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Taneda Risa - Wareta Ringo (TV edit) [CatchTheBeat]

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Total Posts
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Topic Starter
mingmichael
This beatmap was submitted using in-game submission on Sunday, January 03, 2016 at 6:36:40 PM

Artist: Taneda Risa
Title: Wareta Ringo (TV edit)
Source: 新世界より
Tags: From the New World ShinSekai Yori Cracked Apple Watanabe Saki Original Soundtrack ending ed
BPM: 120
Filesize: 15335kb
Play Time: 01:27
Difficulties Available:
  1. Cup (1.38 stars, 161 notes)
  2. Platter (2.69 stars, 313 notes)
  3. Rain (3.25 stars, 350 notes)
  4. Salad (1.83 stars, 214 notes)
Download: Taneda Risa - Wareta Ringo (TV edit)
Download: Taneda Risa - Wareta Ringo (TV edit) (no video)
Information: Scores/Beatmap Listing
---------------
#2 CtB mapset
it's an old map, so don't expect much
i changed my mapping style. hope it'll be better
mp3 was taken from senritsu's map
video was take from colin hou's map
Diff
: me
: me
: me
: me
Arlecchino
new (tv size) ctb mavset... `3`)b GL~ ming
Topic Starter
mingmichael
thanks :P
and i just changed the newest BG with high definition quality too!
Senritsu
kalo ini kerank sebelum map gw gw bunuh lo
gl btw
Topic Starter
mingmichael

Senritsu wrote:

kalo ini kerank sebelum map gw gw bunuh lo
gl btw
eh tau2nya map gua yang duluan kerank lollll map elu juga bentar lagi kebubble toh ww and thanks btw
Spectator
Rain

00:00:186 (1,2,3,4,5) - how about this or this ?
00:04:686 (1) - you don't need to have NC here. cuz you don't have it on 01:24:686 (4)
00:06:686 (1) - ^
00:07:811 (8) - Move this one to x:40 to have a little hdash here
00:15:811 (5) - Move this note to x:415
00:16:186 (1,2,3,4,5) - same with 00:00:186 (1,2,3,4,5)
00:38:061 (5,6,7,8) - kinda tricky part. I think this can be a good way too
00:39:686 (2) - instead of 1/2 slider, you have to use 1/6 notes or something here
01:08:311 (4) - x:280
01:18:436 - try to add note here, and move spinner to 01:18:561 or 01:18:686
01:26:936 (3,4,5) - try this
01:22:436 (1,3,6,7) - same as 01:20:436, the reason why I suggest these whistles is to have a consistency with first part of the song
01:24:436 (3,5,6,7) - ^
01:26:436 (1,3,6,9) - ^


Platter

00:07:686 (8,9) - this jump is kinda tricky to catch, try to use hdash here. (or you can reduce it too)
00:13:811 (8) - x:96?
00:19:811 (7) - move this to x:296, it seems much better
00:39:811 (2) - move this note to x:236. You can add 1/6 here, but not a necessary. because it's a platter
00:55:811 (2) - x:288
01:18:436 - try to add note here, and move spinner to 01:18:561 or 01:18:686
01:20:436 - same as rain, you need whistles here


Salad

00:01:686 (6,7) - this kind of jump isn't really suitable to salad, try to reduce it
00:03:686 (7,8) - same as ^
00:29:936 (3,4,1) - how about this?
00:54:436 (1,2) - try avoid using these 1/4 triplets, you should use 1/2 here match with the song
01:18:436 (1) - same as rain and platter
01:27:811 (7) - I prefer hdash here


Cup

00:09:686 (4) - how about using horizontal slider here? something like this
00:54:436 (1,2) - Reduce the distance just a little. It's kinda wide for cup
00:56:811 - I guess you have forgotten to add hitsounds after this part.
01:16:436 (6) - remove NC and add NC on 01:16:811 (1)

good map!
Topic Starter
mingmichael
Spectator
Rain

00:00:186 (1,2,3,4,5) - how about this or this ? ahh i keep mine xD because the current one gives more comfortable with C-stream hehee
00:04:686 (1) - you don't need to have NC here. cuz you don't have it on 01:24:686 (4)
00:06:686 (1) - ^ applied these!
00:07:811 (8) - Move this one to x:40 to have a little hdash here i didn't plan to use HDash on there xD ah sorry
00:15:811 (5) - Move this note to x:415 same ^
00:16:186 (1,2,3,4,5) - same with 00:00:186 (1,2,3,4,5) ahh same too xD
00:38:061 (5,6,7,8) - kinda tricky part. I think this can be a good way too hmm let i consider this again. i deliberate used that hasrh HDash there xD this harsh HDash will really support the strong pitch sound which comes out on 00:38:311 - before it's break
00:39:686 (2) - instead of 1/2 slider, you have to use 1/6 notes or something here it should use 1/2 @@
01:08:311 (4) - x:280 i used the mirror-pattern with 01:07:436 (1,2) - xD so 01:07:936 (3,4) - can't be moved. sorry ;w; btw i know that you moved it to give a balance distance between 01:07:936 (3,4,5) - hehe xD
01:18:436 - try to add note here, and move spinner to 01:18:561 or 01:18:686 hmm sorry i have decided to put the spinner on there @@ i will keep mine on here
01:26:936 (3,4,5) - try this hmm the current one isn't problem i guess. keep mine /.\
01:22:436 (1,3,6,7) - same as 01:20:436, the reason why I suggest these whistles is to have a consistency with first part of the song hmm but sorry i don't agree with it because 01:20:436 - until end doesn't have the bass or kick sound (i dunno what sounds is that TTwTT which need whistle). you can compare it with the first part and the last part. the instrument sounds are different there
01:24:436 (3,5,6,7) - ^
01:26:436 (1,3,6,9) - ^ same too ;w;


Platter

00:07:686 (8,9) - this jump is kinda tricky to catch, try to use hdash here. (or you can reduce it too) agree. moved a bit~
00:13:811 (8) - x:96? nope xD i used copy-paste with 00:13:686 (7) -
00:19:811 (7) - move this to x:296, it seems much better aha nice~
00:39:811 (2) - move this note to x:236. You can add 1/6 here, but not a necessary. because it's a platter okay~
00:55:811 (2) - x:288 okay~!
01:18:436 - try to add note here, and move spinner to 01:18:561 or 01:18:686
01:20:436 - same as rain, you need whistles here aahh sorry same like rain too ;w;


Salad

00:01:686 (6,7) - this kind of jump isn't really suitable to salad, try to reduce it
00:03:686 (7,8) - same as ^ hmm i will consider this again. i have asked a testplay to my friend who are noob in ctb and he can catch it with dash and he said that the jumps are interesting /.\ i'll keep mine for a while here
00:29:936 (3,4,1) - how about this? changed a bit here
00:54:436 (1,2) - try avoid using these 1/4 triplets, you should use 1/2 here match with the song i just wanted to used a different kind on notes there xD keep mine with triplets there
01:18:436 (1) - same as rain and platter same /.\
01:27:811 (7) - I prefer hdash here salad isn't allowed to used HDash. it's totally unrankable ;w;


Cup

00:09:686 (4) - how about using horizontal slider here? something like this
00:54:436 (1,2) - Reduce the distance just a little. It's kinda wide for cup okay~
00:56:811 - I guess you have forgotten to add hitsounds after this part. aahh yes xD added hehee
01:16:436 (6) - remove NC and add NC on 01:16:811 (1) i keep mine here for some reason for NC >~< hm

good map!
thanks for the mods! :D
Senritsu
samain tagsnya sama mapset gw aja ming, daripada ada yang protes nanti lel
uhh and this is actually an ending not opening. . .
Arlecchino
gumenese...
lupe kalo ada yang req mod.. :3

*go to editing

EDIT : ditunda dulu mod'a
sowwy ada urusan mendadak.. o/ mungkin nnti malem atau besok pagi.. xD
Ja~
Lanturn
Don't forget to go off senritsu's map for the metadata mingmichael... Or.. I... will.. hunt.. you.. down :D (TV Size) isn't correct.
Ollapeu


Hi! Mod as requested. ^w^

General:

  1. Remove ''Widescreen Support''. You don't have SB.
  2. Remove ''Letterbox during breaks''. There is no break.
  3. Imo Your preview point should start here: 00:39:436 It fits here perfectly.
  4. Would You like to change those default colours to custom ones?

Cup

first of all, change HP to 3.

00:08:936 (2) - I suggest to change it to repeat slider (*with ctrl+g* x:256). Of course then delete (3). After that, move this short slider to = x:136. Final pattern should look like this. It could be more interesting pattern than the previous one.
00:17:936 (5) - What do You think to make here a longer slider. You need to delete (6) then. It would fit here better, because there is a pretty long voice sound.
00:45:686 (2) - It feels too far away from previous slider (1). Try to reduce the distance (creating more certain/sure pattern for a player).
01:13:186 (2) - It's an unnecessary thing I guess. Delete it and lengthen (1) slider. Something like this. It gives You an easier rhythm which is better for an easy difficulty.

Rest is fine. Nice and clear diff. ;3

Salad

First of all, change HP to 4. If You changed the previous one. Now it looks better (Cup - HP3, Salad - HP4, Platter - HP5, Rain - HP6). :)

00:01:811 (7) - Distance from (6) is too large. It doesn't feel good with this AR. The best thing You can do, is move it to = x:128.
Spacing things similar to the previous point ^
  1. 00:03:811 (8) - spacing = x:304.
  2. 00:05:811 (6) - spacing = x:136.
  3. 00:07:811 (7) - spacing = x:280.
  4. 00:09:686 (5) - spacing = x:152.
  5. 00:11:686 (5) - spacing = x:360.
  6. 00:13:686 (5) - spacing = x:440.
  7. 00:17:686 (5,6) - spacing = x:120.
  8. 00:19:686 (5,6) - spacing = x:392.
  9. 01:21:811 (6) - spacing = x:160.
  10. 01:23:811 (7) - spacing = x:392.
  11. 01:25:811 (6) - spacing = x:112.
  12. 01:27:811 (7) - spacing = x:296.

00:27:186 (2) - Maybe change a shape of this slider a little bit (more horizontal). After that, move (3) = x:192 a little further from (2). Imo current spacing is too small. With this change, pattern would be more interesting.
00:31:686 (3) - ^ but here move only (3) a little further from (2). It could be = x:264.
00:56:436 (5) - This jump is too big. Try to reduce the distance, really, move it to = x:104. There You still have a Dash, but smaller and easier, which is more correct (Dash).

Patterns are clear, nice diff.

Platter

00:01:686 (6,7) - Current pattern is not too intuitive. I suggest to do ctrl+g and x:160.
00:05:686 (7,8) - ^ = ctrl+g and x:168.
00:16:186 (1) - Maybe make it more movable? Replace this slider to notes. Player will stay at the one place, which is not very interesting.
(1) = x:272, (2) = x:296, (3) = x:312, (4) = x:296, (5) = x:272.

00:34:186 (5) - For me it would look better with a bigger space/break between (4) and (5). so... move it to = x:312.

I very like this style of mapping. It's clear and more readable, rest of the patterns is fine. So.. I didn't find more issues. Well done. ^w^

Rain

00:17:811 (7) - I don't like this space between (7) and (6). It feels weird. So, move it to = x:216. With this change, pattern looks more clearly.
00:44:436 (1) - I think You should change a shape of this slider. Can be confused for those Players, who want to get ''SS''. So, it could be more simple. Something like this? The pattern still willl be movable, but in easier form.

I didn't find more issues. Very interesting Rain. :D

Star for You! :arrow:


Topic Starter
mingmichael
Senritsu
samain tagsnya sama mapset gw aja ming, daripada ada yang protes nanti lel
uhh and this is actually an ending not opening. . .
yoyoy ganti `-` ribet kalo nanti sih anu dateng terus komplen tentang judul lagi wakakak
and ofc change the opening to be ending `-` sumpah lupa hahahahah keingetnya ending molo

Asuna
gumenese...
lupe kalo ada yang req mod.. :3

*go to editing

EDIT : ditunda dulu mod'a
sowwy ada urusan mendadak.. o/ mungkin nnti malem atau besok pagi.. xD
Ja~
sante aja ngemodnya mo kapan aja boleh :P yang penting ngemod ye wkwkwkw

Lanturn
Don't forget to go off senritsu's map for the metadata mingmichael... Or.. I... will.. hunt.. you.. down :D (TV Size) isn't correct.
hahahh sure, thanks lanturn! xDDD do not hunt meh down ;w; ww senritsu has told me before in her previous post (with indonesian) to change the title to be it hehee

Kandai-sa


Hi! Mod as requested. ^w^

General:

  1. Remove ''Widescreen Support''. You don't have SB. removed it
  2. Remove ''Letterbox during breaks''. There is no break. removed it too
  3. Imo Your preview point should start here: 00:39:436 It fits here perfectly.i think that 00:40:248 - is the best point to be started xD
  4. Would You like to change those default colours to custom ones? huahh changed this by myself xD

Cup

first of all, change HP to 3.

00:08:936 (2) - I suggest to change it to repeat slider (*with ctrl+g* x:256). Of course then delete (3). After that, move this short slider to = x:136. Final pattern should look like this. It could be more interesting pattern than the previous one. nice idea! but well it's not my mapping style actually xD and for the Cup, i try to make a easier pattern with same directions. yah for the example you can see that 00:08:436 (1,2,3) - has a same direction to left
00:17:936 (5) - What do You think to make here a longer slider. You need to delete (6) then. It would fit here better, because there is a pretty long voice sound. hmm well i will consider this again later. btw nice idea!
00:45:686 (2) - It feels too far away from previous slider (1). Try to reduce the distance (creating more certain/sure pattern for a player). moved to the left a bit~
01:13:186 (2) - It's an unnecessary thing I guess. Delete it and lengthen (1) slider. Something like this. It gives You an easier rhythm which is better for an easy difficulty. actually it follows the vocal which stops on 01:13:186 - and a constant beat on 01:13:311 - . so i used 1/2 slider there. well i keep mine here

Rest is fine. Nice and clear diff. ;3

Salad

First of all, change HP to 4. If You changed the previous one. Now it looks better (Cup - HP3, Salad - HP4, Platter - HP5, Rain - HP6). :)

00:01:811 (7) - Distance from (6) is too large. It doesn't feel good with this AR. The best thing You can do, is move it to = x:128.
Spacing things similar to the previous point ^
  1. 00:03:811 (8) - spacing = x:304.
  2. 00:05:811 (6) - spacing = x:136.
  3. 00:07:811 (7) - spacing = x:280.
  4. 00:09:686 (5) - spacing = x:152.
  5. 00:11:686 (5) - spacing = x:360.
  6. 00:13:686 (5) - spacing = x:440.
  7. 00:17:686 (5,6) - spacing = x:120.
  8. 00:19:686 (5,6) - spacing = x:392.
  9. 01:21:811 (6) - spacing = x:160.
  10. 01:23:811 (7) - spacing = x:392.
  11. 01:25:811 (6) - spacing = x:112.
  12. 01:27:811 (7) - spacing = x:296.
sorry about these. before i asked a mod, i have asked my friend (who are noob ctb) to play this and he could catch them notes. yeah actually those notes need a dash, but i have measure them and it's not hard to be catched. so sorry i keep mine here
00:27:186 (2) - Maybe change a shape of this slider a little bit (more horizontal). After that, move (3) = x:192 a little further from (2). Imo current spacing is too small. With this change, pattern would be more interesting. changed something by myself here :P
00:31:686 (3) - ^ but here move only (3) a little further from (2). It could be = x:264. nope and i didn't change the slider too >< well i don't like the different direction note like you suggested there and i prefer with the same direction for the slider with the note
00:56:436 (5) - This jump is too big. Try to reduce the distance, really, move it to = x:104. There You still have a Dash, but smaller and easier, which is more correct (Dash). sure!

Patterns are clear, nice diff.

Platter

00:01:686 (6,7) - Current pattern is not too intuitive. I suggest to do ctrl+g and x:160.
00:05:686 (7,8) - ^ = ctrl+g and x:168. hm let i consider these again later. nice idea btw
00:16:186 (1) - Maybe make it more movable? Replace this slider to notes. Player will stay at the one place, which is not very interesting.
(1) = x:272, (2) = x:296, (3) = x:312, (4) = x:296, (5) = x:272.
i have thought it before to make some movements by using C-shape stream xD but i think the stand pattern is nice there. so i keep mine here
Editor

While Playing

00:34:186 (5) - For me it would look better with a bigger space/break between (4) and (5). so... move it to = x:312. nah agree. moved it

I very like this style of mapping. It's clear and more readable, rest of the patterns is fine. So.. I didn't find more issues. Well done. ^w^

Rain

00:17:811 (7) - I don't like this space between (7) and (6). It feels weird. So, move it to = x:216. With this change, pattern looks more clearly. owh that jump xD well i agree with you about this, but let i consider about this again
00:44:436 (1) - I think You should change a shape of this slider. Can be confused for those Players, who want to get ''SS''. So, it could be more simple. Something like this? The pattern still willl be movable, but in easier form. agree. changed the slider by myself here :P

I didn't find more issues. Very interesting Rain. :D

Star for You! :arrow:


thanks a lot for the mods! they are really useful!
and btw i changed the HP (cup-salad-platter-rain) to be 4-5-6-7
Serena-
in-game request~

[Cup]
I can't mod this diff cuz i don't even know how to map Cups ;w;

[Salad]
00:27:186 (2) - how about deleting 00:27:686 (3) - this and finish the slider there? supposed to be easy :D
00:31:186 (2) - ^
00:40:811 (1) - im not sure what part you mapped here, but vocal ends here 00:41:061 - (just telling you xD i can't hear anything on the red tick) and same goes with 00:44:811 (1) - 00:52:811 (1) -
00:41:561 (3) - how about ctrl+(rotate 90 degrees counterclockwise), to make it the same as 00:40:811 (1,2) - and same goes with other same patterns xD
00:45:561 (3) - ^ and move 00:45:936 (4) - to x:80?

[Platter]
quite a calm song how about ar od 7.5?
00:07:686 (8,9) - make this a HD to make it same as 00:03:436 (6,7) -
looks good!

[Rain]
how about ar 8.5?
I didn't find any errors here but it really reminds me of the Platter diff(maybe thats why xD)

maybe change some patterns at the beginning xD




star cuz i don't think that my mod helped you xDD
Topic Starter
mingmichael
Serena-
in-game request~

[Cup]
I can't mod this diff cuz i don't even know how to map Cups ;w;

[Salad]
00:27:186 (2) - how about deleting 00:27:686 (3) - this and finish the slider there? supposed to be easy :D
00:31:186 (2) - ^ ah nice idea! changes these
00:40:811 (1) - im not sure what part you mapped here, but vocal ends here 00:41:061 - (just telling you xD i can't hear anything on the red tick) and same goes with 00:44:811 (1) - 00:52:811 (1) - okay lets i explain this~ i made instrument-vocal-instrument-vocal pattern on the kiai part. first you can see from 00:40:436 - until 00:41:936 - . mostly the pattern follows the drum hits there. and the second from 00:42:436 - until 00:44:436 - follows the vocals with easy 1/2 patterns. and the next patterns will be instrument-vocal again until 01:12:436 - which the new part comes out~ i have decided to use these kind of patterns before i uploaded this, so i will keep this :P
00:41:561 (3) - how about ctrl+(rotate 90 degrees counterclockwise), to make it the same as 00:40:811 (1,2) - and same goes with other same patterns xD i think the current one is okay with a vertical slider xD
00:45:561 (3) - ^ and move 00:45:936 (4) - to x:80? keep mine here. it's a bit harsh to put it to x:80 IMO @@

[Platter]
quite a calm song how about ar od 7.5? nope :3 i just want to use a normal OD without coma ww
00:07:686 (8,9) - make this a HD to make it same as 00:03:436 (6,7) - they are different xD i used a HDash on 00:03:436 (6,7) - because (7)'s sound should be emphasize with the HDash. you can compare that sound with 00:07:811 (9) - :3
looks good!

[Rain]
how about ar 8.5? nope to :3 same reason like platter hihii
I didn't find any errors here but it really reminds me of the Platter diff(maybe thats why xD)

maybe change some patterns at the beginning xD yeah i used a similar pattern for the beginning part xD but platter has the easier pattern than rain




star cuz i don't think that my mod helped you xDD
thanks a lot for the mods and also the stars! xD
Arlecchino
GGOOOMMEENN...

Suuppppeerrr laaaaattteeeeeeeee....

m(_ _)m


[Cup]
00:14:436 (1) - remove reverse,jadiin dua slider aja ?
00:21:186 - bisa add note disini ?
01:07:436 (2,3,4) - slider ? sma kaya 01:06:436 (1) - atau.. malah 01:06:436 (1) - yang dipendekin trus kasih reverse ?
01:08:436 (5,1,2,3) - - hhmm.. menurutku imo'a boring.. coba ini
SPOILER
http://puu.sh/aj7eh/928c4ab495.jpg
01:12:811 (1,2) - gk fit buat cup.. remove (2) dan reverse (1) ? atau kaya 01:16:811 (1,2) -


[Salad]
00:01:061 - add note ? lupakan
00:01:811 (7) - entah ngapa part yang begini semua'a.. agak susah ditangkep.. udh space cuma 1/4, distance'a lebih jauh dari yang 1/2..
gk susah banget sih.. tapi mungkin pemula sering miss disini.. coba kurangi distance'a 1 grid (walaupun jadi gk butuh dash),kan pake small grid jadi kurang lebih 0.2x . atau renggangin distance antara (1,2,3,4,5,6) kaya dibagian akhir map
dibagian ini 4.3 kekananin 1 grid jadi 4.1 , coba terapin kesemua bagian yang seperti ini. pake distance'a 4.1-an lah
00:09:186 (1,2,3,4) - dan 00:10:436 (1,2,3,4) - gk fit ke music.. coba ini
00:13:436 (4) - x:312
00:15:436 (4) - ^ ini mirror kan :3
00:17:936 (6) - x:184 / 192
00:19:936 (6) - ^ mirror juga jadi ya samain deh.. (bukan tempat'a sama di x:184 ato 192,tapi distance'a)
00:20:936 (3) - vv
00:30:436 (1) - ctrl+g ?
00:34:436 (1) - x:416
00:59:936 (5) - slider better i guess :3
01:12:186 (4) - x:240

[Platter]
00:05:811 (8) - x:96
00:07:811 (9) - x:408 biar Hdash
00:08:811 - add note ?
00:18:311 (8) - x:7 dan miringin aja.. nnti Hdasg ke (1)
00:21:811 (5) - x:416
00:24:436 (1) - ctrl + g dan 00:25:186 (2) - ini juga.. jadi zigzag keluar bukan kedalem
00:26:061 (5,6) - 2 grid kekiri
00:27:186 (2) - ctrl + g
00:27:686 (3) - stack sama kepala
00:28:186 (5) - x:384
00:35:186 (2,3,5) - ^^
00:38:061 (4,5) - 2 grid kekanan
00:40:936 (2) - x:480
00:41:936 (7) - x:344
00:42:186 (8) - x:144
00:44:936 (2) - x:200
00:45:561 (5,6) - ctrl + g
00:48:936 (2) - x:16
00:49:186 (3,4) - x:200
00:49:561 (5,6) - x:336
00:49:936 (7) - ctrl + g
00:50:436 (1) - x;56
00:52:936 (2) - x:272
00:53:561 (5,6) - ctrl + g
00:53:936 (7) - x:232
00:54:561 (2,3) - x:104
00:56:936 (2) - :x:272
01:04:936 (2) - x:256
01:05:561 (5,6) - ctrl + g
01:05:936 (7) - x:296
01:08:936 (2) - x:504
01:10:561 (2,3) - 2 grid ke kanan
01:11:561 (2,3) - ^ kekiri
01:13:186 (5) - 90 derajat ?
01:21:561 - add note at x:176 ?

[Rain]
00:01:561 - note ?
00:05:061 - note ? rain banyak''kin combo.. ikutin rythme'a dengan detail ?karna gk ada overdose..
00:21:686 (4) - x:176
00:21:811 (5) - x:416 for Hdash
00:34:061 (6,7) - lurusin dulu (7)nya lalu move ke x:24
00:38:186 (6) - x:192 , 00:38:311 (7) - x:128
00:44:936 (2) - x:224 , 00:47:311 (3) - x;192
00:52:936 (2) - x:208
00:53:561 (5,6) - ctrl + g ?
00:54:811 (2) - ^
01:01:311 (5) - slider , trus hapus (6) , 01:01:686 (6) - x:432
01:00:311 (4,2,3,6,7,2,6,7) - pertama distance 2 grid , dan selanjut'a 3 grid


Yep.. Gomen gk punya banyak waktu.. xD
semoga membantu.. sowwy telat banget.. banyak urusan irl
good luck~ ming

EDIT : 500 Post \o/ rythme incarnate :v
Topic Starter
mingmichael
Asuna
GGOOOMMEENN...

Suuppppeerrr laaaaattteeeeeeeee....

m(_ _)m


[Cup]
00:14:436 (1) - remove reverse,jadiin dua slider aja ? nope. yang skarang ini juga flow sama lagunya pake reverse slider
00:21:186 - bisa add note disini ? nopenope
01:07:436 (2,3,4) - slider ? sma kaya 01:06:436 (1) - atau.. malah 01:06:436 (1) - yang dipendekin trus kasih reverse ? nope btw itu juga ga harus sama .-.
01:08:436 (5,1,2,3) - - hhmm.. menurutku imo'a boring.. coba ini nope. yang skarang toh juga ga apa. yang penting sederhana lol
SPOILER
http://puu.sh/aj7eh/928c4ab495.jpg
01:12:811 (1,2) - gk fit buat cup.. remove (2) dan reverse (1) ? atau kaya 01:16:811 (1,2) - woke


[Salad]
00:01:061 - add note ? lupakan no note ahahha
00:01:811 (7) - entah ngapa part yang begini semua'a.. agak susah ditangkep.. udh space cuma 1/4, distance'a lebih jauh dari yang 1/2..
gk susah banget sih.. tapi mungkin pemula sering miss disini.. coba kurangi distance'a 1 grid (walaupun jadi gk butuh dash),kan pake small grid jadi kurang lebih 0.2x . atau renggangin distance antara (1,2,3,4,5,6) kaya dibagian akhir map
dibagian ini 4.3 kekananin 1 grid jadi 4.1 , coba terapin kesemua bagian yang seperti ini. pake distance'a 4.1-an lah nope. sengaja emang aku buat rada susah tangkep (ga susah juga sih). aku uda minta temen ku yang noob ctb banget (newbie sih lebih tepatnya) buat testplay, dan itu semua note2 dashnya ketangkep dan dia bilang jadi seru itu semua. oke aku coba kecilin dikit lagi deh distance antar note yang jump itu
00:09:186 (1,2,3,4) - dan 00:10:436 (1,2,3,4) - gk fit ke music.. coba ini ga fit? fit jelas koq itu wkwk. no changes
00:13:436 (4) - x:312
00:15:436 (4) - ^ ini mirror kan :3 iyup tapi no changes ww butuh jump
00:17:936 (6) - x:184 / 192 ah ga ga. distance dari note sebelomnya cukup jauh (terlebih sebelomnya itu 1/4)
00:19:936 (6) - ^ mirror juga jadi ya samain deh.. (bukan tempat'a sama di x:184 ato 192,tapi distance'a) ga mirror koq .-.
00:20:936 (3) - vv nope. yang skarang juga ga apa
00:30:436 (1) - ctrl+g ? ga bisa. harus searah sama (4) yang sebelomnya biar lebih ngeflow 00:30:186 (4,1) -
00:34:436 (1) - x:416 pindahin 00:34:186 (4) - ke x:284
00:59:936 (5) - slider better i guess :3 nope. at least disana harus ada 1/1 break
01:12:186 (4) - x:240 sengaja buat jump dash di 01:12:186 (4,5) -

[Platter]
00:05:811 (8) - x:96
00:07:811 (9) - x:408 biar Hdash
00:08:811 - add note ?
00:18:311 (8) - x:7 dan miringin aja.. nnti Hdasg ke (1)
00:21:811 (5) - x:416
00:24:436 (1) - ctrl + g dan 00:25:186 (2) - ini juga.. jadi zigzag keluar bukan kedalem
00:26:061 (5,6) - 2 grid kekiri
00:27:186 (2) - ctrl + g
00:27:686 (3) - stack sama kepala
00:28:186 (5) - x:384
00:35:186 (2,3,5) - ^^
00:38:061 (4,5) - 2 grid kekanan
00:40:936 (2) - x:480
00:41:936 (7) - x:344
00:42:186 (8) - x:144
00:44:936 (2) - x:200
00:45:561 (5,6) - ctrl + g
00:48:936 (2) - x:16
00:49:186 (3,4) - x:200
00:49:561 (5,6) - x:336
00:49:936 (7) - ctrl + g
00:50:436 (1) - x;56
00:52:936 (2) - x:272
00:53:561 (5,6) - ctrl + g
00:53:936 (7) - x:232
00:54:561 (2,3) - x:104
00:56:936 (2) - :x:272
01:04:936 (2) - x:256
01:05:561 (5,6) - ctrl + g
01:05:936 (7) - x:296
01:08:936 (2) - x:504
01:10:561 (2,3) - 2 grid ke kanan
01:11:561 (2,3) - ^ kekiri
01:13:186 (5) - 90 derajat ?
01:21:561 - add note at x:176 ? eh buset hahahaha ini ngemod atau remap? no changes btw

[Rain]
00:01:561 - note ?
00:05:061 - note ? rain banyak''kin combo.. ikutin rythme'a dengan detail ?karna gk ada overdose.. lah bukan berarti rain harus consist note banyak o.o untuk sekarang aku ga nambah/kurangin note satupun
00:21:686 (4) - x:176 it should be a jump with dash
00:21:811 (5) - x:416 for Hdash ga ada reason buat ngasih HDash disana, toh lagunya juga calm biasa2 aja (ga ada tekanan instrument yang keras atau suara apapun yang keras)
00:34:061 (6,7) - lurusin dulu (7)nya lalu move ke x:24 lah mana bisa, itu buat C-shape 4plets
00:38:186 (6) - x:192 , 00:38:311 (7) - x:128
00:44:936 (2) - x:224 , 00:47:311 (3) - x;192 egh no changes
00:52:936 (2) - x:208 lah harsh banget jumpnya itu ;_; keep mine here
00:53:561 (5,6) - ctrl + g ? ga bisa. mirror pattern sama 00:53:186 (3,4) -
00:54:811 (2) - ^ ga bisa banget (aku ga suka stream macem gitu juga lol). harus ngeflow searah yang di 00:54:436 (1,2,3) -
01:01:311 (5) - slider , trus hapus (6) , 01:01:686 (6) - x:432 slider again? nono
01:00:311 (4,2,3,6,7,2,6,7) - pertama distance 2 grid , dan selanjut'a 3 grid nope. skarang punya juga ga apa koq


Yep.. Gomen gk punya banyak waktu.. xD
semoga membantu.. sowwy telat banget.. banyak urusan irl
good luck~ ming

EDIT : 500 Post \o/ rythme incarnate :v
huehuehue thanks buat modnya xD
Arlecchino
weee.. beda map style ..
kalo nge-mod ribet.. xD
fun jump easy catch sama flow.. trlalu beda
:3 lol~
ma ii .. gomen gk terlalu membantooooo...
cevet cevet sih.. gk vunya vanyak waktu :v
terlalu sibuk irl Orz
Senritsu
No need to rush for a mod, it's not an assignment or anything that's a must. ^^
Dan karna orang punya style mapping yang berbeda (ofc), jangan samain mapping stylemu sama kaya mappernya.
Kita (modder), cuma cari yang menurut kita kurang pas di map itu, tapi itu bukan berarti bahwa semua yang nggak pas harus dibetulin.
Kita juga harus tau mappernya ngikutin apa, dan kita harus ikutin karna itu stylenya mereka,, bukan mapper yang ikutin moddernya. XDb
Topic Starter
mingmichael
yaps sependapat sama melo senritsu. ini hanya "mod" bukan pekerjaan yang wajib kita kerjain jadinya ga usa terburu2 :3
@senritsu : you gave me a star for my mapset but you didn't do it for yours ww and anyway thanks huehuee xD
Kurokami
Mod requested. o/

[Cup]

00:18:436 (6) - How about making this similar to (5) and place in a mirrored position?
00:40:436 (3,1) - To be honest this part would be better with two sliders. 1st: 00:40:436 - 00:40:811, 2nd: 00:41:061 - 00:41:311. Since the lyrics is something like Seno kaze and you placed the sliderstart to "no" which gives an awkward feeling.
00:49:311 (2,3,4) - There is nothing bad about this just giving a suggestion how make higher variety of rhythm. This can be converted into one long slider which is good for the easiest diff. :3 There are too many of these ( I counted 5) so it would be good to change some of them.
01:12:436 - The kiai should end here. There is nothing onward which needs to be hld.

Nice diff aside from these.

[Salad]

00:01:686 (6,7) - Its good to have jumps at these points but this is the start of the map so it should be a bit easier. Honestly I don't want to see 1/4s on easier diffs but for now it is really fitting so if you can move these closer a bit only at the beginning it would be nice. Seeing 1/4 is shocking enough for a starter player not speaking about the jumps.
00:20:936 (3) - Slider+circle combination would be better imo.

Thats all here. Again a nice diff.

[Platter]

01:06:936 (3) - Move this back to x344 would be nice. That way the pattern will be similar to a double triangle.
01:07:811 (2) - ^
01:23:686 (8,9) - This jump is completely breaks the flow. Yes, it can be fc'd but not really confortable to play it. Move closer to the previous not with a few grid please. (Same with the next similar one later.)

Nice work here too. Almost fc'd at first try but my jump was too short. orz Hard but not exactly at the same time and fits perfectly into the spread. :3

[Rain]

00:20:311 (7) - Unique bit since this is the only one of these kind on your map and it breaks the Flow a bit how about to make it vertical? I won't gives too much difference to the actual pattern but gives a more comfortable looking during play. And it will be consistent with 00:23:436 (6).
01:01:561 (6,7) - Move these to the left with a few grid. Its hard to handle a sudden distance change after all these jumps.
01:17:936 (6,7) - This one needs a very good timing. Move (7) one or two grid to the left to make it a little easier to catch.
01:27:686 (8,9) - Making the last HDash a little be higher is not bad since you don't need to move after it. x:32 for (9) would be good.

This diff is a bit stands out from the mapset with these jumps since you basically don't have HDash on Platter. Maybe it is fine but I would like to see one more diff between Platter/Rain and rename this to Overdose. Well, forget it. Good diff.
[]

I dunno if I really need to say something here. Nice spread and really ready for ranking from my point of view. Good luck and star. o/
Topic Starter
mingmichael
Kurokami
Mod requested. o/

[Cup]

00:18:436 (6) - How about making this similar to (5) and place in a mirrored position? i've decided to use a note there xD (it's for 1/1 break too)
00:40:436 (3,1) - To be honest this part would be better with two sliders. 1st: 00:40:436 - 00:40:811, 2nd: 00:41:061 - 00:41:311. Since the lyrics is something like Seno kaze and you placed the sliderstart to "no" which gives an awkward feeling. nice suggestion here. i will consider this again
00:49:311 (2,3,4) - There is nothing bad about this just giving a suggestion how make higher variety of rhythm. This can be converted into one long slider which is good for the easiest diff. :3 There are too many of these ( I counted 5) so it would be good to change some of them. mostly i used that kind of patterns xD hmm well i try to keep mine here
01:12:436 - The kiai should end here. There is nothing onward which needs to be hld. i think it should be on 01:18:436 - @@ like another maps did

Nice diff aside from these.

[Salad]

00:01:686 (6,7) - Its good to have jumps at these points but this is the start of the map so it should be a bit easier. Honestly I don't want to see 1/4s on easier diffs but for now it is really fitting so if you can move these closer a bit only at the beginning it would be nice. Seeing 1/4 is shocking enough for a starter player not speaking about the jumps. agree with you. okay i changed all the jumps patterns there :3 hope it will be much better now
00:20:936 (3) - Slider+circle combination would be better imo. hmm i think the reverse slider isn't a big problem :3 keep mine here

Thats all here. Again a nice diff.

[Platter]

01:06:936 (3) - Move this back to x344 would be nice. That way the pattern will be similar to a double triangle. agree. it makes an interesting pattern too IMO :P changed
01:07:811 (2) - ^ ofc changed because i used mirror pattern with copy/paste ww so changed~
01:23:686 (8,9) - This jump is completely breaks the flow. Yes, it can be fc'd but not really confortable to play it. Move closer to the previous not with a few grid please. (Same with the next similar one later.) okay~

Nice work here too. Almost fc'd at first try but my jump was too short. orz Hard but not exactly at the same time and fits perfectly into the spread. :3

[Rain]

00:20:311 (7) - Unique bit since this is the only one of these kind on your map and it breaks the Flow a bit how about to make it vertical? I won't gives too much difference to the actual pattern but gives a more comfortable looking during play. And it will be consistent with 00:23:436 (6). owh i just wanted to make something different there (yeah because of 1/8s) there :P
01:01:561 (6,7) - Move these to the left with a few grid. Its hard to handle a sudden distance change after all these jumps. sure
01:17:936 (6,7) - This one needs a very good timing. Move (7) one or two grid to the left to make it a little easier to catch. move it to x:416~
01:27:686 (8,9) - Making the last HDash a little be higher is not bad since you don't need to move after it. x:32 for (9) would be good. moved this since it gives an interesting part for the ending :3

This diff is a bit stands out from the mapset with these jumps since you basically don't have HDash on Platter. Maybe it is fine but I would like to see one more diff between Platter/Rain and rename this to Overdose. Well, forget it. Good diff.
[]

I dunno if I really need to say something here. Nice spread and really ready for ranking from my point of view. Good luck and star. o/
thanks a lot for the mods and also the star, kurokami~ >w<
ursa
Mod time
Rain
Note : Beberapa part di bagian kiai (slider jump lumayan bikin kesel sih karena sering miss droplet , terutama di bagian abis hyper jump)

00:26:436 (1) - Coba geser dikit 2-3 grid ke kiri
00:36:436 (1) - geser 2-3 grid ke kiri
00:40:436 (1) - geser 1-2 grid ke kanan
00:34:436 (1) - geser 2-3 grid ke kanan
00:50:186 (8) - geser 2-3 grid ke kanan

Salad
Note : coba kurangin bagian part yang keliatan harus di catch pake dash. tapi overall udah bagus kok
00:09:186 (2,3,4) - beat 00:09:436 (4) - di bikin stack aja ama 00:09:186 (2) - , biar gak keliatan berat buat dash
00:11:186 (2,3,4) - ^ sama
00:16:936 (3,4,5,6) - Jarak 00:17:436 (4,5) - keliatan udah jauh dikit jadi. geser 00:17:686 (5,6) - aja ke kanan

Mod gwa keliatan nazi (cma point beberapa part buat geser dikit) tapi sebenarnya overall udah bagus kok . diffspreadnya udah clean & enak di mainkan
Kayaknya cuma itu deh & PM balik klo udah di apply :)
Keleron
Really sorry ;u; for the time Pc problems , internet problems , etc . All in one
Cup
00:39:436 (1) - Reduce his lenght in 1/4 . Looks better owo
00:41:936 (3) - Not clap , whistle
Salad
00:01:686 (6) - Add horizontal movement in all this kind of sliders
00:41:936 (4) - Not clap , whistle
00:18:311 (8) - x=100 . Detaily looks better
Platter
00:19:936 (8) - Change like the image

00:39:436 (1) - control+G
00:40:936 (2) - How you use a clap here , isnt necesary delete the clap of here -->00:41:936 (7) -
01:21:811 (8) - convert in jump
01:23:561 (7) - More close to the last note
01:23:811 (9) - convert in jump
01:25:811 (8) - convert in jump
01:27:811 (9) - convert in jump :3
Rain
00:02:936 (3) - ctrl+g
00:00:186 (1,2,3,4) - use 1.3x distance snap
00:08:936 (3) - ctrl+g , more diff
00:12:311 (1,2,3) - more distance between these same
00:14:936 (3,4) - ctrl+g . More diff :c
00:16:186 (1,2,3,4,5) - The same 1.3x DS
00:36:186 (6,7,8,9) - And the same
00:51:936 (6) - ctrl+g more more~
00:54:436 (1) - & 00:55:061 (3) - ctrl+g for separated
01:24:311 (1,2,3) - +distance
Topic Starter
mingmichael
ursa
Mod time
Rain
Note : Beberapa part di bagian kiai (slider jump lumayan bikin kesel sih karena sering miss droplet , terutama di bagian abis hyper jump)

00:26:436 (1) - Coba geser dikit 2-3 grid ke kiri moved ke kanan 3grid biar abis dari HDash itu lebih gampang diambil :P
00:36:436 (1) - geser 2-3 grid ke kiri moved 2 grid ke kanan juga~
00:40:436 (1) - geser 1-2 grid ke kanan 2grid ke kiri
00:34:436 (1) - geser 2-3 grid ke kanan 2grid ke kiri juga
00:50:186 (8) - geser 2-3 grid ke kanan 2grid ke kanan

Salad
Note : coba kurangin bagian part yang keliatan harus di catch pake dash. tapi overall udah bagus kok
00:09:186 (2,3,4) - beat 00:09:436 (4) - di bikin stack aja ama 00:09:186 (2) - , biar gak keliatan berat buat dash
00:11:186 (2,3,4) - ^ sama
00:16:936 (3,4,5,6) - Jarak 00:17:436 (4,5) - keliatan udah jauh dikit jadi. geser 00:17:686 (5,6) - aja ke kanan fixed all~

Mod gwa keliatan nazi (cma point beberapa part buat geser dikit) tapi sebenarnya overall udah bagus kok . diffspreadnya udah clean & enak di mainkan
Kayaknya cuma itu deh & PM balik klo udah di apply :)

Keleron
Really sorry ;u; for the time Pc problems , internet problems , etc . All in one
Cup
00:39:436 (1) - Reduce his lenght in 1/4 . Looks better owo nope i think the current one is okay .-.
00:41:936 (3) - Not clap , whistle it must be a clap. please hear the music again there
Salad
00:01:686 (6) - Add horizontal movement in all this kind of sliders vertical isn't a problem IMO
00:41:936 (4) - Not clap , whistle it must be clap there. hear the music again there
00:18:311 (8) - x=100 . Detaily looks better nope. mine is well so i keep mine here
Platter
00:19:936 (8) - Change like the image the current slider isn't a problem and it follows the three 1/8s there, so i keep mine here

00:39:436 (1) - control+G nope it can't. it should be one direction to left on 00:39:436 (1,2,3) -
00:40:936 (2) - How you use a clap here , isnt necesary delete the clap of here -->00:41:936 (7) - it will not change any hitsounds here because i have analyzed the hitsounds neatly
01:21:811 (8) - convert in jump
01:23:561 (7) - More close to the last note
01:23:811 (9) - convert in jump
01:25:811 (8) - convert in jump
01:27:811 (9) - convert in jump :3 i changed something on the last part :3
Rain
00:02:936 (3) - ctrl+g nope here
00:00:186 (1,2,3,4) - use 1.3x distance snap ah actually i didn't use the distance snap for my map and i think that 4-plets are alright there
00:08:936 (3) - ctrl+g , more diff nope too
00:12:311 (1,2,3) - more distance between these same the current one is okay (and this is 1/8, should i use a far distance?
00:14:936 (3,4) - ctrl+g . More diff :c nopenope
00:16:186 (1,2,3,4,5) - The same 1.3x DS same here
00:36:186 (6,7,8,9) - And the same yes it is nott
00:51:936 (6) - ctrl+g more more~
00:54:436 (1) - & 00:55:061 (3) - ctrl+g for separated
01:24:311 (1,2,3) - +distance sorry all no... those distances are well already IMO
thanks for the mods! :oops:
ursa
*Rechecking :)

Soal overall pattern di Rain - Platter dengan Cup gwa rasa udah bagus & udah siap. tapi 1 hal yang gwa rasa kurang . Secara overall semua bagian lagu non kiai part , hitsoundnya rada kurang dikit X_X) . suggesti gwa mending tambahin hitsound whistle normal aja ( whistle dari Default 1) .

& soal Salad diff keknya cuma kurangin dikit bagian jump2 awal (1-2 grid) biar terliat gak jumpy. kalau rasa bingung pm ingame aja buat IRC mod biar lebih akurat .

cuma itu aja :) .
Topic Starter
mingmichael
ursa
*Rechecking :)

Soal overall pattern di Rain - Platter dengan Cup gwa rasa udah bagus & udah siap. tapi 1 hal yang gwa rasa kurang . Secara overall semua bagian lagu non kiai part , hitsoundnya rada kurang dikit X_X) . suggesti gwa mending tambahin hitsound whistle normal aja ( whistle dari Default 1) . buat hitsounds menurut gua uda pas karena gua pake whistle disana untuk nekenin suara2 intrument yang dalem kayak suara bass (ex :00:00:436 - ; 00:01:436 - 00:01:811 - ; 00:30:186 - ; 00:30:436 - ). jadinya kalo gua nambahin whistle lagi bukannya ngikutin suara bass itu lagi malahan bisa ke yang laen kayak vokal :P

& soal Salad diff keknya cuma kurangin dikit bagian jump2 awal (1-2 grid) biar terliat gak jumpy. kalau rasa bingung pm ingame aja buat IRC mod biar lebih akurat . okee gua coba geser beberapa grid buat mempermudah lagi

cuma itu aja :) .
thanks ursa for rechecking :P
Krah
I wanted to mod it.

[General]
  1. Better to use -1564 as offset to not have some notes before your first redline.
[Cup]

  1. 00:06:936 (2) - 00:10:936 (3) - I'm not a huge fan of this kind of totally vertical repeated sliders in low ar diff. I don't find it totally clear to play and personally prefer to have something horizontal in this case where you can clearly see the 3 (or more) notes.
  2. 00:18:436 (6,1) - Will be more logic to have your nc on (6) instead of one, new sentences in the song + logic with the rest.
  3. 00:19:936 (4) - Not a huge fan of this one. 00:20:436 - deserve to be a note and not just a slider end. You could try this kind of timeline and pattern here with (1) a 1/2 slider http://puu.sh/b474d/c0d9192ba2.jpg (nc on 00:20:436 - for the same reason as previously)
  4. 00:38:186 (3,4) - Instead of having the same spacing between (2,3) and (3,4) you can have
  5. 00:39:936 (2,1) - This spacing can be a bit more important to really mark the begining of your kiai.
  6. 01:02:436 (1,2) - Consider to harmonize both sliders (1/1 or 1/2repeat). Personal preference for the 1/1 with this kind of thing http://puu.sh/b493q/29f10185ad.jpg (only (2) change).
  7. 01:10:436 (1,2) - Same as previously
[Salad]

  1. The 4 1st combo (from begining to 00:07:686 (7) - ) are tightened in the the centre of grid. The look is a bit weird cuz of it. http://puu.sh/b4bDZ/7fb9a9c6f5.jpg 90% of the notes are between the 2red lines and it's less than a half of the grid :o
  2. 00:00:186 - 00:00:311 - You can add two notes here.
  3. 00:55:436 (3,4) - Why you don't used here the same timeline as (1,2) as you did for 01:10:436 (1,2,3,4) - ? The transition between (1,2) sound and (3,4) one is a bit weird.
  4. 01:03:436 (3,4) - Spacing here is a bit weird considering the previous (1,2). You can try this kind of thing here to solve it http://puu.sh/b4dhe/58e84f0c95.jpg
[]

Gonna finish it tomorrow
Topic Starter
mingmichael
Krah
I wanted to mod it.

[General]
  1. Better to use -1564 as offset to not have some notes before your first redline. okay~
[Cup]

  1. 00:06:936 (2) - 00:10:936 (3) - I'm not a huge fan of this kind of totally vertical repeated sliders in low ar diff. I don't find it totally clear to play and personally prefer to have something horizontal in this case where you can clearly see the 3 (or more) notes. owh okay. i changed them to be horizontal sliders there
  2. 00:18:436 (6,1) - Will be more logic to have your nc on (6) instead of one, new sentences in the song + logic with the rest. my mistake here. changed
  3. 00:19:936 (4) - Not a huge fan of this one. 00:20:436 - deserve to be a note and not just a slider end. You could try this kind of timeline and pattern here with (1) a 1/2 slider http://puu.sh/b474d/c0d9192ba2.jpg (nc on 00:20:436 - for the same reason as previously) hm i just changed the direction of 00:19:936 - 's slider and keep mine because i think this long slider on 00:19:936 - follow the vocal well
  4. 00:38:186 (3,4) - Instead of having the same spacing between (2,3) and (3,4) you can have actually i used the mirror pattern between (2) and (4) and put (3) in the middle x:256 :P
  5. 00:39:936 (2,1) - This spacing can be a bit more important to really mark the begining of your kiai. i give a bit far for the spacing there and put the (1) in the middle x:256 :P
  6. 01:02:436 (1,2) - Consider to harmonize both sliders (1/1 or 1/2repeat). Personal preference for the 1/1 with this kind of thing http://puu.sh/b493q/29f10185ad.jpg (only (2) change). sure. changed here
  7. 01:10:436 (1,2) - Same as previously yeah~
[Salad]

  1. The 4 1st combo (from begining to 00:07:686 (7) - ) are tightened in the the centre of grid. The look is a bit weird cuz of it. http://puu.sh/b4bDZ/7fb9a9c6f5.jpg 90% of the notes are between the 2red lines and it's less than a half of the grid :o agree with you @@ okay i still keep the 1st and 2nd in the middle and i just changed the 3rd and 4th patterns to avoid the placement of the notes in the middle of the grid
  2. 00:00:186 - 00:00:311 - You can add two notes here. sure
  3. 00:55:436 (3,4) - Why you don't used here the same timeline as (1,2) as you did for 01:10:436 (1,2,3,4) - ? The transition between (1,2) sound and (3,4) one is a bit weird. ah yah agree with you here. i changed the notes on 00:54:436 -
  4. 01:03:436 (3,4) - Spacing here is a bit weird considering the previous (1,2). You can try this kind of thing here to solve it http://puu.sh/b4dhe/58e84f0c95.jpg i changed something here by myself
[]

Gonna finish it tomorrow
thanks for the mods~! :oops: hehee
Kurokami
Mod requested. o/

[General]
  1. Why the offset is minus? It works perfectly with 436.
  2. As I remember I said this already but the kiai should end at 01:12:436. There is nothing after this point which requires a kiai.
[Cup]

00:08:436 - The rhythm after this till 00:24:436 is not really clear. You mixed the vocal with the music which is fine on harder difficulties but I don't really like to see it on the easiest one. The rhythm should be the simplest here and that can be reached with the vocal. There is not need the music here.

Thats all I need to say here. The others seems fine.

[Salad]

00:04:436 (1,2) - Why is this different than 00:00:186 (1,2,1)? The music is the same at both place.
00:24:436 (1) - Divide this into two circle with a jump between them? It gives a bit better feedback.
00:28:436 (1) - ^
00:32:436 (1) - ^
00:34:311 - Add note.
01:08:436 (1,2) - This is already the ... I dunno, its tiring to count it but you used the same patterns over and over. A 3/4 repeat slider can fit here as well to make some difference. I suggest you to change a few of these rhythms.

Rest seems fine.

[Platter]

00:07:686 (8,9) - This should be a HDash as well to make it consistent with 00:03:436 (6,7).
00:15:686 (8,9) - HDash for consistency with 00:23:686 (6,7).

To be honest 1/4 HDashes are not allowed on Platter but we already thinking about allowing it under 140 bpm. This map is a good example to allow it. :3

[Rain]

00:20:311 (7) - Its not hard to catch but if you can turn the tail to right it would be nice.
00:30:311 (8,1) - I don't like this flow. The HDash should go to right instead of left.
00:38:311 (7,8) - This is better but I still not like it. I dunno how can it be fixed although without re-mapping the previous notes too.
00:43:311 (3,4,5) - This pattern completely ignores the vocal at 00:43:436. The vocal is very cute can you use it? o.o
00:48:311 (9,1) - Something like this would be nice at the previous two too.
00:51:311 (3,4,5) - Same here as before. The vocal ignored again.
00:54:436 (1,2,3,1,2) - This stream is unfitting. It follows nothing from the music. Triplets can be used at every red line but thats all here. The others are jump simple 1/2 notes like 00:56:436 (1,2).
[]

Some jumps seems a bit high and those streams on Rain are a bit unfitting. I will ask someone to check this out. Other than this the mapset seems neat and ready for ranking. Probably I will be the one who bubble it. :3
Topic Starter
mingmichael
Kurokami
Mod requested. o/

[General]
  1. Why the offset is minus? It works perfectly with 436. like krah mentioned on his mod for some notes which comes out on 00:00:186 -
  2. As I remember I said this already but the kiai should end at 01:12:436. There is nothing after this point which requires a kiai. IMO 01:18:436 - is much better than 01:12:436 - . don't ask why because i don't know it too xD /runs
[Cup]

00:08:436 - The rhythm after this till 00:24:436 is not really clear. You mixed the vocal with the music which is fine on harder difficulties but I don't really like to see it on the easiest one. The rhythm should be the simplest here and that can be reached with the vocal. There is not need the music here. owh actually i didn't really focus on the vocals/instruments on that part. i just tried to make something different there with another diffs and also i wanted to used a different mapping too there

Thats all I need to say here. The others seems fine.

[Salad]

00:04:436 (1,2) - Why is this different than 00:00:186 (1,2,1)? The music is the same at both place. it's different. on 00:04:436 - it should have 1/12 notes from 00:04:311 - ~ 00:04:436 - but i ignored that song. on 00:00:186 - ~ 00:00:436 - needs 1/8 notes btw
00:24:436 (1) - Divide this into two circle with a jump between them? It gives a bit better feedback.
00:28:436 (1) - ^
00:32:436 (1) - ^ ahh sorry for these >.< i feel really comfortable for using that kind of sliders than notes. and also the jump is fits better between 00:24:811 - and 00:25:186 - IMO
00:34:311 - Add note. not really focus on the instrument sounds which needs 1/2 notes there >.<
01:08:436 (1,2) - This is already the ... I dunno, its tiring to count it but you used the same patterns over and over. A 3/4 repeat slider can fit here as well to make some difference. I suggest you to change a few of these rhythms. yup mostly i used that 3/4 sliders there haha and i think this kind of pattern isn't problem and it feels well IMO

Rest seems fine.

[Platter]

00:07:686 (8,9) - This should be a HDash as well to make it consistent with 00:03:436 (6,7). sure
00:15:686 (8,9) - HDash for consistency with 00:23:686 (6,7). it should have the HDash there but i haven considered not to use it because of the 1/8 notes on 00:16:186 - . it's different with 00:23:686 (6,7) - . there's not any notes come out after the HDash comes out. so the rest after HDash is fine to reach the next notes on 00:24:436 -

To be honest 1/4 HDashes are not allowed on Platter but we already thinking about allowing it under 140 bpm. This map is a good example to allow it. :3

[Rain]

00:20:311 (7) - Its not hard to catch but if you can turn the tail to right it would be nice. sure :3
00:30:311 (8,1) - I don't like this flow. The HDash should go to right instead of left. i think for having an antiflow there isn't a problem. i keep mine for the direction of the HDash
00:38:311 (7,8) - This is better but I still not like it. I dunno how can it be fixed although without re-mapping the previous notes too. actually the reason is same like above for having the antiflow ^
00:43:311 (3,4,5) - This pattern completely ignores the vocal at 00:43:436. The vocal is very cute can you use it? o.o tbh i didn't follow any vocals anymore during the kiai parts from 00:40:436 - ~ 01:18:186 -
00:48:311 (9,1) - Something like this would be nice at the previous two too.hahaha :P but i wanted to make something different at the previous two
00:51:311 (3,4,5) - Same here as before. The vocal ignored again. yeah it did
00:54:436 (1,2,3,1,2) - This stream is unfitting. It follows nothing from the music. Triplets can be used at every red line but thats all here. The others are jump simple 1/2 notes like 00:56:436 (1,2). i agree with you. okay i tried to change something there. hope much better than the previous one >.<
[]

Some jumps seems a bit high and those streams on Rain are a bit unfitting. I will ask someone to check this out. Other than this the mapset seems neat and ready for ranking. Probably I will be the one who bubble it. :3
thanks for the mods >w<
Deif
Started checking this beatmap, but most of the guitar sounds aren't following a "traditional" timeline, so these are the results:

[General]
  1. ArtistUnicode: "種田 梨沙" (with the space?).
  2. Tags: Add "Cracked Apple". It's the title of the song in English.
[Rain]
  1. 00:01:061 (3) - This note is off -> 00:01:102 - .
  2. 00:02:936 (3) - The slider is also wrong. The beat doesn't happen at the 1/4 spot, but at the next 1/6 one, so you must delete the repetition, extend the slider till 00:03:102 - and add a note at 00:03:227 - (1/12 tick).
  3. 00:07:061 (6,7) - 1/12 tick forward: 00:07:102 - 00:07:227 - .
  4. 00:08:936 (3) - The beat is placed at 00:09:102 - , making that repetition impossible there :_<
  5. 00:10:936 (3) - Same as 00:02:936 (3) - , beats at 00:11:102 - 00:11:227 - .
  6. 00:14:936 (3) - Correct beats are 00:15:102 - 00:15:227 - .
  7. 00:17:061 (3) - Place this note at 00:17:102 - .
  8. 00:19:061 (3,4) - Correct beats are 00:19:102 - 00:19:227 - .
  9. 00:23:061 (4,5) - Correct beats are 00:23:102 - 00:23:227 - .
  10. 00:36:248 (7) - Not necessary note? The guitar drift starts at 00:36:311 - .
  11. 00:39:436 (1) - The slider shall start at 00:39:477 - instead.
  12. 00:39:686 (2) - AYAYAYAYA D: To follow the guitar properly, the appropriate beats are 00:39:686 - 00:39:748 - 00:39:811 - 00:39:894 - 00:39:977 - . It starts being 1/8 to go to 1/12s.
  13. 00:40:061 (7) - The slider has to start at 00:40:102 - .
  14. 01:21:061 (4) - To 01:21:102 - .
  15. 01:23:061 (4,5) - To 01:23:102 - 01:23:227 - .
  16. 01:24:936 (5) - Bad placed repetition. That beat occurs at 01:25:102 - .
  17. 01:27:061 (4,5) - To 01:27:102 - 01:27:227 - .
[]

You can take the beats of [Rain] as a reference for the other diffs, since it can be applied to them too.

Call me back after fixing them all. I'd like to give a proper look afterwards, since some of the current patterns might change.
Topic Starter
mingmichael
Deif
Started checking this beatmap, but most of the guitar sounds aren't following a "traditional" timeline, so these are the results:

[General]
  1. ArtistUnicode: "種田 梨沙" (with the space?). i am not really sure with this one. well i'll try to ask japanese BAT to ensure this one
  2. Tags: Add "Cracked Apple". It's the title of the song in English. added~
[Rain]
  1. 00:01:061 (3) - This note is off -> 00:01:102 - .
  2. 00:02:936 (3) - The slider is also wrong. The beat doesn't happen at the 1/4 spot, but at the next 1/6 one, so you must delete the repetition, extend the slider till 00:03:102 - and add a note at 00:03:227 - (1/12 tick).
  3. 00:07:061 (6,7) - 1/12 tick forward: 00:07:102 - 00:07:227 - .
  4. 00:08:936 (3) - The beat is placed at 00:09:102 - , making that repetition impossible there :_<
  5. 00:10:936 (3) - Same as 00:02:936 (3) - , beats at 00:11:102 - 00:11:227 - .
  6. 00:14:936 (3) - Correct beats are 00:15:102 - 00:15:227 - .
  7. 00:17:061 (3) - Place this note at 00:17:102 - .
  8. 00:19:061 (3,4) - Correct beats are 00:19:102 - 00:19:227 - .
  9. 00:23:061 (4,5) - Correct beats are 00:23:102 - 00:23:227 - .
  10. 00:36:248 (7) - Not necessary note? The guitar drift starts at 00:36:311 - . just an additional note there and i think it would be great for having 4-plet notes before it jumps into 00:36:436 - :P
  11. 00:39:436 (1) - The slider shall start at 00:39:477 - instead.
  12. 00:39:686 (2) - AYAYAYAYA D: To follow the guitar properly, the appropriate beats are 00:39:686 - 00:39:748 - 00:39:811 - 00:39:894 - 00:39:977 - . It starts being 1/8 to go to 1/12s.
  13. 00:40:061 (7) - The slider has to start at 00:40:102 - .
  14. 01:21:061 (4) - To 01:21:102 - .
  15. 01:23:061 (4,5) - To 01:23:102 - 01:23:227 - .
  16. 01:24:936 (5) - Bad placed repetition. That beat occurs at 01:25:102 - .
  17. 01:27:061 (4,5) - To 01:27:102 - 01:27:227 - .
[]

You can take the beats of [Rain] as a reference for the other diffs, since it can be applied to them too.

Call me back after fixing them all. I'd like to give a proper look afterwards, since some of the current patterns might change.[/quote]
mostly applied all points there xD thanks a lot, deif~
ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. I think you should add some lead-in time

[ Cup]
Cup is really clean, so nothing to say here.

[ Salad]
Timeline and Patterns
  1. 00:13:686 (5) - This jump is not so large, so it doesn't make the player think "I must dash to reach it", but it's not so short it can be easily catched without dashing (it can, but requires some precise timing). I think you should reduce distance a bit to make it easier to catch
  2. 00:15:686 (5) - ^Same
  3. 00:59:436 (4,5) - Maybe you can add some distance here (it's a downbeat) because this timeline has been repeated for a while and a jump wouldn't be so unexpected.
  4. 01:18:436 -I think you can add a note here (with a jump) since it's a "finishing" note. The spinner can start later

[ Platter]
Timeline and Patterns
  1. 00:01:686 (6,7) - I would shorten this jump, as it's a bit unexpected since the song is just starting
  2. 00:17:936 - I would map to the voice in the background here, to add more variety to the map
  3. 00:34:436 (1) - Ctrl + G, it creates a nice hyperdash that I think fits really nice
  4. 01:18:436 - Same as Salad, you can add a note here with a dash
  5. 01:27:811 (9) - I like finishing hyperdashes, so I suggest one here :>

[ Rain]
Timeline and Patterns
  1. 00:11:561 - I think a note here would fit well, because it would follow the guitar and the 'oOo' sound
  2. 00:13:186 (6,7,8) - Maybe you can place the beats like this to create some variety:
  3. 00:46:436 (1,2,3,4,5) - I think you can Ctrl + H this so it follow previous note better. You can also try doing Ctrl + H on 00:47:936 (6,7,8,9) - , but both ways work fine depending on taste.

It's a pretty clean map, nicely done~
Kurokami
This should be revived. o.o
Topic Starter
mingmichael

Kurokami wrote:

This should be revived. o.o
it has been \w/
WildOne94
Hey MingMichael :D/
Mod Request from PM chat

General
Oh my it's going to be hard to find suggestions for this beatmap >w<
Although I mention later it's an easy platter I still got to suggest that the CS could be 3.5 to have a better spread.

Cup
00:00:186 - the sound here would be good for a short reverse like you used at 00:06:936 (2) - (which also means removing (1))

00:16:186 (4) - ^

00:19:936 (5) - Imo I find having the notes positioned here like this fits better with the music and also the slider will then glide nicer with the vocals


00:26:061 (3) - I feel that you should go along with the violin a bit more on this part so maybe try this here? fits the music better
http://puu.sh/i085X/46a7ce3cc7.jpg

00:34:186 (3) - ^

00:44:811 (2) - Adding a whilste on the reverse sounds nice here :D

00:52:811 (2) - Whistle on the end maybe?

01:16:811 (2) - The end sort of goes away from the vocals a bit which could be made better. My suggestion would be this :3

Salad
00:25:936 (3) - The (3) and (4) sound like they would be more better if it was was just a slider of some sort instead. A reverse would be nice but a normal would be cool too. Just find it does not fit with the violin sound.

00:29:936 (3) - ^ (or another idea is to add a note at 00:30:311 -)

00:33:936 (3) - ^ (but maybe could keep one for variety if you wish :3)

00:43:436 (3,4) - Be nice if these were slanted outwards :3. it would go very smoothly with the previous sliders too (1), (2).

00:44:811 (2) - The vocals end on 00:45:061 - and not the next tick as you have done. I would recommend reducing this slider by one tick so it fits

00:48:811 (2) - ^ (and there are no hitsounds on it too so it would be alright to move)

00:52:811 (2) - ^

01:00:811 (2) - ^

01:04:811 (2) - ^ (you get the idea :P)

01:23:436 (5) - would fit better if this was a reverse with the violin music

Platter
Although it's a calm song I tend to find that this is a bit too easy and should contain more hypers. ( or I am just too good ;) )
Really can't fault much otherwise though :3

00:01:686 (6,7) - Throughout the song this pattern seems a bit unsmooth and makes the flow a jolty. Maybe move (6) closer to (7) ?

00:09:686 (5,6) - Make into a hyper jump between the two

00:36:186 (5) - move this to x:104 y:72 as it will flow nicely with the next slider coming up too. (also maybe reduce (4) down a bit if it's too hard to catch between (4) and (5).

00:43:436 (3,4) - This screams for a hyper ;w;! Try move (3) to x:440 y:72 and (4) to x:72 y:72

01:27:811 (9) - Since this is the last note it needs more of a finish to have this note a hyper and moved right a little.

Rain
Might want to try boost the star diff up a bit with some more jumps and hypers :3

00:05:686 (8,9) - Move these to x:392 y:192 as I think the start needs just that little touch harder with some hypers involved

00:09:811 (7) - move to x:184 y:72 as it provides a nice hyper and increases the diff a bit :3

00:42:436 (1,2) - I would move these apart slightly so that it hyper (1) to (2). And also in addition maybe slant the sliders up a bit since the flow can be a bit hard.

I won't try go on about hypers anymore as I am sure you know what you are doing more than me :D. Just need to increase the star diff a bit.
Apart from all that it's great ^_^

I got to admit. This must have been the hardest mod I have done because I can't really fault anything and it's only nit picky stuff XD
So I really hope these suggestions helped >w<
Good luck buddy :D/
Topic Starter
mingmichael
WildOne94
Hey MingMichael :D/
Mod Request from PM chat

General
Oh my it's going to be hard to find suggestions for this beatmap >w<
Although I mention later it's an easy platter I still got to suggest that the CS could be 3.5 to have a better spread. yup i know it xD but this map is my old map and i didn't really care with the spread diff because of the CS. i just used 4 for platter, like rain has xD so now i keep mine with 4 :3

[Cup]00:00:186 - the sound here would be good for a short reverse like you used at 00:06:936 (2) - (which also means removing (1)) sorry but i didnt try to follow that fast 1/8 sounds there with the sliders/notes in my cup diff ><

00:16:186 (4) - ^ ^

00:19:936 (5) - Imo I find having the notes positioned here like this fits better with the music and also the slider will then glide nicer with the vocals
nope xD i think giving a 1/1 break between 00:20:436 - and 00:20:936 - is the best idea because of the vocals. first, i tried to follow the long vocals at 00:19:936 - and it ends at 00:20:436 - but it continues with the new vocal, not that long vocal anymore. so that's why i didn't try to follow the vocals between 00:20:436 - and 00:20:936 - with a reverse-slider there :P

00:26:061 (3) - I feel that you should go along with the violin a bit more on this part so maybe try this here? fits the music better
http://puu.sh/i085X/46a7ce3cc7.jpg awh sorry, but i just tried to use the simple patterns and less notes for my cup :') i tried to follow the instruments accurately at my platter and rain diff

00:34:186 (3) - ^ ^

00:44:811 (2) - Adding a whilste on the reverse sounds nice here :D sorry, but i followed all the instrument hitsounds there which the song gives >< there's not any sounds at 00:45:061 - , so that's why i didn't add hitsounds. actually it's nice, but i just wanna to keep my consistency of hitsoundings ><

00:52:811 (2) - Whistle on the end maybe? ^

01:16:811 (2) - The end sort of goes away from the vocals a bit which could be made better. My suggestion would be this :3
that's a nice idea~ but idk why i wanna to keep my current patterns xD i will consider it later :3

[Salad]00:25:936 (3) - The (3) and (4) sound like they would be more better if it was was just a slider of some sort instead. A reverse would be nice but a normal would be cool too. Just find it does not fit with the violin sound. you're right, but same like cup. i didnt try to follow whole of instrument sounds, like this point ><

00:29:936 (3) - ^ (or another idea is to add a note at 00:30:311 -) ^

00:33:936 (3) - ^ (but maybe could keep one for variety if you wish :3) ^

00:43:436 (3,4) - Be nice if these were slanted outwards :3. it would go very smoothly with the previous sliders too (1), (2). i purposely made standing jump patterns with those vertical sliders xD

00:44:811 (2) - The vocals end on 00:45:061 - and not the next tick as you have done. I would recommend reducing this slider by one tick so it fits same like 00:40:811 (2,3) - , i didn't try to end the slider properly >< but this one is a good point that you mentioned. i will consider this again :3 thanks!

00:48:811 (2) - ^ (and there are no hitsounds on it too so it would be alright to move)

00:52:811 (2) - ^

01:00:811 (2) - ^

01:04:811 (2) - ^ (you get the idea :P) all same xD i will consider those again

01:23:436 (5) - would fit better if this was a reverse with the violin music just the easy patterns and notes for my salad xD hehee

[Platter]Although it's a calm song I tend to find that this is a bit too easy and should contain more hypers. ( or I am just too good ;) )
Really can't fault much otherwise though :3 well, back again to the first reason in this mod (when you mentioned about platter's CS xD i realized too that this platter was simple and easier than another platter diffs, but i will keep mine here because i just wanna to keep my old mapping styles in this map xD hehee

00:01:686 (6,7) - Throughout the song this pattern seems a bit unsmooth and makes the flow a jolty. Maybe move (6) closer to (7) ? nope, i purposely put them far, so that jump can emphasize the last instrument sounds at 00:01:811 (7) - before it has a little break :p

00:09:686 (5,6) - Make into a hyper jump between the two i tried not to use HDashes at 00:08:436 - 's part >< just used one only at 00:23:686 (6,7) -

00:36:186 (5) - move this to x:104 y:72 as it will flow nicely with the next slider coming up too. (also maybe reduce (4) down a bit if it's too hard to catch between (4) and (5). i accidentally give a dash pattern between 00:35:686 (3,4,5,1) - :P hehee

00:43:436 (3,4) - This screams for a hyper ;w;! Try move (3) to x:440 y:72 and (4) to x:72 y:72 ^ x"D

01:27:811 (9) - Since this is the last note it needs more of a finish to have this note a hyper and moved right a little. it's nice idea, but IMO not for platter diff xD

[Rain]Might want to try boost the star diff up a bit with some more jumps and hypers :3

00:05:686 (8,9) - Move these to x:392 y:192 as I think the start needs just that little touch harder with some hypers involved tbh i don't need it harder anymore xD for Rain diff, i always map easy Rain diffs in my every Rains (not all actually hue but mostly yeah). here, the dash pattern is enough between 00:05:186 (6,7,8,9) - , not really important for giving HDash to make it harder IMO ><

00:09:811 (7) - move to x:184 y:72 as it provides a nice hyper and increases the diff a bit :3 same like above xD ^

00:42:436 (1,2) - I would move these apart slightly so that it hyper (1) to (2). And also in addition maybe slant the sliders up a bit since the flow can be a bit hard. ^ same tho x"D

I won't try go on about hypers anymore as I am sure you know what you are doing more than me :D. Just need to increase the star diff a bit.
Apart from all that it's great ^_^but sorry i don't want try to increase the star anymore xD this is just my mapping style only which just want to make easy patterns, so i don't want to focus on the stars because probably it will destroy my patterns

I got to admit. This must have been the hardest mod I have done because I can't really fault anything and it's only nit picky stuff XD
So I really hope these suggestions helped >w<
Good luck buddy :D/
thanks for the mods~! xD that's a nice mod :3
Xinely
placeholder


  • Cup
  1. 00:02:936 (2) - aku yakin kalo snare guitarnya kamu maksud mau map di redtick tp suaranya telat dan ga di redtick sedengerku. kalo aku saran daripada ketahuan arjuna di ancurin, mending 1/1 slider biar aman
  2. 00:05:186 - tau sih kamu pengen ritme sederhana, tp imo guitar snare disini juga kuat sama2 kek previous sama next. coba 00:04:936 (2,3) - di map jadi 1/2 slider repeat?
  3. 00:17:936 (5) - krn km disini keliatan lebih ngikuti soal snare nya guitar daripada vocal, 00:17:686 - 00:17:811 - kerasa aneh kalo gak di map. kalo gw nyaran sih 1/4 slider repeat buat 00:17:686 - terus yg (5) dihapus, vocalnya cukup kok di map yg gampang hehe
  4. 00:19:686 (4,5) - similar kek diatas
  5. 00:21:186 - sama kek previous2 nya kalo setuju
  6. 00:39:436 (1,2) - anjir walau ini ctb, bisa di catch tp imo pake 1/4 gap tetep aja kerasa ga nyaman di ctb. selain itu, gitarnya kan 1/4 streams, kalo misal di map 3/4 slider pun, tbh pas pertama denger juga ga dapet maksud dari 3/4 slider nya buat apa. gw nyaranin bener ganti 1/2 slider atau 1/1 slider kalo pengen bener2 gampang lol
  7. 01:16:811 (2,3) - 01:12:811 (2,3) - intinya sama kek atas


  • Salad
  1. 00:36:436 (1) - ketangkep rada di edge ryuutanya, kalo supposed buat dash mending gedein spacingnya imo
  2. 00:56:436 (1) - kalo possible buat ini ketangkep pake dash (harus rombak lol)
  3. 01:00:436 (1) - ketangkep di edge piringnya, sama kek 00:36:436 (1) -, reduce atau jadiin dash beneran


  • Platter
  1. 00:13:686 (7,8) - kalo bisa direduce, gw nangkep 70% di tepi piring, 20% nyaris miss 10% miss
  2. 00:17:686 (6,7,8) - nazi sih, itu per 1/4 pas objek ada yg 1,2 spacing ada 1,0x spacing. kalo bisa di lebih consistent in :P
  3. 00:25:936 (4) - pindah ke 00:25:811 - atau remove? gw ga denger musik apa2 di whitetick
  4. 00:29:936 (4) - kira2 sama kek diatas, whiteticknya ga ada apa2 (kalo fix, fix buat semua diff. gw males nulis lagi baru sadar pas sampe platter soalnya)
  5. 00:39:894 - add note? gitarnya terus berlanjut, malah aneh kalo lu kasih jeda :C
  6. 00:39:977 (4,1) - gw ada kenangan pahit DQ 1/4 HDash platter, confirm sama QAT dolo sana :C
  7. 00:55:936 (3,1) - ^


  • Rain
  1. 00:00:373 (4,5) - gw inget clsw bilang 1/8 HDash ga boleh di Rain
  2. 00:16:373 (4,5) - ^ dan sejenisnya (males mention)

btw gw personal kerasa kalo awal2 buat Rain AR 9 nya kecepetan dikit. gimana kalo AR 8,8 aja? kalo setuju platternya boleh tetep AR 8 atau diturunin dikit biar lebih konsisten

best of luck~
Topic Starter
mingmichael
Xinely
placeholder


  • Cup
  1. 00:02:936 (2) - aku yakin kalo snare guitarnya kamu maksud mau map di redtick tp suaranya telat dan ga di redtick sedengerku. kalo aku saran daripada ketahuan arjuna di ancurin, mending 1/1 slider biar aman stuju x"DD wkwkw
  2. 00:05:186 - tau sih kamu pengen ritme sederhana, tp imo guitar snare disini juga kuat sama2 kek previous sama next. coba 00:04:936 (2,3) - di map jadi 1/2 slider repeat? aku tambahin satu biji not di 00:05:186 - aja deh wkkwkw
  3. 00:17:936 (5) - krn km disini keliatan lebih ngikuti soal snare nya guitar daripada vocal, 00:17:686 - 00:17:811 - kerasa aneh kalo gak di map. kalo gw nyaran sih 1/4 slider repeat buat 00:17:686 - terus yg (5) dihapus, vocalnya cukup kok di map yg gampang hehe nice idea xD tapi di Cup ini aku sengaja ga ngikutin keseluruhan suara (kalo yang ini brarti gitar) dan aku sengaja kasih banyak break2 juga, IMO buat spread cup salad oke wkwkw btw di Salad itu aku ngikutin lebih banyak dibandingin Cup :3
  4. 00:19:686 (4,5) - similar kek diatas
  5. 00:21:186 - sama kek previous2 nya kalo setuju sama xD
  6. 00:39:436 (1,2) - anjir walau ini ctb, bisa di catch tp imo pake 1/4 gap tetep aja kerasa ga nyaman di ctb. selain itu, gitarnya kan 1/4 streams, kalo misal di map 3/4 slider pun, tbh pas pertama denger juga ga dapet maksud dari 3/4 slider nya buat apa. gw nyaranin bener ganti 1/2 slider atau 1/1 slider kalo pengen bener2 gampang lol well, ini gara2 pake mapping lama aku jadi begini deh xD tapi menurut ku pribadi penggunaan 1/4 sih oke aja asal movementnya tepat ama ga banyak, dan mana yang disini 1/4nya nyaris ngestack ama not sebelomnya. tekanan gitar pertama bunyi di 00:39:436 - (sebenernya di 00:39:477 - , tapi di Cup ga mau pake 1/12 hehe) terus yang ke dua di 00:39:936 - (sebenernya juga di 00:39:977 - ). jadi intinya mreka berdua ngikutin stream gitar tapi dengan slider xD
  7. 01:16:811 (2,3) - 01:12:811 (2,3) - intinya sama kek atas sama ><


  • Salad
  1. 00:36:436 (1) - ketangkep rada di edge ryuutanya, kalo supposed buat dash mending gedein spacingnya imo okee
  2. 00:56:436 (1) - kalo possible buat ini ketangkep pake dash (harus rombak lol) hue yang skarang IMO fine meskipun ga ada dash dan pusing rombak2 :") matilah saya wakkakakakakak
  3. 01:00:436 (1) - ketangkep di edge piringnya, sama kek 00:36:436 (1) -, reduce atau jadiin dash beneran jadiin dash disini hihii


  • Platter
  1. 00:13:686 (7,8) - kalo bisa direduce, gw nangkep 70% di tepi piring, 20% nyaris miss 10% miss okeee x"D
  2. 00:17:686 (6,7,8) - nazi sih, itu per 1/4 pas objek ada yg 1,2 spacing ada 1,0x spacing. kalo bisa di lebih consistent in :P woke fixed xD
  3. 00:25:936 (4) - pindah ke 00:25:811 - atau remove? gw ga denger musik apa2 di whitetick additional note from ming it is 00:25:936 - :") wkwkwkw sengaja aku pasang disana biar juga bisa buat C-shape 1/4 notes
  4. 00:29:936 (4) - kira2 sama kek diatas, whiteticknya ga ada apa2 (kalo fix, fix buat semua diff. gw males nulis lagi baru sadar pas sampe platter soalnya) same xD
  5. 00:39:894 - add note? gitarnya terus berlanjut, malah aneh kalo lu kasih jeda :C oke added xD
  6. 00:39:977 (4,1) - gw ada kenangan pahit DQ 1/4 HDash platter, confirm sama QAT dolo sana :C kuro bilang sih fine tapi gua ga yakin ama dia.......LOL oke fixed x") 1/2 Hdash jump disana
  7. 00:55:936 (3,1) - ^ same


  • Rain
  1. 00:00:373 (4,5) - gw inget clsw bilang 1/8 HDash ga boleh di Rain uda confirm ama arjuna katanya ini fine ><
  2. 00:16:373 (4,5) - ^ dan sejenisnya (males mention) same hue

btw gw personal kerasa kalo awal2 buat Rain AR 9 nya kecepetan dikit. gimana kalo AR 8,8 aja? kalo setuju platternya boleh tetep AR 8 atau diturunin dikit biar lebih konsisten me changed all \w/

best of luck~
thanks ci modnya \w/ hehee
Xinely
gimme metadata official prove about title artist and source then i'll bubble
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