[STD | Taiko] Experiment 00 - v2.0 - Dark minimalist skin

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aush
I like it, very nice skin!
Kurokocchi
Love it please keep it going you're onto something good.
Topic Starter
Kheryo
Hi everyone !

Sorry about the lack of activity lately, I've been somewhat busy and only logged into osu a few times, and I will still have things to do until maybe ~25th july.
I will however try to keep an eye on this thread and fix any problems that may occur with the skin.

Thank you very much for taking time to try my skin and for all the feedback, good ideas are always welcome :D
(Special thanks to Uruoki for the very detailed reply '-')

I will edit the main post with a small update (1.1.1) :
- Changed the selection icons (on the bottom of songselect)
- Added skinning of the "Selection Options" icon (** As I was told this is useless, it will be removed in the next updates **)
- Added a menu background (I will most likely change it soon though)
- Repackaged the .osk to fix some potential issues

----- Answers to previous posts -----

- Gurc - wrote:

The cursor looks a bit like the Aesthetic one though
It actually does ô_ô
It was made from scratch though, and I thought this was the most visible shape I could give it. Might change it one day e_e


[ Pingu ] wrote:

Please add a menu-background for supporters ^^
As I am not supporter myself, I have no idea how this will look, but I added one. I will most likely buy a 1 month supporter to ensure the skin also looks good for these nice fellas.


Icek- wrote:

remove the dots from the name of the .osk else it wont work
Done. However, it worked 100% fine for me when I tested the .osk (win7 64bits)
Could you please tell me what os you are using so that I can set up a VM and run some tests ?


Uruoki wrote:

Spinner would be better with some kind of changing visual so players know how fast they are spinning. Something that is not the RPM meter. Luminance uses the middle of the spinner.
I can't really think of something that would fit in and not be too distracting given the shape of the current spinner ._.
That is however a nice idea and I will try to find something by the next update.

Uruoki wrote:

Sliderfollowcircle should be skinned
but.. but.. D:

Kheryo wrote:

Yes, that is an extra. I would really recommend playing without it but the choice is yours to take, and I'd rather have you use a follow circle fitted for this skin than the default one :P
Also, even though I think the slider follow circle is not annoying on most hard/insane maps, it becomes incredibly distracting to see it expand and retract multiple times per second when you have to tap many small sliders on higher level maps, so I got used to playing without it. But it is still available in the extra folder for those who want it '-'


Uruoki wrote:

I personally find the score/health bar too bright and distracting from the playfield. I suggest #b5b6b8, it is a bit more neutral.
Maybe it is somewhat bright due to the thickness of the HP bar, but I think I will stick with it for now, as I want to keep this skin in a dark tone with some white, colors being used only for hitcircles and menu/songselect UI. Thank you very much for this feedback though, I will look for a way to improve the HP bar ^^

Uruoki wrote:

For the selection icons, they could be a bit better in my opinion. The neon bar seems too harsh. Something that blends into the text would look nice, like this.
Thank you very much, I changed the selection icons to look more smooth (they look like your modded one now).


Uruoki wrote:

The .osk is not archive correctly. A lot of people seem to make this mistake. Go into the folder itself and archive it. If you archive the actual folder, it puts a folder inside a folder.
I didn't know ._.
More people are likely to fall for this trap in the future, as the way I packaged it was following the instructions of the skinning tutorial :

MLGnom wrote:

9. Creating .osk files


All that the user will need to do is open the file with osu!.
You need to create .osk (osu! skin) file. You can create one from the skin selection screen, or manually with the steps below.

Creating .osk file with WinRAR

Creating .osk file with 7-ZIP


In short : You need to create .zip archive and simply change extension to .osk
Since it worked fine for me when installing the .osk of my skin, I assumed it would work fine for others too. Maybe are we using different operating systems ? (Mine is win7 x64)
However I will now archive the folder the way you explained, thank you very much for pointing that out :D

Also thanks for the fonts, these are exactly what I was looking for, I will try to see if they fit better than the current one ^^
Haskorion

Kheryo wrote:

- Added skinning of the "Selection Options" icon (I assume that is a supporter thing since I saw it here and there but never ingame)
Don't post BS please, that is not supporter only. That was still skinnable 2 months ago. With the new song selection layout, it was gone and disabled since the options from there (showing ranked/ unranked) got implemented into the gouping filters.
Topic Starter
Kheryo

ReddScorn wrote:

Kheryo wrote:

- Added skinning of the "Selection Options" icon (I assume that is a supporter thing since I saw it here and there but never ingame)
Don't post BS please, that is not supporter only. That was still skinnable 2 months ago. With the new song selection layout, it was gone and disabled since the options from there (showing ranked/ unranked) got implemented into the gouping filters.
Calm down please, I simply didn't know where or when it appeared, and since it was in the template, I didn't want an additional icon to not be skinned as that would not look nice.
Thank you however for telling me what it is, I will remove it in the next updates.
But please don't get angry for such little things ._.
Mute
I love this! :D
Mute
Any update? cx
Topic Starter
Kheryo
Hi, sorry about the lack of updates. I'm currently running through a few health troubles (will have surgery again tomorrow)
I however plan on skinning taiko soon.
I also figured out what made the skin hard to read in standard : thick approach circles, and blurry hitcircle outlines. I will try to address these within the next update aswell.
Once again, thank you for using my skin, for the wonderful feedback, and for your patience :D


14/08/2014 quick update (not worthy of a bump so I edit this) :
The skin blurryness has been addressed (I reworked most elements of std gameplay and it is now much easier to read). This update will be released with taiko skinning. A few more days and everything should be done.
(Still no homemade sounds though .-.)
Mute
Thanks for the update, and I hope surgery goes well for you :)

Honestly though, I'm having fine doing moderately difficult Insane songs with this skin.
AltR
this skin is the greatest thing ever

improved my accuracy by a ton, sliderbreaks are pretty much no more
nrl
This is a great looking skin, but it's way too dark for me to comfortably play with.
Topic Starter
Kheryo
Update : version 2.0.0 is ready

LightTsunami wrote:

Thanks for the update, and I hope surgery goes well for you :)

Honestly though, I'm having fine doing moderately difficult Insane songs with this skin.
As time passes I tend to orient this skin towards easier reading and improved accuracy. That is good news 'o'


AltR wrote:

this skin is the greatest thing ever

improved my accuracy by a ton, sliderbreaks are pretty much no more
Glad to hear that, hope you have fun with this skin :D


NarrillNezzurh wrote:

This is a great looking skin, but it's way too dark for me to comfortably play with.
It's a dark skin ! <o>
If you like clean, minimalist and bright skins, maybe you should try Aesthetic or Minimalist Miku
Mute

Kheryo wrote:

Update : version 2.0.0 is ready

Very quick changelog :
- Reduced blurryness of most STD elements
- Increased visibility of some STD elements
- Removed useless extras, added a few gameplay-related extras
- Still no homemade sounds :D
- TAIKO SKINNING yes it is.

As I just finished it and it's 3 AM here, I'll post a link for anyone who wants to try it before the "official" update, and will post the full update post, changelog, and edit main post tomorrow. (I need sleep :D)
Here : OSK / ZIP (2.0.0)

LightTsunami wrote:

Thanks for the update, and I hope surgery goes well for you :)

Honestly though, I'm having fine doing moderately difficult Insane songs with this skin.
As time passes I tend to orient this skin towards easier reading and improved accuracy. That is good news 'o'


AltR wrote:

this skin is the greatest thing ever

improved my accuracy by a ton, sliderbreaks are pretty much no more
Glad to hear that, hope you have fun with this skin :D


NarrillNezzurh wrote:

This is a great looking skin, but it's way too dark for me to comfortably play with.
It's a dark skin ! <o>
If you like clean, minimalist and bright skins, maybe you should try Aesthetic or Minimalist Miku
Beautiful! This just keeps getting better and better! Can't wait for homemade sounds c:

My only gripe is Miku cx
Topic Starter
Kheryo

Version 2.0.0 Update



As promised a while ago, taiko is now skinned.
As the skin was somewhat blurry and hard to read at high speed, I reworked most of the elements of STD gameplay to address this issue.
You can now use this skin at any level of difficulty efficiently.

I still have to work on these custom sounds e_e

Main post edit done. Feel free to share the skin with your friends btw 'w'
(My final goal would be to see it in a random youtube osu video :>)

I will make a video preview once I get the sounds done btw. (This should be done soon... perhaps... e_e)

Download


Here : OSK / ZIP (2.0.0)

Changelog


Increased clarity and readability
• Sharper, less blurry STD gameplay elements
  • - HitCircle
    - HitCircleOverlay
    - ApproachCircle
    - SliderBall
    - SliderFollowCircle (extra)
    - Cursor

• Brighter, more visible STD gameplay elements
  • - SliderBall (extra)
    - Spinner
    - Cursor

• New HitCircles
  • - 0%, 30%, 60%, 100% fill opacity
    - Thin / medium / thick inner color circle
    - Thin / medium "floaty" inner color circle (extra)


Taiko skinning
• Released

User interface
• Multiplayer
  • - added skinning for "skipped" icon
    - added skinning for "winner" box

• SD compatibility
  • - "Unranked" text is now also skinned in SD (oops)


Pictures


From left to right : 0%, 30%, 60%, 100% opacity
From top to bottom : Thin, Normal, Thick color circle
I tried going with thicker color circles but the result was, in my humble opinion, not fitted to my skin nor to my gameplay, thus I did not include them.



Same thing with a background for better appreciation



These hitcircles seem to be trendy these days so I included these in the extras for the players who are more used to using them.
(Yes, this sentence makes sense.)

Left to right : Sliderball (default), More visible Sliderball (extra), SliderFollowCircle (extra)

Right one is a request. As it looks pretty nice, I included it in the extras.

Miku decided she didn't want to work as a spinner-metre anymore.
(She is still there for you in the extra folder if you miss her)



That's pretty minimalist...
As I am a bad taiko player, I don't really know what a good taiko player needs, so I asked a few players out there which told me the first concern was readability. If you are a taiko player, please feel free to try this skin and tell me if anything has been done wrongly, so that I can fix it.

Rio-
I love this skin.... Thx for sharing! <3
Vratyas
I love this skin, thanks a lot dude!
Kunieda
minimalist taiko skin been released ;w;
Thanks for sharing!
Agrrox
Can i ask whats the reason to use smaller approachcircle ?
Topic Starter
Kheryo

Agrrox wrote:

Can i ask whats the reason to use smaller approachcircle ?
Hi, I was supposed to add this in the main post but instead I'm making sort of a skinning almanach for my page, so I forgot to post it here .-.

Some of you might have noticed, or might think the approachcircles in this skin behave in a strange way, here's why :

Imagine the picture on the left is a hitcircle. The area within which you must click to get points.
The 2nd picture shows the inner (green) and outer (blue) borders of an approachcircle, at the exact moment you have to click to get the maximum amount of points, according to the default osu mechanics.
The 3rd picture shows the inner and outer borders of an approachcircle, at the exact moment you're supposed to click, in this skin.

As you can see, default osu! behavior is expecting the player to click as the inner border of the approachcircle reaches the outer border of the hitcircle, whereas with this skin the good timing is when the outer border of the approachcircle reaches the outer border of the hitcircle

I believe using a smaller approachcircle has both advantages and drawbacks :

+ Somehow more forgiving for accuracy

This skin is built and based on my personal preference. I tend to hit circles at the last moments, maybe a little "late" to the eyes of osu.
I believe this change allows the mechanics to be a bit more forgiving in terms of timing, as you get that extra few frames when the approachcircle merges when the hitcircles, during which you can still click. And even if you click it when it is on the outside border, it will be considered a little "early", but still 300 until you're on some crazy OD setting (>8 gets me a few random 100s per song, but I usually still end up around 98-99%)
Overall I believe this small tweak allows me to get slightly better accuracy compared to the original mechanics.


+ More natural feel (that is subjective though)

In my opinion, it looks and feels better to have the approachcircle merge with the hitcircles. I like it and this is why I made it.


- Harder to read as stacked notes' approachcircles are closer from eachother

Since the base approachcircle is a bit smaller than the default ones, when the picture is zommed, it will also appear smaller from the start. That means that when there are stacked notes, my approachcircles will appear closer from eachother than when using "classic", outer-border approachcircles.
I tried to address this issue in version 2.0, by making the approachcircle thinner and sharper, just thick enough to be noticed by peripheral vision, but thin enough to not become a blurry mess when they are stacked like in versions before 2.0 (try an old version and you'll see the difference)
Readability is a heavy price to pay for accuracy, but I believe it is worth it.


- Might break habits of people used to the classic one, thus I included it in the extras

If you find that these mechanics do not suit you or that I'm a crazy old man for thinking it is any good, I included a larger, default osu mechanics approachcircle in the extra folder, feel free to use it to restore your inner balance when playing with this skin :p
(If you don't know how to replace files with ones from the extra folder, I detailed that in the F.A.Q. at the very bottom of the main post)


Congrats if you read everything. If you did not :

TL;DR :
This skin uses different approachcircle mechanics (smaller approachcircle that merges with the hitcircle instead of stopping at the border).
This is supposed to get you better accuracy and more forgiving timing, along with feeling more natural and smoother.
If you don't like it, use "original osu mechanics" approachcircle included in the extras.

Once again, thank you very much for trying my skin and for providing feedback. I am always looking for ways to improve my skins and your help is always welcome :D
Faces
this is like the best skin OsuMe65 never bothered to make because he was too busy rehashing everything
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