forum

3L - Songs Compilation

posted
Total Posts
126
show more
Topic Starter
10nya

Senritsu wrote:

(ノ・ω・)ノ

/hides
I hope soon! wwwwwwwwwwwwwwwwwwwwwwwwww

Winek wrote:

omg good luck on ranking <3
Thank you so much!
riffy
Yo, as requested.

[General]
  1. Adding marathon to the tags sounds like a good idea to me. For in-game search purposes, this ta could be great. :)
  2. You really should enable the epileps warning, some of the pulsing elements may be harmful for players!
  3. Could you disable the letterboxes and widescreen support? THe letterboxes aren't neecessary and they look weird if SB is disabled. As for Widescreen support, you probably forgot to disable it.
    Note: though you can easily optimize your SB for 16:9 sisplays, which would be better.
[3Love]
  1. HP Drain 6 feels more balanced and reasonable to me. Even though this is a marathon diff, it's still meant to be pretty challenging! Also, HP6 will make the spread more balanced.
  2. 00:23:421 (3) - minor - the straight curve feels a bi of place and doesn't matches with your pattern. 00:21:397 (2) - has a very similar sound and its curve is soft, you probably should do the same with 00:23:421 (3)
  3. 00:26:456 (1) - I would use Ctrl+G on this slider to make it flow smoother and to emphasize the vocals. The jump feels awesome and fits good in this slow section, try it. :)
  4. 00:36:574 (1) - minor - this sudden curve feels out of place and does not match with the song. Try changing its shape to something more fitting and natural?
  5. 00:39:609 (3) - minor - you can make this slidr blanket (1)'s head. (example) This way flow gets more understandable and looks a bit neater.
    Note: still a bit confused? here's a picture that may hlp you to se the structure and understand it a bit better :)
  6. 00:45:006 - the way how vocals kick in in the middle of the slider sounds rather unpleasant and off the song. Perhaps, you should finish the slider at the reed tick (00:45:006 ) and place a circle at 00:45:343 - this way the vocals will be reflected better.
  7. 00:50:233 (6) - could you, please, remove the repeat from this slider? If you listen to the vocals, there's no beat at 00:50:571 - therefore you should either mute the repeat or remove it. Muting feels weird, so I think that removing this repeat is the best solution.
  8. 00:53:775 (7,1) - making a little jump between them would be more playable. The jump would correspond with the vocals.
    Note: 00:53:775 (7,1) - can be misread as 1/4 jump, increasing DS here wouuld prevent this problem :)
  9. 00:58:834 (1,2) - the head of (2) sounds really off and tails of both sliders seem to be off music as well. A pattern like this would fit here better. There's a perfectly audible sound at 00:59:171 - 00:59:845 - which shouldn't be ignored or interrupted, imo.
    Note: 01:00:857 (5,1) - same applies to this pattern since they have very similar sound.
  10. 01:05:916 (3) - try adding a new commbo to warn us about the jumps? The NC will match bot with the jumps and with the drum sound, I think it'd be perfect to have it here.
  11. 01:23:117 (1,2,3,4) - minor - try to unstack them manually, and make the stack look cool. This looks better than automatical stack, don't you think so?
  12. 01:34:908 (1) - in order to reflect the vocals better, you should try to replace the repat with an 1/2 slider. Your slider ignored the beat at 01:35:616 - which was rather strong. Just give a chance to the pattern and see if you like it or not!
    Same applies to 01:42:467 (1) and 02:12:703 (1) - since they have very similar sound.
  13. 01:50:026 (1,2) - minor - making (1) blanket the previous slider and copypasting would look a bit better and create more natural flow. See for yourself!
  14. 01:53:805 (4,5) - if I'm not mistaken, according to your comboing and music there should a new combo on one of these objects.
  15. 02:30:099 (1,2,3) - after previous 1/4 stacks sudden x2.0 DS for 1/4s looks sudden and hard to understand. Naybe you should gradually increase spacing like this, so the DS changes will be interesting to play and undrestandable
  16. 02:55:022 (3) - the wave-shaped slider can be easily improved. You can check this guide for detailed explannations and helful pictures.
    Note: still having troubles? Just poke me in-game. :)
  17. 03:05:236 (1) - the circle appears too soon after the previous spinner. This is a marathon map, so you should avoid insanely-hard patterns. Players need at least an 1/1 gap between a spinner and the next object to recover and aim properly.
  18. 03:29:554 (3,4) - minor - I know, it is a hard and not-so-pleasant thing, but yu can improve the blanketing here.
  19. 04:17:684 (5) - if you miss (3), the "hit0.png" overlaps with the reverse-arrow and makes t hard to read. According to the rules every reverse-arrow must be clearly visisble, therefore, you need to consider changing this pattern.
  20. 04:19:957 (5) - are you sure that making the slidertick louder is enough? Try an 1/2 slider with a repeat instead? It'd be more fitting + there's a great chance to make it flow better :) fl0w + example
  21. 05:07:534 (1,2,3,4,5,6,1,2) - maybe it is just me but I really felt like this pattern is out of place. First of all, the 1/4 stack in the end is tricky, secondly, stack looks a bit boring and untidy. Here's an example of what I've got on my mind
    Note: I've lowered AR to make the screenshot, it will look neater with your current AR, don't worry :)
  22. 05:16:712 (1,1) - I've already mentiond one smilar mistake, same applies here. I really hope that you fix this since it can be extremly difficult, aspecially in a marathon map, when players are already tired by the duration of the song.
  23. 05:24:414 (7) - consider placing a new combo to warn players about the sudden 1/4 jump.
    Note: 05:30:090 (5) - NC here will be reasonable, as well. As long as there's a reason ro use 1/4 jumps, there's a reason to place a new combo and warn players about it. :) You should understand, that it applies for all the similar patterns. BPM gets higher and 1/4 jumps should be emphasized since they become really difficult!
  24. 06:13:145 (2,3) - please, select them and press Ctrl+G. Listen to the result, it corresponds with the vocals better, right? If you agree, fix the placement. :) Just to make sure that you''ll get it right :)
  25. 06:27:458 (4) - both vocals and the jumpy patter require a new combo here. A NC will make it more readable and look really good here.Try it in action and you'll see. :)
  26. 06:52:089 (2,3,4,5,6,7) - nothing is wrong here, just pointing out that I love the way how these jumps feel. This part is brilliantly-mapped. <3
  27. 07:10:978 (1,2,3) - gor the beats with such sound I'd use whistles. They sound different from normal beats, so, whistles would reflect them quite good. Anyway, try that yourself and see if sounds good to you. :)
  28. 07:20:237 (5) - and don't forget to place new combos on the 1/4 jumps. BPM gets really fast and such jumps are much more difficult than they were in the beiginning. Now it is necessary to warn players about these jumps by placing new combos!
  29. 08:00:212 (3) - please, place a new combo, otherwise it can be misread as a slowdown-slider in a weird way. NCs warn players about changes/transformation and also give them some more HP.
  30. 08:04:053 (4) - the second reverse is really hrd to notice and a bit unexpected. I'd replace this slider with a compressed stream. It would fit nicely and become more playable.
  31. 08:45:173 (6) - minor - personally, I think that a new combo here would fit nicely. It's more like a matter of preference, so, I'm leaving it up to you.
  32. 08:46:743 (1) - wow, that was really fast. I like how it makes sense with the music. ♥
  33. 09:08:534 (1,2,3,4,5,6,7) - minor - in order to avoid pattern, which looks untidy comparing to the rest of the mapset, try to move the sliders around a bit? Looks a bit better, huh?
  34. 10:18:700 (5) - it's really hard to play it without any warning, please, place a new combo, so we'll know that the jumps are here. It's the end of a 10-minutes-long map, players are rired and may not be able to read the jumps properly without the NC.
You've done a great job with the map, I really liked some of th patterns and ideas. As you can see, there are quite a lot of things I would like to see improved, but they all are minor and some of them are based on my prferences and experience. With all these things being said, I also should admit that I was really impressed with this map because you've managed to keep it interesting for all these 10 minutes!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
10nya

-Bakari- wrote:

Yo, as requested.

[General]
  1. Adding marathon to the tags sounds like a good idea to me. For in-game search purposes, this ta could be great. :)
  2. You really should enable the epileps warning, some of the pulsing elements may be harmful for players!
  3. Could you disable the letterboxes and widescreen support? THe letterboxes aren't neecessary and they look weird if SB is disabled. As for Widescreen support, you probably forgot to disable it.
    Note: though you can easily optimize your SB for 16:9 sisplays, which would be better.
    all done
[3Love]
  1. HP Drain 6 feels more balanced and reasonable to me. Even though this is a marathon diff, it's still meant to be pretty challenging! Also, HP6 will make the spread more balanced.
  2. 00:23:421 (3) - minor - the straight curve feels a bi of place and doesn't matches with your pattern. 00:21:397 (2) - has a very similar sound and its curve is soft, you probably should do the same with 00:23:421 (3)
  3. 00:26:456 (1) - I would use Ctrl+G on this slider to make it flow smoother and to emphasize the vocals. The jump feels awesome and fits good in this slow section, try it. :) i'll keep current since it has a little jump with different direction to previous circle
  4. 00:36:574 (1) - minor - this sudden curve feels out of place and does not match with the song. Try changing its shape to something more fitting and natural? let's see other opinion about this since i like this flow ;_;
  5. 00:39:609 (3) - minor - you can make this slidr blanket (1)'s head. (example) This way flow gets more understandable and looks a bit neater.
    Note: still a bit confused? here's a picture that may hlp you to se the structure and understand it a bit better :)
  6. 00:45:006 - the way how vocals kick in in the middle of the slider sounds rather unpleasant and off the song. Perhaps, you should finish the slider at the reed tick (00:45:006 ) and place a circle at 00:45:343 - this way the vocals will be reflected better. i want to keep this part a bit calm since previous got a followed the vocal
  7. 00:50:233 (6) - could you, please, remove the repeat from this slider? If you listen to the vocals, there's no beat at 00:50:571 - therefore you should either mute the repeat or remove it. Muting feels weird, so I think that removing this repeat is the best solution.
  8. 00:53:775 (7,1) - making a little jump between them would be more playable. The jump would correspond with the vocals.
    Note: 00:53:775 (7,1) - can be misread as 1/4 jump, increasing DS here wouuld prevent this problem :)
  9. 00:58:834 (1,2) - the head of (2) sounds really off and tails of both sliders seem to be off music as well. A pattern like this would fit here better. There's a perfectly audible sound at 00:59:171 - 00:59:845 - which shouldn't be ignored or interrupted, imo.
    Note: 01:00:857 (5,1) - same applies to this pattern since they have very similar sound.
  10. 01:05:916 (3) - try adding a new commbo to warn us about the jumps? The NC will match bot with the jumps and with the drum sound, I think it'd be perfect to have it here.
  11. 01:23:117 (1,2,3,4) - minor - try to unstack them manually, and make the stack look cool. This looks better than automatical stack, don't you think so?
  12. 01:34:908 (1) - in order to reflect the vocals better, you should try to replace the repat with an 1/2 slider. Your slider ignored the beat at 01:35:616 - which was rather strong. Just give a chance to the pattern and see if you like it or not!
    Same applies to 01:42:467 (1) and 02:12:703 (1) - since they have very similar sound. about this one, its true im ignoring the beat but i'm focused on flow and 1/1 slider to make this part calming ;_;
  13. 01:50:026 (1,2) - minor - making (1) blanket the previous slider and copypasting would look a bit better and create more natural flow. See for yourself! i want to make this part a -far jump- one
  14. 01:53:805 (4,5) - if I'm not mistaken, according to your comboing and music there should a new combo on one of these objects.
  15. 02:30:099 (1,2,3) - after previous 1/4 stacks sudden x2.0 DS for 1/4s looks sudden and hard to understand. Naybe you should gradually increase spacing like this, so the DS changes will be interesting to play and undrestandable
  16. 02:55:022 (3) - the wave-shaped slider can be easily improved. You can check this guide for detailed explannations and helful pictures.
    Note: still having troubles? Just poke me in-game. :)
  17. 03:05:236 (1) - the circle appears too soon after the previous spinner. This is a marathon map, so you should avoid insanely-hard patterns. Players need at least an 1/1 gap between a spinner and the next object to recover and aim properly. eeh but marathon maps supposed to be insanes (and the bpm is low too so i'll leave it now q_q)
  18. 03:29:554 (3,4) - minor - I know, it is a hard and not-so-pleasant thing, but yu can improve the blanketing here.
  19. 04:17:684 (5) - if you miss (3), the "hit0.png" overlaps with the reverse-arrow and makes t hard to read. According to the rules every reverse-arrow must be clearly visisble, therefore, you need to consider changing this pattern.
  20. 04:19:957 (5) - are you sure that making the slidertick louder is enough? Try an 1/2 slider with a repeat instead? It'd be more fitting + there's a great chance to make it flow better :) fl0w + example
  21. 05:07:534 (1,2,3,4,5,6,1,2) - maybe it is just me but I really felt like this pattern is out of place. First of all, the 1/4 stack in the end is tricky, secondly, stack looks a bit boring and untidy. Here's an example of what I've got on my mind i like current one though, lets see other opinions here q_q
    Note: I've lowered AR to make the screenshot, it will look neater with your current AR, don't worry :)
  22. 05:16:712 (1,1) - I've already mentiond one smilar mistake, same applies here. I really hope that you fix this since it can be extremly difficult, aspecially in a marathon map, when players are already tired by the duration of the song.
  23. 05:24:414 (7) - consider placing a new combo to warn players about the sudden 1/4 jump.
    Note: 05:30:090 (5) - NC here will be reasonable, as well. As long as there's a reason ro use 1/4 jumps, there's a reason to place a new combo and warn players about it. :) You should understand, that it applies for all the similar patterns. BPM gets higher and 1/4 jumps should be emphasized since they become really difficult!
  24. 06:13:145 (2,3) - please, select them and press Ctrl+G. Listen to the result, it corresponds with the vocals better, right? If you agree, fix the placement. :) Just to make sure that you''ll get it right :)
  25. 06:27:458 (4) - both vocals and the jumpy patter require a new combo here. A NC will make it more readable and look really good here.Try it in action and you'll see. :)
  26. 06:52:089 (2,3,4,5,6,7) - nothing is wrong here, just pointing out that I love the way how these jumps feel. This part is brilliantly-mapped. <3 whoa thanks♥
  27. 07:10:978 (1,2,3) - gor the beats with such sound I'd use whistles. They sound different from normal beats, so, whistles would reflect them quite good. Anyway, try that yourself and see if sounds good to you. :)
  28. 07:20:237 (5) - and don't forget to place new combos on the 1/4 jumps. BPM gets really fast and such jumps are much more difficult than they were in the beiginning. Now it is necessary to warn players about these jumps by placing new combos!
  29. 08:00:212 (3) - please, place a new combo, otherwise it can be misread as a slowdown-slider in a weird way. NCs warn players about changes/transformation and also give them some more HP.
  30. 08:04:053 (4) - the second reverse is really hrd to notice and a bit unexpected. I'd replace this slider with a compressed stream. It would fit nicely and become more playable.
  31. 08:45:173 (6) - minor - personally, I think that a new combo here would fit nicely. It's more like a matter of preference, so, I'm leaving it up to you.
  32. 08:46:743 (1) - wow, that was really fast. I like how it makes sense with the music. ♥ thanks♥
  33. 09:08:534 (1,2,3,4,5,6,7) - minor - in order to avoid pattern, which looks untidy comparing to the rest of the mapset, try to move the sliders around a bit? Looks a bit better, huh?
  34. 10:18:700 (5) - it's really hard to play it without any warning, please, place a new combo, so we'll know that the jumps are here. It's the end of a 10-minutes-long map, players are rired and may not be able to read the jumps properly without the NC.
You've done a great job with the map, I really liked some of th patterns and ideas. As you can see, there are quite a lot of things I would like to see improved, but they all are minor and some of them are based on my prferences and experience. With all these things being said, I also should admit that I was really impressed with this map because you've managed to keep it interesting for all these 10 minutes!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
didn't reply means fixed, thanks so much bakarin!
ramadwipa
01:49:553 (5) - itu sliderticknya bisa di ganti pake clapnya drum-sampleset, gak? :D
atau convert slider jadiin 3 circle ;)
Natsu
sorry lol
Natsu
As requested

General:

  1. clean
Songs Compilation:

  1. 00:30:840 (2,3) - two circles doesn't follow the song nicely IMO, adding a slider instead will represent the vocals line better, also this kind of songs are based in vocals :3 ♥
  2. 00:45:006 as I said before this kind of songs are based in vocals, pls dont ignore this one and map it properly :3
  3. 00:56:810 (3,4,5) - stack this properly
  4. 00:59:171 (2) - this rhythm doesn't fit the song and the vocal lines, since as you can hear new vocals are starting in 00:59:845 -, and it should be mapped as a circle or slider head, try this:
  5. 01:04:905 (1,2) - nazi, you can improve this blanket a lot, use the approach circle to make it perfecft :3
  6. 01:15:023 (1) - Unsnapped
  7. 01:17:721 (2) - ^
  8. 01:19:070 (1) - ^
  9. 01:55:223 (3,4,1) - this pattern will look a lot better if you stack 1 under 01:55:223 (3) - tail perfect
  10. 01:58:648 (2) - there is nothing in the music, that's why this circle sound really bad, since is not going with the music, better remove it, also take in consideration 02:02:427 is the same part in the music and you dont have any circle here
  11. 02:06:207 (2) - same as above
  12. 02:28:293 (1) - this is not snapped correctly >:
  13. 02:30:099 (1,2,3) - make the spacing between the same pls, there is a little error
  14. 02:33:791 (1,2,3) - same as above
  15. 02:44:868 (1,2,3) - ^
  16. 02:55:022 (3) - this rhythm doesn't fit the music, there is nothing in the blue tick, but yes in the red one, so should be nice if you reduce the lenght of this slider 1/4, like this:
  17. 03:05:918 (5,1) - this part look so overlaped, maybe you can do something about it
  18. 03:20:236 (3,4,5) - use the same spacing between them, since actually the short one can be easyly confused with a 1/4 jump >:
  19. 03:31:372 (5,7) - stack them properly, since the other one is perfectly stacked 03:30:918 (2,6) -
  20. 03:46:145 (4,5,1) - just for better design try to make a perfect triangle? with the sliders heads and the circle, will be cool imo
  21. 04:14:616 (6) - nothing in the music here, I really suggest you to remove this circle for better rhythm >:
  22. 04:37:985 my favourite
  23. 04:39:564 (5) - this slider is ruining the rhythm and the vocal lines who are starting in 04:39:790 -, please consider to change the rhythm for a better one that follow the music closely, maybe like:
  24. 04:46:670 (3) - probably will be a good idea to change the rhythm here, since a triplet will fit the music a lot better, try this:
  25. 05:07:534 (1,2,3,4,5,6,1,2) - probably ok, but I feel you can do something else, a bit more fun, atleast with the two last circles
  26. 06:40:694 I have the feeling that a spinner will fit a lot here, actually this place feel really empty, take in consideration the vocals keep going here >:
  27. 06:47:262 (1) - Unsnapped
  28. 06:46:478 (1,2,3) - probably you will have to add some redline here, since those beats sound really off time, probably the easy solution will be remove em, IMO
  29. 07:02:089 (1,6) - stack this properly :(
  30. 07:15:423 you are ignoring an important beat here, since when playing I feel clicking something here, will be nice if you add a circle there xD
  31. 07:51:248 (3) - ctrl G will play awesome here, due to the slider leniency
  32. 07:54:541 (1,1,1,1,2,3,1,1,1,1,2) - omg this is awesome, you have a star because this :o
  33. 08:45:696 (1) - eh try to make this symmetrical :l
  34. 09:48:534 just wonder why is this the only part with kiai xD?
really fun to play nice one 10nya :3 have this o/*
ramadwipa
a little request that did not have to giving me kudosu
simple problem at BPM Storyboard that have to edited
00:18:362 that must be 88.95 BPM, and
07:31:126 that must be 164.00 BPM

request dikit nih, gak perlu ngasih kudosu
sederhana di bagian storyboard BPM yg perlu diedit tuh
00:18:362 yang harusnya 88.95 BPM, dan
07:31:126 yang harusnya 164.00 BPM

good luck ;)
wendao
sorry late...

Testplay as requested, last song was tough, can't FC ;_;



download the .osr here
Topic Starter
10nya
thank you so much! will check&fix later when I back home.

Also wendao thanks for testplay (and gws ;_;

Natsu wrote:

As requested

General:

  1. clean
Songs Compilation:

  1. 00:30:840 (2,3) - two circles doesn't follow the song nicely IMO, adding a slider instead will represent the vocals line better, also this kind of songs are based in vocals :3 ♥ keep current, since the next part is slider (and its fit for me though(
  2. 00:45:006 as I said before this kind of songs are based in vocals, pls dont ignore this one and map it properly :3 i want to keep that part calm
  3. 00:56:810 (3,4,5) - stack this properly
  4. 00:59:171 (2) - this rhythm doesn't fit the song and the vocal lines, since as you can hear new vocals are starting in 00:59:845 -, and it should be mapped as a circle or slider head, try this:
    i agree but previous part was a bit hard so i decided to make this part calmer
  5. 01:04:905 (1,2) - nazi, you can improve this blanket a lot, use the approach circle to make it perfecft :3
  6. 01:15:023 (1) - Unsnapped
  7. 01:17:721 (2) - ^
  8. 01:19:070 (1) - ^
  9. 01:55:223 (3,4,1) - this pattern will look a lot better if you stack 1 under 01:55:223 (3) - tail perfect
  10. 01:58:648 (2) - there is nothing in the music, that's why this circle sound really bad, since is not going with the music, better remove it, also take in consideration 02:02:427 is the same part in the music and you dont have any circle here there's a sound at here ;_;
  11. 02:06:207 (2) - same as above ^
  12. 02:28:293 (1) - this is not snapped correctly >:
  13. 02:30:099 (1,2,3) - make the spacing between the same pls, there is a little error
  14. 02:33:791 (1,2,3) - same as above
  15. 02:44:868 (1,2,3) - ^
  16. 02:55:022 (3) - this rhythm doesn't fit the music, there is nothing in the blue tick, but yes in the red one, so should be nice if you reduce the lenght of this slider 1/4, like this:
  17. 03:05:918 (5,1) - this part look so overlaped, maybe you can do something about it
  18. 03:20:236 (3,4,5) - use the same spacing between them, since actually the short one c an be easyly confused with a 1/4 jump >:
  19. 03:31:372 (5,7) - stack them properly, since the other one is perfectly stacked 03:30:918 (2,6) -
  20. 03:46:145 (4,5,1) - just for better design try to make a perfect triangle? with the sliders heads and the circle, will be cool imo
  21. 04:14:616 (6) - nothing in the music here, I really suggest you to remove this circle for better rhythm >:
  22. 04:37:985 my favourite
  23. 04:39:564 (5) - this slider is ruining the rhythm and the vocal lines who are starting in 04:39:790 -, please consider to change the rhythm for a better one that follow the music closely, maybe like:
  24. 04:46:670 (3) - probably will be a good idea to change the rhythm here, since a triplet will fit the music a lot better, try this:
  25. 05:07:534 (1,2,3,4,5,6,1,2) - probably ok, but I feel you can do something else, a bit more fun, atleast with the two last circles i love this part tbh loool
  26. 06:40:694 I have the feeling that a spinner will fit a lot here, actually this place feel really empty, take in consideration the vocals keep going here >:
  27. 06:47:262 (1) - Unsnapped
  28. 06:46:478 (1,2,3) - probably you will have to add some redline here, since those beats sound really off time, probably the easy solution will be remove em, IMO let me talk to timing masters here//
  29. 07:02:089 (1,6) - stack this properly :(
  30. 07:15:423 you are ignoring an important beat here, since when playing I feel clicking something here, will be nice if you add a circle there xD
  31. 07:51:248 (3) - ctrl G will play awesome here, due to the slider leniency
  32. 07:54:541 (1,1,1,1,2,3,1,1,1,1,2) - omg this is awesome, you have a star because this :o thanks<3
  33. 08:45:696 (1) - eh try to make this symmetrical :l
  34. 09:48:534 just wonder why is this the only part with kiai xD?well since it's the last part means "ready for goodbye"
really fun to play nice one 10nya :3 have this o/*
thank you so much!
Faan
sorry for wait~


00:48:716 (4) - maybe ctrl g
02:57:099 (1,2,3,4,5,6,7) - personally I find this boring, so maybe a lil curve shape stream?
04:08:821 (4,1) - maybe blanket better
04:25:184 (4,1) - ^
05:07:534 (1,2,3,4,5,6) - prefer shape
06:50:052 (7,1) - I would either: improve blanket or move 1 downwards for better flow
08:34:359 (2,3) - ctrl g?

Sorry chouldn't find anything useful, don't give me kds if you find this useless
Delis
why most of songs compilations are not collab orz..

[■ General]
  1. 192 kbps mp3 would nice for my ears, I'm not sure why you made 128 kbps mp3 O_O well this is not a big deal but I have made 192 kbps mp3 for Satellite's songs compilation and that got ranked so 192 is actually better.
  2. add silent soft-sliderslide4.wav and soft-sliderslide5 for some parts? I'm just a fan of silent sliderslide, and sliderslide sound makes noisy for relax songs.
[■ 3Love]

Apparition Lover
This part is actually hardest part for playing with double time, because of 01:23:117 (1,2,3,4) - this huge jump and some placements of 1/4 circles. alright for none though =m=
  1. 01:17:721 (2) - AIMOD says object's end is unsnapped =_= 01:19:070 (1) - this is also unsnapped.
MyonMyonMyonMyonMyonMyonMyon!
  1. 02:17:663 (4) - I guess a clap instead of finish is also nice here.
マクロフィラパラソル
  1. 03:15:690 (2) - move this onto 03:16:827 (4) - tail? it makes sharp flow to aim smoothly and I actually think that it looks better than the larger jump. also exact triangle (my suggestion is not making exact triangle --;) will suit to use only 3 combos (03:15:463 (1,2,3) - )
  2. 03:23:418 (1) - uuh I want you to unstack of here, 03:22:736 (3,4,5) - this triplet is ruined by 03:23:418 (1) - because of stack leniency. move the slider to right side of the triplet, and then stack 03:23:759 (2) - on 03:24:668 (5,6) - is actually better pattern without about triplet \:D/
  3. 03:42:509 (6) - this also has the same problem with above, well I have nothing good patterns to avoid, I tried but... uh :
春色トビラ
  1. 03:59:502 (1,2) - probably just me, use soft-hitclap1 or Sampleset : Normal instead of S:C5 claps for both, you have used S:C5 clap to make consistent hitsound in this part. it makes separate hitsound pattern, and it's nice to listen.
  2. 04:01:775 (1) - remove whistle on head
  3. 04:02:684 (3) - add a whistle on tail
  4. 04:06:321 (3) - ^
  5. 04:13:934 - adding a circle here must be nice, there's the sound which can make a triplet from the slider end. also 04:14:048 (3,4) - as I mentioned about clap for the first 2 circles in this part, change the S:C5 claps of both circles to Sampleset : Normal or S:C1 clap is better for me.
  6. 04:15:184 (2) - add a whistle on tail
  7. 04:17:457 (4) - whistle
  8. 04:22:002 (1) - a whistle on head
  9. 04:22:912 (4) - ^
  10. 04:23:593 (1) - there's strong sound which is worth to add a whistle on head.
  11. 04:23:593 (1) - this head too
  12. 04:26:321 (3) - a whsitle on tail
  13. 04:27:002 (5) - ^ on red tick but has strong sound
  14. 04:27:912 - add clap here? I have no idea but I suppose you forgot to add, 04:28:139 (3) - on tail as well.
    I'm not sure how you hitsounding this part with whistle, so you could ignore all of whistle suggestions if this was intentional hitsounding.
Three Magic
  1. 04:47:233 (5,1) - the rhythm is suddenly changed, you have followed 2 vocals (I guess I'm speaking wrong english LOL) like 04:45:654 (5,6,7) - here by triplet, and you have followed only vocals here. it's inconsistent and making confuse for players, well this pattern is not a big problem since these are sliders. but I supposed 04:48:361 (3,4) - is a triplet ;w; and add a clap 04:47:233 (5) - at head.
  2. 05:07:534 (1,2,3,4,5,6,1,2) - This stacked pattern is pretty nice to play, although the last 2 circles probably might be hard to read for some people who hate 2 circles / not good at reading stacked patterns. try changing the last 2 circles into a 1/4 slider, it sounds better and could avoid misreading I think. also you can move the last 2 circles or a slider (if you have changed the suggestion) for where more easier to read (MEAN UNSTACK).
Endless Night
  1. 05:19:955 (1) - well I will probably say nazi stuff, move endpoint of slider right for 2 grid :P this makes same angle with 05:19:144 (3,4) - and look really better. (also PRO NAZI MODDER WOULD SAY STACK ON 05:19:144 (3) - PROPERLY, hehe)
  2. 05:30:293 (2) - I would rather CTRL + < because it plays nice with 05:30:090 (1) - and the stream=.= also if the stream were straight more fun to play. I mean :
    also 05:30:293 (2) - try adding a clap on head to emphasize the sound in the music.
  3. 05:30:799 - 05:31:205 - add clap for these blue tick is also worth to try, it sounds much better fit and can follow the back sound properly.
  4. 05:43:671 (7) - a clap maybe will fit here><
Spring of Dreams
YES SB
  1. 05:51:674 (3,4,5) - add clap to the all circles, claps only 05:51:184 (1,2) - feels strange and make me wonder why all of 05:51:184 (1,2) - have clap.
  2. 06:10:694 (2) - I would remove this since there's no sound to add a circle, and the rhythm makes a bit confusing for fingers in my opinion.
  3. 06:15:890 (5) - add a clap o.o?
  4. 06:29:223 (1) - I would add a clap on head for consistency
  5. 06:39:027 (1,2) - where are claps on the ticks, you can add clap on 06:39:419 - and 06:40:203 - while decreasing the volumes
Miracle Hinacle
I still miss original ver ;w;
  1. 06:46:478 (1) - add a whistle? it fits with 06:46:870 (3) - for the vocals.
  2. 06:49:867 (6,7) - I will love the flow if this has ctrl+g
  3. 07:00:793 (1) - try to move like x232 y192 (just randomly) the placement will fit for 07:00:978 (2,3,4,5,6,7) - this pattern. if yon don't wanna move, replace NC of 07:00:793 (1,2) - to follow vocals from 07:00:978 - to 07:01:904 and it would better fit to separate into a triangle and 07:00:978 (2,3,4,5,6,7) -
  4. 07:03:015 (6) - this rhythm is really awkward to listen while playing and even in edit, try following the vocals exactly with a 3/4 slider at 07:02:830 - + a circle at 07:03:108 - :
  5. 07:19:867 (1,2,3,4,1) - W-why you didn't use distance snap to make the stream....? this looks really awkward and actually noticeable while playing. PLEASE USE DISTANCE SNAP FOR STREAM LOL.
  6. 07:21:349 (1) - ... This spacing is totally overmapped. orz
  7. 07:22:552 (1,2) - These sliders are unreadable for me without memorizing, 1/4 sliders after 1/2 slider is not used for most of ranked maps, even it was used in something not hard map, it totally doesn't fit there for me lol. I would recommend to use more simpler rhythm for easier maps, this part is not that hard so it should be fit. an example for rhythm and dunno :
WARNING!
  1. 07:30:578 (2) - I would move this more closer to (1) and (3) (like x136 y164) 1/4 slider is kind of delicate stuff to aim while playing, so no need to make unnecessary distance here.
  2. 07:35:791 (2,3) - uh how about moving left for 1 grid, it places straight line properly, I personally don't like it and actually look better at all.
  3. 07:42:102 (3) - I would add a whistle here
  4. 07:42:651 (7,8,1) - this triplet makes forced flow for 07:42:834 (1) - , the triplet is flowing to right and then the slider's flow is... like "↙".. anyway, I recommend you to stack the triplet or change to another pattern which is more comfortable. also 07:42:285 (4,5,6) - you can make a triangle jump by moving to bottom if you changed the triplet into stacked triplet and you want. it flows better than anti jump though.
  5. 07:57:468 (1) - add whistle on slider body like 07:54:541 (1) - ?
  6. 08:04:053 (4,5,6,7,1,2,3) - MOST TROLL PATTERN IS HERE...
  7. 08:05:151 (1) - to be honest, 1/1 is enough here, the blue tick doesn't have a sound and the vocals end is 08:05:517 - , it much fits better. also SB is also moving from 08:05:151 - to 08:05:517 - (no idea how to say) so 1/1 should be much fit here.
  8. 08:15:578 (5) - about triplet that I wrote for マクロフィラパラソル, and this pattern was too hard to read that I supposed when test playing with DT. try to avoid ruining triplet and to make readable.
  9. 08:17:773 (1,2) - uguu a bit far from before kick slider, the spacing might make misreading for players, most of people can't get the timing exactly while playing 1/4 sliders, so close place place is better to play at all.
スペースアクセラレイター
WOOOO THAT SB ON LEGS
  1. 09:14:534 (7) - add a finish? I can listen somehow finish sound here.
  2. 09:19:534 (2) - add a clap on the head, only a finish sounds empty and a bit awkward. and a clap for 09:20:201 (4) - too!
  3. 09:33:034 (2) - why sudden change the rhythm from vocals into back music? it totally doesn't fit and feel strange to play, decrease a reverse from the slider and add a 1/2 slider at 09:33:534 -
  4. 09:38:701 - I would add a circle here since the blank more than 1/1 feels uncomfortable.
  5. 09:46:201 (3,4) - CTRG + G is better flow for me, just try it out :>
  6. 09:47:867 (1) - uguu why the slider velocity is still 0.75... the slider should be speed up to fit the music, change slider velocity to 1.0 or something else like 1.25.
  7. 09:50:367 - the normal whistle is not suitable to follow vocal since the vocals are soft, default normal whistle feels a bit out of place. try to change the normal whistle into soft whistle, at least it sounds better for the vocals. 09:50:701 (2) - as well.
  8. 09:58:867 (5) - probably sounds noisy, but a finish will fits to the strong sound here.
  9. 10:01:034 (1,3) - change the normal whistles into soft whistles, the reason is same as above that I wrote about normal whistle.
  10. 10:18:534 (4) - add a finish
  11. 10:18:867 (2) - I want you to ctrl+g (BECAUSE I PERSONALLY LIKE IT)
  12. 10:31:034 (4) - a clap to follow the strong sound is pretty nice for me :P
:)
Satellite
Awesomeeeeee
ramadwipa
i can't wait for this map
hope quickly ranked or APPROVED, since this marathon maps :)
Topic Starter
10nya

Faan wrote:

sorry for wait~ sorry for the late answer as well! ;_;


00:48:716 (4) - maybe ctrl g i want to keep the flow here
02:57:099 (1,2,3,4,5,6,7) - personally I find this boring, so maybe a lil curve shape stream?
04:08:821 (4,1) - maybe blanket better
04:25:184 (4,1) - ^ well i prefer current one ;_;
05:07:534 (1,2,3,4,5,6) - prefer shape
06:50:052 (7,1) - I would either: improve blanket or move 1 downwards for better flow sorry no
08:34:359 (2,3) - ctrl g?

Sorry chouldn't find anything useful, don't give me kds if you find this useless

Delis wrote:

why most of songs compilations are not collab orz.. so sorry ;w;

[■ General]
  1. 192 kbps mp3 would nice for my ears, I'm not sure why you made 128 kbps mp3 O_O well this is not a big deal but I have made 192 kbps mp3 for Satellite's songs compilation and that got ranked so 192 is actually better. uhm yeah about this, i'll change the mp3 when i got better connection orz
  2. add silent soft-sliderslide4.wav and soft-sliderslide5 for some parts? I'm just a fan of silent sliderslide, and sliderslide sound makes noisy for relax songs. forgot to add, added!
[■ 3Love]

Apparition Lover
This part is actually hardest part for playing with double time, because of 01:23:117 (1,2,3,4) - this huge jump and some placements of 1/4 circles. alright for none though =m=
  1. 01:17:721 (2) - AIMOD says object's end is unsnapped =_= 01:19:070 (1) - this is also unsnapped.
MyonMyonMyonMyonMyonMyonMyon!
  1. 02:17:663 (4) - I guess a clap instead of finish is also nice here.
マクロフィラパラソル
  1. 03:15:690 (2) - move this onto 03:16:827 (4) - tail? it makes sharp flow to aim smoothly and I actually think that it looks better than the larger jump. also exact triangle (my suggestion is not making exact triangle --;) will suit to use only 3 combos (03:15:463 (1,2,3) - )
  2. 03:23:418 (1) - uuh I want you to unstack of here, 03:22:736 (3,4,5) - this triplet is ruined by 03:23:418 (1) - because of stack leniency. move the slider to right side of the triplet, and then stack 03:23:759 (2) - on 03:24:668 (5,6) - is actually better pattern without about triplet \:D/
  3. 03:42:509 (6) - this also has the same problem with above, well I have nothing good patterns to avoid, I tried but... uh :
春色トビラ
  1. 03:59:502 (1,2) - probably just me, use soft-hitclap1 or Sampleset : Normal instead of S:C5 claps for both, you have used S:C5 clap to make consistent hitsound in this part. it makes separate hitsound pattern, and it's nice to listen.
  2. 04:01:775 (1) - remove whistle on head
  3. 04:02:684 (3) - add a whistle on tail
  4. 04:06:321 (3) - ^
  5. 04:13:934 - adding a circle here must be nice, there's the sound which can make a triplet from the slider end. also 04:14:048 (3,4) - as I mentioned about clap for the first 2 circles in this part, change the S:C5 claps of both circles to Sampleset : Normal or S:C1 clap is better for me. followed the hitsound but not adding circle, i think its too much for this calm part orz
  6. 04:15:184 (2) - add a whistle on tail
  7. 04:17:457 (4) - whistle
  8. 04:22:002 (1) - a whistle on head
  9. 04:22:912 (4) - ^
  10. 04:23:593 (1) - there's strong sound which is worth to add a whistle on head.
  11. 04:23:593 (1) - this head too
  12. 04:26:321 (3) - a whsitle on tail
  13. 04:27:002 (5) - ^ on red tick but has strong sound
  14. 04:27:912 - add clap here? I have no idea but I suppose you forgot to add, 04:28:139 (3) - on tail as well.
    I'm not sure how you hitsounding this part with whistle, so you could ignore all of whistle suggestions if this was intentional hitsounding.
Three Magic
  1. 04:47:233 (5,1) - the rhythm is suddenly changed, you have followed 2 vocals (I guess I'm speaking wrong english LOL) like 04:45:654 (5,6,7) - here by triplet, and you have followed only vocals here. it's inconsistent and making confuse for players, well this pattern is not a big problem since these are sliders. but I supposed 04:48:361 (3,4) - is a triplet ;w; and add a clap 04:47:233 (5) - at head.
  2. 05:07:534 (1,2,3,4,5,6,1,2) - This stacked pattern is pretty nice to play, although the last 2 circles probably might be hard to read for some people who hate 2 circles / not good at reading stacked patterns. try changing the last 2 circles into a 1/4 slider, it sounds better and could avoid misreading I think. also you can move the last 2 circles or a slider (if you have changed the suggestion) for where more easier to read (MEAN UNSTACK). about this----------uuh personally i like stacked circles ;w;""" well let's see later....
Endless Night
  1. 05:19:955 (1) - well I will probably say nazi stuff, move endpoint of slider right for 2 grid :P this makes same angle with 05:19:144 (3,4) - and look really better. (also PRO NAZI MODDER WOULD SAY STACK ON 05:19:144 (3) - PROPERLY, hehe) LOLOL PRO NAzI mODDER
  2. 05:30:293 (2) - I would rather CTRL + < because it plays nice with 05:30:090 (1) - and the stream=.= also if the stream were straight more fun to play. I mean :
    also 05:30:293 (2) - try adding a clap on head to emphasize the sound in the music.
  3. 05:30:799 - 05:31:205 - add clap for these blue tick is also worth to try, it sounds much better fit and can follow the back sound properly.
  4. 05:43:671 (7) - a clap maybe will fit here><
Spring of Dreams
YES SB
  1. 05:51:674 (3,4,5) - add clap to the all circles, claps only 05:51:184 (1,2) - feels strange and make me wonder why all of 05:51:184 (1,2) - have clap.
  2. 06:10:694 (2) - I would remove this since there's no sound to add a circle, and the rhythm makes a bit confusing for fingers in my opinion.
  3. 06:15:890 (5) - add a clap o.o?
  4. 06:29:223 (1) - I would add a clap on head for consistency
  5. 06:39:027 (1,2) - where are claps on the ticks, you can add clap on 06:39:419 - and 06:40:203 - while decreasing the volumes
Miracle Hinacle
I still miss original ver ;w;
  1. 06:46:478 (1) - add a whistle? it fits with 06:46:870 (3) - for the vocals.
  2. 06:49:867 (6,7) - I will love the flow if this has ctrl+g www lol skip this one since i prefer 2 rectangle flow
  3. 07:00:793 (1) - try to move like x232 y192 (just randomly) the placement will fit for 07:00:978 (2,3,4,5,6,7) - this pattern. if yon don't wanna move, replace NC of 07:00:793 (1,2) - to follow vocals from 07:00:978 - to 07:01:904 and it would better fit to separate into a triangle and 07:00:978 (2,3,4,5,6,7) -
  4. 07:03:015 (6) - this rhythm is really awkward to listen while playing and even in edit, try following the vocals exactly with a 3/4 slider at 07:02:830 - + a circle at 07:03:108 - :
  5. 07:19:867 (1,2,3,4,1) - W-why you didn't use distance snap to make the stream....? this looks really awkward and actually noticeable while playing. PLEASE USE DISTANCE SNAP FOR STREAM LOL.
  6. 07:21:349 (1) - ... This spacing is totally overmapped. orz
  7. 07:22:552 (1,2) - These sliders are unreadable for me without memorizing, 1/4 sliders after 1/2 slider is not used for most of ranked maps, even it was used in something not hard map, it totally doesn't fit there for me lol. I would recommend to use more simpler rhythm for easier maps, this part is not that hard so it should be fit. an example for rhythm and dunno : the clap and AR can help player play this part i guess
WARNING!
  1. 07:30:578 (2) - I would move this more closer to (1) and (3) (like x136 y164) 1/4 slider is kind of delicate stuff to aim while playing, so no need to make unnecessary distance here. i'll keep this since the flow was good (for me though) and didnt hurt player that much ;w;
  2. 07:35:791 (2,3) - uh how about moving left for 1 grid, it places straight line properly, I personally don't like it and actually look better at all. w nazi delis /me runs*
  3. 07:42:102 (3) - I would add a whistle here
  4. 07:42:651 (7,8,1) - this triplet makes forced flow for 07:42:834 (1) - , the triplet is flowing to right and then the slider's flow is... like "↙".. anyway, I recommend you to stack the triplet or change to another pattern which is more comfortable.
    also 07:42:285 (4,5,6) - you can make a triangle jump by moving to bottom if you changed the triplet into stacked triplet and you want. it flows better than anti jump though. about here, since circle 78 is going to have new stanza that's why i made this un-stacked
  5. 07:57:468 (1) - add whistle on slider body like 07:54:541 (1) - ?
  6. 08:04:053 (4,5,6,7,1,2,3) - MOST TROLL PATTERN IS HERE... #YOLO *runs
  7. 08:05:151 (1) - to be honest, 1/1 is enough here, the blue tick doesn't have a sound and the vocals end is 08:05:517 - , it much fits better. also SB is also moving from 08:05:151 - to 08:05:517 - (no idea how to say) so 1/1 should be much fit here. i do agree but the vocal and music support the slider to end at blue tick as well though (and next patterns are using blue line as well so why not(( imo
  8. 08:15:578 (5) - about triplet that I wrote for マクロフィラパラソル, and this pattern was too hard to read that I supposed when test playing with DT. try to avoid ruining triplet and to make readable. i guess follow-point helps here.. ;w;
  9. 08:17:773 (1,2) - uguu a bit far from before kick slider, the spacing might make misreading for players, most of people can't get the timing exactly while playing 1/4 sliders, so close place place is better to play at all.
スペースアクセラレイター
WOOOO THAT SB ON LEGS
  1. 09:14:534 (7) - add a finish? I can listen somehow finish sound here.
  2. 09:19:534 (2) - add a clap on the head, only a finish sounds empty and a bit awkward. and a clap for 09:20:201 (4) - too!
  3. 09:33:034 (2) - why sudden change the rhythm from vocals into back music? it totally doesn't fit and feel strange to play, decrease a reverse from the slider and add a 1/2 slider at 09:33:534 -
  4. 09:38:701 - I would add a circle here since the blank more than 1/1 feels uncomfortable.
  5. 09:46:201 (3,4) - CTRG + G is better flow for me, just try it out :>
  6. 09:47:867 (1) - uguu why the slider velocity is still 0.75... the slider should be speed up to fit the music, change slider velocity to 1.0 or something else like 1.25.
  7. 09:50:367 - the normal whistle is not suitable to follow vocal since the vocals are soft, default normal whistle feels a bit out of place. try to change the normal whistle into soft whistle, at least it sounds better for the vocals. 09:50:701 (2) - as well.
  8. 09:58:867 (5) - probably sounds noisy, but a finish will fits to the strong sound here.
  9. 10:01:034 (1,3) - change the normal whistles into soft whistles, the reason is same as above that I wrote about normal whistle.
  10. 10:18:534 (4) - add a finish
  11. 10:18:867 (2) - I want you to ctrl+g (BECAUSE I PERSONALLY LIKE IT) keep current, i want to do cruel jump here huehuehuehueh
  12. 10:31:034 (4) - a clap to follow the strong sound is pretty nice for me :P
:)
finally got replied orzzzzzzzzzz thanks for modding Delis-senpai and Faan >v<

and Sate-san and truonant for star and ramadwipa for the support~ updated

BAT request please
Xinely
from #modreqs




  • General
  1. BG\nitori just has 1/2 fade in here while the others have 1/1 fade in
  2. imo when the pulse isn't on each song here (just some of the songs), it become inconsistency here. i would say to add pulse on each songs :<


  • 3Love
  1. 00:23:083 (2) - move to 284,168 instead. so you can give a jump to next slider, emphasizing the vocal
  2. 00:26:456 (1) - ctrl+G has better flow here. trust me when you try with your mouse :<
  3. 00:28:480 (1) - nazi, but the position of slider could be on centre with 1 grid right
  4. 00:35:562 (2) - ctrl+G again. the flow, when the curve of previous slider is on leftward, don't map the start of this slider to leftward or will be overlapped flow here
  5. 00:47:029 - add note here. the music is still same with 00:45:680 -
  6. 01:03:218 (2) - player might get trap here after the previous patterns are 1/4 with high spacing and you did small spacing here with 1/2. move the circle further around 172,300
  7. 01:10:638 (4) - NC this one because suddenly it turning into 1/4 jump
  8. 01:14:348 (1) - why cymbal mapped with small spacing here? :< , i would say move this circle to 456,196 or anywhere
  9. 01:24:129 - the delay break seems doesn't fit here. the musics are loud here. that's why.. try map it with some rhythms like http://puu.sh/biIhh/2a8fb146d0.jpg
  10. 00:56:810 (3,4,5) - the design imo could improve a lot here. when see the 3 sliders, one uses curve type and the rest is use straight type. it become messy to look imo, http://puu.sh/biImM/a63d516c1f.jpg
  11. 01:33:136 - unnecessary greenline here imo, you can remove this one and change 01:29:475 - with S:C3 50%
  12. 01:46:010 (4) - the current flow is so rigid here. try something more natural like move to 380,40 (making triangle pattern) instead
  13. 01:50:734 (2) - the flow is too sharp here imo. i feel uncomfortable actually. try move around 244,320 instead
  14. 01:55:695 (4) - imo spacing 1,48x is too small to emphasize the cymbal here, perhaps move to 160,108 so at least the gap of the spacing won't be too much http://puu.sh/biJ16/ac8df66499.jpg
  15. 02:07:506 (1) - the jumps is too far imo. would be better to keep consistent spacing instead with move to 364,192
  16. 02:12:230 (3) - the flow is too forcing here. a little bit uncomfortable when go to rightside with sharply. i would say ctrl+G
  17. 02:31:714 (6) - keep the spacing please. when the spacing of circle suddenly become small, it totally make different feel to the mapper i think. 248,160 would be fine
  18. 02:37:483 (1) - nazi, but for me the slider is a little bit closer with both 02:36:560 (4,5) - so move 1 grid down for 02:37:483 (1) - lol
  19. 02:39:329 (1) - blanket with 02:38:406 (3) - please http://puu.sh/bjt0e/7e33b24b19.jpg
  20. 02:42:791 (4) - 304,332. would be better to keep consistent of spacing here to emphasize the next cymbal..
  21. 02:52:253 (1) - the normal spacing looks bad here. ctrl+G instead. so keep the consistent with 02:51:329 (4,5) - too
  22. 02:57:099 (1,2,3,4,5,6,7) - would be nice if you give small spacing on each circles here instead stacking them together http://puu.sh/bjtac/5db9212a72.jpg
  23. 03:09:554 (4,5) - if you purpose this slider to follow vocal like 03:06:827 (1,2) - , i think the rhythm still could be better http://puu.sh/bjthr/ced9f3140f.jpg
  24. 03:16:827 (4,5) - same as above
  25. 03:24:100 (3) - just my taste but i feel the flow would be better with move to 344,328
  26. 03:32:963 (3) - the flow is too rigid (for next slider) orz, try something more natural with move to 112,204
  27. 03:44:100 (5) - i hope a jump here because the music. yeah normal spacing feel too rigid here. well i don't find any idea because hard to find it on your pattern. i hope you can find it by yourself
  28. 03:48:872 - lower the volume here as the music works. volume 40% would be fine
  29. 04:09:048 (1) - nazi, you can make a blanket (better blanket actually) with drag the 2nd node to 144,280. if you fix this one, copy paste for 04:09:957 (3) -
  30. 04:25:412 (1) - another cymbal with normal spacing orz, jump please :<
  31. 04:29:275 (1) - move the spinner on 04:29:389 - and add circle on 04:29:275 - with jump + finish to emphasize both cymbal and vocal :<
  32. 04:45:654 (7) - the flow feels better if you do ctrl+G imo, but it just a taste
  33. 05:01:670 (4) - hmm you can do better flow here with make curve slider with curve on downward
  34. 05:07:760 (2,3,4,5,6) - i would say to unstack all of them, try with small spacing and the spacings will increasing every on next circles here. stack feels too boring
  35. 05:09:339 - why not add note with finish sound here to emphasize the cymbal?
  36. 05:21:171 (7) - if the purpose of this circle to make curve flow, it would be placed at 256,276 to get better flow ofc
  37. 05:23:603 (2) - ctrl+G for better flow. i mean from the (1)'s tail go to (2)'s head. omg the flow..
  38. 05:27:049 (3) - flow issue again. i would say to move to 216,328 to keep the curve flow here
  39. 05:39:009 (6,7) - ctrl+G here for better flow. this is i think already obvious why i suggest this one so i won't give the reason :p
  40. 05:58:243 (1) - 56,92. jump for emphasize the cymbal :<
  41. 05:59:811 (1) - curve the slider to rightward (the curve level same as 06:00:105 (2) - ) so the flow would be consistent each other
  42. 06:09:811 (3) - omg to ugly, stack with (1)'s slider tail please
  43. 06:13:733 (4) - the spacing is too small for next circle. it looked messy actually. move to 220,200
  44. 06:51:534 (7) - ugly flow again. it feel uncomfortable. i would say move to 272,92 for solution here
  45. 06:58:756 (2) - NC please. if this slider don't have NC. i read the previous slider between this slider has 1/4 gap here (ofc a trap)
  46. 07:03:756 (2) - unstack would help easier to read for the players here. you should know why if see your jumping pattern here :P
  47. 07:14:682 (7) - you should NC this one because the circles are suddenly making stack pattern here. sometimes could be a trap for players imo
  48. 07:32:407 (4) - move to 304,164 instead. please to emphasize the cymbal with a jump :<
  49. 08:01:675 (5) - NC for consistency
  50. 08:34:534 (3,1) - swap the NC. if you NC the circle on blue tick because the gap, i think that's a mistake since what can fix that one is spacing instead so keep NC-ing on stanza
  51. 08:38:371 (4) - another cymbal with normal spacing (i'm crying :<). ctrl+G to make jump here
  52. 08:57:122 (2,3,4) - remove all finishes here since they don't give any sense. the music is only like a kick sound so claps are enough here
  53. 09:12:201 (6) - the flow feel uncomfortable again. move to 476,204 instead. it will give natural flow as well
  54. 09:14:034 (2,3,4) - just a my taste but the flow ways can be read easier by ctrl+G all of this circles (at same time, click all first and ctrl+G them)
  55. 09:25:034 (3) - imo the flow can improved here with use triangle pattern instead. move to 392,44
  56. 09:36:201 (3) - if we see the flow on 09:35:201 (1,2) - , it should be do ctrl+G to (3) slider to keep the flow's way
  57. 10:27:867 (5) - you can make better blanket here. drag first node to 396,128

Some placements still can improved here (especially that small spacings on cymbal sounds). generally i kinda dislike some flows here because i feel uncomfortable (most of them already mentioned in my mod)

Good Luck ~
Topic Starter
10nya
@Xinely: fixed all nc's problem and some flow i fixed on my own (sebenernya gw ngefixnya perbulan huhuhuhuh jadi ngga inget mana yg udah gw ganti) tapi 95% followed kok, maaf ga nulis reply ;w; updated
Leorda
Hi hi~

[3Love]
* OD -1?

Apparition Lover
* Jump pattern would doesn't fit to the relax song, due to calm song and low BPM. So jump pattern can be confuse players.

MyonMyonMyonMyonMyonMyon!
01:50:086 (1,2) - Can you make this slider close together? Because some players might can't reach due to high spacing in pop-ish song....
02:03:078 (3) - Stack the tail slider to (1)'s head slider to make a circular flow. Your current were flow-break btw

Gods Garden
02:56:010 (1) - Reverse this slider to make a circular flow?

Macrofilla Parasol
03:12:460 (6) - Remove this note because it doesn't follows the music
03:28:710 (5) - Replace it with circle? 1/4 slider wouldn't be fit here...

Three Magic
04:41:424 (4,5) - Remove (5) and extend (4) to blue tick or remove (5) and leave it. I had confuse of this pattern btw
04:50:446 (4) - Remove clap at tail slider? It can be uncomfortable to hear it
05:07:589 (1,2,3,4,5,6) - Avoid to use anti-jump for this because players can be confuse due the pattern were similar to 1/4 stream. So, I recommended to change it anyway

Spring of Dreams
* Offset : 350,451 <- your current one seems bit off

WARNING!
* Zooming out and white flash might distract players while playing. So it might be avoided btw

08:05:216 (1) - Shorten to white tick? Because the vocal ends there
08:10:886 (1) - ^

Mononobe no Futo's theme
* Zooming out and white flash might distract players while playing. So it might be avoided btw

I leave it to another modders so this map can be improved already... Good luck~
Topic Starter
10nya
3 months ago lol fixed offset and macrophylia parasol and three magic thanks
PatZar
pertamax
Natsu
lol baka, get like 1 or 2 mods and I'll take care of this xD
Asagi
Did some IRC mod
>Mostly modded flows and pattern improvement

(  ・ω・)
2015-04-01 13:56 Asagi: ok tiem to do dis
2015-04-01 13:57 Asagi: which parts did you remap?
2015-04-01 13:57 10nya: wait
2015-04-01 13:58 10nya: onslaught was shit
2015-04-01 13:58 10nya: ok
2015-04-01 13:58 10nya: remapped sping of dream
2015-04-01 13:58 Asagi: ok ill start on the start anyway
2015-04-01 13:58 Asagi: i just wanna know what part you remapped
2015-04-01 13:59 10nya: meh just rearrange shits
2015-04-01 13:59 10nya: lol
2015-04-01 13:59 Asagi: 00:21:452 (2) - i was expecthing this to be ctrl+G
2015-04-01 13:59 Asagi: i think it much better comparing the symmertry between 00:22:464 (1) -
2015-04-01 14:00 Asagi: 00:23:138 (2) - not sure if you should blanket it with (1)
2015-04-01 14:00 Asagi: 00:23:476 (3) - nazi, better blanket
2015-04-01 14:01 10nya: ok
2015-04-01 14:02 Asagi: 00:28:535 (1) - the curve on this slider is kinda sloppy and the overlap is kinda distrubing
2015-04-01 14:02 Asagi: you should make it less sharp curve like http://puu.sh/gXl0k.jpg
2015-04-01 14:02 Asagi: just rearrange the next parts
2015-04-01 14:03 Asagi: 00:33:594 (8) - a bit nazi blanket but whatever
2015-04-01 14:04 10nya: ok
2015-04-01 14:04 10nya: mapping low bpm is hard
2015-04-01 14:04 Asagi: 00:36:629 (1) - not sure about this slider, i mean the tail almost overlap on the slider body itself
2015-04-01 14:04 10nya: so many sliders are like that though :\
2015-04-01 14:04 Asagi: try to make it like this http://puu.sh/gXl6i.jpg
2015-04-01 14:05 Asagi: idk, just self reference, but kinda disturbing lol
2015-04-01 14:05 10nya: lol ok
2015-04-01 14:08 Asagi: 01:05:465 (2) - sum nazi
2015-04-01 14:08 10nya: this unstacked thing is really fucking disturbing
2015-04-01 14:08 Asagi: yea
2015-04-01 14:08 Asagi: 01:11:536 (4) - nothing follows the blue tick
2015-04-01 14:08 Asagi: the offbeat is on the white tick
2015-04-01 14:08 Asagi: downbeat*
2015-04-01 14:09 Asagi: just remove 5 and move it on the white tick
2015-04-01 14:10 10nya: ok
2015-04-01 14:10 10nya: remapped owob
2015-04-01 14:10 Asagi: that was too hard to map lol
2015-04-01 14:10 10nya: YE
2015-04-01 14:10 10nya: IKR
2015-04-01 14:10 10nya: sheet
2015-04-01 14:12 Asagi: 02:30:856 (3) - try move this a bit more left and a bit up
2015-04-01 14:12 10nya: 01:13:560 - remapped this one too
2015-04-01 14:13 Asagi: 02:38:010 (2) - i think its more appealing if you made this less sharp
2015-04-01 14:13 Asagi: for example http://puu.sh/gXltw.jpg
2015-04-01 14:14 10nya: ok
2015-04-01 14:15 Asagi: 03:12:564 (1,2) - 2 unparallel straight slider seems boring imo, maybe put some shape, or maybe you can try this http://puu.sh/gXlxK.jpg
2015-04-01 14:15 Asagi: adding spacing actually fits the vocals for some freakin reason
2015-04-01 14:17 Asagi: 03:59:567 (1) - HOLY SHIT THIS PART
2015-04-01 14:17 Asagi: BEST PART
2015-04-01 14:17 10nya: osu.ppy.sh/ss/2958939
2015-04-01 14:17 10nya: http://osu.ppy.sh/ss/2958939
2015-04-01 14:17 Asagi: 10nyan-like style really
2015-04-01 14:17 10nya: oks lol
2015-04-01 14:17 10nya: idk what is my style anyway ;w;
2015-04-01 14:17 Asagi: ok the screenshot seems good yea
2015-04-01 14:17 Asagi: but i like the style on that part
2015-04-01 14:18 Asagi: you know i love clean patterns and stuff
2015-04-01 14:18 10nya: oh thanks :3
2015-04-01 14:18 10nya: boring pattern though LOL
2015-04-01 14:18 Asagi: 04:16:386 (1) - maybe made this more wavy, seems the wave shape is very unnoticable
2015-04-01 14:19 10nya: i cant stack
2015-04-01 14:19 10nya: AAAAAAAA
2015-04-01 14:19 Asagi: yea fuck that
2015-04-01 14:19 10nya: so moved (2) -,-
2015-04-01 14:20 10nya: made (1) wavy anyway ;#
2015-04-01 14:20 10nya: *:3
2015-04-01 14:20 Asagi: 05:18:398 (1) - damn this part is great too
2015-04-01 14:20 10nya: is it? it was pretty hard
2015-04-01 14:20 10nya: lol
2015-04-01 14:20 Asagi: its streamy yes
2015-04-01 14:20 Asagi: but its not THAT hard imo
2015-04-01 14:21 10nya: i hate streamy song
2015-04-01 14:21 10nya: including dynasty
2015-04-01 14:21 10nya: LOL
2015-04-01 14:22 Asagi: 06:32:803 (1) - avoid the overlap
2015-04-01 14:22 Asagi: it looks like the (1) is in the blue tick or something
2015-04-01 14:23 Asagi: 07:19:191 (5,6) - high chance to slider break or 100 here
2015-04-01 14:23 Asagi: try to consider making the spacing shorter
2015-04-01 14:24 Asagi: 07:29:728 (1) - most favorite part of all
2015-04-01 14:24 10nya: okey
2015-04-01 14:24 Asagi: god damn those speed change are great
2015-04-01 14:25 10nya: I WISH I MADE THOSE PART LONGER
2015-04-01 14:25 10nya: AAAAAAAAAAAA
2015-04-01 14:25 10nya: owo thanks!
2015-04-01 14:25 10nya: xD
2015-04-01 14:26 Asagi: futo's part is great too
2015-04-01 14:26 Asagi: god damn it
2015-04-01 14:26 Asagi: you should made this longer
2015-04-01 14:26 10nya: futo is lovE
2015-04-01 14:26 10nya: yea
2015-04-01 14:26 Asagi: because waifu
2015-04-01 14:26 10nya: should i remake the mp3
2015-04-01 14:26 10nya: LOL
2015-04-01 14:27 Asagi: 08:45:761 (1) - ay lmao, make this more symmetric pls
2015-04-01 14:27 10nya: but its lazy part lol
2015-04-01 14:27 10nya: weks
2015-04-01 14:27 10nya: im bad at those
2015-04-01 14:27 Asagi: try it like this http://puu.sh/gXm6p.jpg
2015-04-01 14:28 Asagi: the middle looks like blanketed on the previous stream + more appealing
2015-04-01 14:28 10nya: is there any code? @@@
2015-04-01 14:28 Asagi: too lazy ;w;
2015-04-01 14:28 Asagi: itz easy to copy come on ;w;
2015-04-01 14:29 Asagi: just change the red anchor in the middle to white
2015-04-01 14:29 10nya: wait
2015-04-01 14:29 10nya: letme reatart osu
2015-04-01 14:29 Asagi: shit
2015-04-01 14:29 Asagi: ;w;
2015-04-01 14:29 10nya: the resolution was changed
2015-04-01 14:29 10nya: error*
2015-04-01 14:29 Asagi: rekt
2015-04-01 14:29 10nya: osu.ppy.sh/ss/2958956 lok at the lowest part
2015-04-01 14:29 10nya: lol
2015-04-01 14:30 10nya: http://osu.ppy.sh/ss/2958956
2015-04-01 14:30 Asagi: wtf
2015-04-01 14:30 10nya: LOL
2015-04-01 14:30 Asagi: floating
2015-04-01 14:31 10nya: yea
2015-04-01 14:31 Asagi: 08:49:075 (2) - curve this like http://puu.sh/gXmfL.jpg
2015-04-01 14:31 10nya: everytime when i minimize
2015-04-01 14:31 Asagi: it looks more sexy than me
2015-04-01 14:32 Asagi: 08:49:947 (1) - my own reference, i think its better if you ctrl+G that, same as 08:50:471 (2) -
2015-04-01 14:33 10nya: ok
2015-04-01 14:33 Asagi: 09:27:099 (1) - maybe you should move this up more
2015-04-01 14:34 Asagi: the jump between 1 and 2 is too big because its the 1 is 1/4
2015-04-01 14:34 10nya: HAHA
2015-04-01 14:34 10nya: THATS MY MOST MEANIE PART
2015-04-01 14:34 10nya: k
2015-04-01 14:35 Asagi: its reachable anyway
2015-04-01 14:35 Asagi: but still come on
2015-04-01 14:35 Asagi: its marathon
2015-04-01 14:35 Asagi: some players will rage is they missed on that part pls
2015-04-01 14:36 Asagi: 10:07:265 (1,3) - those blankets makes my head explode aaaaaaaaaaaaaaaaaa
2015-04-01 14:37 10nya: lel
2015-04-01 14:37 Asagi: ok thats all
2015-04-01 14:37 Asagi: woooooo
2015-04-01 14:38 10nya: wooooooooo
2015-04-01 14:38 10nya: post pls
2015-04-01 14:38 Asagi: yes madam

Good luck woooooooo
Topic Starter
10nya

10nya wrote:

bubble pls (((o(*゚▽゚*)o)))(((o(*゚▽゚*)o)))(((o(*゚▽゚*)o)))
Hinsvar
  1. 02:28:318 - Offset -5ms?
  2. 05:18:398 - Tambahkan satu uninherited timing point tanpa perubahan BPM untuk menandai metronome reset.
  3. 06:47:313 (1) - Ini slider-nya kenapa...
pls no kudosu

Timing udah hampir sempurna sih o.o
Topic Starter
10nya
woo okey makasih hins xD
edit: updated
Natsu

10nya wrote:

woo okey makasih hins xD
edit: updated
KK checking today
Natsu
stuff:

  1. OD 7.5 pls and HP7? or there is a reason for such low drain?
  2. 01:00:069 (3) - remove this circle sound really bad when playing, if you still want to add something is better if you do here: 01:00:744 - anyways in my opinion is better that you dont add anything.
  3. 01:06:983 (1,2,3,4) - nice pattern, but your rhythm sounds really bad, I mean you should stess this points with click actions: 01:06:983 - 01:07:995 - so my suggestion:
  4. 01:10:693 (1) - remove NC and add it in 01:11:030 (3) - like you did in 01:06:646 (4,5,1) - or do wherever you like, but be consistent in similar parts, both ways work nice
  5. 01:11:030 (3,4,5,6) - same as 01:06:983
  6. 01:15:078 (1) - this sider sounds really bad, I mean the repeat doesn't land in anything (or kinda unnoticeable) try this:
  7. 01:58:708 (2) - is better if you remove this circle the rhythm flow alot better with music
  8. 02:17:015 (2,4) - omg worst blanket 2015
  9. 02:30:159 (1) - remove whistle from tail sounds really spammy with 02:30:505
  10. 02:56:582 (3) - can't listen nothing in the music there is better if you move this to 02:56:697 - there is a triplet in the music
  11. 03:05:291 (1) - up the volume by 7% 10% atleast for all this song, I can't varely hear hitsounds
  12. 02:17:723 - 20% volume is better
  13. 02:35:783 eh not sure for this BG people can actually thing is NSFW.. just change to be safe or ask to some QAT
  14. 05:01:725 (4,5,1) - this pattern play really bad and is confused to play, use normal spacing pls
  15. 09:25:932 (1,2,3,4,5) - is not nice to stack different gaps in the same way >: don't be mean with hidden players
  16. 10:07:265 (1,3,4) - is this supposed to be a blanket? fix pls T-T
btw you can kd this post if you want, my last mod here was too long ago D:, anyways call me back when you reply to this
Topic Starter
10nya

Natsu wrote:

stuff:

  1. OD 7.5 pls and HP7? or there is a reason for such low drain?
  2. 01:00:069 (3) - remove this circle sound really bad when playing, if you still want to add something is better if you do here: 01:00:744 - anyways in my opinion is better that you dont add anything.
  3. 01:06:983 (1,2,3,4) - nice pattern, but your rhythm sounds really bad, I mean you should stess this points with click actions: 01:06:983 - 01:07:995 - so my suggestion:

    there's a guitar sound here 01:07:489 - so it would be very awkward to make this as 1/2 rhythms ><"
  4. 01:10:693 (1) - remove NC and add it in 01:11:030 (3) - like you did in 01:06:646 (4,5,1) - or do wherever you like, but be consistent in similar parts, both ways work nice
  5. 01:11:030 (3,4,5,6) - same as 01:06:983 uh same reason as previously, strong guitar sound there D:
  6. 01:15:078 (1) - this sider sounds really bad, I mean the repeat doesn't land in anything (or kinda unnoticeable) try this:
  7. 01:58:708 (2) - is better if you remove this circle the rhythm flow alot better with music there's loud sound at here so keep current ;v;
  8. 02:17:015 (2,4) - omg worst blanket 2015 lol it wouldn't be too noticeable but fixed
  9. 02:30:159 (1) - remove whistle from tail sounds really spammy with 02:30:505
  10. 02:56:582 (3) - can't listen nothing in the music there is better if you move this to 02:56:697 - there is a triplet in the music
  11. 03:05:291 (1) - up the volume by 7% 10% atleast for all this song, I can't varely hear hitsounds
  12. 02:17:723 - 20% volume is better
  13. 02:35:783 eh not sure for this BG people can actually thing is NSFW.. just change to be safe or ask to some QAT hm.. will ask this later since its not really nsfw lol
  14. 05:01:725 (4,5,1) - this pattern play really bad and is confused to play, use normal spacing pls
  15. 09:25:932 (1,2,3,4,5) - is not nice to stack different gaps in the same way >: don't be mean with hidden players
  16. 10:07:265 (1,3,4) - is this supposed to be a blanket? fix pls T-T
btw you can kd this post if you want, my last mod here was too long ago D:, anyways call me back when you reply to this
D;
Natsu

10nya wrote:

Natsu wrote:

stuff:

[list]

[*]02:35:783 eh not sure for this BG people can actually thing is NSFW.. just change to be safe or ask to some QAT hm.. will ask this later since its not really nsfw lol
I know, but better ask, since they complain about really tiny things
Topic Starter
10nya
updated
Natsu
# 1 GL nice map
Topic Starter
10nya
edited: thankies my kawaii cute natsu-sama
HabiHolic
#2
Topic Starter
10nya
!!!! habi thank you so much!! :3
Shiranai
We're waiting~
3Love❤️
Topic Starter
10nya
3L -> Love Life Lust LOLOLOLO Lust-senpai please notice me kyaa
Xinely
random bubbled check


  • General
  1. sourcenya : 東方Project ? warning gw sourcenya gitu karena dikasih tau sama Lust dan udah ranked aman terkendali. ini semua lagunya tuhu kan? kalo iya keknya sourcenya jadi gtu. kalo apply Touhou ke tags (tolong confirm sama qat dlu beb, gw sibuk orz)
  2. 01:07:110 - snap to 01:07:152 -, unsnapped beb
  3. soft-hitclap4 has 4ms delayfix with http://puu.sh/haRfu.wav


  • 3Love
  1. 07:14:006 (1,2,3,4,5,6,1,2,3,4,1,2) - alangkah lebih enak kalo ate nambahin whistle beberapa gtu buat emphasize music nya, somehow kerasa empty
  2. 07:19:932 (1,2,3,4,1,2,3,4,5,6,7) - ^
  3. MyonMyonMyonMyonMyonMyon! imo sih hitsoundnya masih bisa improve beberapa buat drums ga dihitsound macam 01:36:149 - 01:36:385 (3) - 01:39:220 - dan seterusnya, well kalo ga dihitsound sih gpp tapi imo minimal hitsound buat lagu ini dinaikin jadi 60% atau 70% kek redline nya soalnya 50% kalo hitnormal buat lagu ini samar2 gw susah dengerin
meii18
I wanted to approve it Xinely because I found some issues in map ;w; no offense
Xinely

ByBy_ChAn wrote:

I wanted to approve it Xinely because I found some issues in map ;w; no offense
Go ahead to mention it in here or irc with mapper
Topic Starter
10nya
all has been fixed, waiting for byby_chan to mention where's the issues then i'll update lol \o\ thanks guys

edit: wth new page again

edit2: source oki doki
PatZar
wdw
show more
Please sign in to reply.

New reply