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Ayumi Hamasaki - Ever Free

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Topic Starter
The Girls
This beatmap was submitted using in-game submission on Thursday, August 14, 2014 at 4:43:48 AM

Artist: Ayumi Hamasaki
Title: Ever Free
Tags: Ever Free Ayumi Hamasaki J-Pop Queen Of JPop Vogue Duty Dance
BPM: 153.93
Filesize: 4282kb
Play Time: 03:07
Difficulties Available:
  1. Brillante (4.31 stars, 446 notes)
  2. Free & Easy (1.9 stars, 182 notes)
  3. Next Level (3.28 stars, 326 notes)
Download: Ayumi Hamasaki - Ever Free
Information: Scores/Beatmap Listing
---------------
[Map Progress]
Free & Easy (Normal) - 100% Done
Next Level (Hard) - 100% Done
Brillante (Insane) - 100% Done
[Help!]
Need to find a good clap for this song.
[To Do]
- Hitsounds for Brillante
My first beatmap has gotten to be a lot more strenuous of a fixer-uper LOL its....making me really despise revision xD i wish I knew all the stuff i learned before i started. :(
Gaia
M4M~

General
[General]
Why not put kiai time? Go to Timing > Setup panel > Select your time > Style > Check kiai time http://puu.sh/9PMEP/704cb41776.png
Mp3 file too good lmao. They need to be min 128 and max 192 kbps
Set a preview point! And put it where you think is the most exciting part of the song (: http://puu.sh/9PMSa/254eb61470.png
Your whole folder is too big, but it's mainly cuz of ur high quality mp3 file. Compress that and you're good to go
Pretty much just Ctrl+Shift+A

Free & Easy
[Free & Easy]
Your SV is set at 1. I recommend using 0.8 for Easy
Your difficulty? Is this an easy or a hard lol For easy I'd put: CS3, AR3, OD2 HP2
Check this out if you haven't seen it yet: https://osu.ppy.sh/wiki/Easy

00:28:602 (1) - no need for nc here
00:28:992 - Insert break here http://puu.sh/9PNAB/65e30d3146.jpg
00:31:720 (1) - Bracket this so it goes with the next slider
00:35:227 - Break.
00:40:683 (4) - http://puu.sh/9PNgG/02341f11c0.jpg For flow
00:41:072 (1) - Typically 1 reverse is enough, for easy, at least. (But since this slider is long so idk)
01:04:843 (5, 6) - Bracket this more! http://puu.sh/9PNLh/e7d5f851ab.jpg
01:07:571 (4) - Too far from last note
01:08:740 (6) - More bracket
01:10:299 (3) - Move right more so looks better http://puu.sh/9PNTC/5bbb3ed860.jpg
01:11:078 (2) - Bracket
01:12:247 (1,2) - ^^ These definitely have to go though
01:15:365 (1,2,3,4,5) - Line them up with same y coordinates
01:22:574 (2) - Remove. You should hardly ever see red ticks in easys
01:24:717 (1,2) - Bracket these 2, would look much better
01:28:030 (2) - red tick so no need
01:28:614 (4) - This note is off the map..
01:30:173 (5,6,7) - Doesn't flow well.. Try Ctrl + G
01:32:511 (1) - Off the map, just a little.
01:34:264 (4) - Nope
01:39:525 (1) - bracket
01:42:253 (5,6) - Bracket both
01:49:657 (6) - ^
01:51:216 (2) - ^
01:55:892 (8) - 2 reverses so no
02:04:465 (1) - Put this a beat early, match the music
02:05:245 (2) - There's no need to increase SV in Easy. Keep it at 1 http://puu.sh/9POoP/748883153b.png
02:05:245 (2) - & 02:06:803 (4) - Bracket
02:12:259 (4) - ^
02:14:987 (9) - NC
02:17:715 (1) - Tbh I'd put the break here in stead of 02:23:949 .. That break is too random and doesn't make sense
02:16:351 (11) - Nope
02:22:001 (1,2,3,4) - Use sliders instead
02:37:589 (4) - NC
02:37:783 (5) - nope
02:37:978 (1) - Remove NC
02:38:758 (3) - NC
02:38:952 (1) - & 02:39:342 (3) - Just no
02:41:875 (7) - Bracket more
02:41:875 (7,1,2) - These 3 has bad flow.. Make it like a circle maybe?
02:47:331 (8) - Bracket
02:48:110 (1,2,3) - Rearrange so it curves down http://puu.sh/9PP3P/819d2358b9.jpg
02:51:033 (7) - nah
02:51:228 (8) - NC
02:53:176 (11) - Reverse.
02:54:345 (1,2,3,4,5) - You know the drill.. If you really want to keep it maybe use Sliders instead
02:56:683 (9) - NC
03:00:580 - Add a slider here or sth? 03:03:664 here too
03:01:359 (1,2) - Bracket both deffs

Next Level
[Next Level]
This is Normal? I feels like a hard....
For Normal I suggest: CS3, AR5, OD4, DR4
Doing Easy took forever lol *deep breath* Alright here goes..

00:26:264 (3) - & 00:27:433 (5) - Don't look in sync
00:28:602 (1) - Bit off the screen..
00:35:227 - Break plz
00:46:528 (1) - Flip this vertically and it'll look better
00:53:542 (1) - Shorten by half a beat (Also kinda off the map)
00:54:516 (2) - Move in more
01:03:090 (1,2,3) - Doesn't this look better? http://puu.sh/9PQok/8c0fbb6fe1.jpg
01:09:519 (3,4) - Recommend changing this into a slider
01:14:585 (7) - Move out right more
01:15:365 (1) - Why not put it in the middle of everything?
01:34:849 - Why so empty?
01:36:018 (5,6) - Don't make sense at all. take them out. I'd replace with 2 circles on the upbeat
01:37:187 (7) - & 01:38:746 (1) - too short
01:46:540 - Again... Why so empty?
01:49:657 (1) - make it 1 beat shorter so people can react to the slider afterward (But tbh a 1 measure spinner is too hard for Normal so I'd replace with a slider or something)
01:55:892 (9) - NC
01:57:451 (1) - No NC
02:05:245 (1) - Doesn't fit the song
02:14:987 (4,5) - I'd use sliders for these, since she holds the note
02:17:715 (1) To 02:41:875 (1) - I'd take these all out imo, since you're hardly giving players any break time http://puu.sh/9PR6E/7a90acee4b.jpg
02:46:162 (6) - Turn it the other way
02:50:838 (1,2) - awk break in between. maybe change 02:50:838 (1) - into a circle
02:58:047 (1,2,3,4) - Off the map, and bad spacing in between
03:02:139 (1) - off map..
03:02:139 (1,2,3,4,5) - Like this maybe? http://puu.sh/9PRo7/25cd8ed2ce.jpg

Brilliante
[Brilliante]
Jumping from 1.25x to 0.5x then back to 1.25 is too much, http://puu.sh/9PSil/5155d2ed27.png
I suggest going up/down by 0.25x each . i.e. 1.25x ->1x -> 1.25
This is a big problem since you have your SV at 1.7.. Where you have it at 2x SV is unrankable.

00:28:992 - Break as usual
00:35:227 - ^
00:38:347 (2,3) - Off the map
00:39:126 (4,1) - HUGE jump in comparison with other notes...
00:44:190 (1) - How did you even manage to make this wtf.. I think this goes w/o saying but DEFFS NOT
01:01:145 (6) - Bad flow into next note, move up instead of down
01:02:898 (1) - Off the map
01:07:042 - NC
01:14:200 (4) - On the border.. careful.
01:15:564 (1) - remove nc
01:20:630 (8) - bad circle placement.. maybe at (96, 320)
01:21:799 (1) - dont NC
01:25:696 (8) - half a beat shorter
01:28:814 (4) - http://puu.sh/9PS3Z/f9f143e933.jpg
01:32:322 (5,6,7,8,9) - These streams: 1. Not lined up straight. 2. I don't think fits the music
01:37:290 (9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - 1. combo too long. 2. If you're guna stream don't do that.. Put it in a proper line. 3. Music isn't even suitable for a stream here
01:40:116 (3,4) - bracket
01:41:675 (3,4) - ^
01:45:182 (4) - Why squeeze this in the corner..?
01:49:657 (1) - Makes more sense if it starts on the other end, Ctrl + G .
02:02:127 (1) - Off the maaaaaaap.
02:05:439 (1) To 02:09:921 (12) - Please.. These jumps 1. Don't match with the music 2. Are way too hard compared to the rest of the song
02:10:310 - Random break wtf?
02:17:715 (1) - Instead I think it should be here. Besides, I think everything up till 02:42:654 (1) - should be remapped anyways
02:42:654 (1) to 02:47:331 (11) - Since you wanna jump.. You can, but these ones u have rn are too messy and random..
02:50:058 (5,6,7,8,9,10,11,12,13) - stream that doesnt fit the music
02:51:228 (1) - All of these sliders (from this point on) are waaaay too fast. Like I said 0.25x at a time..
02:52:007 (3) - End is off the map
02:52:591 (4) - in between end and beg of sliders.
02:52:786 (5) - On the border..
02:54:345 (1) to 02:59:411 (12) - omg. Like I said this song doesn't suit jumps.. But since you did it already I guess just make them actually doable.. Bring in closer for a start, and don't put circles off the map plz

It's a slow song, It shouldn't have that many jumps and streams.. I think it needs a lot of reworking and modding.. I say play this game more, look at more ranked maps and figure out how they work.
Anyway, thats all from me :] GL from now on!
Yuthuil
Helloooooo I am here... from the queue~~~

General:

OD is usually 1-2 points lower than AR.
Your map isn't really consistent enough, this makes it very irritating to play. There are random large gaps between notes on the timeline and some are so close together. This is easy to fix.
CUT MP3.


Normal:

00:32:509 The arrangement of these two sliders can be made more pretty...Try a blanket or interlock them or something.
00:40:683 (4) - Neaten this circle up? more symmetrical?
00:41:072 (1) - Having a super long slider with lots of turn backs is very boring and tiring.
00:47:307 (1) - ^ just make this a little shorter?
01:15:156 to 01:18:598 would be better with a mix of sliders and circles I think...
01:46:540 (1) - replace with slider?
Kiai?
Your chorus is mapped much better than the rest of the song.
02:17:325 (14) - Don't make such long combos in normal mode.
02:38:758 (3,1,2,3) - Too hard for normal...shorten to three.
02:41:875 (7,1,2,3,4,5) - ^



Overall : There a LOT of wrongly placed notes. Try using playback 50% to place them as soon as the sound comes. Also, try to make some variation to your sliders and make some shorter. https://osu.ppy.sh/forum/t/37194

Hard:

00:28:602 (1) - O.O make more pretty? and shorten?
01:42:643 (4) - :) ^
01:47:068 please fill up.
02:12:064 (6) - Make pretty?

Overall : Needs some patterns, and a clean remap of most parts.

Insane:

00:41:075 (1) - :? ^
00:44:190 (1) - No no no no no no no :cry: please change. It's even going out of the screen, it's impossible.
This is one of your best difficulties.

Overall : some parts need clean remapping..not most some.

This is actually quite good for first time..
Topic Starter
The Girls
Okay, gimme a bit of time to fix them. I guess I did a rush job to finish two more difficulties so i can submit it first. But---lemme re-time it 154 BPM and compress it.

Thanks both of you :P
Topic Starter
The Girls
I turned on distance snap and changed much of my Brillante (Insane) map spatially. I am now going through both of your suggestions for Brillante to see if some are still relevant. If I skipped any of them, its because I remapped that area.

I also re-timed it so it was at a 128 BPM not at 127.93 lol. andddddd I'll go and grab a compressor and compress it. Does anyone have any idea how to compress the 320kbps file and import all the other settings and beats? Do I simply drag and drop the newly compressed file to my Osu Song folder?

Thanks for the responses!
Topic Starter
The Girls

Gaia wrote:

M4M~

General
[General]
Why not put kiai time? Go to Timing > Setup panel > Select your time > Style > Check kiai time http://puu.sh/9PMEP/704cb41776.png
Mp3 file too good lmao. They need to be min 128 and max 192 kbps I compressed it.
Set a preview point! And put it where you think is the most exciting part of the song (: http://puu.sh/9PMSa/254eb61470.png I set it.
Your whole folder is too big, but it's mainly cuz of ur high quality mp3 file. Compress that and you're good to go
Pretty much just Ctrl+Shift+A

Free & Easy
[Free & Easy]
Your SV is set at 1. I recommend using 0.8 for Easy
Your difficulty? Is this an easy or a hard lol For easy I'd put: CS3, AR3, OD2 HP2 I changed it to CS4, AR3, OD3, HP2...I think the slider velocity will stay 1. In the future when I make the easy difficulty, I will keep this in mind.
Check this out if you haven't seen it yet: https://osu.ppy.sh/wiki/Easy

00:28:602 (1) - no need for nc here
00:28:992 - Insert break here http://puu.sh/9PNAB/65e30d3146.jpg

00:31:720 (1) - Bracket this so it goes with the next slider I recurved the first one instead
00:35:227 - Break.
00:40:683 (4) - http://puu.sh/9PNgG/02341f11c0.jpg For flow

00:41:072 (1) - Typically 1 reverse is enough, for easy, at least. (But since this slider is long so idk) I'm struggling to find a good alternative to it :P
01:04:843 (5, 6) - Bracket this more! http://puu.sh/9PNLh/e7d5f851ab.jpg
01:07:571 (4) - Too far from last note
01:08:740 (6) - More bracket
01:10:299 (3) - Move right more so looks better http://puu.sh/9PNTC/5bbb3ed860.jpg
01:11:078 (2) - Bracket

01:12:247 (1,2) - ^^ These definitely have to go though I'm going to ask for a second opinion for that, If not maybe I'll just change the difficulty for this level altogether.
01:15:365 (1,2,3,4,5) - Line them up with same y coordinates
01:22:574 (2) - Remove. You should hardly ever see red ticks in easys
01:24:717 (1,2) - Bracket these 2, would look much better
01:28:030 (2) - red tick so no need
01:28:614 (4) - This note is off the map..
01:30:173 (5,6,7) - Doesn't flow well.. Try Ctrl + G
01:32:511 (1) - Off the map, just a little.
01:34:264 (4) - Nope
01:39:525 (1) - bracket
01:42:253 (5,6) - Bracket both
01:49:657 (6) - ^
01:51:216 (2) - ^

01:55:892 (8) - 2 reverses so no
02:04:465 (1) - Put this a beat early, match the music

02:05:245 (2) - There's no need to increase SV in Easy. Keep it at 1 http://puu.sh/9POoP/748883153b.png This was an oversight, I made the hardest difficulty first and didn't realize I had new slider velocities that got inherited. If they are truly unplayable, I will modify.
02:05:245 (2) - & 02:06:803 (4) - Bracket
02:12:259 (4) - ^
02:14:987 (9) - NC
02:17:715 (1) - Tbh I'd put the break here in stead of 02:23:949 .. That break is too random and doesn't make sense
02:16:351 (11) - Nope
02:22:001 (1,2,3,4) - Use sliders instead
02:37:589 (4) - NC
02:37:783 (5) - nope
02:37:978 (1) - Remove NC
02:38:758 (3) - NC
02:38:952 (1) - & 02:39:342 (3) - Just no
02:41:875 (7) - Bracket more
02:41:875 (7,1,2) - These 3 has bad flow.. Make it like a circle maybe?
02:47:331 (8) - Bracket
02:48:110 (1,2,3) - Rearrange so it curves down http://puu.sh/9PP3P/819d2358b9.jpg
02:51:033 (7) - nah
02:51:228 (8) - NC
02:53:176 (11) - Reverse.
02:54:345 (1,2,3,4,5) - You know the drill.. If you really want to keep it maybe use Sliders instead
02:56:683 (9) - NC
03:00:580 - Add a slider here or sth? 03:03:664 here too
03:01:359 (1,2) - Bracket both deffs


Next Level
[Next Level]
This is Normal? I feels like a hard.... The use of Normal is quite liberal here. Maybe it imagined it as Normal+...i guess its just hard then.
For Normal I suggest: CS3, AR5, OD4, DR4
Doing Easy took forever lol *deep breath* Alright here goes..

00:26:264 (3) - & 00:27:433 (5) - Don't look in sync
00:28:602 (1) - Bit off the screen..
00:35:227 - Break plz
00:46:528 (1) - Flip this vertically and it'll look better

00:53:542 (1) - Shorten by half a beat (Also kinda off the map) I bracketed and shortened it adding a beat before it.
00:54:516 (2) - Move in more
01:03:090 (1,2,3) - Doesn't this look better? http://puu.sh/9PQok/8c0fbb6fe1.jpg I like yours a lot better, but I'm curious if that would upset beat-space equality. I did bracket them nonetheless.
01:09:519 (3,4) - Recommend changing this into a slider 01:14:585 (7) - Move out right more
01:15:365 (1) - Why not put it in the middle of everything? Does that destroy the beat-space equality? Or is that intuitive. I did it, but i wanna know what people will think about it :idea:
01:34:849 - Why so empty? Derp, I forgot... lol
01:36:018 (5,6) - Don't make sense at all. take them out. I'd replace with 2 circles on the upbeat I changed pattern to match vocals
01:37:187 (7) - & 01:38:746 (1) - too short That was deliberate. The 5 1/8th notes are linked in arpeggios in this section. 01:46:540 - Again... Why so empty?
01:49:657 (1) - make it 1 beat shorter so people can react to the slider afterward (But tbh a 1 measure spinner is too hard for Normal so I'd replace with a slider or something)
01:55:892 (9) - NC
01:57:451 (1) - No NC
02:05:245 (1) - Doesn't fit the song
02:14:987 (4,5) - I'd use sliders for these, since she holds the note
02:17:715 (1) To 02:41:875 (1) - I'd take these all out imo, since you're hardly giving players any break time http://puu.sh/9PR6E/7a90acee4b.jpg
02:46:162 (6) - Turn it the other way
02:50:838 (1,2) - awk break in between. maybe change 02:50:838 (1) - into a circle
02:58:047 (1,2,3,4) - Off the map, and bad spacing in between
03:02:139 (1) - off map..
03:02:139 (1,2,3,4,5) - Like this maybe? http://puu.sh/9PRo7/25cd8ed2ce.jpg

Brilliante
[Brilliante]
Jumping from 1.25x to 0.5x then back to 1.25 is too much, http://puu.sh/9PSil/5155d2ed27.png Its no longer like that. Actually this entire map I remapped. Sooooo yeah. I'll still look through this
I suggest going up/down by 0.25x each . i.e. 1.25x ->1x -> 1.25
This is a big problem since you have your SV at 1.7.. Where you have it at 2x SV is unrankable.

00:28:992 - Break as usual
00:35:227 - ^
00:38:347 (2,3) - Off the map
00:39:126 (4,1) - HUGE jump in comparison with other notes...
00:44:190 (1) - How did you even manage to make this wtf.. I think this goes w/o saying but DEFFS NOT
01:01:145 (6) - Bad flow into next note, move up instead of down
01:02:898 (1) - Off the map
01:07:042 - NC
01:14:200 (4) - On the border.. careful.
01:15:564 (1) - remove nc
01:20:630 (8) - bad circle placement.. maybe at (96, 320)
01:21:799 (1) - dont NC
01:25:696 (8) - half a beat shorter
01:28:814 (4) - http://puu.sh/9PS3Z/f9f143e933.jpg
01:32:322 (5,6,7,8,9) - These streams: 1. Not lined up straight. 2. I don't think fits the music
01:37:290 (9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - 1. combo too long. 2. If you're guna stream don't do that.. Put it in a proper line. 3. Music isn't even suitable for a stream here
01:40:116 (3,4) - bracket
01:41:675 (3,4) - ^
01:45:182 (4) - Why squeeze this in the corner..?
01:49:657 (1) - Makes more sense if it starts on the other end, Ctrl + G .
02:02:127 (1) - Off the maaaaaaap.
02:05:439 (1) To 02:09:921 (12) - Please.. These jumps 1. Don't match with the music 2. Are way too hard compared to the rest of the song
02:10:310 - Random break wtf?
02:17:715 (1) - Instead I think it should be here. Besides, I think everything up till 02:42:654 (1) - should be remapped anyways
02:42:654 (1) to 02:47:331 (11) - Since you wanna jump.. You can, but these ones u have rn are too messy and random..
02:50:058 (5,6,7,8,9,10,11,12,13) - stream that doesnt fit the music
02:51:228 (1) - All of these sliders (from this point on) are waaaay too fast. Like I said 0.25x at a time..
02:52:007 (3) - End is off the map
02:52:591 (4) - in between end and beg of sliders.
02:52:786 (5) - On the border..
02:54:345 (1) to 02:59:411 (12) - omg. Like I said this song doesn't suit jumps.. But since you did it already I guess just make them actually doable.. Bring in closer for a start, and don't put circles off the map plz

It's a slow song, It shouldn't have that many jumps and streams.. I think it needs a lot of reworking and modding.. I say play this game more, look at more ranked maps and figure out how they work.
Anyway, thats all from me :] GL from now on!
Topic Starter
The Girls

MisakiYuri wrote:

Helloooooo I am here... from the queue~~~

General:

OD is usually 1-2 points lower than AR.
Your map isn't really consistent enough, this makes it very irritating to play. There are random large gaps between notes on the timeline and some are so close together. This is easy to fix.
CUT MP3.


Normal:

00:32:509 The arrangement of these two sliders can be made more pretty...Try a blanket or interlock them or something.
00:40:683 (4) - Neaten this circle up? more symmetrical?
00:41:072 (1) - Having a super long slider with lots of turn backs is very boring and tiring.
00:47:307 (1) - ^ just make this a little shorter?
01:15:156 to 01:18:598 would be better with a mix of sliders and circles I think...
01:46:540 (1) - replace with slider?
Kiai?
Your chorus is mapped much better than the rest of the song.
02:17:325 (14) - Don't make such long combos in normal mode.
02:38:758 (3,1,2,3) - Too hard for normal...shorten to three.
02:41:875 (7,1,2,3,4,5) - ^




Overall : There a LOT of wrongly placed notes. Try using playback 50% to place them as soon as the sound comes. Also, try to make some variation to your sliders and make some shorter. https://osu.ppy.sh/forum/t/37194 It was wrongfully snapped. I read the timing wiki and assumed that I should round my BPM to 154.00 when i was truly 153.93---it just got to be really messy towards the end. I reverted the timing errors. Its correctly mapped now.

Hard:

00:28:602 (1) - O.O make more pretty? and shorten? Do you have any suggestions for what it should look like? Do you just not like linear sliders? if that a general distaste for most of the osu community? :P
01:42:643 (4) - :) ^
01:47:068 please fill up.
02:12:064 (6) - Make pretty?

Overall : Needs some patterns, and a clean remap of most parts.


Insane:

00:41:075 (1) - :? ^ Please try it now. i remapped that entire section :P
00:44:190 (1) - No no no no no no no :cry: please change. It's even going out of the screen, it's impossible.
This is one of your best difficulties.

Overall : some parts need clean remapping..not most some.

This is actually quite good for first time..
Pho
Some general things first:
Snap your objects, please. You can also use the "Resnap all notes" function (Timing->Resnap all notes) - be careful though, it may ruin the rhythm. ;)
*1) Work with distance snap (DS), it's essential for pretty much every map. DS x1.0 is a good value imo. For jumps you can select a higher one though (e.g. ~1.4 ).
For streams, use a lower DS value (e.g. ~0.8x).
*2) You should map the song with the music in mind. Don't map things into the map if it ruins the mood of the song.
*3) Some tips are just my impressions, you don't need to fix all of them.

[Next Level]

00:28:619 (1) - looks weird, replace it http://osu.ppy.sh/ss/1790971
00:34:074 (7,8) - replace with 1 slider only. The pause also seems unnatural, I would fill it http://osu.ppy.sh/ss/1790977
00:41:285 (6) - delete
00:45:962 (2) - ^
00:59:800 (1,2,3,4,5,6) - this part seems a bit shapeless, try to make it more rewarding to play
01:07:207 (3) - make it smoother like 01:07:791 (4) - , fits more to this songs character
01:38:779 - to 01:45:405 - : This part sounds uncompleted to the rest before. e.g. http://osu.ppy.sh/ss/1791041
I don't like the pause after this... but it should be fine.
01:52:037 (1) - Try to avoid these 90° sliders as well, they don't fit the music.
02:05:287 (1) - Non-fitting spinner.
02:23:221 (3,4,5,6,7) - *1)
02:27:896 (2,3) - Sudden DS change, better not do that. Again, use DS!
03:32:597 - You should map to this part, at least for the hard & insane map.

There's a lot more to say, but this should sum up the most important things.

[Brillante]
Pretty much the same like in Next Level. Use DS, can't emphasize it more.

01:32:642 (6,7,8,9) - *1) . But the stream doesn't really fit the music.
01:37:317 (1) - Like above, just more extreme. Find another way to map it ;)
02:05:479 - This 'jump' part is too long, make some pause inbetween.
02:10:351 - Big gap, should fill it.
02:17:761 (1) - Alternate the flow, like you did in 02:05:479
02:23:411 (1) - Better than ^, but you should not only go with circles. Use sliders as well
02:27:892 - looks nice, but doesn't fit the music at all. Replace
02:50:115 (5) - *2). ;) Replace
02:54:401 (1) to 02:59:855 (2) - - *2). Rework this

PM me again, maybe I'll remod it again. GOod luck with the map! :)

Greetings,
paseli

EDIT:

[Brillante]

01:32:350 (5,6,7,8,9) - Volume change is pretty abrupt, i'd go with some decrescendo and crescendo right afte. Also smaller distancesr: http://osu.ppy.sh/ss/1793131
01:37:317 (1) - Go with the rhythm, I'd orientate on the guitar(i think it is) in the background http://osu.ppy.sh/ss/1793197
02:27:892 - Oh, didn't notice that, sry for that. The pattern may still need some improvement though
Awaken
M4M from Moe Team Queue

[General]

I advise u to find a better clap.Current sounds bad.

[Free & Easy]

00:31:735 (1,2) - Blanket more perfectly? Like move (2) to x339y194

01:18:899 (1,2) - No! Don't do this! (1) touched the slider,it looks a little ugly. And you hide (2).It's too hard in the easiest.

Overall, there are too many circles. In easy, sliders should be more than circles. If you don't wanna fix this, you should change the diff name to "Free & Normal"

[Next Level]

Maybe you have to change the diff name "Next Level" to Normal or Hard (I can't sure it's a Hard or a Normal) You can do like Easy "Next Level & Hard"

[Brillante]

01:24:746 you miss a stress

01:32:350 (5,6,7,8,9) - strange stream.The music doesn't have this sound at all.

01:36:635 (8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Tell me you are kidding.

02:05:482 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Oh..

OK, it seems that you don't still understand how to map with a right way very much.

First, follow the music to map, MAPPING ISN'T FOR MAP,BUT FOR SONG.

You can't map with the non-existent voice! It's SERIOUS OVERMAP

That's all.

Good Luck~
Topic Starter
The Girls

Awaken wrote:

M4M from Moe Team Queue

[General]

I advise u to find a better clap.Current sounds bad. Any suggestions...? Lol
[Free & Easy]

00:31:735 (1,2) - Blanket more perfectly? Like move (2) to x339y194 Done

01:18:899 (1,2) - No! Don't do this! (1) touched the slider,it looks a little ugly. And you hide (2).It's too hard in the easiest. I stacked them .There is no other please for the two...Maybe I'll try making it into a slider if i get more grief about it.

Overall, there are too many circles. In easy, sliders should be more than circles. If you don't wanna fix this, you should change the diff name to "Free & Normal" The Free & Normal thing isn't really an option. Its an Ayumi Hamasaki song. Easy here just means the easiest of the three levels. If she had songs that specifically said, Easy, Normal, Hard...obviously I would use that. -facepalm-

[Next Level]

Maybe you have to change the diff name "Next Level" to Normal or Hard (I can't sure it's a Hard or a Normal) You can do like Easy "Next Level & Hard"

Refer to above...Next Level is just a song name.

[Brillante]

01:24:746 you miss a stress Thanks, i got that one.

01:32:350 (5,6,7,8,9) - strange stream.The music doesn't have this sound at all. Its the famous Ayumi Hamasaki vibrato(r) her voice quivers. Maybe i'll change the hitsound or lower the volume.

01:36:635 (8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Tell me you are kidding. Same thing. Listen to her vibrato.

02:05:482 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Oh.. OH leaves me unsure of what you mean. These beats are in the music....its just 1/2 note intervals...

OK, it seems that you don't still understand how to map with a right way very much. Gee, you really helped me there by showing me exactly how to do it correctly with your patronizing "Oh..." and what not. I said this is my first map. Chill

First, follow the music to map, MAPPING ISN'T FOR MAP,BUT FOR SONG. Hun, slow down the music at 50% and listen to it. I'm not making up random rhythms.

You can't map with the non-existent voice! It's SERIOUS OVERMAP I will however clean it up for overmaps.

That's all. You sure you're done? You wanna be any more helpful?

Good Luck~
Topic Starter
The Girls

paseli wrote:

Some general things first:
Snap your objects, please. You can also use the "Resnap all notes" function (Timing->Resnap all notes) - be careful though, it may ruin the rhythm. ;)
*1) Work with distance snap (DS), it's essential for pretty much every map. DS x1.0 is a good value imo. For jumps you can select a higher one though (e.g. ~1.4 ).
For streams, use a lower DS value (e.g. ~0.8x).
*2) You should map the song with the music in mind. Don't map things into the map if it ruins the mood of the song.
*3) Some tips are just my impressions, you don't need to fix all of them.

[Next Level] I'll come back and read your stuff after I make sure the DS changes aren't insane. I'll just remod this and see if any of what you said still applies.

00:28:619 (1) - looks weird, replace it http://osu.ppy.sh/ss/1790971
00:34:074 (7,8) - replace with 1 slider only. The pause also seems unnatural, I would fill it http://osu.ppy.sh/ss/1790977
00:41:285 (6) - delete
00:45:962 (2) - ^
00:59:800 (1,2,3,4,5,6) - this part seems a bit shapeless, try to make it more rewarding to play
01:07:207 (3) - make it smoother like 01:07:791 (4) - , fits more to this songs character
01:38:779 - to 01:45:405 - : This part sounds uncompleted to the rest before. e.g. http://osu.ppy.sh/ss/1791041
I don't like the pause after this... but it should be fine.
01:52:037 (1) - Try to avoid these 90° sliders as well, they don't fit the music.
02:05:287 (1) - Non-fitting spinner.
02:23:221 (3,4,5,6,7) - *1)
02:27:896 (2,3) - Sudden DS change, better not do that. Again, use DS!
03:32:597 - You should map to this part, at least for the hard & insane map.

There's a lot more to say, but this should sum up the most important things.

[Brillante]
Pretty much the same like in Next Level. Use DS, can't emphasize it more.

01:32:642 (6,7,8,9) - *1) . But the stream doesn't really fit the music. I reduced the volume of it. Its Ayumi's famous vibrato :/
01:37:317 (1) - Like above, just more extreme. Find another way to map it ;) This one I know has to go...but nobody has any suggestions ....
02:05:479 - This 'jump' part is too long, make some pause inbetween. I fixed the 3 and brought it closer to the beginning of the next slider. I also...NC-ed the different shapes so it doesn't seem like a random effing mess :O
02:10:351 - Big gap, should fill it. Are you sure... I think people need a break in a 3 minute song...
02:17:761 (1) - Alternate the flow, like you did in 02:05:479 Okay :3
02:23:411 (1) - Better than ^, but you should not only go with circles. Use sliders as well Yeah I made them slidrs.
02:27:892 - looks nice, but doesn't fit the music at all. Replace The guitar plays each 1/2 interval tho...?
02:50:115 (5) - *2). ;) Replace That was an overmap, I cleaned it up.
02:54:401 (1) to 02:59:855 (2) - - *2). Rework this This i have to give more thought into...

PM me again, maybe I'll remod it again. GOod luck with the map! :) Thankkkss

Greetings,
paseli
Awaken
Actually I didn't mean you overmap in 1/2 cicles part. Overmap are just streams.
I just think that it needs some sliders ><
This song should be warm in my opinion~
Whatever, I'm waiting for you to rank :)
kakifly
Next Level

00:28:619 (1) - try just a simple curved slider
its best not to end sliders on the largest white tick, since its the strongest beat and should be emphasized with the start of a circle or slider, its also where most NC's should start
check aimod and snap all your objects (ctrl + shift + a)

you need to work on your blanketing a bit for example 00:37:974 (1,2) -
see the 2 slider is 'wraped' around the 1 circle's approach
heres a guide that may help t/208596
try to have a bit more even spacing
such as 00:39:533 (3) - you can do this
it feels weird to play sliders or circles that start on red ticks, so try to avoid that, yet you have it all over the mapset >< also ending on red ticks
sometimes your circle and jumps can get a bit messy or arranged weirdly for example this entire combo 02:36:468 (1) -

consider adding kiai time

overall the rhythm for your beatmap is fine, just try and work on what i said above.

01:42:677 (4,6) - no need to make them complicated xD

sorry i have to go ill finish my mod later ><!"
Topic Starter
The Girls

konoshin69 wrote:

Next Level

00:28:619 (1) - try just a simple curved slider Lol, I've had to change that shape 3 times now, each mod says it should look different. I'm so over it. I'm remapping all of my sliders.
its best not to end sliders on the largest white tick, since its the strongest beat and should be emphasized with the start of a circle or slider, its also where most NC's should start K
check aimod and snap all your objects (ctrl + shift + a) ]Re-timing oversight. I thought i could round up to the next full BPM, but its actually not 154 BPM so i had to go back and forgot to re-snap. its all good now.[/color]

you need to work on your blanketing a bit for example 00:37:974 (1,2) - I mapped this without more indepth understanding about neat sliders. I was pretty sloppy with this diff. I plan on remapping all of these.
see the 2 slider is 'wraped' around the 1 circle's approach
heres a guide that may help t/208596
try to have a bit more even spacing
such as 00:39:533 (3) - you can do this Fixed whole combo.
it feels weird to play sliders or circles that start on red ticks, so try to avoid that, yet you have it all over the mapset >< also ending on red ticks I'm mapping the arpeggios not the base. Stylistic difference
sometimes your circle and jumps can get a bit messy or arranged weirdly for example this entire combo 02:36:468 (1) -
Weirdly... LOL no.

consider adding kiai time K

overall the rhythm for your beatmap is fine, just try and work on what i said above.

01:42:677 (4,6) - no need to make them complicated xD The aren't difficult. Who wants to play a map with just simple bezier sliders...no one.

sorry i have to go ill finish my mod later ><!"
Rirakusu
Alright from my queue :D Currently busy so sorry for the long wait.

Blue for my opinions, purple for some stuff I'm not sure.

First of all, Unherited timing points shouldn't be changed. That's unrankable.
Also remember to unify the audio preview points between diffs.

Free & Easy
1. Well...HP Drain 2.0 and Overall Difficulty 2.0 is recommended for Easy diff.
1.1. Why you want an SV change on Easy. TT Why.
2. Lol...I don't really understand the break from 00:28:617. You can just continue mapping (with a combination of circles and sliders. Pure circles and pure sliders look boring).
3. Again...from 00:34:853.
4. Don't really understand why you need such a long slider? Perhaps this will help a little...and give you an idea of simple combinations of circles and sliders. This wouldn't hurt in difficulty. Really just trust me.

5. 00:51:224 (1,2,3,1,2,3,4,1) - Make some sliders to avoid boredom :D also sliders are a good way of connecting two beats together. Sometimes they work even better compared to circles.
6. 01:12:273 (1,2) - Too much repeats :( perhaps you should continue mapping the drum.
7. 01:52:811 - You can do a Kiai burst here. (Just for one - don't do it all over the map) Remember to do this change on other diffs if you choose to!
8. 02:08:012 (6,7) - This can be a blanket.
9. 03:06:090 (1) - Object isn't snapped...lol...try readjusting the length.

Next level
0. Try to have the same break times as Free & Easy. And you can push the stack latency a little higher.
1. 00:34:854 You don't need this break.
2. 00:56:682 (1,3) - You can use two sliders to replace this.
3. 01:10:909 (6,7) - Maybe separating these two sliders will make it look better?
4. Lol...I'm not sure if this is acceptable but it looks strange? Try not to overlap, but you can stack the tail on the head.
5. 01:45:405 Unneeded break?
6. You can map the vocal here. 01:58:268
7. Maybe you can map the vocal at 02:08:403 after the spinner. It's a Hard so maybe okay.

That's all...(not modding Brillante as I'm not experienced in modding Insane) please reply to my mod :D I need improvements.

P/s: Remember to edit your request post on my modding queue (located at page 3 or 4 of the modding queues forum) to say that this request is done! Thanks!
Alarido
Nice song ♥

From M4M request started from #modreqs / pm in-game


Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aim for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[General]
:!: Try to use NC in a form to avoid numberings going so high (beyond 4~6 on easy/Normal, beyond 8~10 on Hard, beyond 15 on Insane, etc..)
* Hitsounds feels amazing in certain parts, offplace in others, some missing etc... Usually, claps at 2nd and 4th white ticks of each measure works well, as also as Finish at start of strong verses, mainly at Kiai Time, and at end of Kiai Time.
* It feels you're beginner at beatmapping, and looking for a style you feel comfortable with. You can copy form other mappers you like, while using your personal taste. And much practice.

[Free & Easy]
00:25:498 (1,2,3,4,5) - { C } Pattern suggestion → https://osu.ppy.sh/ss/1836078 → Flows nicer. Although it's not a perfect pentagon, it's symmetrical. And it makes (5) stacked with the 00:31:735 (1) -
00:33:294 (2) - { P } Move to x:368 y:208 for a nicer form and a bit nicer flow.
00:47:326 (1) - { C } Firstly, improve blankets with 3-node-sliders is very very easier than working with 4-nodes or more. Delete the slider and place a new slider here with exactly 3 nodes (head,middle,tail). Put the slider head at (x:112 y:112), set the middle node to (x:304 y:112) and set the tail node to (x:405 y:277 = for this point you'll need disable Grid snap). Add a repeat to the slider. Following these steps exactly will make this slider blanket the 00:51:224 (1) - almost perfectly. Don't forget to add a finish to the tail.
00:52:004 (2,3,1,2,3,4,1) - { F | P } Would make poligons with these notes (:
01:01:359 (1,2) - { F | P } These two are nearer than the others, which causes many players to click the next object way too early. Moving 01:01:359 (1) - to (x:112 y:336) may mitigate this problem.
01:04:867 (5) - { F } Move to (x:288 y:366) to reduce the wrongness of spacing here, and help to improve flow too.
01:08:765 (6) - { F } For same reason, move this to (x:160 y:96).
01:12:273 - 01:15:001 - { R } This schema feels better here:
01:26:305 (2,1) - { F } They are way too nearer from each other, compared to the others around. You can regularise their distance (by moving 01:24:746 (1) - to (x:304 y:304) and 01:26:305 (2) - to (x:32 y:128) - ) or, alternatively, add a note at 01:27:474 at (x:384 y:160).
01:40:337 (2) - { H } Remove clap from the tail and add clap to 01:41:117 (3) -
01:42:286 (5) - { H | F } Remove clap from the head and add to the tail. Ah... Move the middle node to (x:240 y:96) and the tail node to (x:304 y:96).
01:49:692 (5) - { H } Add clap to the tail. Sounds better.
01:52:031 (1) - { H } Remove Finish from the head and add it to the Tail. Souns better.
02:01:776 (9) - { F } Move to (x:176 y:272) for fixing spacing a bit.
02:04:504 (1) - { H } Add clap here.
02:05:284 (3) - { H } Add finish at the head, and add NC too. (new verse of the song)
02:44:652 (3) - { H } Remove Clap and Whistle from here and add them to 02:45:042 (4) -

[Next Level]
00:49:276 (3,1) - { F } They are way too near!
01:09:155 (1,2,3,4,5) - { F } Would make them like this → http://puu.sh/aiTv5/49c122bd0c.jpg
01:30:203 (7,8) - { F } They are way too near too.
01:36:050 (6) - { F } Move to (x:152 y:264) to fix spacing (way too near).
02:03:725 (3,4) - { F } Ctrl-G here, because current flow is very tricky here.
.
.
.

[Brillante]
Just some notes...

01:32:640 (6,7,8,9) - It dont fits. Definitely. There's no 1/4 on this part.
01:37:317 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ .... and.... it feels inspired in the harder standard diff of Gonzvlo's map (Nicki Minaj - Super Bass → https://osu.ppy.sh/s/39043

* The part after 02:17:270 - feels amazing :3 you can make some small adjustements (aligning some patterns with the Y-axis).

That's all I could do this night (:
Good luck ^^

Att.

P. S.: Song is really amazing :3
Alarido
[Some Claps...]
http://puu.sh/atG3I/a589f96cab.zip (download)
p/444631 (forum thread about hitsounds, with som to download)
t/15407 (^)


[Just a tip...]
For making [Brillante] interesting without 1/4 notes (in fact, this song feels having NO 1/4's), you could make SV = 2.0~2.3x (and DS = 1.0x) -- at least, at Kiai time -- ~.~

Att.
Topic Starter
The Girls
THANKS for the mod :D

jinhang_ang wrote:

Alright from my queue :D Currently busy so sorry for the long wait.

Blue for my opinions, purple for some stuff I'm not sure.

First of all, Unherited timing points shouldn't be changed. That's unrankable.
Also remember to unify the audio preview points between diffs.

Free & Easy
1. Well...HP Drain 2.0 and Overall Difficulty 2.0 is recommended for Easy diff. Mistake during editing process.
1.1. Why you want an SV change on Easy. TT Why. It's fine for how simple and forgiving easy it.
2. Lol...I don't really understand the break from 00:28:617. You can just continue mapping (with a combination of circles and sliders. Pure circles and pure sliders look boring). It's fine as it is. The breaks I took out. Originally it was to spare the beginners from losing HP drain for empty parts. This was suggested by SOMEONE else. i simply followed his suggestion. I reverted it. If i get another comment about this... I'm going to flip.
3. Again...from 00:34:853.
4. Don't really understand why you need such a long slider? Perhaps this will help a little...and give you an idea of simple combinations of circles and sliders. This wouldn't hurt in difficulty. Really just trust me. nah

5. 00:51:224 (1,2,3,1,2,3,4,1) - Make some sliders to avoid boredom :D also sliders are a good way of connecting two beats together. Sometimes they work even better compared to circles. I remapped general longer slider shapes
6. 01:12:273 (1,2) - Too much repeats :( perhaps you should continue mapping the drum.
7. 01:52:811 - You can do a Kiai burst here. (Just for one - don't do it all over the map) Remember to do this change on other diffs if you choose to! Kiai put back in.
8. 02:08:012 (6,7) - This can be a blanket.
9. 03:06:090 (1) - Object isn't snapped...lol...try readjusting the length.

Next level
0. Try to have the same break times as Free & Easy. And you can push the stack latency a little higher.
1. 00:34:854 You don't need this break. Explained already
2. 00:56:682 (1,3) - You can use two sliders to replace this. This entire map got overhauled, hard for me to look at these comments as they are pertaining to older version.
3. 01:10:909 (6,7) - Maybe separating these two sliders will make it look better?
4. Lol...I'm not sure if this is acceptable but it looks strange? Try not to overlap, but you can stack the tail on the head.
5. 01:45:405 Unneeded break?
6. You can map the vocal here. 01:58:268 k
7. Maybe you can map the vocal at 02:08:403 after the spinner. It's a Hard so maybe okay.

That's all...(not modding Brillante as I'm not experienced in modding Insane) please reply to my mod :D I need improvements.

P/s: Remember to edit your request post on my modding queue (located at page 3 or 4 of the modding queues forum) to say that this request is done! Thanks!
Topic Starter
The Girls

Alarido wrote:

Nice song ♥ Ahh, i'm glad you think so :D

From M4M request started from #modreqs / pm in-game


Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aim for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[General]
:!: Try to use NC in a form to avoid numberings going so high (beyond 4~6 on easy/Normal, beyond 8~10 on Hard, beyond 15 on Insane, etc..)
* Hitsounds feels amazing in certain parts, offplace in others, some missing etc... Usually, claps at 2nd and 4th white ticks of each measure works well, as also as Finish at start of strong verses, mainly at Kiai Time, and at end of Kiai Time. I've just been so lazy and haven't gotten around to doing the hitsounds perfectly. LIke I delete certain hitcircles that hitsounds to them and i forget to add them back on. I'm going to go thru all the diffs and map it again sometime.
* It feels you're beginner at beatmapping, and looking for a style you feel comfortable with. You can copy form other mappers you like, while using your personal taste. And much practice.
Yeah, I really overhauled the maps now. They have much better flow now :D

[Free & Easy]
00:25:498 (1,2,3,4,5) - { C } Pattern suggestion → https://osu.ppy.sh/ss/1836078 → Flows nicer. Although it's not a perfect pentagon, it's symmetrical. And it makes (5) stacked with the 00:31:735 (1) - I just made a pentagon rotating the hitcircle 72 degrees each time.
00:33:294 (2) - { P } Move to x:368 y:208 for a nicer form and a bit nicer flow. remodded
00:47:326 (1) - { C } Firstly, improve blankets with 3-node-sliders is very very easier than working with 4-nodes or more. Delete the slider and place a new slider here with exactly 3 nodes (head,middle,tail). Put the slider head at (x:112 y:112), set the middle node to (x:304 y:112) and set the tail node to (x:405 y:277 = for this point you'll need disable Grid snap). Add a repeat to the slider. Following these steps exactly will make this slider blanket the 00:51:224 (1) - almost perfectly. Don't forget to add a finish to the tail.
00:52:004 (2,3,1,2,3,4,1) - { F | P } Would make poligons with these notes (: Yeah I left it alone at first cuz I thought it made an octagon, but when I looked closely its just random shapes. Its fixed now.
01:01:359 (1,2) - { F | P } These two are nearer than the others, which causes many players to click the next object way too early. Moving 01:01:359 (1) - to (x:112 y:336) may mitigate this problem. Oops fixed.
01:04:867 (5) - { F } Move to (x:288 y:366) to reduce the wrongness of spacing here, and help to improve flow too.
01:08:765 (6) - { F } For same reason, move this to (x:160 y:96).
01:12:273 - 01:15:001 - { R } This schema feels better here: That helped a love !! <3
01:26:305 (2,1) - { F } They are way too nearer from each other, compared to the others around. You can regularise their distance (by moving 01:24:746 (1) - to (x:304 y:304) and 01:26:305 (2) - to (x:32 y:128) - ) or, alternatively, add a note at 01:27:474 at (x:384 y:160). Fixed :D
01:40:337 (2) - { H } Remove clap from the tail and add clap to 01:41:117 (3) - I accidentally added that.
01:42:286 (5) - { H | F } Remove clap from the head and add to the tail. Ah... Move the middle node to (x:240 y:96) and the tail node to (x:304 y:96).
01:49:692 (5) - { H } Add clap to the tail. Sounds better.
01:52:031 (1) - { H } Remove Finish from the head and add it to the Tail. Souns better.
02:01:776 (9) - { F } Move to (x:176 y:272) for fixing spacing a bit.
02:04:504 (1) - { H } Add clap here.
02:05:284 (3) - { H } Add finish at the head, and add NC too. (new verse of the song)
02:44:652 (3) - { H } Remove Clap and Whistle from here and add them to 02:45:042 (4) -

[Next Level]
00:49:276 (3,1) - { F } They are way too near!
01:09:155 (1,2,3,4,5) - { F } Would make them like this → http://puu.sh/aiTv5/49c122bd0c.jpg Its been changed accordingly
01:30:203 (7,8) - { F } They are way too near too. New pattern
01:36:050 (6) - { F } Move to (x:152 y:264) to fix spacing (way too near).
02:03:725 (3,4) - { F } Ctrl-G here, because current flow is very tricky here. Its fixed
.
.
.

[Brillante]
Just some notes...

01:32:640 (6,7,8,9) - It dont fits. Definitely. There's no 1/4 on this part. Got rid of the massive overmap part. I kept the 4 notes tho
01:37:317 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ .... and.... it feels inspired in the harder standard diff of Gonzvlo's map (Nicki Minaj - Super Bass → https://osu.ppy.sh/s/39043

* The part after 02:17:270 - feels amazing :3 you can make some small adjustements (aligning some patterns with the Y-axis).
I made it better.

That's all I could do this night (:
Good luck ^^

Att.

P. S.: Song is really amazing :3
Please please please come back and see the progress. I did major overhauls on all of the maps. They should be a lot better flow and aesthestically more pleasing.
PEPOTTI
m4m from #modreq



[General]
Brillante ←spelling miss?? "brilliant" is make sense.
correct BPM is 153.95 or 154.00??
You should put same hitsounds each diffs (for example add finish each diffs 02:55:956 and 02:05:284)




[Free & Easy]
You should add notes below zone : 00:29:396 to 00:30:955 and 00:35:243 to 00:36:802
00:41:090 (1) - too much reverse
00:46:157 (2,3,4,1) - I don't recommend put notes same place (on Easy diff)
01:03:308 (1,2,3,4,5) - the arrangement is not beautiful
01:34:880 (3) - too far, and remake slider
01:50:862 (1,2) - too far
02:03:725 - add note
02:36:467 (1,2,3,4,1,2,3,4,1) - too much circles, add some sliders
02:52:838 (2) - little difficult to see
02:55:956 (3) - why no finish?? I think this note same as at the end of 02:05:284 (1)
03:00:633 - add note
03:02:972 - ^
03:03:752 - ^
03:04:531 (2) - remove and put circle, and remake spinner 03:05:311 to 03:07:650



[Next Level]
00:37:192 (4) - like this?

00:43:039 (3) - little difficult to see
00:44:598 (3) - ^
00:46:157 (3) - ^
00:49:276 (3) - ^
00:57:656 (2) - too near
01:07:011 (2) - too far
01:12:273 (1) - ^
01:35:076 (3) - too near
01:38:389 (3,1) - ^
01:41:507 (3) - ^
01:48:718 (2) - ^
01:53:980 (3,4,5,6,7,8) - ^
02:04:505 - add note
02:04:894 - ^
02:09:182 - ^
02:13:860 (1) - too near
02:31:790 (3) - ^
02:36:467 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - too much circles, add some sliders
02:47:381 (1,2) - little difficult to see



[Brillante]
Too much circles at around of the end. I recommend that you use more sliders.
00:37:972 (1) - too near
00:52:979 (8) - ^
00:53:563 (1,2,3,4,5,6) - avoid pile note of parts
00:57:266 (2,3,4) - spacing occur to confuse
01:00:385 (4) - move to x:304 y:264
01:31:178 (2,5) - little difficult to see
01:31:957 (3) - too near
01:46:380 (1) - remove
01:54:370 (6) - too near
02:01:386 (8) - too far?
02:25:943 (3) - little difficult to see
02:39:586 (3) - too near



Good luck~
BanchoBot
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