150P - Shuuen no Shiori [Taiko|Osu]

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Kaguya Hourain
Let's go!

[General]
All's good.

[Normal]
00:03:910 (1,2) - Bend (1) more so that the cursor movement feels more natural.
00:21:196 (1,2) - Rotate this a little bit for more flowy cursor movement.
00:25:767 (1,2,3) - Move these to the right for better movement. No reason for (1) to be this left from the previous slider.
00:46:339 (3) - Move the middle point to x:120 y:136 for a perfect blanket.
00:49:196 (3) - Bend this a little why not.
00:54:339 (1) - Move this to x:424 y:96, flows better.
01:24:053 (1,1,1) - You could end the first spinner where the circle is and move the circle to where the first spinner starts and start the spinner 1/2 later.
02:13:053 (1) - Move the first point to x:144 y:296, middle point to x:132 y:228 and endpoint to x:148 y:176, blankets better.
02:29:196 (1,1,1) - Same as previous section.
02:50:910 (4) - If you're following the vocals this should go to the red point backwards.
03:24:053 (1,1,1) - Same as previous section.
03:37:481 (3) - x:416 y:340, better blanket.
03:38:339 (1) - x:352 y:128, better flow.
Many many flow faults. Look out for them. Also I spotted many rhythm inconsistencies. Unless you just wanted to go with a custom rhythm of your own you should change the placement of many sliders in the timeline since they don't precisely follow the vocals.

[Hard]
HP -1
OD -0.5 or -1
00:07:767 (2) - Move this a little bit lower for flow.
00:10:053 (2,3,4) - Slider > slider > circle rather than the opposite.
00:11:481 (3,4) - Slider > circle > rather than circle > slider.
00:13:481 (2,3) - ^
00:54:767 (2,3,1,2) - Ok. This song needs its sliders starting on white ticks, not red ticks. Try doing that.
01:09:481 (5,6,7) - More like this (timeline).
03:07:910 (1) - Midpoint one grid higher betters the blanket.
Flow problems again. There's just so many to mention all of them.

[Insane]
00:20:339 (2,3,4,2,3,4) - Everything like the second section should become like the first. Meaning slider > slider > circle.
00:21:624 (3,1) - Little stacking problem here. Fix it please.
00:22:624 (2,4) - Here as well.
00:28:624 (3,4,5) - Confusing. Make the circles part of the slider.
00:58:910 (1,3,5) - Why not blanket (1)'s curve with (3) and then stack (5) on it?
The biggest problem of the map is the 1/2 sliders starting on red ticks they're everywhere! Fix them please!!!
Another problem is the flow of the map but it's not that significant. Also there are some blankets you can do better on.

[Demise]
HP imo is too high, but sustainable.
Again with the red tick sliders. All your diffs have the same exact problems. Redtick sliders, bad flow and unperfect blankets.
There really is nothing else wrong with this map. But these problems are what basically every map needs to look out for.

Well that's it from me. Hope I helped. Good luck!
o7
Minao
Hi! From my special Vocaloid queue!

[General]
This mapset is very good :o I'll not have a lot to say ._."

[Normal]
00:09:624 (3) - The blanket can be improved if you look at (2) hitcircle.
00:30:624 (3) - ^ if you ctrl+g (2)
01:00:053 (3) - The end is a little too much curved, (4)'s hitcircle can help to see.
01:14:910 (1) - Maybe do something a little symetric with (2) like: http://puu.sh/ayvNC/674152a9c9.jpg because with the actual pattern (1) and (2) seems a little "in conflict"
02:13:053 (1) - The blanket can be improved if you look at (3)'s hitcircle
03:03:339 (3) - The blanket can fit better with (2)'s end

[Hard]
00:52:053 (1) - Maybe rework a little this slider to make it fit with (2)'s hitcircle
01:35:481 (1) - Maybe make the blanket fit with (6)...
02:55:339 (6) - I don't really like the little wriggle at the end, maybe delete it: http://puu.sh/aywGM/7b6f93a611.jpg
03:07:910 (1) - The blanket can be curved a little more... I feel so useless in this mod XD

[Insane]
00:08:481 (1) - The blanket is too curved if you look at (7)'s end.
00:24:910 (2) - Maybe curve it a little more
00:29:624 (2) - The blanket can be improved if you lookt at (1)'s end.
00:39:910 (2) - Mabye curve it more to fit with (1)'s end
01:33:624 (2) - ^
02:16:196 (4) - Maybe curve this one a little more
02:33:339 (3) - I prefer a 100% straight slider here
03:10:624 (2,4) - Maybe curve a little more these ones

[Demise]
00:19:910 (1) - Curve it a little more?

Well sorry it was not a veru helpful mod @__@"
Ready for ranking in my opinion...
Good luck!
Topic Starter
Yasora

Chyo-Kun wrote:

Requested in my modding queue : https://osu.ppy.sh/forum/t/229105



Normal


 
  1. 00:15:481 (1,2,3) - I think that the fact that you don't have any beats between those sliders is intentional, but I can't see why. It's a normal, I think you can afford to put beats between those, just like you did 00:17:767 (5,6,1)  here..
     
     

    Hard


     
  2. Looks totally fine to me!
     
     

    Insane


     
  3. 00:51:624 (4) - This beat is sooo misleading and confusing. I suggest not stacking it with 00:51:196 (1) - .. I don't have any idea where I should move..
  4. 01:32:624 (2,3) - Snap those sliders a little closer to each other?
     
  5. 01:55:624 (4) - Same thing I pointed out before with the same pattern. (These two are a personal opinion)
     

    Demise


     
  6. 00:05:481 (2,3,4,5) - This stream starts one tick late, probably on purpuse, but it still sound kind of awkward while playng. I suggest adding a beat 00:05:410  here (Where it misses on purpose) and connect the whole stream to the previous slider ( 00:05:053 (1) ) to create a better gameplay experience. This is only an opinion, try to do what I said, test it out and then decide if you want to change it or let it the way it is now. yeah I know, but it will look weird at placement imo..
     
  7. 00:12:767 (3) - I suggest moving this beat on 00:12:339 (1) this slider tail (x:236 y:324), this because having that beat there creates a more natural movement and better experience. I know that the spacing becomes quite awkward, but you are not even using it in this difficulty, so I don't see how this is going to stop you from changing. it will ruin triangle pattern, but I try to change it that not far from your suggestion :3
     

    頑張って!


Sorry if you got this mod quite late after the request, I had problems that I won't go into here.
Also my mod is full of suggestions because the map lacks any technical problems at all, but I just don't like this mapping style and it was very hard to not be lazy. Hope it somewhat helped anyway.

Kaguya Hourain wrote:

Let's go!

[General]
All's good.

[Normal]
00:03:910 (1,2) - Bend (1) more so that the cursor movement feels more natural.
00:21:196 (1,2) - Rotate this a little bit for more flowy cursor movement.
00:25:767 (1,2,3) - Move these to the right for better movement. No reason for (1) to be this left from the previous slider. move by myself ._.
00:46:339 (3) - Move the middle point to x:120 y:136 for a perfect blanket.
00:49:196 (3) - Bend this a little why not.
00:54:339 (1) - Move this to x:424 y:96, flows better.
01:24:053 (1,1,1) - You could end the first spinner where the circle is and move the circle to where the first spinner starts and start the spinner 1/2 later. nope
02:13:053 (1) - Move the first point to x:144 y:296, middle point to x:132 y:228 and endpoint to x:148 y:176, blankets better.
02:29:196 (1,1,1) - Same as previous section. same
02:50:910 (4) - If you're following the vocals this should go to the red point backwards. but when click seems more better at white tick
03:24:053 (1,1,1) - Same as previous section.same
03:37:481 (3) - x:416 y:340, better blanket.
03:38:339 (1) - x:352 y:128, better flow.
Many many flow faults. Look out for them. Also I spotted many rhythm inconsistencies. Unless you just wanted to go with a custom rhythm of your own you should change the placement of many sliders in the timeline since they don't precisely follow the vocals. it's hard to follow some vocal in here ugu blame high bpm

[Hard]
HP -1 too low for hard
OD -0.5 or -1 -1 for balance imo..
00:07:767 (2) - Move this a little bit lower for flow.
00:10:053 (2,3,4) - Slider > slider > circle rather than the opposite. I don't see what the different in rhythm..
00:11:481 (3,4) - Slider > circle > rather than circle > slider. ^
00:13:481 (2,3) - ^ ^
00:54:767 (2,3,1,2) - Ok. This song needs its sliders starting on white ticks, not red ticks. Try doing that. why, it's still comfortable to click ._.
01:09:481 (5,6,7) - More like this (timeline).
03:07:910 (1) - Midpoint one grid higher betters the blanket.
Flow problems again. There's just so many to mention all of them.

[Insane]
00:20:339 (2,3,4,2,3,4) - Everything like the second section should become like the first. Meaning slider > slider > circle. I just don't understand, what the different.. sound fine with me :?
00:21:624 (3,1) - Little stacking problem here. Fix it please. already fixed this many times, but seems it back again like this :'(
00:22:624 (2,4) - Here as well.
00:28:624 (3,4,5) - Confusing. Make the circles part of the slider.
00:58:910 (1,3,5) - Why not blanket (1)'s curve with (3) and then stack (5) on it?
The biggest problem of the map is the 1/2 sliders starting on red ticks they're everywhere! Fix them please!!!
Another problem is the flow of the map but it's not that significant. Also there are some blankets you can do better on.

[Demise]
HP imo is too high, but sustainable.
Again with the red tick sliders. All your diffs have the same exact problems. Redtick sliders, bad flow and unperfect blankets.
There really is nothing else wrong with this map. But these problems are what basically every map needs to look out for.
m-my first time heard put starting slider at red tick is problem.. I guess it still fit with music so why not.. also maybe about flow you and me have different sense, imo my flow fine with mouse movement :) and for unperfect blanket I can't help it since I'm bad at that huehuehue. but still thanks for honest opinion! hope I'm not misunderstand you :3

Well that's it from me. Hope I helped. Good luck!
o7

Minao wrote:

Hi! From my special Vocaloid queue!

[General]
This mapset is very good :o I'll not have a lot to say ._."

[Normal]
00:09:624 (3) - The blanket can be improved if you look at (2) hitcircle.
00:30:624 (3) - ^ if you ctrl+g (2)
01:00:053 (3) - The end is a little too much curved, (4)'s hitcircle can help to see. changed pattern.. not good with blanket ;-;
01:14:910 (1) - Maybe do something a little symetric with (2) like: http://puu.sh/ayvNC/674152a9c9.jpg because with the actual pattern (1) and (2) seems a little "in conflict"
02:13:053 (1) - The blanket can be improved if you look at (3)'s hitcircle
03:03:339 (3) - The blanket can fit better with (2)'s end

[Hard]
00:52:053 (1) - Maybe rework a little this slider to make it fit with (2)'s hitcircle
01:35:481 (1) - Maybe make the blanket fit with (6)...
02:55:339 (6) - I don't really like the little wriggle at the end, maybe delete it: http://puu.sh/aywGM/7b6f93a611.jpg
03:07:910 (1) - The blanket can be curved a little more... I feel so useless in this mod XD fixed from mod above :3

[Insane]
00:08:481 (1) - The blanket is too curved if you look at (7)'s end.
00:24:910 (2) - Maybe curve it a little more
00:29:624 (2) - The blanket can be improved if you lookt at (1)'s end.
00:39:910 (2) - Mabye curve it more to fit with (1)'s end seems fine.. but will considering it.. :3
01:33:624 (2) - ^
02:16:196 (4) - Maybe curve this one a little more want this slider look same with (1)
02:33:339 (3) - I prefer a 100% straight slider here seems boring :(
03:10:624 (2,4) - Maybe curve a little more these ones

[Demise]
00:19:910 (1) - Curve it a little more? wanna parallel with (3)

Well sorry it was not a veru helpful mod @__@"
Ready for ranking in my opinion...
Good luck!
thanks a lot all :3!
Myxo



  • General


  1. Widescreen Support is enabled in Normal & Demise. I think it's a bug, because AiMod doesn't list it, but you should try to disable it nevertheless.
  2. I don't really understand why you mapped Demise longer than the other diffs, but I think it's fine.

  • Demise


  1. Please be a little gentle and apply HP7. HP8 feels really overdone here - for such a long song it's bad if the player fails after missing around three notes in a row.
  2. There's a major rhythm problem in your map, which destroys the otherwise nice rhythm. It's about sliders ending on the big white tick. Since you are a very experienced mapper, you already know that many people say these are mostly bad. That's wrong of course, they aren't always bad. You use them to follow vocals, so that should be fine. But the problem is, that most of these patterns http://puu.sh/aAm90/620e9045f5.jpg could easily be replaced by a 1/1-slider and it would sound much better & follow the vocals better! For example here: 00:13:053 (1,2) - http://puu.sh/aAmdt/92bd744f8f.jpg or here: 00:16:481 (1,2) - http://puu.sh/aAmhg/ea9d549fab.jpg In other cases, for example 00:18:767 (1,2), you want to follow the strong drums too so that is not a possibility, but then you could use a reversed slider instead for a much better rhythm: http://puu.sh/aAmkv/abae414e6a.jpg In my opinion these rhythms don't feel good when playing, and it would improve the quality of the map alot if you fixed them! So I'd recommend you to go through this diff and check for rhythms like this that you can fix.
  3. 00:11:910 - I believe the NC should be placed here instead of at 00:12:339 - Atleast that woud follow your NC pattern correctly.
  4. 00:15:196 (6,1) - This movement really breaks the flow here. The distance is very low compared to the spacings here 00:14:767 (3,4,5,6) which forces an awkward slow-down. Also, it would be more intuitive to continue the zig-zag-movement from 00:14:767 (3,4,5,6). I can't think of an example that doesn't ruin the following patterns, so you'll probably need to rearrange some stuff, but something like this could work http://puu.sh/aA6oe/e15c736376.jpg
  5. 00:27:481 (3,4,5,1) - These jumps feel overdone when playing. The huge back and forth-jump followed by another huge jump are too much here, especially because the music doesn't indicate something like this. My suggestion is to move 00:27:624 (4) to the position of 00:28:339 (2)'s tail instead of (2)'s head. It will look like this: http://puu.sh/aA6zS/e48eed1a65.jpg
  6. 00:29:196 - Sections like this disappoint me and imo they destroy the feeling of the map a little bit. Circle patterns and huge jumps always feel a little stressful to play, which adds much to the atmosphere of loud sections like the kiais for example. But for these calm sections, it feels wrong when playing the map, imo. 00:01:767 - In that section you did it so well, so I don't understand why you didn't continue that throughout the whole map. Of course, the issue is even more extreme in parts like 00:47:481, because they are even more calm. You will be able to rank this mapset with that issue though, it's probably not worth it to remap such a long song. But that's what lowers the quality and the fun when playing for me a little bit. Of course I'll point out some suggestions to fix the worst difficulty spikes in these sections.
  7. 00:47:910 (2,3,4,1,2,3,1,2,3,1,2,3) - This pattern is the first one that really feels out of place. It requires continous tapping, huge jumps and also you sort the circles in groups of 3 which don't really make sense with the music. I'd go for something more simply readable here, which includes some sliders and less jumps.
  8. 00:52:481 (1,2,3,1,2,3,1,2,3,1,2,3) - Basically, same as above. This time it's not that bad, because it's better readable, but it still feels really out of place.
  9. 01:19:339 (1) - Minor, but after the huge jump it would feel better to have this slider curved the other way around, to make it follow the natural cursor movement a bit better. Something like this: http://puu.sh/aAk8b/4bf817544a.jpg
  10. 01:54:910 - Again, I think here should be the NC instead of at 01:55:339
  11. 02:27:910 (1,2,3,4,5,6,7,8,9,1) - That rhythm sounds a bit awkward, especially the triplet under the slidertail. It's really hard to explain, but a rhythm like you used in the other kiais, for example 01:23:196 (2,3,4,5,6,7,8,9,10), fits better and is more intuitive imo. That stream is just cool, you know :)
  12. 02:51:196 (4) - Although the combo is not too long, an NC would make the NCing consistent.
  13. 02:55:339 - I really like the circle-patterns in this section. They involve heavy 1/2-tapping, but they are simple and don't include many jumps, so they fit the section very well. Still, there are some things that bother me here:
  14. 02:57:910 (1,2,3) - This looks a bit weird and it doesn't look like it's really your style o: Symmetry is nice, but when the spacing messes up like this and the angle is almost 90° it doesn't look good :D My suggestion is to stack 02:58:053 (2) on 02:56:910 (2) and space 02:58:196 (3) normally then, to create this: http://puu.sh/aAl8P/a8464be606.jpg I'm not really satisfied with that though, you can probably find a better method yourself :)
  15. 03:00:910 (6) - Stack in on 03:00:481 (3), to get rid of the huge jump to the following slider? Because this jump was really surprising for me, as you haven't been using any jumps like this during the previous circle-patterns. A jump between sliders 03:01:053 (1,2) is a better way to re-introduce these sort of jumps.
  16. 03:07:481 (4,5,6) - Minor suggestion: http://puu.sh/aAllU/ed22a10ad9.jpg Only for the sake of aesthetics, but this had bothered me during the testplay. The shape of the triplet and the slider didn't complement each other well.
  17. 03:16:053 - Once again, the NC should be here instead of at 03:16:481
  18. 03:22:481 (5,6,7,8,9,10,1) - This rhythm doesn't sound right to me. When you delete the objects and listen, you'll probably hear that the stream should only go on until 03:22:767, and stop there because of the strong vocal. http://puu.sh/aAlAW/57632e0345.png Also, if you changed that, ending the slider on the blue tick sounds wrong, that's why you should shorten it until 03:23:053 and add a note at 03:23:124. The final rhythm would look like this: http://puu.sh/aAlGb/c4cb19ed86.png
  19. Well, except the issues marked in bold, this map is really good! It has a good flow, especially in the kiais, and it doesn't get boring although it is a pretty long song! Good job, I'm sure most players will enjoy this :3

  • Insane


  1. NCing in this diff is pretty inconsistent, sometimes every two measures, sometimes every measure. I'd recommend you to go through the map on your own again and make it consistent, preferably every measure because there are quite a few objects in a measure sometimes :)
  2. 01:08:481 (3,4) - Minor, but I'd prefer it if you either make the spacing 1,2x here or make it a higher distance if it's supposed to be a little jump, because at the moment it looks like a spacing error.
  3. Amazing diff! So much better than Demise, it is just perfect after all these mods :)

  • Hard


  1. Same about NCing that I said in Insane. This time, one every two measures would work fine!
  2. 00:05:481 (5,1) - Your spacing for this jump is pretty high, which will likely be misread as an 1/1-gap. Trying something like this would be better (bad example): http://puu.sh/aAvoQ/a9a9f3f52a.jpg I'm sure you can come up with something better c:
  3. 00:23:767 (5) - I think 00:24:196 is a very important beat that shouldn't be ignored, because of the emphasized vocal & drum. So, I'd change the rhythm to this: http://puu.sh/aAvC2/f98885747f.png
  4. 00:31:481 (1,2,3,4) - It seems really weird that you only followed white ticks in this measure. It feels like it is missing something. Also, you should probably follow vocals here for consistency, so try this rhythm: http://puu.sh/aAvKG/fa50c5e800.jpg Btw, later in that section, you did practically the same, but it fits better with the vocals, so it sounds good there :)
  5. 00:47:910 - Not needed, but it would sound nice when you add a circle here, to follow the vocals even better c: Same applies for 00:52:481 & 01:51:910
  6. 01:07:624 (5,1) - Okay, so this jumps is definitely too big for a Hard diff. Please make it smaller ;w; Suggestion: http://puu.sh/aAw6f/7963e9697a.jpg
  7. 01:23:481 (6,7) - The gap between them feels a little bit empty, because of the strong vocals. Either do something like you did here 03:23:481 (2,3) or use this rhythm: http://puu.sh/aAwiG/25eb33b83f.jpg Same applies for 02:28:624 (2,3)
  8. 03:37:196 (6,1) - This jump will very likely cause a misread. When you look at it: http://puu.sh/aAwBq/f99269b042.jpg It looks almost exactly the same as the 1/1-gaps before. Moving (1) closer to (6) would help: http://puu.sh/aAwEu/b6180d683d.jpg
  9. Great Hard! Fix the few errors I mentioned and it will be perfect imo c:

  • Normal


  1. And once again, the NCing.. Come on and check through, every two measures works just fine here!
  2. 00:44:053 - This beat feels too strong to ignore - Why don't you try a rhythm like this? http://puu.sh/aAx7l/762691a64b.jpg
  3. 01:24:053 (1,1,1) - In my opinion, this is the major issue of this difficulty: Two very long spinners like this in a row are likely to be too tedious to play in the easiest diff of the mapset. I'd highly recommend you give the players a little rest here, since it takes a long time until the first break appears! So, what you should do is: First of all, the first spinner should start at 01:23:910, because the vocals start there. But it could end at the strong cymbal at 01:26:196, because it's too long otherwise. Then, delete 01:28:053 (1,1) and have a break time here instead, from 01:26:196 until 01:33:196.
  4. 02:29:196 (1,1,1) & 03:24:053 (1,1,1) - Same as before.
  5. Solid Normal. To be honest, the rhythm differs much from the rhythm I would have followed, because you simplify somethings that I wouldn't simplify (for example mapping to white ticks here 00:15:196 (4,1) although the emphasized cymbal sound is at 00:15:339 - ) but it is consistent and should work fine :)

As you can see, I don't have much to point out anymore, except for the Demise diff. This is because it has the most issues left (and because I checked the NCing for you in that diff), while the other diffs are ready for ranking, from what I can tell c: Good luck!
Topic Starter
Yasora

Desperate-kun wrote:




  • General


  1. Widescreen Support is enabled in Normal & Demise. I think it's a bug, because AiMod doesn't list it, but you should try to disable it nevertheless.
  2. I don't really understand why you mapped Demise longer than the other diffs, but I think it's fine. map the last part because video (maybe some people will curious about the rest video lol /slapped) yeah just want make the diff feel special \w/

  • Demise


  1. Please be a little gentle and apply HP7. HP8 feels really overdone here - for such a long song it's bad if the player fails after missing around three notes in a row.
  2. There's a major rhythm problem in your map, which destroys the otherwise nice rhythm. It's about sliders ending on the big white tick. Since you are a very experienced mapper, you already know that many people say these are mostly bad. no, I never know this seriously o_o;v That's wrong of course, they aren't always bad. You use them to follow vocals, so that should be fine. But the problem is, that most of these patterns http://puu.sh/aAm90/620e9045f5.jpg could easily be replaced by a 1/1-slider and it would sound much better & follow the vocals better! For example here: 00:13:053 (1,2) - http://puu.sh/aAmdt/92bd744f8f.jpg or here: 00:16:481 (1,2) - http://puu.sh/aAmhg/ea9d549fab.jpg In other cases, for example 00:18:767 (1,2), you want to follow the strong drums too so that is not a possibility, but then you could use a reversed slider instead for a much better rhythm: http://puu.sh/aAmkv/abae414e6a.jpg In my opinion these rhythms don't feel good when playing, and it would improve the quality of the map alot if you fixed them! So I'd recommend you to go through this diff and check for rhythms like this that you can fix.
  3. 00:11:910 - I believe the NC should be placed here instead of at 00:12:339 - Atleast that woud follow your NC pattern correctly.
  4. 00:15:196 (6,1) - This movement really breaks the flow here. The distance is very low compared to the spacings here 00:14:767 (3,4,5,6) which forces an awkward slow-down. Also, it would be more intuitive to continue the zig-zag-movement from 00:14:767 (3,4,5,6). I can't think of an example that doesn't ruin the following patterns, so you'll probably need to rearrange some stuff, but something like this could work http://puu.sh/aA6oe/e15c736376.jpg
  5. 00:27:481 (3,4,5,1) - These jumps feel overdone when playing. The huge back and forth-jump followed by another huge jump are too much here, especially because the music doesn't indicate something like this. My suggestion is to move 00:27:624 (4) to the position of 00:28:339 (2)'s tail instead of (2)'s head. It will look like this: http://puu.sh/aA6zS/e48eed1a65.jpg
  6. 00:29:196 - Sections like this disappoint me and imo they destroy the feeling of the map a little bit. Circle patterns and huge jumps always feel a little stressful to play, which adds much to the atmosphere of loud sections like the kiais for example. But for these calm sections, it feels wrong when playing the map, imo. 00:01:767 - In that section you did it so well, so I don't understand why you didn't continue that throughout the whole map. Of course, the issue is even more extreme in parts like 00:47:481, because they are even more calm. You will be able to rank this mapset with that issue though, it's probably not worth it to remap such a long song. But that's what lowers the quality and the fun when playing for me a little bit. Of course I'll point out some suggestions to fix the worst difficulty spikes in these sections. no idea for this. if I fix, it will ruined I guess :''( but will try to fix spacing in 00:47:481
  7. 00:47:910 (2,3,4,1,2,3,1,2,3,1,2,3) - This pattern is the first one that really feels out of place. It requires continous tapping, huge jumps and also you sort the circles in groups of 3 which don't really make sense with the music. I'd go for something more simply readable here, which includes some sliders and less jumps.
  8. 00:52:481 (1,2,3,1,2,3,1,2,3,1,2,3) - Basically, same as above. This time it's not that bad, because it's better readable, but it still feels really out of place.
  9. 01:19:339 (1) - Minor, but after the huge jump it would feel better to have this slider curved the other way around, to make it follow the natural cursor movement a bit better. Something like this: http://puu.sh/aAk8b/4bf817544a.jpg
  10. 01:54:910 - Again, I think here should be the NC instead of at 01:55:339
  11. 02:27:910 (1,2,3,4,5,6,7,8,9,1) - That rhythm sounds a bit awkward, especially the triplet under the slidertail. It's really hard to explain, but a rhythm like you used in the other kiais, for example 01:23:196 (2,3,4,5,6,7,8,9,10), fits better and is more intuitive imo. That stream is just cool, you know :)
  12. 02:51:196 (4) - Although the combo is not too long, an NC would make the NCing consistent.
  13. 02:55:339 - I really like the circle-patterns in this section. They involve heavy 1/2-tapping, but they are simple and don't include many jumps, so they fit the section very well. Still, there are some things that bother me here:
  14. 02:57:910 (1,2,3) - This looks a bit weird and it doesn't look like it's really your style o: Symmetry is nice, but when the spacing messes up like this and the angle is almost 90° it doesn't look good :D My suggestion is to stack 02:58:053 (2) on 02:56:910 (2) and space 02:58:196 (3) normally then, to create this: http://puu.sh/aAl8P/a8464be606.jpg I'm not really satisfied with that though, you can probably find a better method yourself :)
  15. 03:00:910 (6) - Stack in on 03:00:481 (3), to get rid of the huge jump to the following slider? Because this jump was really surprising for me, as you haven't been using any jumps like this during the previous circle-patterns. A jump between sliders 03:01:053 (1,2) is a better way to re-introduce these sort of jumps.
  16. 03:07:481 (4,5,6) - Minor suggestion: http://puu.sh/aAllU/ed22a10ad9.jpg Only for the sake of aesthetics, but this had bothered me during the testplay. The shape of the triplet and the slider didn't complement each other well.
  17. 03:16:053 - Once again, the NC should be here instead of at 03:16:481
  18. 03:22:481 (5,6,7,8,9,10,1) - This rhythm doesn't sound right to me. When you delete the objects and listen, you'll probably hear that the stream should only go on until 03:22:767, and stop there because of the strong vocal. http://puu.sh/aAlAW/57632e0345.png Also, if you changed that, ending the slider on the blue tick sounds wrong, that's why you should shorten it until 03:23:053 and add a note at 03:23:124. The final rhythm would look like this: http://puu.sh/aAlGb/c4cb19ed86.png
  19. Well, except the issues marked in bold, this map is really good! It has a good flow, especially in the kiais, and it doesn't get boring although it is a pretty long song! Good job, I'm sure most players will enjoy this :3

  • Insane


  1. NCing in this diff is pretty inconsistent, sometimes every two measures, sometimes every measure. I'd recommend you to go through the map on your own again and make it consistent, preferably every measure because there are quite a few objects in a measure sometimes :)
  2. 01:08:481 (3,4) - Minor, but I'd prefer it if you either make the spacing 1,2x here or make it a higher distance if it's supposed to be a little jump, because at the moment it looks like a spacing error.
  3. Amazing diff! So much better than Demise, it is just perfect after all these mods :)

  • Hard


  1. Same about NCing that I said in Insane. This time, one every two measures would work fine!
  2. 00:05:481 (5,1) - Your spacing for this jump is pretty high, which will likely be misread as an 1/1-gap. Trying something like this would be better (bad example): http://puu.sh/aAvoQ/a9a9f3f52a.jpg I'm sure you can come up with something better c:
  3. 00:23:767 (5) - I think 00:24:196 is a very important beat that shouldn't be ignored, because of the emphasized vocal & drum. So, I'd change the rhythm to this: http://puu.sh/aAvC2/f98885747f.png
  4. 00:31:481 (1,2,3,4) - It seems really weird that you only followed white ticks in this measure. It feels like it is missing something. Also, you should probably follow vocals here for consistency, so try this rhythm: http://puu.sh/aAvKG/fa50c5e800.jpg Btw, later in that section, you did practically the same, but it fits better with the vocals, so it sounds good there :)
  5. 00:47:910 - Not needed, but it would sound nice when you add a circle here, to follow the vocals even better c: Same applies for 00:52:481 & 01:51:910 umm wanna keep it 1/1 in this part :3
  6. 01:07:624 (5,1) - Okay, so this jumps is definitely too big for a Hard diff. Please make it smaller ;w; Suggestion: http://puu.sh/aAw6f/7963e9697a.jpg
  7. 01:23:481 (6,7) - The gap between them feels a little bit empty, because of the strong vocals. Either do something like you did here 03:23:481 (2,3) or use this rhythm: http://puu.sh/aAwiG/25eb33b83f.jpg Same applies for 02:28:624 (2,3)
  8. 03:37:196 (6,1) - This jump will very likely cause a misread. When you look at it: http://puu.sh/aAwBq/f99269b042.jpg It looks almost exactly the same as the 1/1-gaps before. Moving (1) closer to (6) would help: http://puu.sh/aAwEu/b6180d683d.jpg
  9. Great Hard! Fix the few errors I mentioned and it will be perfect imo c:

  • Normal


  1. And once again, the NCing.. Come on and check through, every two measures works just fine here!
  2. 00:44:053 - This beat feels too strong to ignore - Why don't you try a rhythm like this? http://puu.sh/aAx7l/762691a64b.jpg
  3. 01:24:053 (1,1,1) - In my opinion, this is the major issue of this difficulty: Two very long spinners like this in a row are likely to be too tedious to play in the easiest diff of the mapset. I'd highly recommend you give the players a little rest here, since it takes a long time until the first break appears! So, what you should do is: First of all, the first spinner should start at 01:23:910, because the vocals start there. But it could end at the strong cymbal at 01:26:196, because it's too long otherwise. Then, delete 01:28:053 (1,1) and have a break time here instead, from 01:26:196 until 01:33:196. alright fixed for break sake :''3
  4. 02:29:196 (1,1,1) & 03:24:053 (1,1,1) - Same as before. not fixed in here, seems weird cuz in 02:29:196 (1,1,1) the break will too long and 03:24:053 (1,1,1) feels empty :''(
  5. Solid Normal. To be honest, the rhythm differs much from the rhythm I would have followed, because you simplify somethings that I wouldn't simplify (for example mapping to white ticks here 00:15:196 (4,1) although the emphasized cymbal sound is at 00:15:339 - ) but it is consistent and should work fine :)

As you can see, I don't have much to point out anymore, except for the Demise diff. This is because it has the most issues left (and because I checked the NCing for you in that diff), while the other diffs are ready for ranking, from what I can tell c: Good luck!
thanks a lot, so helpful XD!

why I always in new page omg 8'''''(
-Sh1n1-
Hi~~ ...FROM:



[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Betsu's Muzukashii]

  1. 00:09:196 (33) - change to d follow your patterns
  2. 00:10:053 (37) - delete and 00:10:196 (38,39) - Ctrl+G
  3. 00:11:053 (43) - change to k
  4. 00:16:339 (69) - delete, because is the same sound as 00:11:910 (46) - Right? decide, or both have d
    before D or both are only D
  5. 00:18:767 (82) - change to d
  6. 00:22:196 (97) - change to D
  7. 00:26:767 (121) - ^
  8. 00:28:910 (133) - change to d
  9. 01:09:481 (333) - delete
  10. 01:10:910 (341,342,343) - Ctrl+G
  11. 02:14:624 (661) - delete
  12. 02:13:053 (653) - D
  13. 02:25:624 (721) - ^
  14. 02:35:910 (777) - change to d
  15. 02:45:053 (829) - ^
  16. 03:09:481 (21) - delete
  17. 03:12:339 (38) - delete and 03:12:481 (39) - change to D
  18. 03:20:481 (82) - change to D
  19. 03:23:053 (95) - delete and 03:23:196 (96) - change to d
  20. 03:34:053 (160,161) - move to 03:34:196 -
  21. 03:35:338 (168) - move to 03:35:481 - , add d here -> 03:36:053 - and finally change 03:36:481 (174) -
    to d
  22. 03:37:053 (177) - move to 03:37:196 -
  23. 03:38:624 - add d and change 03:38:767 (185) - to d
  24. 03:39:624 (190,191) - Ctrl+G
  25. 03:42:196 (207) - delete because "spin" start here to 03:51:481 -
[Betsu's Oni]

  1. 00:08:339 (39) - change to d
  2. 00:45:624 (258) - move to 00:45:767 -
  3. 01:00:910 (345) - change to k
  4. 02:35:910 (959) - change to k
  5. 02:38:339 (976,978) - without finish and add k at 02:38:767 -
  6. 03:42:339 - "spin" start here and finish at 03:51:481 -


GL
bbj0920
Sorry for being late, from my modding queue.

Betsu's Muzukashii
I really recommend reducing SV to 1.2 because of high BPM
00:22:196 (97) - D
00:33:624 (156) - k
00:49:767 (238) - D
00:59:339 (282) - k
01:53:767 (564) - D
02:20:339 (693) - k
03:26:196 (112) - K


Betsu's Oni
00:17:910 (93) - k
00:33:696 (188) - ^
01:04:481 (368) - K
01:37:696 (587) - k
02:09:767 (777,778,779,780,781,782,783,784,785,786,787,788,789) - I know, this pattern fits the drums, but hey it's harder than any other parts of the diff. I recommend kdddddd kdddk
02:27:339 (906) - d
03:34:196 (199) - k
03:42:196 (266) - ^?
Nwolf
woof from queue :3

[Muzukashii]

00:49:767 (238) - Like bbj already suggested, add finisher here for consistency :3
00:54:339 (257) - ^
01:15:196 (364) - Missing kat here? Suddenly you didn't continue snare rhythm
01:28:196 (431) - Change to kat to add a bit variation to the map
01:32:053 (453) - Delete to keep the flow
01:53:767 (564) - finisher again
01:58:339 (583) - ^
01:58:910 (585) - Kinda dislike this (and the next) kat but it makes sense for the vocals... maybe make this, or both a don to keep the don pattern?
02:20:339 (693) - Kat forgotten again?
03:15:196 (54) - ^
03:33:338 (155) - Delete this to have a break after the big note, is more suitable for Muzu

[Oni]

00:14:053 (70) - Change to kat so it plays better with the upcoming big don. Also makes a nice pattern seeing that in the next 1/2 pattern it has dkk :3
00:47:267 (272) - Delete, same reason as above
01:00:481 (343) - Change to kat for variation, vocals and to have some similarities with muzu
01:21:481 (488) - Change to kat, maybe even the note before if you like it
01:30:910 (546) - Move this note 01:31:339 - here to leave the 1st beat unmapped as it normally is in the map and to give a break after the big note
01:51:053 (671,672,673,674,675) - Maybe make all kats? At least the last one for finisher playability
02:01:196 (724) - 02:02:339 (732) - delete both to clear up a little bit? Kinda weird that it is mapped so dense while the rest has lots of short breaks
02:04:481 (744) - Same as 488
03:20:481 (106) - Big don please



Really great taiko diffs! Good luck : D
Moeri
Insane:
The repeat sliders from 00:05:339 to 00:06:124 feels really off-timed somehow, it's just not so comfortable to play that. One may be able to read it from first try or second try but it's still a bit annoying.
A suggestion is to split it into 3 or 4 repeat sliders instead. I tested and 4 repeat slider was most fitting into the song and comfortness.

Didn't find any major issue in the other osu!standard difficulties!
Topic Starter
Yasora

A i k a wrote:

Insane:
The repeat sliders from 00:05:339 to 00:06:124 feels really off-timed somehow, it's just not so comfortable to play that. One may be able to read it from first try or second try but it's still a bit annoying.
A suggestion is to split it into 3 or 4 repeat sliders instead. I tested and 4 repeat slider was most fitting into the song and comfortness.

Didn't find any major issue in the other osu!standard difficulties!
I try 3 repeat sliders, it seems weird when click. trying 4 repeat, It's seems hard how to placing it ;-;
trying to follow vocal with some 1/2 slider then.. if anyone have better suggestions I may change again

thank you!

also for taiko modders, betsu seems afk.. so wait for him ;w;
Pho
Mod from modding queue~

Gotta say I feel a bit bad for not having found out more, but i feel this map is already rankable as it is in this state.
Don't need to give my KD for this unless you feel like it.

[Insane]
00:34:339 (3,4,5) - I think a sharp dropoff flow would be better than this flowbreak, reposition 4 at x:240, y:352)
00:52:481 (4,5,6) - be consistent with 00:47:910 (2,3,4) -


[Extra]
Nazi stuff only, this map has nearly to no flaws to me.

01:06:767 (1) - how about a blanket here?
02:04:053 (1) - maybe ctrl+g this
02:10:339 (3,4,5,6) - i'd go with equal distances here, the one between 3-4 is bigger than the other ones
03:35:910 (1,2,1,2,1,2,1,2,1,2,1,2) - beside the fact that this is a really sadistic pattern:
03:35:910 (1,2,1) - the angle between these notes is very tight, i would put down the green combo a bit

Fine-crafted maps, I have nothing more to say. Good luck! :)

Greetings,
Kenezz
Herow~ from my queue

[General]
  1. Be sure to disable widescreen support in all diffs.


[Normal]
  1. 02:29:196 (1) - Hmm here you have two options; 1) Move this spinner and the next 1/2 backward and lengthen 1/2 or 2) 01:23:910 (1) - Move this one 1/2 forward and reduces by 1/2. I point this just to be consistent with your own spinners. (I vote for the first option \o/)
  2. 03:04:481 (1) - This slider could be better, now the shape looks very odd, try with this maybe:
    244,340,184481,6,0,B|184:296|116:328|116:328|156:260|116:192,1,280,2|0,0:0|1:0,0:0:0:0:
  3. 03:24:053 (1,1) - Same thing about the spinners. With fisrt option the spinners follow properly the voice.


[Hard]
  1. 02:52:624 (2,5) - Not is a big deal but move both (slider and circle) slightly down to avoid the overlap with the sliders, something like this: http://puu.sh/aRliy/62c2b3e421.png


[Insane]
  1. 00:18:767 (5) - How about reduce this slider by 1/2 and add a repeat? I mean this because the track is quite suggestive about a hit here 00:18:910.


[Demise]
  1. 00:18:767 (1) - Same as [Insane], you can do something like this if you agree:http://puu.sh/aRwRq/b114d255e7.png
  2. 00:40:481 (6) - This change of the spacing is kinda weird since in this combo the spacing is of 1.3 between each circle/slider furthermore nothing here suggest a jumpy thing, maybe considers move this circle to the head of 00:39:481 (1). http://puu.sh/aRyiT/6669d5e43e.png
  3. 02:10:339 (3) - New combo time.
  4. 03:02:910 (1) - Imo the nc is needless because the spacing is the same of the previous circles.
  5. 03:04:553 (1) - Just to be consistent with all of your spinners, move this one 1/4 forward & reduce by 1/4.


Good set, hope this can help you.
I'll recheck later, be patient o3o
Topic Starter
Yasora

paseli wrote:

Mod from modding queue~

Gotta say I feel a bit bad for not having found out more, but i feel this map is already rankable as it is in this state.
Don't need to give my KD for this unless you feel like it.

[Insane]
00:34:339 (3,4,5) - I think a sharp dropoff flow would be better than this flowbreak, reposition 4 at x:240, y:352)
00:52:481 (4,5,6) - be consistent with 00:47:910 (2,3,4) -


[Extra]
Nazi stuff only, this map has nearly to no flaws to me.

01:06:767 (1) - how about a blanket here?
02:04:053 (1) - maybe ctrl+g this the flow looks weird when gameplay orz
02:10:339 (3,4,5,6) - i'd go with equal distances here, the one between 3-4 is bigger than the other ones
03:35:910 (1,2,1,2,1,2,1,2,1,2,1,2) - beside the fact that this is a really sadistic pattern:
03:35:910 (1,2,1) - the angle between these notes is very tight, i would put down the green combo a bit changed pattern then..

Fine-crafted maps, I have nothing more to say. Good luck! :)

Greetings,

Kenezz wrote:

Herow~ from my queue

[General]
  1. Be sure to disable widescreen support in all diffs.


[Normal]
  1. 02:29:196 (1) - Hmm here you have two options; 1) Move this spinner and the next 1/2 backward and lengthen 1/2 or 2) 01:23:910 (1) - Move this one 1/2 forward and reduces by 1/2. I point this just to be consistent with your own spinners. (I vote for the first option \o/)
  2. 03:04:481 (1) - This slider could be better, now the shape looks very odd, try with this maybe: I like mine even it's odd, so no change ;w;
    244,340,184481,6,0,B|184:296|116:328|116:328|156:260|116:192,1,280,2|0,0:0|1:0,0:0:0:0:
  3. 03:24:053 (1,1) - Same thing about the spinners. With fisrt option the spinners follow properly the voice.


[Hard]
  1. 02:52:624 (2,5) - Not is a big deal but move both (slider and circle) slightly down to avoid the overlap with the sliders, something like this: http://puu.sh/aRliy/62c2b3e421.png


[Insane]
  1. 00:18:767 (5) - How about reduce this slider by 1/2 and add a repeat? I mean this because the track is quite suggestive about a hit here 00:18:910.


[Demise]
  1. 00:18:767 (1) - Same as [Insane], you can do something like this if you agree:http://puu.sh/aRwRq/b114d255e7.png
  2. 00:40:481 (6) - This change of the spacing is kinda weird since in this combo the spacing is of 1.3 between each circle/slider furthermore nothing here suggest a jumpy thing, maybe considers move this circle to the head of 00:39:481 (1). http://puu.sh/aRyiT/6669d5e43e.png
  3. 02:10:339 (3) - New combo time.
  4. 03:02:910 (1) - Imo the nc is needless because the spacing is the same of the previous circles. just wannna make 1-2-3 and since it's seems overlap under (3)
  5. 03:04:553 (1) - Just to be consistent with all of your spinners, move this one 1/4 forward & reduce by 1/4.


Good set, hope this can help you.
I'll recheck later, be patient o3o
also some patterns in other times changed by myself too
thanks a lot both of you :3!
Kenezz
Okay, here we go: Circled

sorry for the delay
Topic Starter
Yasora
Thank you for circle senpai :)

Where is betsuuuuuuu ;_;
Betsuto
I'm back ! ~
sorry for (very) late ! >.< !
okay ! I fixed it all now
//throw

http://puu.sh/cpNGz/322ee1f3bc.rar
Topic Starter
Yasora
updated~~
mingmichael
~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[Muzukashii]

☞ okay!
☞ basically this Muzukashii is really solid, i must say this :3 but betsuto, i must say one thing to you. there are many maps which were unqualified and some of them because of the taikos. the taiko diffs in the standard/ctb/osumania mapsets which are just GDs (i mean the taiko diffs aren't full-mapset because they are just GDs which are just Muzukashii and Oni only) are mapped like a taikomapset. in this problem, these taikos are just GDs, so the taiko diffs here shouldn't be mapped like a taiko-mapset. here, i mean, the lowest taiko difficulty on this song is Muzukashii, and the hardest is Oni. Muzukashii should be mapped easier than a common Muzukashii in the full-taiko mapset. why? because of the Muzukashii is the easiest taiko diff in this map (it's not Kantan or Futsuu), so this Muzukashii should be mapped easier for all low-taiko players (like newbie players who want to try the taikos on this map). you can just map the Muzukashii normally, but you should give something different on this Muzukashii, with some easier patterns. okay, you can look on the Notes box later and i believe you will understand what i mean

☞ hm look here, from 00:29:196 - ~ 00:47:481 - , Muzukashii and Oni almost have same patterns here (not all the notes and patterns are same, just some). for the example like this :


those are Muzukashii and Oni from 00:29:196 - ~ 00:32:196 -
i will try to give some suggestions for Muzukashii, to make something different and avoid the similar patterns like Oni's pattern on the Notes box (and also these suggestions will help to make this Muzukashii a bit easier, like i explained to you before on the first point before

☞ from 00:10:767 - ~ 00:19:053 - , the patterns for Muzukashii and Oni are a bit similar, even Oni is much harder. Muzukashii consists dense notes and it should have more breaks (remember for the 210BPM too)

consider to use a long 1/2 patterns too long, like five or more 1/2 notes, like on 02:32:053 - ~ 02:40:481 - . consider much about this. even this kind of pattern is easy, but consider again with the BPM and also the first explanation that i mentioned before
• a missing finisher on 00:09:624 - ? it would be much better if you add finisher there, even the cymbal sound isn't as clear and strong as the previous cymbals, but this finisher will support the vocal really well

• delete this one 00:09:910 - if you add a finisher on 00:09:624 - . well i know that you wanted to follow the drum hit but i think it's not really particular to be followed by notes and it would be better to keep the break. more explanation could be seen on the Notes Structure box, to make the Muzukashii a bit easier (by adding more breaks)

• delete 00:11:053 - and kat on 00:11:196 - . well, i deleted 00:11:053 - to give a bit break after the finisher comes out on 00:10:767 - , imo it's nice too because follow too much vocals for Muzukashii will make confusing patterns for sometime. and the more explanation could be seen on the 3rd point on Notes Structure box

• add a note (kat) on 00:11:767 - please. it's a missing note here. more explanation could be seen on the 3rd point on the Notes Structure box

• delete 00:12:196 - and 00:12:481 - ^

• 00:13:339 - and 00:13:624 - ^

• 00:14:481 - and 00:15:053 - ^ and change 00:14:767 - to be don

• move 00:15:624 - to 00:16:339 - and change to be kat

• 00:16:767 - and 00:17:053 - delete

• 00:17:910 - and 00:18:196 -and 00:18:767 - ^

• delete this one 00:20:196 - . this note emphasize the instrument and song too much for Muzukashii diff. deleting this note will affect to the usage of the breaks too

• same here on 00:22:481 - like above ^ . actually they have a same part, so why don't make it same?

• move 00:23:481 - to 00:23:339 - . well, hear the song+instrument and you will get it

• delete 00:24:767 - . same reason like above

• 00:27:053 - ^

• delete 00:28:196 - and change 00:28:910 - to be kat

• delete 00:29:624 - please, this note emphasize the drum hit too much and it affects to the difficulty of Muzukashii. remember my explanation on the Notes Structure

• 00:30:196 - same here, delete this even you followed the vocals.

• 00:32:196 - and 00:32:481 - ^

• 00:33:624 - and 00:34:196 - ^

• 00:34:767 - ^

• 00:36:339 - and 00:36:481 - should be o o (?) yeah i think they should because of the drum hits actually

• delete 00:36:767 -

• delete 00:38:767 -

• from 00:39:053 - ~ 00:47:481 - , you can simplify it by yourself, like i mentioned some points above

• delete 00:47:767 - . to avoid a similar pattern like oni and i think giving a break here would be nice (too avoid a long 1/2 pattern too)

• delete 00:49:624 - . i know you wanted to follow the vocals, didn't you? but unfortunately this suddent 1/2 note will just make the players confused with the • high BPM

• delete 00:52:339 - , to give a break here

• awh, delete 00:53:339 - (i dunno what it is for actually ._. there's no any particular reasons)

• same too 00:54:196 - like 00:49:624 - , delete please

• delete 00:57:624 - please, avoid the 1/2 plets and to give a littleee break there with 1/2 break only

• 00:58:481 - ^

• delete 01:00:767 - . this note emphasize the song too much. actually this note doesn't follow any particular sounds, so i don't get the purpose of this note..

• don will be much better 01:01:339 - so it will be o o for the similar sounds on 01:01:196 - and 01:01:339 - , even 01:01:339 - is higher

• delete 01:02:481 - and change 01:02:196 - to be kat

• awh, i must say this honestly. 01:03:767 - and 01:04:196 - emphasize the songgg (actually the instrument+vocal) too much for muzukashii, really. try to focus to the strong sounds only, and do not try to connect it with another kind of sounds, like vocals/instruments/ashaowigyaw sounds. the strong sounds just come out on 01:03:481 - ; 01:03:910 - and 01:04:481 - and you have used finishers there. so just focus on them only, because if you followed to many sounds with finsihers+normal notes, it will be really confusing for the players

• delete 01:04:767 - and 01:05:053 -

• delete 01:09:339 - , remember break

• try to change 01:09:767 - and 01:09:910 - to be o o. IMO it will follow the instrumetns+vocals well

• bamm delete please 01:11:910 -

• missing note 01:13:481 - . try to add a note (kat) there and delete 01:13:910 -

• delete 01:18:481 -

• delete 01:23:624 - and 01:24:196 - . these notes emphasize the song too much actually. consider to add some breaks here

• delete 01:27:481 - , please

• 01:28:767 - delete too

• delete 01:31:053 - too, it is for a short break after the finisher comes on 01:30:767 -

• 01:31:339 - delete too

• 01:33:481 - ~ end , actually for the next parts are just repetition from the previous parts that i have modded above ^. you can try to simplify it and make it easier with some breaks by yourself, base with my explanations too.



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i will mod Oni later, after Muzukashii has been fixed and updated so i can do a recheck
whole Muzukashii patterns are already nice, but it just needs a small improvements and please consider to add some breaks and simplify the Muzukashii a bit, betsuto
Betsuto
Sorry for Late ! >.<
I'm so busy at school
here ! Muzukashii : http://puu.sh/cwckU/24afb9f14d.rar
Topic Starter
Yasora
alright updated~

new page again wooo
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