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150P - Shuuen no Shiori [Taiko|Osu]

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Total Posts
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Topic Starter
Yasora
This beatmap was submitted using in-game submission on Sunday, 02 November, 2014 at 01:05:05

Artist: 150P
Title: Shuuen no Shiori
Tags: IA vocaloid3 Bookmark of Demise Shuuen -Re:write- Suzumu Betsuto
BPM: 210
Filesize: 17131kb
Play Time: 03:44
Difficulties Available:
  1. Betsu's Muzukashii (3.26 stars, 903 notes)
  2. Betsu's Oni (4.25 stars, 1369 notes)
  3. Demise (5.53 stars, 999 notes)
  4. Hard (3 stars, 507 notes)
  5. Insane (4.2 stars, 695 notes)
  6. Normal (1.67 stars, 278 notes)
Download: 150P - Shuuen no Shiori
Download: 150P - Shuuen no Shiori (no video)
Information: Scores/Beatmap Listing
---------------
Taiko map by Betsuto

Thanks to all people who helped this map!
Yopkyu
Insane:
Maybe AR9 or higher 8s for insane? Could increase Demise AR to make difficulty in AR a more consistent rise.
Demise:
00:10:767 (1) - 00:15:339 (1) -
Make these slider designs more similar.
00:19:481 (4) -
Extend to 1 beat.
00:24:481 (1,2,3,4,5,6) -
Weird flow, maybe try 00:24:481 (1) - Ctrl+Shift+R by -40 degrees CW and 00:25:481 (6) - Place lower
00:50:481 (7) -
Increase spacing
01:27:767 (1,2,3,4,5,1) -
Build towards center for the spinner
01:44:624 (1) -
Ctrl G or J
01:59:481 (1,2,3) -
Increase spacing
02:04:053 (1) -
Ctrl H
02:19:481 (5,6,7,8,9) -
Could make the curve of stream more gentle or place more above the hit circle before (02:19:339 (4))

So much overlapping, really interesting jumps. Fun.
Think of this as comments as you work on it. HF! :D
yuminoyuki
All:
Tags: bookmark of demise shuuen no shiori -re:write- IA 150P suzumu
00:01:767 - SVM 0.80
00:19:910 - SVM 1.00
00:47:481 - SVM 0.80
01:03:481 - SVM 1.00
01:51:481 - SVM 0.80
02:07:481 - SVM 1.00
02:47:481 - SVM 0.80
03:05:767 - SVM 1.00
Normal:
02:33:196 (1) - x: 256 y: 192
Topic Starter
Yasora
@Yopkyu: so useful~ overlap is beautiful ww
@yuminoyuki: fixed thing in normal. the rest seems I don't understand orz
thanks all o/
Kyouren
Welcome back, Yasora^^
Topic Starter
Yasora

gokugohan12468 wrote:

Welcome back, Yasora^^
ohai~
Mei
[Demise]
  1. 00:17:624 (1,2,3) - this plays better for me
  2. 00:19:053 (2,3,4) - how about this, it will make tthe map more jumpy :3
  3. 00:30:339 (6,1) - swap NC
  4. 00:33:339 (3,4,5) - 5>3>4 is better
  5. 00:38:481 (2) - move to x232 y128. it makes a better flow for me and a same distance jump there
  6. 00:56:553 (2) - i suggest remove this note
  7. 01:14:196 (4) - move to x260 y152
  8. 02:19:339 (4) - move to x236 y312
  9. 03:41:196 (1,2,3,4,5,6) - make a jump there? such as tthis


[Insane]

  • silly suggestion: try ar 8.5?
  1. 00:14:624 (6) - this is overmapped and you should place a note in 00:14:767
  2. 00:18:624 (4,5) - try this?
  3. 00:26:767 (1) - ctrl+g
  4. 00:31:053 (7) - change to 1/1 slider
  5. 00:37:624 (2) - ctrl+g
  6. 01:03:410 (2) - remove this and stack 1 to 2's head

nice map
gogogo :) :)
Cerulean Veyron
Hi, didn't notice you were doing M4M with me.. So here i am!

[> General <]
  1. Remove "Shuuen" from tags, It's already on the Title.
  2. Title in "Demise" diff is Unresembled.
[> Normal <]
  1. 00:03:910 (3) - Uncurve a bit like the next or the previous slider.
  2. 00:10:767 (1) - Curve for (a bit of) symmetry. > http://puu.sh/9P9h9/ceabbdd4ef.png
  3. 00:27:196 (4,5) - It's kinda boring when staying on one place, try moving these two somewhere.
  4. 00:40:910 (4) - Same as 00:10:767 (1) -
  5. 00:45:481 (1,2) - Straighty, mind you try this? > http://puu.sh/9P9I7/d8c292b6e7.png
  6. 00:53:767 (4) - A little curve on this slider.
  7. 01:23:481 (4) - I thought you add clap on 1/4 white line, so what does this clap do here? remove it.
  8. 02:00:624 (1) - Keep it's placement and curve it to blanket the circle on 02:01:481 (2) -
  9. 02:28:624 (4) - Same as 01:23:481 (4) -
  10. 03:38:624 (2) - Same as 00:03:910 (3) -
  11. - The first part is modded so do the same thing on the part you copy-pasted.
[> Hard <]
  1. 00:13:624 (3) - Blanket on the next circle? Keep it's placement but curve more.
  2. 00:16:910 (2,3,4) - The flow is strange here, at least curve the (3) slider.
  3. 00:18:053 (5,6) - Same as i mentioned on Normal diff, It's kinda boring this year, even on (old) ranked maps as well.
  4. 00:26:767 (1) - Curve like the next slider.
  5. 00:45:196 (1,2) - Uncurve or curve one of these sliders for better flowing. > http://puu.sh/9Pc2C/cbc797ff7e.png
  6. 01:00:053 (1) - Same as 00:26:767 (1) -
  7. 01:20:481 (4) - Second dot of slider should be on x:476|y:296.
  8. 01:22:767 (3) - Move this slider to x:304|y:100 for symmetry with the previous slider.
  9. 02:08:767 (1,2,1,2) - Lack of straight repeating sliders, curve one of them at least.
  10. 02:53:053 (1) - Curve the slider with the next one for symmetry.
  11. 03:11:339 (4,5) - Stacking here on a rhythm won't make sense with it. Unstack them or make symmetry between them.
  12. 03:23:767 (6,1) - I prefer this rhythm here. > http://puu.sh/9Pc3A/64ea930360.png
  13. - Nothing more to say in this diff.
[> Insane <]
  1. 00:08:196 (7,1) - Make (1) blanketing (7)'s tail?
  2. 00:25:196 (3) - Curve a bit.
  3. 00:27:196 (2) - ^, for symmetry with 00:27:339 (3) -
  4. 00:57:481 (4) - Reverse Selection?
  5. 01:28:053 (2,3,4) - DS just differed here, is this on purpose?
  6. 01:40:910 (4) - Curve to make a half blanketed on 01:41:624 (6) -
  7. 01:42:339 (1,2) - Swap NC.
  8. 02:01:481 (4) - Same as 00:57:481 (4) - Copy-paste, eh?
  9. 03:38:196 (2) - Same as 00:25:196 (3) -
  10. - I'll just say about this diff Great to avoid abusing. But seriously, it's a great diff to play!!

Didn't like the song much, but i must commit my queue rules. So i modded it~ Cool mappings you have there! :D
Topic Starter
Yasora

Mei wrote:

[Demise]
  1. 00:17:624 (1,2,3) - this plays better for me
  2. 00:19:053 (2,3,4) - how about this, it will make tthe map more jumpy :3 nice but I want end (3) in white tick XD
  3. 00:30:339 (6,1) - swap NC
  4. 00:33:339 (3,4,5) - 5>3>4 is better not really understand but I guess I will try to change position
  5. 00:38:481 (2) - move to x232 y128. it makes a better flow for me and a same distance jump there
  6. 00:56:553 (2) - i suggest remove this note
  7. 01:14:196 (4) - move to x260 y152
  8. 02:19:339 (4) - move to x236 y312 weird to look for me orz
  9. 03:41:196 (1,2,3,4,5,6) - make a jump there? such as tthis


[Insane]

  • silly suggestion: try ar 8.5? how to do that D:
  1. 00:14:624 (6) - this is overmapped and you should place a note in 00:14:767 eh.. just want to follow vocal ;;
  2. 00:18:624 (4,5) - try this?
  3. 00:26:767 (1) - ctrl+g
  4. 00:31:053 (7) - change to 1/1 slider but i don't want ignore drum sound..
  5. 00:37:624 (2) - ctrl+g
  6. 01:03:410 (2) - remove this and stack 1 to 2's head

nice map
gogogo :) :)

Gray Veyron wrote:

Hi, didn't notice you were doing M4M with me.. So here i am! sorry I forgot to write it in my mod lol

[> General <]
  1. Remove "Shuuen" from tags, It's already on the Title. ik but the name album is like that so if I remove it will weird though
  2. Title in "Demise" diff is Unresembled. uh..
[> Normal <]
  1. 00:03:910 (3) - Uncurve a bit like the next or the previous slider.
  2. 00:10:767 (1) - Curve for (a bit of) symmetry. > http://puu.sh/9P9h9/ceabbdd4ef.png
  3. 00:27:196 (4,5) - It's kinda boring when staying on one place, try moving these two somewhere.
  4. 00:40:910 (4) - Same as 00:10:767 (1) - nah, i want it reflected (3) hehe
  5. 00:45:481 (1,2) - Straighty, mind you try this? > http://puu.sh/9P9I7/d8c292b6e7.png
  6. 00:53:767 (4) - A little curve on this slider. still wanna reflected with (2)
  7. 01:23:481 (4) - I thought you add clap on 1/4 white line, so what does this clap do here? remove it.
  8. 02:00:624 (1) - Keep it's placement and curve it to blanket the circle on 02:01:481 (2) -
  9. 02:28:624 (4) - Same as 01:23:481 (4) -
  10. 03:38:624 (2) - Same as 00:03:910 (3) - seems boring if it curve
  11. - The first part is modded so do the same thing on the part you copy-pasted.
[> Hard <]
  1. 00:13:624 (3) - Blanket on the next circle? Keep it's placement but curve more. wanna do that but the beat 1/1 and the place is cramped
  2. 00:16:910 (2,3,4) - The flow is strange here, at least curve the (3) slider.
  3. 00:18:053 (5,6) - Same as i mentioned on Normal diff, It's kinda boring this year, even on (old) ranked maps as well. X''D
  4. 00:26:767 (1) - Curve like the next slider.
  5. 00:45:196 (1,2) - Uncurve or curve one of these sliders for better flowing. > http://puu.sh/9Pc2C/cbc797ff7e.png
  6. 01:00:053 (1) - Same as 00:26:767 (1) - want to keep it like that
  7. 01:20:481 (4) - Second dot of slider should be on x:476|y:296. no ;A;
  8. 01:22:767 (3) - Move this slider to x:304|y:100 for symmetry with the previous slider.
  9. 02:08:767 (1,2,1,2) - Lack of straight repeating sliders, curve one of them at least.
  10. 02:53:053 (1) - Curve the slider with the next one for symmetry.
  11. 03:11:339 (4,5) - Stacking here on a rhythm won't make sense with it. Unstack them or make symmetry between them.
  12. 03:23:767 (6,1) - I prefer this rhythm here. > http://puu.sh/9Pc3A/64ea930360.png fix it with my way
  13. - Nothing more to say in this diff.
[> Insane <]
  1. 00:08:196 (7,1) - Make (1) blanketing (7)'s tail?
  2. 00:25:196 (3) - Curve a bit. that's already a bit imo
  3. 00:27:196 (2) - ^, for symmetry with 00:27:339 (3) -
  4. 00:57:481 (4) - Reverse Selection?
  5. 01:28:053 (2,3,4) - DS just differed here, is this on purpose? yeah just make it more easier
  6. 01:40:910 (4) - Curve to make a half blanketed on 01:41:624 (6) -
  7. 01:42:339 (1,2) - Swap NC. i follow long white tick
  8. 02:01:481 (4) - Same as 00:57:481 (4) - Copy-paste, eh?
  9. 03:38:196 (2) - Same as 00:25:196 (3) -
  10. - I'll just say about this diff Great to avoid abusing. But seriously, it's a great diff to play!!

Didn't like the song much, but i must commit my queue rules. So i modded it~ Cool mappings you have there! :D
the rest are fixed
thanks both of you!
Mei
hold shift when you change your ar
surprise \^^/
Topic Starter
Yasora

Mei wrote:

hold shift when you change your ar
surprise \^^/
ic ic XD

edit: hey thanks for star!
Tari
The gap between hard and insane seems pretty big,

you might want to change the settings by using more precise decimal settings to narrow that gap.
blackabyss
Hi yasora. Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.

amg shuuenpro songs www

[General]
  1. maybe add vocaloid3 cause IA is vocaloid 03?
[Normal]
  1. feels like easy www
  2. 00:26:584 (4) - x208 y64
  3. 00:40:053 (3) - i think remove it cause imo, a bit off. and put a note here - 00:40:339 -
  4. 00:42:910 - add note here?
  5. 01:01:196 - ^
  6. 01:01:481 (1,2) - swap NC
  7. 01:14:910 - add note?
  8. 01:16:624 - ^
  9. 01:56:910 - ^
  10. 03:02:624 - ^
  11. 03:14:910 - ^
  12. 03:16:624 - ^
[Hard]
  1. just my two cents, i think your SV too slow. maybe you can change it to 1.30/1.40
    or you can change the DS to 1.2x
  2. too easy for hard btw :'3
    Combo thingy:
  3. 01:11:339 (5) - NC
  4. 01:15:910 (5) - ^
  5. 01:20:481 (4) - ^
  6. 01:23:196 (4) - ^
  7. 02:18:767 (1) - ^
  8. 02:21:053 (4) - ^
  9. 03:15:910 (4) - ^
  10. 03:20:481 (4) - ^
  11. 03:22:767 (1) - ^

    Flow, patterns & placements:
  12. 00:05:481 (6) - try this? http://puu.sh/9RTFX/e8cf7bf39b.JPG
  13. 00:07:053 (4,1) - too far imo
  14. 00:16:339 (7,1) - you can stack 7 above slide 1
  15. just tips for using slider curve in this diff. after curve, you can make a straight slider/almost straight slider with a bit curve e.g: - 00:13:053 (1,2,3) - http://puu.sh/9RTJv/87f9437b36.JPG or stack like that - 00:14:196 (1,2) - http://puu.sh/9RTLb/ef2aa8c6cb.JPG easy to read i think c: (as like the part after first kiai)
  16. 01:22:767 (3) - x296 y104
  17. 01:50:196 (3) - move 2 to the left
  18. 02:33:339 (2) - http://puu.sh/9RTPr/79e4816e3e.JPG ?
  19. 03:28:910 (4) - mind to check this out? http://puu.sh/9RTQU/3850d4e91d.JPG
  20. 03:35:767 (2) - curve this slider a bit?

    Rhythm, beats & hitsounds:
  21. 00:04:339 (3) - i think this should be like this :' http://puu.sh/9RTRW/3fcb379f72.JPG
  22. 00:05:481 (7) - if you like, this slider can started here - 00:05:624 -
  23. 00:15:339 (4) - finish on the head?
  24. 01:37:767 (1) - ^
  25. 02:53:053 (1) - this should be started here - 02:53:196 - and make this slider 1/1 with reverse
[Insane]
  • Combo thingy:
  1. 00:18:767 (5,1) - swap NC
  2. 00:50:767 (4) - NC
  3. 00:51:481 (1) - remove NC
  4. 01:00:053 (5) - NC
  5. 01:03:910 (1) - remove NC
  6. 01:04:481 (6,1) - swap NC
  7. 01:54:767 (4) - NC
  8. 01:55:481 (1) - remove NC
  9. 01:59:339 (6,1) - swap NC
  10. 02:01:767 (5) - NC
  11. 02:06:339 (5) - ^
  12. 02:07:339 (1,2) - swap NC
  13. 02:07:910 (1) - remove NC
  14. 02:08:481 (6) - NC
  15. 02:25:624 (1) - ^
  16. 02:57:624 (5,1) - swap NC
  17. 03:01:053 (5,1) - swap NC
  18. 03:11:339 (5) - NC
  19. 03:20:481 (6) - ^
  20. 03:34:196 (4,1) - swap NC
  21. 03:36:481 (5,1) - ^
  22. 03:37:624 (6,1) - ^
  23. 03:38:767 (6,1) - ^
  24. 03:39:910 (5) - NC
    sry for nc abuse orz

    Flow, patterns & placements:
  25. 00:30:624 (6) - make this slider curve abit like this? http://puu.sh/9RTEP/e21f6134f5.JPG
  26. 00:33:196 (3,4) - make better blanket
  27. 00:34:624 (5,1) - ^
  28. 00:38:767 (2) - nudge this slider tail 3 to the left
  29. just some blanket minor issue, please re-check for better improvement blanket.
  30. 01:34:624 (6) - same as - 00:30:624 (6) -
  31. 02:18:481 (4) - make this slider straight or you can turn it into curve slider?
  32. 03:41:196 (1,2) - replace slider 1 with copyed slider 2 and then ctrl+g?

    Rhythm, beats & hitsounds:
  33. 00:15:339 (1) - finish on the head?
  34. 01:04:481 (1) - ^
  35. 02:51:910 (1) - ^
  36. 03:42:339 - consider to add spinner here until - 03:45:767 -
[Demise]
  • Combo thingy:
  1. 00:48:339 (1) - remove NC
  2. 00:48:624 (7,1) - swap NC
  3. 00:49:196 (1) - remove NC
  4. 00:52:910 (1) - ^
  5. 00:53:196 (7,1) - swap NC
  6. 00:53:767 (1) - remove NC
  7. 02:07:053 (1) - ^
  8. 03:02:910 (1) - remove NC?
  9. 03:28:481 (4,1) - swap NC
  10. 03:31:910 (1,2) - ^
  11. 03:32:339 (1) - remove NC
  12. 03:32:624 - NC?

    Flow, patterns & placements:
  13. 00:05:767 (6,7,8) - try this for better flow? http://puu.sh/9RTkG/e514846015.JPG
  14. 00:17:624 (1) - http://puu.sh/9RTra/caa52dffc5.JPG
  15. 00:45:196 (1) - move this slider tail point 3 to the left
  16. 01:11:339 (1,2) - i think slider 1 should be copyed from slider 2 and ctrl+g
  17. 01:32:481 (2,3) - blanket this?
  18. 01:50:267 (1,2) - try this? http://puu.sh/9RTvX/7ff83c3702.JPG

    Rhythm, beats & hitsounds:
  19. 01:37:767 (3) - finish on the head?
  20. 02:07:767 (2) - ^
another long mod, but i don't know if this useful enough.
sorry if this mod didn't meet your expectations.
Goodluck!
Topic Starter
Yasora

blackabyss wrote:

Hi yasora. Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.

amg shuuenpro songs www

[General]
  1. maybe add vocaloid3 cause IA is vocaloid 03?
[Normal]
  1. feels like easy www
  2. 00:26:584 (4) - x208 y64
  3. 00:40:053 (3) - i think remove it cause imo, a bit off. and put a note here - 00:40:339 - but try to follow fast vocal in here ugu
  4. 00:42:910 - add note here?
  5. 01:01:196 - ^
  6. 01:01:481 (1,2) - swap NC
  7. 01:14:910 - add note?
  8. 01:16:624 - ^
  9. 01:56:910 - ^
  10. 03:02:624 - ^
  11. 03:14:910 - ^
  12. 03:16:624 - ^
    added some notes by myself '3'
[Hard]
  1. just my two cents, i think your SV too slow. maybe you can change it to 1.30/1.40
    or you can change the DS to 1.2x
    hmhm sure :''3
  2. too easy for hard btw :'3
    Combo thingy:
  3. 01:11:339 (5) - NC
  4. 01:15:910 (5) - ^
  5. 01:20:481 (4) - ^
  6. 01:23:196 (4) - ^
  7. 02:18:767 (1) - ^
  8. 02:21:053 (4) - ^
  9. 03:15:910 (4) - ^
  10. 03:20:481 (4) - ^
  11. 03:22:767 (1) - ^
    nothing change in here cuz if I do that combo seems will too short orz

    Flow, patterns & placements:
  12. 00:05:481 (6) - try this? http://puu.sh/9RTFX/e8cf7bf39b.JPG
  13. 00:07:053 (4,1) - too far imo nah I don't think so
  14. 00:16:339 (7,1) - you can stack 7 above slide 1 no
  15. just tips for using slider curve in this diff. after curve, you can make a straight slider/almost straight slider with a bit curve e.g: - 00:13:053 (1,2,3) - http://puu.sh/9RTJv/87f9437b36.JPG or stack like that - 00:14:196 (1,2) - http://puu.sh/9RTLb/ef2aa8c6cb.JPG easy to read i think c: (as like the part after first kiai) thanks for suggestion but I will leave it like that for now :3
  16. 01:22:767 (3) - x296 y104 I change it by myself lol sorry (since try using 1.2x spacing)
  17. 01:50:196 (3) - move 2 to the left ^
  18. 02:33:339 (2) - http://puu.sh/9RTPr/79e4816e3e.JPG ? ^
  19. 03:28:910 (4) - mind to check this out? http://puu.sh/9RTQU/3850d4e91d.JPG
  20. 03:35:767 (2) - curve this slider a bit?

    Rhythm, beats & hitsounds:
  21. 00:04:339 (3) - i think this should be like this :' http://puu.sh/9RTRW/3fcb379f72.JPG sure but i want (4) is reverse slider :3
  22. 00:05:481 (7) - if you like, this slider can started here - 00:05:624 - nah
  23. 00:15:339 (4) - finish on the head? too loud imo
  24. 01:37:767 (1) - ^ ^
  25. 02:53:053 (1) - this should be started here - 02:53:196 - and make this slider 1/1 with reverse but if I start slider at there will be weird to click since piano sound start from red tick
[Insane]
  • Combo thingy:
  1. 00:18:767 (5,1) - swap NC no cuz (5) -> (1) is jump
  2. 00:50:767 (4) - NC I guess better add in next one
  3. 00:51:481 (1) - remove NC
  4. 01:00:053 (5) - NC nah
  5. 01:03:910 (1) - remove NC
  6. 01:04:481 (6,1) - swap NC nn,, no
  7. 01:54:767 (4) - NC same as before
  8. 01:55:481 (1) - remove NC
  9. 01:59:339 (6,1) - swap NC no
  10. 02:01:767 (5) - NC ^
  11. 02:06:339 (5) - ^ ^
  12. 02:07:339 (1,2) - swap NC nah (7) -> (1) is jump
  13. 02:07:910 (1) - remove NC
  14. 02:08:481 (6) - NC nc in next one
  15. 02:25:624 (1) - ^ no
  16. 02:57:624 (5,1) - swap NC ^
  17. 03:01:053 (5,1) - swap NC ^
  18. 03:11:339 (5) - NC ^
  19. 03:20:481 (6) - ^ ^
  20. 03:34:196 (4,1) - swap NC ^
  21. 03:36:481 (5,1) - ^ ^
  22. 03:37:624 (6,1) - ^
  23. 03:38:767 (6,1) - ^
  24. 03:39:910 (5) - NC
    sry for nc abuse orz orz

    Flow, patterns & placements:
  25. 00:30:624 (6) - make this slider curve abit like this? http://puu.sh/9RTEP/e21f6134f5.JPG
  26. 00:33:196 (3,4) - make better blanket
  27. 00:34:624 (5,1) - ^ imo that's already good..
  28. 00:38:767 (2) - nudge this slider tail 3 to the left
  29. just some blanket minor issue, please re-check for better improvement blanket.
  30. 01:34:624 (6) - same as - 00:30:624 (6) -
  31. 02:18:481 (4) - make this slider straight or you can turn it into curve slider?
  32. 03:41:196 (1,2) - replace slider 1 with copyed slider 2 and then ctrl+g? same shape is bored orz

    Rhythm, beats & hitsounds:
  33. 00:15:339 (1) - finish on the head? no
  34. 01:04:481 (1) - ^ ^
  35. 02:51:910 (1) - ^ ^
  36. 03:42:339 - consider to add spinner here until - 03:45:767 -
[Demise]
  • Combo thingy:
  1. 00:48:339 (1) - remove NC jump and for variation(?)
  2. 00:48:624 (7,1) - swap NC ^
  3. 00:49:196 (1) - remove NC no
  4. 00:52:910 (1) - ^ ^
  5. 00:53:196 (7,1) - swap NC ^
  6. 00:53:767 (1) - remove NC ^
  7. 02:07:053 (1) - ^ jump
  8. 03:02:910 (1) - remove NC? for 1,2,3 pattern
  9. 03:28:481 (4,1) - swap NC
  10. 03:31:910 (1,2) - ^ no
  11. 03:32:339 (1) - remove NC ^
  12. 03:32:624 - NC? ^

    Flow, patterns & placements:
  13. 00:05:767 (6,7,8) - try this for better flow? http://puu.sh/9RTkG/e514846015.JPG
  14. 00:17:624 (1) - http://puu.sh/9RTra/caa52dffc5.JPG too curve I guess
  15. 00:45:196 (1) - move this slider tail point 3 to the left
  16. 01:11:339 (1,2) - i think slider 1 should be copyed from slider 2 and ctrl+g nah
  17. 01:32:481 (2,3) - blanket this? already but.. orz
  18. 01:50:267 (1,2) - try this? http://puu.sh/9RTvX/7ff83c3702.JPG

    Rhythm, beats & hitsounds:
  19. 01:37:767 (3) - finish on the head? nah
  20. 02:07:767 (2) - ^ ^
another long mod, but i don't know if this useful enough.
sorry if this mod didn't meet your expectations.
Goodluck!
thanks for mod and star :3!

Tari wrote:

The gap between hard and insane seems pretty big,

you might want to change the settings by using more precise decimal settings to narrow that gap.
try to increasing setting by 0.5 but.. seems still same orz
Hegatrek
hi ! From there t/221655 !



Normal

01:40:339 (2) - Move this one a little top left, close to the violets notes before

02:27:481 (2) - Space this one and the next slider

And you should add an orange combo color to fit with the oranges/red scenes, instead of the green combo ^^

I can't mod higher difficulties when i can't even play them so .. Bye, and sorry for the short work :/
Topic Starter
Yasora

Hegatrek wrote:

hi ! From there t/221655 !

Normal

01:40:339 (2) - Move this one a little top left, close to the violets notes before yea spacing error xD

02:27:481 (2) - Space this one and the next slider I don't understand ;A;

And you should add an orange combo color to fit with the oranges/red scenes, instead of the green combo ^^ I will think again later

I can't mod higher difficulties when i can't even play them so .. Bye, and sorry for the short work :/
thank you :3
Hegatrek

Yasora wrote:

I don't understand ;A;
These two are too close :)
- H i N a -
Hi from my queue


Normal

02:37:410 - break time should be at 02:38:196 like this

03:42:339 (1) - spinner should end at 03:51:481



Hard

00:28:624 (1,2,3) - I think do like this is better to follow the rhythm

02:37:410 - break time should be at 02:38:196 like this

03:42:339 (1) - spinner should end at 03:51:481



Insane

02:37:410 - break time should be at 02:38:196 like this

03:22:481 (4) - convert the slider to stream to follow the rhythm
03:42:339 (1) - spinner should end at 03:51:481



Demise

01:55:124 (1,2,3,4,5,6) - It's look like overmapped, i think do like this is better

02:37:410 - break time should be at 02:38:196 like this


Nice map!

Good luck :D
Topic Starter
Yasora

- H i N a - wrote:

Hi from my queue


Normal

02:37:410 - break time should be at 02:38:196 like this

03:42:339 (1) - spinner should end at 03:51:481



Hard

00:28:624 (1,2,3) - I think do like this is better to follow the rhythm

02:37:410 - break time should be at 02:38:196 like this

03:42:339 (1) - spinner should end at 03:51:481



Insane

02:37:410 - break time should be at 02:38:196 like this

03:22:481 (4) - convert the slider to stream to follow the rhythm i know, but seems I want it more easier (:3 for me
03:42:339 (1) - spinner should end at 03:51:481



Demise

01:55:124 (1,2,3,4,5,6) - It's look like overmapped, i think do like this is better I change it with another way :3

02:37:410 - break time should be at 02:38:196 like this


Nice map!

Good luck :D
thanks for mod!
Lurei
Came as requested.

General:

-You have Widescreen Support on in Normal/Hard/Insane, but not in Demise. Since you don't use an Storyboard, you should disable it on every diff.

Hard/Insane/Demise:

-During Kiai you have several whistles around there. You should remove them (honestly, I don't think they fit).
-Insane was (for me) your best one.

...that's all (too few :( ). Quite nice map you got there! :)
Topic Starter
Yasora

LixRei wrote:

Came as requested.

General:

-You have Widescreen Support on in Normal/Hard/Insane, but not in Demise. Since you don't use an Storyboard, you should disable it on every diff. ok

Hard/Insane/Demise:

-During Kiai you have several whistles around there. You should remove them (honestly, I don't think they fit). I try to following lyrics in here ;w;
-Insane was (for me) your best one.

...that's all (too few :( ). Quite nice map you got there! :)
thank you!
[-Sophie-]_old
[Normal]
00:30:910 - Add Note here
03:41:481 - Sounds off
[Hard]
00:04:624 (4) - Sounds off
01:23:767 - Stream sounds weird
01:28:196 - Remove the slider, move spinner over
02:28:910 (3) - Stream sounds weird
02:33:339 - Remove the slider, move spinner over
03:23:767 -Stream sounds weird
03:32:339 - Shouldn't be a reverse slider
[Insane]
00:05:339 (1,2) - Replace this with stream
00:29:053 (4,5) - Just make the reverse here
02:48:053 - Shouldn't lead to other slider
[Demise]
Looks ok!
Topic Starter
Yasora

[-Sophie-] wrote:

[Normal]
00:30:910 - Add Note here um,, I think it will too much circles in there
03:41:481 - Sounds off following drum sound
[Hard]
00:04:624 (4) - Sounds off following vocal 'nii' thing
01:23:767 - Stream sounds weird imo it's not but may change if another modder mention this again
01:28:196 - Remove the slider, move spinner over sounds weird 2 me orz
02:28:910 (3) - Stream sounds weird same as before
02:33:339 - Remove the slider, move spinner over ^
03:23:767 -Stream sounds weird ^
03:32:339 - Shouldn't be a reverse slider changed into circles
[Insane]
00:05:339 (1,2) - Replace this with stream nah..
00:29:053 (4,5) - Just make the reverse here want 2 add a bit stream in here
02:48:053 - Shouldn't lead to other slider for better flow imo
[Demise]
Looks ok!
thanks for mod!
Mystyk
Hi! Mod from my queue!

General:
There is nothing wrong with the mapset as I can see, however I would suggest you to change the red color, it blends too much with the background.
Combo colors must not blend in with the map's background/storyboard/video.
Normal:

The mod for this difficulty will probably be kind of nazi sorry about that, but in my opinion that's one of the ways how you could improve this difficulty :3

00:01:767 (1,2) - this doesn't look nice, try to improve the blanket, middle point: x:232 y:280, end point: x:216 y:232 (for 00:02:767 (2) - this slider) - http://puu.sh/9XGEk/cb9ade2e4c.jpg (afterwards you'll have to replace 00:03:481 (3) - a little bit)
00:03:481 (3,1) - same as above ^ - http://puu.sh/9XHmm/9d6cb3b6fe.jpg
00:14:339 (1,2) - same ^ middle point: x:408 y:84 - end point: x:476 y:84 (for slider (1)) then replace 00:15:481 (2) - a little bit because of the distance
00:27:196 (4,5) - ^ 00:27:767 (5) - end point: x:40 y:100
01:06:624 (2,3,4) - ^ 01:07:196 (3) - middle point: x:140 y:304 - end point: x:208 y:292 - http://puu.sh/9XHI4/fa28a27546.jpg
01:10:053 (1) - add finish to the beginning of the slider, it will fit better because there is a finish sound in the music too
01:11:767 (2) - move the end point of the slider to x:296 y:60 the blanket will look nicer
02:15:196 (1) - add finish to the beginning of the slider, same reason as 01:10:053 (1) -
02:53:767 (2,3) - improve the blanket 02:55:481 (3) - move the middle point of the slider to: x:160 y:116 - end point to x:224 y:84 - http://puu.sh/9XIcR/4c149b389a.jpg
03:10:053 (1,2) - same as above ^ 03:10:053 (1) - move the end point of the slider to x:312 y:312 - http://puu.sh/9XIjQ/f36a483a87.jpg
03:32:624 (1) - I think you could make this look nicer, and also because of the standard ranking criteria
Slider anchors/nodes must not be used to manipulate slider speeds
it would be safer to change this a little bit, an example - http://puu.sh/9XKog/ed557c4768.jpg or maybe http://puu.sh/9XKLM/3dc338d1c5.jpg
03:35:196 (4) - add finish to the beginning of the slider because there is a finish sound in the music too

Hard:
00:02:624 (3) - this would feel better to play if you replaced it here 00:02:481 - because of the vocals
00:03:767 (1) - same as above ^ replace it here 00:03:624 (1) - because of the vocals, I know there is something in the music so that's why you put those notes there, but imo it really plays better if you follow the vocals there especially because 00:02:767 (4,2) - these 2 notes will get a bigger emphasis
00:02:767 (4,2) - add finish to the beginning of both sliders, the music also has these loud sounds so it will fit
00:05:053 (5) - same as above ^ add finish because of the same reason
00:07:339 (1,1,1) - same for these ^
00:11:767 (4,1) - this feels weird to play in my opinion, why don't you try something like this? http://puu.sh/9XSQz/6dfb8b7d1a.jpg - it feels a lot better to play imo
00:34:910 (4,5,6) - I think this plays better and it follows the vocals better as well - http://puu.sh/9XYgt/69f810e671.jpg
00:49:481 (5,1) - small thing but you could make this look nicer - http://puu.sh/9Y91t/8e2bd43a87.jpg
01:07:339 (4,5) - this plays a little weird, maybe because you start the slider on the red tick, maybe you could try this - http://puu.sh/9Y9iv/2450d1502b.jpg or this - http://puu.sh/9Y9ne/2e4009cd45.jpg
02:05:196 (1,2) - again small thing but you could make this look nicer - http://puu.sh/9Y9Az/9f87bb55d2.jpg
02:09:196 (2,1,2) - I think you could improve the flow here because of this http://puu.sh/9Y9Ie/748a09894b.jpg - so I would suggest you to do something like this - http://puu.sh/9Y9KR/0d063beee0.jpg - http://puu.sh/9Y9P7/9318cb066f.jpg
02:21:767 (6,1) - again a small thing but this would look nicer if (6) and (1) didn't reach :P like this: http://puu.sh/9Y9VM/a61c547258.jpg and afterwards you can just change 02:22:910 (3) - accordingly --> https://osu.ppy.sh/ss/1787376
02:32:910 (1,2) - again nazi stuff but you can also make this look nicer: http://puu.sh/9Yadj/727c2db2ff.jpg
02:50:624 (6) - this is similar to what I have said at the beginning, put it here 02:50:481 - it follows the vocals better (and this part isn't so loud anyway so following the vocals would be better in my opinion)
03:28:196 - add hit circle? it might play better, it follow the vocals better so it won't feel empty
03:30:624 (4) - you should shorten this slider because there is a big beat in the middle of the slider that you don't hit and it feels weird to play, try a reverse slider maybe? - http://puu.sh/9YaMo/bcd1511067.jpg or this - http://puu.sh/9YaRZ/9e5d1c6caa.jpg
03:39:910 (1) - add finish to the beginning of the slider, it fits to the song
03:41:767 (6) - this is confusing and it would also fit better if you added a hit circle instead of the last repeat because it plays better and there is a big beat that should be emphasized with a hit circle - http://puu.sh/9Yb1h/0f20df1b4b.jpg (and add finish to the hit circle)

Insane:

00:21:481 (2) - this is only my opinion but while playing this confused me, so unstack it? http://puu.sh/9YcwI/dae11cf7df.jpg - I think it will still flow nicely and it won't be confusing, but of course it's an insane so "confusing" is not that big of a reason, it's up to you :P
00:34:910 (6) - add new combo because this feels like it's similar to 00:36:053 (1) - but you didn't place a nc so to make it consistent I would recommend to add nc
01:33:196 (1,2) - nazi but blanket could be improved here - http://puu.sh/9Yd5E/148496128f.jpg
02:06:339 (5) - why don't you shorten this and add a hit circle? it will fit better to the vocals, and this is an insane anyway so it's not a problem and you can also hear a beat in the music in the middle of the slider, so it will fit nicely imo :3 - http://puu.sh/9Ydma/e003db72c8.jpg
02:10:624 (4,1) - I personally don't really like the flow here because - http://puu.sh/9YdZF/c9fbde6bb6.jpg - so you could try a little bit different pattern maybe? well just an example: https://osu.ppy.sh/ss/1787500 and http://puu.sh/9Yeei/0d56b68839.jpg
03:01:910 (3) - nazi again but put this a few grids down to make it a nicer blanket - http://puu.sh/9Yerj/1fcf8f4c79.jpg
03:41:910 (4) - try this http://puu.sh/9YeBn/3682bd6796.jpg - it feels better to play because the music has a loud sound there which should be emphasized with a hit circle and not with a slider end, it feels good to hit it (also add finish to the hit circle)

Hitsounds:
SPOILER
Add finish to the beginning of the sliders (or hit circles), because you can hear loud sounds in the music too and there some a bigger emphasis in the vocals too at these places:
00:02:767 (4) -
00:03:910 (1) -
00:05:053 (4) -
00:07:339 (4) -
00:08:481 (1) -
00:09:624 (1) -
00:11:910 (1) -
00:13:053 (1) -
00:14:196 (1) -
00:15:339 (1) -
00:16:481 (1) -
00:17:624 (1) -

00:19:196 (1,2) - use soft sampleset on these objects, because the music isn't loud here, so normal sampleset doesn't sound nice

00:22:196 (1) - add finish to the beginning of the slider because of the reason I have already mentioned
00:26:767 (1) - ^
02:08:481 (6) - ^
03:39:910 (1) - ^
That's all for insane, it's a pretty nice diff, I enjoyed playing it!

Demise:
00:26:767 (1,2) - this doesn't look nice imo (in my opinion) so try to place it differently, example: http://puu.sh/9YhVc/046def9d69.jpg
00:41:767 (1) - this would flow better imo if it had a different direction, like this: http://puu.sh/9Yi5w/2f81c2af52.jpg
02:12:767 (6,1) - try to avoid overlaps like this, they don't look nice imo >.< this looks a lot better :3 http://puu.sh/9YiEY/3959db9a22.jpg
02:56:410 - add hit circle? there is a soft but fast sound in the music, so I think adding a hit circle here would fit pretty well
02:59:839 - same as above ^ add hit circle
03:47:196 (2,3) - I this doesn't flow well, so I would suggest this - https://osu.ppy.sh/ss/1787658 - because http://puu.sh/9YjbV/49180439c5.jpg --> http://puu.sh/9YjfG/3eb0833031.jpg

Hitsounds:
SPOILER
Add finish to the beginning of these sliders, same reason that I said in the Insane difficulty
00:02:767 (1) -
00:03:910 (1) -
00:05:053 (1) -
00:07:339 (1) -
etc...I think you know what I mean so try to follow these just like on Insane, but if it's unclear just ask me and I'll try to point out all of them!
00:19:196 (3,4) - use soft sampleset (similar to what I've already mentioned in the previous diff)

I can't really say anything else about this difficulty, I'm too noob to play it X_X

I hope my mod will be helpful, good luck!
Gaia
Heey~ From my queue

[General]
I think Insane with 4.2 stars to suddenly jump to an extra of 5.5 is too big o-o Just my 2 cents so yea

[Hard]
00:15:339 (4) - bend towards the left instead of right?
00:17:624 (4) - Curve this more
00:26:767 (1,2) - ^
01:37:767 (1) - quite a jump even for hard
02:09:767 (1) - Ctrl + G
02:16:481 (4) - Why not curve this?
02:23:339 (4) - ^
02:23:767 (5) - not mirror with 02:22:910 (3) -
02:27:910 (1) - not perfect
02:57:624 (4) - Curve inside (left)?
02:59:910 (4) - curve this maybe
03:08:339 (2,3,4) - keep the same ds
03:30:624 (4) - NC here instead?
03:31:196 (1) - so no nc here if u take ^
03:34:196 (3) - curve more?
03:42:339 (1) - this is pretty short..

[Insane]
00:58:196 (6) - stack with 00:56:339 (5) -
01:09:053 (1) - shape looks awkward
01:40:910 (4) - ctrl + g?
01:42:339 (1) - curve more?
01:43:481 (1) - ^
01:49:767 (3) - Ctrl + G
01:54:481 (3) - unnecessary overlap
02:02:624 (8) - Ctrl + G
02:17:624 (1) - end this further up http://puu.sh/9YjDS/3d95b7b348.jpg
02:18:767 (1) - sth like this? http://puu.sh/9Yk0k/6a44850f9e.jpg
02:47:481 (1) - Music gets softer here so u could slow down SV to 0.75x or sth?
02:53:481 (1,2,3) - Not parallel
02:49:624 (1) - blanket
02:52:339 (2,4) - ^
03:03:767 (2) - Ctrl + G
03:15:481 (3) - ^
03:42:339 (1) - a bit short

[Demise]
00:02:767 (1) - curve more
00:06:910 (3) - (44,44) or sth?
00:08:053 (3) - (160, 352) ? ^ (these 2 are just suggestions)
00:09:624 (1) - blanket?
00:19:053 (2,4) - put it somewhere like (296, 192) and blanket with 00:19:196 (3) -
00:23:339 (1) - Ctrl + G
00:36:339 (2,4,5,6) - weird shape.
00:41:767 (1) - blanket
01:05:053 (7,8,9) - Ctrl + G
01:06:767 (1) - blanket more
01:07:910 (1) - ^
01:09:053 (1) - ^
01:52:481 (6) - crooked shape (and stack with 01:53:696 (7) -) so (448,240)
02:07:767 (2) - Ctrl + G
02:14:196 (1) - curve more?
02:54:196 (1) - blanket this more
03:10:481 (2) - put in middle? (256, 192)
03:20:481 (1) - not good mirror of 03:20:767 (2) - (Ctrl + >)
03:51:481 (3) - Don't think you need this

Fun jumps ^^ GL with ur map!
Topic Starter
Yasora

Mystyk wrote:

Hi! Mod from my queue!

General:
There is nothing wrong with the mapset as I can see, however I would suggest you to change the red color, it blends too much with the background.
Combo colors must not blend in with the map's background/storyboard/video.
Normal:

The mod for this difficulty will probably be kind of nazi sorry about that, but in my opinion that's one of the ways how you could improve this difficulty :3

00:01:767 (1,2) - this doesn't look nice, try to improve the blanket, middle point: x:232 y:280, end point: x:216 y:232 (for 00:02:767 (2) - this slider) - http://puu.sh/9XGEk/cb9ade2e4c.jpg (afterwards you'll have to replace 00:03:481 (3) - a little bit)
00:03:481 (3,1) - same as above ^ - http://puu.sh/9XHmm/9d6cb3b6fe.jpg
00:14:339 (1,2) - same ^ middle point: x:408 y:84 - end point: x:476 y:84 (for slider (1)) then replace 00:15:481 (2) - a little bit because of the distance
00:27:196 (4,5) - ^ 00:27:767 (5) - end point: x:40 y:100
01:06:624 (2,3,4) - ^ 01:07:196 (3) - middle point: x:140 y:304 - end point: x:208 y:292 - http://puu.sh/9XHI4/fa28a27546.jpg
01:10:053 (1) - add finish to the beginning of the slider, it will fit better because there is a finish sound in the music too
01:11:767 (2) - move the end point of the slider to x:296 y:60 the blanket will look nicer
02:15:196 (1) - add finish to the beginning of the slider, same reason as 01:10:053 (1) -
02:53:767 (2,3) - improve the blanket 02:55:481 (3) - move the middle point of the slider to: x:160 y:116 - end point to x:224 y:84 - http://puu.sh/9XIcR/4c149b389a.jpg
03:10:053 (1,2) - same as above ^ 03:10:053 (1) - move the end point of the slider to x:312 y:312 - http://puu.sh/9XIjQ/f36a483a87.jpg
03:32:624 (1) - I think you could make this look nicer, and also because of the standard ranking criteria
Slider anchors/nodes must not be used to manipulate slider speeds
it would be safer to change this a little bit, an example - http://puu.sh/9XKog/ed557c4768.jpg or maybe http://puu.sh/9XKLM/3dc338d1c5.jpg
03:35:196 (4) - add finish to the beginning of the slider because there is a finish sound in the music too

Hard:
00:02:624 (3) - this would feel better to play if you replaced it here 00:02:481 - because of the vocals changed it with slider
00:03:767 (1) - same as above ^ replace it here 00:03:624 (1) - because of the vocals, I know there is something in the music so that's why you put those notes there, but imo it really plays better if you follow the vocals there especially because 00:02:767 (4,2) - these 2 notes will get a bigger emphasis
00:02:767 (4,2) - add finish to the beginning of both sliders, the music also has these loud sounds so it will fit buutt I want it only whistle in this part xD
00:05:053 (5) - same as above ^ add finish because of the same reason ^
00:07:339 (1,1,1) - same for these ^ ^
00:11:767 (4,1) - this feels weird to play in my opinion, why don't you try something like this? http://puu.sh/9XSQz/6dfb8b7d1a.jpg - it feels a lot better to play imo
00:34:910 (4,5,6) - I think this plays better and it follows the vocals better as well - http://puu.sh/9XYgt/69f810e671.jpg
00:49:481 (5,1) - small thing but you could make this look nicer - http://puu.sh/9Y91t/8e2bd43a87.jpg
01:07:339 (4,5) - this plays a little weird, maybe because you start the slider on the red tick, maybe you could try this - http://puu.sh/9Y9iv/2450d1502b.jpg or this - http://puu.sh/9Y9ne/2e4009cd45.jpg
02:05:196 (1,2) - again small thing but you could make this look nicer - http://puu.sh/9Y9Az/9f87bb55d2.jpg
02:09:196 (2,1,2) - I think you could improve the flow here because of this http://puu.sh/9Y9Ie/748a09894b.jpg - so I would suggest you to do something like this - http://puu.sh/9Y9KR/0d063beee0.jpg - http://puu.sh/9Y9P7/9318cb066f.jpg
02:21:767 (6,1) - again a small thing but this would look nicer if (6) and (1) didn't reach :P like this: http://puu.sh/9Y9VM/a61c547258.jpg and afterwards you can just change 02:22:910 (3) - accordingly --> https://osu.ppy.sh/ss/1787376
02:32:910 (1,2) - again nazi stuff but you can also make this look nicer: http://puu.sh/9Yadj/727c2db2ff.jpg nn, will keep it like this tehe
02:50:624 (6) - this is similar to what I have said at the beginning, put it here 02:50:481 - it follows the vocals better (and this part isn't so loud anyway so following the vocals would be better in my opinion) change it reverse slider :3
03:28:196 - add hit circle? it might play better, it follow the vocals better so it won't feel empty
03:30:624 (4) - you should shorten this slider because there is a big beat in the middle of the slider that you don't hit and it feels weird to play, try a reverse slider maybe? - http://puu.sh/9YaMo/bcd1511067.jpg or this - http://puu.sh/9YaRZ/9e5d1c6caa.jpg
03:39:910 (1) - add finish to the beginning of the slider, it fits to the song
03:41:767 (6) - this is confusing and it would also fit better if you added a hit circle instead of the last repeat because it plays better and there is a big beat that should be emphasized with a hit circle - http://puu.sh/9Yb1h/0f20df1b4b.jpg (and add finish to the hit circle)

Insane:

00:21:481 (2) - this is only my opinion but while playing this confused me, so unstack it? http://puu.sh/9YcwI/dae11cf7df.jpg - I think it will still flow nicely and it won't be confusing, but of course it's an insane so "confusing" is not that big of a reason, it's up to you :P
00:34:910 (6) - add new combo because this feels like it's similar to 00:36:053 (1) - but you didn't place a nc so to make it consistent I would recommend to add nc
01:33:196 (1,2) - nazi but blanket could be improved here - http://puu.sh/9Yd5E/148496128f.jpg
02:06:339 (5) - why don't you shorten this and add a hit circle? it will fit better to the vocals, and this is an insane anyway so it's not a problem and you can also hear a beat in the music in the middle of the slider, so it will fit nicely imo :3 - http://puu.sh/9Ydma/e003db72c8.jpg not bad idea but I still like it like this :3
02:10:624 (4,1) - I personally don't really like the flow here because - http://puu.sh/9YdZF/c9fbde6bb6.jpg - so you could try a little bit different pattern maybe? well just an example: https://osu.ppy.sh/ss/1787500 and http://puu.sh/9Yeei/0d56b68839.jpg try to change 2nd one with my way
03:01:910 (3) - nazi again but put this a few grids down to make it a nicer blanket - http://puu.sh/9Yerj/1fcf8f4c79.jpg
03:41:910 (4) - try this http://puu.sh/9YeBn/3682bd6796.jpg - it feels better to play because the music has a loud sound there which should be emphasized with a hit circle and not with a slider end, it feels good to hit it (also add finish to the hit circle) dunno why I want it reverse xD

Hitsounds:
SPOILER
Add finish to the beginning of the sliders (or hit circles), because you can hear loud sounds in the music too and there some a bigger emphasis in the vocals too at these places:
00:02:767 (4) -
00:03:910 (1) -
00:05:053 (4) -
00:07:339 (4) -
00:08:481 (1) -
00:09:624 (1) -
00:11:910 (1) -
00:13:053 (1) -
00:14:196 (1) -
00:15:339 (1) -
00:16:481 (1) -
00:17:624 (1) -
as I said before I want keep this part just whistle (:3

00:19:196 (1,2) - use soft sampleset on these objects, because the music isn't loud here, so normal sampleset doesn't sound nice

00:22:196 (1) - add finish to the beginning of the slider because of the reason I have already mentioned nah
00:26:767 (1) - ^ ^
02:08:481 (6) - ^ ^
03:39:910 (1) - ^
That's all for insane, it's a pretty nice diff, I enjoyed playing it!

Demise:
00:26:767 (1,2) - this doesn't look nice imo (in my opinion) so try to place it differently, example: http://puu.sh/9YhVc/046def9d69.jpg
00:41:767 (1) - this would flow better imo if it had a different direction, like this: http://puu.sh/9Yi5w/2f81c2af52.jpg
02:12:767 (6,1) - try to avoid overlaps like this, they don't look nice imo >.< this looks a lot better :3 http://puu.sh/9YiEY/3959db9a22.jpg
02:56:410 - add hit circle? there is a soft but fast sound in the music, so I think adding a hit circle here would fit pretty well but the current seems more fit to follow vocal :''
02:59:839 - same as above ^ add hit circle ^
03:47:196 (2,3) - I this doesn't flow well, so I would suggest this - https://osu.ppy.sh/ss/1787658 - because http://puu.sh/9YjbV/49180439c5.jpg --> http://puu.sh/9YjfG/3eb0833031.jpg

Hitsounds:
SPOILER
Add finish to the beginning of these sliders, same reason that I said in the Insane difficulty
00:02:767 (1) -
00:03:910 (1) -
00:05:053 (1) -
00:07:339 (1) -
etc...I think you know what I mean so try to follow these just like on Insane, but if it's unclear just ask me and I'll try to point out all of them!
same as in insane lol
00:19:196 (3,4) - use soft sampleset (similar to what I've already mentioned in the previous diff)

I can't really say anything else about this difficulty, I'm too noob to play it X_X it's fine :''3

I hope my mod will be helpful, good luck!

Gaia wrote:

Heey~ From my queue

[General]
I think Insane with 4.2 stars to suddenly jump to an extra of 5.5 is too big o-o Just my 2 cents so yea I guess it's fine since extra diff orz

[Hard]
00:15:339 (4) - bend towards the left instead of right?
00:17:624 (4) - Curve this more I don't like it's too curve xD
00:26:767 (1,2) - ^ ^
01:37:767 (1) - quite a jump even for hard
02:09:767 (1) - Ctrl + G fixed from Mystyk's mod
02:16:481 (4) - Why not curve this? cuz it will seems boring
02:23:339 (4) - ^ ^
02:23:767 (5) - not mirror with 02:22:910 (3) - indeed
02:27:910 (1) - not perfect ;w;
02:57:624 (4) - Curve inside (left)?
02:59:910 (4) - curve this maybe no
03:08:339 (2,3,4) - keep the same ds already?
03:30:624 (4) - NC here instead?
03:31:196 (1) - so no nc here if u take ^
03:34:196 (3) - curve more? nah
03:42:339 (1) - this is pretty short.. xD

[Insane]
00:58:196 (6) - stack with 00:56:339 (5) - it will have weird spacing imo
01:09:053 (1) - shape looks awkward lol always forgot to change this
01:40:910 (4) - ctrl + g? no
01:42:339 (1) - curve more? ^
01:43:481 (1) - ^ ^
01:49:767 (3) - Ctrl + G ^
01:54:481 (3) - unnecessary overlap it's hard to place it in another place
02:02:624 (8) - Ctrl + G no
02:17:624 (1) - end this further up http://puu.sh/9YjDS/3d95b7b348.jpg move it a bit up
02:18:767 (1) - sth like this? http://puu.sh/9Yk0k/6a44850f9e.jpg nice but I don't want :'3
02:47:481 (1) - Music gets softer here so u could slow down SV to 0.75x or sth? um.. nah
02:53:481 (1,2,3) - Not parallel indeed
02:49:624 (1) - blanket no
02:52:339 (2,4) - ^ ^
03:03:767 (2) - Ctrl + G ^
03:15:481 (3) - ^ ^
03:42:339 (1) - a bit short wanna keep it like in hard diff

[Demise]
00:02:767 (1) - curve more honestly I don't really like too curve slider :''
00:06:910 (3) - (44,44) or sth? nah ;A;
00:08:053 (3) - (160, 352) ? ^ (these 2 are just suggestions) ^
00:09:624 (1) - blanket? ^
00:19:053 (2,4) - put it somewhere like (296, 192) and blanket with 00:19:196 (3) - wanna keep it like this
00:23:339 (1) - Ctrl + G looks weird orz
00:36:339 (2,4,5,6) - weird shape. (4,5,6) is triangle and nothing to do with (2) o.o
00:41:767 (1) - blanket
01:05:053 (7,8,9) - Ctrl + G
01:06:767 (1) - blanket more no
01:07:910 (1) - ^ no
01:09:053 (1) - ^ no
01:52:481 (6) - crooked shape (and stack with 01:53:696 (7) -) so (448,240) weird for me :''(
02:07:767 (2) - Ctrl + G no
02:14:196 (1) - curve more? ^
02:54:196 (1) - blanket this more
03:10:481 (2) - put in middle? (256, 192) move a bit by myself
03:20:481 (1) - not good mirror of 03:20:767 (2) - (Ctrl + >)
03:51:481 (3) - Don't think you need this why?

Fun jumps ^^ GL with ur map!
thanks a lot both of you XD
Celizavia
NM~

Normal
  1. 00:05:624 considering adding a 1/2 reversed slider here? it follows the vocals though
  2. 00:30:053(2,3,4) those beats didnt follows the vocals, i think 1/2 sliders at 00:29:910 and the rest http://puu.sh/a2tKE/69943c98f7.jpg
  3. 00:32:481 add a 1/2 slider here to fill akeward gap?
  4. 00:36:053 ^
  5. 00:58:339 ^
  6. 00:58:624(1) i think u should move it too 00:58:767, the vocals suits there better
  7. 01:00:339(3) Same issues, move to 01:00:053
  8. 01:17:767 add a note here? a beat would be nice to make the players expected that was there
    same issues towards this diffs, so i pointed out a few
Hard

  • seems nice to me
hope this little mod helps a bit :)
Topic Starter
Yasora

Celizavia wrote:

NM~

Normal
  1. 00:05:624 considering adding a 1/2 reversed slider here? it follows the vocals though trying to avoid 1/2 in here (since bpm is high)
  2. 00:30:053(2,3,4) those beats didnt follows the vocals, i think 1/2 sliders at 00:29:910 and the rest http://puu.sh/a2tKE/69943c98f7.jpg ik, but it will more easier for normal :3
  3. 00:32:481 add a 1/2 slider here to fill akeward gap? mm I guess more better if changed (2) into slider
  4. 00:36:053 ^ same as 00:05:624
  5. 00:58:339 ^ ^
  6. 00:58:624(1) i think u should move it too 00:58:767, the vocals suits there better ^
  7. 01:00:339(3) Same issues, move to 01:00:053 same as 00:32:481
  8. 01:17:767 add a note here? a beat would be nice to make the players expected that was there
    same issues towards this diffs, so i pointed out a few
Hard

  • seems nice to me
hope this little mod helps a bit :)
thank you!
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