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Shandy Kubota - Drizzle (fang Remix)

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-Nya-
Hey! This is the first map I'll be modding, so I'm very new at this. I'm only going to mod your Easy, Advanced and Hyper, if you're ok with that.
Overall, all your diffs were excellent in my opinion, so I didn't find many mistakes.
Okay, here we go.

Easy:
First of all, I noticed that you didn't fill in the "source" option that's located in the "song setup" tab.
If the song is from a game, series, etc. then you must name it.

And then this slider wasn't really placed right or the shape of the slider needs improving, according to me~ 00:59:736 (1) -

Advanced:
The "source".
You added a kiai time here at this point~ 01:07:435
Consider removing it.

There were then two sliders at the end of the song that's a bit confusing, I would rather replace them with maybe a spinner?
02:11:564 (2) - and 02:11:907 (3) -

Hyper:
The "source".

The only little problem I had here, was that the jump from 00:48:936 (4) - to 00:49:107 (5) - may be too far from each other, but it's just my opinion. The rest of the jumps are fine.

This mod was probably pretty useless, but I did my best.
You are definitely a pro at mapping.
Good luck on getting it ranked! :)
Topic Starter
Famous

LizeKotze wrote:

Hey! This is the first map I'll be modding, so I'm very new at this. I'm only going to mod your Easy, Advanced and Hyper, if you're ok with that.
Overall, all your diffs were excellent in my opinion, so I didn't find many mistakes.
Okay, here we go.

Easy:
First of all, I noticed that you didn't fill in the "source" option that's located in the "song setup" tab.
If the song is from a game, series, etc. then you must name it. | Thanks for the advice, but there is no source. The source is "Fang", who remixed that song. I could take as source "YouTube", but that's too obvious.

And then this slider wasn't really placed right or the shape of the slider needs improving, according to me~ 00:59:736 (1) - | Really? In my opinion it's okay, but I try to make it better.

Advanced:
The "source".
You added a kiai time here at this point~ 01:07:435
Consider removing it. | I appreciate that, but the Kiai Time is right. :3

There were then two sliders at the end of the song that's a bit confusing, I would rather replace them with maybe a spinner?
02:11:564 (2) - and 02:11:907 (3) - | 02:10:707 (1,2,3) - Replaced them in to a spinner.

Hyper:
The "source".

The only little problem I had here, was that the jump from 00:48:936 (4) - to 00:49:107 (5) - may be too far from each other, but it's just my opinion. The rest of the jumps are fine. | I fixed that. It's easier now.

This mod was probably pretty useless, but I did my best. | That still helped me. <3
You are definitely a pro at mapping. | Thanks. :3
Good luck on getting it ranked! :) | Thanks again. :D
Lasoki
Hi, from my M4M Modding Queue. I hope I can be of help.

Easy:

First you seem to have some troubles making nice slider shapes. I'll point out those that I notice, but you can look at t/208596 for some tips, it really helped me.
00:25:450 (3,1) – This looks strange to me. I would move the slider (1) so that the starting circle is at (X: 360) and (Y: 224) but maybe it's just me.
00:37:107 – Sounds odd if there's loud music here and you have nothing placed here, you could add a circle here.
01:28:879 – Here as well.
01:31:278 (1,2) – Also looks strange to me. Put the first sliderpoint of (2) at (X: 64) and (Y: 236). Put the second sliderpoint at (X: 64) and (Y: 136). But maybe you like it better as it is.
01:38:135 (3,1) – Here too. Put the first slider point of (1) at (X: 424), (Y: 228). The second one at (X: 372), (Y: 280). The third one at (X: 248), (Y: 248)
01:38:135 (3,1) – Here also. Put the first slider point of (1) at (X: 156), (Y: 232). The second one at (X: 200), (Y: 144). The third one at (X: 156), (Y: 72). Then you should copy and paste (1) to the time where 01:43:621 (1) - is now and delete the previous one, and get rid of the return arrow. Then press Ctrl + g + h + j. Then move the slider so that the starting circle is at (X: 28), (Y: 220). You should do that, otherwise the slider would touch the health bar. Then resnap the following three sliders correctly.
The rest seemed okay to me.

Advanced:

00:49:107 (5,1) – Move the slider (1) so that the starting circle is at (X: 304), (Y: 244)
00:55:279 (1,2) - Move the slider (2) so that the starting circle is at (X: 392), (Y: 224), then move the following circle to (X: 220), (Y: 244)
01:18:079 (3) – Move the last sliderpoint to (X: 28), (Y: 188)
01:25:450 (5) – Move the slider (5) so that the starting circle is at (X: 188), (Y: 340), make sure to resnap the next few objects so that the disdant is correct again.
02:01:108 (1) - Move the slider (1) so that the starting circle is at (X: 220), (Y: 120)
That should be it. Other than the slider placement/shape I didn't really see any other problem with your map. Good job.

Hyper:

00:33:679 (1) - Move the slider (1) so that the starting circle is at (X: 204), (Y: 252)
00:49:107 (5) - Move the slider (5) so that the starting circle is at (X: 92), (Y: 196)
00:49:793 (1) - Move the slider (1) so that the starting circle is at (X: 224), (Y: 48)
01:08:136 (8) – Move the last sliderpoint to (X: 240), (Y: 196)
01:30:936 (5) - Move the first sliderpoint to (X: 140), (Y: 156)
01:33:679 (1) - Move the last sliderpoint to (X: 88), (Y: 244)
01:52:022 (8) - Move the first sliderpoint to (X: 268), (Y: 96) and the last to (X: 100), (Y: 140)
Should be it.

Hmmm… Can't seem to find anything that bothers me for Insane and Extreme. Their really nice in my opinion though. Just sad I can't help you with them...

Well, that's it for me. Sorry I couldn't help you with Insane and Extreme. Even though you modded both my Insane and GD insane >.< I hope I could help you in some way.
Topic Starter
Famous

Lasoki wrote:

Hi, from my M4M Modding Queue. I hope I can be of help.

Easy:

First you seem to have some troubles making nice slider shapes. I'll point out those that I notice, but you can look at t/208596 for some tips, it really helped me. | Thanks. I'll read that. In general I have some problems to make good Easy and Normal diff's.
00:25:450 (3,1) – This looks strange to me. I would move the slider (1) so that the starting circle is at (X: 360) and (Y: 224) but maybe it's just me. | Oh yea, it is a little bit strange. I had to change it earlier and I guess I messed it up a little bit. Fixed it.
00:37:107 – Sounds odd if there's loud music here and you have nothing placed here, you could add a circle here. | Wtf, I didn't realized that. Thanks! xD
01:28:879 – Here as well. | Fixed.
01:31:278 (1,2) – Also looks strange to me. Put the first sliderpoint of (2) at (X: 64) and (Y: 236). Put the second sliderpoint at (X: 64) and (Y: 136). But maybe you like it better as it is. | I changed it a little bit.
01:38:135 (3,1) – Here too. Put the first slider point of (1) at (X: 424), (Y: 228). The second one at (X: 372), (Y: 280). The third one at (X: 248), (Y: 248)
01:38:135 (3,1) – Here also. Put the first slider point of (1) at (X: 156), (Y: 232). The second one at (X: 200), (Y: 144). The third one at (X: 156), (Y: 72). Then you should copy and paste (1) to the time where 01:43:621 (1) - is now and delete the previous one, and get rid of the return arrow. Then press Ctrl + g + h + j. Then move the slider so that the starting circle is at (X: 28), (Y: 220). You should do that, otherwise the slider would touch the health bar. Then resnap the following three sliders correctly. | Very hard to understand, because it seems you copy the same as above by mistake. I really don't understand which slider you mean. xD I'm sorry, I skip that.
The rest seemed okay to me.

Advanced:

00:49:107 (5,1) – Move the slider (1) so that the starting circle is at (X: 304), (Y: 244) | Ok.
00:55:279 (1,2) - Move the slider (2) so that the starting circle is at (X: 392), (Y: 224), then move the following circle to (X: 220), (Y: 244) | I changed it.
01:18:079 (3) – Move the last sliderpoint to (X: 28), (Y: 188) | Ok.
01:25:450 (5) – Move the slider (5) so that the starting circle is at (X: 188), (Y: 340), make sure to resnap the next few objects so that the disdant is correct again. | Done.
02:01:108 (1) - Move the slider (1) so that the starting circle is at (X: 220), (Y: 120) | Ok.
That should be it. Other than the slider placement/shape I didn't really see any other problem with your map. Good job. | :)

Hyper:

00:33:679 (1) - Move the slider (1) so that the starting circle is at (X: 204), (Y: 252) | Ok.
00:49:107 (5) - Move the slider (5) so that the starting circle is at (X: 92), (Y: 196) | Ok.
00:49:793 (1) - Move the slider (1) so that the starting circle is at (X: 224), (Y: 48) | I changed the slider.
01:08:136 (8) – Move the last sliderpoint to (X: 240), (Y: 196) | Ok.
01:30:936 (5) - Move the first sliderpoint to (X: 140), (Y: 156) | Ok.
01:33:679 (1) - Move the last sliderpoint to (X: 88), (Y: 244) | Ok.
01:52:022 (8) - Move the first sliderpoint to (X: 268), (Y: 96) and the last to (X: 100), (Y: 140) | Ok.
Should be it.

Hmmm… Can't seem to find anything that bothers me for Insane and Extreme. Their really nice in my opinion though. Just sad I can't help you with them... | Haha thanks :D I'm more worried about the Easy and Advanced diff anyway.

Well, that's it for me. Sorry I couldn't help you with Insane and Extreme. Even though you modded both my Insane and GD insane >.< I hope I could help you in some way. | Yup, you helped me. :) Thanks~
chaee
M4M from your q


[Advanced]

00:26:479 (2) - imo this etna slider sounds weird. lengthen?

00:28:536 (5,1) - blanket
00:35:393 (1,2) - awkward blanket here. fix maybe?
01:23:393 (2,3,4) - squishy squishy
01:28:193 (4,1) - blanket is off
01:29:564 (1,2) - instead of this:
why not:
spread out your sliders a bit^

01:44:650 (5,6) - blanket
01:51:507 (4,1) - ^ too close

[Hyper]

00:30:250 (7,1) - fix blanket
00:49:107 (5) - stack the end of this on 00:48:422 (1) -
00:49:107 (5) - put the head of this slider on 00:48:079 (5) - 's end
00:50:307 (2) - move slightly to the right to evenly space with 00:49:450 (6) - 's head
00:50:307 (2,3) - blanket could be better
00:52:022 (4,1) - stack isn't perfect
01:07:622 (7,8) - fix blanket
01:13:107 (4,5,6) - blankets or?
01:18:593 (4,5,6) - same thing here ^
01:51:507 (7,8,9) - the spacing of these sliders is weird imo


Nice song good luck
Topic Starter
Famous

chaee wrote:

M4M from your q


[Advanced]

00:26:479 (2) - imo this etna slider sounds weird. lengthen? | Done.

00:28:536 (5,1) - blanket | Fixed.
00:35:393 (1,2) - awkward blanket here. fix maybe? | Fixed.
01:23:393 (2,3,4) - squishy squishy | Changed it a little bit. Can't do it better, because DS.
01:28:193 (4,1) - blanket is off | Fixed.
01:29:564 (1,2) - instead of this:
why not:
spread out your sliders a bit^ | Fixed.

01:44:650 (5,6) - blanket | Fixed.
01:51:507 (4,1) - ^ too close | Fixed.

[Hyper]

00:30:250 (7,1) - fix blanket | Fixed.
00:49:107 (5) - stack the end of this on 00:48:422 (1) - | Done-
00:49:107 (5) - put the head of this slider on 00:48:079 (5) - 's end | Done.
00:50:307 (2) - move slightly to the right to evenly space with 00:49:450 (6) - 's head | Done.
00:50:307 (2,3) - blanket could be better | Fixed.
00:52:022 (4,1) - stack isn't perfect | Fixed.
01:07:622 (7,8) - fix blanket | Fixed.
01:13:107 (4,5,6) - blankets or? | Fixed.
01:18:593 (4,5,6) - same thing here ^ | Fixed.
01:51:507 (7,8,9) - the spacing of these sliders is weird imo | I changed it a little bit.

Nice song good luck | Thanks :3
Thanks for your mod~ :>
Gaia
Heey~

[General]
Hitsounds aren't consistent

[Easy]
Check AIMod, snap ur sliders and stuff
00:34:022 (1) - the clapping sound occurs in the middle of the slider and I don't think the slider tick has enough emphasis
00:45:679 (2) - ^ same but this time drums
00:48:422 (2) - ^
00:52:536 (2) - ^
00:54:250 (3) - ^
00:56:650 (2) - ^ k from now on ill shut up about those, but i think you really shouldn't ignore them with a slider tick
01:06:250 (1,2) - These 2 aren't identical
01:19:964 (1,2) - i think you can blanket better
01:27:164 (1,2) - too confusing for beginners, a circle, maybe ok but a slider like this is unrankable
01:36:421 (2,3) - this sounds better http://puu.sh/a2Kp4/e55261c8a5.jpg

[Normal]
00:20:993 (1,1) - You should leave more room for people to react, remember this is normal
00:24:764 (4) - clap in beginning
00:25:793 (1) - ^
00:28:536 (5) - ^
00:30:079 (2) - clap on end, and ill shut up about hitsounds now
00:51:164 (3,4) - i think u should move out more http://puu.sh/a2KOY/b13f999dbd.jpg
01:52:879 (1,2) - careful with the overlap

[Hyper]
01:01:279 (3,4,5) - triangle not perfect
01:14:707 (1) - 8th note?? >:
01:50:822 (3,8) - stack?
01:52:022 (8) - curve more to blanket 01:52:536 (9) -
01:58:022 (6) - stack end on 01:56:136 (1,3) -
01:58:593 (1) - eighth? :S

[Insane]
01:02:822 (1,2,3,4,5) - curve these so it kinda blankets more? http://puu.sh/a2LME/6bb99b8558.jpg
01:07:622 (7) - 01:08:650 (9) - stack
01:30:079 (5) - stack on 01:28:879 (2) -
02:05:736 (7) - I think this stream should go through the center (256,192)

[Extreme]
I played this so many times but could never pass it lol. so I can't really give you much of a mod, but i'll tell you where I always failed at
00:48:422 - this death stream omg
00:51:164 (1,2,3,4,5,6) - idk why but i always miss here :\
00:56:993 - around here :c
01:21:079 - here lol
01:36:507 - this is the deepest ive ever gotten so yea lol.

Anyways I had fun playing it lol~ Good luck with ur map from now on!
Lurei
Came from mod queue (next time write as the rules say, just modded because of your PM >:( )
-I'm considerating "Advanced" as a Normal.

[Overview]

  1. Disable Widescreen Support on every diff. You don't need it if you don't have a Storyboard.
  2. For a curious reason, AiMod says that you should enable the epilepsy warning on Easy and Advanced (not really something important, but I feel it needs to be mentioned).
[Easy]

  1. Should you name it "Beginner", since you're using a different naming and fits quite well with the rest (in other words, estetical reasons)?
  2. 00:29:222 (3) - Object too close to previous one. Try to drag it.
  3. 00:31:707 (1) - You should leave a white tick between last note end and spinner beginning. That will make spinner too short to be played, through. Then remove spinner and add something else (a slider?)
  4. 00:38:479 (1) - Same issue here, but you can start it at 00:39:507 without problems.
  5. 01:16:879 (2,1) - You shouldn't stack notes on an Easy; it's hard to read for beginners.
  6. 01:22:364 (3,1) - Same stack issue.
  7. 01:44:649 (2,3) - The overlap doesn't look nice...
  8. 02:06:249 (3,1) - Stack issue...
  9. 02:07:964 (2,1) - ^^
  10. Also, you have some unsnapped notes around there. Check AiMod.
[Advanced]

  1. 00:20:993 (1,1) - Quite hard to react after the spinner. End the spinner at previous white tick.
  2. 01:06:936 (2) - This kind of slider is hard to read. Change it.
  3. 01:12:422 (2) - ^^
  4. 01:44:136 (2,3,4) - Turn those 3 in a slider with 1/2 beat of duration (with reverse).
  5. 02:01:793 (2) - Slider issue.
  6. 02:10:536 (1) - Start it at 02:10:707
[Insane]

  1. Since you already have a "Hyper" diff, what about naming this one "Another"? (again, just estetic reasons)
That's it. Didn't found nothing wrong with Hyper, and can't mod Insane/Extreme any more.
Topic Starter
Famous

Gaia wrote:

Heey~

[General]
Hitsounds aren't consistent | Actually they're, but I try to change them someday.

[Easy]
Check AIMod, snap ur sliders and stuff | Okay wtf happend. I checked it before I finished it and there wasn't any problems. Thanks anyway. xD
00:34:022 (1) - the clapping sound occurs in the middle of the slider and I don't think the slider tick has enough emphasis | I added them because the clap follow the rhythm. I'll ask some people before changing that.
00:45:679 (2) - ^ same but this time drums
00:48:422 (2) - ^
00:52:536 (2) - ^
00:54:250 (3) - ^
00:56:650 (2) - ^ k from now on ill shut up about those, but i think you really shouldn't ignore them with a slider tick
01:06:250 (1,2) - These 2 aren't identical | They're. 01:06:250 (1) = 01:07:622 (2) twisted by 135 degree.
01:19:964 (1,2) - i think you can blanket better | Fixed.
01:27:164 (1,2) - too confusing for beginners, a circle, maybe ok but a slider like this is unrankable | Really? I'll ask some people befor changing.
01:36:421 (2,3) - this sounds better http://puu.sh/a2Kp4/e55261c8a5.jpg | Changed that.

[Normal]
00:20:993 (1,1) - You should leave more room for people to react, remember this is normal | Deleted the spinner.
00:24:764 (4) - clap in beginning | I forgot claps there, that's true. But I added the claps somwhere else.
00:25:793 (1) - ^
00:28:536 (5) - ^
00:30:079 (2) - clap on end, and ill shut up about hitsounds now
00:51:164 (3,4) - i think u should move out more http://puu.sh/a2KOY/b13f999dbd.jpg | Fixed.
01:52:879 (1,2) - careful with the overlap | Changed the sliders a little bit.

[Hyper]
01:01:279 (3,4,5) - triangle not perfect | Fixed.
01:14:707 (1) - 8th note?? >: | 6th. It follows the beat. What's wrong with it? o:
01:50:822 (3,8) - stack? | I thought about that too. Changed now 01:51:507 (7,8).
01:52:022 (8) - curve more to blanket 01:52:536 (9) - | Already did it when I stacked 01:52:022 (8) with 01:50:822 (3).
01:58:022 (6) - stack end on 01:56:136 (1,3) - | Done.
01:58:593 (1) - eighth? :S | Nope. Still 6th.

[Insane]
01:02:822 (1,2,3,4,5) - curve these so it kinda blankets more? http://puu.sh/a2LME/6bb99b8558.jpg | Done. Not exactly like you, but I blanket it.
01:07:622 (7) - 01:08:650 (9) - stack | Done.
01:30:079 (5) - stack on 01:28:879 (2) - | Done. I also changed 01:29:564 (4) so the space isn't that different.
02:05:736 (7) - I think this stream should go through the center (256,192) | Changed the whole stream.
| wut.

[Extreme]
I played this so many times but could never pass it lol. so I can't really give you much of a mod, but i'll tell you where I always failed at | Okay :D
00:48:422 - this death stream omg | There're a lot more of them.
00:51:164 (1,2,3,4,5,6) - idk why but i always miss here :\
00:56:993 - around here :c | Okay, it's very hard for me to keep the combo there.
01:21:079 - here lol
01:36:507 - this is the deepest ive ever gotten so yea lol.
| :3

Anyways I had fun playing it lol~ Good luck with ur map from now on! | Thanks!
Thanks again for the mod! :)
Topic Starter
Famous

LixRei wrote:

Came from mod queue (next time write as the rules say, just modded because of your PM >:( ) | I'm sorry, totally forget some rules...

[Overview]

  1. Disable Widescreen Support on every diff. You don't need it if you don't have a Storyboard. | Why ever I check it. Disabled now.
  2. For a curious reason, AiMod says that you should enable the epilepsy warning on Easy and Advanced (not really something important, but I feel it needs to be mentioned). | I'm wondering that too.
[Easy]

  1. Should you name it "Beginner", since you're using a different naming and fits quite well with the rest (in other words, estetical reasons)? | I wanted to do that, but forgot it. Changed it now.
  2. 00:29:222 (3) - Object too close to previous one. Try to drag it. | Done.
  3. 00:31:707 (1) - You should leave a white tick between last note end and spinner beginning. That will make spinner too short to be played, through. Then remove spinner and add something else (a slider?) Added a slider.
  4. 00:38:479 (1) - Same issue here, but you can start it at 00:39:507 without problems. | Changed it.
  5. 01:16:879 (2,1) - You shouldn't stack notes on an Easy; it's hard to read for beginners. | Fixed.
  6. 01:22:364 (3,1) - Same stack issue. | Fixed.
  7. 01:44:649 (2,3) - The overlap doesn't look nice... | Changed them.
  8. 02:06:249 (3,1) - Stack issue... | Fixed.
  9. 02:07:964 (2,1) - ^^ | Fixed.
  10. Also, you have some unsnapped notes around there. Check AiMod. | Already fixed.
[Advanced]

  1. 00:20:993 (1,1) - Quite hard to react after the spinner. End the spinner at previous white tick. | Already fixed.
  2. 01:06:936 (2) - This kind of slider is hard to read. Change it. | Fixed.
  3. 01:12:422 (2) - ^^ | Fixed.
  4. 01:44:136 (2,3,4) - Turn those 3 in a slider with 1/2 beat of duration (with reverse). | Changed that.
  5. 02:01:793 (2) - Slider issue. | Fixed.
  6. 02:10:536 (1) - Start it at 02:10:707
| Fixed.

[Insane]

  1. Since you already have a "Hyper" diff, what about naming this one "Another"? (again, just estetic reasons) | Yea I never thought about that. Changed it
That's it. Didn't found nothing wrong with Hyper, and can't mod Insane/Extreme any more.
Thanks for your mod~ :)
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 Nyan~LINK
-Increased from 185 kbps --> 192 kbps
-sampling frequency to 48 kHz
-I did not increase the volume because it's already loud


*BG --> Nyan~LINK
-Cropped to 4:3 ( I don't use 16:9 anymore due to reasons )
-Resized to 1024x767 ( if I change it to 1024x768 , the BG's quality reduces so I didn't change it )
-Improved Photo Quality & Effect

Sample :




Nyan~MOD
[Beginner]
00:28:193 (2,3) Fix and Move


00:37:450 (4) Improve and Move


00:45:679 (2) to be followed


01:31:279 (2) Improve


[Advanced]
00:25:793 (1,2,3) Fix, Move and Improve


00:54:250 (4) Fix


01:07:622 (3) Improve


01:17:907 (2,3) Move


01:19:964 (1) Fix


01:31:964 (1,2,3) Fix placement


01:39:164 (1) Lemme suggest the shape


01:41:907 (5) Improve


[Hyper]
00:24:079 (2,3) Fix


00:26:650 (5) Improve


01:41:564 (5) Improve

That's All , Drizzle . ( * o * )
Good Luck~
Topic Starter
Famous

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 Nyan~LINK
-Increased from 185 kbps --> 192 kbps
-sampling frequency to 48 kHz
-I did not increase the volume because it's already loud


*BG --> Nyan~LINK
-Cropped to 4:3 ( I don't use 16:9 anymore due to reasons )
-Resized to 1024x767 ( if I change it to 1024x768 , the BG's quality reduces so I didn't change it )
-Improved Photo Quality & Effect

Sample :




Nyan~MOD
[Beginner]
00:28:193 (2,3) Fix and Move


00:37:450 (4) Improve and Move


00:45:679 (2) to be followed


01:31:279 (2) Improve


[Advanced]
00:25:793 (1,2,3) Fix, Move and Improve


00:54:250 (4) Fix


01:07:622 (3) Improve


01:17:907 (2,3) Move


01:19:964 (1) Fix


01:31:964 (1,2,3) Fix placement


01:39:164 (1) Lemme suggest the shape


01:41:907 (5) Improve


[Hyper]
00:24:079 (2,3) Fix


00:26:650 (5) Improve


01:41:564 (5) Improve

That's All , Drizzle . ( * o * )
Good Luck~
Thank you very much for your mod! I changed almost everything. I didn't changed 2 things:
1. The mp3-file: I downloaded it but I guess the mp3-file that I use at the moment is okay.
2.

xLoupGarou wrote:

01:39:164 (1) Lemme suggest the shape
I'm think about both to change. Anyway: thanks for your mod again. :)
Aeonian Sonder
Is the BG from any anime/show?

[Extreme]
00:24:764 (5,6,7,8,1) - Please make this straight.
00:58:022 (1) - It looks like a "C"...
02:00:164 (3,4) - This distance I don't mid between slider to slider, but might be a little dangerous if circle to slider.

[Another]
01:07:622 (7) - You can just curve this regularly
00:52:022 (4,1) - One, the beginning of slider 1 has a clap, which I'm not sure if on purpose or not. Two, are you sure the end can be seen by hard players?

[Beginner & Advanced]
01:03:507 to 01:06:250 - Really? A break...?

Would you accept a GD?
Topic Starter
Famous

-APXH wrote:

Is the BG from any anime/show? | No it isn't. That's just a fan art. :(

[Extreme]
00:24:764 (5,6,7,8,1) - Please make this straight. | Done.
00:58:022 (1) - It looks like a "C"... | Made the slider now more a C. :P
02:00:164 (3,4) - This distance I don't mid between slider to slider, but might be a little dangerous if circle to slider. | It's really hard. But the spacing of the streams are the same as all the other streams.

[Another]
01:07:622 (7) - You can just curve this regularly | Fixed.
00:52:022 (4,1) - One, the beginning of slider 1 has a clap, which I'm not sure if on purpose or not. Two, are you sure the end can be seen by hard players? | I guess you mean the Hyper diff. First: Actually yes, because every 4th clap there are two claps. Second: 02:10:193 (1,2,3,4,5,6,7) - that? The Hyper diff actually isn't a Hard diff. It's more like a light Insane.

[Beginner & Advanced]
01:03:507 to 01:06:250 - Really? A break...? | Added a spinner now.

Would you accept a GD? | Actually no, because I wanted to made that map complete by myself. But there's no hard diff, just like I said above. I'll text you when you're online. Then we can talk about it.
Thanks for your mod and your stars! :D
LucyS
Hii ~
M4M

[Beginner]
00:25:450 (3,1) - You can blanket these http://puu.sh/acAOm/a5cd032a55.jpg
00:29:222 (3,4) - Fix this: http://puu.sh/acBl5/696ef5b3cf.jpg
01:10:364 (2,3,1) - Move together to x408 y160, for overlap the tail of 01:11:736 (1) - with 01:08:993 (1)
Same, Move 01:41:907 (3) - to x96 y168
01:52:536 (3,1) - Fix the blanket http://puu.sh/acBZ2/0dfa8ad291.jpg

[Hyper]
Fix these blankets:
00:34:707 (2) - move the middle node to x132 y320, and last node to x124 y196
^ Move 00:58:536 (2) - to x116 y144
01:22:707 (5) - middle node to x458 y124
01:24:079 (4) - middle node to x356 y280
01:24:593 (5) - middle node to x360 y96 and last node x264 y48
01:41:907 (1) - middle node x440 y272
01:52:022 (8) - last node x92 y152
02:07:964 (4,5,6,7) - My suggest to better this pattern: (Do it in order)
Will look like this: http://puu.sh/acEF7/cc6173222c.jpg
  1. 02:08:479 (5,6,7) - Move these together to x232 y128
  2. Move (6) to x452 y60
  3. Copy (6) and paste in place of 02:09:336 (7)
  4. 02:09:336 (7) - Add two repeats
  5. 02:10:022 - Add a circle in x192 y160
[Another]
01:11:050 (2) - Move to x312 y216?
02:00:250 (3) - Move to x360 y248 to keep the same distance like 01:59:907 (1,2)
02:00:936 (7) - ^ to x288 y124

Good Luck!
Topic Starter
Famous

LucyS wrote:

Hii ~
M4M

[Beginner]
00:25:450 (3,1) - You can blanket these http://puu.sh/acAOm/a5cd032a55.jpg | Actally it's blanket. (not as smooth as usually) However, I changed it. ^^
00:29:222 (3,4) - Fix this: http://puu.sh/acBl5/696ef5b3cf.jpg | Fixed I guess.
01:10:364 (2,3,1) - Move together to x408 y160, for overlap the tail of 01:11:736 (1) - with 01:08:993 (1)
Same, Move 01:41:907 (3) - to x96 y168 | Not really useful and required. Still changed both.
01:52:536 (3,1) - Fix the blanket http://puu.sh/acBZ2/0dfa8ad291.jpg | Fixed.

[Hyper]
Fix these blankets:
00:34:707 (2) - move the middle node to x132 y320, and last node to x124 y196 | Nope.
^ Move 00:58:536 (2) - to x116 y144 | Done.
01:22:707 (5) - middle node to x458 y124 | Fixed blanket.
01:24:079 (4) - middle node to x356 y280 | Fixed blanket.
01:24:593 (5) - middle node to x360 y96 and last node x264 y48 | Fixed blanket.
01:41:907 (1) - middle node x440 y272 | Fixed blanket.
01:52:022 (8) - last node x92 y152 | Fixed blanket.
02:07:964 (4,5,6,7) - My suggest to better this pattern: (Do it in order) | I just changed the blanket a little bit.
Will look like this: http://puu.sh/acEF7/cc6173222c.jpg
  1. 02:08:479 (5,6,7) - Move these together to x232 y128
  2. Move (6) to x452 y60
  3. Copy (6) and paste in place of 02:09:336 (7)
  4. 02:09:336 (7) - Add two repeats
  5. 02:10:022 - Add a circle in x192 y160
[Another]
01:11:050 (2) - Move to x312 y216? | Done.
02:00:250 (3) - Move to x360 y248 to keep the same distance like 01:59:907 (1,2) | Fixed distance.
02:00:936 (7) - ^ to x288 y124 | Fixed.

Good Luck!
Thanks for your mod. :)
Nakette
Advanced
- 00:32:307 remove spinner add circle
- 00:32:650 add cirle
- 00:32:993 add slider i propose something like that
- 00:34:022 (2) - make it shorter till 00:34:364
- 00:34:707 add circle
- 00:35:050 add circle
- Remove 00:36:079 (2) and 00:36:422 (3)
- add a small reverse like this

- 00:36:936 add circle
- 00:37:793 add circle
- 00:38:650 make that spinner start from the white tick
- 00:55:622 and 00:58:364 the slidertick is too loud
hmm... 00:58:022 (5) - remove this reverse make it like this

- 01:31:793 add circle
- and here 01:35:050 make it like that

- 01:33:507 add circle
- 01:37:964 add circle
- 01:38:136 remove slider make just a circle instead
- 01:38:822 (5) - remove it and add a slidere here 01:38:479
- 01:38:993 add circle
and also why did u start a break from here 01:47:393 u should have started it from 01:48:422... u broke the flow
The whole thing is good. Those are just suggestions for making the flow better...though i didn't like the loud slidertick.
Nice song btw Good luck :) !!
Topic Starter
Famous

nabnab wrote:

Advanced
- 00:32:307 remove spinner add circle | Done.
- 00:32:650 add cirle | Done.
- 00:32:993 add slider i propose something like that | Made something like that.
- 00:34:022 (2) - make it shorter till 00:34:364 | Done.
- 00:34:707 add circle | Done.
- 00:35:050 add circle | Done.
- Remove 00:36:079 (2) and 00:36:422 (3) | Done.
- add a small reverse like this | Done.

- 00:36:936 add circle | Done.
- 00:37:793 add circle | Done.
- 00:38:650 make that spinner start from the white tick | Done.
- 00:55:622 and 00:58:364 the slidertick is too loud | Is it in the editor too loud? It's a little glitch, that the hitsounds are VERY loud.
hmm... 00:58:022 (5) - remove this reverse make it like this | No.

- 01:31:793 add circle | Done.
- and here 01:35:050 make it like that | Done.

- 01:33:507 add circle | Done.
- 01:37:964 add circle | No.
- 01:38:136 remove slider make just a circle instead | Done.
- 01:38:822 (5) - remove it and add a slidere here 01:38:479 | Done.
- 01:38:993 add circle | Done.
and also why did u start a break from here 01:47:393 u should have started it from 01:48:422... u broke the flow | Fixed it.
The whole thing is good. Those are just suggestions for making the flow better...though i didn't like the loud slidertick.
Nice song btw Good luck :) !!
Thank you very much for your mod! ^_^
sullyjhf
I hope you still have the good version of the extreme diff, this new one is way less fun
Haeventers
Hello from my modding queue :)

[Beginner]
01:22:364 (3) - I would set it to 100|256
02:00:764 (2) - I would place it to 204|36

[Advanced]
01:17:907 (2,3) - I think it doesnt match your mapping style in this difficulty.
01:41:050 (3) - Here again
01:56:307 (2,3,4,5) - and this one too

[Hyper]
All fine

[Another]
01:07:622 (7,8,9) - These sliders feel a little mit strange
01:17:222 (1,2) - Here again
01:18:593 (6,7,8) - and these too
02:02:479 (5,6,7) - these too
02:10:707 (1,2,1,2,1,2,1,2) - i would change this part, because some people might be able to play the map but then fail there. In the past i had the same problem with Pretender from infected mushroom. Especially in the end of the song something like this can be very frustrating.

[Extreme]
I have to say there were some parts in it that were pretty difficult so i couldnt play it the first time. But it is the hardest difficulty so it should be this way, so you have to practise. If wou were able to play it in the first time ist would be boring :D



Thats it :D
Good luck!
Topic Starter
Famous

Wormar wrote:

Hello from my modding queue :)

[Beginner]
01:22:364 (3) - I would set it to 100|256 | I like it like I placed it.
02:00:764 (2) - I would place it to 204|36 | Changed.

[Advanced]
01:17:907 (2,3) - I think it doesnt match your mapping style in this difficulty.
01:41:050 (3) - Here again
01:56:307 (2,3,4,5) - and this one too
You might be right. I'll leave it like this and wait for another mods.

[Hyper]
All fine | Yay! :D

[Another]
01:07:622 (7,8,9) - These sliders feel a little mit strange | Not for me.
01:17:222 (1,2) - Here again | ^
01:18:593 (6,7,8) - and these too | ^
02:02:479 (5,6,7) - these too | ^
02:10:707 (1,2,1,2,1,2,1,2) - i would change this part, because some people might be able to play the map but then fail there. In the past i had the same problem with Pretender from infected mushroom. Especially in the end of the song something like this can be very frustrating. | You're right. I didn't thought about it. That's really hard to read compared to the rest of the map. I changed it.

[Extreme]
I have to say there were some parts in it that were pretty difficult so i couldnt play it the first time. But it is the hardest difficulty so it should be this way, so you have to practise. If wou were able to play it in the first time ist would be boring :D | Exactly! It's supposed to be difficult. Sad you couldn't mod anything there. :c



Thats it :D
Good luck! | Thank you very much! :)
Fryz3
hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it.
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong).
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same.
Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track.
  2. 01:14:479 (4) - maybe NC here?
  3. 01:32:650 (1) - maybe you should make the beat more like this?

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice).
hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) -
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1.
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) )
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.
another
  1. i couldnt find something out of the ordinary. it is a pretty good map :)
extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars.
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right?
  3. 01:12:250 (2,3,4,5,6) - same issue as before
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) -
  5. 01:55:622 (1,2,3,4,5,6) - same issue.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked!


Topic Starter
Famous

Fryz3 wrote:

hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it. | Thanks! :)
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong). | I know. It's a glitch or something, because I don't use a storyboard. So I don't have to put a warning for it.
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same. | Changed.
Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track. | Changed.
  2. 01:14:479 (4) - maybe NC here? | NC added.
  3. 01:32:650 (1) - maybe you should make the beat more like this? | Changed.

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice). | Chaned. I hope it's better now. :)
hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) - | I don't know. It sounds okay for me. I leave it like this.
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1 | I don't really understand, but I made 01:05:050 (1,2,3) more symmetrical.
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1. | ^
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) ) | Same as above.
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.
| Changed.

another
  1. i couldnt find something out of the ordinary. it is a pretty good map :) | Thanks! ^^
extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars. | Don't worry. Just try. :P
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right? | Changed.
  3. 01:12:250 (2,3,4,5,6) - same issue as before | That's okay.
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) - | Okay, I really messed up with this. The star isn't even a star... But the spacing is okay.
  5. 01:55:622 (1,2,3,4,5,6) - same issue. | Same as above.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked! | Thanks for your mod! :)
Snepif
Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2)
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return?
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner).
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider).
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do.
00:58:022 (3) - New combo should be here
00:59:736 (1) - And remove this NC
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie.
01:44:650 (2) - New combo should be here
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape?
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern
02:11:736 (2) - Add finish at the end

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/


Normal:

You could use soft whistles to follow the melody.

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg
00:28:193 (4) - Check distance snap
00:34:022 (2) - Add clap at then end
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg
00:46:879 (5) - Looks and flows much better if you move to x232 y296
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc)
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg
00:55:107 (6) - Clap
00:55:279 (1) - THAT HITSOUND
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg
01:18:079 (3) - Move end to x40 y204
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/
01:32:479 (2) - Spacing?

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ...

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody.
00:30:250 (7) - Move the middle point 1 grid left
00:37:793 - Listen to the music, there is a beat here you clearly ignored
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it
00:51:679 (3) - Improve blanket with (2)
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks
01:25:107 (6) - Improve blanket
01:31:707 - There should be a note here
01:51:336 (6) - Inconsistent distance with previous and next object
01:54:250 (1) - Make it straight like (5)?
02:08:479 (5,2) - Ugly overlap

Insane:

Soft whistles pls

00:27:593 (1) - Don't think this nc is necessary
00:35:050 - Add note.. clearly there is a beat there
00:35:736 (1) - Unnecessary new combo
00:49:107 (1) - Same
00:51:679 (1) - Same
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick.
01:02:822 (1) - Weird shape for no reason?
01:06:250 (1) - Add finish. Also do it on the other diffs
01:11:564 (8) - CTRL G
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg
01:17:736 (2) - Mmmm I don't like this overlap, change it?
01:41:050 (5) - Same thing I said before about red ticks
01:43:793 (6) - CTRL G
01:44:136 (8) - Same
01:44:650 (2) - New combo should be here
01:50:136 (1) - Add finish. Other diffs too.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050

Extreme:

Soft whistles, unnecesary new combos same as last diff.

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg
01:03:164 (7) - It is never advisable to hide the slider's end
01:15:507 (6) - CTRL G
01:53:736 (5,6) - These should not start at the red ticks.
01:59:393 (4) - CTRL G
02:10:364 (6) - CTRL G

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD
Topic Starter
Famous

Snepif wrote:

Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png | Changed.

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2) | Changed.
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return? | I don't know. Chaned.
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg | Also changed.
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return | ^
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner). | Added a slider 00:38:822 (6) and a circle 00:39:850 (2). I hope it's okay now. :D
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg | Changed and fixed the sliders.
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider). | I removed all SB hitsounds.
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high | I don't know why it sounds so loud in the editor. Seems like a glitch or something, because while playing the hitsound isn't that loud. Anyway I removed all SB hitsounds.
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do. | ^ I'll text you.
00:58:022 (3) - New combo should be here | Added NC.
00:59:736 (1) - And remove this NC | Removed NC.
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND | Already said.
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg | Fixed
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg | Changed and fixed.
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie. | Changed. I don't know why I did that.
01:44:650 (2) - New combo should be here | Added NC.
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape? | Changed.
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern | Fixed the pattern.
02:11:736 (2) - Add finish at the end | Ops, I forgot. ^^

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/ | Just like I said, I don't know why the SB hitsounds were that loud. I deleted them and added few normal hitsounds. Should be better now.


Normal:

You could use soft whistles to follow the melody. | I don't know where I should place them... :c

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg | Changed.
00:28:193 (4) - Check distance snap | Fixed.
00:34:022 (2) - Add clap at then end | Ops, I didn't noticed that.
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg | Fixed.
00:46:879 (5) - Looks and flows much better if you move to x232 y296 | Fixed.
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc) | Changed every "stream".
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg | Changed.
00:55:107 (6) - Clap | Added clap.
00:55:279 (1) - THAT HITSOUND | Already removed. :)
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg | Changed.
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg | Already changed. :)
01:18:079 (3) - Move end to x40 y204 | Changed this slider.
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/ | I hope it's better now.
01:32:479 (2) - Spacing? | Fixed.

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ... | I removed the SB hitsounds. I also resnaped every note, because of the triplets. The triplets are now spaced by 0.8.

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody. | I still don't know where I should place them. :D
00:30:250 (7) - Move the middle point 1 grid left | Changed.
00:37:793 - Listen to the music, there is a beat here you clearly ignored | Added another circle.
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it | Fixed spacing but I guess that looks weird now...
00:51:679 (3) - Improve blanket with (2) | Fixed.
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here. | Changed.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short | Removed the spinner and added a circle 01:04:879 (1). I don't know how I should fix the spinner.
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg | Fixed.
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks | Sounds right to me. I leave it like this.
01:25:107 (6) - Improve blanket | Fixed.
01:31:707 - There should be a note here | Added a cricle and changed the stream.
01:51:336 (6) - Inconsistent distance with previous and next object | Fixed the distance.
01:54:250 (1) - Make it straight like (5)? | Changed.
02:08:479 (5,2) - Ugly overlap | Indeed. Fixed.

Insane:

Soft whistles pls | ^

00:27:593 (1) - Don't think this nc is necessary | Fixed.
00:35:050 - Add note.. clearly there is a beat there | Fixed.
00:35:736 (1) - Unnecessary new combo | Fixed.
00:49:107 (1) - Same | Fixed.
00:51:679 (1) - Same | Fixed.
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD | Fixed.
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick. | I leave it like that. I'll change it, when more people tell me to change that. :P
01:02:822 (1) - Weird shape for no reason? | Changed the shape.
01:06:250 (1) - Add finish. Also do it on the other diffs | Finish added.
01:11:564 (8) - CTRL G | Changed.
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please. | Changed.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg | I don't really understand what you mean, but I had to change it anyway. (still look the same)
01:17:736 (2) - Mmmm I don't like this overlap, change it? | Changed.
01:41:050 (5) - Same thing I said before about red ticks | I leave it.
01:43:793 (6) - CTRL G | Changed.
01:44:136 (8) - Same | Changed.
01:44:650 (2) - New combo should be here | Changed.
01:50:136 (1) - Add finish. Other diffs too. | Finish added.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050 | Changed.

Extreme:

Soft whistles, unnecesary new combos same as last diff. | ^

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff. | You're right, the notes are spaced kinda... random. But I think that okay. Also the streams are big spaced, but I like them. There are ranked maps that are way worse than this. As long as it isn't unrankable, I leave the difficulty like that. Not everyone can like every map.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg | Fixed the spacing.
01:03:164 (7) - It is never advisable to hide the slider's end Hm. Okay, I changed the slider.
01:15:507 (6) - CTRL G | I leave it like this.
01:53:736 (5,6) - These should not start at the red ticks. | Changed it.
01:59:393 (4) - CTRL G | Nope.
02:10:364 (6) - CTRL G | Also nope.

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD | Woa, that's sad. I know that feeling. And you souldn't sound that harsh. You just said your opinions. Anyway I'm glad that you like my map. :D
Thank you very much for your mod! It helped more than most other mods. :P
Jonarwhal
Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
SPOILER
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down.
01:19:964 (1,2) - this blanket could look better
That's all for beginner, good map so far
Advanced-
SPOILER
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this
01:12:422 (2,3) - blanket
01:44:650 (3,4) - ^ these are just too sharp
02:09:336 (5,6) - ^
Hyper-
SPOILER
00:31:622 (4,5) - these are too close to each other
00:58:536 (2,3) - blanket, the third thing is a bit too close
01:42:422 (2,3) - ^
01:50:822 (3,4) - place the (4) at around x-180 y-196
01:56:993 (4,5,6) - blankets here
Another-
SPOILER
00:23:222 (4) -move this closer a bit
00:45:507 (4,5) - blanket
01:50:136 (1,2) - ^
Unexpected-
SPOILER
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those.
01:22:707 (1,2) - look closely, the blanket is slightly off
01:25:279 (4,1) - ^
I hope this helps and good luck! :)
Gaia
I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Topic Starter
Famous

jonawaga wrote:

Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
SPOILER
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down. | Curved down 01:13:107 (2). Should be easier now for beginners.
01:19:964 (1,2) - this blanket could look better | Fixed.
That's all for beginner, good map so far
Advanced-
SPOILER
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this | Oh thanks. I fixed that. :)
01:12:422 (2,3) - blanket | Fixed.
01:44:650 (3,4) - ^ these are just too sharp | Changed them, but still no perfect blanket.
02:09:336 (5,6) - ^ | Changed, also no perfect blanket, but I tried my best. :P
Hyper-
SPOILER
00:31:622 (4,5) - these are too close to each other | Ops~ fixed the distance.
00:58:536 (2,3) - blanket, the third thing is a bit too close | Fixed.
01:42:422 (2,3) - ^ | Fixed.
01:50:822 (3,4) - place the (4) at around x-180 y-196 | Erm. 01:50:993 (4) is at x:180 - y:192 bit I moved it.
01:56:993 (4,5,6) - blankets here | Fixed.
Another-
SPOILER
00:23:222 (4) -move this closer a bit | Changed the distance.
00:45:507 (4,5) - blanket | Fixed.
01:50:136 (1,2) - ^ | Fixed.
Unexpected-
SPOILER
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer | Fixed.
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those. | Fixed.
01:22:707 (1,2) - look closely, the blanket is slightly off | Fixed, but no perfect blanket.
01:25:279 (4,1) - ^ | Fixed.
I hope this helps and good luck! :) | It kinda helped. Not very much, but my map now has sexy blankets. Thanks for your mod!
Topic Starter
Famous

Gaia wrote:

I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Haha, thanks. :D I really hope this will get ranked. ~_~

Edit: Thanks for your star Gaia. xD
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
Yuthuil
Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3
you have a few distance snap issues, fix them

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad
You have distance snap problems again - btw i didnt touch anything

00:46:364 (4,6) - ugly overlap
00:55:279 (1,4) - really ugly overlap :P
00:58:022 (5,2) - ^
01:03:679 (1,1) - not enough reaction time
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow
01:56:822 (5,6) - unnecessary stack
02:07:279 (2) - better flow with ctrl j

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner
01:51:507 (7,8) - copy one of the other
01:50:993 (4,9) - stack

Another:

00:23:393 (5,3) - stack

Extreme:

Sorry I'm not that good at modding harder difficulties

GL
Bara-
Hi
For M4M
[Beginner]
Good diff
00:51:164 (1,2) - Flows kinda badly
01:06:250 (1,2) - Doesn't feel good for Easy diff
01:17:222 (1,2) - ^^
01:28:879 (3) - NC
01:46:022 (3) - Slider can be improved, (quite a lot actually)
Also, why is there such a short break?
It feels kinda bad for an easy difficulty
01:50:136 (1,2) - Jumps are not allowed in low diffs
01:52:879 (1,2) - ^^
02:00:079 (1,2,1) - ^^

[Advanced]
SV changes are NOT allowed in Easy/Normal
Make them ALL 1.0 and remap the diff following this, sorry to say this, but it's highly unrankable afaik
01:22:708 (1,4) - Ugly overlap, change them, so they don't overlap
01:51:507 (4,1) - Try to blanket it better
02:07:965 (4,5) - Try to blanket it better
02:07:965 (4,6) - Looks really ugly, imo, change location of 6, or ctrl G them both, and set them at the same place, and then ctrl g again

[Hyper]
IMO, it's to hard for Hyper, you can easily delete some of the 1/4 streams, so the map gets rankable, as now the icons need to be the same as the listed difficulty, but I'm not sure how it works with the current names, as the difficulty is a little different, but please consult a BAT/QAT about this
00:24:764 (4,5,6) - Not really a fan of this, due to the reverse ending at big white tick, but it's up to you
00:30:250 (7) - ^^
00:49:107 (5) - Move to 98:183 (1 to the left)
Please map the 'break'
01:15:336 (3) - Feels a little weird, please change, as them ending at big white tick feels weird
01:16:536 (6) - Ctrl G? IMO this feels a little better, but up to you
01:51:507 (7,8) - Bad flow IMO
01:57:507 (5) - For me, it feels better with ctrl G
01:59:222 (3,2) - Overlapping, also, you know what I'm gonna say about the (3)
02:11:736 (4) - Make it stream stack? Even though the diff might be a little hard, the end feels weird, having no circles

[Another]
00:55:964 (3,1) - Overlap
00:57:164 (5,6) - Jump is a little big
01:00:507 (4,1) - Can be blanketed better, look at 01:00:336 to see (Start of (3))
01:11:564 (8) - Ctrl G
01:16:193 (5,7) - A really ugly Overlap, sorry, consider changing this part a lot (5,6,7,8) to make it look cleaner
01:18:593 (6,7) - Try to better blanket
01:19:622 (8) - Move to 408:272
01:50:136 (1,2) - Try to blanket better, example is spoilerbox02:10:022 (2,6) - NC them both
02:12:079 (5) - NC (?)

[Extreme]
Ar 9.5 What? Use 9.2-9.3

00:47:050 (8) - Move to 285:212
01:17:736 (2,3) - Red points don't feel good for me
Make them grey
01:38:479 (1,2,3,4,5) - WHAT? Move the circles to the middle of the sliders. Now it looks like they are 1/2 apart
01:48:764 - Add a break, gives more emphasis to the following kiai
01:59:222 (3,4,5,1) - Distance between those looks a little high, especially the (5,1)
02:01:108 (1,2) - Blanket better, move (2) to 257:249 looks good for me
02:07:965 (5,6) - Blanket can get a little improvement, move (5) to 255:190 (do the same with the (1) following
02:10:793 (1,2,1,2,1,2,1,2) - ALL these sliders feel offbeat
Delete the repeat from 02:10:536 (7) - and move them all back 1/4 tick. Then add a circle at the end. you might need to turn it all a little for better flow with 02:10:536 (7)

Wow, this is a really good map!
Good Luck
Topic Starter
Famous

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
I'm terribly sorry. I want to remap the extreme diff, because I'm very unhappy with it. So your mod is kinda... useless now. :c
I'll use AR 9.3 for the remapped version.
Yauxo
I dont mind, remapping most of the time ends up in an even better map, so I'd support that :3
Topic Starter
Famous

Yuthuil wrote:

Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3 | Fixed.
you have a few distance snap issues, fix them | Remapping it.

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad | Fixed.
You have distance snap problems again - btw i didnt touch anything | That's why I have to remap it.

00:46:364 (4,6) - ugly overlap | Where's the overlap?
00:55:279 (1,4) - really ugly overlap :P | I admit, this overlap isn't that beautiful, but I think that ok.
00:58:022 (5,2) - ^ | Nope.
01:03:679 (1,1) - not enough reaction time | Fixed.
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow | Fixed.
01:56:822 (5,6) - unnecessary stack | Okay.
02:07:279 (2) - better flow with ctrl j | Fixed.

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner | Added a spinner.
01:51:507 (7,8) - copy one of the other | Done.
01:50:993 (4,9) - stack | Stacked.

Another:

00:23:393 (5,3) - stack | Lol. I didn't noticed that. Fixed.

Extreme:

Sorry I'm not that good at modding harder difficulties | Remapped anyway.

GL
Thanks for your mod!
Topic Starter
Famous

baraatje123 wrote:

Hi
For M4M
[Beginner]
Good diff | Thanks. But I remap it.
00:51:164 (1,2) - Flows kinda badly
01:06:250 (1,2) - Doesn't feel good for Easy diff
01:17:222 (1,2) - ^^
01:28:879 (3) - NC
01:46:022 (3) - Slider can be improved, (quite a lot actually)
Also, why is there such a short break?
It feels kinda bad for an easy difficulty
01:50:136 (1,2) - Jumps are not allowed in low diffs | I didn't checked the spacing after the last mod... Going to fix it.
01:52:879 (1,2) - ^^
02:00:079 (1,2,1) - ^^

[Advanced]
SV changes are NOT allowed in Easy/Normal
Make them ALL 1.0 and remap the diff following this, sorry to say this, but it's highly unrankable afaik | Ops. Going to remap it.
01:22:708 (1,4) - Ugly overlap, change them, so they don't overlap
01:51:507 (4,1) - Try to blanket it better
02:07:965 (4,5) - Try to blanket it better
02:07:965 (4,6) - Looks really ugly, imo, change location of 6, or ctrl G them both, and set them at the same place, and then ctrl g again

[Hyper]
IMO, it's to hard for Hyper, you can easily delete some of the 1/4 streams, so the map gets rankable, as now the icons need to be the same as the listed difficulty, but I'm not sure how it works with the current names, as the difficulty is a little different, but please consult a BAT/QAT about this | I know it's hard, but I like it. I'll ask a BAT about this.
00:24:764 (4,5,6) - Not really a fan of this, due to the reverse ending at big white tick, but it's up to you
00:30:250 (7) - ^^
00:49:107 (5) - Move to 98:183 (1 to the left) | Moved.
Please map the 'break' | Chaned.
01:15:336 (3) - Feels a little weird, please change, as them ending at big white tick feels weird
01:16:536 (6) - Ctrl G? IMO this feels a little better, but up to you | Changed.
01:51:507 (7,8) - Bad flow IMO | Fixed that part.
01:57:507 (5) - For me, it feels better with ctrl G | Fixed.
01:59:222 (3,2) - Overlapping, also, you know what I'm gonna say about the (3) | Fixed.
02:11:736 (4) - Make it stream stack? Even though the diff might be a little hard, the end feels weird, having no circles | Changed.

[Another]
00:55:964 (3,1) - Overlap | I think that's fine.
00:57:164 (5,6) - Jump is a little big | Fixed.
01:00:507 (4,1) - Can be blanketed better, look at 01:00:336 to see (Start of (3)) | Fixed.
01:11:564 (8) - Ctrl G | Changed.
01:16:193 (5,7) - A really ugly Overlap, sorry, consider changing this part a lot (5,6,7,8) to make it look cleaner | Fixed.
01:18:593 (6,7) - Try to better blanket | Fixed.
01:19:622 (8) - Move to 408:272 | Already did that lol.
01:50:136 (1,2) - Try to blanket better, example is spoilerbox | Fixed.02:10:022 (2,6) - NC them both | No.
02:12:079 (5) - NC (?) | A NC there isn't necessary.

[Extreme] <- Remapped it.
Ar 9.5 What? Use 9.2-9.3

00:47:050 (8) - Move to 285:212
01:17:736 (2,3) - Red points don't feel good for me
Make them grey
01:38:479 (1,2,3,4,5) - WHAT? Move the circles to the middle of the sliders. Now it looks like they are 1/2 apart
01:48:764 - Add a break, gives more emphasis to the following kiai
01:59:222 (3,4,5,1) - Distance between those looks a little high, especially the (5,1)
02:01:108 (1,2) - Blanket better, move (2) to 257:249 looks good for me
02:07:965 (5,6) - Blanket can get a little improvement, move (5) to 255:190 (do the same with the (1) following
02:10:793 (1,2,1,2,1,2,1,2) - ALL these sliders feel offbeat
Delete the repeat from 02:10:536 (7) - and move them all back 1/4 tick. Then add a circle at the end. you might need to turn it all a little for better flow with 02:10:536 (7)


Wow, this is a really good map! | Thanks! :)
Good Luck
[ Shamwow ]
from my queue

Advanced:
+00:52:536 (1) - move this a little so that its not going off of the grid
+00:57:336 (5) - move this up a teeeny tiny bit like this?:

Hyper:
+01:20:650 (4) - same as in Advanced; too far off the gird
+02:02:993 (6) - ^

didn't mod beginner because it looks super good, no issues that i can see!
sorry this mod is so short, finding mistakes is a weak point i have to work on :o
this is a really cool map, the song is really nice as well. good luck!
Topic Starter
Famous

-Dave Strider- wrote:

from my queue

Advanced:
+00:52:536 (1) - move this a little so that its not going off of the grid
+00:57:336 (5) - move this up a teeeny tiny bit like this?: | Nah, it's fine like that.

Hyper:
+01:20:650 (4) - same as in Advanced; too far off the gird
+02:02:993 (6) - ^

didn't mod beginner because it looks super good, no issues that i can see!
sorry this mod is so short, finding mistakes is a weak point i have to work on :o
this is a really cool map, the song is really nice as well. good luck!
For all "off of the grid": They're on the grid. I can place circles everywhere they're "off the grid", so they're not off the grid to me. If I placed a slider something like that I could understand that. It seems totally legit to me. If I missed something: why am I not allowed to place notes the editor allow me to place it? Sorry, if I sound too harsh.

Thanks for your mod anyway, but I'll not give you kudosu for that. :c
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Beginner]
  1. 00:30:936 (3) - Add a clap at the end this slider as well? It would be a lot more consistent, and not having one will make the note feel out of place compared with the rest of this diff's beginning section.
  2. 01:06:250 (1,2,3) - The pattern's flow and aesthetics would be better if you made (1) identical to (3) but make it curve towards (2). The pattern will look and play a lot nicer, since the cursor doesn't have to change direction in such a drastic way in order to hit (2).
  3. 01:22:707 (1,2,3) - See above ^. This pattern is pretty much exactly the same.
  4. 01:47:393 (3) - Why is the end of this slider nearly silent? osu! is a rhythm game, so it doesn't make sense just to silence notes, and will probably just throw players off beat. The music doesn't really call for it either.
[Advanced]
  1. 01:18:593 (4,1) - Minor, but this blanket could be improved a bit. A bad blanket could cause issues with aesthetics, making it look untidy.
  2. 01:48:079 (2) - Like I said in Beginner, the near silent hitsound totally doesn't fit.
[Hyper]
  1. 00:50:822 (4,5,7) - The space between each slidertrail is inconsistent; the space between (4,5) is different to the space between (5,6). Although it seems minor, people will notice this, and it doesn't look very nice.
  2. 01:24:079 (5,6) - Minor, but this blanket could be improved. Bad blankets could make the map look untidy, so I suggest fixing this.
  3. 01:26:479 (5,1,2,3,4,5) - Linear flow here is boring, considering that the two stacks are literally in a straight horizontal line. You should make things more interesting by moving one of the stacks so that the line is at a slightly different angle.
  4. 01:41:907 (1,2,3) - You should move (2,3) so that the pattern is a nice oval shape, right now that top side is located slightly too far to the left, making the shape look odd.
[Another]
  1. 00:41:222 (1,2,3,4,5) - The spacing throughout this stream, the first two and the last two notes are spaced 0.70x away from each other, whereas all the other notes are 0.80x away from each other. Although this seems minor, it is still quite noticeable and you should fix this.
  2. 00:55:279 (1,2,3) - Although the pattern looks nice, you could make it look even better by having the start of (3) blanketed as well.
  3. 01:56:993 (5,6) - Both slider blankets are off, making it look untidy. You should fix this somehow, like moving (5) a bit to the right, curving the sliders a bit more or going with a different pattern instead.
  4. 01:58:364 (1) - It's weird how the strong beat has been skipped in this slider, causing it to sound very weird and out of place, since the strong sound comes 1/4 after the repeat. You should adjust by extending it so that it ends on the beat, getting rid of the repeat, and adding a circle to fill the gap.
  5. ^
[Extreme]
  1. 01:30:936 (1) - The way this slider changes direction seems a bit too sharp, you can actually see a sharp corner from it. You should make it less intense, so that there's a wiggle that still fulfils both blankets instead.
  2. 01:38:479 (1,3) - Minor, but the blanket over the end of (3) is a little off, making the map look untidy. You might want to fix that.
Pretty nice map, each difficulty is done pretty well~

I shot a star, good luck!
Topic Starter
Famous

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Beginner]
  1. 00:30:936 (3) - Add a clap at the end this slider as well? It would be a lot more consistent, and not having one will make the note feel out of place compared with the rest of this diff's beginning section. | Fixed it. The clap hitsound and the clap from the song sounds so similar, I didn't noticed that.
  2. 01:06:250 (1,2,3) - The pattern's flow and aesthetics would be better if you made (1) identical to (3) but make it curve towards (2). The pattern will look and play a lot nicer, since the cursor doesn't have to change direction in such a drastic way in order to hit (2). | I like it, but I guess I fixed it.
  3. 01:22:707 (1,2,3) - See above ^. This pattern is pretty much exactly the same. | ^
  4. 01:47:393 (3) - Why is the end of this slider nearly silent? osu! is a rhythm game, so it doesn't make sense just to silence notes, and will probably just throw players off beat. The music doesn't really call for it either. | It DOES makes sense to silence notes, when the music call for it, just like you said. And this wouldn't throw off players, because the LAST hit of the slider is silent. Anyway... I fix it.
[Advanced]
  1. 01:18:593 (4,1) - Minor, but this blanket could be improved a bit. A bad blanket could cause issues with aesthetics, making it look untidy. | Fixed.
  2. 01:48:079 (2) - Like I said in Beginner, the near silent hitsound totally doesn't fit. | Changed.
[Hyper]
  1. 00:50:822 (4,5,7) - The space between each slidertrail is inconsistent; the space between (4,5) is different to the space between (5,6). Although it seems minor, people will notice this, and it doesn't look very nice. Fixed.
  2. 01:24:079 (5,6) - Minor, but this blanket could be improved. Bad blankets could make the map look untidy, so I suggest fixing this. | Fixed.
  3. 01:26:479 (5,1,2,3,4,5) - Linear flow here is boring, considering that the two stacks are literally in a straight horizontal line. You should make things more interesting by moving one of the stacks so that the line is at a slightly different angle. | Yea, but I don't see a problem here. I'll fix it when more people have the same opinion.
  4. 01:41:907 (1,2,3) - You should move (2,3) so that the pattern is a nice oval shape, right now that top side is located slightly too far to the left, making the shape look odd. Changed.
[Another]
  1. 00:41:222 (1,2,3,4,5) - The spacing throughout this stream, the first two and the last two notes are spaced 0.70x away from each other, whereas all the other notes are 0.80x away from each other. Although this seems minor, it is still quite noticeable and you should fix this. | Fixed.
  2. 00:55:279 (1,2,3) - Although the pattern looks nice, you could make it look even better by having the start of (3) blanketed as well. | Changed.
  3. 01:56:993 (5,6) - Both slider blankets are off, making it look untidy. You should fix this somehow, like moving (5) a bit to the right, curving the sliders a bit more or going with a different pattern instead. | Fixed.
  4. 01:58:364 (1) - It's weird how the strong beat has been skipped in this slider, causing it to sound very weird and out of place, since the strong sound comes 1/4 after the repeat. You should adjust by extending it so that it ends on the beat, getting rid of the repeat, and adding a circle to fill the gap. | SB hitsounds... I forgot to delet it in this diff. I leave the pattern like this.
  5. ^
[Extreme]
  1. 01:30:936 (1) - The way this slider changes direction seems a bit too sharp, you can actually see a sharp corner from it. You should make it less intense, so that there's a wiggle that still fulfils both blankets instead. I leave it like this, because I like this sharp.
  2. 01:38:479 (1,3) - Minor, but the blanket over the end of (3) is a little off, making the map look untidy. You might want to fix that. Fixed.
Pretty nice map, each difficulty is done pretty well~ Thanks! :3

I shot a star, good luck! | Thank you VERY much! >u<

And again: Thank's for your mod~ :>
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