ZEONIX - Duel BGM

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Topic Starter
Gaia

LordRaika wrote:

yup, np...
btw... the link of the BG , is on my mod... along with the hitsound...

checked them? :)
yeah i have, and like i said I'll change the BG into a high quality .jpg later when I update my .mp3 as well, so people dont have to redownload 420 times lol

also I really like my current soft-finish s: however i did realize i had a bunch of unused hitsounds in my folder so i deleted those~

thanks again!!
Momochikun
Hi, as requested ~ :C

The mp3 end feels really.. orz

[Allure]
00:01:846 (2) - How about curve this on the opposite way ? i think the circular flow would work nicely consider on how you curve 00:01:346 (1) - this
00:17:846 (2,3) - Make they parallel each other for neater pattern i guess..
00:19:179 (2) - I think it's better to start the slider on 00:19:346 - instead where you can hear a high violin beat. Having it landed on the reverse slider feels quite a bit weird to follow during gameplay.
00:25:513 (2) - This slider was out of place considering to your previous hitsounding, change this into 1/2 slider and note so you wouldn't miss the drum beat at 00:25:679 - , also the whistle sounds really weird even if they're instrument there since it's breaking your hitsound pattern.
00:46:346 (1,1) - Delete one NC from them ? seems a bit spammed and didn't really make sense for me
01:02:346 (4,1) - Really hard to recognize this during gameplay, could you space them normall instead ? or at least reduce the spacing so it would match your previous 3/4 patterns

[Hard]
00:19:179 (2,4) - Do you really like this kind of overlap ? it looks cramped for me :< , try curve 00:20:346 (4) -
00:34:012 (2) - The music didn't really call for a triplet here, so maybe you can use 2 note instead for softer gameplay.
00:34:679 (1,2) - This does really looks like 1/2 spacing at the first place, may feels the blank space or increase the spacing ?

[Normal]
00:00:846 (2) - Would create solid contact if you curve this to match (4) o.o
00:47:346 (5,6,1) - Try something like screenshot below ? your previous pattern feels a bit cramped for me, since that linear slider doesn't really fit with the rest of the section
00:50:846 - You should add a note / start a slider from here, the spacing would be weird and players could click 00:51:013 (1) - a bit too sudden since the instrument were more recognizable at here instead of 00:51:012 -

[Easy]
0,6 SV.. isn't that too slow ? according to your NHI spread.. the SV on this diff should be on 0,8 or similiar :C

There's nothing really wrong with the mapset, but mostly i just didn't really agree with some of your overlap. But since it's just a nitpicky stuffs so i'll keep them away...
Rather than some polishing the pattern this map is fine :3 , good luck !
Topic Starter
Gaia

Momochikun wrote:

Hi, as requested ~ :C

The mp3 end feels really.. orz yeah i know :C I have someone working on the mp3 fix right now!!

[Allure]
00:01:846 (2) - How about curve this on the opposite way ? i think the circular flow would work nicely consider on how you curve 00:01:346 (1) - this i dont like the way that looks s:
00:17:846 (2,3) - Make they parallel each other for neater pattern i guess.. less curvy but not exactly straight cuz i want some differentiation
00:19:179 (2) - I think it's better to start the slider on 00:19:346 - instead where you can hear a high violin beat. Having it landed on the reverse slider feels quite a bit weird to follow during gameplay. i was following the other instrument tho o:
00:25:513 (2) - This slider was out of place considering to your previous hitsounding, change this into 1/2 slider and note so you wouldn't miss the drum beat at 00:25:679 - , also the whistle sounds really weird even if they're instrument there since it's breaking your hitsound pattern. fixed hitsound inconsistency but i asked some people about that before and they said it's somewhat okay so i'd like to keep that
00:46:346 (1,1) - Delete one NC from them ? seems a bit spammed and didn't really make sense for me i was following the violin the entire time then suddenly transitioned into that other instrument so i think nc is fine
01:02:346 (4,1) - Really hard to recognize this during gameplay, could you space them normall instead ? or at least reduce the spacing so it would match your previous 3/4 patterns nerfed the spacing

[Hard]
00:19:179 (2,4) - Do you really like this kind of overlap ? it looks cramped for me :< , try curve 00:20:346 (4) - nah looks terrible. made it horizontal instead
00:34:012 (2) - The music didn't really call for a triplet here, so maybe you can use 2 note instead for softer gameplay. changed to 1/2 slider
00:34:679 (1,2) - This does really looks like 1/2 spacing at the first place, may feels the blank space or increase the spacing ? sure

[Normal]
00:00:846 (2) - Would create solid contact if you curve this to match (4) o.o but there is no (4) o_o
00:47:346 (5,6,1) - Try something like screenshot below ? your previous pattern feels a bit cramped for me, since that linear slider doesn't really fit with the rest of the section nice
00:50:846 - You should add a note / start a slider from here, the spacing would be weird and players could click 00:51:013 (1) - a bit too sudden since the instrument were more recognizable at here instead of 00:51:012 - there isn't really a significant note there, a note there sounds early to me imo

[Easy]
0,6 SV.. isn't that too slow ? according to your NHI spread.. the SV on this diff should be on 0,8 or similiar :C aa i dont really want to remap anything when im so close to bubbling lol sorry

There's nothing really wrong with the mapset, but mostly i just didn't really agree with some of your overlap. But since it's just a nitpicky stuffs so i'll keep them away...
Rather than some polishing the pattern this map is fine :3 , good luck !
thank you for the mod!! (:
SeNoZinD
From my modding queue~

General
Pretty well made, not much I can do (no kudosu please)

Easy
Looks good!


Normal
00:51:013 (1) - Maybe give this slider a more diagonal direction


Hard
00:25:512 (2) - Move this whistle hitsound to here 00:25:346 (1) -


Allure
Looks good!

GL on ranking! Have a star~
Topic Starter
Gaia

SeNoZinD wrote:

From my modding queue~

General
Pretty well made, not much I can do (no kudosu please)

Easy
Looks good!


Normal
00:51:013 (1) - Maybe give this slider a more diagonal direction uhh its already kinda diagonal


Hard
00:25:512 (2) - Move this whistle hitsound to here 00:25:346 (1) - fixed, along with some other hitsound stuffs


Allure
Looks good!

GL on ranking! Have a star~
thx for checking and star~
neonat
Allure

00:14:679 (1,2) - the start of (1) and end of (2) overlapping each other's head ever so slightly didn't really look that nice, and having more curve to 00:15:179 (2) would feel better from the transition from 00:14:679 (1)
00:15:679 (3,1) - to make the touch look more pleaing and also to make it move easier from 00:16:013 (1) to 00:16:513 (2)
00:21:679 (2,3,4) - make it such that emphasis can be given to 00:22:013 (4) - ? By making it more of a jump compared to the previous one, like how 00:23:179 (2,3) jumps more than 00:22:679 (1,2)
00:25:346 (1,2) - could still blanket better
00:30:513 (6,2) - stack pls
00:40:096 (1) - for the first 4 beats I can't see the spinner length on the timeline LOL (if you don't click it)
00:58:346 (4) - facing it down would be more suited
01:00:513 (3,5) - more spacing between them, make spacing between 01:00:513 (3,5,1) equal then

Hard

00:19:179 (2,3) - blanket can be improved
00:23:346 (3,4) - swap positions, slider before circle, to highlight the drum beat
00:24:679 (5,1) - avoid the overlap
00:40:096 (1) - spinner goes poof too

Normal

00:27:679 (2,1) - not stacked
00:29:346 (1,1) - disappears

Lols disappearing stuff, good luck
Topic Starter
Gaia

neonat wrote:

Allure

00:14:679 (1,2) - the start of (1) and end of (2) overlapping each other's head ever so slightly didn't really look that nice, and having more curve to 00:15:179 (2) would feel better from the transition from 00:14:679 (1) fixed
00:15:679 (3,1) - to make the touch look more pleaing and also to make it move easier from 00:16:013 (1) to 00:16:513 (2) fixed
00:21:679 (2,3,4) - make it such that emphasis can be given to 00:22:013 (4) - ? By making it more of a jump compared to the previous one, like how 00:23:179 (2,3) jumps more than 00:22:679 (1,2) fixed
00:25:346 (1,2) - could still blanket better fixed
00:30:513 (6,2) - stack pls nah not same combo -3-
00:40:096 (1) - for the first 4 beats I can't see the spinner length on the timeline LOL (if you don't click it)
00:58:346 (4) - facing it down would be more suited some flow variation pls
01:00:513 (3,5) - more spacing between them, make spacing between 01:00:513 (3,5,1) equal then fixed

Hard

00:19:179 (2,3) - blanket can be improved fixed
00:23:346 (3,4) - swap positions, slider before circle, to highlight the drum beat fixed
00:24:679 (5,1) - avoid the overlap fixed
00:40:096 (1) - spinner goes poof too

Normal

00:27:679 (2,1) - not stacked fixed
00:29:346 (1,1) - disappears

Lols disappearing stuff, good luck not my fault -3-
Thxxxxxxxxxxx C:
and grats on 500 kds lol
Kibbleru
why no rank yet
Topic Starter
Gaia
because mp3 sux
Ringating

Gaia wrote:

the map i have right now https://osu.ppy.sh/s/186773 has a really abrupt ending and I was wondering if you could possibly extend the last note by a bit and fade it out?

I asked my friend for help but he didn't know how to extend the note so he just faded it out , but it sounds kinda too sudden to me s:
what he did: http://puu.sh/c98f8/cdaec48c62.mp3

and here's my original .mp3 : http://puu.sh/c97YX/8ace26a6b8.mp3
sorry for the delay, forgot entirely :|

instead of fading out, I extended the end out by having it echo away. here's the mp3

edit: also noticed the normal diff's bg is kinda low quality (noticeable compression artifacts; not quite as sharp as the other images in the diff spread), so here is a new version of that as well.

no kudosu
Topic Starter
Gaia
Thank you sooo much Ringating! :DD
DNR
Rechecked stuff

Metadata sucks, but using this to confirm unless I can find a better source that says otherwise: http://www.last.fm/music/Zeonix/_/Duel+BGM

Yay!!!
Topic Starter
Gaia
yeeeaaayyyyyyyyy

thx moe CDFA <3
all the sword girls r hot :^)
Celizavia
Grats o/
senpai pls notice me
alacat
Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489

[General]
  1. "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this
  2. Did you use "soft-hitnormal" file ? I couldn't confirm it orz


[Easy]
  1. 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~
  2. 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here.
  3. 01:06:679 (1,2) - Same as above.


[Normal]
  1. 00:04:013 (3,1) - Same as Easy diff about overlap~


[Hard]
  1. 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading.


[Allure]
  1. 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought.
  2. 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow.
  3. 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
  4. 00:46:679 (1) - ^ Same.


I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3

Well, That's all for now. Check these and let me know.
Topic Starter
Gaia
i'll run home when school's finished to apply this :3

alacat wrote:

Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489

[General]
  1. "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this yup, fixed
  2. Did you use "soft-hitnormal" file ? I couldn't confirm it orz yeah i am actually, it's so people with a custom soft-hitnormal skin sound will have the default soft-hitnormal sound // I'll remove if it's redundant tho :S


[Easy]
  1. 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~ i actually got this from a recently ranked easy so i think it's fine
  2. 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here. changed to 1/1 slider~
  3. 01:06:679 (1,2) - Same as above. same


[Normal]
  1. 00:04:013 (3,1) - Same as Easy diff about overlap~ same as easy s: nvm i dont like this look anymore xD


[Hard]
  1. 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading. True, but there also isnt any sound at 00:50:846 so i think its better to leave it blank


[Allure]
  1. 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought. yeah after like 4-5 people ill change these to circles
  2. 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow. done~
  3. 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
  4. 00:46:679 (1) - ^ Same. no nc for both!


I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3 ahh I'll try to nerf some jumps in my insane and buff hard ~ i dont want to change too much tho, ive already had the spread discussion with someone before so ..
orz


Well, That's all for now. Check these and let me know.
thankssssssss!! (:
Knotts
this song is poopoo
alacat
I'm still worry about the difficulty spread. So please get a modding about it from other BAT at next time ~ Re-bubbled.
Topic Starter
Gaia
aww i thought 1.2 would be somewhat okay
(if you're still looking around this forum) what would you say is acceptable for my spread?
(´・ω・`)


but still, arigatouu~~ :3
IamKwaN
seems like i can speak chinese but anyway :o
[General]
  1. There's 10 ms delay for both soft-hitfinish.wav and soft-slidertick2.wav, fix it please as it's unrankable now. http://puu.sh/cIfKe.png
  2. What's the difference between default soft-hitnormal and S:C1 one? ;w;
  3. Any confirmation on metadata and tags? Why not all capital for the company name? http://puu.sh/cIhB8.png Also, for the source, it should be all capital according baka Habi and http://puu.sh/cIida.jpg
    >_> http://bgmstore.net/view/FRDMw what? cant read even a word, can u please find a Korean to check the metadata

[Easy]
  1. 00:26:012 - 00:30:012 - 00:31:512 - Snap these green lines if you have free time lol.
  2. 00:08:013 (1) - Slider end lands on nothing. 00:09:346 (2) - too. This sounds much better. http://puu.sh/cIdhb.jpg
  3. 00:56:012 - The rhythm is a bit weird in my point of view as you miss the stress at 00:57:346 - Maybe something like this? http://puu.sh/cIcVE.jpg
  4. 01:12:013 (1) - It would be nice if you can do something similar as 01:13:346 (2,1) - and remove the NC and whistle on 01:14:346 (1) -
[Normal]
  1. 00:30:012 - 00:31:512 - Snap these green lines.
  2. 00:50:846 - Circle for the string? And avoid the polarity issue?
  3. 00:48:179 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't know why the density soars so much for this stanza but nvm. We need a harder Normal.
  4. 01:12:012 (1,2,1) - No 1/2 rhythms? Now it's no difference from Easy. http://puu.sh/cIdXW.jpg It would be nice too if u can arrange 01:01:346 (1,2) - to 1/2 rhythm to raise the difficulty (not star rating) as of the spread concern.
[Hard]
  1. 00:30:012 - Snap this green line.
  2. 00:50:846 - Missing a circle here if ur following the string.
  3. 01:06:346 (3) - 01:09:013 (3) - 01:11:679 (3) - http://puu.sh/cIeSU.jpg This distance is really misleading, either reduce that of (2) & (3) or increase that between 01:11:679 (3,1) - or make them like what u did in the prelude - stacking.
  4. 01:13:346 (1,2,3,4,1) - Idk what ur following tbh ;w; Please explain a bit.
[Insane]
  1. 01:13:346 (1,2,1,2) - Same as Hard, elaboration is needed in order to help me understand your intention.

Hopefully this spread won't be unranked, good luck alaQAT and IamBaka >_>
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