As of now, peppy still haven't make osu! source code open for public viewing. IIRC, he did say that it will be released by end of this year.LaughingKing37 wrote:
I started playing Osu for the past month so I'm fairly new to the Osu community. So why is there a need to make an Osu clone except have it open source? Isn't the main game polished enough that there wouldn't be a need to recreate it?
opsu! is actually a reimplementation of the original osu! game (no osu!devs are involved in this project afaik) and it is mainly contributed by euphyy (itdelatrisu) and hanawanta (fluddokt) and some players submitting bug reports.
Another reason of making clones is because osu! isn't really available other than Windows (although it is supported in Mac and Linux via Wine but heh, not everyone have good experience with those like I can't even make it work without recompiling my kernel )
Another reason is because they are just have nothing to do and decided on trying to make their own
Examples of the osu! clone available are:
- osu!iPhone (currently dead since the dev (nuddles) stopped developing it)
- osu!droid (presumably dead since the devs (Pesets and neico) not actuvely maintaining the code and tbh, the game suffers from multiple issues ranging from lack of support for newer versions of .osu format, memory corruption and image corruption)
- osu!WP (not sure about the status but probably still active)
- osuweb (browser version, not tested yet)
- osu!uebu (not released yet, browser version, HTML5 based with WebGL probably still in active development, the dev (Frowned) is working on it, but no ETA on the release date)
- Wojtkosu (XNA based, not active i think? the thread is 2 years old since the dev last posted in the forums )