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September - We Can Do It

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Topic Starter
Kazuya
Hello. Sorry for the late answer

[Medium]

00:15:944 (2) - This looks off curved wise fixed
00:22:134 (2) - Make both ends symmetrical fixed
00:31:658 (2,1) - I'd make these perfectly parallel to each other fixed
00:45:944 (1) - I like what you did with the change of hitsounds here : )
00:50:706 (2,3) - If you're gonna keep the off parallel here, make it look similar to 00:31:658 (2,1) fixed
02:56:420 (2,3) - The blanket here looks off to me but that could just be me ...
03:06:896 (1,2) - Are these duplicates? They look off ya

[Heavy]

00:34:039 (4,1) - Blanket? fixed
01:01:896 (2) - Try to put this on 01:00:229 (6) - 's end fixed


That's all good luck Thanks. Updated
Krfawy
Hello! :3 A mod for the pro and only Kazuya-sama! o^o

Medium
  1. A stupid thing: 01:51:658 (2,3) - Might you move (2) to X=280;Y=52 and (3) to X=460;Y=155 to make A BIT better flow? xD
  2. 01:54:039 (5,1) - Because the vocals go as they go I suggest to make NC at (5), not at (1). I think it would be more reasonable. Also I think (4) would include a whistle because the accordion (or some similar instrument) make a perfect moment to whistle to it.
  3. 03:25:944 (1) - To be honest it doesn't follow the rhythm correctly. I think the ending used in Hard difficulty would be used in this difficulty too. How do you think?
Heavy
  1. 02:45:944 (6) - I think it's a good place to start NC here.
  2. 02:54:515 (5) - This is another good place to start NC - just listen to the percussion. *.*
Dancing
  1. 01:09:277 (2,4) - To be honest: I don't know why, but I have a feeling it would be a bit more challenging if (2) the note was on the top of the (4) slider. Now I just feel it's too usual if we compare this moment to the whole kiai. Challenge accepted? xD
  2. 03:26:539 (3) - Just a suggestion - maybe remove a whistle at the very end to show how the notes in the song are disolving and getting lower.
That's all I could find and it's all I can say. Not too much, but the fact is that the map is ready for rank. OFC I know BATs will always say 'the more modders, the more attention from us' but you know what I think about it.

I am impressed to see this mapset finally in pending *o* Good Luck and get Believe ranked soon too! >:3

L! U! V! Krfawy! o3o
Topic Starter
Kazuya
Hey. \o

Dancing:

01:09:277 (2,4) - To be honest: I don't know why, but I have a feeling it would be a bit more challenging if (2) the note was on the top of the (4) slider. Now I just feel it's too usual if we compare this moment to the whole kiai. Challenge accepted? xD Challenge! :d Does not change

03:26:539 (3) - Just a suggestion - maybe remove a whistle at the very end to show how the notes in the song are disolving and getting lower. okey

Heavy:

This is another good place to start NC - just listen to the percussion. *.* okey ~
02:45:944 (6) - I think it's a good place to start NC here. okay (and removed NC: 02:47:849 (2) - )

Medium:

03:25:944 (1) - To be honest it doesn't follow the rhythm correctly. I think the ending used in Hard difficulty would be used in this difficulty too. How do you think? Fixed

01:54:039 (5,1) - Because the vocals go as they go I suggest to make NC at (5), not at (1). I think it would be more reasonable. Also I think (4) would include a whistle because the accordion (or some similar instrument) make a perfect moment to whistle to it. Fixed (and removed NC: 01:54:991 (1) - )

A stupid thing: 01:51:658 (2,3) - Might you move (2) to X=280;Y=52 and (3) to X=460;Y=155 to make A BIT better flow? xD ok-ok, fixed

Thanks. :3
Mystyk
Hi! Mod from my modding queue!

[Medium]
00:26:896 (1) - szerintem ne használj ennyire "gömbölyű" slidert a slider vége meg az eleje nagyon egybefolyik, meg szerintem nem is néz ki jól, én inkább használnék egyenes slidert
00:48:325 (2,3) - ezeket elég fura volt játszani mert a zene túl halk ahhoz, hogy akármit is ott lenyomj, szóval szerintem ezeket kitörölhetnéd - https://osu.ppy.sh/ss/1820327 (hát elég csúnya példa de mind1 érteni fogod szerintem)
01:01:182 (1) - esetleg a slider elejére rakhatnál egy finisht ez a rész úgyis kiai és így jobban kilehet hangsúlyozni a kiai kezdetét (a második kiaihoz kezdetéhez is tettél finish-t szóval szerintem itt se hagyd le)
01:49:277 (2,3) - ugyanaz mint amit korábban is említettem 00:48:325 (2,3) - szerintem töröld őket
02:42:610 (2,3) - szintén ^
02:53:563 (3,4) - itt is ugyanez, de szerintem hosszabbítsd meg a slidert valahogy így - https://osu.ppy.sh/ss/1820376 - az éneklés úgyis hosszan tart, szerintem ez jobban illik (és nem kell sok mindent változtatni)

Nincs más, szép diff! o/

[Heavy]
01:12:610 (1,2) - ezt csinálhatnád valahogy másképp, szerintem nem jó a flow - http://puu.sh/acnvo/01e92494d1.jpg - esetleg valami ilyesmit --> https://osu.ppy.sh/ss/1820448 - de csak példa biztos ki tudsz találni valami jobbat :'D
01:22:134 (1,2) - ez a jump olyan erőltetett a szimmetria miatt, meg szerintem nem is illik - https://osu.ppy.sh/ss/1820464
01:32:372 (2) - az ilyen slidereknél használhatnál soft samplesetet középen (tehát a reverse arrow-nál) a normal hang valahogy nem illik oda annyira
01:36:182 (2) - itt szintúgy ^
01:39:991 (2) - ^ stb...szerintem tudod követni, meg majd előtte is nézd meg, mert itt is van olyan slider 00:44:515 (2) -
02:23:087 (1,2,3,4,5) - itt miért van hirtelen nagyobb távolság? szerintem legyen köztül 1,2 távolság úgy, mint eddig - https://osu.ppy.sh/ss/1820512 és https://osu.ppy.sh/ss/1820515
02:01:182 (6) - és 02:54:515 (1) - szerintem nem szépek így görbén, főleg hogy van rajtuk nyilacska, az ilyen rövid sliderek görbén nem néznek ki jól szerintem, inkább legyen egyenes (bár ez lehet, hogy csak személyes vélemény)
03:12:610 (1,2,3) - ide tettél jumpot, 03:20:229 (1,2,3) - ide pedig nem, pedig szinte ugyanaz, miért? ha az egyik helyre raksz, akkor a másikra is tegyél, így lesz kiegyensúlyozott a map
03:16:420 (1,2,3) - erre és 03:24:039 (1,2,3) - erre ugyanaz vonatkozik, mint amit fentebb írtam, de én inkább azt tanácsolnám, hogy ne rakj bele jumpot, mert kb. sehol se használsz, a Dancing diffen meg úgyis annyit használhattál, amennyit akartál, szóval a Hardot nem kell jumpokkal megpakolni (meg szerintem jobban néz ki ha nincs ott jump)

[Dancing]
00:15:944 (2,3,4) - ha itt 0,40-es distance-t használtál az 1/4 objectek között, akkor a többi helyen is így csináld, pl. 00:16:896 (6,7,1) - nem néz ki jól, hogy az egyik helyen nagyobb, a másik helyen meg kisebb :< meg amúgy sincs értelme össze vissza distance-t használni (legalábbis az ilyen streames vagy 1/4-es részeknél)
00:24:515 (6,7,1) - itt ugyanaz, mint amit az előbb leírtam ^
00:28:325 (6,7,1,2) - ^...stb.
00:31:420 (3) - itt ugyanaz, mint amit a Heavy diff-en írtam, használt soft sampleset-et a slider közepén, vagyis a kék csíkon, jobban hangzik sokkal, mint a normal
00:32:610 (1) - itt is a slider végen soft sampleset-et használj, sokkal jobban hangzik
00:34:515 (1) - ugyanaz, mint amit az előbb leírtam ^
00:35:229 (3) - itt is soft sampleset-et használj a slider közepén...stb. mostmár nem fogom mindet leírni szerintem érted mire gondolok
00:45:468 (6) - ez miért nincs középen? :< ne használj változó distance-t ha már szimmetrikusra akartad csinálni - https://osu.ppy.sh/ss/1820580
01:07:372 (2,3) - én személy szerint nem szeretem az ilyen flow-t, mert mész egyik irányból a másikba, utána pedig visszamész, szóval http://puu.sh/acpt4/8731717d31.jpg inkább próbálj meg valami ilyesmit --> https://osu.ppy.sh/ss/1820593 - szerintem jobb a flow
01:18:801 (2) - itt miért nem követed azokat a gyors hangokat, amiket itt is követsz? 01:20:706 (2,3,4) - próbáld meg ezt - https://osu.ppy.sh/ss/1820606
02:04:991 (4) - szerintem itt jobban illene az, ha egy slidert és egy hit circle használnál, ugyanis 02:05:468 - itt kezd el énekelni, és az általában nem annyira jó, amikor a slider úgy végződik, hogy közben a vokál meg elkezdődik - http://puu.sh/acpWW/4b83d58e0a.jpg - (sorry ha kicsit értelmetlenül fogalmaztam :'D)
02:27:372 (2,3) - itt ugyanazt tanácsolom, mint ennél 01:18:801 (2) -
03:02:134 (3) - ugyanaz, mint 02:04:991 (4) - csak éppenséggel nem a vokál miatt, hanem mert nagyonn beatet jobb érzés leütni hit circle-el, hiszen sliderend-hez nem kell semmit se lenyomnod a billentyűn vagy az egeren - http://puu.sh/acqdz/b62f30cc36.jpg
03:17:372 (3) - szintén ^

Ennyi, egész jó map lett, tetszik! o/
Topic Starter
Kazuya
Hey!

Normál:

00:26:896 (1) - szerintem ne használj ennyire "gömbölyű" slidert a slider vége meg az eleje nagyon egybefolyik, meg szerintem nem is néz ki jól, én inkább használnék egyenes slidert: Kicsit lejjebb vittem, már nem mászik össze

00:48:325 (2,3) - ezeket elég fura volt játszani mert a zene túl halk ahhoz, hogy akármit is ott lenyomj, szóval szerintem ezeket kitörölhetnéd - https://osu.ppy.sh/ss/1820327 (hát elég csúnya példa de mind1 érteni fogod szerintem): Annyira nem halk, szal marad. A rövid pause meg unalmas, és csak zabálja a HP-t, mert breaket nem rakna.

01:01:182 (1) - esetleg a slider elejére rakhatnál egy finisht ez a rész úgyis kiai és így jobban kilehet hangsúlyozni a kiai kezdetét (a második kiaihoz kezdetéhez is tettél finish-t szóval szerintem itt se hagyd le) Oks, raktam. Kimaradt véletlen xd
ű--------
01:49:277 (2,3) - ugyanaz mint amit korábban is említettem 00:48:325 (2,3) - szerintem töröld őket
02:42:610 (2,3) - szintén ^
02:53:563 (3,4) - itt is ugyanez, de szerintem hosszabbítsd meg a slidert valahogy így - https://osu.ppy.sh/ss/1820376 - az éneklés úgyis hosszan tart, szerintem ez jobban illik (és nem kell sok mindent változtatni) Megmaradnak, főleg hogy itt már már nagyon is hallható a háttérhang A túl hosszú slider meg ronda, unalmas.

Nehéz:

01:12:610 (1,2) - ezt csinálhatnád valahogy másképp, szerintem nem jó a flow - http://puu.sh/acnvo/01e92494d1.jpg - esetleg valami ilyesmit --> https://osu.ppy.sh/ss/1820448 - de csak példa biztos ki tudsz találni valami jobbat :'D Nem vészes, de megforgattam. :d

01:22:134 (1,2) - ez a jump olyan erőltetett a szimmetria miatt, meg szerintem nem is illik - https://osu.ppy.sh/ss/1820464 ok, nincs jump

02:23:087 (1,2,3,4,5) - itt miért van hirtelen nagyobb távolság? szerintem legyen köztül 1,2 távolság úgy, mint eddig - https://osu.ppy.sh/ss/1820512 és https://osu.ppy.sh/ss/1820515 ok

02:01:182 (6) - és 02:54:515 (1) - szerintem nem szépek így görbén, főleg hogy van rajtuk nyilacska, az ilyen rövid sliderek görbén nem néznek ki jól szerintem, inkább legyen egyenes (bár ez lehet, hogy csak személyes vélemény) Ok, leszedtem a görbéket, de ha valaki beleköt, és görbítettni akarja, visszagörbítem

03:12:610 (1,2,3) - ide tettél jumpot, 03:20:229 (1,2,3) - ide pedig nem, pedig szinte ugyanaz, miért? ha az egyik helyre raksz, akkor a másikra is tegyél, így lesz kiegyensúlyozott a map
03:16:420 (1,2,3) - erre és 03:24:039 (1,2,3) - erre ugyanaz vonatkozik, mint amit fentebb írtam, de én inkább azt tanácsolnám, hogy ne rakj bele jumpot, mert kb. sehol se használsz, a Dancing diffen meg úgyis annyit használhattál, amennyit akartál, szóval a Hardot nem kell jumpokkal megpakolni (meg szerintem jobban néz ki ha nincs ott jump) E-két részt javítottam, vagyis a másikba raktam mini jumpot. Nem súlyos az az 1,50-es distance, kb majdnem észrevehetetlen.

Én minden esetre próbáltam valami jumpot csempészni, főleg hogy leflash lightozták az eddigi hardjaimat >_> Na mindegy. Byez jumpok, de kettő megmarad!

[Jumpos hard (Mert ez insane lenne, de leértékelt n_n)]

00:15:944 (2,3,4) - ha itt 0,40-es distance-t használtál az 1/4 objectek között, akkor a többi helyen is így csináld, pl. 00:16:896 (6,7,1) - nem néz ki jól, hogy az egyik helyen nagyobb, a másik helyen meg kisebb :< meg amúgy sincs értelme össze vissza distance-t használni (legalábbis az ilyen streames vagy 1/4-es részeknél)
00:24:515 (6,7,1) - itt ugyanaz, mint amit az előbb leírtam ^
00:28:325 (6,7,1,2) - ^...stb. Oks, 40-re rakva. Remélem belekötnek, hogy olvashatatlan, de leszarom. Így marad, 40-el!
00:45:468 (6) - ez miért nincs középen? :< ne használj változó distance-t ha már szimmetrikusra akartad csinálni - https://osu.ppy.sh/ss/1820580
01:07:372 (2,3) - én személy szerint nem szeretem az ilyen flow-t, mert mész egyik irányból a másikba, utána pedig visszamész, szóval http://puu.sh/acpt4/8731717d31.jpg inkább próbálj meg valami ilyesmit --> https://osu.ppy.sh/ss/1820593 - szerintem jobb a flow Javítva

01:18:801 (2) - itt miért nem követed azokat a gyors hangokat, amiket itt is követsz? 01:20:706 (2,3,4) - próbáld meg ezt - https://osu.ppy.sh/ss/1820606
Marad. Unalmas, ha nincs változás, itt meg a háttérhangra mappoltam, arra a nem tom milyen hangszerre. :d S az jól hallható azon a részen.

02:04:991 (4) - szerintem itt jobban illene az, ha egy slidert és egy hit circle használnál, ugyanis 02:05:468 - itt kezd el énekelni, és az általában nem annyira jó, amikor a slider úgy végződik, hogy közben a vokál meg elkezdődik - http://puu.sh/acpWW/4b83d58e0a.jpg - (sorry ha kicsit értelmetlenül fogalmaztam :'D) Oks

02:27:372 (2,3) - itt ugyanazt tanácsolom, mint ennél 01:18:801 (2) - marad ami van, fentebb indokoltam.


Slider végi hitsoundok: Maradtak. Softtal furcsák. xd

Kösszencs, és a csillagot is. :3
Ms Yuyuko
Medium:

Nothing really much..

03:26:896 (1) - Ending the spinner in 03:29:515 would fit well.

Heavy:

HP Drain Rate: 6/6.5

Approach Rate: 8

Overall: 6/6.5

The same thing about the Spinner, it does fit better in 03:29:515, at least in my case, good work, I can't find almost anything wrong. :o

Dancing:

Approach Rate: 8.5

Overall: 8

I don't think it's much of a trouble personally, but Dancing does not have Widescreen Support, unlike Medium and Heavy.

And.. once again.. Spinner...

After all, I thought I was going to find mistakes or anything, but, seems like I got out wrong, it's a good map, I like it. c:

I hope somehow I helped you, although I didn't do much.
Topic Starter
Kazuya

Ms Yuyuko wrote:

Medium:

Nothing really much..

03:26:896 (1) - Ending the spinner in 03:29:515 would fit well. ok

Heavy:

HP Drain Rate: 6/6.5 changed to 6

Approach Rate: 8 no

Overall: 6/6.5 changed to 6

The same thing about the Spinner, it does fit better in 03:29:515, at least in my case, good work, I can't find almost anything wrong. :o ok

Dancing:

Approach Rate: 8.5 no

Overall: 8 ^

I don't think it's much of a trouble personally, but Dancing does not have Widescreen Support, unlike Medium and Heavy. unchecked WS

And.. once again.. Spinner...

After all, I thought I was going to find mistakes or anything, but, seems like I got out wrong, it's a good map, I like it. c:

I hope somehow I helped you, although I didn't do much.
Thank you! Updated
Topic Starter
Kazuya
Update:

- New BG
- Dancing -> Dance

And skin: coming soon.
Eni
omg more September :)
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Maybe you can change the diff name to the normal one, but this's yours, so i'm not going to make you change it
    Nothing major issue founded
[Medium]
Clear~

[Heavy]
  1. Change CS to 4 | https://osu.ppy.sh/wiki/Hard
[Dance]
  1. Maybe change AR to 8.5 or 8 atm
  2. 00:28:791 (1) - You can decrease the end point to the red tick before it, or increase it to the white tick next it and remove the circle in white tick
  3. 01:21:410 (5) - NC?
Sorry because i just found this, and good luck for you ;)
Topic Starter
Kazuya

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Maybe you can change the diff name to the normal one, but this's yours, so i'm not going to make you change it
    Nothing major issue founded
[Medium]
Clear~

[Heavy]
  1. Change CS to 4 | https://osu.ppy.sh/wiki/Hard
Hmm . okey

[Dance]
  1. Maybe change AR to 8.5 or 8 atm ok. AR8 (and OD: 7)!
  2. 00:28:791 (1) - You can decrease the end point to the red tick before it, or increase it to the white tick next it and remove the circle in white tick
  3. 01:21:410 (5) - NC?
nope

Sorry because i just found this, and good luck for you ;)
Thanks. : )
Myko
Modding time ~ :)

General
SPOILER
-If not done, add the characters' names in the background to tags?

Medium
SPOILER
00:30:219 (2) - New combo
00:31:172 (1) - Change it to previous combo. Might sound good o 3o
00:32:600 (1) - Back to previous combo?
00:33:553 (2) - New combo?
00:36:410 (1) - Back to previous combo I'd say
00:37:362 (2) - New combo I'd say
00:40:219 (1) - Back to previous combo x.x
00:41:172 (2) - New combo x.x
00:44:029 (1) - Back to previous one.
00:45:458 (3) - New combo.
00:45:934 (1) - Back to previous one.
00:49:029 (4) - New combo
00:50:219 (1) - Back to previous one
00:53:077 (5) - New combo
00:53:553 (1) - Back to previous one
00:56:648 (4) - New combo
00:57:839 (1) - Back to previous one
01:00:219 (4) - New combo might sound good
01:04:505 (4) - New combo
01:04:981 (1) - Back to previous one
01:12:124 (4) - New combo
01:12:600 (1) - Back to previous one
01:29:743 (1) - Why new combo here? o.o
01:34:505 (4) - New combo..?
01:35:458 (1) - Back to previous one then
01:38:791 (5) - New combo
01:39:267 (1) - Back to previous one
01:42:124 (5) - New combo
01:43:077 (1) - Back to previous one
01:44:981 (1) - ^
01:46:410 (3) - New combo
01:46:886 (1) - Back to previous one
01:49:981 (4) - New combo
01:51:172 (1) - Back to previous one
01:57:600 (4) - New combo
01:58:791 (1) - Back to previous one
02:05:458 (5) - New combo
02:05:934 (1) - Back to previous one
02:13:077 (5,1) - ^
02:19:267 (1) - I don't get that new combo, if it's to continue as a 3-combo, it doesn't fit that much the song, since the echo continues =/
02:30:696 (1) - Same as above =/
02:32:124 (2) - End on a new combo since the singer restarts, should sound good as well
02:43:315 (4,1) - Invert the new combo maybe? As before
02:47:362 (5,1) - ^
02:50:934 (4,1) - ^
02:54:505 (5) - New combo. Kind of rythm breaker and announces the kiai
02:58:791 (4,1) - Invert combo?
03:06:410 (4,1) - ^
03:10:219 (3) - Again, new combo to break the rythm and announce a kiai restart?
03:14:029 (5,1) - Invert?
03:16:410 (3) - New combo?
03:21:648 (5,1) - Invert?
03:24:029 (3) - New combo?

Heavy
SPOILER
00:19:029 (4,1) - Invert to fit the rythm coming back might sound good
00:20:696 (3) - New combo
00:21:172 (1) - It both fits as a new combo (with ot without the one before) and not as one. Your choice as to what to make with it.
00:21:886 (2) - Nevermind, the one before is better as a continue and this one a a new combo
00:24:505 (3,1) - Invert the new combo place
00:26:410 (4,1) - ^
00:28:315 (3,1) - ^
00:29:505 (2) - I'd recommend making it into 3 circles, following the same path, and make the second one new combo to fit the singer's entrance
00:32:600 (1,2) - Invert new combo
00:36:410 (1,2) - ^
00:40:219 (1,2) - ^
00:45:458 (3,1) - ^
00:52:839 (4) - New combo
00:53:553 (1) - Exact same as 00:21:172 (1)
01:00:219 (6) - New combo
01:02:600 (4,1) - Invert combo
01:04:743 (4,1) - ^
01:10:458 (5,1) - ^
01:12:362 (4,1) - ^
01:15:458 (3) - Might sound good as a new combo there
01:15:934 (4,1) - I'd invert there, to fit the singer =/
01:18:315 (1) - Why new here? x.x doesn't make sense to me
01:19:981 (3,1) - I'd invert combo
01:23:553 (4,1) - ^
01:25:934 (1) - Why new here too? x.x
01:27:600 (3,1) - I'd invert combo here too
01:29:743 (1,2) - ^
01:33:553 (1,2) - ^
01:37:362 (1,2) - ^
01:41:172 (1,2) - ^
01:46:410 (4) - I'd new combo. Rythm breakers ftw o/
01:47:839 (3,1) - I'd invert combo
01:49:981 (4,1) - ^
01:53:791 (8) - New combo for another rythm breaker
01:57:600 (4,1) - I'd invert combo
02:01:172 (6) - New combo. Rythm breaker. Kiai after. Might sound good.
02:03:553 (4,1) - I'd invert combo
02:05:696 (4,1) - ^
02:07:839 (5) - New combo.
02:11:172 (5,1) - I'd invert combo
02:13:315 (4,1) - ^
02:16:410 (3) - New combo to a Rythm breaker here would sound good. Announces the end of the kiai
02:19:267 (1) - Same as before, this new combo doesn't make sense to me x.x
02:20:934 (3,1) - I'd invert combo
02:22:600 (3,1) - ^
02:24:505 (4,1) - ^
02:26:886 (1) - No sense to me. I'd remove the new combo
02:28:553 (3,1) - I'd invert combo
02:30:219 (3,1) - ^
02:32:362 (4) - New combo here might sound good, there was pretty much the same thing in Medium
02:43:315 (4,1) - I'd invert combo
02:50:934 (3,1) - ^
02:54:505 (1) - A rythm breaker o/
02:56:886 (5,1) - I'd invert combo
02:59:029 (4,1) - ^
03:04:505 (5,1) - ^
03:06:410 (4,1) - ^
03:09:743 (3) - Why at the beginning and not at the end? D=
03:12:124 (5,1) - I'd invert combo
03:14:267 (4,1) - ^
03:19:743 (5,1) - ^
03:21:886 (4,1) - ^

Dance have fun :?
SPOILER
00:16:410 (4,5) - I don't hear any beats associated =/
00:16:886 (4) - I'd new combo
00:17:243 (5) - ^
00:18:791 (4) - I'd new combo
00:19:148 (5) - No beats for me in there
00:20:219 (5,6) - ^
00:20:458 (6,7) - I'd stick put them into a stream as the slider then the circle with the previous beats (change placement) and move 00:21:053 (8) - to 00:20:934 to make some kind of path from the end of the stream to the next slider
00:21:172 (1) - I'd shorten it by 1/2
00:21:886 (3) - I'd place it next to the circle before and 1/4 beat before (stream) and then lengthen 00:22:600 (5) - by 1/4
00:24:029 (4) - Still no beat on this one =/ I'd remove, and then place 00:24:267 (5) 1/4 before where it's placed in the timeline and a circle before the slider at 00:24:505 (6) -
00:25:458 (2,3) - I'd follow the same rythm as above personnaly. This one doesn't really fit in with the music
00:28:077 (5) - I'd replace into a slider that goes from the first to the second slider (1/2 length, meaning it makes a stream in both sides)
00:28:791 (1) - I'd shorten it to 1/2 length, and add a slider at 00:29:386 (remove the circle in 00:29:505 (3) obviously)
00:30:696 (1) - I'd shorten to 1/2 length
00:31:410 (3) - I'd shorten to 1/2, remove the repeat, mke it new combo and move it to 00:31:648 , add a circle on the white tick after (00:32:124)
00:32:600 (1) - I'd shorten it to 1/2 length as well
00:34:505 (1,3) - Same as the ones in 00:30:696 (1) and 00:31:410 (3) (same rythm)
00:36:410 (1) - I'd shorten it to 1/2
00:38:315 (1,3) - Same as 00:34:505 (1,3). Following the beat is better o/
00:40:219 (1) - I'd shorten to 1.2 length
00:42:124 (1,3) - Same as 00:34:505 (1,3).
00:44:981 (4) - I'd remove
00:50:696 (1) - I wouldn't new combo
00:52:839 (5) - I'd new combo
01:02:958 (6) - Why? I'd remove
01:04:862 (7) - Same, I'd remove, and not move the beat before
01:06:767 (6) - Exact same as above
01:10:219 (5,1) - I'd invert combos and remove 01:10:577 (6)
01:12:124 (5,1) - ^ and remove 01:12:481 (7)
01:14:386 (6) - I'd remove
01:18:196 (5) - ^
01:20:100 (6) - ^ and invert combos at 01:19:743 (4,1)
01:21:172 (4,8) - I'd remove
01:21:648 (6) - I'd new combo
01:23:553 (4,1) - I'd invert combo and remove 01:23:910 (6)
01:25:458 (4,1) - ^ and remove 01:25:815 (6)
01:27:362 (4,1) - ^ and remove 01:27:719 (5)
01:28:791 (5) - I'd remove
01:29:267 (6,1) - I'd invert combo
01:29:624 (8) - This somehow fits, but fits better once removed
01:29:743 (1) - I'd shorten to 1/2 length
01:30:458 (3) - I'd new combo
01:31:529 (6) - I'd remove
01:31:648 (1) - I'd shortent to 1/2 length
01:32:124 (2,3,4) - I'd make into a serie of 1/2 length sliders each starting on white ticks (one at 01:32:124, one at 01:32:600 and one at 01:33:077)
01:33:553 (6) - I'd shorten to 1/2 as well
01:35:339 (6) - Would remove
01:35:458 (1) - Would shorten to 1/2
01:35:934 (2,3,4) - Would make it into a single slider
01:39:148 (8) - Better remove I think =/
01:39:267 (1) - I'd shorten to 1/2
01:39:743 (2,3,4) - See 01:32:124
01:42:958 (8) - I'd remove too
01:43:077 (1,2) - I'd make into a single slider
01:44:862 (6) - I'd remove
01:45:934 (4) - ^
01:46:172 (5) - I'd new combo
01:53:791 (3) - ^
02:03:553 (5,1) - I'd invert combo and remove 02:03:910 (7)
02:05:458 (5,1) - ^ and remove 02:05:815 (7)
02:07:719 (6) - I'd remove
02:08:791 (3) - I'd change into a simple 3-circles stream with new combo on the first one. This is more a suggestion than others. Really personnal feeling
02:11:172 (5,1) - I'd invert combos and remove 02:11:529 (6)
02:13:077 (5,1) - ^ and remove 02:13:434 (7)
02:15:339 (6) - I'd remove
02:16:410 (3) - New combo.
02:19:148 (6) - I'd remove
02:22:124 (4) - ^
02:26:767 (5) - ^
02:29:743 (4) - ^
02:30:696 (1) - I'd shorten to 1/2
02:32:362 (5,6,7) - 3 new combos? or at least the first one please =/
02:42:600 (2) - Single slider without repeat please. Makes no sense with the music and the previous parts like this one
02:47:124 (4) - New combo?
02:50:219 (2) - Exact same reason and changement as 02:42:600
02:56:886 (5,1) - I'd invert combo and remove 02:57:243 (7)
02:58:791 (5,1) - ^ and remove 02:59:148 (7)
03:01:053 (6) - I'd remove
03:04:505 (5,1) - I'd invert combo and remove 03:04:862 (6)
03:06:410 (5,1) - ^ and remove 03:06:767 (7)
03:08:672 (6) - I'd remove
03:12:124 (5,1) - I'd invert combo and remove 03:12:481 (7)
03:14:029 (5,1) - ^ and remove 03:14:386 (7)
03:16:291 (6) - I'd remove
03:19:743 (5,1) - I'd invert combo and remove 03:20:100 (7)
03:21:648 (5,1) - ^ and remove 03:22:005 (7)
03:23:910 (6) - I'd remove

Mostly combo stuff and personnal preferences.
Grab me in game if you don't understandd something
Topic Starter
Kazuya
Hello. Sorry, my english is shit.

Medium: fixed all

Heavy:

Some combo fixed.

Dance:

Fixed some new/remove combo issue. Current rhythm is good, and the triplets is not unnecessary! Currently rhythm is better!

Thanks for mod.
XinCrin
Hi Kazuya ;)

General

  1. You could increase the volumen on kiai times a bit. It makes a better sense
Medium

  1. 00:22:124 (2) It flows better if you move the second red sliderpoint to x:40 y:104.
  2. 00:53:553 (2) Don't you think that this flows better if you move the second sliderpoint to x:80 y:208?. It's flows better imo
  3. 02:13:077 (5) Is this NC really necessary?. You should remove it. It's the same than 00:49:029 (1). So , remove it for consistency!(It's the same that 01:12:124 (1) )
  4. 02:13:553 (6) Following your combo pattern , a NC should be on here
  5. 03:10:219 (3,1) This pattern doesn't flow very good at all. Try something like this:
Heavy

  1. 00:54:505 (4) Try something like this for a better transition with the following pattern:
  2. 01:19:029 (x) You should add a note on here. I feel very neccesary a note on here because the music needs it!
  3. 01:26:648 (x) (^) Feel fre to do it if you want. And try doing this in others parts if you want , but in my opinion you should do it. Because it feels a bit weird that you are ignoring some sounds
  4. 01:32:362 (2) This slider follows very BAD the music. Try making a 1/2 slider with reverse and add circle on 01:33:077 (x)
  5. 01:36:172 (2) - 01:39:981 (2) (^) It's important to change it please
  6. 01:50:696 (1) Hmm.. Maybe something like this
  7. 02:52:600 (4,5) Make (4) a bit curved to make a better blanket with (5). In addition , it will improve the flow.
  8. 03:26:410 (2) Move this slider to x:208 y:264 for a better flow
Really it's a solid map. I'll leave a star.
Good luck with this mapset!
Topic Starter
Kazuya
Hello. Thanks for mod.

Volume changed.

Medium:
All fixed.

Hard:

All fixed, except: 01:32:362 (2) This slider follows very BAD the music. Try making a 1/2 slider with reverse and add circle on 01:33:077 (x)
01:36:172 (2) - 01:39:981 (2) (^) It's important to change it please

It's good. Listen to the background sounds ("guitar").

Thank you. : )
ZLOdeuka-
Hello~ from my Modding Queues

[General]

nothing

[Medium]

- 00:24:981 (1,2) - try to do so: this slider 00:24:981 (1) - replaced by a copy of 00:25:934 (2) and 1 slider position here x:336 y:136 and 2 slider position here x:504 y:220. looks different. tidier
- 00:32:600 (4) - Try lower end of the slider down, that was like so http://puu.sh/ax9gI/2dd198f3a8.jpg or http://puu.sh/ax9ir/2c218dfb23.jpg
- 01:12:124 (4) - new combo
- 01:18:315 (4) - ^

[Heavy]

00:45:458 (1) - here do not need a new combo
01:46:886 (1) - do it in the same direction as the 2 slider
01:59:267 (4) - new combo
02:01:172 (7) - ^

[Dance]

00:21:172 (1) - This slider should end here and here 00:21:529 add circle
00:28:791 (1) - ^ these sliders are not relevant in your diff.they are confusing and impossible to play
00:31:410 (3) - but here 00:31:767 no beat. and it sounds awful ~_~
00:32:600 (1) - ^ on blue tick also no beat
00:34:505 (1) - ^
00:34:505 (1,3,1,1,3,1,1,3) - - ^ please remove these sliders. they unplayable ~_~ complete them on a red tick

but generally a good map. good luck
Topic Starter
Kazuya
Hello. Thanks for modding.

Normal, Hard: Alll fixed.

Hardest:

00:21:172 (1) - This slider should end here = ok. and here 00:21:529 add circle = a-a
00:28:791 (1) - ^ these sliders are not relevant in your diff.they are confusing and impossible to play = Not impossible. Listen to the sound. ("Violin").

------------
00:31:410 (3) - but here 00:31:767 no beat. and it sounds awful ~_~
00:32:600 (1) - ^ on blue tick also no beat
00:34:505 (1) - ^
00:34:505 (1,3,1,1,3,1,1,3) - - ^ please remove these sliders. they unplayable ~_~ complete them on a red tick
|
|
V

BG sound, "Guitar". no. :3

Thankie. :3
HootOwlStar
Hihi I'm here for mod from my modding queue~ :D
Well, just ignore my English, and... You know you can always ignore my mod because most of them are suggestions <---This is important
If you don't know what I am saying you can always PM me (I know my English is really poor)
Anyway, nice skin (y)

[Medium]
I hope you know my own "creation", fixed (red point in slider) and non-fixed (white point in slider) turning points lol
00:15:934 (2) - Add a non-fixed point x:60 y:224 at this slider
00:27:362 (2) - Move the point x:205 y:327 to x:220 y:336 and make it a fixed turning point something like this
00:30:219 (1) - Move point x:92 y:308 to x:56 y:304
00:34:505 (1) - Flip vertically and place it to original coordinate (but it will totally ruin the whole beatmap due to placements)
00:36:410 (3) - Move point x:316 y:16 to x:312 y:16 and make it a fixed turning point (so that it will follow the structure of the previous note)
00:38:315 (1) - Add a non-fixed point at x:188 y:268 seems good
00:42:124 (1) - Move point x:97 y:118 to x:120 y:104 together with point x:25 y:126 to x:48 y:112
00:49:029 (4) - NC
00:57:839 (1) - No NC
01:08:791 (1) - Make it more curve
01:15:934 (3) - Just make it straight will do, in my opinion
01:18:315 (1) - Move point x:84 y:48 to x:112 y:56
01:43:553 (3) - Move point x:48 y:24 to x:8 y:80
02:02:124 (1) - Move point x:58 y:261 to x:64 y:256
02:05:934 (2) - Move point x:492 y:132 to x:488 y:156 together with x:492 y:76 to x:488 y:80
02:07:839 (1) - Just make it straight will do if I were you
02:09:743 (1) - Make x:216 y:24 to be a fixed turning point?
OMG Noticed the spinner is so beautifully-designed

I have nothing to mod about for other diffs so that's all of my mod (I hope it's helpful)
The mapset's nice, I swear
Hope your mapset gets ranked soon and good luck~ :D
Topic Starter
Kazuya
Hello.

I'll check later... thanks.
Nyukai
Sorry for being so f***ing late. I'm leaving a placeholder, I'll edit this later ><

EDIT:

So, here's the mod~

General:

  1. I don't really know about custom diff name rules, but I think only the most difficult diff can have a different name, for example Medium and Heavy has to be Normal and Hard, but the last diff can be named Dance. But seriously, I'm not really sure about this.
Medium:

  1. 00:30:219 (1) - If you added NC here, why not in 00:22:124 (2)? In my opinion you could add NC in (2) or maybe remove NC in (1) and add NC in 00:31:172 (2).
  2. 00:33:553 (1) - Why this NC? I consider it unnecessary imo.
  3. 00:37:362 (1) - Same.
  4. 00:41:172 (1) - Same.
  5. 00:45:458 (1, 2) - NC should be in (2) imo :3
  6. 00:49:029 (4) - NC~
  7. 00:53:077 (1, 2) - NC in (2) please.
  8. 00:56:648 (1) - Okay, you did it good here, but remove NC in 00:57:839 (1) ><
  9. 01:00:219 (1) - Unnecessary NC imo.
  10. 01:04:505 (1, 2) - NC should be in (2) I guess too.
  11. 01:12:124 (1, 2) - Same.
  12. 01:25:934 (4) - According to the previous NCs, you should add another one here.
  13. 01:29:743 (4) - Same.
  14. 01:46:410 (1, 2) - I prefer NC in (2).
  15. 02:04:505 (4) - Maybe is it too down? It's touching this. http://puu.sh/aSacW/b52a94c4fe.jpg Idk if it's a problem...
  16. 02:19:267 (4) - NC? You added it in 02:23:077 (1) and it's the same case :3
  17. 02:47:362 (6, 1) - I prefer NC in (6).
  18. 02:50:934 (4, 1) - NC in (4), like in the other same sliders.
  19. 03:13:077 (4) - How about this? http://puu.sh/aSarb/552f661ad6.jpg It fits better for me.
Heavy:

  1. CS:3,5 is too big for a Hard (I guess it's Hard) imo. CS:4 it's ok, but that's just my opinion.
  2. 00:19:267 (4, 1) - You could do a little jump here, and curve a bit more (1) for a better flow. Something like this? http://puu.sh/aSaDY/efbde9a039.jpg :3
  3. 00:20:696 (1, 3) - NC should be in (3).
  4. 00:21:886 (1) - Remove NC.
  5. 00:24:505 (1) - Same.
  6. 00:26:410 (1, 3) - I prefer NC in (3).
  7. 00:30:219 (1, 3) - Same.
  8. 00:32:362 (6) - What about leave (6) in x:256 y:136? Looks good for me.
  9. 00:52:839 (1, 2) - Better NC in (2).
  10. 01:23:553 (1, 3) - NC in (3).
  11. 01:31:410 (4) - Maybe this in x:148 y:124? I'm not really sure though, do whatever you want ><
  12. 01:37:362 (4) - Ctrl+J and move it to x:276 y:204, flows better for me :3
  13. 01:52:600 (6) - Add NC here.
  14. 01:53:791 (1) - Remove NC.
  15. 02:20:934 (1, 2) - NC in (2).
  16. 02:26:886 (5) - NC please.
  17. 02:30:219 (1, 3) - Add NC in (3) instead of (1).
  18. 03:08:791 (7) - NC.
  19. 03:09:743 (1) - Remove NC.
Dance:

  1. 01:01:886 (3) - Maybe moving this to x:308 y:192? Is just a little suggestion ^^
  2. 01:14:981 (2) - Ctrl+G?
  3. 01:23:553 (1, 4) - NC in (4) please ><
  4. 01:27:362 (1, 3) - NC in (3).
  5. 01:29:267 (1, 4) - NC in (4) =w=
  6. 01:44:505 (1, 4) - Same.
  7. 01:50:696 (6) - NC.
  8. 01:51:648 (1, 4) - Remove NC in (1) and add it in (4) xD
  9. 02:02:839 (3) - Same kinda suggestion which personally I like so much: move it to x:304 y:96 :3
  10. 02:12:362 (5) - What about moving it to x:256 y:124? It could be a nice jump.
  11. 03:16:886 (2, 3) - Ctrl+G? At least in (2).
  12. 03:25:458 (1) - Unnecessary NC.
In general I enjoyed modding this mapset. Is very well done and the song is pretty catchy. I just had to say some suggestions, especially about NC, because I've seen some of them which I didn't understand or I didn't like, but in general you have a good flow and I can't say so much, because I like it, it's good. Good luck :)
Myko

Inyuschan wrote:

I don't really know about custom diff name rules, but I think only the most difficult diff can have a different name, for example Medium and Heavy has to be Normal and Hard, but the last diff can be named Dance. But seriously, I'm not really sure about this.
As far as I know (and as far as I'm concerned, just want to help out) there isn't only one set of "standard diff name". As exemple, we have Easy, Normal, Hard, Insane; but also Beginner, Medium, -missingname-, Another
Else I don't know the rule, but there' this fact anyways =X
Topic Starter
Kazuya
Thanks for mod. Updated. Majority of fixed. Current diffnames is not unrankable. "Medium" & "Heavy" is obvious. : )
Topic Starter
Kazuya
Update:
- Added Storyboard
XinCrin
SB Mod as Requested :D

Storyboard

  1. 00:07:839 "All Mapset" sounds weird , "Mapset & Storyboard by Kazuya" is better
  2. 00:45:934 - 01:01:172 Maybe you could dim a bit here the background since music decrease the volumen here
  3. 01:01:172 What about to add some kind of Flash at the beginning of each kiai time?.
Not much to mod really :P . Good luck ~
ErunamoJAZZ
sup o/
a bit late, but well... xD


[StoryBoard]
I just spoke with Xin, and told me he had not modded because you put it recently. hehe
You must enable it:


And, bc this http://puu.sh/b5bmR/cf2ee164d4.jpg , start animation after 00:04:029 -


[medium]
  1. 00:38:315 (1) - try a blanket with 00:37:362 (4) -
  2. 00:47:839 (1,2,3) - i dislike how (3) are stacked over 00:49:029 (1) - ... i feel is not a good idea for a calm seccion in a easily diff.... btw, pls, try:
  3. 00:55:458 (1,2,3) - ^ or
  4. 01:48:791 (1,2,3) - ^
  5. 01:56:410 (1,2,3) - ^
  6. 02:42:124 (1,2,3) - and 02:49:743 (1,2,3) - , you can leave them, lest the whole map is equal. btw, as is the final part, I think it's fine ;)

[Heavy]
pr0, all ok


[Dance]
  1. 01:08:553 (5,6) - flow here is wrong X.x...
    mm... i think you can try some like it:
    01:06:886 (1) - 01:07:362 (2,3) - Ctrl+H
  2. all ok
Very nice song... Xin will look the SB soon, good luck~~
Topic Starter
Kazuya
Hello.

ErunamoJAZZ:

Epilepsy, animation: fixed.

Normal: Only blanket created.
Fixed all insane just a little bit differently!

XinCrin:
Fixed.

Updated. Please, redownload. Thanks for modding!
riffy
Yooooo, as requested o/

[General]
  1. Make the spinner-metre visible,and add something to the spinener-circle.png to make the rotation visible. When we spin the spinner with your current spinner it is seriously hard to tell whether we spin or now without looking at RPM.
  2. You don't really need to display storyboard in fron of the combo fire. Why would you? You don't have any fake-hitobjects or anything that would require this at all.
  3. Tags SB and storyboard are unnecessary. There is an option to look for storyboarded maps, you know. :)
  4. Also, the tag Swedish isn't really necessary. The song has no swedish lyrics, so using it as a tag doesn't really help people to find the map.
  5. Just a friendly suggestion, but you could use Light/Advanced or Standard/Heavy as the diffnames, since they look better. Well, at least to me they look better. :)
[Medium]
  1. For a relaxing song with low BPM I would use AR4. Keep in mind, that this is also the easiest diff of the mapset. And to make diff settings more balanced, drop OD to 3.
  2. 00:17:362 (1) - 00:26:886 (1) - 00:31:172 (1) - I would highly suggest you to remove these new combos. They seem overused, do not really fit and break your consistent pattrn. Furthermore, thy give too much HP to players when it's not necessary at all.
  3. 00:30:219 (1) - the slider does not fit here because the downbeat is unstressed. Try this to keep your rhythm more natural. It will also make your comboing a bit more reasoanble, by the way :)
  4. 00:34:029 (6,1) - minor - the transition does not work well here, it looks a bit untidy comparing with the rest of the patterns. Give a try to this pattern, it flows better, I believe.
  5. 00:48:315 (2,3) - the rhythm did not work well here because vocals take the lead at this part and they're ignored in the map. Give a try to this rhythm.
    Note: 00:55:458 (1,2,3) - quite a same thing happens to this one. Make sure to fix this as well! / 01:47:839 (2,1,2,3) - same here, by the way. The parts are mapped in a very similar way, so, please, fix AL the similar parts in order to keep the consistency.
  6. 00:53:077 (1) - I am pretty sure that there should not be any sounds on its tail + the hitsound on the head of this slider should get quiter because it sounds too loud while in music we can hardly hear it.
  7. 01:00:219 (4) - I am sure that it will match perfectly with the drums if you replace the circle with an 1/2 slider.
  8. 01:06:886 (1) - comboing gets sorta irregular again, I can see the reason, but it still feels extra. I highly suggest removing this new combo.
    Note: 01:14:505 (1) - same here. And the same applies for the rest of the diffs.
  9. 03:16:410 (1) - minor - it gets overlapped with the HP-Bar. Your own custom HP-Bar. So, please, fix that by moving the slider down a bit.

    Your comboing might need a bit more work, also the rhythm during the calm parts might need a bit more attention. Overall, that's a clean and very enjoyable diff, I liked it a lot!
[Heavy]
  1. The comboing feels a bit irregular, please, find one more modder to check it and to make sure that it all going right. Re-considering comboing by yourself would also be fine.
  2. To be honest, I would go with AR 6,5 since 7 fees a bit too slow for this diff.
  3. 00:52:839 (4) - the same about hitsounding applies to this diff. Oh, and don't forget to take the clap off the slider's hhead, I believe that it will sound much better.
  4. 01:12:600 (1,2) - although the pattern is cute, the jump feels exaggerated. Try to keep DS consistent here, please. The jumps like this and 01:25:934 (1,2) - feel random and a bit forced. I would highly suggest to avoid them at this diff.
  5. 01:18:315 (1,2) - minor - uneven DS here, shouldn't be a problem, but why not to fix this? :)
  6. 02:43:077 (3,1) - minor - the transition did not flow good here. Try to improve it by rotating the slider a bit. Flow

    Just the comboing, t bugs me a bit. Everything else looks great!
[Dance]
  1. I'd reduce OD by 0,5 due to rather big amount of doubles/triplets wich may get kinda difficult to play. Along with this, you can increase HP by 0,5 to make it a bit more challenging to play.
  2. 01:07:362 (2,3) - the jump is exaggerated and does not represent the music well. Please, reduce the DS to make them more playable, natural and fitting.
  3. 01:37:839 (2,3,4,5) - a sudden switch from compressed 1/4s to x2,0 DS does not play well here. try to gradually increase spacing like x0,4 > x1.2 > x1.6..
    Note: 02:39:505 (1,2,3) - you might want to use lower DS here, as well. The part is calm and jumps feel really wird here.

    There is somewhat charming in this diff. Although som of the jump were a bit random, I really, really liked the diff. Good job!
The mapset is somewhat reeeeeeeally close to my quality standard, I like what you've got here and I really enjoyed it all. Please, fix the combos and call me back!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: fixed a couple of typos.
Topic Starter
Kazuya
Heyho! Sorry,I do not speak English well. ;w;

Make the spinner-metre visible,and add something to the spinener-circle.png to make the rotation visible. When we spin the spinner with your current spinner it is seriously hard to tell whether we spin or now without looking at RPM. ok
You don't really need to display storyboard in fron of the combo fire. Why would you? You don't have any fake-hitobjects or anything that would require this at all. ok, fixed
Tags SB and storyboard are unnecessary. There is an option to look for storyboarded maps, you know. :) removed

Just a friendly suggestion, but you could use Light/Advanced or Standard/Heavy as the diffnames, since they look better. Well, at least to me they look better. :) ehh... >_>ok.

Combos: I hate combos ^^

Also, the tag Swedish isn't really necessary. The song has no swedish lyrics, so using it as a tag doesn't really help people to find the map.
This artist Swedis.

[Norm]

Not fixed:

AR: AR5 little better, and it's not Easy. It's not full of long sliders.

00:48:315 (2,3) - the rhythm did not work well here because vocals take the lead at this part and they're ignored in the map. Give a try to this rhythm.
It's too hard for easiest diff.

^
Note: 00:55:458 (1,2,3) - quite a same thing happens to this one. Make sure to fix this as well! / 01:47:839 (2,1,2,3) - same here, by the way. The parts are mapped in a very similar way, so, please, fix AL the similar parts in order to keep the consistency.

[Hard]

The comboing feels a bit irregular, please, find one more modder to check it and to make sure that it all going right. Re-considering comboing by yourself would also be fine.
x'D Hate combos. x_X


Not fixed:

although the pattern is cute, the jump feels exaggerated. Try to keep DS consistent here, please. The jumps like this and 01:25:934 (1,2) - feel random and a bit forced. I would highly suggest to avoid them at this diff.

A little change would not hurt. This jump is minimal. I think it is good there. Violin sound \o/ : p

[Easy Insane]

Fixed.

--------------------

Difficulty settings:

Normal:
AR: AR5 little better, and it's not Easy. It's not full of long sliders.
OD: Changed

Hard:
AR: AR7 is good/perfect!. Look at with DT mod.
Changed:

HP: 6
OD: 5

Insane:

Changed:

HP: 7, OD: 6.

Okay? : P

Thank you. ~
riffy
DO NOT KUDOSU THIS POST

Hey there, we're this close!

[General]
  1. The "storyboard in fornt of combo fire" is still enabled in Heavy and Dance.
  2. Tags conflict with the Medium diff. // Also, Swedish is not related to the song, since she doesn't sing Swedish.
[Medium]
  1. 01:14:505 (3) - just consider adding a new combo here since you had new combos added to similar atterns like 02:15:458 (1) - 03:16:410 (1) .
  2. 03:16:410 (1) - is still overlapped with your HP-Bar. I would recommend you to fix that.
[Heavy]
  1. I thouth we've already discussed that HP should be set to 5,5.
  2. 01:22:124 (1,2) - they are meant to be symmetrical, aren't they?
[Dance]
  1. 02:07:362 (4) - overlapped with HP-Bar, not a big deal, but better avoid it, I guess.
  2. 02:44:981 (1,3) - super-minor - would you like to make them parallel? Looks better, huh? :)
Call me back.
Topic Starter
Kazuya
Heyho! \o
All fixed, except:

Insane: - 02:44:981 (1,3) - super-minor - would you like to make them parallel? Looks better, huh? :)

Thanks Bakari. : )

DO NOT KUDOSU THIS POST
;w;

Update: Later. BSS is sh_t. -______-
Mystyk
Check mainly only on hitsounds because the other things are good already (I only mentioned 1-2 things):

Ha sliderekhez írtam hogy adj valamit, akkor az elejére gondoltam (de ha nem arra gondoltam, az oda van írva). Jah meg indoklás, egy pár helyen az volt, hogy például az egyik nehézségen volt hang a másikon meg nem, a maradék pedig már csak javaslat, hogy ha már követtél egy pattern-t akkor egy-két helyen lehetne még adni whistle-t. Ha kész vagy megint checkoljuk xD

[Medium]
00:15:458 (1) - add finish
00:50:219 (2) - add whistle
00:53:553 (2) - add whistle
01:51:172 (2) - add whistle to the beginning
01:54:029 (1) - add whistle to the end
01:58:791 (2) - add whistle
02:44:505 (2) - add whistle to the beginning
02:47:362 (1) - add whistle to the end
02:52:124 (2) - add whistle
02:24:981 (1) - add finish to the beginning just like you did on Dance
01:24:029 (1) - add finish

[Heavy]
00:15:458 (1) - add finish
00:53:553 (1) - add whistle
01:54:505 (1) - ^
02:47:839 (2) - ^
03:26:410 (2) - innen töröld ki a whistle-t mert a többi difficulty-n sincsen / remove whistle from last note because the other difficulties don't have a whistle at the end either
02:24:981 (1) - add finish here too
01:24:029 (1) - add finish

[Dance]
02:30:696 (1,2) - https://osu.ppy.sh/ss/1972257 - has been fixed already, it was hard to see the note under the slider because it was on the top and stacked with the sliderend
00:50:219 (2) - add whistle
00:53:553 (1) - add whistle
00:58:077 (3) - remove whistle
01:36:172 (3,4) - ezt nagyon fura volt játszani, szerintem inkább reverse slider legyen mert a slider vége és a következő kör közötti rész olyan üres így - https://osu.ppy.sh/ss/1972547
weird to play because of the small "break" between the sliderend and hit circle so I suggested reverse slider just like he used them before
01:43:791 (3,4) - itt ugyanez - same
01:51:172 (2) - add whistle
01:54:505 (1) - add whistle
02:44:743 (3) - remove whistle
02:47:839 (1) - add whistle
02:52:362 (3) - remove whistle
01:24:029 (1) - add finish
Topic Starter
Kazuya
Javítva az összes.
Fixed all ~ Thanks! x'D
riffy
.pǝןqqnq
Krfawy
Kazuya you can do it 2day. RANK HARDER. o3o
Zero__wind
I've just got the map from Bakari and played through
then I'm wondering if we could have a higher OD for Dance diff?
6 is quite low as I suppose, I don't really know if it's a Hard or Insane though
you could discuss with Mystyk about this, just maybe

gl~
Topic Starter
Kazuya
Changed Insane OD to 7. ~ Thanks. x'D
Mystyk
OD was raised to 7 as suggested and I agree with it, it's better for the difficulty spread too in my opinion.

ʇı op uɐɔ ǝʍ
riffy
¡ʇı pıp ǝʍ
Topic Starter
Kazuya
17 min and Aug 28. :'D
Krfawy
COWGRATULATIONS KAZUYA! >83 You won a bucket of the Internetz!

EDIT: Wait why is it in pending XD
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