forum

Taneda Risa - Wareta Ringo (TV edit) [CatchTheBeat]

posted
Total Posts
72
show more
Topic Starter
mingmichael
WildOne94
Hey MingMichael :D/
Mod Request from PM chat

General
Oh my it's going to be hard to find suggestions for this beatmap >w<
Although I mention later it's an easy platter I still got to suggest that the CS could be 3.5 to have a better spread. yup i know it xD but this map is my old map and i didn't really care with the spread diff because of the CS. i just used 4 for platter, like rain has xD so now i keep mine with 4 :3

[Cup]00:00:186 - the sound here would be good for a short reverse like you used at 00:06:936 (2) - (which also means removing (1)) sorry but i didnt try to follow that fast 1/8 sounds there with the sliders/notes in my cup diff ><

00:16:186 (4) - ^ ^

00:19:936 (5) - Imo I find having the notes positioned here like this fits better with the music and also the slider will then glide nicer with the vocals
nope xD i think giving a 1/1 break between 00:20:436 - and 00:20:936 - is the best idea because of the vocals. first, i tried to follow the long vocals at 00:19:936 - and it ends at 00:20:436 - but it continues with the new vocal, not that long vocal anymore. so that's why i didn't try to follow the vocals between 00:20:436 - and 00:20:936 - with a reverse-slider there :P

00:26:061 (3) - I feel that you should go along with the violin a bit more on this part so maybe try this here? fits the music better
http://puu.sh/i085X/46a7ce3cc7.jpg awh sorry, but i just tried to use the simple patterns and less notes for my cup :') i tried to follow the instruments accurately at my platter and rain diff

00:34:186 (3) - ^ ^

00:44:811 (2) - Adding a whilste on the reverse sounds nice here :D sorry, but i followed all the instrument hitsounds there which the song gives >< there's not any sounds at 00:45:061 - , so that's why i didn't add hitsounds. actually it's nice, but i just wanna to keep my consistency of hitsoundings ><

00:52:811 (2) - Whistle on the end maybe? ^

01:16:811 (2) - The end sort of goes away from the vocals a bit which could be made better. My suggestion would be this :3
that's a nice idea~ but idk why i wanna to keep my current patterns xD i will consider it later :3

[Salad]00:25:936 (3) - The (3) and (4) sound like they would be more better if it was was just a slider of some sort instead. A reverse would be nice but a normal would be cool too. Just find it does not fit with the violin sound. you're right, but same like cup. i didnt try to follow whole of instrument sounds, like this point ><

00:29:936 (3) - ^ (or another idea is to add a note at 00:30:311 -) ^

00:33:936 (3) - ^ (but maybe could keep one for variety if you wish :3) ^

00:43:436 (3,4) - Be nice if these were slanted outwards :3. it would go very smoothly with the previous sliders too (1), (2). i purposely made standing jump patterns with those vertical sliders xD

00:44:811 (2) - The vocals end on 00:45:061 - and not the next tick as you have done. I would recommend reducing this slider by one tick so it fits same like 00:40:811 (2,3) - , i didn't try to end the slider properly >< but this one is a good point that you mentioned. i will consider this again :3 thanks!

00:48:811 (2) - ^ (and there are no hitsounds on it too so it would be alright to move)

00:52:811 (2) - ^

01:00:811 (2) - ^

01:04:811 (2) - ^ (you get the idea :P) all same xD i will consider those again

01:23:436 (5) - would fit better if this was a reverse with the violin music just the easy patterns and notes for my salad xD hehee

[Platter]Although it's a calm song I tend to find that this is a bit too easy and should contain more hypers. ( or I am just too good ;) )
Really can't fault much otherwise though :3 well, back again to the first reason in this mod (when you mentioned about platter's CS xD i realized too that this platter was simple and easier than another platter diffs, but i will keep mine here because i just wanna to keep my old mapping styles in this map xD hehee

00:01:686 (6,7) - Throughout the song this pattern seems a bit unsmooth and makes the flow a jolty. Maybe move (6) closer to (7) ? nope, i purposely put them far, so that jump can emphasize the last instrument sounds at 00:01:811 (7) - before it has a little break :p

00:09:686 (5,6) - Make into a hyper jump between the two i tried not to use HDashes at 00:08:436 - 's part >< just used one only at 00:23:686 (6,7) -

00:36:186 (5) - move this to x:104 y:72 as it will flow nicely with the next slider coming up too. (also maybe reduce (4) down a bit if it's too hard to catch between (4) and (5). i accidentally give a dash pattern between 00:35:686 (3,4,5,1) - :P hehee

00:43:436 (3,4) - This screams for a hyper ;w;! Try move (3) to x:440 y:72 and (4) to x:72 y:72 ^ x"D

01:27:811 (9) - Since this is the last note it needs more of a finish to have this note a hyper and moved right a little. it's nice idea, but IMO not for platter diff xD

[Rain]Might want to try boost the star diff up a bit with some more jumps and hypers :3

00:05:686 (8,9) - Move these to x:392 y:192 as I think the start needs just that little touch harder with some hypers involved tbh i don't need it harder anymore xD for Rain diff, i always map easy Rain diffs in my every Rains (not all actually hue but mostly yeah). here, the dash pattern is enough between 00:05:186 (6,7,8,9) - , not really important for giving HDash to make it harder IMO ><

00:09:811 (7) - move to x:184 y:72 as it provides a nice hyper and increases the diff a bit :3 same like above xD ^

00:42:436 (1,2) - I would move these apart slightly so that it hyper (1) to (2). And also in addition maybe slant the sliders up a bit since the flow can be a bit hard. ^ same tho x"D

I won't try go on about hypers anymore as I am sure you know what you are doing more than me :D. Just need to increase the star diff a bit.
Apart from all that it's great ^_^but sorry i don't want try to increase the star anymore xD this is just my mapping style only which just want to make easy patterns, so i don't want to focus on the stars because probably it will destroy my patterns

I got to admit. This must have been the hardest mod I have done because I can't really fault anything and it's only nit picky stuff XD
So I really hope these suggestions helped >w<
Good luck buddy :D/
thanks for the mods~! xD that's a nice mod :3
Xinely
placeholder


  • Cup
  1. 00:02:936 (2) - aku yakin kalo snare guitarnya kamu maksud mau map di redtick tp suaranya telat dan ga di redtick sedengerku. kalo aku saran daripada ketahuan arjuna di ancurin, mending 1/1 slider biar aman
  2. 00:05:186 - tau sih kamu pengen ritme sederhana, tp imo guitar snare disini juga kuat sama2 kek previous sama next. coba 00:04:936 (2,3) - di map jadi 1/2 slider repeat?
  3. 00:17:936 (5) - krn km disini keliatan lebih ngikuti soal snare nya guitar daripada vocal, 00:17:686 - 00:17:811 - kerasa aneh kalo gak di map. kalo gw nyaran sih 1/4 slider repeat buat 00:17:686 - terus yg (5) dihapus, vocalnya cukup kok di map yg gampang hehe
  4. 00:19:686 (4,5) - similar kek diatas
  5. 00:21:186 - sama kek previous2 nya kalo setuju
  6. 00:39:436 (1,2) - anjir walau ini ctb, bisa di catch tp imo pake 1/4 gap tetep aja kerasa ga nyaman di ctb. selain itu, gitarnya kan 1/4 streams, kalo misal di map 3/4 slider pun, tbh pas pertama denger juga ga dapet maksud dari 3/4 slider nya buat apa. gw nyaranin bener ganti 1/2 slider atau 1/1 slider kalo pengen bener2 gampang lol
  7. 01:16:811 (2,3) - 01:12:811 (2,3) - intinya sama kek atas


  • Salad
  1. 00:36:436 (1) - ketangkep rada di edge ryuutanya, kalo supposed buat dash mending gedein spacingnya imo
  2. 00:56:436 (1) - kalo possible buat ini ketangkep pake dash (harus rombak lol)
  3. 01:00:436 (1) - ketangkep di edge piringnya, sama kek 00:36:436 (1) -, reduce atau jadiin dash beneran


  • Platter
  1. 00:13:686 (7,8) - kalo bisa direduce, gw nangkep 70% di tepi piring, 20% nyaris miss 10% miss
  2. 00:17:686 (6,7,8) - nazi sih, itu per 1/4 pas objek ada yg 1,2 spacing ada 1,0x spacing. kalo bisa di lebih consistent in :P
  3. 00:25:936 (4) - pindah ke 00:25:811 - atau remove? gw ga denger musik apa2 di whitetick
  4. 00:29:936 (4) - kira2 sama kek diatas, whiteticknya ga ada apa2 (kalo fix, fix buat semua diff. gw males nulis lagi baru sadar pas sampe platter soalnya)
  5. 00:39:894 - add note? gitarnya terus berlanjut, malah aneh kalo lu kasih jeda :C
  6. 00:39:977 (4,1) - gw ada kenangan pahit DQ 1/4 HDash platter, confirm sama QAT dolo sana :C
  7. 00:55:936 (3,1) - ^


  • Rain
  1. 00:00:373 (4,5) - gw inget clsw bilang 1/8 HDash ga boleh di Rain
  2. 00:16:373 (4,5) - ^ dan sejenisnya (males mention)

btw gw personal kerasa kalo awal2 buat Rain AR 9 nya kecepetan dikit. gimana kalo AR 8,8 aja? kalo setuju platternya boleh tetep AR 8 atau diturunin dikit biar lebih konsisten

best of luck~
Topic Starter
mingmichael
Xinely
placeholder


  • Cup
  1. 00:02:936 (2) - aku yakin kalo snare guitarnya kamu maksud mau map di redtick tp suaranya telat dan ga di redtick sedengerku. kalo aku saran daripada ketahuan arjuna di ancurin, mending 1/1 slider biar aman stuju x"DD wkwkw
  2. 00:05:186 - tau sih kamu pengen ritme sederhana, tp imo guitar snare disini juga kuat sama2 kek previous sama next. coba 00:04:936 (2,3) - di map jadi 1/2 slider repeat? aku tambahin satu biji not di 00:05:186 - aja deh wkkwkw
  3. 00:17:936 (5) - krn km disini keliatan lebih ngikuti soal snare nya guitar daripada vocal, 00:17:686 - 00:17:811 - kerasa aneh kalo gak di map. kalo gw nyaran sih 1/4 slider repeat buat 00:17:686 - terus yg (5) dihapus, vocalnya cukup kok di map yg gampang hehe nice idea xD tapi di Cup ini aku sengaja ga ngikutin keseluruhan suara (kalo yang ini brarti gitar) dan aku sengaja kasih banyak break2 juga, IMO buat spread cup salad oke wkwkw btw di Salad itu aku ngikutin lebih banyak dibandingin Cup :3
  4. 00:19:686 (4,5) - similar kek diatas
  5. 00:21:186 - sama kek previous2 nya kalo setuju sama xD
  6. 00:39:436 (1,2) - anjir walau ini ctb, bisa di catch tp imo pake 1/4 gap tetep aja kerasa ga nyaman di ctb. selain itu, gitarnya kan 1/4 streams, kalo misal di map 3/4 slider pun, tbh pas pertama denger juga ga dapet maksud dari 3/4 slider nya buat apa. gw nyaranin bener ganti 1/2 slider atau 1/1 slider kalo pengen bener2 gampang lol well, ini gara2 pake mapping lama aku jadi begini deh xD tapi menurut ku pribadi penggunaan 1/4 sih oke aja asal movementnya tepat ama ga banyak, dan mana yang disini 1/4nya nyaris ngestack ama not sebelomnya. tekanan gitar pertama bunyi di 00:39:436 - (sebenernya di 00:39:477 - , tapi di Cup ga mau pake 1/12 hehe) terus yang ke dua di 00:39:936 - (sebenernya juga di 00:39:977 - ). jadi intinya mreka berdua ngikutin stream gitar tapi dengan slider xD
  7. 01:16:811 (2,3) - 01:12:811 (2,3) - intinya sama kek atas sama ><


  • Salad
  1. 00:36:436 (1) - ketangkep rada di edge ryuutanya, kalo supposed buat dash mending gedein spacingnya imo okee
  2. 00:56:436 (1) - kalo possible buat ini ketangkep pake dash (harus rombak lol) hue yang skarang IMO fine meskipun ga ada dash dan pusing rombak2 :") matilah saya wakkakakakakak
  3. 01:00:436 (1) - ketangkep di edge piringnya, sama kek 00:36:436 (1) -, reduce atau jadiin dash beneran jadiin dash disini hihii


  • Platter
  1. 00:13:686 (7,8) - kalo bisa direduce, gw nangkep 70% di tepi piring, 20% nyaris miss 10% miss okeee x"D
  2. 00:17:686 (6,7,8) - nazi sih, itu per 1/4 pas objek ada yg 1,2 spacing ada 1,0x spacing. kalo bisa di lebih consistent in :P woke fixed xD
  3. 00:25:936 (4) - pindah ke 00:25:811 - atau remove? gw ga denger musik apa2 di whitetick additional note from ming it is 00:25:936 - :") wkwkwkw sengaja aku pasang disana biar juga bisa buat C-shape 1/4 notes
  4. 00:29:936 (4) - kira2 sama kek diatas, whiteticknya ga ada apa2 (kalo fix, fix buat semua diff. gw males nulis lagi baru sadar pas sampe platter soalnya) same xD
  5. 00:39:894 - add note? gitarnya terus berlanjut, malah aneh kalo lu kasih jeda :C oke added xD
  6. 00:39:977 (4,1) - gw ada kenangan pahit DQ 1/4 HDash platter, confirm sama QAT dolo sana :C kuro bilang sih fine tapi gua ga yakin ama dia.......LOL oke fixed x") 1/2 Hdash jump disana
  7. 00:55:936 (3,1) - ^ same


  • Rain
  1. 00:00:373 (4,5) - gw inget clsw bilang 1/8 HDash ga boleh di Rain uda confirm ama arjuna katanya ini fine ><
  2. 00:16:373 (4,5) - ^ dan sejenisnya (males mention) same hue

btw gw personal kerasa kalo awal2 buat Rain AR 9 nya kecepetan dikit. gimana kalo AR 8,8 aja? kalo setuju platternya boleh tetep AR 8 atau diturunin dikit biar lebih konsisten me changed all \w/

best of luck~
thanks ci modnya \w/ hehee
Xinely
gimme metadata official prove about title artist and source then i'll bubble
Topic Starter
mingmichael

Xinely wrote:

gimme metadata official prove about title artist and source then i'll bubble
actually i copied all from senritsu's >< but, you can take a look here viewtopic.php?p=3226969#p3226969
Xinely
ZiRoX
Nice :3
Topic Starter
mingmichael
thank xinely! \w/
Equim
waiting for this! (*^ω^*)
MBomb
tfw appearing out of literally nowhere

General
I'd prefer the HP of each difficulty to be removed by 1 or 0.5, your choice but yeah, personally I'm not a fan of the current HP drains.

Cup
00:35:186 (2,3) - The jump from 1 to this feels a bit weird to me when I play it. Maybe move this to x:88?
00:40:436 (1) - x:272, increased distance feels good here for the strong note.

Salad
00:43:436 (3) - A dash fits here, maybe move this to x:400?
01:04:436 (1) - x:16 here, a dash fits nicely and this currently isn't a dash.
01:23:686 (6) - x:352 to ensure a dash here.
01:27:686 (6) - x:256 here, nice dash for the sound here and to finish off the song.

Platter
00:01:686 (6,7) - This movement just kinda feels awkward to me right now, I always miss 7. Maybe just drag this part to x:288 to make the movement easier?
00:30:186 (5) - This movement feels weird to me, maybe just make this a slider moving to the right?
00:33:936 (4) - I can't hear any sound at the start of this slider... just place a circle on the 1/4 at the slider end.
00:52:936 (2) - Dash to this please, x:224 feels nice.
00:53:936 (7) - Again, dash please, x:192?
01:23:561 (7,8,9) - Curve 6,7,8 feels too sharp to me, maybe drag these 3 notes and move to x:232, weakens the curve whilst keeping the jump to 9.
01:27:686 (8,9) - Because of the dash to 9 here, this triplet actually feels better a slight bit uneven, so I'd drag these 2 notes to x:224 for better flow.

Rain
00:07:811 (11) - Reduce this distance a tiny bit, x:96 feels good to me.
00:18:373 (9,10) - A slight curve here feels nicer flow to me. Maybe move this section to x:160?
00:26:436 (1) - x:184 please, maintains the hyper whilst making it flow slightly more naturally.
00:42:436 (1) - x:416, this flow feels a bit awkward to me right now, this fixes the difficult jump to 2.
00:54:186 (8) - x:112, just to make this jump feel more natural.
01:11:436 (1,2,3,4) - x:160, makes the jump feel nicer to play from this, whilst maintaining the hyper from it.

Got told you quit just after I finished this mod ;w; well I finished it anyway, just in case you ever return, this'll be very quick to rank.
Topic Starter
mingmichael
- Magic Bomb -
tfw appearing out of literally nowhere

[General]I'd prefer the HP of each difficulty to be removed by 1 or 0.5, your choice but yeah, personally I'm not a fan of the current HP drains. well i think those are okay for the HP in every diffs xD i would like to keep them

[Cup]00:35:186 (2,3) - The jump from 1 to this feels a bit weird to me when I play it. Maybe move this to x:88? okay~
00:40:436 (1) - x:272, increased distance feels good here for the strong note. sure!

[Salad]00:43:436 (3) - A dash fits here, maybe move this to x:400? i keep mine here since i used the mirror pattern on these notes 00:42:436 (1,2,3,4) - ><
01:04:436 (1) - x:16 here, a dash fits nicely and this currently isn't a dash. i changed something by myself here :p
01:23:686 (6) - x:352 to ensure a dash here. sure
01:27:686 (6) - x:256 here, nice dash for the sound here and to finish off the song. kay!

[Platter]00:01:686 (6,7) - This movement just kinda feels awkward to me right now, I always miss 7. Maybe just drag this part to x:288 to make the movement easier? it would make an anti-flow one if i move it >< i think the current one is okay and i think it's not really hard tho
00:30:186 (5) - This movement feels weird to me, maybe just make this a slider moving to the right? sure
00:33:936 (4) - I can't hear any sound at the start of this slider... just place a circle on the 1/4 at the slider end. i didn't follow all the instruments there, like i did on 00:25:936 (4,5,6,7) - and 00:29:936 (4,5) - >< i keep mine here
00:52:936 (2) - Dash to this please, x:224 feels nice.
00:53:936 (7) - Again, dash please, x:192? the normal one are better imo, i keep mine again here
01:23:561 (7,8,9) - Curve 6,7,8 feels too sharp to me, maybe drag these 3 notes and move to x:232, weakens the curve whilst keeping the jump to 9. sure :D
01:27:686 (8,9) - Because of the dash to 9 here, this triplet actually feels better a slight bit uneven, so I'd drag these 2 notes to x:224 for better flow. sure!

[Rain]00:07:811 (11) - Reduce this distance a tiny bit, x:96 feels good to me.
00:18:373 (9,10) - A slight curve here feels nicer flow to me. Maybe move this section to x:160?
00:26:436 (1) - x:184 please, maintains the hyper whilst making it flow slightly more naturally.
00:42:436 (1) - x:416, this flow feels a bit awkward to me right now, this fixes the difficult jump to 2.
00:54:186 (8) - x:112, just to make this jump feel more natural.
01:11:436 (1,2,3,4) - x:160, makes the jump feel nicer to play from this, whilst maintaining the hyper from it. mostly all changed \w/

Got told you quit just after I finished this mod ;w; well I finished it anyway, just in case you ever return, this'll be very quick to rank.
thanks for the mods! :D
MBomb
Fixed a jump in pm, I will qualify once the limit is down <3
Topic Starter
mingmichael
thanks! :D
MBomb
Qualified <3

We'll all miss you man ;w;
ZiRoX
Congrats ming, and goodbye ;___;
Surono
sir Mink!!1!
WildOne94
Going to miss senpai ming so much :^(
tasuke912
n1ce!
Xinely
have a nice life in university
i feel sad i didnt hug you irl when we met ;_;
Charlotte
nice~ming :)
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Wrong offset

  • Such a negative offset usually makes no sense. The first beats of the song are part of a so called "anacrusis", or brief introduction of the song, so they're allowed to stay at the left side of the 1st timing line. The new Timing is: BPM 120, Offset 449.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###C
Okoratu
Can i reference this dq when telling people to get rid of negative offsets?

edit: owait this changes the timing of this song so i guess it's not 100% the same
edit2: i have been informed that i can reference this :>
Setz
edit : hmm actually after looking at the timing carefully, I guess negative offsets arent allowed at all?

or , maybe the real reason for the DQ was the +12 to the offset? the wording from the DQ post is kind of ambiguous for the real reason for the DQ
ZiRoX
Fixed some distances on IRC to make this more enjoyable (aka nerfed (^: ). Let's bring this back where it belongs.

Chatlog
2016-01-02 11:24 ZiRoX: miiiiiiiiiiiiiiiiiiiiiing
2016-01-02 11:24 mingmichael: heeyy hooo
2016-01-02 11:24 mingmichael: o/
2016-01-02 11:24 ZiRoX: how are you!
2016-01-02 11:25 mingmichael: perfectly fine here \w/
2016-01-02 11:26 mingmichael: and you there? :D
2016-01-02 11:26 ZiRoX: fine
2016-01-02 11:26 ZiRoX: back to osu :D?
2016-01-02 11:27 mingmichael: just in winter holiday :p
2016-01-02 11:28 ZiRoX: lol
2016-01-02 11:28 ZiRoX: ACTION is listening to [http://osu.ppy.sh/b/449486 Taneda Risa - Wareta Ringo (TV edit)]
2016-01-02 11:28 ZiRoX: update offset :_>
2016-01-02 11:29 mingmichael: OOOOH
2016-01-02 11:29 mingmichael: i forget that map
2016-01-02 11:29 mingmichael: xD
2016-01-02 11:29 mingmichael: hahahahah
2016-01-02 11:29 mingmichael: kaykay xD
2016-01-02 11:43 mingmichael: i've fixed and uploaded it xD
2016-01-02 11:43 ZiRoX: :D
2016-01-02 12:02 ZiRoX: ming ming ming :>
2016-01-02 12:03 mingmichael: yes yes yes?
2016-01-02 12:04 ZiRoX: 00:58:449 (1,2,3,4,1,2,3,4,1) - this part bugs me a little, mind reducing the distances a tiny bit?
2016-01-02 12:04 mingmichael: ohhh
2016-01-02 12:04 mingmichael: okay, i'll try
2016-01-02 12:05 ZiRoX: 01:04:449 (1,2,3,4) - the jump back to the triplet may be easily misseable after the hyperdash, I think the distance you used on 00:56:449 (1,2) - (which is x1,84) plays really nice
2016-01-02 12:06 mingmichael: wait wait xD
2016-01-02 12:06 ZiRoX: lol
2016-01-02 12:06 ZiRoX: haha
2016-01-02 12:08 mingmichael: okay i've changed all of them
2016-01-02 12:11 ZiRoX: and on platter
2016-01-02 12:11 ZiRoX: 00:01:699 (6,7) - 00:05:699 (7,8) - for these both, x3,40 distance as in 00:03:449 (6,7) - plays better
2016-01-02 12:12 mingmichael: ahhh okay xD
2016-01-02 12:12 ZiRoX: 00:07:449 (6,7,8) - and you could move this one gridspace to the right, to reduce the distance to the next one (same type of pattern)
2016-01-02 12:13 mingmichael: okay
2016-01-02 12:15 ZiRoX: and on that last one, actually two would be better (distance to next note should be x3,60)
2016-01-02 12:15 mingmichael: okayy xD
2016-01-02 12:16 ZiRoX: nerfing the distances huehue
2016-01-02 12:16 ZiRoX: 00:09:699 (5,6) - x3,40 :3?
2016-01-02 12:16 ZiRoX: 00:11:449 (6,7,8) - x3,60 :3?
2016-01-02 12:17 ZiRoX: 00:21:699 (4,5) - x3,40 :3
2016-01-02 12:17 mingmichael: all done :3
2016-01-02 12:20 ZiRoX: 01:10:824 (4,5) - 01:11:824 (4,5) -
2016-01-02 12:20 ZiRoX: and these two, maybe
2016-01-02 12:20 ZiRoX: because of the movement back to the next note
2016-01-02 12:21 mingmichael: okieee
2016-01-02 12:21 ZiRoX: and that's all of it :3
2016-01-02 12:21 mingmichael: okayyy xD
2016-01-02 12:22 ZiRoX: \:D/
2016-01-02 12:22 mingmichael: let me upload it then huehuehuee
2016-01-02 12:23 mingmichael: done \w/
2016-01-02 12:24 ZiRoX: okay time to testplay for one last time :D

Bubbled!
Topic Starter
mingmichael
thanks zirox! >w< now waiting for Xinely huehue ;D
Xinely

  • Cup
  1. 00:38:449 (4) - krn cymbalnya kuat gimana kalo spacingnya digedein dikit (biar keliatan emphasis nya) ? x:384 kalo setuju
  2. 00:56:449 (1) - alasan sama kek diatas, x:432
  3. 01:03:449 (2) - coba spacingnya direduce dikit? soalnya kan arah nangkepnya berlawanan sma arah slider 01:02:449 (1) - ini yg ke kiri jadi kerasa agak susah buat newbie kalo spacingnya rada gede imo. x:256? kalo setuju 01:04:449 (1) - ini spacingnya digedein dikit soalnya cymbal :-3
  4. 01:11:449 (2) - ^ , x:416
  5. 01:26:449 (1) - cuma taste gw tapi gw lebih suka slidernya ke arah kiri buat flownya lebih gampang dipahami sama newbie, sama kek 01:22:449 (1) -


  • Salad
  1. 01:21:699 (5) - ini gimana kalo dibuat ketangkep pake dash? kayak 01:23:699 (6) - , musicnya serupa imo jadi enakan dikonsistenin
  2. 01:25:699 (5) - ^


  • Platter
  1. btw dari CS 3 Salad ke Platter CS 4 kerasa banget sih imo buahnya kok jadi kecil banget awkawk, coba CS 3,8?


  • Rain
  1. 00:31:949 (5) - musiknya pelan jadi reduce spacingnya? example x:294. biar istirahat ga teken shift, sekalian buat bikin jump di 00:32:449 (1) - ngefeel
  2. 00:36:261 (7) - remove? gw ga denger ada musik disana, platter mu juga ga ada ini ><

ajarin ngemap ctb pls
Topic Starter
mingmichael
Xinely

  • Cup
  1. 00:38:449 (4) - krn cymbalnya kuat gimana kalo spacingnya digedein dikit (biar keliatan emphasis nya) ? x:384 kalo setuju leh uga sih wkwkwk tapi aku ga gitu mau tekenin buat suara cymbalnya di diff cup ini, jadi movementnya tetep
  2. 00:56:449 (1) - alasan sama kek diatas, x:432 sama juga xD
  3. 01:03:449 (2) - coba spacingnya direduce dikit? soalnya kan arah nangkepnya berlawanan sma arah slider 01:02:449 (1) - ini yg ke kiri jadi kerasa agak susah buat newbie kalo spacingnya rada gede imo. x:256? kalo setuju 01:04:449 (1) - ini spacingnya digedein dikit soalnya cymbal :-3 iy asih rada jauh, tapi aku uda coba testplay juga. meskipun jauh masih bisa buat ukuran cup koq :p jadi aku tetep keep deh hehe
  4. 01:11:449 (2) - ^ , x:416 okays
  5. 01:26:449 (1) - cuma taste gw tapi gw lebih suka slidernya ke arah kiri buat flownya lebih gampang dipahami sama newbie, sama kek 01:22:449 (1) - yap stuju. changed then :3


  • Salad
  1. 01:21:699 (5) - ini gimana kalo dibuat ketangkep pake dash? kayak 01:23:699 (6) - , musicnya serupa imo jadi enakan dikonsistenin
  2. 01:25:699 (5) - ^ all done


  • Platter
  1. btw dari CS 3 Salad ke Platter CS 4 kerasa banget sih imo buahnya kok jadi kecil banget awkawk, coba CS 3,8? kalo CS aku tetep tahan ama 4 wkwk karena berhubung ini map lama ku taon 2014, jadi buat smua CS tetep ukuran bulet smua hehe


  • Rain
  1. 00:31:949 (5) - musiknya pelan jadi reduce spacingnya? example x:294. biar istirahat ga teken shift, sekalian buat bikin jump di 00:32:449 (1) - ngefeel agree sangat wkwkw didnt notice it before x"D changed it then hehee
  2. 00:36:261 (7) - remove? gw ga denger ada musik disana, platter mu juga ga ada ini >< itu hanya note tambahan koq hehee ndak papa :D

ajarin ngemap ctb pls wong saia saja sudah lupa ngemap ctb begimana toh huehue x"D
thanks for the modssssss hehee >w<
Jonis221
.
Xinely
sure let's try again
Topic Starter
mingmichael
hypee thanks xinely \w/
Haruto
Re-congrats kak ming! :)
JBHyperion
re-grats ming (:
Want_old_2
regratz
Lanturn
re-grats!

Great to see you around again ming!
Kingkevin30
man, Ming i always your CTB mapsets/diffs so much <3 they are all so soothing.
Topic Starter
mingmichael
thanks all guys! :D hehee
Please sign in to reply.

New reply