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Jack Allocco & David Kurtz - High Upon This Love (Short ver.

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Topic Starter
[Nemesis]
Kurokami too :3 i think i will make more diffs ^^ it will be fun to have diff record... but how long would it take to rank it??? XD
Kurokami
Salad is done. Enjoy~

SPOILER
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5691
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32102
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:Kurokami's Salad
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy Bruk Ricz Stefani
BeatmapID:0
BeatmapSetID:189375

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5692,480.19976310145,4,1,0,50,1,0
24899,-100,4,1,0,50,0,1
29701,-100,4,1,0,50,0,0


[Colours]
Combo1 : 24,81,11
Combo2 : 210,216,5
Combo3 : 7,28,99
Combo4 : 214,22,56

[HitObjects]
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Ciyus Miapah

Miyamoto Usagi wrote:

awyiss... fort is making GD too.. :D
i think some timing is hear late, i feel the BPM is 125, yea i guess it.
Topic Starter
[Nemesis]
I'll try it! Thanks!
momo1101
hi your mania M4M from Q

column:0~X

mod
general
  1. add Usagi in tag
Usagi's 4KNM
  1. 00:03:771delete one
    00:03:891add one
  2. 00:08:092 (8092|0) - to 3
Usagi's 4K MX
  1. 00:01:850 (1850|0,1970|0,2210|3,2570|0) - i think they're in yellow line(beat snap divisor 1/16)maybe add timing section there in all diff00:00:619.00:03:770
    00:03:291 (3291|1) - -^
    00:00:649 (649|2) - end-^
Usagi's 7K NM
  1. 00:06:892 (6892|1) - no clear sound there, why not follow the violin
Usagi's 7K MX
  1. 00:13:015 (13015|2) - to 1
    00:13:075add in 2 -^(i heard that violin change six time sound)
    00:13:015~00:13:375use beat snap divisor 1/8

no other error (maybe)
good luck :)
Remillion Cross
Hello, irc mod with Miya-chan here

SPOILER
21:01 Miyamoto Usagi: remi remi..
21:02 Remillion Cross: ada apa
21:02 Miyamoto Usagi: bisa bantu gw mod sesuat gk?
21:02 Miyamoto Usagi: map nya 30 detik ajah..
21:02 Remillion Cross: irc aja ya
21:02 Miyamoto Usagi: >w<
21:02 *Miyamoto Usagi is playing [http://osu.ppy.sh/b/480860 Jack Allocco & David Kurtz - High Upon This Love (Short ver.) [Usagi's 7K MX]] <osu!mania> +Hidden |7K|
21:02 Miyamoto Usagi: umm sure..
21:04 Remillion Cross: kalau boleh saran
21:04 Remillion Cross: kan ini lagu nya simpel
21:05 Miyamoto Usagi: x3 ok
21:05 Remillion Cross: jadi buatlah pattern yang jangan terlalu rumit
21:05 Remillion Cross: kalau lagunya ribet, mungkin ga masalah
21:05 Miyamoto Usagi: owo
21:05 Miyamoto Usagi: haw~.. T_T
21:05 Remillion Cross: 00:05:331 (5331|3) -
21:05 Remillion Cross: kayaknya disitu ga ada apa-apa
21:06 Remillion Cross: delete aja
21:06 Miyamoto Usagi: 00:05:571 (5571|3) - bukan yg ini?
21:06 *Miyamoto Usagi is editing [http://osu.ppy.sh/b/480859 Jack Allocco & David Kurtz - High Upon This Love (Short ver.) [Usagi's 4K NM]]
21:07 Remillion Cross: yang MX ini
21:07 Remillion Cross: bukan NM
21:07 Remillion Cross: hahaha
21:07 Miyamoto Usagi: ada suara ketukan ah?
21:07 Miyamoto Usagi: kecil sih.. ==a
21:08 Remillion Cross: astaga
21:08 Remillion Cross: sampai sekecilnya
21:08 Remillion Cross: oh yaudah yang lain :3
21:09 Miyamoto Usagi: ==a disini kedengeran ngebeletok..
21:09 Miyamoto Usagi: ahahaha
21:09 Remillion Cross: 00:07:732 (7732|6,7732|2) -
21:09 Remillion Cross: ganti sama slider
21:09 Remillion Cross: tapi 1 aja
21:11 Remillion Cross: sampai sini 00:08:092 -
21:11 Miyamoto Usagi: done
21:11 Miyamoto Usagi: iyoo
21:12 Remillion Cross: ini offsetnya salah ye
21:12 Remillion Cross: heran
21:14 Miyamoto Usagi: o_o
21:14 Miyamoto Usagi: masa sih? ada saran?
21:14 Remillion Cross: 00:08:813 -
21:14 Remillion Cross: http://puu.sh/b1P5l/3cb7f07807.jpg
21:15 Remillion Cross: coba gini aja biar lebih rapi
21:15 Miyamoto Usagi: whoa, bener
21:15 Miyamoto Usagi: <3
21:16 Remillion Cross: 00:10:373 (10373|4) - pindah ke 4th
21:16 Miyamoto Usagi: ==a yakin? hue
21:16 Miyamoto Usagi: boleh lah.. :3
21:17 Remillion Cross: 00:10:974 -
21:17 Remillion Cross: http://puu.sh/b1Pdb/b7fc07a858.jpg
21:17 Remillion Cross: suggestion aja
21:17 Remillion Cross: biar bagus
21:18 Miyamoto Usagi: 00:11:334 (11334|5) - cuma yg ini yg berubah?
21:19 Miyamoto Usagi: oh atasnya juga
21:19 Miyamoto Usagi: 00:11:574 (11574|6) - yg ini no change
21:19 Remillion Cross: 00:28:861 (28861|2) - delete
21:20 Remillion Cross: 00:31:622 - coba buat slider, pintar2 buatnya biar cocok
21:20 Miyamoto Usagi: added 2 notes.. *-* teliti
21:20 Remillion Cross: 00:07:132 - http://puu.sh/b1Ppj/53b7773a29.png
21:21 Remillion Cross: 00:15:175 (15175|6) - delete
21:22 Miyamoto Usagi: ok
21:22 Remillion Cross: 00:17:216 (17216|4) - pindahkan ke 4th column
21:22 Miyamoto Usagi: untuk offset, berasa off gk sih?
21:22 Miyamoto Usagi: done
21:22 Remillion Cross: makanya itu
21:22 Remillion Cross: agak aneh ini
21:22 Remillion Cross: 00:20:218 - tambahkan 1 atau 2 note
21:22 Miyamoto Usagi: ==a
21:23 Miyamoto Usagi: keep kosong aja deh
21:24 Remillion Cross: 00:26:580 - tambahkan note
21:24 Remillion Cross: udah
21:24 Remillion Cross: kayak nubz aku ngemodnya wkwk
21:26 Remillion Cross: 4K MX nya udah bagus, cuma kurangkan jackhammernya
21:26 Remillion Cross: ...
21:28 Remillion Cross: 4K MX nya udah bagus, cuma kurangkan jackhammernya
21:28 Miyamoto Usagi: azz dc
21:28 Miyamoto Usagi: ==a bpmnya kecil ini..
21:28 Remillion Cross: tau
21:28 Remillion Cross: cuma saran aja
21:28 Miyamoto Usagi: yg NM udah gw pindahin jacknya
21:28 Remillion Cross: ntar complain
21:28 Miyamoto Usagi: ok.. :3
21:28 Miyamoto Usagi: biarin.. :v
21:28 Miyamoto Usagi: siap nuked kok
21:31 Remillion Cross: 7K NM
21:31 Remillion Cross: 00:05:571 (5571|1) - kayaknya ga perlu untuk NM
21:31 Miyamoto Usagi: deleted
21:31 Miyamoto Usagi: by previous mod.. owo
21:31 Remillion Cross: 00:06:652 - tambahkan circle, dan 00:06:892 (6892|1) - naikkan ke00:07:012 -
21:32 Miyamoto Usagi: done
21:32 Miyamoto Usagi: by previous mod.. owo
21:36 Remillion Cross: 00:25:860 (25860|1) - delete
21:36 Miyamoto Usagi: ok
21:37 Remillion Cross: 4K NM
21:38 Miyamoto Usagi: owo
21:40 Remillion Cross: 00:05:571 (5571|0) - delete, ngeri amat NM ada jack
21:41 Miyamoto Usagi: done, by previous mods.. owo
21:41 Remillion Cross: 00:06:652 - tambahkan note di 2nd column
21:41 Remillion Cross: 00:06:892 (6892|0) - pindahkan ke 00:07:012 -
21:41 Remillion Cross: 00:09:053 (9053|3) - pindahkan ke 2nd column
21:41 Miyamoto Usagi: kyknya rhythmnya enak kalo kosong
21:42 Remillion Cross: 00:22:739 (22739|0) - pindahkan ke 2 atau 3 column
21:42 Miyamoto Usagi: 00:09:053 (9053|3) - done
21:42 Remillion Cross: 00:25:860 (25860|0) - delete
21:42 Remillion Cross: udah siap
21:42 Remillion Cross: hahaha
21:42 Miyamoto Usagi: ok
21:42 Miyamoto Usagi: :3
21:43 Miyamoto Usagi: post.. :D
21:43 Remillion Cross: siapa
21:43 Remillion Cross: aku ?
21:43 Remillion Cross: okay
21:43 Remillion Cross: tar lagi main game lain wkwk
21:43 Miyamoto Usagi: he'eh, chat lognya
21:43 Miyamoto Usagi: ==a ok
Arzenvald

momo1101 wrote:

hi your mania M4M from Q

column:0~X

mod
general
  1. add Usagi in tag
// ok!

Usagi's 4KNM
  1. 00:03:771delete one // keep that one do.. ==a
    00:03:891add one // i make more spacing since this is NM diff
  2. 00:08:092 (8092|0) - to 3 // done


Usagi's 4K MX
  1. 00:01:850 (1850|0,1970|0,2210|3,2570|0) - i think they're in yellow line(beat snap divisor 1/16)maybe add timing section there in all diff00:00:619.00:03:770
    00:03:291 (3291|1) - -^
    00:00:649 (649|2) - end-^


// i will keep it simpler by following the kick bass instead, and keep without 1/16

Usagi's 7K NM
  1. 00:06:892 (6892|1) - no clear sound there, why not follow the violin
// ok.. :D
Usagi's 7K MX
  1. 00:13:015 (13015|2) - to 1 // ok.. :D
    00:13:075add in 2 -^(i heard that violin change six time sound) // ok.. :D

    00:13:015~00:13:375use beat snap divisor 1/8 // ==a done

no other error (maybe)
good luck :)

Remillion Cross wrote:

Hello, irc mod with Miya-chan here

SPOILER
21:01 Miyamoto Usagi: remi remi..
21:02 Remillion Cross: ada apa
21:02 Miyamoto Usagi: bisa bantu gw mod sesuat gk?
21:02 Miyamoto Usagi: map nya 30 detik ajah..
21:02 Remillion Cross: irc aja ya
21:02 Miyamoto Usagi: >w<
21:02 *Miyamoto Usagi is playing [http://osu.ppy.sh/b/480860 Jack Allocco & David Kurtz - High Upon This Love (Short ver.) [Usagi's 7K MX]] <osu!mania> +Hidden |7K|
21:02 Miyamoto Usagi: umm sure..
21:04 Remillion Cross: kalau boleh saran
21:04 Remillion Cross: kan ini lagu nya simpel
21:05 Miyamoto Usagi: x3 ok
21:05 Remillion Cross: jadi buatlah pattern yang jangan terlalu rumit
21:05 Remillion Cross: kalau lagunya ribet, mungkin ga masalah
21:05 Miyamoto Usagi: owo
21:05 Miyamoto Usagi: haw~.. T_T
21:05 Remillion Cross: 00:05:331 (5331|3) -
21:05 Remillion Cross: kayaknya disitu ga ada apa-apa
21:06 Remillion Cross: delete aja
21:06 Miyamoto Usagi: 00:05:571 (5571|3) - bukan yg ini?
21:06 *Miyamoto Usagi is editing [http://osu.ppy.sh/b/480859 Jack Allocco & David Kurtz - High Upon This Love (Short ver.) [Usagi's 4K NM]]
21:07 Remillion Cross: yang MX ini
21:07 Remillion Cross: bukan NM
21:07 Remillion Cross: hahaha
21:07 Miyamoto Usagi: ada suara ketukan ah?
21:07 Miyamoto Usagi: kecil sih.. ==a
21:08 Remillion Cross: astaga
21:08 Remillion Cross: sampai sekecilnya
21:08 Remillion Cross: oh yaudah yang lain :3
21:09 Miyamoto Usagi: ==a disini kedengeran ngebeletok..
21:09 Miyamoto Usagi: ahahaha
21:09 Remillion Cross: 00:07:732 (7732|6,7732|2) -
21:09 Remillion Cross: ganti sama slider
21:09 Remillion Cross: tapi 1 aja
21:11 Remillion Cross: sampai sini 00:08:092 -
21:11 Miyamoto Usagi: done
21:11 Miyamoto Usagi: iyoo
21:12 Remillion Cross: ini offsetnya salah ye
21:12 Remillion Cross: heran
21:14 Miyamoto Usagi: o_o
21:14 Miyamoto Usagi: masa sih? ada saran?
21:14 Remillion Cross: 00:08:813 -
21:14 Remillion Cross: http://puu.sh/b1P5l/3cb7f07807.jpg
21:15 Remillion Cross: coba gini aja biar lebih rapi
21:15 Miyamoto Usagi: whoa, bener
21:15 Miyamoto Usagi: <3
21:16 Remillion Cross: 00:10:373 (10373|4) - pindah ke 4th
21:16 Miyamoto Usagi: ==a yakin? hue
21:16 Miyamoto Usagi: boleh lah.. :3
21:17 Remillion Cross: 00:10:974 -
21:17 Remillion Cross: http://puu.sh/b1Pdb/b7fc07a858.jpg
21:17 Remillion Cross: suggestion aja
21:17 Remillion Cross: biar bagus
21:18 Miyamoto Usagi: 00:11:334 (11334|5) - cuma yg ini yg berubah?
21:19 Miyamoto Usagi: oh atasnya juga
21:19 Miyamoto Usagi: 00:11:574 (11574|6) - yg ini no change
21:19 Remillion Cross: 00:28:861 (28861|2) - delete
21:20 Remillion Cross: 00:31:622 - coba buat slider, pintar2 buatnya biar cocok
21:20 Miyamoto Usagi: added 2 notes.. *-* teliti
21:20 Remillion Cross: 00:07:132 - http://puu.sh/b1Ppj/53b7773a29.png
21:21 Remillion Cross: 00:15:175 (15175|6) - delete
21:22 Miyamoto Usagi: ok
21:22 Remillion Cross: 00:17:216 (17216|4) - pindahkan ke 4th column
21:22 Miyamoto Usagi: untuk offset, berasa off gk sih?
21:22 Miyamoto Usagi: done
21:22 Remillion Cross: makanya itu
21:22 Remillion Cross: agak aneh ini
21:22 Remillion Cross: 00:20:218 - tambahkan 1 atau 2 note
21:22 Miyamoto Usagi: ==a
21:23 Miyamoto Usagi: keep kosong aja deh
21:24 Remillion Cross: 00:26:580 - tambahkan note
21:24 Remillion Cross: udah
21:24 Remillion Cross: kayak nubz aku ngemodnya wkwk
21:26 Remillion Cross: 4K MX nya udah bagus, cuma kurangkan jackhammernya
21:26 Remillion Cross: ...
21:28 Remillion Cross: 4K MX nya udah bagus, cuma kurangkan jackhammernya
21:28 Miyamoto Usagi: azz dc
21:28 Miyamoto Usagi: ==a bpmnya kecil ini..
21:28 Remillion Cross: tau
21:28 Remillion Cross: cuma saran aja
21:28 Miyamoto Usagi: yg NM udah gw pindahin jacknya
21:28 Remillion Cross: ntar complain
21:28 Miyamoto Usagi: ok.. :3
21:28 Miyamoto Usagi: biarin.. :v
21:28 Miyamoto Usagi: siap nuked kok
21:31 Remillion Cross: 7K NM
21:31 Remillion Cross: 00:05:571 (5571|1) - kayaknya ga perlu untuk NM
21:31 Miyamoto Usagi: deleted
21:31 Miyamoto Usagi: by previous mod.. owo
21:31 Remillion Cross: 00:06:652 - tambahkan circle, dan 00:06:892 (6892|1) - naikkan ke00:07:012 -
21:32 Miyamoto Usagi: done
21:32 Miyamoto Usagi: by previous mod.. owo
21:36 Remillion Cross: 00:25:860 (25860|1) - delete
21:36 Miyamoto Usagi: ok
21:37 Remillion Cross: 4K NM
21:38 Miyamoto Usagi: owo
21:40 Remillion Cross: 00:05:571 (5571|0) - delete, ngeri amat NM ada jack
21:41 Miyamoto Usagi: done, by previous mods.. owo
21:41 Remillion Cross: 00:06:652 - tambahkan note di 2nd column
21:41 Remillion Cross: 00:06:892 (6892|0) - pindahkan ke 00:07:012 -
21:41 Remillion Cross: 00:09:053 (9053|3) - pindahkan ke 2nd column
21:41 Miyamoto Usagi: kyknya rhythmnya enak kalo kosong
21:42 Remillion Cross: 00:22:739 (22739|0) - pindahkan ke 2 atau 3 column
21:42 Miyamoto Usagi: 00:09:053 (9053|3) - done
21:42 Remillion Cross: 00:25:860 (25860|0) - delete
21:42 Remillion Cross: udah siap
21:42 Remillion Cross: hahaha
21:42 Miyamoto Usagi: ok
21:42 Miyamoto Usagi: :3
21:43 Miyamoto Usagi: post.. :D
21:43 Remillion Cross: siapa
21:43 Remillion Cross: aku ?
21:43 Remillion Cross: okay
21:43 Remillion Cross: tar lagi main game lain wkwk
21:43 Miyamoto Usagi: he'eh, chat lognya
21:43 Miyamoto Usagi: ==a ok
thank you for the mods guys..! :D

nemesis, here's the update : http://puu.sh/b1RaW.rar

(don't give kudos to my post.. just give kudos to modders, ok..? :D)
shionelove
Hi~from queue
Here's my mod
column 1234567 1234

7K
[NM]
00:08:453 - add 5
[MX]
00:02:450 - add
00:24:539 (24539|0,24599|1,24659|2,24719|3,24779|4,24839|5) - wtf 1/4 plz
00:31:622 (31622|1,31622|5) - https://osu.ppy.sh/ss/1953147

4K
[NM]
00:06:892 (6892|1) - https://osu.ppy.sh/ss/1953157
00:08:453 - add 2
[MX]
00:02:450 - add
00:13:135 (13135|0,13215|1,13295|2) - 1/4 or 1/8,conflict 7K MX
00:24:539 (24539|1,24599|0,24659|2,24719|1,24779|3,24839|2) - wtf again~

short music,short mod lol
Good Luck.
Arzenvald

hutunohito wrote:

Hi~from queue
Here's my mod
column 1234567 1234

7K
[NM]
00:08:453 - add 5 // done
[MX]
00:02:450 - add
00:24:539 (24539|0,24599|1,24659|2,24719|3,24779|4,24839|5) - wtf 1/4 plz // arranged, some were 1/6
00:31:622 (31622|1,31622|5) - https://osu.ppy.sh/ss/1953147 // ==a ok

4K
[NM]
00:06:892 (6892|1) - https://osu.ppy.sh/ss/1953157 // done
00:08:453 - add 2 // yup done
[MX]
00:02:450 - add // keep
00:13:135 (13135|0,13215|1,13295|2) - 1/4 or 1/8,conflict 7K MX // done
00:24:539 (24539|1,24599|0,24659|2,24719|1,24779|3,24839|2) - wtf again~ // lol done, arranged as 7k MX, 1/4 & 1/6

short music,short mod lol
Good Luck.
thanks hito.. :D
http://puu.sh/b4gKm.rar < might be has tag conflict.. orz
Topic Starter
[Nemesis]
Thanks guys~♡
Squichu
Hi there!
mod from my queue. :3
sorry I'm a day late. was busy with rl and fixing my own maps >-<

General
  1. Why slider tickrate 4? That's a bit too much, imo. and it looks pretty crowded, especially in Childish.
  2. It might be better if you don't use the same Slider Velocity in all diffs. 2,3 SV might be far too high for lower diffs.
    same about distance spacing. (you don't use it most of the time anway, but I thought I might as well point it out. ~)
  3. for consistency every diff should start and end at the same point
  4. in case you want to apply some suggestions I made further down, you might want to disable Grid Snap. Grid Snap sometimes ruins patterns/distance/flow and if you don't go for a 100% symmetrical diff it's totally unnecessary.
  5. the diff name "Fxtra" might be unrankable, cause you are only allowed to give the hardest diff a "special" name, which is "jumping"
    you should check with a BAT
Childish
This is like Easy-/Beginner diff, yah? owo
I'm not quite comfortable with how you are following the "side-sounds" in this diff, you should try to focus on the beat.
You can still emphasize other sounds, but if you don't know the song and don't know what other sounds will be next, you can't predict the rhythm, at least not as a beginner player.
Also, you should stick with one distance spacing. It's essential for lower diffs, no matter the BPM/length/style/etc of a song, because beginners can't read maps like more experienced players. What they can read is distance, that's why it's so important. :3
anyway, more concrete things -
  1. 00:07:612 (3,1) - fix DS
  2. 00:13:375 (1,1,1) - ^, also remove NC on the second slider
  3. 00:17:216 (2,3) - might be better if you don't stack in E/... diffs, it's hard to read, because there is no distance that indicates when to hit the object. I know there are approach circles, but beginners won't pay that much attention to them, they use their "instincts".
  4. 00:19:137 (3,1) - Try to not switch between starting on red and white ticks, as I mentioned above it is not readable for beginners
    also, about this pattern - 00:20:818 (1,2,3) - try to connect objects, don't just randomly shape them and put them somewhere, but create an overall pattern. Preferably a pattern that's smoother in movement.
Relaxing
  1. Shouldn't this be CS3 instead of CS4?
    Just saying, cause there are so many diffs, and Childish is CS2 while all others are CS4. Seems a bit unbalanced to me.
  2. lower HP, AR and OD! HP2 to HP6 is too much of an increase, from AR2 to AR6.8 is just too much as well. and raising OD from 0 to 6.4 - no. Sorry. :\
  3. same as in Childish, fix DS!
  4. 00:05:691 (1,2,3,4) - too many claps, doesn't sound good. replace on 1 and 3 with whistles maybe?
  5. 00:09:533 (5) - stack this below 00:08:573 (4) -
  6. 00:14:815 (2,3,4) - an example of why you should disable Grid Snap. the distance from 2-3 is sooo different from 3-4
  7. 00:22:979 (5,6) - stack?
  8. 00:27:060 (1,2,3,4,5,6,7,8,1) - so many circles at once aren't relaxing to play at all, imo. Consider merging some to sliders
  9. 00:29:101 (1,2) - try to avoid overlaps like this. if overlaps aren't used intentional they don't look good most times.
Challenging
  1. If you changed difficulty settings in Relaxing, remember to adjust them in this diff, so you get a balanced spread.
  2. 00:05:691 (1,2) - sounds better to me if you merge them:
  3. 00:06:652 (4) - this should end on the white tick
  4. 00:07:612 (6,7) - there's no indicator for an anti-jump, fix DS please!
  5. 00:15:776 (1,2,3,4,5) - fix DS here as well? no reason to jump
overall I think there are too many circles in this diff. for a balanced and fun to play diff, you should try to have a roughly 50:50 ratio, in lower diffs even more sliders than circles. that's because only circles or only sliders are pretty boring to play, it gets monotonous very fast.

Krfawy's Exhausting
I found you in someone's mapset! OwO Heeeey!! -waves and throws nuts at you-
  1. 00:06:052 (2) - consider splitting in cirlce + slider? emphasizes the sound at 00:06:172 better
  2. 00:07:012 (4) - there's no sound at 00:07:252 (or maybe I'm deaf Idk, but doesn't sound right to me) so shorten by one tick? or just ignore beat on the blue tick and place a circle at the white one
  3. 00:09:893 (2,3,4,5,6) - why do you emphasize some louder sounds with jumps here but stick to symmetry at 00:10:493 (1,2,3) - ?
  4. 00:11:694 (1) - I think this should start at the blue tick right after 00:11:454 (4) - , no?
    similar- 00:19:377 (1) -
    not so sure here - 00:29:701 (1) -
  5. 00:28:141 (6,1,2,3) - movement.. meh. ;-;
    try this instead?

    2 is hidden below 6 >w<
Sorry, but I have to skip Fxtra and Jumping! because I can't play them.

Anyway, good luck to you! If you have any questiosn feel free to ask me. c:
*squee*
Topic Starter
[Nemesis]
Thanks! When i'm back from vacation i'll fix all issues ^^
★kudos for you★
Sey
Hi, mod as requested.
Lol that song is too short, on such a lenght you just can't point out many things in your mod ;_;

[General (Very important info for Nemesis, read that please!)]
  1. Image size is unrankable. It has to be 1024x768 or 1366x768. I prepared a cut version for you but you don't necessarily need to take it of course. Here is the link: http://puu.sh/b73Hs/ad75fe70e6.jpg
  2. Keep the Tags consistent between all difficulties!
  3. The offset feels wrong. I needed a while to find a proper timing for this. If you listen at 00:05:691 - on 25% playback rate you will see the beat appears slightly later, so the offset needs to be changed. Also the BPM is very inaccurate. Please try the following timing setup:
    Offset: 5.722ms BPM: 125,00
    If you still need more convincing I also had a talk with <strong>mingmichael</strong> about this and he agreed with me on that, here is the chatlog:
    SPOILER
    10:49 Sey: look
    10:49 Sey: 00:05:691 -
    10:49 Sey: hear this beat on timing setup with 25% playback rate
    10:50 Sey: You will see it slightly appears A BIT later if you listen very carefully
    10:51 mingmichael: owh yah
    10:51 mingmichael: it shold be on 00:05:722 - ._.
    10:51 mingmichael: hmm
    10:52 mingmichael: hmm how about ask charles or captain? they can do timing properly
    10:52 Sey: more or less, yes

    Your actual BPM is quite inaccurate. After checking it a few times a normal BPM of 125 makes the most sense here. Also double-checked this with a timing analyzer. (Approximate BPM: 62,5 x 2 = 125)
Short note: In my mod I will work with your actual timing setup, so please change it first when everyone applied my mod below!

[Kurokami's Salad]
  1. CS4 is quite high for a Salad, please check this Thread again: t/151744&start=0 (second post). Reduce it a bit maybe.
  2. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties!
  3. Increase distances between 00:14:095 (2,3) - and 00:15:055 (4,1) - a bit, similar as you did at 00:06:412 (2,3) - and 00:08:333 (2,3) - for example.
  4. 00:20:938 (4,1) - Distance can be increased but not too much because it will be a 1/4 dash here.
  5. 00:29:701 (1) - Add finish on spinner end
[ExGon's Platter]
  1. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties!
  2. 00:05:451 (4,1) - (1) leads into a new rhythm. Maybe a little Dash could fit here, if it isn't too extreme.
  3. 00:13:015 (1,2,3,4,5) - Increase distance between the notes in this stream a bit and create just a bit of movement here, this is a Platter afterall and you only need to stand here with your Ryuuta.
  4. 00:29:701 (1) - To make this a bit different from the Salad we can shorten the spinner and add a few more notes. What I mean is this:
    1) Let the spinner end at 00:30:662 -
    2) Add single notes at the following sections: 00:31:142 - , 00:31:622 - , 00:32:102 -
    3) Add finish hitsound at 00:32:102 -
  5. Tbh, I really see no problem with the Platter, it really looks fine and all patterns make sense with the music! But please fix the first mentioned point about the spinner at the beginning of the song!
[WujekGrzyb's Rain]
  1. HP Drain Rate is too high! The Salad has HP5 and the Platter has HP6, so reduce it to 7 to keep a 5-6-7-HP-spread between those difficulties!
  2. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties!
  3. 00:05:451 (9,1) - I would prefer to see a HDash here instead of 00:05:691 (1,2) - because that HDash emphasizes the drum beat at 00:05:691 - and the rhythm change that appears here. So add a HDash here and remove the HDash at 00:05:691 (1,2) -
  4. 00:18:897 (6,7,8) - Harsh movement here, HDash to the left is fine but a direct Dash to the right again is painful, highly suggest to move (7) to x: 160
  5. 00:25:860 (5,6,7,8,9,10,11,12) - Nice pattern idea, you can keep it. But I'd prefer to see the distances a bit reduced here or always the same distance because that is a very typical pattern used in CTB diffs. By now I find a bit hard to catch. What I mean is the following: http://osu.ppy.sh/ss/1964663. The distance snap between all those is 1,08x now. As you see I lowered it a lot but it is still quite challenging.
  6. 00:29:701 (1) - Add finish on spinner end
Not gonna touch much more by now but I want to see a few more modders here, especially for the Rain. I think this mapset has potential with a few more mods and I will keep observing this Thread by now.
Kurokami

Sey wrote:

Hi, mod as requested.
Lol that song is too short, on such a lenght you just can't point out many things in your mod ;_;



[Kurokami's Salad]
  1. CS4 is quite high for a Salad, please check this Thread again: t/151744&start=0 (second post). Reduce it a bit maybe. Lol, I can't believe is forgot it. q.q
  2. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties! I knew about this. Used 289 because it is better.
Used all. Thanks. :3

@Nemesis I applied the timing already so plase do not change it anymore.

SPOILER
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Topic Starter
[Nemesis]
oh i didnt change anything :D just added tags to every beatmap (didnt work with addindg to just one)
if i mistakenly changed something, i'm sorry, it wasn't on my mind :/
(if i didnt understand what did you mean, i'm sorry too xD)
THANKS ALOT, SEY! <3
Krfawy
OMG Thank you Squee!~rrellie! <3 And thank you very much for a mod! ;3

ZARYPIASZCZY APDEJT Z PRAWIDŁOWYM TIMINGIEM
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ExGon

Sey wrote:

[ExGon's Platter]
  1. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties! Done, Offset : 262
  2. 00:05:451 (4,1) - (1) leads into a new rhythm. Maybe a little Dash could fit here, if it isn't too extreme. I think this is okay
  3. 00:13:015 (1,2,3,4,5) - Increase distance between the notes in this stream a bit and create just a bit of movement here, this is a Platter afterall and you only need to stand here with your Ryuuta. Done
  4. 00:29:701 (1) - To make this a bit different from the Salad we can shorten the spinner and add a few more notes. What I mean is this:
    1) Let the spinner end at 00:30:662 -
    2) Add single notes at the following sections: 00:31:142 - , 00:31:622 - , 00:32:102 -
    3) Add finish hitsound at 00:32:102 - It doesn't need change :?
  5. Tbh, I really see no problem with the Platter, it really looks fine and all patterns make sense with the music! But please fix the first mentioned point about the spinner at the beginning of the song!
Not gonna touch much more by now but I want to see a few more modders here, especially for the Rain. I think this mapset has potential with a few more mods and I will keep observing this Thread by now.
Thank you! :)

https://www.dropbox.com/s/dvtigaw89oan5 ... D.osu?dl=0

edit : i applied new timing
WujekGrzyb

Sey wrote:

[WujekGrzyb's Rain]
  1. HP Drain Rate is too high! The Salad has HP5 and the Platter has HP6, so reduce it to 7 to keep a 5-6-7-HP-spread between those difficulties! Fixed.
  2. 00:00:169 (1) - The first sound appears at 00:00:289 - , so the spinner has to start here. Listen carefully on 25% playback rate. An even better option would be to let the spinner start at 00:00:649 - like in some standard difficulties! I moved spinner start as other difficulties.
  3. 00:05:451 (9,1) - I would prefer to see a HDash here instead of 00:05:691 (1,2) - because that HDash emphasizes the drum beat at 00:05:691 - and the rhythm change that appears here. So add a HDash here and remove the HDash at 00:05:691 (1,2) - I totally agree, fixed :)
  4. 00:18:897 (6,7,8) - Harsh movement here, HDash to the left is fine but a direct Dash to the right again is painful, highly suggest to move (7) to x: 160 I've moved notes to the right a bit, so you don't have do Dash here any more.
  5. 00:25:860 (5,6,7,8,9,10,11,12) - Nice pattern idea, you can keep it. But I'd prefer to see the distances a bit reduced here or always the same distance because that is a very typical pattern used in CTB diffs. By now I find a bit hard to catch. What I mean is the following: http://osu.ppy.sh/ss/1964663. The distance snap between all those is 1,08x now. As you see I lowered it a lot but it is still quite challenging. I shortened jump distances and made conical shape to make this pattern less boring.
  6. 00:29:701 (1) - Add finish on spinner end Done.
Not gonna touch much more by now but I want to see a few more modders here, especially for the Rain. I think this mapset has potential with a few more mods and I will keep observing this Thread by now.
Thank you! :)

updated diff!
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:WujekGrzyb's Rain
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb Miyamoto Usagi Bruk Ricz Stefani Fort Kurokami
BeatmapID:459363
BeatmapSetID:189375

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.49999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5722,480,4,2,0,64,1,0
13402,-83.3333333333333,4,2,0,57,0,0
21082,-80,4,2,0,61,0,1
24682,-80,4,2,0,64,0,0
24922,-76.9230769230769,4,2,0,64,0,1
28762,-76.9230769230769,4,2,0,70,0,1
29722,-76.9230769230769,4,2,0,64,0,0
29962,-76.9230769230769,4,2,0,59,0,0
30202,-76.9230769230769,4,2,0,54,0,0
30442,-76.9230769230769,4,2,0,48,0,0
30682,-76.9230769230769,4,2,0,38,0,0
30922,-76.9230769230769,4,2,0,30,0,0
31162,-76.9230769230769,4,2,0,23,0,0
31402,-76.9230769230769,4,2,0,15,0,0
31642,-76.9230769230769,4,2,0,26,0,0
31762,-76.9230769230769,4,2,0,41,0,0
31882,-76.9230769230769,4,2,0,49,0,0
32002,-76.9230769230769,4,2,0,56,0,0
32122,-76.9230769230769,4,2,0,60,0,0


[Colours]
Combo1 : 24,81,11
Combo2 : 210,216,5
Combo3 : 7,28,99
Combo4 : 214,22,56

[HitObjects]
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New timing is done!
Niji_old_1
Hello, mod as requested by Usagi..

Coloumn : l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Mod Inside..
00:03:291 - add 1 note

00:06:322 - ^

00:07:882 - ^

00:08:243 - ^

00:11:724 - ^

00:12:084 - ^

00:18:777 - ^ at 6

00:20:608 - add 2 note

00:20:728 - add note

00:21:688 - ^ at 3

00:23:609 - ^

00:27:661 - make this double

GL :)
Arzenvald

Nijigen-kun wrote:

Hello, mod as requested by Usagi..

Coloumn : l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Mod Inside..
00:03:291 - add 1 note

00:06:322 - ^ // no change

00:07:882 - ^ // no change

00:08:243 - ^

00:11:724 - ^

00:12:084 - ^

00:18:777 - ^ at 6 // no change

00:20:608 - add 2 note // no change

00:20:728 - add note // no change

00:21:688 - ^ at 3

00:23:609 - ^

00:27:661 - make this double

GL :)
thanks 2D-san.. xD no changes means ok (mods applied for 4k MX too)

Luckman wrote:

err....guys...
I'm confused...
I can't mod usagi's diff if the objects are unsnapped..., please fix it first.., tel me if you've already fix those, I'll mod it for you then
xD here's the update, you can use this for modding.. (==a sorry for bpm issue, i also confused at the first time..)

http://puu.sh/bcI9m.rar < update

thanks guys
Luckman
err....guys...
I'm confused...
I can't mod usagi's diff if the objects are unsnapped..., please fix it first.., tel me if you've already fix those, I'll mod it for you then
Topic Starter
[Nemesis]
fixed. now you can mod :D
Rilene
Er... Well, I can't mod mania maps because I kinda don't like this music but well, I would like to mod anyway but it already looks good to me though, good luck on getting ranked. ;)
Topic Starter
[Nemesis]
Thanks \:3/
PatZar
WW!

[Wujek's rain]
00:11:482 (11) - nc
00:19:162 (1) - nc

00:10:762 (8,9) - ctrl + g and move them to 344
00:11:242 (10) - 416

[Exgon's platter]
00:00:169 (1) - unsnapped
the best!

[Kurokami's salad]
00:25:402 (2) - delete this | change into circle
2= 256
3=160

[Cup]
woah, too many spinner
too many unsnapped objects
i can't mod Cup diff :C sorry
Topic Starter
[Nemesis]
I suck at mapping :/
Anyways THANKS ALOT!
★Kudosu for you★
Marirose
Hello ,from queue :)
column=1,2,3,4
Usagi's 4k NM
00:02:602 (2602|1) - move to 4 will better
00:03:922 - add a note at 4
00:04:402 - ^ at 1
00:04:522 - strong sound,add at 3
00:05:362 - add at 2
00:05:482 - strong sound,add at 3
00:05:721 (5721|1) - not strong,delete
00:11:481 (11481|2) - move to 4 will better
00:13:041 - add at 1
00:20:481 (20481|3) - remove,soft sound
00:21:801 - add at 2
00:23:961 (23961|1) - remove
00:31:161 (31161|0,31281|1) - use note replace
Usagi's 4k HD
00:05:602 - add a note at 3
00:06:321 - add at 1(miss)
00:07:641 (7641|1) - LN end at 00:08:241 -
00:08:481 (8481|1) - end at 00:08:841 -
00:09:801 - add at 3
00:12:801 (12801|2) - move to 4 will better
00:13:101 - use 1/8,add a note at 2
00:15:441 (15441|2,15681|0) - delete,not strong
00:20:841 (20841|0,20841|2,20961|3,20961|1,21081|0,21081|3) - should be same as 00:13:041 (13041|2,13161|3,13241|2,13321|1,13401|0,13401|3) -
00:22:281 (22281|3,23001|1) - remove
00:29:121 (29121|2) - remove,not strong

Good Luck :)
Arzenvald

Marirose wrote:

Hello ,from queue :)
column=1,2,3,4
Usagi's 4k NM
00:02:602 (2602|1) - move to 4 will better // keep, hand balance
00:03:922 - add a note at 4 // T-T i want to, but prefer to keep the star diff lower
00:04:402 - ^ at 1 // keep
00:04:522 - strong sound,add at 3 // keep
00:05:362 - add at 2 // keep
00:05:482 - strong sound,add at 3 // keep
00:05:721 (5721|1) - not strong,delete // 1st notes layer horn, 2nd, layer drums, keep
00:11:481 (11481|2) - move to 4 will better // neat.. :3 done
00:13:041 - add at 1 // keep, not trying to make 5 stairs..
00:20:481 (20481|3) - remove,soft sound // ok
00:21:801 - add at 2 // ok
00:23:961 (23961|1) - remove // considered... hmm.. keep
00:31:161 (31161|0,31281|1) - use note replace // ok

mods applied for 7K

Usagi's 4k HD
00:05:602 - add a note at 3 // keep, only emphasizing harder sound for transition
00:06:321 - add at 1(miss) // ok
00:07:641 (7641|1) - LN end at 00:08:241 - // neat, ok!
00:08:481 (8481|1) - end at 00:08:841 - // keep
00:09:801 - add at 3 // ok
00:12:801 (12801|2) - move to 4 will better // ok, and re adjust some reversed pitch ahead
00:13:101 - use 1/8,add a note at 2 // verify once again using 25% playback rate, it's 1/6
00:15:441 (15441|2,15681|0) - delete,not strong // ok
00:20:841 (20841|0,20841|2,20961|3,20961|1,21081|0,21081|3) - should be same as 00:13:041 (13041|2,13161|3,13241|2,13321|1,13401|0,13401|3) - // ok
00:22:281 (22281|3,23001|1) - remove // keep for silly pattern *me slapped*
00:29:121 (29121|2) - remove,not strong // keep

Good Luck :)

thanks again marirose.. xD
http://puu.sh/bkFtp.rar < update
Topic Starter
[Nemesis]
<3
StickyPicky
Hey ~ :3 #CtB-Mod

Filesize: 1032kb ftw XD

[General]

Please check out AiMod :3

Cup

from AiMod *by pressing Ctrl-Shift-A :))
Unsnapped notes
00:00:225 / 00:03:736 / 00:03:975 / 00:04:742 / 00:04:981
Audio preview must move at 00:05:722

00:04:742 (1,1) - pretty bad.. HDash must remove, move 00:04:742 (1) - at x:384
00:05:242 (1) - move this at x:512
00:09:321 (5) - this needs a Dash to catch, please reduce distance by moving this at x:192

erm.. I'll stop here, take note this; mapping Cup (easy difficulty) dash button shouldn't even have to be used in this diff.
like these parts: 00:13:161 (1,2,3,1) - / 00:21:801 (5,1,2,3,4,5) -

Salad

from AiMod
00:00:319 / 00:05:240 / 00:06:200

Kiai Time 00:24:929 / 00:29:731 must snap
Audio preview must move at 00:05:722
Change AR to 6

Overall the patterns are good :)

Platter

Check out the AiMod pls

00:13:371 (1) - make the slider look like this:
00:14:331 (2) - same as above but goes to right

Rain

00:15:322 (9) - make this slider slant
00:16:042 - add note here at x:136

Nice Rain :3
Goodluck!
Topic Starter
[Nemesis]
Thank you <3
WujekGrzyb

Genocide wrote:

WW!

[Wujek's rain]
00:11:482 (11) - nc Done.
00:19:162 (1) - nc Done.

00:10:762 (8,9) - ctrl + g and move them to 344 Done.
00:11:242 (10) - 416 Done.
Thank you Genocide! o/ o/

newtoniorock8 wrote:

Hey ~ :3 #CtB-Mod
Rain

00:15:322 (9) - make this slider slant Done.
00:16:042 - add note here at x:136 Circle added.

Nice Rain :3 :) :) :) :) Thank you!
Goodluck! Thanks a lot!
Thank you newtoniorock! \o\o

updated diff
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:WujekGrzyb's Rain
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb Miyamoto Usagi Bruk Ricz Stefani Fort Kurokami
BeatmapID:459363
BeatmapSetID:189375

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.49999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5722,480,4,2,0,64,1,0
13402,-83.3333333333333,4,2,0,57,0,0
21082,-80,4,2,0,61,0,1
24682,-80,4,2,0,64,0,0
24922,-76.9230769230769,4,2,0,64,0,1
28762,-76.9230769230769,4,2,0,70,0,1
29722,-76.9230769230769,4,2,0,64,0,0
29962,-76.9230769230769,4,2,0,59,0,0
30202,-76.9230769230769,4,2,0,54,0,0
30442,-76.9230769230769,4,2,0,48,0,0
30682,-76.9230769230769,4,2,0,38,0,0
30922,-76.9230769230769,4,2,0,30,0,0
31162,-76.9230769230769,4,2,0,23,0,0
31402,-76.9230769230769,4,2,0,15,0,0
31642,-76.9230769230769,4,2,0,26,0,0
31762,-76.9230769230769,4,2,0,41,0,0
31882,-76.9230769230769,4,2,0,49,0,0
32002,-76.9230769230769,4,2,0,56,0,0
32122,-76.9230769230769,4,2,0,60,0,0


[Colours]
Combo1 : 24,81,11
Combo2 : 210,216,5
Combo3 : 7,28,99
Combo4 : 214,22,56

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464,304,23002,6,0,P|480:216|404:108,1,156.249994039536,4|0,0:0|0:0,0:0:0:0:
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Pappy
Ty zrobiłeś 2 diffy
Więc nie może być więcej niż 2 u GDera
Usagi zrobił 4 diffy

UNRANKU~ :3
Kurokami
Change the things from newtoniorock's mod please. I don't want to post because of this. As for Genocide I didn't used it because this is just a Salad.
WujekGrzyb

Papcio wrote:

Ty zrobiłeś 2 diffy
Więc nie może być więcej niż 2 u GDera
Usagi zrobił 4 diffy

UNRANKU~ :3
Gdzie tak jest napisane? o.o
Topic Starter
[Nemesis]
Zrobilem 4 diffy.... ;w;
Ale fakt, 2 z nich sa slabe :P
Topic Starter
[Nemesis]
Thanks to Nardo new 2 TAIKO diffs are coming :DDD
ExGon
Nozhomi
Hi~ you ask me on irc if I can take a look on it (STD only).
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix every conficlt AiMod pointing out.
  2. No SB here so disable Widescreen Support.
  3. There is a big jump of difficulty between Childlish and Challenging. You have 2 choices : add a new diff between them, or adjust the difficultiy of Childlish diff to be like a normal diff.
  4. Atm, your map is unrankable because some diffs are below the minimum drain time (30s). You need to fix this absolutly !
- Fxtra :
  • 00:06:082 (2) - Rhythm doen't follow music here. Change for this http://puu.sh/bqEpf/ad153bf64f.jpg.
    00:09:683 (1,2) - You don't do it for the rest of the diff so why now ? Just stack them.
    00:21:028 (1) - Unsnaped object.
- Krfawy's Exhausting : (huhu Krfawy the blonde)
  1. AR8 ?
  2. 00:10:042 (3,4) - I don't understand the jump here, especially as you don't use it for a similar rhythm here 00:17:242 (1,2,3,4,5) - . Fix that
  3. 00:10:282 (5,6) - ^
- Challenging :
  1. AR7 and CS 3 or 3.5 ? You need to adjust diffspread between your diff.
  2. 00:13:161 (1,2) - Just stack it. It looks not good like that.
  3. 00:21:088 - Unsaped Kiai time.
  4. 00:24:929 - ^
  5. 00:23:721 - NC here.
  6. 00:29:721 - I recommand like other diff to get a spinner here and finish à la place de your circle at 00:32:121 - .
  7. Overall in this diff, there is just too many circles. Change some by sliders when you think it fit well with music.
- Childlish :
  1. AR3 ? (Only if you add a new diff).
  2. You need to keep your DS constant for Normal or Easy diff. So recheck your spacing.
  3. I dunno but a Slider Tick Rate = 2 sounds better (move a slider point to apply change).
  4. 00:00:492 (1) - Unsnaped object.
  5. 00:20:121 - Add a circle.

Was short like this song XD
If you have any question, come find me in-game. GL Mukyu~
Topic Starter
[Nemesis]

Nozhomi wrote:

Hi~ you ask me on irc if I can take a look on it (STD only).
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix every conficlt AiMod pointing out.
  2. No SB here so disable Widescreen Support.
  3. There is a big jump of difficulty between Childlish and Challenging. You have 2 choices : add a new diff between them, or adjust the difficultiy of Childlish diff to be like a normal diff.
  4. Atm, your map is unrankable because some diffs are below the minimum drain time (30s). You need to fix this absolutly !
- Fxtra :
  • 00:06:082 (2) - Rhythm doen't follow music here. Change for this http://puu.sh/bqEpf/ad153bf64f.jpg.
    00:09:683 (1,2) - You don't do it for the rest of the diff so why now ? Just stack them.
    00:21:028 (1) - Unsnaped object.
- Krfawy's Exhausting : (huhu Krfawy the blonde)
  1. AR8 ?
  2. 00:10:042 (3,4) - I don't understand the jump here, especially as you don't use it for a similar rhythm here 00:17:242 (1,2,3,4,5) - . Fix that
  3. 00:10:282 (5,6) - ^
- Challenging :
  1. AR7 and CS 3 or 3.5 ? You need to adjust diffspread between your diff. made circles smaller
  2. 00:13:161 (1,2) - Just stack it. It looks not good like that. done
  3. 00:21:088 - Unsaped Kiai time. done
  4. 00:24:929 - ^ done
  5. 00:23:721 - NC here. done
  6. 00:29:721 - I recommand like other diff to get a spinner here and finish à la place de your circle at 00:32:121 - . done
  7. Overall in this diff, there is just too many circles. Change some by sliders when you think it fit well with music. working on it
- Childlish :
  1. AR3 ? (Only if you add a new diff). changed to AR5
  2. You need to keep your DS constant for Normal or Easy diff. So recheck your spacing. working on it
  3. I dunno but a Slider Tick Rate = 2 sounds better (move a slider point to apply change). done
  4. 00:00:492 (1) - Unsnaped object. done
  5. 00:20:121 - Add a circle.
done

Was short like this song XD
If you have any question, come find me in-game. GL Mukyu~
THANKS!
guys, please fix your GD's :3





Short note: that's my 69'th post XDD
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