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Taneda Risa - Wareta Ringo (TV edit) [CatchTheBeat]

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MBomb
tfw appearing out of literally nowhere

General
I'd prefer the HP of each difficulty to be removed by 1 or 0.5, your choice but yeah, personally I'm not a fan of the current HP drains.

Cup
00:35:186 (2,3) - The jump from 1 to this feels a bit weird to me when I play it. Maybe move this to x:88?
00:40:436 (1) - x:272, increased distance feels good here for the strong note.

Salad
00:43:436 (3) - A dash fits here, maybe move this to x:400?
01:04:436 (1) - x:16 here, a dash fits nicely and this currently isn't a dash.
01:23:686 (6) - x:352 to ensure a dash here.
01:27:686 (6) - x:256 here, nice dash for the sound here and to finish off the song.

Platter
00:01:686 (6,7) - This movement just kinda feels awkward to me right now, I always miss 7. Maybe just drag this part to x:288 to make the movement easier?
00:30:186 (5) - This movement feels weird to me, maybe just make this a slider moving to the right?
00:33:936 (4) - I can't hear any sound at the start of this slider... just place a circle on the 1/4 at the slider end.
00:52:936 (2) - Dash to this please, x:224 feels nice.
00:53:936 (7) - Again, dash please, x:192?
01:23:561 (7,8,9) - Curve 6,7,8 feels too sharp to me, maybe drag these 3 notes and move to x:232, weakens the curve whilst keeping the jump to 9.
01:27:686 (8,9) - Because of the dash to 9 here, this triplet actually feels better a slight bit uneven, so I'd drag these 2 notes to x:224 for better flow.

Rain
00:07:811 (11) - Reduce this distance a tiny bit, x:96 feels good to me.
00:18:373 (9,10) - A slight curve here feels nicer flow to me. Maybe move this section to x:160?
00:26:436 (1) - x:184 please, maintains the hyper whilst making it flow slightly more naturally.
00:42:436 (1) - x:416, this flow feels a bit awkward to me right now, this fixes the difficult jump to 2.
00:54:186 (8) - x:112, just to make this jump feel more natural.
01:11:436 (1,2,3,4) - x:160, makes the jump feel nicer to play from this, whilst maintaining the hyper from it.

Got told you quit just after I finished this mod ;w; well I finished it anyway, just in case you ever return, this'll be very quick to rank.
Topic Starter
mingmichael
- Magic Bomb -
tfw appearing out of literally nowhere

[General]I'd prefer the HP of each difficulty to be removed by 1 or 0.5, your choice but yeah, personally I'm not a fan of the current HP drains. well i think those are okay for the HP in every diffs xD i would like to keep them

[Cup]00:35:186 (2,3) - The jump from 1 to this feels a bit weird to me when I play it. Maybe move this to x:88? okay~
00:40:436 (1) - x:272, increased distance feels good here for the strong note. sure!

[Salad]00:43:436 (3) - A dash fits here, maybe move this to x:400? i keep mine here since i used the mirror pattern on these notes 00:42:436 (1,2,3,4) - ><
01:04:436 (1) - x:16 here, a dash fits nicely and this currently isn't a dash. i changed something by myself here :p
01:23:686 (6) - x:352 to ensure a dash here. sure
01:27:686 (6) - x:256 here, nice dash for the sound here and to finish off the song. kay!

[Platter]00:01:686 (6,7) - This movement just kinda feels awkward to me right now, I always miss 7. Maybe just drag this part to x:288 to make the movement easier? it would make an anti-flow one if i move it >< i think the current one is okay and i think it's not really hard tho
00:30:186 (5) - This movement feels weird to me, maybe just make this a slider moving to the right? sure
00:33:936 (4) - I can't hear any sound at the start of this slider... just place a circle on the 1/4 at the slider end. i didn't follow all the instruments there, like i did on 00:25:936 (4,5,6,7) - and 00:29:936 (4,5) - >< i keep mine here
00:52:936 (2) - Dash to this please, x:224 feels nice.
00:53:936 (7) - Again, dash please, x:192? the normal one are better imo, i keep mine again here
01:23:561 (7,8,9) - Curve 6,7,8 feels too sharp to me, maybe drag these 3 notes and move to x:232, weakens the curve whilst keeping the jump to 9. sure :D
01:27:686 (8,9) - Because of the dash to 9 here, this triplet actually feels better a slight bit uneven, so I'd drag these 2 notes to x:224 for better flow. sure!

[Rain]00:07:811 (11) - Reduce this distance a tiny bit, x:96 feels good to me.
00:18:373 (9,10) - A slight curve here feels nicer flow to me. Maybe move this section to x:160?
00:26:436 (1) - x:184 please, maintains the hyper whilst making it flow slightly more naturally.
00:42:436 (1) - x:416, this flow feels a bit awkward to me right now, this fixes the difficult jump to 2.
00:54:186 (8) - x:112, just to make this jump feel more natural.
01:11:436 (1,2,3,4) - x:160, makes the jump feel nicer to play from this, whilst maintaining the hyper from it. mostly all changed \w/

Got told you quit just after I finished this mod ;w; well I finished it anyway, just in case you ever return, this'll be very quick to rank.
thanks for the mods! :D
MBomb
Fixed a jump in pm, I will qualify once the limit is down <3
Topic Starter
mingmichael
thanks! :D
MBomb
Qualified <3

We'll all miss you man ;w;
ZiRoX
Congrats ming, and goodbye ;___;
Surono
sir Mink!!1!
WildOne94
Going to miss senpai ming so much :^(
tasuke912
n1ce!
Xinely
have a nice life in university
i feel sad i didnt hug you irl when we met ;_;
Charlotte
nice~ming :)
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Wrong offset

  • Such a negative offset usually makes no sense. The first beats of the song are part of a so called "anacrusis", or brief introduction of the song, so they're allowed to stay at the left side of the 1st timing line. The new Timing is: BPM 120, Offset 449.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###C
Okoratu
Can i reference this dq when telling people to get rid of negative offsets?

edit: owait this changes the timing of this song so i guess it's not 100% the same
edit2: i have been informed that i can reference this :>
Setz
edit : hmm actually after looking at the timing carefully, I guess negative offsets arent allowed at all?

or , maybe the real reason for the DQ was the +12 to the offset? the wording from the DQ post is kind of ambiguous for the real reason for the DQ
ZiRoX
Fixed some distances on IRC to make this more enjoyable (aka nerfed (^: ). Let's bring this back where it belongs.

Chatlog
2016-01-02 11:24 ZiRoX: miiiiiiiiiiiiiiiiiiiiiing
2016-01-02 11:24 mingmichael: heeyy hooo
2016-01-02 11:24 mingmichael: o/
2016-01-02 11:24 ZiRoX: how are you!
2016-01-02 11:25 mingmichael: perfectly fine here \w/
2016-01-02 11:26 mingmichael: and you there? :D
2016-01-02 11:26 ZiRoX: fine
2016-01-02 11:26 ZiRoX: back to osu :D?
2016-01-02 11:27 mingmichael: just in winter holiday :p
2016-01-02 11:28 ZiRoX: lol
2016-01-02 11:28 ZiRoX: ACTION is listening to [http://osu.ppy.sh/b/449486 Taneda Risa - Wareta Ringo (TV edit)]
2016-01-02 11:28 ZiRoX: update offset :_>
2016-01-02 11:29 mingmichael: OOOOH
2016-01-02 11:29 mingmichael: i forget that map
2016-01-02 11:29 mingmichael: xD
2016-01-02 11:29 mingmichael: hahahahah
2016-01-02 11:29 mingmichael: kaykay xD
2016-01-02 11:43 mingmichael: i've fixed and uploaded it xD
2016-01-02 11:43 ZiRoX: :D
2016-01-02 12:02 ZiRoX: ming ming ming :>
2016-01-02 12:03 mingmichael: yes yes yes?
2016-01-02 12:04 ZiRoX: 00:58:449 (1,2,3,4,1,2,3,4,1) - this part bugs me a little, mind reducing the distances a tiny bit?
2016-01-02 12:04 mingmichael: ohhh
2016-01-02 12:04 mingmichael: okay, i'll try
2016-01-02 12:05 ZiRoX: 01:04:449 (1,2,3,4) - the jump back to the triplet may be easily misseable after the hyperdash, I think the distance you used on 00:56:449 (1,2) - (which is x1,84) plays really nice
2016-01-02 12:06 mingmichael: wait wait xD
2016-01-02 12:06 ZiRoX: lol
2016-01-02 12:06 ZiRoX: haha
2016-01-02 12:08 mingmichael: okay i've changed all of them
2016-01-02 12:11 ZiRoX: and on platter
2016-01-02 12:11 ZiRoX: 00:01:699 (6,7) - 00:05:699 (7,8) - for these both, x3,40 distance as in 00:03:449 (6,7) - plays better
2016-01-02 12:12 mingmichael: ahhh okay xD
2016-01-02 12:12 ZiRoX: 00:07:449 (6,7,8) - and you could move this one gridspace to the right, to reduce the distance to the next one (same type of pattern)
2016-01-02 12:13 mingmichael: okay
2016-01-02 12:15 ZiRoX: and on that last one, actually two would be better (distance to next note should be x3,60)
2016-01-02 12:15 mingmichael: okayy xD
2016-01-02 12:16 ZiRoX: nerfing the distances huehue
2016-01-02 12:16 ZiRoX: 00:09:699 (5,6) - x3,40 :3?
2016-01-02 12:16 ZiRoX: 00:11:449 (6,7,8) - x3,60 :3?
2016-01-02 12:17 ZiRoX: 00:21:699 (4,5) - x3,40 :3
2016-01-02 12:17 mingmichael: all done :3
2016-01-02 12:20 ZiRoX: 01:10:824 (4,5) - 01:11:824 (4,5) -
2016-01-02 12:20 ZiRoX: and these two, maybe
2016-01-02 12:20 ZiRoX: because of the movement back to the next note
2016-01-02 12:21 mingmichael: okieee
2016-01-02 12:21 ZiRoX: and that's all of it :3
2016-01-02 12:21 mingmichael: okayyy xD
2016-01-02 12:22 ZiRoX: \:D/
2016-01-02 12:22 mingmichael: let me upload it then huehuehuee
2016-01-02 12:23 mingmichael: done \w/
2016-01-02 12:24 ZiRoX: okay time to testplay for one last time :D

Bubbled!
Topic Starter
mingmichael
thanks zirox! >w< now waiting for Xinely huehue ;D
Xinely

  • Cup
  1. 00:38:449 (4) - krn cymbalnya kuat gimana kalo spacingnya digedein dikit (biar keliatan emphasis nya) ? x:384 kalo setuju
  2. 00:56:449 (1) - alasan sama kek diatas, x:432
  3. 01:03:449 (2) - coba spacingnya direduce dikit? soalnya kan arah nangkepnya berlawanan sma arah slider 01:02:449 (1) - ini yg ke kiri jadi kerasa agak susah buat newbie kalo spacingnya rada gede imo. x:256? kalo setuju 01:04:449 (1) - ini spacingnya digedein dikit soalnya cymbal :-3
  4. 01:11:449 (2) - ^ , x:416
  5. 01:26:449 (1) - cuma taste gw tapi gw lebih suka slidernya ke arah kiri buat flownya lebih gampang dipahami sama newbie, sama kek 01:22:449 (1) -


  • Salad
  1. 01:21:699 (5) - ini gimana kalo dibuat ketangkep pake dash? kayak 01:23:699 (6) - , musicnya serupa imo jadi enakan dikonsistenin
  2. 01:25:699 (5) - ^


  • Platter
  1. btw dari CS 3 Salad ke Platter CS 4 kerasa banget sih imo buahnya kok jadi kecil banget awkawk, coba CS 3,8?


  • Rain
  1. 00:31:949 (5) - musiknya pelan jadi reduce spacingnya? example x:294. biar istirahat ga teken shift, sekalian buat bikin jump di 00:32:449 (1) - ngefeel
  2. 00:36:261 (7) - remove? gw ga denger ada musik disana, platter mu juga ga ada ini ><

ajarin ngemap ctb pls
Topic Starter
mingmichael
Xinely

  • Cup
  1. 00:38:449 (4) - krn cymbalnya kuat gimana kalo spacingnya digedein dikit (biar keliatan emphasis nya) ? x:384 kalo setuju leh uga sih wkwkwk tapi aku ga gitu mau tekenin buat suara cymbalnya di diff cup ini, jadi movementnya tetep
  2. 00:56:449 (1) - alasan sama kek diatas, x:432 sama juga xD
  3. 01:03:449 (2) - coba spacingnya direduce dikit? soalnya kan arah nangkepnya berlawanan sma arah slider 01:02:449 (1) - ini yg ke kiri jadi kerasa agak susah buat newbie kalo spacingnya rada gede imo. x:256? kalo setuju 01:04:449 (1) - ini spacingnya digedein dikit soalnya cymbal :-3 iy asih rada jauh, tapi aku uda coba testplay juga. meskipun jauh masih bisa buat ukuran cup koq :p jadi aku tetep keep deh hehe
  4. 01:11:449 (2) - ^ , x:416 okays
  5. 01:26:449 (1) - cuma taste gw tapi gw lebih suka slidernya ke arah kiri buat flownya lebih gampang dipahami sama newbie, sama kek 01:22:449 (1) - yap stuju. changed then :3


  • Salad
  1. 01:21:699 (5) - ini gimana kalo dibuat ketangkep pake dash? kayak 01:23:699 (6) - , musicnya serupa imo jadi enakan dikonsistenin
  2. 01:25:699 (5) - ^ all done


  • Platter
  1. btw dari CS 3 Salad ke Platter CS 4 kerasa banget sih imo buahnya kok jadi kecil banget awkawk, coba CS 3,8? kalo CS aku tetep tahan ama 4 wkwk karena berhubung ini map lama ku taon 2014, jadi buat smua CS tetep ukuran bulet smua hehe


  • Rain
  1. 00:31:949 (5) - musiknya pelan jadi reduce spacingnya? example x:294. biar istirahat ga teken shift, sekalian buat bikin jump di 00:32:449 (1) - ngefeel agree sangat wkwkw didnt notice it before x"D changed it then hehee
  2. 00:36:261 (7) - remove? gw ga denger ada musik disana, platter mu juga ga ada ini >< itu hanya note tambahan koq hehee ndak papa :D

ajarin ngemap ctb pls wong saia saja sudah lupa ngemap ctb begimana toh huehue x"D
thanks for the modssssss hehee >w<
Jonis221
.
Xinely
sure let's try again
Topic Starter
mingmichael
hypee thanks xinely \w/
Haruto
Re-congrats kak ming! :)
JBHyperion
re-grats ming (:
Want_old_2
regratz
Lanturn
re-grats!

Great to see you around again ming!
Kingkevin30
man, Ming i always your CTB mapsets/diffs so much <3 they are all so soothing.
Topic Starter
mingmichael
thanks all guys! :D hehee
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