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Shandy Kubota - Drizzle (fang Remix)

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zhengyuanhang
Hi, M4M

Beginner
1. The DSs are too large for easy diff. The DSs should be around 0.9x to 1.1x for easy diffs.

Advanced
1. The DSs you use in this diff is clearly unequal. Some of them are around 1.0x, and others are around 0.8x. All of them should be changed into around 1.0x. 01:48:079 (2,1) is the only exception.
2. 00:23:050 (2,3,4) - No such triplets for a normal diff. Use other patterns instead.
3. 00:24:422 (2,3,4) - ^

Hyper
1. Change OD into 6.
2. 00:56:650 (1,2,4,5) - They are hard to read. You should change them into other patterns, or change AR into 8.
3. 01:40:536 (1,2,4,5) - ^

Extreme
1. Some 1/4 stream combos are too long. You can consider divide these long combos, such as 00:48:422 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 00:56:650 (1,2,3,4,5,6,7,8,9,10,11,12,13,14). The long combos that contains 1/4 sliders should be divided especially, such as 01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12).
Topic Starter
Famous

zhengyuanhang wrote:

Hi, M4M

Beginner
1. The DSs are too large for easy diff. The DSs should be around 0.9x to 1.1x for easy diffs. | The DS is fine.

Advanced
1. The DSs you use in this diff is clearly unequal. Some of them are around 1.0x, and others are around 0.8x. All of them should be changed into around 1.0x. 01:48:079 (2,1) is the only exception. | Only the "streams" are spaced with 0.8x so it's easier for a new player to follow the short speed change. That's also fine and some people and a QAT proved this.
2. 00:23:050 (2,3,4) - No such triplets for a normal diff. Use other patterns instead. | Hm. Perhaps give a example? Looks totally fine to me.
3. 00:24:422 (2,3,4) - ^ | ^

Hyper
1. Change OD into 6. | Increased OD to 5.5 Edit: Increased OD to 6 and also increased the OD in Advance to 4.
2. 00:56:650 (1,2,4,5) - They are hard to read. You should change them into other patterns, or change AR into 8. | I'll leave this until more people complain about it since no one did it so far and Hard players played this part just fine.
3. 01:40:536 (1,2,4,5) - ^ | ^

Extreme
1. Some 1/4 stream combos are too long. You can consider divide these long combos, such as 00:48:422 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 00:56:650 (1,2,3,4,5,6,7,8,9,10,11,12,13,14). The long combos that contains 1/4 sliders should be divided especially, such as 01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12). | Those combos are long, yes. It doesn't make it harder to read or play or anything like that. Since it's allowed to have a maximum combo of 25 (I guess) and it doesn't effect the playing I'll leave it like this.
hehe
https://soundcloud.com/fang-save/drizzle-fang-remix maybe follow this artist info.

hi

  • General
  1. bg size tho

    Extreme
  2. reduce stack leniency so weird stacking inconsistencies won't occur. 00:26:479 (1,2,3,1,2,3) - 01:12:250 (2,3,4,1,2,3) - (look at it ingame/cutting edge to see what i mean)
  3. most of the things i point out are repeated in the map, so fix them all if you fix once.
  4. 00:34:022 (3) - i wouldn't leave the loud clap on the repeat arrow. try to change it.
  5. 00:45:679 (1,2) - spacing is too low here.
  6. 00:49:107 (9,10,11,12,13,14,15,16) - you can change this stream to 1/4 sliders, since there is a change in the sound.
  7. 00:56:393 - won't you map this? like 00:59:393 (1,2,3,4,5) -
  8. 00:56:650 (1) - for the stream here, i suggest fitting in the 1/8 sounds where they are applicable, its too simple of a rhythm for what sounds like something so complex, don't you think? http://i.imgur.com/4Gpsafi.png
  9. 01:02:136 - don't leave a sliderend on a loud sound+downbeat. its awkward to playhttp://i.imgur.com/GdSIqED.png
  10. 01:05:393 (4) - move this one blue tick to the left, it fits the song much better.
  11. 01:08:650 (3) - downbeat sliderend again.
  12. 01:23:393 (3) - the star pattern should start here. listen to the music and you'll hear what i mean.
  13. 01:24:593 (2) - can be spaced further
  14. 01:43:107 (4,1) - ^
  15. and most of the issues repeat from here on

    Another
  16. 00:26:479 (7,1) - 00:27:850 (7,1) - 00:29:222 (5,1) - swap nc
  17. 00:31:279 (3) - change to http://i.imgur.com/idl7xnT.png
  18. 00:31:964 - spinner starts here.
  19. 00:35:393 (1,7) - 00:36:250 (2,5) - 00:38:479 (1,5) - 00:39:164 (1,2) - 00:41:222 (1,5) - swap nc
  20. 00:44:822 (2,3) - these 2 sldiers start on a red tick, while usually that's fine but white ticks sound much better in this music section. all the loud beats are landing on the sldierends.
  21. 00:59:993 (1,2) - swap nc
  22. 01:01:793 (4) - same as Extreme
  23. 01:05:393 (4) - ^
  24. 01:13:107 (5) - nc
  25. 01:14:479 (9,1) - 01:24:079 (5,1) - 01:25:450 (5,1) - swap nc
  26. and repeat lol

    before i continue and make a long list of NC this NC that, put a note here cuz downbeat etc. i'm just gonna say you have to relook at your diffs, make sure the rhythms make sense. many passive sliders and such doesn't really make for a good rhythm experience. and check your NCs, consistency is key.

good luck.
Topic Starter
Famous

handsome wrote:

https://soundcloud.com/fang-save/drizzle-fang-remix maybe follow this artist info.

hi

  • General
  1. bg size tho

    Extreme
  2. reduce stack leniency so weird stacking inconsistencies won't occur. 00:26:479 (1,2,3,1,2,3) - 01:12:250 (2,3,4,1,2,3) - (look at it ingame/cutting edge to see what i mean)
  3. most of the things i point out are repeated in the map, so fix them all if you fix once.
  4. 00:34:022 (3) - i wouldn't leave the loud clap on the repeat arrow. try to change it.
  5. 00:45:679 (1,2) - spacing is too low here.
  6. 00:49:107 (9,10,11,12,13,14,15,16) - you can change this stream to 1/4 sliders, since there is a change in the sound.
  7. 00:56:393 - won't you map this? like 00:59:393 (1,2,3,4,5) -
  8. 00:56:650 (1) - for the stream here, i suggest fitting in the 1/8 sounds where they are applicable, its too simple of a rhythm for what sounds like something so complex, don't you think? http://i.imgur.com/4Gpsafi.png
  9. 01:02:136 - don't leave a sliderend on a loud sound+downbeat. its awkward to playhttp://i.imgur.com/GdSIqED.png
  10. 01:05:393 (4) - move this one blue tick to the left, it fits the song much better.
  11. 01:08:650 (3) - downbeat sliderend again.
  12. 01:23:393 (3) - the star pattern should start here. listen to the music and you'll hear what i mean.
  13. 01:24:593 (2) - can be spaced further
  14. 01:43:107 (4,1) - ^
  15. and most of the issues repeat from here on

    Another
  16. 00:26:479 (7,1) - 00:27:850 (7,1) - 00:29:222 (5,1) - swap nc
  17. 00:31:279 (3) - change to http://i.imgur.com/idl7xnT.png
  18. 00:31:964 - spinner starts here.
  19. 00:35:393 (1,7) - 00:36:250 (2,5) - 00:38:479 (1,5) - 00:39:164 (1,2) - 00:41:222 (1,5) - swap nc
  20. 00:44:822 (2,3) - these 2 sldiers start on a red tick, while usually that's fine but white ticks sound much better in this music section. all the loud beats are landing on the sldierends.
  21. 00:59:993 (1,2) - swap nc
  22. 01:01:793 (4) - same as Extreme
  23. 01:05:393 (4) - ^
  24. 01:13:107 (5) - nc
  25. 01:14:479 (9,1) - 01:24:079 (5,1) - 01:25:450 (5,1) - swap nc
  26. and repeat lol

    before i continue and make a long list of NC this NC that, put a note here cuz downbeat etc. i'm just gonna say you have to relook at your diffs, make sure the rhythms make sense. many passive sliders and such doesn't really make for a good rhythm experience. and check your NCs, consistency is key.

good luck.
I changed most you said but I'm trying to improve some parts.
Shiranai
Helloooo from my queue~
Some small sugestion before bubble soon, hope sooo :p

[Beginner]
  1. I think this 00:22:193 - green line is not really needed there's not even have spinner there and maybe this one 00:22:364 - not needed too, because you can simply use and adjust the red line with S:C2 80% sound http://puu.sh/gJ6Q3/a5b3174099.png, so I guess maybe it's better to delete those two green line
  2. 00:22:364 (1) - How about add finish on head? to emphize the snare and might be applied to all diff
  3. 00:30:936 (3) - NC? for consistency with 00:22:364 (1,2,1) - because you like to make nc every two downbeat
  4. 00:36:079 (4) - NC also? same reason
  5. 00:50:136 (4,1) - Swap nc I guess then this 00:52:536 (3) - should be nc?
  6. 01:13:107 (1,2) - Swap nc? because nc should be on (2) instead then this 01:15:850 (1) - shouldn't be nc imo
  7. 01:26:822 (3) - Delete nc? for consistency and maybe nc this one 01:28:193 (5) -
  8. 01:36:422 (1,3) - 01:56:993 (1,2) - Swap nc? I guess no need to nc there 01:59:736 (1) -
  9. 02:10:708 (1) - Shouldn't be nc imo

    Nothing really found any issue there, but in my point of view the nc not yet consistent, maybe at least you can fix some of them to make the diff neater XD
[Advanced]
  1. I think this 00:22:193 - green line is not really needed there's not even have spinner there and maybe this one 00:22:364 - not needed too, because
  2. you can simply use and adjust the red line with S:C2 80% sound http://puu.sh/gJ6Q3/a5b3174099.png, so I guess maybe it's better to delete those two green line
  3. 00:22:364 (1) - How about add finish on head? to emphize the snare
  4. 00:31:964 (3,4) - The rhythm on those two really not fit with the song imo, how about use rhythm like this http://puu.sh/gJ7af/4c71b09016.jpg that prety much same as 00:23:736 (1,2,3,4) - I think it's much better
  5. 00:56:650 (3,4) - wrong spacing? I guess this diff categorized as Normal and there's a lot spacing inconsistency most like on on 1.00, 0.79, 0.83, you can double checked your spacing tho XD
  6. 01:28:193 (7) - Better nc there imo then swap nc on these 01:29:222 (1,2) - because at least your nc most on the downbeat
  7. 02:10:707 (1,2,3) - Pretty not comfortable especialy we move to (2), because (2) on red tick and make the movement to sudden to player, so it might be better if you follow this rhythm imo http://puu.sh/gJ7K4/c043a8e40c.jpg or http://puu.sh/gJ7Vu/4ff80675f0.jpg each single of them is begin on white tick, so it might be better on gameplay

    If this a Normal diff then there's some or a lot of spacing inconsistency
[Hyper]
  1. 00:22:364 (1) - How about add finish on head? to emphize the snare
  2. 00:26:307 (5) - The rhythm kinda odd imo, delete that? Idk since you use clap so it might be have 1/1 diffrent with next note something same as 00:23:393 (5) -
  3. 00:26:650 (7) - Then that kinda odd, well in my opinion you can insert note here 00:26:822 - for better rhythm instead insert 1/1 slider
  4. 00:29:222 (3,4) - Ctrl+g that, based on beat I'm sure it'll better if we hit the slider first then the circle, because if not the 1/1 slider will begin on red tick and make the rhythm odd
  5. 00:36:422 (2,3,4,1,2,3,4,5,6) - The song rhythm is still same not yet slow down but you sudden to have those anti jumps, kinda out of place imo

    The rest pretty much fine
[]
Do you mind to recheck your nc? but your map as good as always hahaha XD
See you on qualified section soon~
Topic Starter
Famous

Mako Sakata wrote:

Helloooo from my queue~
Some small sugestion before bubble soon, hope sooo :p

[Beginner]
  1. I think this 00:22:193 - green line is not really needed there's not even have spinner there and maybe this one 00:22:364 - not needed too, because you can simply use and adjust the red line with S:C2 80% sound http://puu.sh/gJ6Q3/a5b3174099.png, so I guess maybe it's better to delete those two green line | That's true. These two aren't needed at all. I deleted them.
  2. 00:22:364 (1) - How about add finish on head? to emphize the snare and might be applied to all diff | Added finish.
  3. 00:30:936 (3) - NC? for consistency with 00:22:364 (1,2,1) - because you like to make nc every two downbeat | Added NC.
  4. 00:36:079 (4) - NC also? same reason | Added NC.
  5. 00:50:136 (4,1) - Swap nc I guess then this 00:52:536 (3) - should be nc? | Fixed NC.
  6. 01:13:107 (1,2) - Swap nc? because nc should be on (2) instead then this 01:15:850 (1) - shouldn't be nc imo | Fixed NC.
  7. 01:26:822 (3) - Delete nc? for consistency and maybe nc this one 01:28:193 (5) - | Fixed NC.
  8. 01:36:422 (1,3) - 01:56:993 (1,2) - Swap nc? I guess no need to nc there 01:59:736 (1) - | Fixed NC.
  9. 02:10:708 (1) - Shouldn't be nc imo | Fixed NC.

    Nothing really found any issue there, but in my point of view the nc not yet consistent, maybe at least you can fix some of them to make the diff neater XD | xD I fixed them all.
[Advanced]
  1. I think this 00:22:193 - green line is not really needed there's not even have spinner there and maybe this one 00:22:364 - not needed too, because
  2. you can simply use and adjust the red line with S:C2 80% sound http://puu.sh/gJ6Q3/a5b3174099.png, so I guess maybe it's better to delete those two green line | Same as above. I fixed it.
  3. 00:22:364 (1) - How about add finish on head? to emphize the snare | Also the same as above.
  4. 00:31:964 (3,4) - The rhythm on those two really not fit with the song imo, how about use rhythm like this http://puu.sh/gJ7af/4c71b09016.jpg that prety much same as 00:23:736 (1,2,3,4) - I think it's much better | Not really sure about it. It sounds fine to me. I leave it like that.
  5. 00:56:650 (3,4) - wrong spacing? I guess this diff categorized as Normal and there's a lot spacing inconsistency most like on on 1.00, 0.79, 0.83, you can double checked your spacing tho XD | I used spacing x0.8 for the "streams" and everything else is x1.0. Due to the grid there's spacing such like 0.79, 0.81, ... I think about to fix them but I guess that's fine.
  6. 01:28:193 (7) - Better nc there imo then swap nc on these 01:29:222 (1,2) - because at least your nc most on the downbeat | Added NC here 01:28:193 (1) and 01:29:564 (1). I didn't remove the NC 01:29:222 (1) because 01:28:193 (1,1) are stacked and it's easier to read imo.
  7. 02:10:707 (1,2,3) - Pretty not comfortable especialy we move to (2), because (2) on red tick and make the movement to sudden to player, so it might be better if you follow this rhythm imo http://puu.sh/gJ7K4/c043a8e40c.jpg or http://puu.sh/gJ7Vu/4ff80675f0.jpg each single of them is begin on white tick, so it might be better on gameplay | Changed the last part like http://puu.sh/gJ7Vu/4ff80675f0.jpg.

    If this a Normal diff then there's some or a lot of spacing inconsistency | Just like I said above.
[Hyper]
  1. 00:22:364 (1) - How about add finish on head? to emphize the snare | Added finish.
  2. 00:26:307 (5) - The rhythm kinda odd imo, delete that? Idk since you use clap so it might be have 1/1 diffrent with next note something same as 00:23:393 (5) - | I fixed 00:26:307 (5) that part but 00:23:393 (5) sounds totally fine to me.
  3. 00:26:650 (7) - Then that kinda odd, well in my opinion you can insert note here 00:26:822 - for better rhythm instead insert 1/1 slider | Already fixed it.
  4. 00:29:222 (3,4) - Ctrl+g that, based on beat I'm sure it'll better if we hit the slider first then the circle, because if not the 1/1 slider will begin on red tick and make the rhythm odd | Fixed the rhythm.
  5. 00:36:422 (2,3,4,1,2,3,4,5,6) - The song rhythm is still same not yet slow down but you sudden to have those anti jumps, kinda out of place imo | Fixed that part.

    The rest pretty much fine | :3
[]
Do you mind to recheck your nc? but your map as good as always hahaha XD
See you on qualified section soon~
Thanks for your mod and star! :D
Okoratu
http://usao926.blog.fc2.com/blog-entry-1.html
gl on finding out how to write Shandy kubota because this time they write him like that in the top of the album Info and then caps'd everywhere else
Tags you can use from this:
USAO Sound Ave. ShandyBass C83

tbh i would just go and copy title from USAO's blog:
Shandy Kubota - Drizzle (fang Remix)
but then again now a map with the artist Shandy kubota is ranked ok lol
Kayla
theres nothing extreme about the extreme.
its a nice map but its too easy.

fun to acc.
thaanks for the slow stream practice ~
phaZ
love this map *-*

[Beginner]
00:44:307 (1,2,3) - make pattern/slider symmetric?

ctrl+h (2,3) -> ctrl+r (i did 33° here) -> stack on axis (the circle)
[Hyper]
02:10:707 (1,2,3,4) - they were really surprising me as i expected 4x1/4-repeat sliders as always but then they are actually 3x1/4-repeat sliders. maybe use 1/2-sliders instead? http://puu.sh/kp1OY/58e19face1.jpg (i already see you declining..)
[Extreme]
00:36:422 (2,3) - always think thats a jump D: i suggest moving (3) and the folllowing objects a bit more to the right
01:57:507 (6) - make it "better"?

create 1/3-sliders -> ctrl+r (e.g. 50°) -> stack heads on tails -> now you know the sliderpoints yey :D
02:06:593 (1) - meh, dont like that shape~ change the second red waypoint to a white one so the second half of the slider is shaped like 02:07:622 (4) (its (5) in the picture http://puu.sh/kp48R/8e71c8c2d0.jpg)?

[]
i didnt found anything but that kind of nazi stuff or just trivial rhythm changes..
pls dont give kd >.<
Topic Starter
Famous
Well, excuse me for VERY LATE REPLY, but I lost motivation mapping this.

@Okoratu - I changed the tags. The title should be okay. xD



phaZ wrote:

love this map *-*

[Beginner]
00:44:307 (1,2,3) - make pattern/slider symmetric?

ctrl+h (2,3) -> ctrl+r (i did 33° here) -> stack on axis (the circle)
I remapped the whole Beginner difficulty anyway... You modded the old version of this difficulty. ^^
[Hyper]
02:10:707 (1,2,3,4) - they were really surprising me as i expected 4x1/4-repeat sliders as always but then they are actually 3x1/4-repeat sliders. maybe use 1/2-sliders instead? http://puu.sh/kp1OY/58e19face1.jpg (i already see you declining..) | I'm not really sure about that, because it actually fit there. But I understand that this is a bit hard to read? I don't know.
[Extreme]
00:36:422 (2,3) - always think thats a jump D: i suggest moving (3) and the folllowing objects a bit more to the right | That's okay, since it's a Extreme diff. It should be harder to read and play.
01:57:507 (6) - make it "better"? | Changed it a bit but I'm not sure that this is "better". xD

create 1/3-sliders -> ctrl+r (e.g. 50°) -> stack heads on tails -> now you know the sliderpoints yey :D
02:06:593 (1) - meh, dont like that shape~ change the second red waypoint to a white one so the second half of the slider is shaped like 02:07:622 (4) (its (5) in the picture http://puu.sh/kp48R/8e71c8c2d0.jpg)? | No, I like this shape.

[]
i didnt found anything but that kind of nazi stuff or just trivial rhythm changes..
pls dont give kd >.<
Thanks both for mod~
Okoratu
the "fang" is not officially caps though :p
Topic Starter
Famous

Okoratu wrote:

the "fang" is not officially caps though :p
Well... That's true. I didn't noticed that. Fixed the title~ xD
Irreversible
Heey, call me if you want a bubble or a heart for that map, I'll mod it!
Topic Starter
Famous
Thanks for you offer! I'll call you after some mods. :3/
A r M i N
You've got a lot of SP i need to say that

^ = same


Nothing sorri


02:12:250 - spinner to 02:13:450 -



00:25:622 - add circle
00:29:393 - ^
00:31:793 - ^
00:32:479 - ^
00:33:850 - ^
00:34:536 - ^
00:35:222 - ^
00:36:593 - ^
00:37:279 - ^
00:37:964 - ^
00:38:822 - strange new combo
00:46:193 - add circle
00:47:564 - ^
00:52:364 - ^
00:59:222 - ^
01:14:307 - ^
01:19:793 - ^
01:31:450 - ^
and you know so on.. i am a bit too lazy to list all of the circle adds
those changes are maybe optional people maybe like this change other dont, decide for you what you like best


nothing, played really smooth ^^

other 2 diffs also no issues found by me

overall, its a cool map ^^
Topic Starter
Famous

A r M i N wrote:

You've got a lot of SP i need to say that

^ = same


Nothing sorri


02:12:250 - spinner to 02:13:450 - | Adding a spinner there is question of tastse. Also I don't really understand why adding a spinner only in Normal.



00:25:622 - add circle
00:29:393 - ^
00:31:793 - ^
00:32:479 - ^
00:33:850 - ^
00:34:536 - ^
00:35:222 - ^
00:36:593 - ^
00:37:279 - ^
00:37:964 - ^
00:38:822 - strange new combo | It looks strange - yea, but it keeps the same Combo-Pattern.
00:46:193 - add circle
00:47:564 - ^
00:52:364 - ^
00:59:222 - ^
01:14:307 - ^
01:19:793 - ^
01:31:450 - ^
and you know so on.. i am a bit too lazy to list all of the circle adds
those changes are maybe optional people maybe like this change other dont, decide for you what you like best

I mapped in Hard less because it shouldn't be as much mapped as Hyper but still challenging. I just mapped on specific parts that are already emphasized from the song.


nothing, played really smooth ^^

other 2 diffs also no issues found by me

overall, its a cool map ^^
I apprechiate your mod and your oppinions but no changes, sorry. s:
I'm glad that you like my map and not finding issues is actually a good sign. xD

Thank you very much~ o/
RyoKazuka


dundun

mod

Beginner's good

Normal
00:54:936 (6) - idk about you but, compared to the wubs here and the two wubs ( 00:54:250 (4,5) - ) here
this slider should be two notes instead of a slider
01:58:364 (6) - you put this rhythm as a new combo before, why not here ? :(

Hard
00:46:193 - I hear a snare here, but its up to you
01:26:136 (3,4,5,6) - I think a repeat quintet slider should be here, you can hear the wubs starting 01:26:136 here
01:30:079 - snareee

Hyper
01:11:393 (1,2,3,4) - I have a feeling that this should be 1/4 sliders lol idk
02:03:850 (1,2) - Im not sure about the stack, but I dont think its all that necessary, because the sound is snare | hat

I like hyper

cant seem to see the errors in Insane
its all good fewh

cant detect Extreme but I have a feeling that
02:06:593 (1) - this structure doesnt fit in with the music imo, maybe an L-shape is better, maybe remove the first red dot of the slider ( just the red, not white )

pic example

I feel lame with this mod lol
good luck on ranking !

very neat map :)
love the sliders

STAR

Topic Starter
Famous

RyoKazuka wrote:



dundun

mod

Beginner's good | Sounds good~ :^)

Normal
00:54:936 (6) - idk about you but, compared to the wubs here and the two wubs ( 00:54:250 (4,5) - ) here
this slider should be two notes instead of a slider | Well that's true. I already did that in both Kiai 01:16:879 (6,7) and 02:00:764 (4,5). Beside the Kiai I placed sliders instead of circles. (00:54:936 (6) and 01:38:822 (6)) I actually like it like that. I think about changing it.
01:58:364 (6) - you put this rhythm as a new combo before, why not here ? :( | Seems like I messed a bit up with the NCs. Added NC 01:58:364 (6) and removed NC 01:59:736 (1).

Hard
00:46:193 - I hear a snare here, but its up to you | It suppose to be empty, because I just wanted some space in the rhythm like 00:45:336 (4,1). I also don't wanted to map too much in hard to have some clickable increase to the Hyper diff. I guess that's fine but I'll ask some people about that.
01:26:136 (3,4,5,6) - I think a repeat quintet slider should be here, you can hear the wubs starting 01:26:136 here | It's acutally explained above. I don't wanted that much mapped in Hard.
01:30:079 - snareee | Already explained above.

Hyper
01:11:393 (1,2,3,4) - I have a feeling that this should be 1/4 sliders lol idk | I guess this doesn't matter. I leave it like that.
02:03:850 (1,2) - Im not sure about the stack, but I dont think its all that necessary, because the sound is snare | hat | Don't understand what's wrong with the stack. I guess that's okay.

I like hyper

cant seem to see the errors in Insane
its all good fewh | Good sign.

cant detect Extreme but I have a feeling that
02:06:593 (1) - this structure doesnt fit in with the music imo, maybe an L-shape is better, maybe remove the first red dot of the slider ( just the red, not white ) | Well I think about it changing it. I actually like the weird corner shape.

pic example

I feel lame with this mod lol
good luck on ranking !

very neat map :)
love the sliders

STAR

I apprechiate every mod and help for my map, so it's okay that you didn't found that much.
Thank you very much for your star and mod~ c:
Bonsai
[Extra]
  1. 00:52:193 (8,1) - The spacing here is pretty low and kinda breaks the nice flow imo, due to the slider leniency some players arrive at (1) very early and have to wait a bit until they can move with suddenly double the speed at 00:52:536 (1,2) - imo increasing the spacing here would play better
  2. 00:54:936 (3,4,1) - I learned the hard from the jurors of the German Mapping Contest that such a big jump doesn't fit well in cases like these bc it gives (4) way too much emphasis, (4) is not an important note here, only (1) would be important.. ask Desperate if you have doubts :^) even more extreme at 01:38:822 (3,4,1) lol
  3. 00:56:307 (5) - I already hear the sound from 00:56:479 (6) here too, maybe map this as a 1/4-slider too? same at 01:40:193 (4)
  4. 00:57:164 (4,5) - The more prominent sound, the one that also has a few 1/8s, is holding at (4), so I'd recommend making this a 1/4-slider too, the stream seems a bit dull / ignoring the music a bit. Apart from that, did you think about mapping the 1/8s with kicksliders? Could fit pretty well imo, it's an Extra after all :D same at
  5. 00:58:022 (1,2,3) - After having so many jumps and streams, this linear flow with low spacing seems pretty boring, and it ignores the sound at 00:58:364 which is mapped on a slidertail - I'd suggest making something like this
  6. 00:59:393 (1,2,3,4,5,6,7,8,9,10,11,12) - wow these sounds are really bad for a rhythm game because their 'peak' is really late.. I don't really know what to do here though, have you got testplays on this and seen if players drop acc here? Bc I would imagine so, so maybe mapping this with sliders would be a bit better.. really stupid sounds lol
  7. 01:00:764 (1,2) - again due to slider leniency there's not really much emphasis on the (2) since you're not changing direction much neither between these sliders nor at the head of the second one and the spacing isn't high either, I'd change that : \
  8. 01:05:307 - leaving this empty is weird because that beat is as audible here as on all the other circles, so I'd at least make 01:05:222 (4) a kick-slider
  9. 01:08:993 (1,2,3,4,5,6) - This is kinda mapped the wrong way around, there's no important beats on (2,3) but heads and tails of (5,6) are four distinct beats which, so it would fit waay better to map the two sliders first and then the four circles. same at 01:20:307 (2,3,4,5)
  10. 01:17:907 (3) - make this two circles for the same reason as above
  11. 01:36:422 (1,2,1,2,1,2,1,2) - I can't really put it into words nicely but I feel 01:36:936 (2,1,2) play rather awkward, maybe because it goes from kinda left-rigth-left-right to kinda up-down-up-down and the transition isn't really nice or something like that, dunno, have you got any feedback on that?
  12. 01:43:107 (4,1,2) - the absolute spacing here is almost exactly the same (x1,91 vs x1,97 when moving the last note back by one tick) although the timer interval is doubled, probably really hard to read, I'd lower all the 1/4-jumps of this pattern, they are higher spaced than a lot of normal 1/2-jumps lol
  13. 01:45:679 (4) - Having a strong beat on a slidertail unfavourable, but if it's unavoidable then I'd at least not put the next note almost directly in the extended sliderpath, having to change direction between slidertail and the next note would at least give it a bit of emphasis opposed to none like this. I think this occurred before, dunno how the next note was placed there, better look at that too
  14. 01:52:536 (7,8,1) - swap the spacing here, (7,8) shouldn't be higher spaced than (8,1) since there's nothing on (8) but (1) obviously the downbeat
  15. 02:01:964 (4,5,1) - (4,5) is already spaced the most here, adding the 180°-turn is kinda overkill imo, and then the pretty sharp turn to (1) and the 180°-turn on (1)'s head is really awkward to play too imo, it's just too much ^^ I generally like these really sharp turns, like 02:07:622 (4,1) and 02:09:164 (4,1) - but I heard some people say that it's just a matter of taste so dunno, imo it breaks the flow too much
[Insane]
  1. Just saying this as first thing here too, things like 00:26:993 (2,3) and 01:08:650 (7,8,1) play rather uncomfortable imo and should only be used to emphasize reeaally special beats or whatever, but you use it rather random and inconsistently : \
  2. 00:23:393 (5) - I don't like how the 'clap' here is being 100% ignored by being mapped the same as all the surrounding circles, in the Extra you mapped it as a slider which differentiated it a bit, why not here too? If not, at least change the spacing so (5) gets more emphasis
  3. 00:24:079 (2,3,4) - spacing seems very unreasonable here, (3) isn't important at all while (4) got that sound on its head and also a strong back-beat on its tail, so I'd suggest mapping this differently to do the music justice here
  4. 00:27:164 (3,4,5,6,7,1) - I guess you don't have auto-stacking viewed in editor, ingame the spacing between (3,4) is rather low bc the stacking moves the notes on the top closer to the slider, either move it by a lot of pixels or just space it out with x0,2 or whatever
  5. 00:33:336 (1) - The sound on the tail doesn't get emphasized at all suddenly, feels very off and it's just a continuous circular motion to (2) which makes it really weird to play
  6. 00:34:022 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Why is this mapped completely different to the part until here? It's very nice but extremely inconsistent as nothing changes but you go from permanent movement to a lot of stacking and linear, low-spaced motion D:
  7. 00:54:079 (2,3,4,5,6,7) - this is something different and shouldn't be placed on the same spot as half of 00:52:536 (1,2,1,2,1,2,1,2) and I'd also put a NC there, it just doesn't belong to the previous pattern anymore . same at 01:37:964 (2,3,4,5,6,7) -
  8. 00:57:164 (4,5) - same as in Extra, suggesting to make this a slider. 01:41:050 (4,5) too ^^
  9. 00:58:022 (1,2,3,4,1) - this is kinda the same motion twice, feels weird as there's very different stuff happening
  10. 01:01:793 (4,1) - same as the antepenultimate (lol is there not a better word for this in english, sollte 'drittletzter heißen ^^) point of the Extra, strong beat on slidertail + no special movement feels boring / doesn't give the right emphasis
  11. 01:02:822 (3,4,5) - there's almost no movement at all here, why not space them in a certain direction? 01:02:307 (1,2) is not that much of an issue as it's just two sliders, but it's kinda weird too imo. Happens a few other times later on
  12. 01:05:222 (4) - same as in Extra, suggesting kick-slider here
  13. 01:19:964 (1,2,3,4,5,6) - I was about to add to the point in the Extra that you did this really well in the Insane for the first two time this pattern occurs in the music, but here at the third time you suddenly mapped it the other way around again ^^ better make it slider-slider-4circles again
  14. 01:25:793 (2,3) - few emphasis on (3) again bc of almost no change of direction. same at 01:58:022 (7,1) -
  15. 02:10:707 (1,2,1,2,3,4,5,6) - mapping it as a 3/4-rhythm first and then switching to the 'normal' 4/4-rhythm startin on a red tick is very weird rhythmic-wise and doesn't make much sense anyways since nothing changes, stay consistent with one of them, it plays very differently / conveys something different. Or at least emphasize 02:11:393 (3) in some way, like with a change of direction and the NC here or smth
too many diffs for me, gotta do other stuff too, hope I could help with these two diffs though, good luck! :D
Topic Starter
Famous

Bonsai wrote:

[Extra]
  1. 00:52:193 (8,1) - The spacing here is pretty low and kinda breaks the nice flow imo, due to the slider leniency some players arrive at (1) very early and have to wait a bit until they can move with suddenly double the speed at 00:52:536 (1,2) - imo increasing the spacing here would play better | Well that's true. I increased the spacing.
  2. 00:54:936 (3,4,1) - I learned the hard from the jurors of the German Mapping Contest that such a big jump doesn't fit well in cases like these bc it gives (4) way too much emphasis, (4) is not an important note here, only (1) would be important.. ask Desperate if you have doubts :^) even more extreme at 01:38:822 (3,4,1) lol
  3. 00:56:307 (5) - I already hear the sound from 00:56:479 (6) here too, maybe map this as a 1/4-slider too? same at 01:40:193 (4) | Added the 2 1/4 sliders. Also changed 01:40:193 (4,5,1) a little bit.
  4. 00:57:164 (4,5) - The more prominent sound, the one that also has a few 1/8s, is holding at (4), so I'd recommend making this a 1/4-slider too, the stream seems a bit dull / ignoring the music a bit. Apart from that, did you think about mapping th e 1/8s with kicksliders? Could fit pretty well imo, it's an Extra after all :D same at | I had 1/8 sliders before remapping this but I don't really like it and imo it doesn't really fit. I'm not really sure about 00:57:164 (4). The bass sound emphasize the circle, yes, but I wanted to emphasize the claps only.
  5. 00:58:022 (1,2,3) - After having so many jumps and streams, this linear flow with low spacing seems pretty boring, and it ignores the sound at 00:58:364 which is mapped on a slidertail - I'd suggest making something like this | I changed that part into something similar.
  6. 00:59:393 (1,2,3,4,5,6,7,8,9,10,11,12) - wow these sounds are really bad for a rhythm game because their 'peak' is really late.. I don't really know what to do here though, have you got testplays on this and seen if players drop acc here? Bc I would imagine so, so maybe mapping this with sliders would be a bit better.. really stupid sounds lol | I asked a lot people for playing this. Actually no one dropped their accuracy here, at least not for the sounds. They were more likely to break there because of the different spacing, not the hitsounds.
  7. 01:00:764 (1,2) - again due to slider leniency there's not really much emphasis on the (2) since you're not changing direction much neither between these sliders nor at the head of the second one and the spacing isn't high either, I'd change that : \ | Moved 01:01:107 (2,3) a bit.
  8. 01:05:307 - leaving this empty is weird because that beat is as audible here as on all the other circles, so I'd at least make 01:05:222 (4) a kick-slider | You're right, there is a audible sound but imo it plays really weird after changing that. I'll ask some people about the chagned part before updating it. I guess I'll have to change it anyways but first I leave it like that.
  9. 01:08:993 (1,2,3,4,5,6) - This is kinda mapped the wrong way around, there's no important beats on (2,3) but heads and tails of (5,6) are four distinct beats which, so it would fit waay better to map the two sliders first and then the four circles. same at 01:20:307 (2,3,4,5) | Imo that's not that necessary but I changed both parts.
  10. 01:17:907 (3) - make this two circles for the same reason as above
  11. 01:36:422 (1,2,1,2,1,2,1,2) - I can't really put it into words nicely but I feel 01:36:936 (2,1,2) play rather awkward, maybe because it goes from kinda left-rigth-left-right to kinda up-down-up-down and the transition isn't really nice or something like that, dunno, have you got any feedback on that? I don't understand why this is so awkward. 00:52:536 (1) is almost the same. And the testplayers never complained about that part.
  12. 01:43:107 (4,1,2) - the absolute spacing here is almost exactly the same (x1,91 vs x1,97 when moving the last note back by one tick) although the timer interval is doubled, probably really hard to read, I'd lower all the 1/4-jumps of this pattern, they are higher spaced than a lot of normal 1/2-jumps lol | Decreased the spacing.
  13. 01:45:679 (4) - Having a strong beat on a slidertail unfavourable, but if it's unavoidable then I'd at least not put the next note almost directly in the extended sliderpath, having to change direction between slidertail and the next note would at least give it a bit of emphasis opposed to none like this. I think this occurred before, dunno how the next note was placed there, better look at that too | I changed the spacing and skip the rest, because I think in that case it's okay to have a HS on slidertail.
  14. 01:52:536 (7,8,1) - swap the spacing here, (7,8) shouldn't be higher spaced than (8,1) since there's nothing on (8) but (1) obviously the downbeat Chaned spacing.
  15. 02:01:964 (4,5,1) - (4,5) is already spaced the most here, adding the 180°-turn is kinda overkill imo, and then the pretty sharp turn to (1) and the 180°-turn on (1)'s head is really awkward to play too imo, it's just too much ^^ I generally like these really sharp turns, like 02:07:622 (4,1) and 02:09:164 (4,1) - but I heard some people say that it's just a matter of taste so dunno, imo it breaks the flow too much | Many things are matter of taste. Same with "weird" mapped parts. There are ranked maps using much worse visible or playable pattern. c: I skip this.
[Insane]
  1. Just saying this as first thing here too, things like 00:26:993 (2,3) and 01:08:650 (7,8,1) play rather uncomfortable imo and should only be used to emphasize reeaally special beats or whatever, but you use it rather random and inconsistently : \ | I guess that's also matter of taste. I never knew this is such a big issue. Also I see many ranked maps using "random" pattern and they still got ranked.
  2. 00:23:393 (5) - I don't like how the 'clap' here is being 100% ignored by being mapped the same as all the surrounding circles, in the Extra you mapped it as a slider which differentiated it a bit, why not here too? If not, at least change the spacing so (5) gets more emphasis Oh yea I guess I completely ignored that... Maybe because it's the beginning idk... Chaged that part.
  3. 00:24:079 (2,3,4) - spacing seems very unreasonable here, (3) isn't important at all while (4) got that sound on its head and also a strong back-beat on its tail, so I'd suggest mapping this differently to do the music justice here | Also changed that part.
  4. 00:27:164 (3,4,5,6,7,1) - I guess you don't have auto-stacking viewed in editor, ingame the spacing between (3,4) is rather low bc the stacking moves the notes on the top closer to the slider, either move it by a lot of pixels or just space it out with x0,2 or whatever | Fixed wrong spacing caused by stack.
  5. 00:33:336 (1) - The sound on the tail doesn't get emphasized at all suddenly, feels very off and it's just a continuous circular motion to (2) which makes it really weird to play | To be honest, I don't understand the issue or what you even mean lol
  6. 00:34:022 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Why is this mapped completely different to the part until here? It's very nice but extremely inconsistent as nothing changes but you go from permanent movement to a lot of stacking and linear, low-spaced motion D: | Because that part is more calm than before. I love parts like 00:34:707 (1,2,3) because they mostly happens before the strong part is coming. In that case it does. I really LOVE it when the map going slower and slower and then the real song is starting.
  7. 00:54:079 (2,3,4,5,6,7) - this is something different and shouldn't be placed on the same spot as half of 00:52:536 (1,2,1,2,1,2,1,2) and I'd also put a NC there, it just doesn't belong to the previous pattern anymore . same at 01:37:964 (2,3,4,5,6,7) - | Well I'll ask some people about that before chaning it.
  8. 00:57:164 (4,5) - same as in Extra, suggesting to make this a slider. 01:41:050 (4,5) too ^^
  9. 00:58:022 (1,2,3,4,1) - this is kinda the same motion twice, feels weird as there's very different stuff happening | I like it and I don't think that this is such a big deal.
  10. 01:01:793 (4,1) - same as the antepenultimate (lol is there not a better word for this in english, sollte 'drittletzter heißen ^^) point of the Extra, strong beat on slidertail + no special movement feels boring / doesn't give the right emphasis | Just spaced it a bit more. Seems fine imo.
  11. 01:02:822 (3,4,5) - there's almost no movement at all here, why not space them in a certain direction? 01:02:307 (1,2) is not that much of an issue as it's just two sliders, but it's kinda weird too imo. Happens a few other times later on | Spaced the sliders at both parts.
  12. 01:05:222 (4) - same as in Extra, suggesting kick-slider here
  13. 01:19:964 (1,2,3,4,5,6) - I was about to add to the point in the Extra that you did this really well in the Insane for the first two time this pattern occurs in the music, but here at the third time you suddenly mapped it the other way around again ^^ better make it slider-slider-4circles again | Changed that part.
  14. 01:25:793 (2,3) - few emphasis on (3) again bc of almost no change of direction. same at 01:58:022 (7,1) - | I don't think that's that necessary to change.
  15. 02:10:707 (1,2,1,2,3,4,5,6) - mapping it as a 3/4-rhythm first and then switching to the 'normal' 4/4-rhythm startin on a red tick is very weird rhythmic-wise and doesn't make much sense anyways since nothing changes, stay consistent with one of them, it plays very differently / conveys something different. Or at least emphasize 02:11:393 (3) in some way, like with a change of direction and the NC here or smth | Replaced the circles in 2 more reversed sliders.
too many diffs for me, gotta do other stuff too, hope I could help with these two diffs though, g ood luck! :D
Thank you so much for your mod and exuce me for my laziness >~< :D/
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