WildOne94
thanks for the mods~! xD that's a nice mod :3Hey MingMichael /
Mod Request from PM chat
General
Oh my it's going to be hard to find suggestions for this beatmap >w<
Although I mention later it's an easy platter I still got to suggest that the CS could be 3.5 to have a better spread. yup i know it xD but this map is my old map and i didn't really care with the spread diff because of the CS. i just used 4 for platter, like rain has xD so now i keep mine with 4 :3
[Cup]00:00:186 - the sound here would be good for a short reverse like you used at 00:06:936 (2) - (which also means removing (1)) sorry but i didnt try to follow that fast 1/8 sounds there with the sliders/notes in my cup diff ><
00:16:186 (4) - ^ ^
00:19:936 (5) - Imo I find having the notes positioned here like this fits better with the music and also the slider will then glide nicer with the vocals
nope xD i think giving a 1/1 break between 00:20:436 - and 00:20:936 - is the best idea because of the vocals. first, i tried to follow the long vocals at 00:19:936 - and it ends at 00:20:436 - but it continues with the new vocal, not that long vocal anymore. so that's why i didn't try to follow the vocals between 00:20:436 - and 00:20:936 - with a reverse-slider there
00:26:061 (3) - I feel that you should go along with the violin a bit more on this part so maybe try this here? fits the music better
http://puu.sh/i085X/46a7ce3cc7.jpg awh sorry, but i just tried to use the simple patterns and less notes for my cup :') i tried to follow the instruments accurately at my platter and rain diff
00:34:186 (3) - ^ ^
00:44:811 (2) - Adding a whilste on the reverse sounds nice here sorry, but i followed all the instrument hitsounds there which the song gives >< there's not any sounds at 00:45:061 - , so that's why i didn't add hitsounds. actually it's nice, but i just wanna to keep my consistency of hitsoundings ><
00:52:811 (2) - Whistle on the end maybe? ^
01:16:811 (2) - The end sort of goes away from the vocals a bit which could be made better. My suggestion would be this :3
that's a nice idea~ but idk why i wanna to keep my current patterns xD i will consider it later :3
[Salad]00:25:936 (3) - The (3) and (4) sound like they would be more better if it was was just a slider of some sort instead. A reverse would be nice but a normal would be cool too. Just find it does not fit with the violin sound. you're right, but same like cup. i didnt try to follow whole of instrument sounds, like this point ><
00:29:936 (3) - ^ (or another idea is to add a note at 00:30:311 -) ^
00:33:936 (3) - ^ (but maybe could keep one for variety if you wish :3) ^
00:43:436 (3,4) - Be nice if these were slanted outwards :3. it would go very smoothly with the previous sliders too (1), (2). i purposely made standing jump patterns with those vertical sliders xD
00:44:811 (2) - The vocals end on 00:45:061 - and not the next tick as you have done. I would recommend reducing this slider by one tick so it fits same like 00:40:811 (2,3) - , i didn't try to end the slider properly >< but this one is a good point that you mentioned. i will consider this again :3 thanks!
00:48:811 (2) - ^ (and there are no hitsounds on it too so it would be alright to move)
00:52:811 (2) - ^
01:00:811 (2) - ^
01:04:811 (2) - ^ (you get the idea ) all same xD i will consider those again
01:23:436 (5) - would fit better if this was a reverse with the violin music just the easy patterns and notes for my salad xD hehee
[Platter]Although it's a calm song I tend to find that this is a bit too easy and should contain more hypers. ( or I am just too good )
Really can't fault much otherwise though :3 well, back again to the first reason in this mod (when you mentioned about platter's CS xD i realized too that this platter was simple and easier than another platter diffs, but i will keep mine here because i just wanna to keep my old mapping styles in this map xD hehee
00:01:686 (6,7) - Throughout the song this pattern seems a bit unsmooth and makes the flow a jolty. Maybe move (6) closer to (7) ? nope, i purposely put them far, so that jump can emphasize the last instrument sounds at 00:01:811 (7) - before it has a little break :p
00:09:686 (5,6) - Make into a hyper jump between the two i tried not to use HDashes at 00:08:436 - 's part >< just used one only at 00:23:686 (6,7) -
00:36:186 (5) - move this to x:104 y:72 as it will flow nicely with the next slider coming up too. (also maybe reduce (4) down a bit if it's too hard to catch between (4) and (5). i accidentally give a dash pattern between 00:35:686 (3,4,5,1) - hehee
00:43:436 (3,4) - This screams for a hyper ;w;! Try move (3) to x:440 y:72 and (4) to x:72 y:72 ^ x"D
01:27:811 (9) - Since this is the last note it needs more of a finish to have this note a hyper and moved right a little. it's nice idea, but IMO not for platter diff xD
[Rain]Might want to try boost the star diff up a bit with some more jumps and hypers :3
00:05:686 (8,9) - Move these to x:392 y:192 as I think the start needs just that little touch harder with some hypers involved tbh i don't need it harder anymore xD for Rain diff, i always map easy Rain diffs in my every Rains (not all actually hue but mostly yeah). here, the dash pattern is enough between 00:05:186 (6,7,8,9) - , not really important for giving HDash to make it harder IMO ><
00:09:811 (7) - move to x:184 y:72 as it provides a nice hyper and increases the diff a bit :3 same like above xD ^
00:42:436 (1,2) - I would move these apart slightly so that it hyper (1) to (2). And also in addition maybe slant the sliders up a bit since the flow can be a bit hard. ^ same tho x"D
I won't try go on about hypers anymore as I am sure you know what you are doing more than me . Just need to increase the star diff a bit.
Apart from all that it's great ^_^but sorry i don't want try to increase the star anymore xD this is just my mapping style only which just want to make easy patterns, so i don't want to focus on the stars because probably it will destroy my patterns
I got to admit. This must have been the hardest mod I have done because I can't really fault anything and it's only nit picky stuff XD
So I really hope these suggestions helped >w<
Good luck buddy /
Mod Request from PM chat
General
Oh my it's going to be hard to find suggestions for this beatmap >w<
Although I mention later it's an easy platter I still got to suggest that the CS could be 3.5 to have a better spread. yup i know it xD but this map is my old map and i didn't really care with the spread diff because of the CS. i just used 4 for platter, like rain has xD so now i keep mine with 4 :3
[Cup]00:00:186 - the sound here would be good for a short reverse like you used at 00:06:936 (2) - (which also means removing (1)) sorry but i didnt try to follow that fast 1/8 sounds there with the sliders/notes in my cup diff ><
00:16:186 (4) - ^ ^
00:19:936 (5) - Imo I find having the notes positioned here like this fits better with the music and also the slider will then glide nicer with the vocals
nope xD i think giving a 1/1 break between 00:20:436 - and 00:20:936 - is the best idea because of the vocals. first, i tried to follow the long vocals at 00:19:936 - and it ends at 00:20:436 - but it continues with the new vocal, not that long vocal anymore. so that's why i didn't try to follow the vocals between 00:20:436 - and 00:20:936 - with a reverse-slider there
00:26:061 (3) - I feel that you should go along with the violin a bit more on this part so maybe try this here? fits the music better
http://puu.sh/i085X/46a7ce3cc7.jpg awh sorry, but i just tried to use the simple patterns and less notes for my cup :') i tried to follow the instruments accurately at my platter and rain diff
00:34:186 (3) - ^ ^
00:44:811 (2) - Adding a whilste on the reverse sounds nice here sorry, but i followed all the instrument hitsounds there which the song gives >< there's not any sounds at 00:45:061 - , so that's why i didn't add hitsounds. actually it's nice, but i just wanna to keep my consistency of hitsoundings ><
00:52:811 (2) - Whistle on the end maybe? ^
01:16:811 (2) - The end sort of goes away from the vocals a bit which could be made better. My suggestion would be this :3
that's a nice idea~ but idk why i wanna to keep my current patterns xD i will consider it later :3
[Salad]00:25:936 (3) - The (3) and (4) sound like they would be more better if it was was just a slider of some sort instead. A reverse would be nice but a normal would be cool too. Just find it does not fit with the violin sound. you're right, but same like cup. i didnt try to follow whole of instrument sounds, like this point ><
00:29:936 (3) - ^ (or another idea is to add a note at 00:30:311 -) ^
00:33:936 (3) - ^ (but maybe could keep one for variety if you wish :3) ^
00:43:436 (3,4) - Be nice if these were slanted outwards :3. it would go very smoothly with the previous sliders too (1), (2). i purposely made standing jump patterns with those vertical sliders xD
00:44:811 (2) - The vocals end on 00:45:061 - and not the next tick as you have done. I would recommend reducing this slider by one tick so it fits same like 00:40:811 (2,3) - , i didn't try to end the slider properly >< but this one is a good point that you mentioned. i will consider this again :3 thanks!
00:48:811 (2) - ^ (and there are no hitsounds on it too so it would be alright to move)
00:52:811 (2) - ^
01:00:811 (2) - ^
01:04:811 (2) - ^ (you get the idea ) all same xD i will consider those again
01:23:436 (5) - would fit better if this was a reverse with the violin music just the easy patterns and notes for my salad xD hehee
[Platter]Although it's a calm song I tend to find that this is a bit too easy and should contain more hypers. ( or I am just too good )
Really can't fault much otherwise though :3 well, back again to the first reason in this mod (when you mentioned about platter's CS xD i realized too that this platter was simple and easier than another platter diffs, but i will keep mine here because i just wanna to keep my old mapping styles in this map xD hehee
00:01:686 (6,7) - Throughout the song this pattern seems a bit unsmooth and makes the flow a jolty. Maybe move (6) closer to (7) ? nope, i purposely put them far, so that jump can emphasize the last instrument sounds at 00:01:811 (7) - before it has a little break :p
00:09:686 (5,6) - Make into a hyper jump between the two i tried not to use HDashes at 00:08:436 - 's part >< just used one only at 00:23:686 (6,7) -
00:36:186 (5) - move this to x:104 y:72 as it will flow nicely with the next slider coming up too. (also maybe reduce (4) down a bit if it's too hard to catch between (4) and (5). i accidentally give a dash pattern between 00:35:686 (3,4,5,1) - hehee
00:43:436 (3,4) - This screams for a hyper ;w;! Try move (3) to x:440 y:72 and (4) to x:72 y:72 ^ x"D
01:27:811 (9) - Since this is the last note it needs more of a finish to have this note a hyper and moved right a little. it's nice idea, but IMO not for platter diff xD
[Rain]Might want to try boost the star diff up a bit with some more jumps and hypers :3
00:05:686 (8,9) - Move these to x:392 y:192 as I think the start needs just that little touch harder with some hypers involved tbh i don't need it harder anymore xD for Rain diff, i always map easy Rain diffs in my every Rains (not all actually hue but mostly yeah). here, the dash pattern is enough between 00:05:186 (6,7,8,9) - , not really important for giving HDash to make it harder IMO ><
00:09:811 (7) - move to x:184 y:72 as it provides a nice hyper and increases the diff a bit :3 same like above xD ^
00:42:436 (1,2) - I would move these apart slightly so that it hyper (1) to (2). And also in addition maybe slant the sliders up a bit since the flow can be a bit hard. ^ same tho x"D
I won't try go on about hypers anymore as I am sure you know what you are doing more than me . Just need to increase the star diff a bit.
Apart from all that it's great ^_^but sorry i don't want try to increase the star anymore xD this is just my mapping style only which just want to make easy patterns, so i don't want to focus on the stars because probably it will destroy my patterns
I got to admit. This must have been the hardest mod I have done because I can't really fault anything and it's only nit picky stuff XD
So I really hope these suggestions helped >w<
Good luck buddy /