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opsu! - an open-source osu! client (UNOFFICIAL)

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Hydrixel
ummm is the spinner glitch for opsuandroid fixed? (using tablet btw) laggs for half a second
XinCrin

gintoki147 wrote:

I love this project.
Personally, I think you should drop desktop support and focus only on the Android version. Too bad it's almost impossible to play streams on a touch screen. D:
Don't download 1/4 beatmaps then. Is that hard?
opsu! could need specific beatmaps for it, like osu! stream
AGRX

XinCrin wrote:

gintoki147 wrote:

I love this project.
Personally, I think you should drop desktop support and focus only on the Android version. Too bad it's almost impossible to play streams on a touch screen. D:
Don't download 1/4 beatmaps then. Is that hard?
opsu! could need specific beatmaps for it, like osu! stream
im not a fan of touch screen osu but what about having bottom right corner of screen for tap overlay keys.
chong601

Agrrox wrote:

im not a fan of touch screen osu but what about having bottom right corner of screen for tap overlay keys.
tfw opsu!-android have no support of multitouch
XinCrin
Play streams is not fun in a touch screen imo.
chong601
play streams on a touchscreen to guide the cursor and use a keyboard to tap is fun imo.

but good luck getting used to the touchscreen delay
gintoki147
I don't know if this is a known issue, but still...
Even though I adjusted the music offset in the options menu, some songs are clearly out of sync with the objects, while others play just fine.
Maybe opsu! is not reading the beatmaps' offset correctly?

I'm playing on Android btw
Howl

gintoki147 wrote:

I don't know if this is a known issue, but still...
Even though I adjusted the music offset in the options menu, some songs are clearly out of sync with the objects, while others play just fine.
Maybe opsu! is not reading the beatmaps' offset correctly?

I'm playing on Android btw
Probably the beatmaps don't have a correct offset. A local offset feature (per-beatmap offset) has already been requested on this thread.
YangireKaito
I'm trying to find the Ios version.Does it work on ios?
Topic Starter
euphyy_old

YangireKaito wrote:

I'm trying to find the Ios version.Does it work on ios?
Theoretically, yes. But nobody has tried building the libGDX version for iOS because I think nearly none of the contributors have Macs... (and here's my request that's been ignored :P)
YangireKaito
Awwwww.....Damn my android sux.My pc is good but Ican't use it always.
Topic Starter
euphyy_old
Release: v0.11.0
This update contains a lot of bug fixes, some new features, UI improvements, and a new build system.
  1. Animations: Added easing animations on a lot of elements, so all the menus feel pretty different from before.
  2. "Hidden" mod: With this release, all the core game mods are now complete.
  3. Download servers: Added additional download options for YaS Online, Mnetwork, and MengSky.
  4. Gradle: With the help of LemonLake, you can now build opsu! using Gradle (or keep using Maven). This came with the bonus of removing JarSplice from the build cycle, as opsu! now has its own native loader.
The bug fixes are too numerous to list here, so check out the release notes if you're interested. Thanks again for all the support!
XinCrin
It was working with previous version but I can't open it now. I got this error, I don't know if someone could help me. Thanks in advance :)

SPOILER
Tue Sep 01 21:23:06 CLT 2015 ERROR:Pixel format not accelerated
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:302)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:367)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:348)
at itdelatrisu.opsu.Container.start(Container.java:69)
at itdelatrisu.opsu.Opsu.main(Opsu.java:205)
Tue Sep 01 21:23:06 CLT 2015 ERROR:** Uncaught Exception! **
Tue Sep 01 21:23:06 CLT 2015 ERROR:null
java.lang.NullPointerException
at itdelatrisu.opsu.GameImage.setDefaultImage(GameImage.java:615)
at itdelatrisu.opsu.GameImage.getImage(GameImage.java:553)
at itdelatrisu.opsu.ui.Cursor.reset(Cursor.java:290)
at itdelatrisu.opsu.Container.close_sub(Container.java:121)
at itdelatrisu.opsu.Container.start(Container.java:75)
at itdelatrisu.opsu.Opsu.main(Opsu.java:205)
Topic Starter
euphyy_old
To everyone who's been asking, fluddokt updated the Android version to 0.11.0a, and you can get it here: https://github.com/fluddokt/opsu/releases/tag/0.11.0a
Thanks so much for still maintaining this!

XinCrin wrote:

It was working with previous version but I can't open it now. I got this error, I don't know if someone could help me. Thanks in advance :)
Does this page help? http://hopper.minecraft.net/help/pixel- ... celerated/
-[Cow]-
Nice work but I have some requests:
MouseSpeed = xx.xx
Frame Limiter = Unlimited
Skinnable Logo and Play / Exit / Download buttons :/
Topic Starter
euphyy_old

Osugye wrote:

Nice work but I have some requests:
MouseSpeed = xx.xx
Frame Limiter = Unlimited
Skinnable Logo and Play / Exit / Download buttons :/
No idea how to change mouse sensitivity in LWJGL (you probably can't). I don't think unlimited FPS is necessary (it really eats up CPU in Slick2D, and it probably wouldn't have any benefits), but feel free to modify the source code yourself -- I can point out the few lines you'd need to change if needed. And everything is skinnable.
HappyDayzTaken
Will there be a download for ios users? Idk how to download this for ios xD

p.s: srry if this is old and i brought it up to the top :v xC
WasuraretaKioku

HappyDayzTaken wrote:

Will there be a download for ios users? Idk how to download this for ios xD

p.s: srry if this is old and i brought it up to the top :v xC

no opsu! for ios sorry XD
There's no current developer/porter for ios

But it's possible since libGDX supports IOS? or they need to rewrite the code to Objective-C, Swift??? (sorry im noob at programming/coding so don't get mad at me XD)
chong601

HappyDayzTaken wrote:

Will there be a download for ios users? Idk how to download this for ios xD

p.s: srry if this is old and i brought it up to the top :v xC
well, we did ask someone who have Mac OS X to help build one, but no one replied so there's no iOS build out there

WasuraretaKioku wrote:

But it's possible since libGDX supports IOS? or they need to rewrite the code to Objective-C, Swift??? (sorry im noob at programming/coding so don't get mad at me XD)
iirc, they can use the same codebase (since libGDX can be built to iOS as well using the same code on Windows, Mac, Linux, Android and Web)
gintoki147
Thanks for the updates.
This project is doing well. I love it. :3

An offset assistant would be great. It took me a while to find the correct offset to use. -120ms works nice.
I guess the spinners on Android are somewhat broken. I never get to score more than 50 on them, even though I'm sure I'm doing it right.
WasuraretaKioku
Mine too. Currently running Resurrection Remix (Cyanogen Based) 5.1.1 and my offset is -145ms (lol)
and the spinners "lags" half a second. but thanks to USB OTG i can stream smoothly haha

Sorry for bad english.
gintoki147
Hm, I still believe there is something wrong with how opsu! reads individual songs offsets.
This time I made a video to prove my point:


As you can see, the same offset can't be used for all songs.
-125ms works well for Airman ga Taosenai, but the same can't be said for Breathe, which only plays well with -80ms.

Note: The beatmaps used in this video can be played in osu! with default 0ms and no further adjusting.
Topic Starter
euphyy_old
Release: v0.12.0
This update brings major UI enhancements.
  1. Snaking sliders: These are finally implemented (thanks to Bigpet), and can be disabled in the options.
  2. Kinetic scrolling: Much more natural scrolling in the game menus (thanks to fluddokt), and now the song menu looks a lot more like (an old version of) osu!.
  3. Star ratings: Ported the osu!tp beatmap difficulty algorithm as provided in Tom94's repository. It's not entirely accurate, I think, but is close and definitely helpful to have.
There are several more updates and bug fixes listed in the release notes.

gintoki147 wrote:

An offset assistant would be great. It took me a while to find the correct offset to use. -120ms works nice.
I guess the spinners on Android are somewhat broken. I never get to score more than 50 on them, even though I'm sure I'm doing it right.
I agree that there should be an offset assistant, but that's among the many features that aren't possible until the audio system is replaced -- it requires beat listeners and those aren't currently available. I don't know what's wrong with the Android spinners, but you should report any details you have to fluddokt's GitHub repository since they're working fine on desktop (as far as I can tell).
KyoshiDeath
Hey, I have a problem I can't change the size of the window even if I change the resolution in the options...
And how do I change the sensibility in game ? is it a raw input option ?

Thank you for all the work by the way :D
AGRX

gintoki147 wrote:

Hm, I still believe there is something wrong with how opsu! reads individual songs offsets.
This time I made a video to prove my point:


As you can see, the same offset can't be used for all songs.
-125ms works well for Airman ga Taosenai, but the same can't be said for Breathe, which only plays well with -80ms.

Note: The beatmaps used in this video can be played in osu! with default 0ms and no further adjusting.
I have also problem with offset. Each beatmap has different offset. Running opsu on mac.
Rori Vidi Veni
This informative post will be deleted anyway, just move along
XinCrin
I guess Bloodcat is not working or something else o=
It happens only when I select Bloodcat to download beatmaps

power007
last time I played opsu I had to change different offsets for every song.
AGRX
have mac and xcode with command lines installed, just in case when i need to install some mac apps using make install commands ;3
but dont know much about ios compiling or programing.
masdafugh
Why on my android device used opsu version 0.12.1A
Iam find FPS DROP?
how yo fix this?

My phone is ASUS ZENOFONE 2
cpu 2,3ghz quadcore intel inside
Ram 4gb (free 2gb up)
Gpu powerVR rogue G6430

Plis help me to fix this on nexts update.
rikonee
Have tried version 0.12.0, 0.12.1, 0.5.0. Any idea?
Bigpet
Yeah I got no clue why it's trying to use jnlp.

Try just opening a console, navigate to the folder the jar is in and use "java -jar [filenameoftheopsujarhere].jar"

if that doesn't work and you're using IcedTea, maybe just try to install Oracle Java
rikonee
The Command is working , thank you :D
It seems like my Linux Mint prefer to use IcedTea. :oops:
kwien37
The touchscreen+keyboard method doesn't work properly. After i click on whatever is set as K1 during gameplay, all of my K1 and K2 clicks AND holds count as a click. So if i want to play a beatmap in opsu!, i have to only use K2, or else i can't do sliders and spinners untill i go to the song selection menu, and choose the beatmap again. Using the Android port if that's important.
Faustas156
Wish you can stream :(
Greydus

KyoshiDeath wrote:

Hey, I have a problem I can't change the size of the window even if I change the resolution in the options...
And how do I change the sensibility in game ? is it a raw input option ?
Thank you for all the work by the way :D

You need to restart opsu to apply the size of the window
Greydus
The FL mod affects the new slider design, I don't know about the EZ mod, I'll test it out later.
It only happens with the FL mod sorry.
This is regarding the Android version
LG-V410 (Or LG G3, w/e floats your boat) with Android 5.0.2 Lollipop
rizal12378
why i cant opened it ;_;

error message
Thu Oct 29 17:46:08 ICT 2015 ERROR:Could not connect to database: '.\.opsu.db'.
Thu Oct 29 17:46:08 ICT 2015 ERROR:Error opening connection
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.BeatmapDB.init(BeatmapDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
Thu Oct 29 17:46:58 ICT 2015 ERROR:opsu! could not be launched for one of these reasons:
- An instance of opsu! is already running.
- Another program is bound to port 49250. You can change the port opsu! uses by editing the "Port" field in the configuration file.
Thu Oct 29 17:47:23 ICT 2015 ERROR:Could not connect to database: '.\.opsu_scores.db'.
Thu Oct 29 17:47:23 ICT 2015 ERROR:Error opening connection
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.ScoreDB.init(ScoreDB.java:88)
at itdelatrisu.opsu.db.DBController.init(DBController.java:47)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
how to fix it?
nerfs
Will the Android version going to support .osk skin files?

Or will it ever be able to change skins? At least just using images instead of .osk files?

(Sorry for shoving this thread to top.)
[-Xetanai-]
Gave it a try on both Windows 10 and Android Lollipop.

I was pleasantly surprised to find it automatically detected my vanilla Osu! beatmaps.
Another thing I really liked, specific to the Android version, was that you could play by holding a finger down as you would a tablet, tapping with your other fingers to click. This actually made streams possible on a touch screen, which was a very nice touch.

My only complaint is the lack of a sensitivity option on Windows, though it certainly isn't gamebreaking in the slightest.

All in all, I like it!
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