java
just download the release (opsu-0.3.2.jar)Kinac wrote:
Noob question, but where Is the opsu.jar file? I can't find anything called opsu in the opsu-master folder.
Thu Jul 24 11:34:19 BST 2014 ERROR:** Uncaught Exception! **again java = bleeeeh
Thu Jul 24 11:34:19 BST 2014 ERROR:multiple points
java.lang.NumberFormatException: multiple points
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at itdelatrisu.opsu.OsuTimingPoint.<init>(OsuTimingPoint.java:92)
at itdelatrisu.opsu.OsuParser.parseFile(OsuParser.java:325)
at itdelatrisu.opsu.OsuParser.parseAllFiles(OsuParser.java:90)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:123)
...okay. Instead of adding extra parser checks as I've previously done, I've decided to just catch all bad input in 83e4860 (binary). Although there's absolutely no reason for there to be a decimal point error in a generated beatmap file...nookls wrote:
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
I think you mean "open-source". ^.^xNousagi wrote:
if i'm not mistaken, peppy has planned to outsource osu @_@
One exception doesn't mean Java is a crap. It's a great language, faster than C#, and little slower than C++. I think you know Java is slow from badly written Minecraftnookls wrote:
again java = bleeeeh
what did I say?ErunamoJAZZ wrote:
the real solution is not converting mp3 -> wav... is play mp3. Try using libav/ffmpeg.
Howl wrote:
Uhm... May this can help you to avoid converting mp3 to wav? http://openinnowhere.sourceforge.net/lameonj/
Exception in thread "main" java.lang.UnsupportedClassVersionError: itdelatrisu/opsu/Opsu : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:643)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
Could not find the main class: itdelatrisu.opsu.Opsu. Program will exit.
Use newer JavaItachi17 wrote:
New version of your app doesnt work for me. The older one(I think it was 0.3.2 or so) was functional but only in home directory.(The Songs and Skins folders must be in home directory. I dont remember if the app itselft must be in home directory.)
This is the output:Exception in thread "main" java.lang.UnsupportedClassVersionError: itdelatrisu/opsu/Opsu : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:643)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
Could not find the main class: itdelatrisu.opsu.Opsu. Program will exit.
Im using GNU/Linux Ubuntu 14.04.
Thanks now it works.LudziE12 wrote:
Use newer Java
To Author: Have you done the circular curve alghorithm?
No, I haven't. I haven't really been focusing on the sliders since I really don't have any idea how osu! implements them. x.xLudziE12 wrote:
To Author: Have you done the circular curve alghorithm?
In the song menu, there's a little wrench icon next to the search bar. That'll take you to the options menu, and the first one is screen resolution.Asuka- wrote:
Good work! Is there any way to change the resolution?
I actually noticed the comboburst problem too shortly after I posted the release, and quickly made a re-release after this fix. You probably have the original version of 0.4.0, so just re-download it to fix the problem. Sorry about that!chong601 wrote:
Fixed difficulty settings (CS, AR, OD, HP) are already implemented. You can go into the options menu and change them in the "Custom" section. The mechanics are still off from osu!, though, so don't expect too much.FieryLight wrote:
Oh, I see.... Well, hopefully you come across something perfect that leads you to it. I wouldn't expect it anytime soon but, still, hopeful And wow, didn't know those options were already in there, I haven't downloaded this since it's release, I can't wait to try it outeuphyy wrote:
Fixed difficulty settings (CS, AR, OD, HP) are already implemented. You can go into the options menu and change them in the "Custom" section. The mechanics are still off from osu!, though, so don't expect too much.FieryLight wrote:
I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https://github.com/itdelatrisu/opsu/com ... 92329a29c9
So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy/Double/Nightcore, etc.) are going to happen.
Have you tried looking up other open-source Java-based MP3 player? Probably you have more luck on that (but you might need to do something with other things like speedup and timing to your preferred accuracy)euphyy wrote:
I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https://github.com/itdelatrisu/opsu/com ... 92329a29c9
So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy/Double/Nightcore, etc.) are going to happen.
I don't know what the problem would be, sorry. That log message is normal (a bug in the game library), and I don't have any other information to go off of. x.xFieryLight wrote:
EDIT: Hmm, just downloaded and it doesn't seem to work for me
I've searched long and hard for an MP3 library with very basic functionality (streaming, seeking, accurate track position), but still haven't found anything that works. x.x The FPS issue is probably a bug in the Slick2D library (or maybe LWJGL), since I didn't touch any of the internals for that, but maybe you'll find something. xD And like I said before, I don't have much information about the sliders and am usually very busy at school (I'm on break now), so I can't guarantee any work on the sliders unless someone decides to help.chong601 wrote:
I'm working now on my major game with my team, but when i find time (starting 2 weeks winter holidays this weekend) i will help with the sliders and i will try to fix beads library.euphyy wrote:
I don't know what the problem would be, sorry. That log message is normal (a bug in the game library), and I don't have any other information to go off of. x.xFieryLight wrote:
EDIT: Hmm, just downloaded and it doesn't seem to work for meI've searched long and hard for an MP3 library with very basic functionality (streaming, seeking, accurate track position), but still haven't found anything that works. x.x The FPS issue is probably a bug in the Slick2D library (or maybe LWJGL), since I didn't touch any of the internals for that, but maybe you'll find something. xD And like I said before, I don't have much information about the sliders and am usually very busy at school (I'm on break now), so I can't guarantee any work on the sliders unless someone decides to help.chong601 wrote:
Afaik, it does work at my workplace Linux Ubuntu (14.10 32-bit, PulseAudio sound system)LudziE12 wrote:
I have a question: Is problem with sound and music in linux is fixed? I haven't looked to the repo for some time