ZEONIX - Duel BGM

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[Cookiesi's Hard]
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935 DONE

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+> I did that before, probably you must have serious OCD
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it I-it's not like I want you to die or anything. Baka


[Cookiesi's Duel]
General:-

00:00:352 (2) - not perfect Dude that is like the best part. You are going to miss out on those pleasure that you get from that round slider
00:02:018 (5,1) - ugly overlap.. stack em please BUT OKAY FIXED
00:04:352 (6,7) - not perfect I am leaving that. (Just fixed the spot)
00:23:519 (2,4) - bad blanket ok FIXED
00:27:185 (2,4) - ugly overlap Jee... ok FIXED
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird. ok FIXED
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless Never seen jumps before? Well I fixed it anyways.
01:06:685 (3) - replace with a single note Derp
01:08:018 (6) - ^
01:13:352 (3) - ^

01:13:685 (1) - 670ms spinner ? o.O pls plz

Good luck with your map ;)
P.S. MUCH OPPAI :3
Topic Starter
Gaia

Ntasuto wrote:

Hii o/ \o Sup
mod from my M4M Q. I'm a lucky guy

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end Fixed
Song ends so suddenly . awkward :|Unfortunately I have the full song.. Can't do anything bout that :S

Easy
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket Changed w/ something else
00:12:685 (3,1) - bad overlap. blanket instead K
00:20:685 (4,1) - blanket ^
00:29:352 (4,5) - blanket better Here's a better k -> Kay
00:44:018 (2,4) - ugly overlap. Sorry TTvTT
00:49:352 (2,4) - ^ ^
00:52:018 (5,1) - stack better Yup
00:52:685 (6,1) - ugly overlap. You're right
00:58:685 (1,2) - unnecessary overlap ^
01:00:018 (2,3) - ^ ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing I only wanted to do what DS-kun told me but ok
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side Fixed with sth else


Normal
General:
01:14:262 to 01:14:268 unsnapped inherited point Done
The whole map has inconsistent spacing, that is very obvious. check it pls Ugh Okai Ill do that now :]

00:02:685 (1) - not perfect I hope it is now
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick) Done
00:29:352 (1) - why it has an extra connection point near its tail ? Err I wanted it to bend a lil more. Guess I'll make it obvs
00:30:685 (3,1) - unnecessary overlap No more now!
00:38:685 (4,1) - ^ ^
00:40:018 (1,2) - ^ ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :|Lol.
01:00:018 (3) - not perfect I hope it is now
01:06:352 (6,1) - blanket better I also hope its better now
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :|lmao.

Insane
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly Okai :]
00:01:852 (1,1) - why new combo color ? remove it Oh yeah why? lol
00:04:519 (1,1) - ^ ^
00:07:019 (5,6) - not perfect flipped mirror Perfect flipped mirror now!
00:12:852 (1) - remove new combo Alright.
00:13:352 (1,1,2,3) - pls symmetry ! I symmetried
00:15:519 (1,2) - remove new combo kaays
00:19:519 (3) - stack better Stacked bettur
00:20:519 (3,1) - not perfect mirror Purrfect mirror now
00:21:352 (1) - not perfect I hope it is now
00:22:685 (3) - ^ fix both ^
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick I tried... Doesn't really look the way I think u want it to tho
00:29:018 (3) - center it okie
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;)I'll... Think about that :]
00:33:518 (1,2) - not perfect flipped mirror Perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap Gone!
00:43:186 (3,5) - not perfectly stacked Perfectly stacked
00:44:519 (3,5) - ^ ^
00:46:685 (1,1) - remove new combo Mmkay
00:47:518 (1,3) - not perfectly mirrored Copy-chan, onegaishimasu!
00:48:852 (5,7) - ^ ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^ I think Paste-kun works well with Copy-chan :) New ship omg
00:50:851 (1,2) - not perfectly mirrored CopyxPaste kyaa
00:51:185 (3,4) - ^ ^
00:51:518 (5,6) - ^ ^
00:58:685 (1,2) - ^ ^
01:00:018 (1,2) - ^ ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored Wasn't aiming for a mirror but did it anyways
01:01:852 (1,2) - remove new combo color mmk
01:02:685 (1,2,1,2) - not perfect mirror Copy-chan, Paste-kun here too please!
01:03:185 (1,2) - remove new combo color Ok
01:09:352 (1) - not perfect Those 2 are working hard
01:06:185 (1) - remove new combo color ok
01:11:018 (1,2,3,4) - not perfect flipped mirror Wh-whu-whut?!?! Cut-san?? Don't interrupt Copy-chan and Paste-kun's relation D:
01:12:351 (2) - not perfect Cut-san please they were so kewt together
01:12:018 (1,3) - not perfect mirror Oh phew Paste-kun managed to kick Cut-san's ass
01:13:185 (1,2) - not perfect flipped mirror And then they all lived happily ever after


Good luck with your map ;)Thanks! :)
P.S. MUCH OPPAI :3
Thanks so much for your moooood! I hope now all the perfection kami-samas will approve of my mirrors lol
Will be fixing hitsounds tomorrow... Gotta find that inspiration and imagination now :o
P.S. VERY PLOT C:
PinkHeart
just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
blackabyss
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).


[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D
  2. 00:01:352 (2) - inconsistent DS
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please.
  6. i think 1.0x DS should works
  7. 00:12:685 (3) - this note shouldn't placed above the slider
  8. 00:15:352 (3,1) - make this blanket with slider 1
  9. 00:20:685 (4,1) - make this blanket
  10. and re-check all blanket issue in this diff.
  11. you should make all note/slider easy to read. cause this is easy diff right? :3
  12. and becareful with overlaping.


[Normal]
  1. HP4 why this HP bigger than hard?
  2. 00:01:352 (3) - inconsistent DS
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please.
  7. i think 1.2x DS should works
  8. 00:15:018 (3) - remove whistle
  9. 00:17:352 (3) - ^ on the tail
  10. 00:18:018 (4) - ^
  11. 00:32:018 (3,1) - seems overlap
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick
  13. 00:45:685 (6) - instead of whistle, try to put finish?
  14. 00:49:685 (4) - ^


[Cookiesi's Hard]
  1. HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket
  5. 00:14:685 (5,6) - ^
  6. 00:32:685 (5,1) - fix this blanket please

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here?
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 -
  9. 00:08:685 - add note?
  10. 00:09:018 - ^
  11. 00:10:018 - ^
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 -
  14. 00:15:185 - add note?
  15. 00:19:352 - ^
  16. 00:19:685 - ^
  17. 00:20:685 - ^
  18. 00:21:018 - ^
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 -
  20. 00:51:685 - add note?
  21. 00:57:852 - ^

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds


[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think.
    Combo thingy:
  2. 00:49:352 (10) - NC
  3. 00:50:018 (1) - remove NC
  4. 00:50:685 - NC
  5. 00:52:352 - ^
  6. 00:52:518 (1) - remove NC

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g?
  8. 00:02:351 (6) - ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) -
  10. 00:23:518 (2,4) - fix this blanket please.
  11. 00:25:685 (3,5) - ^
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG
  13. 00:43:352 (5,6) - too close
  14. 00:54:018 (2) - ctrl+g?
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 -
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 -
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 -
  19. 00:51:018 - you should put slider or note here until - 00:51:185 -
  20. 01:05:352 (5) - finish?
  21. 01:06:685 (3) - finish on the head?
  22. 01:08:018 (6) - ^
  23. 01:09:352 (5) - finish?
  24. 01:09:352 (5) - ^
  25. 01:09:352 (10) - ^
  26. 01:13:352 (3) - finish on the head?


[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC
  2. 00:01:852 (1) - remove NC
  3. 00:02:185 (1) - ^
  4. 00:03:519 (1) - ^
  5. 00:04:019 (6) - NC
  6. 00:04:519 (1) - remove NC
  7. 00:04:852 (1) - ^
  8. 00:06:185 (1) - ^
  9. 00:06:685 - NC
  10. 00:09:185 (1) - remove NC
  11. 00:09:352 - NC
  12. 00:10:185 (1) - remove NC
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :>

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it
  15. 00:22:352 (2,3) - ^
  16. 00:37:018 (1,2) - ^
  17. try to re-check your blanket issue like this :3
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) -
    basically, flow on this diff are good uguu

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note
  20. 00:55:352 (4) - S:C1 finish?
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
-

[Saku's Insane]
  1. you should play with the volume. i think you can try put 60%-70% volume here - 00:00:019 - until - 00:21:018 - before and after Kiai. and, Kiai volume around 80% or less.
    Combo thingy:
  2. 00:01:352 (6) - NC
  3. 00:01:685 (1) - remove NC
  4. 00:04:352 (1) - ^
  5. 00:07:185 (1) - ^
  6. 00:08:518 (1) - ^
  7. 00:12:018 (6) - NC
  8. 00:12:185 (1) - remove NC
  9. 00:17:018 (1) - ^
  10. 00:17:352 - NC
  11. 00:17:852 (1) - remove NC
  12. 00:19:851 (1) - ^
  13. 00:20:018 - NC
  14. 00:32:185 (1) - remove NC
  15. 00:57:852 (1) - ^
  16. 01:05:018 (1) - ^
  17. 01:11:185 (1) - ^
  18. 01:12:518 (1) - ^
  19. 01:13:018 (1) - ^
  20. 01:13:352 - NC

    Flow, patterns & placements:
  21. 00:04:852 (6,7) - jumps feel awkward.
  22. 00:04:018 (1,2,3,4,5,6) - if you like, try this pattern. http://puu.sh/9Qo0c/2def3c72de.JPG
  23. 00:09:352 (3,4,5) - too far. this jump seems a bit off
  24. 00:22:518 (3) - stack this one on the next slider head. for better flow.
  25. 00:24:352 (3) - stack 3 properly under tail of the slider before.
  26. 00:26:352 (1,2) - blanket this
  27. 00:26:685 (2) - ctrl+g
  28. 00:27:685 (4) - don't put this under the slider before. move this.
  29. 00:31:185 (2,3) - exchange place between note 2 and 3 for better flow.
  30. 00:35:185 (3) - too close with the previous note
  31. 00:38:018 (5) - more nice if the end of this slider stack under the first note - 00:37:018 -
  32. you should play your map yourself and to check the jump issue and flow.

    Rhythm, beats & hitsounds:
  33. 00:20:185 (2) - 1/4 slider sound off here. why not try 1/2 slider instead? check this http://puu.sh/9Qo51/8f741a9692.JPG
  34. 00:24:685 (5) - remove whistle on reverse
  35. 00:25:185 (6) - remove whistle on the head
  36. 00:33:435 (2) - remove clap here?
  37. 00:37:268 (2) - move this slider to the red tick before and end it here - 00:37:352 -
  38. 00:58:518 - add note here?
  39. 01:06:185 - ^
  40. 01:06:352 - ^
  41. 01:14:352 (5) - you can change it to stream if you like.

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Sidetail

blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[notice][General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).



[Cookiesi's Hard]
  1. HP5 o.O It is already HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC Yeah

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket Yeah
  5. 00:14:685 (5,6) - ^ Yeah
  6. 00:32:685 (5,1) - fix this blanket please Yeah

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here? Yeah
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 - Yeah
  9. 00:08:685 - add note? Yeah
  10. 00:09:018 - ^ Yeah
  11. 00:10:018 - ^ Yeah
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG Yeah
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 - Yeah
  14. 00:15:185 - add note? Yeah
  15. 00:19:352 - ^ Yeah
  16. 00:19:685 - ^ Yeah
  17. 00:20:685 - ^ Yeah
  18. 00:21:018 - ^ Feels better without it.
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 - Yeah
  20. 00:51:685 - add note? Yeah
  21. 00:57:582 - ^ No for now

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds


Uguu

[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think. For guest difficulty and if it has streams, I've always known to have lower OD. I'll just raise the HP for now.
    Combo thingy:
  2. 00:49:352 (10) - NC OK
  3. 00:50:018 (1) - remove NC OK
  4. 00:50:685 - NC OK
  5. 00:52:352 - ^ OK
  6. 00:52:518 (1) - remove NC OK

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g? Personally I like this flow, but when I get another mod saying that this is crap, I'll change it
  8. 00:02:351 (6) - ^ ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) - You must have wrong version. I fixed this few hours ago.
  10. 00:23:518 (2,4) - fix this blanket please. You must have wrong version. I fixed this few hours ago as well.
  11. 00:25:685 (3,5) - ^ OK
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG FINE
  13. 00:43:352 (5,6) - too close FIXED
  14. 00:54:018 (2) - ctrl+g? Feels better with current one.
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3 WELL WELL WELL http://puu.sh/9QR95/c385520e01.jpg

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 - I applied that mod for now and see.
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 - Nope
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 - Nope
  19. 00:51:018 - you should put slider or note here until - 00:51:185 - ADDED
  20. 01:05:352 (5) - finish? ADDED
  21. 01:06:685 (3) - finish on the head? ADDED
  22. 01:08:018 (6) - ^ ADDED
  23. 01:09:352 (5) - finish? ADDED
  24. 01:09:352 (5) - ^ ADDED
  25. 01:09:352 (10) - ^ ADDED
  26. 01:13:352 (3) - finish on the head? OK



yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Yuthuil
From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play.
00:02:685 (3) - ^
00:04:018 (4) - ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something.
00:08:018 (5) - distance snap? It's confusing.
00:09:352 (6) - ^
00:16:018 (1) - distance snap? Very confusing.
00:17:352 (,1,2,3,4) - again, in a more attractive pattern?
00:21:352 (1) - distance snap.
00:26:685 (1) - ^
01:05:719 - try not to overlap. It's very disturbing.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe?
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud.
01:13:018 (1,2) - Add hitsound clap here instead?


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two.

And only after I've modded it do I realize it's WIP. -_-
Please READ the rules.
Topic Starter
Gaia

PinkHeart wrote:

just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
哇竟然會有人經過這裡..我好感動 :(
其實我也跟你有同感.. 我在讀到Andrea講的話之後我馬上把我的Insane remap了. 如果是現在我才開始做我的圖的話我大概就不會像現在一樣亂跳 :]
但因為我已經有兩個Insane了我不打算把他們刪掉(其實我本來還有一個5星Insane但我把它砍了)
反正又不是只想打hard的人打不到他們想打的, 我覺得現在這樣勉強還好啦~

P.S. 有點謝你用繁體..我小一在上海記的都忘光了 (加上我人在加拿大中文越來越少接觸了) :V


blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·) [color=#00BF00]Hey! (:
if you don't understand, feel free to ask me in game. okai thanks
please replay to my mod. [/color]Yup doing that right now

[notice][General]
  1. delete the .osb file since you didn't use storyboard. Alright
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
I'll keep this in mind.. Maybe I'll do it for easy and Normal but Hard and up I think more experienced players are fine. (I've played it numerous times and I had no problems)

[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D Ohhh okay I'll go and recheck that (:
  2. 00:01:352 (2) - inconsistent DS Ugh k rechecking
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please. yup.
  6. i think 1.0x DS should works I think 0.8x is better in Easy, since it's at 1x in my Normal
  7. 00:12:685 (3) - this note shouldn't placed above the slider Err, I think it's fine the way it is right now
  8. 00:15:352 (3,1) - make this blanket with slider 1 I did my best
  9. 00:20:685 (4,1) - make this blanket It was blanketed from the start though?
  10. and re-check all blanket issue in this diff. Alright
  11. you should make all note/slider easy to read. cause this is easy diff right? :3 Will do
  12. and becareful with overlaping.Mmhm


[Normal]
  1. HP4 why this HP bigger than hard? It's 4 already though
  2. 00:01:352 (3) - inconsistent DS Same story as easy
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please. k
  7. i think 1.2x DS should works Again I'm thinking 1x is good
  8. 00:15:018 (3) - remove whistle It sounds empty without it though :\
  9. 00:17:352 (3) - ^ on the tail There's one already
  10. 00:18:018 (4) - ^ ^
  11. 00:32:018 (3,1) - seems overlap No.....?
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick Yup it was like that from the beginning
  13. 00:45:685 (6) - instead of whistle, try to put finish? It's already on finish though?
  14. 00:49:685 (4) - ^ ^


[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC Alright
  2. 00:01:852 (1) - remove NC This had no NC to begin with?
  3. 00:02:185 (1) - ^ Yeah
  4. 00:03:519 (1) - ^ k
  5. 00:04:019 (6) - NC k
  6. 00:04:519 (1) - remove NC was no NC to start with
  7. 00:04:852 (1) - ^ no nc there
  8. 00:06:185 (1) - ^ k
  9. 00:06:685 - NC ok
  10. 00:09:185 (1) - remove NC ok
  11. 00:09:352 - NC Then the combo would only be up to 2, I think that's too short
  12. 00:10:185 (1) - remove NC I wanna emphasize these 3 notes though, so I'll do it if someone else says it
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :> And you don't have to, I'll look over it one more time. ty (:

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it It's already blanketed?
  15. 00:22:352 (2,3) - ^ ^
  16. 00:37:018 (1,2) - ^ ^
  17. try to re-check your blanket issue like this :3 Ok
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) - Done
    basically, flow on this diff are good uguu Erm, can I make copies of this and stick it in my room? :3

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note But there's not enough room? And besides I wanna keep it constant with the other 2 sliders
  20. 00:55:352 (4) - S:C1 finish? Oh you're right, thanks for noticing :D
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
- I'm thinking of taking these 2 sliders out with sth else compeletely so yea

[Saku's Insane] Lol awks err. I actually took this difficulty out completely so you didn't have to mod it at all LOL. But since you did it I'll tell that guy to look at it :3 Thanks! :)

yeaa, that's all i can find. another long mod lol thanks for your hard work
sorry if this mod didn't ASAP and didn't meet your expectations. [color=#00BF00]That's no problem (: I got time hehe
Goodluck![/color] 8-)
Thanks for your mod! Even though you probably didn't have the latest version I still was able to fix things (;
Topic Starter
Gaia

MisakiYuri wrote:

From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play. Yeah I'm re-snapping everything right now
00:02:685 (3) - ^ ^
00:04:018 (4) - ^ ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something. Hmm I'll try to think of something
00:08:018 (5) - distance snap? It's confusing. again redoing
00:09:352 (6) - ^ ^
00:16:018 (1) - distance snap? Very confusing. ^
00:17:352 (,1,2,3,4) - again, in a more attractive pattern? Thinking
00:21:352 (1) - distance snap. k
00:26:685 (1) - ^ ^
01:05:719 - try not to overlap. It's very disturbing. Alright I tried and put it in the middle.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe? I'll change it into a flower or sth lol
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud. Mm alright
01:13:018 (1,2) - Add hitsound clap here instead? I'll test with a bunch of things


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two. That's np I'll take anything

And only after I've modded it do I realize it's WIP. -_- Well it's finished I just didn't put it in the pending section?
Please READ the rules.
Thanks for your mod!
Lgndzr
Oi, quick mod from #modreq.
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later.

And if you think that some of my suggestions won't improve your map, please ignore them.

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes.
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively.
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those.

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice.
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too.
00:26:352 (1,2,3) - I don't think these triples fit too well here.
00:53:185 (5,6,1) - ^
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider.
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects.
01:10:685 (6,1) - ^
01:11:685 (4,1) - ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Topic Starter
Gaia

Lgndzr wrote:

Oi, quick mod from #modreq. omg I didn't think people actually modded in there o: jkjk I got lucky :D
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later. Alright, thanks! (:

And if you think that some of my suggestions won't improve your map, please ignore them. Gotcha

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes. I've already lowered it a lot tho :\ (And they're not impossible, even I can do them lol) But I'll see what goes on
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those. Yeah you're right, will look over

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice. I've had them since the beginning and they fit the music, I think I'll keep them for a while longer
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too. (this part in particular) I don't want to overmap by adding another note But I'll check the other places
00:26:352 (1,2,3) - I don't think these triples fit too well here. Just 1 now
00:53:185 (5,6,1) - ^ I think I'll keep this cuz a long slider isn't very exciting, but will keep in mind in case i get more complaints about this
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider. Moved
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects. ^
01:10:685 (6,1) - ^ ^
01:11:685 (4,1) - ^ ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Thanks for your mod!! I will go and recheck blankets and red ticks now..
Though while I was editing I noticed reason why I put them on the upbeat is cuz it goes with the music, and if I put it half a beat before/after it doesn't fit.
Anyways, thanks again!
Lgndzr

Gaia wrote:

-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
Sorry, I meant the pattern. I'm not too familiar with the mapping vocabulary yet.
Celizavia
NM~

Easy
  1. 00:02:685(3) blanket this better
  2. 00:22:352 add a note
  3. 00:23:685 ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap


Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue ..
  2. omg i love the hitsound, teach me senpai *-*


Cookiesi hard
  1. nothing issues found xD


i enjoy modding your map, nice ^^
Kibbleru
nm via fang's queue

[Cookiesi]
  1. 00:01:685 (4,5) - hmm the 1/2 slider rhythm doesn't really fit here. 1/2 slider rhythms are nice when there's a strong 1/1 beat going in the music however, that's not the case here try this rhythm
  2. 00:02:685 (1,6,7) - you can use a similar rhythm as above ^ but just put something here 00:04:852 -
  3. 00:06:685 (6,7,8) - ^
  4. 00:12:518 (10) - a better rhythm would be move this back 1/2 and add a circle at 00:13:018 -
  5. 00:16:685 (3) - i think they declared that this was unrankable, check with a bat tho
    blah too many rhythm problems. make sure you're not undermapping anything. but go read the rhythm guide on garven's userpage actually ill post it here
    Hit object placement and rhythm go hand-in-hand when it comes to creating a beatmap, but placement has to cede to rhythm as it is difficult to set up a great pattern without the pieces with which to build it. The rhythm that you choose to use for your beatmap will be the backbone for the entire play experience, so you need to be sure that you drink responsibly and in a consistent manner so that you can convey to the player what you found to be the prominent feature of the music.
    The objects that you have at your disposal are the hit circle, the slider, and the spinner. Each of these objects have a tendency to be used for specific purposes, though it can be changed around depending on how it is used.

    Hit Circle: For basic rhythms, strong hits, and general want of emphasis for that point in the music.
    Slider: For when you want to emphasize a sustained note, or simplify the play of a rhythm without going beyond the restriction of the difficulty level
    Spinner: For when you have a sustained note that has a larger emphasis on the end rather than the beginning, or a gradual change of intensity in the music.

    Note: This is only the main theory for their use
    In general, there are two main rhythms that people focus on when mapping: The percussion and the vocals/melody line. Both of these are the most prominent in most modern music, and you couldn’t go wrong by trying to follow these when setting up your initial rhythms. Don’t forget, though, that variety is the spice of life. If you map primarily to one of these, don’t forget about all the other rhythms in the music. Feel free to make small nods to the other rhythms in the music when is suits (usually when the current phrase has finished up, or another portion of the music overpowers what you are currently mapping to momentarily) as variety is the spice of life and keeps your beatmap interesting.
    Mapping to percussion primarily can give you certain liberties compared to lyric/melody rhythms. Percussion gives you a lot more beats to work with to make your map more challenging, but percussion also has a tendency to be incredibly repetitive due to the nature of how the sound is used in music. In that respect, you will have to keep vigilant to give some rhythmic diversity to your maps. This is especially true for Easy and Normal difficulties since as it is very tempting to just place all hit objects on the beat and call it Easy. Playing on the beat for the entire song is not a good representation of the music in most cases, and consequentially is generally very boring to play. Keep things diverse and interesting for the player, and this will also help to feature the music and hopefully make it that much more special to the player. Just be sure to not over-do it in the harder difficulties. Sometimes simplifying a complex rhythm is best from a game play point of view.
    Once you get going with a focus on percussion, the large majority of your hit objects should be circles since most of your emphasis are going to be following strikes within the music. Use sliders for when you intermittently follow the melody line between less-intense parts of the percussion or if there are faster rhythms that would play better without using a high concentration of circles

    If you decide to primarily map with the vocals or melody line, the small mention of listening for other parts of the music is a must. Usually there are gaps between phrases that should be filled in so that there isn’t too much dead space. Remember, this is a game first and foremost. You want to entertain the player - not leave them wanting with intermittent fun and boredom for a few minutes while they play your map.
  6. 00:18:185 (6,7) - There isnt any real musical indication leading to this jump :/ a jump is typically used for an emphasis in a certain sound but there isn't any strong sound to emphasize here.
  7. 00:40:018 - why not try this? spinners often have very litterl emphasis on the head so adding a circle will emphasize the sound better


[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat?
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat
  3. 00:13:352 (2) - ^
  4. 00:14:685 (4) - ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable.
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 -
  8. 00:55:852 - add something here
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that.
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2


[Hard]
  1. 00:01:852 - u need to map these out!
  2. 00:02:185 - ^
  3. 00:03:352 (3) - a bit overmapped. nothing in the music really supporting it
  4. 00:06:018 (4) - ^
  5. 00:07:185 (6) - move this back 1/2 and add circle 00:07:685 -
  6. 00:08:852 (3,4) - drag both these 1/2 back
  7. 00:14:018 (3) - ^
  8. 00:10:018 (3) - this should be 00:10:185 -
  9. 00:12:685 (5) - overmapped.
  10. 00:15:185 (6,7) - ctrl g the rhythm
    blah read rhythm guide if you haven't yet. rhythm needs some work.


[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks.
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s


[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy


overall i just think rhythm needs some work first before getting to any other issues.
Topic Starter
Gaia

Celizavia wrote:

NM~

Easy
  1. 00:02:685(3) blanket this better Done
  2. 00:22:352 add a note ^
  3. 00:23:685 ^ ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Yup no more overlapping now

Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue .. Hmm I'll go ask someone about that I guess
  2. omg i love the hitsound, teach me senpai *-* Lol really? The hitsounds were a disaster just a while ago :s Glad you liked it xD


i enjoy modding your map, nice ^^
Thanks for modding my map! (:


Kibbleru wrote:

nm via fang's queue

[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat? Ohh that is a good idea lol :3 Thanks
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat ^
  3. 00:13:352 (2) - ^ ^
  4. 00:14:685 (4) - ^ ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense Done!
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable. Lack of creativity I replaced entirely with a spinner :]
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much Okay
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 - Ok changed
  8. 00:55:852 - add something here added circle
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that. Stopped slider on it and added circle after
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
Changed

[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks. Changed but with a slider
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s lol okai I went and fixed entire song with ^ that part


[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy K! DS is 1.0 now :]


overall i just think rhythm needs some work first before getting to any other issues. TvT okay lots to improve in
God bless the No Dap fan club
Thanks so much for the mod!
Kibbleru
in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Topic Starter
Gaia

Kibbleru wrote:

in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Oh okay thanks for telling me:)
and lol okay. But still i wanted to change it up cuz 4 slow sliders in a row doesn't seem exciting for me :p
thx for making it clear tho!
Number5
From Queue

[General]
GridLevel4 is best.
Hitsound too loud.

[Easy]
00:22:352 (2,3) - Blanket
00:29:352 (4,5) - Blanket
01:00:018 (2) - A little hard?
01:05:685 (3,1) - Overlap
01:09:352 (1,2) - Looks weird...
01:12:018 (1,2) - Overlap

[Normal]
00:05:352 (1,4) - Bad overlap
00:18:685 (1,2,3) - A little Hard?

[Insane]
00:42:852 (1) - Don't make the note too close to spinner.
Topic Starter
Gaia

Number5 wrote:

From Queue

[General]
GridLevel4 is best. I already finished mapping.. So maybe I'll keep in mind next time [:
Hitsound too loud. Changed to 30% +/- 5%

[Easy]
00:22:352 (2,3) - Blanket ok
00:29:352 (4,5) - Blanket Kinda hard cuz of DS making it so far away but i tried
01:00:018 (2) - A little hard? Couldn't move any closer.. Want to keep DS constant
01:05:685 (3,1) - Overlap Moved
01:09:352 (1,2) - Looks weird... I made it more like a circle now
01:12:018 (1,2) - Overlap Alright

[Normal]
00:05:352 (1,4) - Bad overlap Can't do much about this one.. :\
00:18:685 (1,2,3) - A little Hard? Changed so it matches same rhythm before

[Insane]
00:42:852 (1) - Don't make the note too close to spinner. Derp it's pretty far up + if I move it it ruins my mirror so yea
Thanks for the mod!!
Seijiro
Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3
[Cookiesi's Duel]

00:48:685 (6,7,8,9) - Or use another combo or do ctrl+H and them replace them correctly. See what better fits for you
00:52:185 (6,7,8) - You should put them in a different combo since their DC is a lot bigger then combo's rest
01:07:352 (4,5,6,7,8) - This is a different combo
[Insane]

00:06:685 (1) - This note should be in the previous combo.
00:15:518 (3,4) - This is a separated combo
00:16:852 (3,4,5,1) - Same ^
00:20:852 (3,4,5,1) - Same ^
00:34:685 (4) - Press Q
00:37:018 (1,2) - Combo
00:37:852 (3,4,5) - Same ^
00:39:352 (6,1) - Same ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly
01:08:018 (1) - This note should be in the previous combo
[Cookiesi's Hard]

00:09:185 (4) - This note should go in the next combo
00:17:685 (6,7) - Wrong DS. Try putting them facing each other and both with a new combo
00:54:685 (4,1,2,3) - Wrong DS between these three notes
[Normal]

Looks fine for me
[Easy]

Looks fine for me

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
Topic Starter
Gaia

[-MrSergio-] wrote:

Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3 Whuuuut how did that happen s: Thanks for noticing xD
[Insane]

00:06:685 (1) - This note should be in the previous combo. I'm making my combos so it's a new one every measure/downbeat/white tick
00:15:518 (3,4) - This is a separated combo ^
00:16:852 (3,4,5,1) - Same ^ ^
00:20:852 (3,4,5,1) - Same ^ ^
00:34:685 (4) - Press Q This is a good catch tho :3
00:37:018 (1,2) - Combo So yeah big white ticks
00:37:852 (3,4,5) - Same ^ ^
00:39:352 (6,1) - Same ^ ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly Oh dam I coulda sworn they were s:
01:08:018 (1) - This note should be in the previous combo White ticks
[Normal]

Looks fine for me Yaaaaaaaay
[Easy]

Looks fine for me Yeeeeeeeee

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
I actually used your way of combos originally, but a number of people insisted on making the combos on every downbeat, so i did what the majority suggested. But hey we think the same way xD
And hey I love this song tooooo :D I'm glad you like it too (: I just knew I had to bring it to osu when I heard it ;)
Thanks for your mod!!
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