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150P - Shuuen no Shiori [Taiko|Osu]

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Topic Starter
Yasora

Mao wrote:



Mod request by ingame PM making a new post to make it better for you to reply :V


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

General
  1. Clean :3

Normal
  1. Please let the spinners after the Kiais start 1/2 earlier since the sound starts there and you just didn't do that in the other diffs since you've mapped the tick by another hitobject. But being blank here makes the spinner feel late.
  2. 00:04:624 (2) - Perhaps you can move this a bit lower to improve the flow here since this would cause a way smoother cursor movement.
  3. 00:11:481 (2) - Move this to 165|170 to get a better flow from 00:10:767 (1) - 's curve into the object due to it following the Slider's path (:
  4. 00:19:624 - I'm not sure if it's just me but I'd add a note here in order to 1. Cover the drums as well as the Voclas here and to 2. get the polarity better which would make it much more readable here imo.
  5. 00:24:339 (3) - The Music here is basically the same as at 00:19:910 (1) - where you've mapped the red tick which would feel here way better as well if you ask me since ignoring this red tick feels so off >.<
  6. 00:57:481 (2,3,4) - /Minor/ - Try to move these a bit to the upper right to get them into a line in order to improve the flow slightly.
  7. 01:03:481 (2) - The rhythm here sounds so extremely weird since you've mapped the ticks with the smallest emphasis on them. There's almost nothing played neither by instruments nor vocals on these ticks. Maybe you can try somthing like:
  8. 01:10:053 (1) - Perhaps you can move this a bit to the lower left for a better following of the curve with the Slider to improve the overall movement.
  9. 01:19:196 (3) - Meh, too low Ds to the previous object considering your normal DS is 1,00.
  10. 01:35:767 (1) - Check your DS.
  11. 01:36:624 (2) - This comes a bit rapid if you ask me which ruins the flow of the pattern. Try to move it lower so that you have a fluent transition from the previous slider into it.
  12. 01:40:053 (2) - Maybe it's just me but ignoring the beat here feels pretty weird since the note on it is rather strong. If you can agree with me try something like this.
  13. 02:03:767 (2) - DS to the next object is quite high
  14. 02:58:339 (2) - /Minor/ - Why isn't this placed on the coordinate's origin which is 256|192? Also the symmetry between 02:56:624 (1,3) - is messed up as you can see if you CTRL+H
  15. 02:58:910 (3) - The rhythm here sounds really messed up since there's nothing on the big white tick that could be mapped which makes it sound off since the tick where the instruments are is 1/2 before.
  16. 03:20:053 (2) - Even out your Spacing here
  17. Sorry for the nazi mod but as Mystyk already said, this is way better to adjust the diff. Also I don't know, the song provides a very hard to map rhythm but some parts of the rhythm you've mapped are not reasonable to me. If I'm wrong (maybe because I'm tired) call me ingame and we can discuss that a bit.

    ► All suggestions mentioned for the original parts go for copy & pasted (and maybe slightly changed) parts as well so that I don't have to repeat myself ;b

Hard
  1. 00:15:339 (4) - /Minor/ - Try to move this note more right to get a fluent transition by letting it follow the slider's track.
  2. 00:18:910 (1) - /Highly Suggested/ - Meh, the rhythm here is so weird due to some important notes being ignored. I've provided a suggestion in the Screenshot below. First of all that 1/2 Slider follows the Instrument, the 1/1 Slider then follows the Hold of the Vocals. I don't really understand what you were following here...it sounds so unfitting ;_;
  3. 00:29:767 (2) - Hm, this sound seems rather unimportant to me since it's really quiet and not that recognizable while playing other than the red ticks next to it. These are kinda strong which makes it feel weird that you've ignored them. I'd go for something as seen below since it represents the instruments as well as the vocals and drums way better here. (This stuff happens all over the section and makes it rhythm feel rather weird to me but since you are consistent with it should make it okay :/)
  4. 00:35:767 (7) - Perhaps you can move this a bit to the right like this to improve the flow into 1 by giving the player a smooth transition.
  5. 00:39:767 (4) - Maybe it's just me but a CTRL+H'd version of this would flow way better in my eyes
  6. 00:49:767 (1) - This would be pretty neat if you could rearrange it a bit so that it forms a pentagon with the previous objects. Just an idea here, nothing you have to apply but it would be cool imo (:
  7. 01:13:196 (3) - Maybe you can try to relocate this a bit to get an oval-/"O"-shaped Pattern with 01:13:481 (4,5) - here.
  8. 01:18:910 (1,2) - The transition here plays really harsh since it's not really fluent but a bit rapid instead if you ask me. The are two ways to change this to improve the flow: 1. Get a wavy movement by placing a CTRL+J'd verion of the Slider or 2. Rotate the Slider and get a circular movement.
  9. 01:21:910 - Considering that you've always mapped drums or vocals on beats like this I'd do it here as well for the sake of consistency.
  10. 01:27:767 (1,2) - /Comment/ - Well, if you already place a finish on 2's tail then don't you agree that the note is so strong that it should be clicked? If you want to, please try [url=http://puu.sh/a5cOH/bccb20b76f.jpg]this[/ulr]. seems weird for me :<
  11. 01:42:053 (5,1) - Maybe it's just me but I think the higher DS between these two doesn't really make sense since 1 isn't that strong that it would need such a special emphasis :<
  12. 01:46:910 (1) - A symmetrical Slider would fit the symmetrical pattern very well, don't you think so? :3 Try out the code :b
    Code
    316,44,106910,6,0,B|260:28|260:28|188:52,1,120,2|8,0:0|0:0,0:0:0:0:
  13. 02:05:624 (2) - /Minor/ - First of all adjust the spacing a bit. It looks like it's touching the previous slider which doesn't really fit the hard as you've used gaps between all the Objects. Second thing is that I'd personally place 02:05:624 (2,3) - higher so that it's easier to play considering the player has to turn downwards pretty fast here.
  14. 02:15:339 (1) - Hm, the jump felt rather unintuitive to me due to the unexpected fast tapping here. Well, you could make it a bit more natural if you'd flip it vertically to make the transition not almost horizontal since this feels pretty rough ;w;
  15. 02:32:910 (1,2) - Same as I've said for 01:27:767 (1,2) - same too
  16. 02:47:481 (1) - /Highly Suggested/ - I was extremely surprised after the break to have this sharp turn at the start of the Slider x-x Please consider to try something not so "steep". I recommend you to change this since it was really unexpected to play. (My suggestion would be this but I guess you can do something better there than I can :V)
  17. 02:53:053 (1) - Uhm, what happened to this Slider? Why the hell is it 5/4, that doesn't make sense within the music here...
  18. 03:23:481 (2,3) - Try to get a bigger spacing between these since it looks kinda weird ingame due to Stack Leniency.
  19. Very well done flow. Love this diff <3

Insane
  1. 00:12:910 (4) - Put this to 420|289 to 1. get it into a line with 00:12:767 (3,4,1) - which would look way better and 2. to get due to this line the flow into 00:13:053 (1) - more intuitive.
  2. 00:17:196 (3,4,5,1) - Get the Spacing consistent here to improve the square. (Place 5 at 385|62)
  3. 00:18:053 (2,3) - Maybe it's just me but I'd actually switch them for a better flow due to a smoother turn from 1 into 2 as seen on the arrows in the Screenshot below.
  4. 00:34:481 (4) - Consider to place that at 282|340 to improve the jump into 00:34:624 (5) - by giving the playera lower range of moving to the left so that he has to focus more onto the jump upwards which would improve the flow a lot here.
  5. 00:43:196 (2,3,4) - Wah, the wavy movement between 2 and 4 over 3 feels really odd. Try to place 00:43:481 (3) - at 244|211 to improve the flow here a lot! <:
  6. 01:02:339 (5,6,7) - The flow here didn't work that well to me to be honst :< The problem is that 01:02:910 (7) - is slowing the player down since s/he expects a zigzag pattern here, but for a zigzag pattern 01:02:910 (7) - should be lower. So either you put 01:02:767 (6,7) - in a line with 5's tail or place 7 lower, like this.
  7. 01:08:624 (4) - Perhaps you can place this a bit higher to let its track follow the curve provided by 01:08:339 (2,3) - for a smoother flow here.
  8. 01:14:624 (4) - I know that this is part of a triangle but I'd suggest you to move it more right to introduce the jump to the right better. As it is now it feels really unexpected and unnatural to me :/
  9. 01:34:053 (3,4,5) - Please even out the spacing here since there's no reason for the spacing between 3 and 4 being bigger than the one between 4 and 5 since 5 is the strongest beat here. The second thing I'd like you to do is not having the curve the circles are placed in so strong as this kills the flow here for me and makes it play weird. To solve both Problems place 01:34:339 (5) - at 378|268.
  10. 01:37:053 (6,7) - The rhythm here sounds really messed up due to 01:37:339 - being ignored but the quiet 01:37:196 - being mapped. Try to CTRL+G them in terms of rhythm. (You can also leave the placement as it is after CTRL+G'ing since the flow is actually pretty good like this o-o)
  11. 01:42:767 (2) - Meh, try to CTRL+J this for an intuitive wavy movement here.
  12. 02:11:624 (4) - Try to rotate this about 25° (Selection Centre) to improve the flow here. The transition slows the player down in order to get the tail right which makes it feel pretty harsh.
  13. 02:48:481 (1) - /Minor/ - Consider to move the last anchor point of this Slider to 424|464 in order to make it face 02:48:910 (2) - directly to get a smooth flow into it. I guess y: 164 o-o
  14. 03:34:624 (1,2,3,4,5) - /Comment/ - As you can see if you CTRL+H, the symmetry is messed up. Since I have no idea if this was intentional I'll mark this as a comment~
  15. Nice Insane, very clean :3 Not much to say here :V Don't forget to check the copy&pasted sections yourself though.


    ► All suggestions mentioned for the original parts go for copy & pasted (and maybe slightly changed) parts as well so that I don't have to repeat myself ;b

Demise
  1. 00:06:053 (8,1) - The transition between this two object slows the player down which feel unnatural due to the emphasis on (1). Consider to enlarge the spacing to 1,7 or 1,8 as you did for the previous ones. You could also try to rearrange the pattern like this by using rotated Sliders (:
  2. 00:11:196 (2) - Why does this Slider have 4 Anchorpoints? I don't really see a reason for this here tbh. Try to get a normal 3 anchor point curve here and maybe adjust it a bit as seen in the Screenshot below for a better flow into the following Curve.
  3. 00:16:053 (3,4,5) - Meh, the rhythm feels a bit weird since there's no sound at 00:16:196 - . Mapping this with a Circle feels so wrong. If you really want to keep it map it at least with a Slider's Tail but I'd prefer a 1/1 Slider as seen in the Screenshot below.
  4. 00:19:910 (1) - Try to move this slightly to the lower right as seen in the Screenshot to adjust the flow from 00:19:624 (4) - into this here. This would also create a neat circular shape together with 00:19:196 (3) - !
  5. 00:28:624 (3,4,5,6,7,8,9,10) - Your Spacing is kinda messed up. Try to adjust it a bit since it looks a bit messy >.<
  6. 00:33:767 (1,2,3) - Try to listen closely to the music here. Maybe you can agree that there's a way louder note at 00:33:981 - instead of 00:33:839 - so it makes this sound really weird.
  7. 00:37:910 (5,6,7) - Please consider to reduce the spacing of this triplet since this plays really bad due to the so fast unintuitive movement because there wasn't such fast triplet movement on similiar parts in this section before ;_; Maybe it's just me though :/
  8. 00:46:339 (2) - Try to make the curve a bit stronger here (so that it looks like a 90° rotation of 00:46:624 (3) - ) to 1. make the turn a bit stronger as well to give a better feeling for the following objects and 2. to make this not look that much like 00:46:053 (4) - since that looks a bit "blocky" to me.
  9. 00:51:910 (1,2,3) - perhaps you can move this a bit higher so that the Slider's curve follows the movement of the previous objects for a smoother flow here.
  10. 00:56:124 (5,6) - The spacing between these two notes is 0,30 larger than the spacing of the overall stream which makes the notes just touch so slightly. This looks really messy so please fix the spacing here :/
  11. 01:20:767 (2) - Try to move this a bit higher (somewhere around 200|280) so that 1 points onto the slider which would result into a more fluent turn downwards.
  12. 01:22:767 (1) - /Minor/ - I don't know if this shape is on purpose but I'd definitely adjust it so that it is a smooth wave shape. Try to keep the first and the third line parallel to do that.
  13. 01:23:481 (4,5,6,7,8,9,10) - Messed up stream spacing, this looks very very messy so I'm marking this as highly suggested. Try either to use a constant distance snap or "Convert Slider to Stream". (Not going to list this for further streams, check them yourself please ^^")
  14. 01:27:767 (1,3) - /Minor/ - If you CTRL+H them and see that the symmetry is messed up. If it was thought to be symmetrical please fix this :/ (Same goes for 02:32:910 (1,3) - )
  15. 01:38:053 (4,5,6,7) - It would be really cool if you could rearrange them a bit as a Square. Nothing you have to fix, just an idea to tidy the pattern up a bit (:
  16. 01:42:053 (5) - I'm not sure if it's just me but I think the really strong curve shape doesn't fit the shape of 01:41:624 (2) - which makes this look a bit out of place :V Maybe you could try to replace it with a 30° rotated version of 01:41:624 (2) - ?
  17. 01:51:196 (7) - Hm, the short spacing here doesn't work for me since it slows me down due to that rather fast movement between 01:50:910 (5,6) - . Please consider to CTRL+G 01:51:196 (7) - . That would fit the pattern way better and would also even out the spacing a bit! c:
  18. 01:54:910 (5,6,7) - Maybe you can try to use a bigger spacing to 01:55:339 (1) - in order to make the movement more natural after the stop for the triplet. I had actually trouble with playing that due to the really slowing down low spacing here ;/
  19. 02:06:696 (3) - Maybe it's just me but I'd rather see this Circle at 02:06:553 - sinced the note there in terms of the drums is way stronger so that it feels weird to ignore such a "strong" (it isn't that strong but stronger than the other one) but map such a quiet noise :/
  20. 02:10:910 (1) - As you might agree with me the note at 02:10:910 - is really strong since it's the start of the kiai so why don't you emphasize it by giving it a bigger spacing from 02:10:910 (1) - ? All the previous ones had a bigger spacing even though they weren't such important notes which makes this feel pretty weird :/
  21. 02:16:481 (1) - In my opinion this shape doesn't really fit the other ones in the Kiai as you've mostly used curved or line#ish shapes for your Slider.
  22. 02:27:624 (5,6,7) - /Minor/ - Messed up 1/4 Spacing looks really ugly ingame :V
  23. 03:00:196 (1,2,3,4,5,6,1) - Just an idea here: How about placing these in a giant triangle by moving 03:00:339 (2,4,5) - to y:92 and by lowering the positions of 03:00:910 (6,1) - like this. That would be really cool imo! (: wait not really understand this lol
  24. 03:07:481 (4,5,6) - This comes way too rapid after the pretty big jump from 03:07:339 (3) - which makes the play pretty bad. The reason why it is so rapid is that it goes back left in such a small angle. It would be way more intuitive if you'd left it go to the right with a wider range for the player to react.
  25. 03:14:839 (4,5) - If you listen closely you can hear the there is no sound (or such a quiet unrecognizable one) where you've mapped 4 and 5. I'd suggest a 1/1 Slider starting at 3's position to cover the vocal's hold for a way better feeling rhythm here.
  26. 03:33:910 (4) - Move this to 180|320 for: 1. An Improval in flow because now the Slider track follows the curve of the previous Circles as seen here and 2. to create an equal triangle with 03:34:196 (1,2) - as well as a diamond including these and 03:33:767 (3) - .
  27. You've done an overall great job on this diff. Even though that some patterns need to be tidied up imo. (:

Please reply! I hope it was helpful and good luck! :3
thanks a lot XD
btw not yet fix anything in normal, wanna discuss it though since not really confident about dat diff :''
Iceskulls
Hello there from my modding queue

[General]
Check letter box during breaks because your map has break time

[Demise]
00:44:624 (4) - NC
00:57:196 (4) - ^
01:38:624 (8) - NC then delete NC 01:38:910 (1) -
02:01:196 (5) - NC
02:55:910 (3) - NC

[Insane]
If my NC suggestions aren't useful ignore it
00:05:339 (1,2) - How about convert to stream?
00:32:624 (5) - NC
00:44:053 (1) - Delete NC then NC 00:44:481 (2) -
00:48:624 (1) - Delete NC then NC 00:49:053 (2) -
00:53:196 (1) - Delete NC then NC 00:53:624 (2) -
00:57:767 (5) - NC
01:00:053 (5) - ^
01:02:339 (5) - ^
01:15:910 (5) - ^
01:32:624 (2,3) - How about convert to stream?
01:34:339 (5) - NC
01:38:910 (6) - ^
01:48:053 (1) - Delete NC then NC 01:48:481 (2) -
01:50:910 (7,8) - How about convert to stream?
01:52:624 (1) - Delete NC then NC 01:53:053 (2) -
01:57:196 (1) - Delete NC then NC 01:57:624 (2) -
02:57:624 (5) - NC and delete NC 02:58:053 (1) -
02:58:767 (4) - NC
03:00:767 (3) - NC
03:11:339 (5) - ^
03:32:624 (2) - How about convert to stream?
The patterns are okay

[Normal]
00:48:624 (2,4) - Make these look same
skip NC mod

[Hard]
Patterns are fine but skip NC mod

[Overall]
I skip NC mod on normal and hard or they will be too much mod on NC , it's just somehow look like the same idea of where to NC in Insane
Also I give this map a star, good map

Good luck
Topic Starter
Yasora

CelsiusLK wrote:

Hello there from my modding queue

[General]
Check letter box during breaks because your map has break time

[Demise]
00:44:624 (4) - NC no
00:57:196 (4) - ^ ^
01:38:624 (8) - NC then delete NC 01:38:910 (1) -
02:01:196 (5) - NC no
02:55:910 (3) - NC ^

[Insane]
If my NC suggestions aren't useful ignore it
00:05:339 (1,2) - How about convert to stream? I like slider like this :''3
00:32:624 (5) - NC no
00:44:053 (1) - Delete NC then NC 00:44:481 (2) -
00:48:624 (1) - Delete NC then NC 00:49:053 (2) - no
00:53:196 (1) - Delete NC then NC 00:53:624 (2) - ^
00:57:767 (5) - NC ^
01:00:053 (5) - ^ ^
01:02:339 (5) - ^ ^
01:15:910 (5) - ^ ^
01:32:624 (2,3) - How about convert to stream? ^
01:34:339 (5) - NC ^
01:38:910 (6) - ^ ^
01:48:053 (1) - Delete NC then NC 01:48:481 (2) -
01:50:910 (7,8) - How about convert to stream? no
01:52:624 (1) - Delete NC then NC 01:53:053 (2) - ^
01:57:196 (1) - Delete NC then NC 01:57:624 (2) - ^
02:57:624 (5) - NC and delete NC 02:58:053 (1) - ^
02:58:767 (4) - NC ^
03:00:767 (3) - NC ^
03:11:339 (5) - ^ ^
03:32:624 (2) - How about convert to stream? ^
The patterns are okay

[Normal]
00:48:624 (2,4) - Make these look same changed that part lol
skip NC mod

[Hard]
Patterns are fine but skip NC mod

[Overall]
I skip NC mod on normal and hard or they will be too much mod on NC , it's just somehow look like the same idea of where to NC in Insane
Also I give this map a star, good map

Good luck
thank you for mod and star!
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Betsu's Muzukashii

SV1.5→1.4 OD6→OD4or5 HP6→5
Song Setup→Design→Letter box (uncheck)

00:28:481 (130) - change k
02:35:624 (774) - ^

Betsu's Oni

SV1.5→1.4
Song Setup→Design→Letter box (uncheck)

01:05:272 - add k
02:06:624 (757) - change k
02:06:767 (759) - change d
02:06:910 (761) - change k
02:10:624 (792) - change k

It is a great overall 8-)

good luck :)
toara_fict
Hi. Taiko Mod request from Yasora.

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. all recheck this

  2. SV : 1.5 => 1.4

  3. BG : Change Video => BG
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Betsu's Oni]
  1. 00:28:696 - add note here ( have drum sound. )


  2. 00:46:196 (263,264) - swap ( 00:46:339 (264) - have Cymbals? sounds. )


  3. 00:56:339 (320) - Change d ( 00:56:339 (320,321) - some sounds. )


  4. 01:27:481 (523) - Change k ? ( have Cymbals? sounds. )


  5. 01:50:196 (664,665,666,667) - if you follow drum sound => swap ? ( if vocal follow => no change plz. )


  6. 02:10:053 (783) - d ( not k sounds. this note d )


  7. 02:19:410 (851) - delete & 02:19:553 - 02:19:696 - add k here ? ( Want to follow drum sound >< )


  8. 02:40:624 - add k here ? ( 02:40:339 (991,992) - some sounds. )


  9. 03:22:553 (121) - why k ? this note d.
- - - - - - - - - - - - - - - - - - - - - - - - -
Muzu is fine.

Good Luck ~ :3
wasonz
From my queue

Betsu's Muzukashii
00:03:481 (11,12) - Ctrl+G
03:41:767 (204) - k

Betsu's Oni
00:15:196 (78) - d
00:56:339 (320) - d
03:33:053 (192) - d
03:41:767 (260,261,262,263,264,265,266) - ddkkddk

Good Luck ~ :)
Famous
Mod request from my Queue

Normal
  1. The distance seems too close. Maybe try a distance that's larger than one.
  2. 00:13:196 (4,5) - Seems like blanket. Try to blanket 00:12:053 (3,4).
  3. 00:32:339 (4) - Add NC and remove NC 00:32:624 (1)? That's easier to read, because of the longer break between the notes. But I'm not sure about it.
  4. 00:33:481 (3) - Add NC, same reason as above.
  5. Suggestion: add NC 00:34:624 (3); remove NC 00:34:910 (1); add NC 00:36:910 (5); remove NC 00:37:196 (1); add NC 00:39:196 (5); remove NC 00:39:481 (1). That fits more to the singing.
  6. 01:15:767 and 01:16:910 feels like a note is missing.
  7. 01:21:481 (2) - is a little bit close to 01:20:624 (1).
  8. 01:33:196 to 02:37:196 - Did you copy & paste the whole part? If yes, copy & paste it again after the changes.
  9. 03:42:339 (1) - I guess the spinner is too short for Normal. Enpoint: 03:45:767?

Hard
  1. The spacing between 00:12:339 (2,3) and 00:13:624 (3,4) is too small.
  2. 01:02:053 (6,1) - Blanket.
  3. 01:10:053 (7,1) - The spacing is too huge. Compare it with 01:10:624 (2,3).
  4. 01:12:910 (2,3) - The spacing is too small again.
  5. 01:39:624 (6,1) - Spacing too big.

Insane

Looks fine, except some blankets:
  1. 00:32:624 (5,6) - Blanket.
  2. 00:54:339 (3,4) - Make better blanket.
  3. 00:57:196 (3) - Move to x:92 ; y:156. Blanket looks better.
  4. 00:57:481 (4,5) - Fix blanket.
  5. 00:59:624 (3,4) - ^
  6. 01:02:767 (6,7) - ^
  7. 01:48:053 (6,1) - ^
  8. 02:04:053 (5) - Move the last slider point to x:300 ; y:48 for better blanekt

Demise

Nothing to say, except 03:14:624 (1,2,3,4,1,2). Sounds wrong to me.

Nice mapset, I like it. Good luck! :)
Topic Starter
Yasora

-Famous- wrote:

Mod request from my Queue

Normal
  1. The distance seems too close. Maybe try a distance that's larger than one. seems fine like this for me o3o
  2. 00:13:196 (4,5) - Seems like blanket. Try to blanket 00:12:053 (3,4).
  3. 00:32:339 (4) - Add NC and remove NC 00:32:624 (1)? That's easier to read, because of the longer break between the notes. But I'm not sure about it.
  4. 00:33:481 (3) - Add NC, same reason as above.
  5. Suggestion: add NC 00:34:624 (3); remove NC 00:34:910 (1); add NC 00:36:910 (5); remove NC 00:37:196 (1); add NC 00:39:196 (5); remove NC 00:39:481 (1). That fits more to the singing.
  6. 01:15:767 and 01:16:910 feels like a note is missing. try to following vocal in here..
  7. 01:21:481 (2) - is a little bit close to 01:20:624 (1).
  8. 01:33:196 to 02:37:196 - Did you copy & paste the whole part? If yes, copy & paste it again after the changes.
  9. 03:42:339 (1) - I guess the spinner is too short for Normal. Enpoint: 03:45:767? seems too long, changed until 03:44:481 instead

Hard
  1. The spacing between 00:12:339 (2,3) and 00:13:624 (3,4) is too small.
  2. 01:02:053 (6,1) - Blanket. it's not blanket from beginning..
  3. 01:10:053 (7,1) - The spacing is too huge. Compare it with 01:10:624 (2,3).
  4. 01:12:910 (2,3) - The spacing is too small again.
  5. 01:39:624 (6,1) - Spacing too big.

Insane

Looks fine, except some blankets:
  1. 00:32:624 (5,6) - Blanket.
  2. 00:54:339 (3,4) - Make better blanket.
  3. 00:57:196 (3) - Move to x:92 ; y:156. Blanket looks better.
  4. 00:57:481 (4,5) - Fix blanket.
  5. 00:59:624 (3,4) - ^
  6. 01:02:767 (6,7) - ^
  7. 01:48:053 (6,1) - ^
  8. 02:04:053 (5) - Move the last slider point to x:300 ; y:48 for better blanekt fix it by myself

Demise

Nothing to say, except 03:14:624 (1,2,3,4,1,2). Sounds wrong to me.why? I heard a bit fast drum sound in there o.o

Nice mapset, I like it. Good luck! :)
thank you :3!

for taiko modders, pls be patience for waiting betsu' reply..
Betsuto
here I come ~
a lot of fix

Betsu's Muzukashii : http://puu.sh/ahy1v/8fae8ffd23.osu
Betsu's Oni : http://puu.sh/ahy4e/91306bd913.osu

Thanks XD
Topic Starter
Yasora
updated~
mliencheng
Taiko mod from mod queue request ~


Betsu's Muzukashii
00:40:339(191,192) ctrl G

00:45:053(216,217) ctrl G

01:02:767 k, high pitch here

01:40:339(496,497) ctrl G

02:00:196(591,592) k. Normally there's only 1/4 ddd or kkk in muzukashii diffs

02:05:481 add d

02:10:624 slider finishes here looks better ?


Betsu's Oni
00:22:839 I suggest removing this note if there's no clear sound (same for 00:27:410)

01:17:910 k

01:20:481 D in consistency with 01:19:339

01:29:839 move to 01:29:696 following guitar sound

02:06:481 the stream here is according to the background sound, which is Inner Oni style. Maybe simplify it to something following the vocal.
As for the stream here 02:09:767, since there's no vocal , I think it's ok to follow drum sounds

02:25:624 D, consistency with 02:24:481

02:26:481(902,903,904) kkk would be nice
Moo-Chan
From my modding queue~

[Insane]
  1. I think you should make it AR9
  2. 00:26:767 (1,2) - Blanket this
  3. 00:45:196 (1,2) - ^^
  4. 02:58:624 (3,4,5) - ^^
  5. 02:59:196 (5) - Sounds like there's a whistle on this slider that shouldn't be there
  6. 03:42:339 (1) - Should drag this out to 03:45:767 and then make the ending of this spinner quieter

That's all I see c: Good luck with ranking~
ts8zs
hey:3
[Demise]
01:55:910 (1,2,3) - ds
02:05:339 (2,3) - swap
03:01:624 (3) - 368,264
03:10:053 (6) - 348,92
03:33:624 (2) - 140,328
03:51:481 (3) - del
[Insane]
00:05:339 (1,2) - sv x0.75
02:32:910 (1,2,3,4) - Ctrl+J
02:59:196 (5) - del slider whistle
Normal's sliderslide make it default

lazy._.
Topic Starter
Yasora

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. I think you should make it AR9 too fast imo
  2. 00:26:767 (1,2) - Blanket this not aim to blanket that..
  3. 00:45:196 (1,2) - ^^ ^
  4. 02:58:624 (3,4,5) - ^^ ^
  5. 02:59:196 (5) - Sounds like there's a whistle on this slider that shouldn't be there
  6. 03:42:339 (1) - Should drag this out to 03:45:767 and then make the ending of this spinner quieter changed into 03:44:481 instead (consistency with other diff

That's all I see c: Good luck with ranking~

ts8zs wrote:

hey:3
[Demise]
01:55:910 (1,2,3) - ds
02:05:339 (2,3) - swap seems weird
03:01:624 (3) - 368,264 ^
03:10:053 (6) - 348,92
03:33:624 (2) - 140,328 too far
03:51:481 (3) - del music end in there..
[Insane]
00:05:339 (1,2) - sv x0.75 will weird though
02:32:910 (1,2,3,4) - Ctrl+J
02:59:196 (5) - del slider whistle
Normal's sliderslide make it default how..

lazy._. lol it's fine
thanks both of you!

new page comboer
Hanten_old_1
omg yes a shuuen map ;;w;;

hi yasora.i think you should probably add suzumu to the tags since he wrote the lyrics :)

good luck /o/
Neku Okazaki
[Muzukashii]
00:40:624 (193) - k | Have diferent sound
01:50:481 (550,551,552) - Make it 1/2 | 1/4 alone sees bad
02:28:339 - Add d

Good map, I see good the oni ~
ts8zs
Normal's sliderslide make it default how..
del normal-sliderslide
Topic Starter
Yasora

koronyanko wrote:

omg yes a shuuen map ;;w;;

hi yasora.i think you should probably add suzumu to the tags since he wrote the lyrics :)

good luck /o/
sure why not :D

ts8zs wrote:

Normal's sliderslide make it default how..
del normal-sliderslide
ic ic lol sorry that was stupid question yea...
Verlaren
From my queue.

Normal:
00:14:339 (1) - maybe move on 00:14:624, add note on 00:14:339 and move NC on this note from 00:14:624 ?
02:48:910 - add note?
03:10:053 (2) - remove this pattern;
03:09:196 (1) - remove NC;
03:05:767 (1) - repainted in red color (do it only if you have made changes here 03:10:053 (2) and here 03:09:196 (1));

Hard:
00:21:624 (5) - remove this pattern and add note on 00:21:767;
01:05:767 - 01:24:053 - too many whistles, a bit hurt to listen.
02:10:910 - 02:29:196 - ^
03:05:767 - 03:24:053 - ^
03:38:910 (4) - add whistle on slider's start;

Insane:
01:05:767 - 01:24:053 - same as in hard. I think that here you are using whistles fairly too often.
02:10:910 - 02:29:196 - ^
03:05:767 - 03:24:053 - ^

Demise:
Same as in previous diffs. (about whistles, I think they should used here a little sparingly).


sorry for poor mod. I am not doing this within one year.
Topic Starter
Yasora

Verlaren wrote:

From my queue.

Normal:
00:14:339 (1) - maybe move on 00:14:624, add note on 00:14:339 and move NC on this note from 00:14:624 ? sounds weird for me
02:48:910 - add note?
03:10:053 (2) - remove this pattern; following vocal..
03:09:196 (1) - remove NC; no
03:05:767 (1) - repainted in red color (do it only if you have made changes here 03:10:053 (2) and here 03:09:196 (1));

Hard:
00:21:624 (5) - remove this pattern and add note on 00:21:767; nuu
01:05:767 - 01:24:053 - too many whistles, a bit hurt to listen. but it follow the vocal ;-;
02:10:910 - 02:29:196 - ^ ^
03:05:767 - 03:24:053 - ^ ^
03:38:910 (4) - add whistle on slider's start; it will be not consistent..

Insane:
01:05:767 - 01:24:053 - same as in hard. I think that here you are using whistles fairly too often. same too lol sorry ;-;
02:10:910 - 02:29:196 - ^
03:05:767 - 03:24:053 - ^

Demise:
Same as in previous diffs. (about whistles, I think they should used here a little sparingly).


sorry for poor mod. I am not doing this within one year. wow..
thank you! :)



stuck again in BSS ;-;
Betsuto
Topic Starter
Yasora
updated~
Chyo-Kun
Requested in my modding queue : t/229105



Normal


 
  1. 00:15:481 (1,2,3) - I think that the fact that you don't have any beats between those sliders is intentional, but I can't see why. It's a normal, I think you can afford to put beats between those, just like you did 00:17:767 (5,6,1)  here..
     
     

    Hard


     
  2. Looks totally fine to me!
     
     

    Insane


     
  3. 00:51:624 (4) - This beat is sooo misleading and confusing. I suggest not stacking it with 00:51:196 (1) - ..
  4. 01:32:624 (2,3) - Snap those sliders a little closer to each other?
     
  5. 01:55:624 (4) - Same thing I pointed out before with the same pattern. (These two are a personal opinion)
     

    Demise


     
  6. 00:05:481 (2,3,4,5) - This stream starts one tick late, probably on purpuse, but it still sound kind of awkward while playng. I suggest adding a beat 00:05:410  here (Where it misses on purpose) and connect the whole stream to the previous slider ( 00:05:053 (1) ) to create a better gameplay experience. This is only an opinion, try to do what I said, test it out and then decide if you want to change it or let it the way it is now.
     
  7. 00:12:767 (3) - I suggest moving this beat on 00:12:339 (1) this slider tail (x:236 y:324), this because having that beat there creates a more natural movement and better experience. I know that the spacing becomes quite awkward, but you are not even using it in this difficulty, so I don't see how this is going to stop you from changing.
     

    頑張って!


Sorry if you got this mod quite late after the request, I had problems that I won't go into here.
Also my mod is full of suggestions because the map lacks any technical problems at all, but I just don't like this mapping style and it was very hard to not be lazy. Hope it somewhat helped anyway.
Topic Starter
Yasora
will reply when I'm home (at holiday right now ;w;)
Kaguya Hourain
Let's go!

[General]
All's good.

[Normal]
00:03:910 (1,2) - Bend (1) more so that the cursor movement feels more natural.
00:21:196 (1,2) - Rotate this a little bit for more flowy cursor movement.
00:25:767 (1,2,3) - Move these to the right for better movement. No reason for (1) to be this left from the previous slider.
00:46:339 (3) - Move the middle point to x:120 y:136 for a perfect blanket.
00:49:196 (3) - Bend this a little why not.
00:54:339 (1) - Move this to x:424 y:96, flows better.
01:24:053 (1,1,1) - You could end the first spinner where the circle is and move the circle to where the first spinner starts and start the spinner 1/2 later.
02:13:053 (1) - Move the first point to x:144 y:296, middle point to x:132 y:228 and endpoint to x:148 y:176, blankets better.
02:29:196 (1,1,1) - Same as previous section.
02:50:910 (4) - If you're following the vocals this should go to the red point backwards.
03:24:053 (1,1,1) - Same as previous section.
03:37:481 (3) - x:416 y:340, better blanket.
03:38:339 (1) - x:352 y:128, better flow.
Many many flow faults. Look out for them. Also I spotted many rhythm inconsistencies. Unless you just wanted to go with a custom rhythm of your own you should change the placement of many sliders in the timeline since they don't precisely follow the vocals.

[Hard]
HP -1
OD -0.5 or -1
00:07:767 (2) - Move this a little bit lower for flow.
00:10:053 (2,3,4) - Slider > slider > circle rather than the opposite.
00:11:481 (3,4) - Slider > circle > rather than circle > slider.
00:13:481 (2,3) - ^
00:54:767 (2,3,1,2) - Ok. This song needs its sliders starting on white ticks, not red ticks. Try doing that.
01:09:481 (5,6,7) - More like this (timeline).
03:07:910 (1) - Midpoint one grid higher betters the blanket.
Flow problems again. There's just so many to mention all of them.

[Insane]
00:20:339 (2,3,4,2,3,4) - Everything like the second section should become like the first. Meaning slider > slider > circle.
00:21:624 (3,1) - Little stacking problem here. Fix it please.
00:22:624 (2,4) - Here as well.
00:28:624 (3,4,5) - Confusing. Make the circles part of the slider.
00:58:910 (1,3,5) - Why not blanket (1)'s curve with (3) and then stack (5) on it?
The biggest problem of the map is the 1/2 sliders starting on red ticks they're everywhere! Fix them please!!!
Another problem is the flow of the map but it's not that significant. Also there are some blankets you can do better on.

[Demise]
HP imo is too high, but sustainable.
Again with the red tick sliders. All your diffs have the same exact problems. Redtick sliders, bad flow and unperfect blankets.
There really is nothing else wrong with this map. But these problems are what basically every map needs to look out for.

Well that's it from me. Hope I helped. Good luck!
o7
Minao
Hi! From my special Vocaloid queue!

[General]
This mapset is very good :o I'll not have a lot to say ._."

[Normal]
00:09:624 (3) - The blanket can be improved if you look at (2) hitcircle.
00:30:624 (3) - ^ if you ctrl+g (2)
01:00:053 (3) - The end is a little too much curved, (4)'s hitcircle can help to see.
01:14:910 (1) - Maybe do something a little symetric with (2) like: http://puu.sh/ayvNC/674152a9c9.jpg because with the actual pattern (1) and (2) seems a little "in conflict"
02:13:053 (1) - The blanket can be improved if you look at (3)'s hitcircle
03:03:339 (3) - The blanket can fit better with (2)'s end

[Hard]
00:52:053 (1) - Maybe rework a little this slider to make it fit with (2)'s hitcircle
01:35:481 (1) - Maybe make the blanket fit with (6)...
02:55:339 (6) - I don't really like the little wriggle at the end, maybe delete it: http://puu.sh/aywGM/7b6f93a611.jpg
03:07:910 (1) - The blanket can be curved a little more... I feel so useless in this mod XD

[Insane]
00:08:481 (1) - The blanket is too curved if you look at (7)'s end.
00:24:910 (2) - Maybe curve it a little more
00:29:624 (2) - The blanket can be improved if you lookt at (1)'s end.
00:39:910 (2) - Mabye curve it more to fit with (1)'s end
01:33:624 (2) - ^
02:16:196 (4) - Maybe curve this one a little more
02:33:339 (3) - I prefer a 100% straight slider here
03:10:624 (2,4) - Maybe curve a little more these ones

[Demise]
00:19:910 (1) - Curve it a little more?

Well sorry it was not a veru helpful mod @__@"
Ready for ranking in my opinion...
Good luck!
Topic Starter
Yasora

Chyo-Kun wrote:

Requested in my modding queue : https://osu.ppy.sh/forum/t/229105



Normal


 
  1. 00:15:481 (1,2,3) - I think that the fact that you don't have any beats between those sliders is intentional, but I can't see why. It's a normal, I think you can afford to put beats between those, just like you did 00:17:767 (5,6,1)  here..
     
     

    Hard


     
  2. Looks totally fine to me!
     
     

    Insane


     
  3. 00:51:624 (4) - This beat is sooo misleading and confusing. I suggest not stacking it with 00:51:196 (1) - .. I don't have any idea where I should move..
  4. 01:32:624 (2,3) - Snap those sliders a little closer to each other?
     
  5. 01:55:624 (4) - Same thing I pointed out before with the same pattern. (These two are a personal opinion)
     

    Demise


     
  6. 00:05:481 (2,3,4,5) - This stream starts one tick late, probably on purpuse, but it still sound kind of awkward while playng. I suggest adding a beat 00:05:410  here (Where it misses on purpose) and connect the whole stream to the previous slider ( 00:05:053 (1) ) to create a better gameplay experience. This is only an opinion, try to do what I said, test it out and then decide if you want to change it or let it the way it is now. yeah I know, but it will look weird at placement imo..
     
  7. 00:12:767 (3) - I suggest moving this beat on 00:12:339 (1) this slider tail (x:236 y:324), this because having that beat there creates a more natural movement and better experience. I know that the spacing becomes quite awkward, but you are not even using it in this difficulty, so I don't see how this is going to stop you from changing. it will ruin triangle pattern, but I try to change it that not far from your suggestion :3
     

    頑張って!


Sorry if you got this mod quite late after the request, I had problems that I won't go into here.
Also my mod is full of suggestions because the map lacks any technical problems at all, but I just don't like this mapping style and it was very hard to not be lazy. Hope it somewhat helped anyway.

Kaguya Hourain wrote:

Let's go!

[General]
All's good.

[Normal]
00:03:910 (1,2) - Bend (1) more so that the cursor movement feels more natural.
00:21:196 (1,2) - Rotate this a little bit for more flowy cursor movement.
00:25:767 (1,2,3) - Move these to the right for better movement. No reason for (1) to be this left from the previous slider. move by myself ._.
00:46:339 (3) - Move the middle point to x:120 y:136 for a perfect blanket.
00:49:196 (3) - Bend this a little why not.
00:54:339 (1) - Move this to x:424 y:96, flows better.
01:24:053 (1,1,1) - You could end the first spinner where the circle is and move the circle to where the first spinner starts and start the spinner 1/2 later. nope
02:13:053 (1) - Move the first point to x:144 y:296, middle point to x:132 y:228 and endpoint to x:148 y:176, blankets better.
02:29:196 (1,1,1) - Same as previous section. same
02:50:910 (4) - If you're following the vocals this should go to the red point backwards. but when click seems more better at white tick
03:24:053 (1,1,1) - Same as previous section.same
03:37:481 (3) - x:416 y:340, better blanket.
03:38:339 (1) - x:352 y:128, better flow.
Many many flow faults. Look out for them. Also I spotted many rhythm inconsistencies. Unless you just wanted to go with a custom rhythm of your own you should change the placement of many sliders in the timeline since they don't precisely follow the vocals. it's hard to follow some vocal in here ugu blame high bpm

[Hard]
HP -1 too low for hard
OD -0.5 or -1 -1 for balance imo..
00:07:767 (2) - Move this a little bit lower for flow.
00:10:053 (2,3,4) - Slider > slider > circle rather than the opposite. I don't see what the different in rhythm..
00:11:481 (3,4) - Slider > circle > rather than circle > slider. ^
00:13:481 (2,3) - ^ ^
00:54:767 (2,3,1,2) - Ok. This song needs its sliders starting on white ticks, not red ticks. Try doing that. why, it's still comfortable to click ._.
01:09:481 (5,6,7) - More like this (timeline).
03:07:910 (1) - Midpoint one grid higher betters the blanket.
Flow problems again. There's just so many to mention all of them.

[Insane]
00:20:339 (2,3,4,2,3,4) - Everything like the second section should become like the first. Meaning slider > slider > circle. I just don't understand, what the different.. sound fine with me :?
00:21:624 (3,1) - Little stacking problem here. Fix it please. already fixed this many times, but seems it back again like this :'(
00:22:624 (2,4) - Here as well.
00:28:624 (3,4,5) - Confusing. Make the circles part of the slider.
00:58:910 (1,3,5) - Why not blanket (1)'s curve with (3) and then stack (5) on it?
The biggest problem of the map is the 1/2 sliders starting on red ticks they're everywhere! Fix them please!!!
Another problem is the flow of the map but it's not that significant. Also there are some blankets you can do better on.

[Demise]
HP imo is too high, but sustainable.
Again with the red tick sliders. All your diffs have the same exact problems. Redtick sliders, bad flow and unperfect blankets.
There really is nothing else wrong with this map. But these problems are what basically every map needs to look out for.
m-my first time heard put starting slider at red tick is problem.. I guess it still fit with music so why not.. also maybe about flow you and me have different sense, imo my flow fine with mouse movement :) and for unperfect blanket I can't help it since I'm bad at that huehuehue. but still thanks for honest opinion! hope I'm not misunderstand you :3

Well that's it from me. Hope I helped. Good luck!
o7

Minao wrote:

Hi! From my special Vocaloid queue!

[General]
This mapset is very good :o I'll not have a lot to say ._."

[Normal]
00:09:624 (3) - The blanket can be improved if you look at (2) hitcircle.
00:30:624 (3) - ^ if you ctrl+g (2)
01:00:053 (3) - The end is a little too much curved, (4)'s hitcircle can help to see. changed pattern.. not good with blanket ;-;
01:14:910 (1) - Maybe do something a little symetric with (2) like: http://puu.sh/ayvNC/674152a9c9.jpg because with the actual pattern (1) and (2) seems a little "in conflict"
02:13:053 (1) - The blanket can be improved if you look at (3)'s hitcircle
03:03:339 (3) - The blanket can fit better with (2)'s end

[Hard]
00:52:053 (1) - Maybe rework a little this slider to make it fit with (2)'s hitcircle
01:35:481 (1) - Maybe make the blanket fit with (6)...
02:55:339 (6) - I don't really like the little wriggle at the end, maybe delete it: http://puu.sh/aywGM/7b6f93a611.jpg
03:07:910 (1) - The blanket can be curved a little more... I feel so useless in this mod XD fixed from mod above :3

[Insane]
00:08:481 (1) - The blanket is too curved if you look at (7)'s end.
00:24:910 (2) - Maybe curve it a little more
00:29:624 (2) - The blanket can be improved if you lookt at (1)'s end.
00:39:910 (2) - Mabye curve it more to fit with (1)'s end seems fine.. but will considering it.. :3
01:33:624 (2) - ^
02:16:196 (4) - Maybe curve this one a little more want this slider look same with (1)
02:33:339 (3) - I prefer a 100% straight slider here seems boring :(
03:10:624 (2,4) - Maybe curve a little more these ones

[Demise]
00:19:910 (1) - Curve it a little more? wanna parallel with (3)

Well sorry it was not a veru helpful mod @__@"
Ready for ranking in my opinion...
Good luck!
thanks a lot all :3!
Myxo



  • General
  1. Widescreen Support is enabled in Normal & Demise. I think it's a bug, because AiMod doesn't list it, but you should try to disable it nevertheless.
  2. I don't really understand why you mapped Demise longer than the other diffs, but I think it's fine.


  • Demise
  1. Please be a little gentle and apply HP7. HP8 feels really overdone here - for such a long song it's bad if the player fails after missing around three notes in a row.
  2. There's a major rhythm problem in your map, which destroys the otherwise nice rhythm. It's about sliders ending on the big white tick. Since you are a very experienced mapper, you already know that many people say these are mostly bad. That's wrong of course, they aren't always bad. You use them to follow vocals, so that should be fine. But the problem is, that most of these patterns http://puu.sh/aAm90/620e9045f5.jpg could easily be replaced by a 1/1-slider and it would sound much better & follow the vocals better! For example here: 00:13:053 (1,2) - http://puu.sh/aAmdt/92bd744f8f.jpg or here: 00:16:481 (1,2) - http://puu.sh/aAmhg/ea9d549fab.jpg In other cases, for example 00:18:767 (1,2), you want to follow the strong drums too so that is not a possibility, but then you could use a reversed slider instead for a much better rhythm: http://puu.sh/aAmkv/abae414e6a.jpg In my opinion these rhythms don't feel good when playing, and it would improve the quality of the map alot if you fixed them! So I'd recommend you to go through this diff and check for rhythms like this that you can fix.
  3. 00:11:910 - I believe the NC should be placed here instead of at 00:12:339 - Atleast that woud follow your NC pattern correctly.
  4. 00:15:196 (6,1) - This movement really breaks the flow here. The distance is very low compared to the spacings here 00:14:767 (3,4,5,6) which forces an awkward slow-down. Also, it would be more intuitive to continue the zig-zag-movement from 00:14:767 (3,4,5,6). I can't think of an example that doesn't ruin the following patterns, so you'll probably need to rearrange some stuff, but something like this could work http://puu.sh/aA6oe/e15c736376.jpg
  5. 00:27:481 (3,4,5,1) - These jumps feel overdone when playing. The huge back and forth-jump followed by another huge jump are too much here, especially because the music doesn't indicate something like this. My suggestion is to move 00:27:624 (4) to the position of 00:28:339 (2)'s tail instead of (2)'s head. It will look like this: http://puu.sh/aA6zS/e48eed1a65.jpg
  6. 00:29:196 - Sections like this disappoint me and imo they destroy the feeling of the map a little bit. Circle patterns and huge jumps always feel a little stressful to play, which adds much to the atmosphere of loud sections like the kiais for example. But for these calm sections, it feels wrong when playing the map, imo. 00:01:767 - In that section you did it so well, so I don't understand why you didn't continue that throughout the whole map. Of course, the issue is even more extreme in parts like 00:47:481, because they are even more calm. You will be able to rank this mapset with that issue though, it's probably not worth it to remap such a long song. But that's what lowers the quality and the fun when playing for me a little bit. Of course I'll point out some suggestions to fix the worst difficulty spikes in these sections.
  7. 00:47:910 (2,3,4,1,2,3,1,2,3,1,2,3) - This pattern is the first one that really feels out of place. It requires continous tapping, huge jumps and also you sort the circles in groups of 3 which don't really make sense with the music. I'd go for something more simply readable here, which includes some sliders and less jumps.
  8. 00:52:481 (1,2,3,1,2,3,1,2,3,1,2,3) - Basically, same as above. This time it's not that bad, because it's better readable, but it still feels really out of place.
  9. 01:19:339 (1) - Minor, but after the huge jump it would feel better to have this slider curved the other way around, to make it follow the natural cursor movement a bit better. Something like this: http://puu.sh/aAk8b/4bf817544a.jpg
  10. 01:54:910 - Again, I think here should be the NC instead of at 01:55:339
  11. 02:27:910 (1,2,3,4,5,6,7,8,9,1) - That rhythm sounds a bit awkward, especially the triplet under the slidertail. It's really hard to explain, but a rhythm like you used in the other kiais, for example 01:23:196 (2,3,4,5,6,7,8,9,10), fits better and is more intuitive imo. That stream is just cool, you know :)
  12. 02:51:196 (4) - Although the combo is not too long, an NC would make the NCing consistent.
  13. 02:55:339 - I really like the circle-patterns in this section. They involve heavy 1/2-tapping, but they are simple and don't include many jumps, so they fit the section very well. Still, there are some things that bother me here:
  14. 02:57:910 (1,2,3) - This looks a bit weird and it doesn't look like it's really your style o: Symmetry is nice, but when the spacing messes up like this and the angle is almost 90° it doesn't look good :D My suggestion is to stack 02:58:053 (2) on 02:56:910 (2) and space 02:58:196 (3) normally then, to create this: http://puu.sh/aAl8P/a8464be606.jpg I'm not really satisfied with that though, you can probably find a better method yourself :)
  15. 03:00:910 (6) - Stack in on 03:00:481 (3), to get rid of the huge jump to the following slider? Because this jump was really surprising for me, as you haven't been using any jumps like this during the previous circle-patterns. A jump between sliders 03:01:053 (1,2) is a better way to re-introduce these sort of jumps.
  16. 03:07:481 (4,5,6) - Minor suggestion: http://puu.sh/aAllU/ed22a10ad9.jpg Only for the sake of aesthetics, but this had bothered me during the testplay. The shape of the triplet and the slider didn't complement each other well.
  17. 03:16:053 - Once again, the NC should be here instead of at 03:16:481
  18. 03:22:481 (5,6,7,8,9,10,1) - This rhythm doesn't sound right to me. When you delete the objects and listen, you'll probably hear that the stream should only go on until 03:22:767, and stop there because of the strong vocal. http://puu.sh/aAlAW/57632e0345.png Also, if you changed that, ending the slider on the blue tick sounds wrong, that's why you should shorten it until 03:23:053 and add a note at 03:23:124. The final rhythm would look like this: http://puu.sh/aAlGb/c4cb19ed86.png
  19. Well, except the issues marked in bold, this map is really good! It has a good flow, especially in the kiais, and it doesn't get boring although it is a pretty long song! Good job, I'm sure most players will enjoy this :3


  • Insane
  1. NCing in this diff is pretty inconsistent, sometimes every two measures, sometimes every measure. I'd recommend you to go through the map on your own again and make it consistent, preferably every measure because there are quite a few objects in a measure sometimes :)
  2. 01:08:481 (3,4) - Minor, but I'd prefer it if you either make the spacing 1,2x here or make it a higher distance if it's supposed to be a little jump, because at the moment it looks like a spacing error.
  3. Amazing diff! So much better than Demise, it is just perfect after all these mods :)


  • Hard
  1. Same about NCing that I said in Insane. This time, one every two measures would work fine!
  2. 00:05:481 (5,1) - Your spacing for this jump is pretty high, which will likely be misread as an 1/1-gap. Trying something like this would be better (bad example): http://puu.sh/aAvoQ/a9a9f3f52a.jpg I'm sure you can come up with something better c:
  3. 00:23:767 (5) - I think 00:24:196 is a very important beat that shouldn't be ignored, because of the emphasized vocal & drum. So, I'd change the rhythm to this: http://puu.sh/aAvC2/f98885747f.png
  4. 00:31:481 (1,2,3,4) - It seems really weird that you only followed white ticks in this measure. It feels like it is missing something. Also, you should probably follow vocals here for consistency, so try this rhythm: http://puu.sh/aAvKG/fa50c5e800.jpg Btw, later in that section, you did practically the same, but it fits better with the vocals, so it sounds good there :)
  5. 00:47:910 - Not needed, but it would sound nice when you add a circle here, to follow the vocals even better c: Same applies for 00:52:481 & 01:51:910
  6. 01:07:624 (5,1) - Okay, so this jumps is definitely too big for a Hard diff. Please make it smaller ;w; Suggestion: http://puu.sh/aAw6f/7963e9697a.jpg
  7. 01:23:481 (6,7) - The gap between them feels a little bit empty, because of the strong vocals. Either do something like you did here 03:23:481 (2,3) or use this rhythm: http://puu.sh/aAwiG/25eb33b83f.jpg Same applies for 02:28:624 (2,3)
  8. 03:37:196 (6,1) - This jump will very likely cause a misread. When you look at it: http://puu.sh/aAwBq/f99269b042.jpg It looks almost exactly the same as the 1/1-gaps before. Moving (1) closer to (6) would help: http://puu.sh/aAwEu/b6180d683d.jpg
  9. Great Hard! Fix the few errors I mentioned and it will be perfect imo c:


  • Normal
  1. And once again, the NCing.. Come on and check through, every two measures works just fine here!
  2. 00:44:053 - This beat feels too strong to ignore - Why don't you try a rhythm like this? http://puu.sh/aAx7l/762691a64b.jpg
  3. 01:24:053 (1,1,1) - In my opinion, this is the major issue of this difficulty: Two very long spinners like this in a row are likely to be too tedious to play in the easiest diff of the mapset. I'd highly recommend you give the players a little rest here, since it takes a long time until the first break appears! So, what you should do is: First of all, the first spinner should start at 01:23:910, because the vocals start there. But it could end at the strong cymbal at 01:26:196, because it's too long otherwise. Then, delete 01:28:053 (1,1) and have a break time here instead, from 01:26:196 until 01:33:196.
  4. 02:29:196 (1,1,1) & 03:24:053 (1,1,1) - Same as before.
  5. Solid Normal. To be honest, the rhythm differs much from the rhythm I would have followed, because you simplify somethings that I wouldn't simplify (for example mapping to white ticks here 00:15:196 (4,1) although the emphasized cymbal sound is at 00:15:339 - ) but it is consistent and should work fine :)

As you can see, I don't have much to point out anymore, except for the Demise diff. This is because it has the most issues left (and because I checked the NCing for you in that diff), while the other diffs are ready for ranking, from what I can tell c: Good luck!
Topic Starter
Yasora

Desperate-kun wrote:




  • General
  1. Widescreen Support is enabled in Normal & Demise. I think it's a bug, because AiMod doesn't list it, but you should try to disable it nevertheless.
  2. I don't really understand why you mapped Demise longer than the other diffs, but I think it's fine. map the last part because video (maybe some people will curious about the rest video lol /slapped) yeah just want make the diff feel special \w/


  • Demise
  1. Please be a little gentle and apply HP7. HP8 feels really overdone here - for such a long song it's bad if the player fails after missing around three notes in a row.
  2. There's a major rhythm problem in your map, which destroys the otherwise nice rhythm. It's about sliders ending on the big white tick. Since you are a very experienced mapper, you already know that many people say these are mostly bad. no, I never know this seriously o_o;v That's wrong of course, they aren't always bad. You use them to follow vocals, so that should be fine. But the problem is, that most of these patterns http://puu.sh/aAm90/620e9045f5.jpg could easily be replaced by a 1/1-slider and it would sound much better & follow the vocals better! For example here: 00:13:053 (1,2) - http://puu.sh/aAmdt/92bd744f8f.jpg or here: 00:16:481 (1,2) - http://puu.sh/aAmhg/ea9d549fab.jpg In other cases, for example 00:18:767 (1,2), you want to follow the strong drums too so that is not a possibility, but then you could use a reversed slider instead for a much better rhythm: http://puu.sh/aAmkv/abae414e6a.jpg In my opinion these rhythms don't feel good when playing, and it would improve the quality of the map alot if you fixed them! So I'd recommend you to go through this diff and check for rhythms like this that you can fix.
  3. 00:11:910 - I believe the NC should be placed here instead of at 00:12:339 - Atleast that woud follow your NC pattern correctly.
  4. 00:15:196 (6,1) - This movement really breaks the flow here. The distance is very low compared to the spacings here 00:14:767 (3,4,5,6) which forces an awkward slow-down. Also, it would be more intuitive to continue the zig-zag-movement from 00:14:767 (3,4,5,6). I can't think of an example that doesn't ruin the following patterns, so you'll probably need to rearrange some stuff, but something like this could work http://puu.sh/aA6oe/e15c736376.jpg
  5. 00:27:481 (3,4,5,1) - These jumps feel overdone when playing. The huge back and forth-jump followed by another huge jump are too much here, especially because the music doesn't indicate something like this. My suggestion is to move 00:27:624 (4) to the position of 00:28:339 (2)'s tail instead of (2)'s head. It will look like this: http://puu.sh/aA6zS/e48eed1a65.jpg
  6. 00:29:196 - Sections like this disappoint me and imo they destroy the feeling of the map a little bit. Circle patterns and huge jumps always feel a little stressful to play, which adds much to the atmosphere of loud sections like the kiais for example. But for these calm sections, it feels wrong when playing the map, imo. 00:01:767 - In that section you did it so well, so I don't understand why you didn't continue that throughout the whole map. Of course, the issue is even more extreme in parts like 00:47:481, because they are even more calm. You will be able to rank this mapset with that issue though, it's probably not worth it to remap such a long song. But that's what lowers the quality and the fun when playing for me a little bit. Of course I'll point out some suggestions to fix the worst difficulty spikes in these sections. no idea for this. if I fix, it will ruined I guess :''( but will try to fix spacing in 00:47:481
  7. 00:47:910 (2,3,4,1,2,3,1,2,3,1,2,3) - This pattern is the first one that really feels out of place. It requires continous tapping, huge jumps and also you sort the circles in groups of 3 which don't really make sense with the music. I'd go for something more simply readable here, which includes some sliders and less jumps.
  8. 00:52:481 (1,2,3,1,2,3,1,2,3,1,2,3) - Basically, same as above. This time it's not that bad, because it's better readable, but it still feels really out of place.
  9. 01:19:339 (1) - Minor, but after the huge jump it would feel better to have this slider curved the other way around, to make it follow the natural cursor movement a bit better. Something like this: http://puu.sh/aAk8b/4bf817544a.jpg
  10. 01:54:910 - Again, I think here should be the NC instead of at 01:55:339
  11. 02:27:910 (1,2,3,4,5,6,7,8,9,1) - That rhythm sounds a bit awkward, especially the triplet under the slidertail. It's really hard to explain, but a rhythm like you used in the other kiais, for example 01:23:196 (2,3,4,5,6,7,8,9,10), fits better and is more intuitive imo. That stream is just cool, you know :)
  12. 02:51:196 (4) - Although the combo is not too long, an NC would make the NCing consistent.
  13. 02:55:339 - I really like the circle-patterns in this section. They involve heavy 1/2-tapping, but they are simple and don't include many jumps, so they fit the section very well. Still, there are some things that bother me here:
  14. 02:57:910 (1,2,3) - This looks a bit weird and it doesn't look like it's really your style o: Symmetry is nice, but when the spacing messes up like this and the angle is almost 90° it doesn't look good :D My suggestion is to stack 02:58:053 (2) on 02:56:910 (2) and space 02:58:196 (3) normally then, to create this: http://puu.sh/aAl8P/a8464be606.jpg I'm not really satisfied with that though, you can probably find a better method yourself :)
  15. 03:00:910 (6) - Stack in on 03:00:481 (3), to get rid of the huge jump to the following slider? Because this jump was really surprising for me, as you haven't been using any jumps like this during the previous circle-patterns. A jump between sliders 03:01:053 (1,2) is a better way to re-introduce these sort of jumps.
  16. 03:07:481 (4,5,6) - Minor suggestion: http://puu.sh/aAllU/ed22a10ad9.jpg Only for the sake of aesthetics, but this had bothered me during the testplay. The shape of the triplet and the slider didn't complement each other well.
  17. 03:16:053 - Once again, the NC should be here instead of at 03:16:481
  18. 03:22:481 (5,6,7,8,9,10,1) - This rhythm doesn't sound right to me. When you delete the objects and listen, you'll probably hear that the stream should only go on until 03:22:767, and stop there because of the strong vocal. http://puu.sh/aAlAW/57632e0345.png Also, if you changed that, ending the slider on the blue tick sounds wrong, that's why you should shorten it until 03:23:053 and add a note at 03:23:124. The final rhythm would look like this: http://puu.sh/aAlGb/c4cb19ed86.png
  19. Well, except the issues marked in bold, this map is really good! It has a good flow, especially in the kiais, and it doesn't get boring although it is a pretty long song! Good job, I'm sure most players will enjoy this :3


  • Insane
  1. NCing in this diff is pretty inconsistent, sometimes every two measures, sometimes every measure. I'd recommend you to go through the map on your own again and make it consistent, preferably every measure because there are quite a few objects in a measure sometimes :)
  2. 01:08:481 (3,4) - Minor, but I'd prefer it if you either make the spacing 1,2x here or make it a higher distance if it's supposed to be a little jump, because at the moment it looks like a spacing error.
  3. Amazing diff! So much better than Demise, it is just perfect after all these mods :)


  • Hard
  1. Same about NCing that I said in Insane. This time, one every two measures would work fine!
  2. 00:05:481 (5,1) - Your spacing for this jump is pretty high, which will likely be misread as an 1/1-gap. Trying something like this would be better (bad example): http://puu.sh/aAvoQ/a9a9f3f52a.jpg I'm sure you can come up with something better c:
  3. 00:23:767 (5) - I think 00:24:196 is a very important beat that shouldn't be ignored, because of the emphasized vocal & drum. So, I'd change the rhythm to this: http://puu.sh/aAvC2/f98885747f.png
  4. 00:31:481 (1,2,3,4) - It seems really weird that you only followed white ticks in this measure. It feels like it is missing something. Also, you should probably follow vocals here for consistency, so try this rhythm: http://puu.sh/aAvKG/fa50c5e800.jpg Btw, later in that section, you did practically the same, but it fits better with the vocals, so it sounds good there :)
  5. 00:47:910 - Not needed, but it would sound nice when you add a circle here, to follow the vocals even better c: Same applies for 00:52:481 & 01:51:910 umm wanna keep it 1/1 in this part :3
  6. 01:07:624 (5,1) - Okay, so this jumps is definitely too big for a Hard diff. Please make it smaller ;w; Suggestion: http://puu.sh/aAw6f/7963e9697a.jpg
  7. 01:23:481 (6,7) - The gap between them feels a little bit empty, because of the strong vocals. Either do something like you did here 03:23:481 (2,3) or use this rhythm: http://puu.sh/aAwiG/25eb33b83f.jpg Same applies for 02:28:624 (2,3)
  8. 03:37:196 (6,1) - This jump will very likely cause a misread. When you look at it: http://puu.sh/aAwBq/f99269b042.jpg It looks almost exactly the same as the 1/1-gaps before. Moving (1) closer to (6) would help: http://puu.sh/aAwEu/b6180d683d.jpg
  9. Great Hard! Fix the few errors I mentioned and it will be perfect imo c:


  • Normal
  1. And once again, the NCing.. Come on and check through, every two measures works just fine here!
  2. 00:44:053 - This beat feels too strong to ignore - Why don't you try a rhythm like this? http://puu.sh/aAx7l/762691a64b.jpg
  3. 01:24:053 (1,1,1) - In my opinion, this is the major issue of this difficulty: Two very long spinners like this in a row are likely to be too tedious to play in the easiest diff of the mapset. I'd highly recommend you give the players a little rest here, since it takes a long time until the first break appears! So, what you should do is: First of all, the first spinner should start at 01:23:910, because the vocals start there. But it could end at the strong cymbal at 01:26:196, because it's too long otherwise. Then, delete 01:28:053 (1,1) and have a break time here instead, from 01:26:196 until 01:33:196. alright fixed for break sake :''3
  4. 02:29:196 (1,1,1) & 03:24:053 (1,1,1) - Same as before. not fixed in here, seems weird cuz in 02:29:196 (1,1,1) the break will too long and 03:24:053 (1,1,1) feels empty :''(
  5. Solid Normal. To be honest, the rhythm differs much from the rhythm I would have followed, because you simplify somethings that I wouldn't simplify (for example mapping to white ticks here 00:15:196 (4,1) although the emphasized cymbal sound is at 00:15:339 - ) but it is consistent and should work fine :)

As you can see, I don't have much to point out anymore, except for the Demise diff. This is because it has the most issues left (and because I checked the NCing for you in that diff), while the other diffs are ready for ranking, from what I can tell c: Good luck!
thanks a lot, so helpful XD!

why I always in new page omg 8'''''(
-Sh1n1-
Hi~~ ...FROM:



[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
Muzu
[Betsu's Muzukashii]

  1. 00:09:196 (33) - change to d follow your patterns
  2. 00:10:053 (37) - delete and 00:10:196 (38,39) - Ctrl+G
  3. 00:11:053 (43) - change to k
  4. 00:16:339 (69) - delete, because is the same sound as 00:11:910 (46) - Right? decide, or both have d
    before D or both are only D
  5. 00:18:767 (82) - change to d
  6. 00:22:196 (97) - change to D
  7. 00:26:767 (121) - ^
  8. 00:28:910 (133) - change to d
  9. 01:09:481 (333) - delete
  10. 01:10:910 (341,342,343) - Ctrl+G
  11. 02:14:624 (661) - delete
  12. 02:13:053 (653) - D
  13. 02:25:624 (721) - ^
  14. 02:35:910 (777) - change to d
  15. 02:45:053 (829) - ^
  16. 03:09:481 (21) - delete
  17. 03:12:339 (38) - delete and 03:12:481 (39) - change to D
  18. 03:20:481 (82) - change to D
  19. 03:23:053 (95) - delete and 03:23:196 (96) - change to d
  20. 03:34:053 (160,161) - move to 03:34:196 -
  21. 03:35:338 (168) - move to 03:35:481 - , add d here -> 03:36:053 - and finally change 03:36:481 (174) -
    to d
  22. 03:37:053 (177) - move to 03:37:196 -
  23. 03:38:624 - add d and change 03:38:767 (185) - to d
  24. 03:39:624 (190,191) - Ctrl+G
  25. 03:42:196 (207) - delete because "spin" start here to 03:51:481 -

Oni
[Betsu's Oni]

  1. 00:08:339 (39) - change to d
  2. 00:45:624 (258) - move to 00:45:767 -
  3. 01:00:910 (345) - change to k
  4. 02:35:910 (959) - change to k
  5. 02:38:339 (976,978) - without finish and add k at 02:38:767 -
  6. 03:42:339 - "spin" start here and finish at 03:51:481 -

GL
Akiyama Mizuki
Sorry for being late, from my modding queue.

Betsu's Muzukashii
SPOILER
I really recommend reducing SV to 1.2 because of high BPM
00:22:196 (97) - D
00:33:624 (156) - k
00:49:767 (238) - D
00:59:339 (282) - k
01:53:767 (564) - D
02:20:339 (693) - k
03:26:196 (112) - K

Betsu's Oni
SPOILER
00:17:910 (93) - k
00:33:696 (188) - ^
01:04:481 (368) - K
01:37:696 (587) - k
02:09:767 (777,778,779,780,781,782,783,784,785,786,787,788,789) - I know, this pattern fits the drums, but hey it's harder than any other parts of the diff. I recommend kdddddd kdddk
02:27:339 (906) - d
03:34:196 (199) - k
03:42:196 (266) - ^?
Nwolf
woof from queue :3

[Muzukashii]

00:49:767 (238) - Like bbj already suggested, add finisher here for consistency :3
00:54:339 (257) - ^
01:15:196 (364) - Missing kat here? Suddenly you didn't continue snare rhythm
01:28:196 (431) - Change to kat to add a bit variation to the map
01:32:053 (453) - Delete to keep the flow
01:53:767 (564) - finisher again
01:58:339 (583) - ^
01:58:910 (585) - Kinda dislike this (and the next) kat but it makes sense for the vocals... maybe make this, or both a don to keep the don pattern?
02:20:339 (693) - Kat forgotten again?
03:15:196 (54) - ^
03:33:338 (155) - Delete this to have a break after the big note, is more suitable for Muzu

[Oni]

00:14:053 (70) - Change to kat so it plays better with the upcoming big don. Also makes a nice pattern seeing that in the next 1/2 pattern it has dkk :3
00:47:267 (272) - Delete, same reason as above
01:00:481 (343) - Change to kat for variation, vocals and to have some similarities with muzu
01:21:481 (488) - Change to kat, maybe even the note before if you like it
01:30:910 (546) - Move this note 01:31:339 - here to leave the 1st beat unmapped as it normally is in the map and to give a break after the big note
01:51:053 (671,672,673,674,675) - Maybe make all kats? At least the last one for finisher playability
02:01:196 (724) - 02:02:339 (732) - delete both to clear up a little bit? Kinda weird that it is mapped so dense while the rest has lots of short breaks
02:04:481 (744) - Same as 488
03:20:481 (106) - Big don please



Really great taiko diffs! Good luck : D
Moeri_old_1
Insane:
The repeat sliders from 00:05:339 to 00:06:124 feels really off-timed somehow, it's just not so comfortable to play that. One may be able to read it from first try or second try but it's still a bit annoying.
A suggestion is to split it into 3 or 4 repeat sliders instead. I tested and 4 repeat slider was most fitting into the song and comfortness.

Didn't find any major issue in the other osu!standard difficulties!
Topic Starter
Yasora

A i k a wrote:

Insane:
The repeat sliders from 00:05:339 to 00:06:124 feels really off-timed somehow, it's just not so comfortable to play that. One may be able to read it from first try or second try but it's still a bit annoying.
A suggestion is to split it into 3 or 4 repeat sliders instead. I tested and 4 repeat slider was most fitting into the song and comfortness.

Didn't find any major issue in the other osu!standard difficulties!
I try 3 repeat sliders, it seems weird when click. trying 4 repeat, It's seems hard how to placing it ;-;
trying to follow vocal with some 1/2 slider then.. if anyone have better suggestions I may change again

thank you!

also for taiko modders, betsu seems afk.. so wait for him ;w;
Pho
Mod from modding queue~

Gotta say I feel a bit bad for not having found out more, but i feel this map is already rankable as it is in this state.
Don't need to give my KD for this unless you feel like it.

[Insane]
00:34:339 (3,4,5) - I think a sharp dropoff flow would be better than this flowbreak, reposition 4 at x:240, y:352)
00:52:481 (4,5,6) - be consistent with 00:47:910 (2,3,4) -


[Extra]
Nazi stuff only, this map has nearly to no flaws to me.

01:06:767 (1) - how about a blanket here?
02:04:053 (1) - maybe ctrl+g this
02:10:339 (3,4,5,6) - i'd go with equal distances here, the one between 3-4 is bigger than the other ones
03:35:910 (1,2,1,2,1,2,1,2,1,2,1,2) - beside the fact that this is a really sadistic pattern:
03:35:910 (1,2,1) - the angle between these notes is very tight, i would put down the green combo a bit

Fine-crafted maps, I have nothing more to say. Good luck! :)

Greetings,
Kenezz
Herow~ from my queue

[General]
  1. Be sure to disable widescreen support in all diffs.
[Normal]
  1. 02:29:196 (1) - Hmm here you have two options; 1) Move this spinner and the next 1/2 backward and lengthen 1/2 or 2) 01:23:910 (1) - Move this one 1/2 forward and reduces by 1/2. I point this just to be consistent with your own spinners. (I vote for the first option \o/)
  2. 03:04:481 (1) - This slider could be better, now the shape looks very odd, try with this maybe:
    SPOILER

    244,340,184481,6,0,B|184:296|116:328|116:328|156:260|116:192,1,280,2|0,0:0|1:0,0:0:0:0:
  3. 03:24:053 (1,1) - Same thing about the spinners. With fisrt option the spinners follow properly the voice.
[Hard]
  1. 02:52:624 (2,5) - Not is a big deal but move both (slider and circle) slightly down to avoid the overlap with the sliders, something like this: http://puu.sh/aRliy/62c2b3e421.png
[Insane]
  1. 00:18:767 (5) - How about reduce this slider by 1/2 and add a repeat? I mean this because the track is quite suggestive about a hit here 00:18:910.
[Demise]
  1. 00:18:767 (1) - Same as [Insane], you can do something like this if you agree:http://puu.sh/aRwRq/b114d255e7.png
  2. 00:40:481 (6) - This change of the spacing is kinda weird since in this combo the spacing is of 1.3 between each circle/slider furthermore nothing here suggest a jumpy thing, maybe considers move this circle to the head of 00:39:481 (1). http://puu.sh/aRyiT/6669d5e43e.png
  3. 02:10:339 (3) - New combo time.
  4. 03:02:910 (1) - Imo the nc is needless because the spacing is the same of the previous circles.
  5. 03:04:553 (1) - Just to be consistent with all of your spinners, move this one 1/4 forward & reduce by 1/4.
Good set, hope this can help you.
I'll recheck later, be patient o3o
Topic Starter
Yasora

paseli wrote:

Mod from modding queue~

Gotta say I feel a bit bad for not having found out more, but i feel this map is already rankable as it is in this state.
Don't need to give my KD for this unless you feel like it.

[Insane]
00:34:339 (3,4,5) - I think a sharp dropoff flow would be better than this flowbreak, reposition 4 at x:240, y:352)
00:52:481 (4,5,6) - be consistent with 00:47:910 (2,3,4) -


[Extra]
Nazi stuff only, this map has nearly to no flaws to me.

01:06:767 (1) - how about a blanket here?
02:04:053 (1) - maybe ctrl+g this the flow looks weird when gameplay orz
02:10:339 (3,4,5,6) - i'd go with equal distances here, the one between 3-4 is bigger than the other ones
03:35:910 (1,2,1,2,1,2,1,2,1,2,1,2) - beside the fact that this is a really sadistic pattern:
03:35:910 (1,2,1) - the angle between these notes is very tight, i would put down the green combo a bit changed pattern then..

Fine-crafted maps, I have nothing more to say. Good luck! :)

Greetings,

Kenezz wrote:

Herow~ from my queue

[General]
  1. Be sure to disable widescreen support in all diffs.
[Normal]
  1. 02:29:196 (1) - Hmm here you have two options; 1) Move this spinner and the next 1/2 backward and lengthen 1/2 or 2) 01:23:910 (1) - Move this one 1/2 forward and reduces by 1/2. I point this just to be consistent with your own spinners. (I vote for the first option \o/)
  2. 03:04:481 (1) - This slider could be better, now the shape looks very odd, try with this maybe: I like mine even it's odd, so no change ;w;
    SPOILER

    244,340,184481,6,0,B|184:296|116:328|116:328|156:260|116:192,1,280,2|0,0:0|1:0,0:0:0:0:
  3. 03:24:053 (1,1) - Same thing about the spinners. With fisrt option the spinners follow properly the voice.
[Hard]
  1. 02:52:624 (2,5) - Not is a big deal but move both (slider and circle) slightly down to avoid the overlap with the sliders, something like this: http://puu.sh/aRliy/62c2b3e421.png
[Insane]
  1. 00:18:767 (5) - How about reduce this slider by 1/2 and add a repeat? I mean this because the track is quite suggestive about a hit here 00:18:910.
[Demise]
  1. 00:18:767 (1) - Same as [Insane], you can do something like this if you agree:http://puu.sh/aRwRq/b114d255e7.png
  2. 00:40:481 (6) - This change of the spacing is kinda weird since in this combo the spacing is of 1.3 between each circle/slider furthermore nothing here suggest a jumpy thing, maybe considers move this circle to the head of 00:39:481 (1). http://puu.sh/aRyiT/6669d5e43e.png
  3. 02:10:339 (3) - New combo time.
  4. 03:02:910 (1) - Imo the nc is needless because the spacing is the same of the previous circles. just wannna make 1-2-3 and since it's seems overlap under (3)
  5. 03:04:553 (1) - Just to be consistent with all of your spinners, move this one 1/4 forward & reduce by 1/4.
Good set, hope this can help you.
I'll recheck later, be patient o3o
also some patterns in other times changed by myself too
thanks a lot both of you :3!
Kenezz
Okay, here we go: Circled

sorry for the delay
Topic Starter
Yasora
Thank you for circle senpai :)

Where is betsuuuuuuu ;_;
Betsuto
I'm back ! ~
sorry for (very) late ! >.< !
okay ! I fixed it all now
//throw

http://puu.sh/cpNGz/322ee1f3bc.rar
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