 (1,2) - if you have a mostly 1/3 part extend sliders to 1/6 or 1/3, these make more sense with the general tempo of the part
03:33:262 (5) - should end on 03:33:444 -
03:35:172 (3) - should end on 03:35:626 -
03:40:524 (7,8) - sounds more accurate like http://puu.sh/rncXi/e12d974c96.jpg at least the circle does
03:43:976 (2) - the sound it should end on is 1/3 nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh :)
03:48:754 (6) - the sound it should end on is 1/3
03:51:940 (2) - strangely enough this sounds correct i hate kikuo for this stuff
05:20:396 (2) - pretty sure the one who timed it timed it in a way that the sound ends up on the white tick in 05:20:432 -
05:21:325 (1) - sounds better if it was ending on 05:21:775 -
05:22:127 (2) - should start in 05:22:141 - , custom snap its end to 05:22:571 -
05:22:791 (3) - should start in 05:22:806 -
05:23:276 (1,2,3,4) - http://puu.sh/rndkX/1e850b5598.jpg i changed it to something that seemed to work ok i hope
05:24:511 (1) - shouldnt this be 1/3 not sure myself it seemed ok but i extended it to end on the 1/6
05:40:217 (1,2) - shouldn't these be 1/4? i dont think i would be able to map those 2 noises if it were 1/4 :o
05:42:334 (1) - maybe end this in 05:42:599 - like all the others? apparently that was an error with an unsnapped inheriting point :?
06:04:936 (1) - not sure if this should be on 06:04:958 - the 1/6 sounds a bit too late i think


other stuff
02:10:253 (4,5) - i think these should be the other way around, first slider, then circle so u can click on 02:10:509 - i changed it so the slider was clickable on the noise instead, i hope its better i dunno!
02:41:610 (5) - 03:04:198 (5) - recommend 1/4 buffer time so that the gaps between objects are the same wutever this applies to everything ok. changed
02:52:904 (6) - recommending 1/6 buffertime so that gaps stay predictable its not 1/6 : - )
05:55:812 (1,1,1) - buffer plz these are essentially buffered, and super easy to hit each one so its all good : D

that's all i could find, recommending doublechecking with more ears
lov u dad
Kibbleru
OKO_MVP
sheela
we did stuff #1

irc
19:51 Squigly: ITS
19:51 Squigly: SHEELA
19:51 Squigly: BUT ITS FRIDAY
19:51 sheela: oh hEY
19:51 Squigly: OH
19:51 Squigly: HEY
19:51 sheela: friday is like a weekend
19:51 Squigly: well yeah
19:51 Squigly: lol
19:51 Squigly: xd
19:52 sheela: anyway
19:52 sheela: i can recheck your map now
19:52 Squigly: yay
19:52 sheela: pls tell me what you changed with pentori
19:52 Squigly: oh
19:52 Squigly: ok let me find
19:53 Squigly: essentially
19:53 Squigly: it is a singular thing that was changed for the many times they were found
19:56 Squigly: 01:42:589 (2) -
19:56 Squigly: parts like this
19:57 sheela: okok
19:58 sheela: they fit well
19:58 Squigly: yeah
19:58 Squigly: those parts were pretty fucked to map lol
19:58 Squigly: because its distorted to hell
19:58 Squigly: thanks kikuo xd
19:58 sheela: lol
19:58 Squigly: basically the hours we spent
19:58 Squigly: were on that
19:58 sheela: ohmy
19:59 Squigly: but ye thats it and a few minor things that dont change like anything
19:59 sheela: ok
20:00 Squigly: :D
20:00 Squigly: oh and oko helped with some stuff
20:00 Squigly: he was supposed to a long time ago
20:00 Squigly: but i dunno what happened
20:00 sheela: lol
20:00 Squigly: so that was good
20:00 sheela: 03:29:717 (1,1) - is the spacing intentional?
20:01 Squigly: yeah
20:01 Squigly: i think it looks awkward if it is connected tbh
20:02 sheela: i would try to ctrl+j and rotate a bit to make it look like this
20:02 sheela: http://i.imgur.com/rblOfSJ.png
20:03 Squigly: i dont really like that though
20:03 Squigly: shoudlnt be anything wrong with the spacing yeah?
20:04 sheela: it would be consistent with the others
20:05 sheela: you also used a sv of 1x instead of 0.8x
20:05 sheela: but that's minor
20:06 Squigly: i connected it a bit more
20:06 Squigly: but i dont want to do it too much
20:06 Squigly: well ill connect it a bit more actually
20:07 Squigly: and yeah now it conflicts with what i wanted with the other slider lol
20:07 sheela: o
20:09 sheela: 05:23:393 (2,3) - i feel that this spacing is too sudden
20:09 Squigly: i changed it a bit
20:10 sheela: 05:22:141 (2) - the slider's end is apparently not snapped
20:10 sheela: with 05:22:571 -
20:10 sheela: you're going to have to edit it in the .osu file code
20:11 Squigly: what do u mean lol
20:11 sheela: i can try to give you the correct line
20:11 Squigly: i just fixed it
20:11 Squigly: or
20:11 Squigly: did i
20:11 sheela: the slider's end is a tiny off
20:11 Squigly: nah i didnt
20:11 sheela: lol
20:12 sheela: here's the code to replace at line 1422
20:13 sheela: actually the last number of that line
20:13 sheela: replace the 186 by 185
20:13 sheela: that should fix the snap
20:13 Squigly: how the fuck am i supposed to know what line is 1422
20:14 sheela: you're using notepad?
20:14 Squigly: yes
20:14 sheela: in that case
20:14 sheela: press ctrl+g
20:15 sheela: and enter 1422
20:16 Squigly: ok i did that
20:16 sheela: ok
20:16 Squigly: but i dont see 186 anywhere
20:16 Squigly: wait wtf
20:16 Squigly: why is it linking me
20:16 Squigly: to not the right
20:16 Squigly: line
20:16 Squigly: when i type the right line LOL
20:16 sheela: wtf
20:17 Squigly: ok yep
20:17 Squigly: i dont fucking know
20:18 Squigly: wait
20:18 sheela: search for the value 322141 instead
20:18 Squigly: ok
20:19 sheela: you should see this line
20:19 sheela: 64,344,322141,2,0,P|4:272|16:176,1,186.666666666667
20:20 Squigly: ok im thereeee
20:20 sheela: the last number, 186.6666blablabla
20:20 Squigly: but
20:20 Squigly: oh yeah
20:20 Squigly: cause i changed it
20:20 Squigly: it didnt have
20:20 Squigly: the same
20:20 Squigly: number
20:20 Squigly: ok but i see now
20:20 Squigly: holy shit
20:20 Squigly: im im dumb as fk
20:20 sheela: lol
20:21 sheela: then everything's good?
20:21 Squigly: ok fixed yeah
20:21 sheela: kk
20:21 sheela: ok i'll play the whole thing before i rebubu
20:22 sheela: can u update to the lastest version?
20:22 Squigly: i did! :D
20:22 sheela: ohohokoko
20:22 Squigly: oko
20:30 sheela: 00:50:981 (5) - i think you should move this out of the overlap, bc right now i really can't see the slider when i play
20:31 Squigly: there is more definitely enough time to see that i can guarantee :B
20:31 Squigly: the overlapping slider full disapears even
20:31 Squigly: the first point is also not on the slider end of the slider overlapping it
20:32 Squigly: which means it isnt as confusing!
20:33 sheela: i think it was because of the hitbursts
20:34 Squigly: idid just change a hitsound tho
20:34 Squigly: that hitsound after that slider was annoying :B
20:34 Squigly: oh
20:34 Squigly: is that an effect?
20:34 sheela: maybe with the default skin
20:34 Squigly: oo
20:34 sheela: but who plays with the default skin anyway
20:35 Squigly: YO
20:35 Squigly: I USED TO
20:35 Squigly: FOR THE LONGEST TIME
20:35 Squigly: like
20:35 Squigly: i never used a skin until i was passed 10k maybe
20:35 Squigly: past
20:35 Squigly: passed past
20:35 Squigly: who needs english
20:35 sheela: the newcomers would of course use the default skin to play
20:36 Squigly: ye
20:36 Squigly: well
20:36 Squigly: mostly ye
20:36 Squigly: people usualy diverge quickly now it seem
20:36 Squigly: s
20:36 Squigly: with the WORSHIPPING that goes on
20:36 sheela: yeah
20:37 Squigly: my first skin was
20:37 Squigly: amai skin
20:37 Squigly: and i loved it!
20:37 Squigly: it was essentially a copy of a cookiezi skin little did i know
20:37 Squigly: but oh well it was sweet xd
20:37 sheela: mine was like those vocaloid/anime shit skins
20:37 Squigly: LOL
20:37 Squigly: i could never
20:37 Squigly: never use
20:37 Squigly: an innapropriate skin
20:37 sheela: hey, i was a weeb before
20:38 Squigly: especially what if my family members walked in
20:38 Squigly: like
20:38 Squigly: wtf do i say to them
20:38 Squigly: my life is over LOL
20:38 sheela: lool
20:39 sheela: umm
20:39 sheela: you know the code you changed earlier
20:39 Squigly: yeah
20:39 Squigly: is it wrong
20:39 Squigly: did i fuck up
20:39 sheela: you shouldn't have removed the decimals
20:39 Squigly: it didnt look like i did
20:39 Squigly: oh well the thing is
20:39 Squigly: i moved the slider
20:40 Squigly: link it back to meee
20:40 sheela: but the length is still intact right?
20:40 sheela: value 322141
20:41 Squigly: hold on
20:41 Squigly: i just changed it
20:41 Squigly: with the decimal
20:42 Squigly: let me know if gud
20:42 sheela: eyyy that gud
20:42 Squigly: yey
20:42 sheela: all right
20:43 sheela: everything else looks fine
20:43 Squigly: yeyyy
20:43 sheela: let me rebubububub
20:43 Squigly: yeyyyy
Pentori
#2
Nao Tomori
hype
Gero
Let's give it another chance.

~ Approved (Qualified) ~
OzzyOzrock
what the heck
Raiden
Donphin's Inner Oni

dqthx
Winnie
CUTE
Spaghetti
OwO What's this?
Side
Wew
Doormat
grats on qualifying 10 shoes

Nwolf

Raiden wrote:

Donphin's Inner Oni

dqthx
it has always been Donphin and not Donphin's
Fizz
00:51:687 (1,2,3) -

00:57:334 (1,2,3) -


05:36:687 (1,1,2) -

please pick a rhythm and stick with it

I also don't know how any BN thought it was okay to rank a map where the mapper barely grasps the concept of what rhythm composition is and lets TONS of important beats and sounds fall onto sliderENDS
hehe
Akiyama Mizuki
tfw you agree with Fizz but then you want awesome taiko to be ranked

d
I Must Decrease
00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
dytedy
dq mate
Shinsekai-

Xexxar wrote:

00:51:996 (2) - not only what Fizz said but this is basically just wrongly snapped, beat starts after the slider.
is snapped :^) put the divisor in 1/8
Stjpa
Well it really should be consistent actually. However, there's no reason to be that disrespectul towards the BNs and modders lol.

@Xexxar: I guess it's snapped to the wub, so it's not wrongly snapped.
Raiden
if this gets disqualified, I'd like to address some stuff in the taiko diff xd

but also squigly may just delete the diff so i'm kind of in a corner
OnosakiHito
@Squigly: Let's give it another shot. Behave yourself please, else we have to show what credible moderators we can be. I can understand that it took you quite some time to get this qualified, which may lead in being a bit emotional. But that doesn't justify to attack other people. If there are problems, please contact a moderator instead.


Beside that, I want to refer to an old post of mine which is even now still valid. The timing, or by now, the arrangement of notes can be improved. The note 05:55:812 (540) - should be actually at 05:55:735 and the spinner at 05:55:812- to have a more consistent beat-placement for the wubb sounds. 05:52:577 (528,529) - Needs also to be refined as it becomes hard to distinguise what beatplacement you have to follow. Dolphin isn't there anymore, but no problem for us, the modder and Taiko people to fix, as the pattern itself doesn't change a lot, beside fixing some important bar line and snapping issues, which are not rankable, but easy to fix.

Looks like Raiden ninja'd me, as I wanted to mention that some other Taiko guys have to say something about it as well. This will be probably disqualified. But let's wait for now.
Topic Starter
Squigly
well im back home and the only thing i can really agree with would be what xexxar pointed out, and i say that because those 3 sections are all pretty different but i suppose im just inferior in my RHYTHM comprehension. Also dont get me wrong @ono i am open to dqing if people find something wrong but no thanks when it comes to these personal and really opinionated comments, especially from people i could care less about since i already nullified his opinions in my own views.

so no really, please do show me what i have done wrong though i welcome it haha, just be nice and ill be nice thanks :lol:

i would have edited that into my post if someone didnt cough cough silence meeeee hrmmmmm : B
Okoratu
@squigly: what ono meant is that the bar lines are screwed up in taiko: https://osu.ppy.sh/ss/6224704 for example shouldn't show two barlines, the speed at which 05:51:850 (527,528,529) - move is generally unpredictable and can overall be refined as well. not that the timing is wrong, the timing makes no sense with bar lines in taiko so it probably needs a few more lines

since a few people wanted to help refine this we might as well
Topic Starter
Squigly
yes i wasnt responding on what he was talking about with the taiko, i dont much know what im dealing with when it involves taiko xd
Raiden
[Taiko]
05:52:683 - Check "omit first bar line"
05:55:735 - Add red line with 157,250 BPM and "Omit first bar line" (you must do this also on the standard diff)
05:52:683 - Change sampletset to default "Normal", it was probably left as Soft by accident.
06:04:936 - The note is most likely mistimed. I doubt any artist would emphasize a "last tick" on a blue tick, so I recommend adding a red line at 06:04:936 -
and another one at 06:04:867 - for the bar line omit thingy. This must be also done on the standard difficulty. This would also improve playability on HD, since taiko relies on bar lines to determine the main rhythm. Otherwise it would be incredibily frustrating to have FC'd this and miss on the last note because it did not land on a bar line.

edit:

04:24:230 - section starting here needs volume reduction, and progressive increase instead. I'll leave it to you to determine the amount.
Nwolf
diff settings are... standard settings when you create a new map. And for a map this dense and at this difficulty level, it's bad settings. Even with the BPM changes at least OD6 should be used as OD5 is in any case too lenient. HP can be considered to be reduced to 4 since it has more bursts of difficulty than consistent difficulty.

adding to volume:

03:53:799 - starting here volume should go down. The song is becoming quieter, to the point only the musicbox plays.
03:54:344 - would add a green line here with 70%
03:56:020 - 65%
03:58:483 - 60%
03:59:834 - 55%
04:01:275 - 50%
04:02:923 - (45%)
04:05:040 - (40%)

these changes obviously need to include the following red/green lines as well so it doesn't go back up to 80%.

the rest is then covered by Raiden. Stop half-assing everything smh, bad red panda
OnosakiHito
I can apply what those two said if you have problems following up.
CloggyBobby
:roll: I don't see this as a bad map, basically everybody thinks its off-timed
;) I don't though :)
Destirox
i feel taht 04:55:594 (2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) -
would be better if it was sliders that keep increasing velocity instead of circles
a few circles can be ok
also this slider end 05:06:504 (1) -
has no music for beat?
Okoratu
Squigly wants me to apply changes for dolphin

I did the barline suggestions along with the volume suggestions

i also added a more different volume for the calm beginning section that goes from 60 to 80% from
00:04:393 - to 00:15:687 -
something that goes from there back to 60 in 00:27:687 -
and a volume increase in 5 % incrments on 00:32:628 - onwards to go back to defaulting to 80.
02:06:589 - to 02:14:605 - also got volume changes to reflect whats happening to song volume in there (back to 60 and back up to 80 in increments)
03:54:344 - as for this part i applied nwolf's suggestions
04:24:230 - builds up in 1% increments on every note from 30% to 80%
05:47:520 - everything onwards from this was normalised to 157.25 BPM 0.75x as that is the bpm where most of the notes (see all wubbs) were probably intended to be at according to the green line that was there.

Disagreeing with ono that skipping 05:55:812 - for a spinnerstart is a good idea, i think with a readable gap, the current placement has way more impact overall. the spinner was moved back by 1/2 due to overlapping, which has the effect that the gaps between all of 05:55:812 (540,1,1) - got more consistent (1/1)
which is pretty neat imo.
The only thing im unsure about is the 2/4 measure at 05:51:850 - and what to do with that but i don't see any other way than to live with these 2 barlines
Topic Starter
Squigly
something something i fixed some stuff, now stop nitpicking things ;)
sheela
[Donphin Inner Oni]
  1. 02:12:723 - the red timing line should have a volume of 75% to match with the other point.
  2. 06:04:936 - probably only from my end, but this timing point is off by 1ms with the timing point in the std diff. it should be instead 06:04:935 -.
ok
Topic Starter
Squigly

sheela wrote:

[Donphin Inner Oni]
  1. 02:12:723 - the red timing line should have a volume of 75% to match with the other point.
  2. 06:04:936 - probably only from my end, but this timing point is off by 1ms with the timing point in the std diff. it should be instead 06:04:935 -.
ok

fixed all, the timing was all taken from the taiko so i'll change the std version to match it.
polka
~ ✩✩✩✩✩
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