1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
cc


sorry i don't know what to say about normal diff


[Easy]
  1. 00:21:502 (1) - pas parfaitement symérique, et ca ce voit en jouant
  2. 00:23:647 (2) - c'mieu comme ca je trouve 00:23:647 (2) - c'mieu comme ca je trouve


    ~
  3. 00:30:508 (4,5,6) - ca fait un peu 2008, une idée :


    ~
  4. 01:12:109 (3,1) - plus joli je trouve


    ~
  5. 01:35:267 (3) - trop de répétition pour une easy je pense
  6. 01:38:699 (3,4) - en décalent un peu les slider ca donne une impresseions moins rectiligne


    ~
  7. 01:40:415 (1,2,3,4) - une idée de pattern, par contre apres faut bouger un peu le 01:43:417 (5) - pour ne pas casser ton spacing


    ~
  8. 01:47:705 (2) - fais plutot un slider droit en faisant des blankets sur chaque extrémité
  9. 01:56:712 (1) - j'verrais plus quelque chose comme ca


    ~
  10. 02:11:293 (1,3) - penche les un peu mais garde les parallèles


    ~
  11. 02:17:726 (2) - pour changer des slider barres et nous mijoter une blanquette


    ~
  12. 02:18:584 (3,4,5) - une idée : https://osu.ppy.sh/ss/2160698


    ~
  13. 02:22:375 (1,2) - et pour bien finir (le 2 est en x408 y152), normalement il est bien sur la lune, du bg :o (quand tu joues)


    ~


[Hard]
  1. 01:08:677 (1) - courbe le un peu
  2. 01:10:822 (2,1) - tu peux mettre un p'tit jump ici


    ~
  3. 01:18:541 (2,1,2) - tiens c'est p'tete bien ca


    ~
  4. 01:26:261 (2,1) - tu peux aussi mettre un jump ici (ici 01:26:690 (1,1) - sont stack ensemble)


    ~
  5. 01:32:265 (1,2,3) - pas tres bien rythmé je trouve, essaie ca http://puu.sh/cmoPK.jpg et une idée : http://puu.sh/cmoYC.jpg
  6. 01:43:845 (1) - tien pour changer http://puu.sh/cmpbi.jpg
  7. 01:55:424 (6) - meilleur flow avec ca je trouve


    ~



aller gl pour la suite o/
posted

Ovoui wrote:

cc


sorry i don't know what to say about normal diff


[Easy]
  1. 00:21:502 (1) - pas parfaitement symérique, et ca ce voit en jouant t'es sérieux?
  2. 00:23:647 (2) - c'mieu comme ca je trouve 00:23:647 (2) - c'mieu comme ca je trouve - agreed


    ~
  3. 00:30:508 (4,5,6) - ca fait un peu 2008, une idée : mouaiiis bof. modifié un peu.


    ~
  4. 01:12:109 (3,1) - plus joli je trouve trop de blankets tuent les blankets. Ce que les mappers 2014 ne comprennent apparemment pas.


    ~
  5. 01:35:267 (3) - trop de répétition pour une easy je pense je croyais avoir dernièrement fix ça!
  6. 01:38:699 (3,4) - en décalent un peu les slider ca donne une impresseions moins rectiligne bon, je les ai arrondis, voilà, content? xD


    ~
  7. 01:40:415 (1,2,3,4) - une idée de pattern, par contre apres faut bouger un peu le 01:43:417 (5) - pour ne pas casser ton spacing nngh c'est pas mal mais trop blanketté. Modifié différemment


    ~
  8. 01:47:705 (2) - fais plutot un slider droit en faisant des blankets sur chaque extrémité bêêêh, blankets! Je modifie autrement.
  9. 01:56:712 (1) - j'verrais plus quelque chose comme ca pas moi


    ~
  10. 02:11:293 (1,3) - penche les un peu mais garde les parallèles j'aime quand c'est plat <3


    ~
  11. 02:17:726 (2) - pour changer des slider barres et nous mijoter une blanquette il s'agit ici d'etna sliders. Je veux pas gâcher ça avec des blankets.


    ~
  12. 02:18:584 (3,4,5) - une idée : https://osu.ppy.sh/ss/2160698 Etna sliders.


    ~
  13. 02:22:375 (1,2) - et pour bien finir (le 2 est en x408 y152), normalement il est bien sur la lune, du bg :o (quand tu joues) j'étais parti pour faire ça au départ. Mais laflem.


    ~


[Hard]
  1. 01:08:677 (1) - courbe le un peu nope. Ils sont bien mes sliders droits.
  2. 01:10:822 (2,1) - tu peux mettre un p'tit jump ici nah. cette partie est déjà suffisamment différente du reste de la map.


    ~
  3. 01:18:541 (2,1,2) - tiens c'est p'tete bien ca déjà fait ici 01:16:397 (3,4,1) - j'aime pas les patterns trop symétriques


    ~
  4. 01:26:261 (2,1) - tu peux aussi mettre un jump ici (ici 01:26:690 (1,1) - sont stack ensemble)


    ~
  5. 01:32:265 (1,2,3) - pas tres bien rythmé je trouve, essaie ca http://puu.sh/cmoPK.jpg et une idée : http://puu.sh/cmoYC.jpg maiis, maiis, je les aime, mes petits sliders !
  6. 01:43:845 (1) - tien pour changer http://puu.sh/cmpbi.jpg êrk, c'est quoi ce truc! il est parfait mon slider plat.
  7. 01:55:424 (6) - meilleur flow avec ca je trouve hagrid


    ~



aller gl pour la suite o/
Merci beaucoup ! :D
posted
Wild modding :D

[Easy]
Slider tick rate of 2 feels better
01:08:677 (1) - Not enough recovery time after spinner. In Easy, a rough guide should be > 1500ms. Replace it with notes.
01:24:975 (1,2) - Replace with spinner, suggestion
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point

[Hard]
I don't see any jumps here, hard needs some jumps
Jump suggestions
- 01:32:265 (1,2,3,1)
- 01:38:698 (1,2,3,4)
- 01:42:129 (1,2,3,4,5)
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point (I don't see any spinners here)
posted

Neil Leo wrote:

Wild modding :D

[Easy]
Slider tick rate of 2 feels better fine, applied
01:08:677 (1) - Not enough recovery time after spinner. In Easy, a rough guide should be > 1500ms. Replace it with notes. okay
01:24:975 (1,2) - Replace with spinner, suggestion oh, great idea!
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point no, should be fine without it

[Hard]
I don't see any jumps here, hard needs some jumps
Jump suggestions
- 01:32:265 (1,2,3,1) well, why not
- 01:38:698 (1,2,3,4) yeah
- 01:42:129 (1,2,3,4,5) okay
I don't like jumps on calm songs, but the ones you suggested looked nice, so I added them. I will remove them if a mod disagrees with it, though.
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point (I don't see any spinners here)
I know this map would need a spinner, but here it doesn't fit at all imo.
Thank you very much!
posted
Hello from my queue.

General

  1. check aimod, because kiai is not snapped.
  2. redim your BG to a rankable size, like 1366*768.
  3. Disable widecreen support on diffs which have it enabled, since you don't have any sb.

Easy

  1. 01:04:389 (2,3,4) - weird flow here, it is not really comfortable to play for a beginner, so try to arrange these objects to make this pattern more comfortable to play, you can move this slider 01:04:818 (3) - or change its shape, just an example :
  2. 01:32:909 (3,4) - polarity issue, i don't really think the gap difference is noticeable, it should be better if you add a slider instead of both circles.
  3. 01:54:138 (3) - please tell my why there is a spacing change here, it looks kinda messed up imo and need some rearrangements.
  4. 02:01:000 (1) - same as ^

    Not bad for a Easy diff, but please, make spacing consistent, because in the last kiai there are different DS used, and that does not really make sense.

ego_17's Normal

  1. 00:47:663 (2) - use a straight slider instead, a curved slider is kind of unwanted slowdown (more noticeable when playing).
  2. 01:32:265 (4) - same as ^

    this diff is fine, i don't have much things to say.

Hard

  1. 00:50:236 (1,2) - The sound you can hear is continuous, so it should be better if you add a 1/1 slider instead of these circles 00:50:236 (1,2) -
  2. 01:09:535 (2,1,2) - i see that you want to make a spacing change here, so make it noticeable by an equal distance between 01:09:535 (2,1) - and 01:10:393 (1,2) -
  3. 01:42:129 (1,2,3,4,5) - this breaks the current atmosphere of the kiai, you don't really have any reasons to add jump here, it looks overkill compared to what you did before, please make them closer to each other.
  4. 01:48:991 (5,6,7) - this is kiai time but you didn't make 01:49:206 - and 01:49:635 - player or followed, as you did for 01:42:129 (1,2,3,4) - , you should do it.
  5. 02:15:152 (1,2,3) - i don't really get your idea there, why stacking circles ? just make them spaced like 02:16:010 (4,5,6) -

    Not bad, but could get more improvements.

Try to find 1-2 mods and then call me back.
posted

Cherry Blossom wrote:

Hello from my queue.

General

  1. check aimod, because kiai is not snapped. eww, didn't noticed. Fixed for all the diffs!
  2. redim your BG to a rankable size, like 1366*768. okay!
  3. Disable widecreen support on diffs which have it enabled, since you don't have any sb. okay oAo

Easy

  1. 01:04:389 (2,3,4) - weird flow here, it is not really comfortable to play for a beginner, so try to arrange these objects to make this pattern more comfortable to play, you can move this slider 01:04:818 (3) - or change its shape, just an example :

    nice idea. Pattern remapped.
  2. 01:32:909 (3,4) - polarity issue, i don't really think the gap difference is noticeable, it should be better if you add a slider instead of both circles. mmh okay
  3. 01:54:138 (3) - please tell my why there is a spacing change here, it looks kinda messed up imo and need some rearrangements.
  4. 02:01:000 (1) - same as ^

    Not bad for a Easy diff, but please, make spacing consistent, because in the last kiai there are different DS used, and that does not really make sense.

I thought I remapped the distances for the easy diff... But in fact not :v
All distances rearranged.

Hard

  1. 00:50:236 (1,2) - The sound you can hear is continuous, so it should be better if you add a 1/1 slider instead of these circles 00:50:236 (1,2) - remapped it by another way
  2. 01:09:535 (2,1,2) - i see that you want to make a spacing change here, so make it noticeable by an equal distance between 01:09:535 (2,1) - and 01:10:393 (1,2) - yeah, didn't noticed because of the timing point
  3. 01:42:129 (1,2,3,4,5) - this breaks the current atmosphere of the kiai, you don't really have any reasons to add jump here, it looks overkill compared to what you did before, please make them closer to each other. Jump removed here
  4. 01:48:991 (5,6,7) - this is kiai time but you didn't make 01:49:206 - and 01:49:635 - player or followed, as you did for 01:42:129 (1,2,3,4) - , you should do it. No, I'm mapping a stronger instrument starting here. I added a slider though, it should fit better.
  5. 02:15:152 (1,2,3) - i don't really get your idea there, why stacking circles ? just make them spaced like 02:16:010 (4,5,6) -
    Nope, because in this case 02:16:010 (4,5,6) - the three notes you can hear in background are different.
    Here 02:15:152 (1,2,3) -, you can hear that the two first notes are the same, followed by a different one.
    So I stacked the two first.


    Not bad, but could get more improvements.

Try to find 1-2 mods and then call me back.
Thank you CB! <3
posted

Cherry Blossom wrote:

Hello from my queue.

ego_17's Normal


00:47:663 (2) - use a straight slider instead, a curved slider is kind of unwanted slowdown (more noticeable when playing).
01:32:265 (4) - same as ^
well its some small change - so ok i make them stright.
posted
hi I saw modreqs sometime

[General]

  1. in tag, should add Piano and Ambient
  2. In hard, that combo color 3 show is inconsistency other diff's, fix this


[Easy]

Gameplay:

  1. 00:37:799 (1) - this should remove new combo to keep consistency, like you did other pattern, just saying, also the rhythm for this diff, feel is "continue" when reach 00:42:087 the rhythm change, so this should better if you remove new combo
  2. 00:45:518 (3) - u sure you wanna keep this ? for me is not really nice curve, look like is prallel, try more curve like you did in 00:40:372 (4)
  3. 00:47:234 (4) - ^ same
  4. 01:19:828 (1) - this wave slider look is unsymentric and ugly, because the points are different place, try this code
    424,128,79828,6,0,B|384:156|402:222|362:250,1,140,2|0,0:0|0:0,0:0:0:0:
    I don't have problem this but wave still unsymentric
  5. 02:07:862 (4) - this souldn't NC ? look like you missing there
  6. 02:15:152 (4) - ^ same
  7. 02:18:583 (9) - ^ same


[ego_17's Normal]

Song Setup:

  1. Try CS 3.5 and AR+1 this really better for this diff with bpm and SV, trying testplay


gameplay

  1. 00:18:928 (5,6) - when you do CTRL+J you will that notes isn't align with 00:17:213 (2,3) , so maybe this notes should be align
  2. 00:25:790 (5) - example other, try CTRL+h you will see is different and isn't align with 00:24:503 (3) you did align other pattern, and this pattern didn't
  3. 01:32:909 (5,6) - this rhythm don't fit very well, try CTRL+G http://puu.sh/e50hF/b249afc99c.jpg really better to follow this music, you will listen in 01:33:123 the piano triple is different from 01:32:909
  4. 01:47:276 (4,5,6) - can you change better to flow ? like you did in 00:55:811 (4,5,6) and more, I feel this part flow is poor
  5. 02:13:866 (1) - why nc? remove


[Hard]

Song setup:

  1. The HP should be -1 when you go test play you will see the HP is down faster, -1 is better IMO


Gameplay:

  1. 01:08:677 (1,2,1) - I feel this really increassing DS 1.50x, because in 01:08:677 the rhythm is hight still better if you make DS 1.50 IMO
  2. 01:36:983 (1) - remove new combo dunno why you put this nc
  3. 02:15:152 (1,2,3) - ??? why don't try same this 02:16:010 (4,5,6) is better
  4. 01:42:343 (2) - this shouldn't align with 01:42:773 (4) ? I think this part 01:42:129 (1,2,3,4,5) - could improve pattern look unsysmentric for me

[]

look good, I'm worry is easy and normal because SV is same lol and also I didn't mod hitsound becasue that hitsound the Hard is complety different from easy expect Normal (is guest diff) Hard should be consistency with easy or is intentional ?
let me know if this get bubble or I do bubble if you pick me, get more 1-3 mods then call me if you feel this is ready.
Any question if you don't understand ask me
I wish good luck
posted

Pereira006 wrote:

hi I saw modreqs sometime

[General]

  1. in tag, should add Piano and Ambient okay
  2. In hard, that combo color 3 show is inconsistency other diff's, fix this fine


[Easy]

Gameplay:

  1. 00:37:799 (1) - this should remove new combo to keep consistency, like you did other pattern, just saying, also the rhythm for this diff, feel is "continue" when reach 00:42:087 the rhythm change, so this should better if you remove new combo well, why not, nc removed
  2. 00:45:518 (3) - u sure you wanna keep this ? for me is not really nice curve, look like is prallel, try more curve like you did in 00:40:372 (4) okay, remapped the combo a bit
  3. 00:47:234 (4) - ^ same yep
  4. 01:19:828 (1) - this wave slider look is unsymentric and ugly, because the points are different place, try this code yep, looks better
    424,128,79828,6,0,B|384:156|402:222|362:250,1,140,2|0,0:0|0:0,0:0:0:0:
    I don't have problem this but wave still unsymentric should be okay, I'll see later if it should really be changed
  5. 02:07:862 (4) - this souldn't NC ? look like you missing there yep
  6. 02:15:152 (4) - ^ same ^
  7. 02:18:583 (9) - ^ same ^


[Hard]

Song setup:

  1. The HP should be -1 when you go test play you will see the HP is down faster, -1 is better IMO down to 5.5


Gameplay:

  1. 01:08:677 (1,2,1) - I feel this really increassing DS 1.50x, because in 01:08:677 the rhythm is hight still better if you make DS 1.50 IMO yes, why not. rearranged
  2. 01:36:983 (1) - remove new combo dunno why you put this nc yeah okay
  3. 02:15:152 (1,2,3) - ??? why don't try same this 02:16:010 (4,5,6) is better

    Neil Watts wrote:

    Nope, because in this case 02:16:010 (4,5,6) - the three notes you can hear in background are different.
    Here 02:15:152 (1,2,3) -, you can hear that the two first notes are the same, followed by a different one.
    So I stacked the two first.
    errr, that's not the first time somebody noticed it though. changed ;_;
  4. 01:42:343 (2) - this shouldn't align with 01:42:773 (4) ? I think this part 01:42:129 (1,2,3,4,5) - could improve pattern look unsysmentric for me remapped.

[]

look good, I'm worry is easy and normal because SV is same lol and also I didn't mod hitsound becasue that hitsound the Hard is complety different from easy expect Normal (is guest diff) Hard should be consistency with easy or is intentional ?
I can't reproduce the same hitsound effect with the Easy diff because the diff don't have enough notes to "tick" the song with claps.
let me know if this get bubble or I do bubble if you pick me, get more 1-3 mods then call me if you feel this is ready.
Any question if you don't understand ask me
I wish good luck
Thank you very much!
posted

Pereira006 wrote:

hi I saw modreqs sometime

[ego_17's Normal]

Song Setup:

  1. Try CS 3.5 and AR+1 this really better for this diff with bpm and SV, trying testplay
i tryed changhing it and i think i dont like it - i alredy changed CS two times and looks like it can be requested every time ) . with AR+1 it looks like apcircles rushing somethere and sliders too slow for them.

gameplay

  1. 00:18:928 (5,6) - when you do CTRL+J you will that notes isn't align with 00:17:213 (2,3) , so maybe this notes should be align they didnt centred so// and there is no place for this.
  2. 00:25:790 (5) - example other, try CTRL+h you will see is different and isn't align with 00:24:503 (3) you did align other pattern, and this pattern didn't
    well changed a little
  3. 01:32:909 (5,6) - this rhythm don't fit very well, try CTRL+G http://puu.sh/e50hF/b249afc99c.jpg really better to follow this music, you will listen in 01:33:123 the piano triple is different from 01:32:909
    hm mb its point of opinion - for me there is same place like here - 00:47:234 (1,2,3) - and notes on 01:32:909 (5) - and 01:33:552 (6) - must be played, not be slider ends.and here starts new melody so i desided to add some note on 01:33:123 -red tick
  4. 01:47:276 (4,5,6) - can you change better to flow ? like you did in 00:55:811 (4,5,6) and more, I feel this part flow is poor
    i tryed to make something new/ but ok i changed it to more smooth one
  5. 02:13:866 (1) - why nc? remove
    but combo what starts from 02:09:577 (1) - become too long, but i removed NC from 02:15:152 (3) i think its better now )
about diff spread - i think Easy and Normal is same cos its low bpm song. easy have less elements so mb its ok )
thanks for mod!
posted
hey mate, fan of to the moon here

nice nickname

[Easy]

I liked the first part of the map, but from 01:08:677 (1) you started to use way too many 1/2. I know that melody became more intense, but as it's easy, you could make some rhytm gap for other diffs to fill.
like here - 01:12:966 (1) - you could just make a 1/1 slider up to 01:13:824 (2). I won't point out every slider, cause it's ur choice, but it's just my advice to make more simple rhythm where u can

01:00:529 (5,1) - you might want to fill this space with note(s). it felt empty to me
01:57:569 (2) - I'd rather remove repeat at all and made a staightforward slider

[Normal]
OD -1?

01:30:550 (2) - здесь я бы сделал слайдер обычный. протянул от этой точки до 01:31:836 (3), иначе могут быть проблемы с чтением этой ноты в первый раз
02:22:375 (1,1) - немного странно звучит, не слышу звуков на концах слайдеров. может сделать просто один слайдер с 02:22:375 до 02:23:164? ну или 2 кружка

[Hard]

01:24:117 (3,1) - distance snap lies here.. and confuses me, especially after that yellow note, it feels like you should hit it a bit earlier than u should. so just snap it at 1,20x manually as it was before
01:31:836 (2) - how about stacking it with 01:32:265 (1)? plays and reads better to me
01:52:422 (3) - u accidently stopped using 1/4 slider for some reason on such moments.why? maybe continue using them on 1/4 piano patterns?
01:55:853 - ^ same

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
posted

IceBeam wrote:

hey mate, fan of to the moon here

nice nickname

[Easy]

I liked the first part of the map, but from 01:08:677 (1) you started to use way too many 1/2. I know that melody became more intense, but as it's easy, you could make some rhytm gap for other diffs to fill.
like here - 01:12:966 (1) - you could just make a 1/1 slider up to 01:13:824 (2). I won't point out every slider, cause it's ur choice, but it's just my advice to make more simple rhythm where u can
It's a 70bpm easy map. I don't want to make it boring for the beginners. I think 1/2 is appropriate as long as I don't overuse it.
Using 1/1 for the whole song is appropriate for 120+bpm easy beatmaps, but not for this bpm imo. It's already very easy.


01:00:529 (5,1) - you might want to fill this space with note(s). it felt empty to me
I don't feel it undermapped.
01:57:569 (2) - I'd rather remove repeat at all and made a staightforward slider
I agree!

[Hard]

01:24:117 (3,1) - distance snap lies here.. and confuses me, especially after that yellow note, it feels like you should hit it a bit earlier than u should. so just snap it at 1,20x manually as it was before
ooo didn't noticed that, thanks!
01:31:836 (2) - how about stacking it with 01:32:265 (1)? plays and reads better to me
mmm yes
01:52:422 (3) - u accidently stopped using 1/4 slider for some reason on such moments.why? maybe continue using them on 1/4 piano patterns?
01:55:853 - ^ same
no, I wanna vary the mapping a bit, so I mapped both to avoid having the same pattern on the whole kiai time. And these changes fits imo.

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
Thank you! :D
posted
Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c

[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this


02:04:431 (1,2,3) - Please fix the symmetry here~
[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.


01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:


I think is only this suggestions, the diff is fine.

Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
posted

IceBeam wrote:

hey mate, fan of to the moon here

[Normal]
OD -1? ну изначальная идея была - медленно, но точно. поэтому 5

01:30:550 (2) - здесь я бы сделал слайдер обычный. протянул от этой точки до 01:31:836 (3), иначе могут быть проблемы с чтением этой ноты в первый раз сделал слайдер подлинней, но круг пусть будет)
02:22:375 (1,1) - немного странно звучит, не слышу звуков на концах слайдеров. может сделать просто один слайдер с 02:22:375 до 02:23:164? ну или 2 кружка ну там длинные ноты они звучат на длину слайдера, концы я приглушил

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
спасибо что замодил )

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.


it was something like this before/but i was asked to make 00:24:503 (3,5) - on line and i chanched it

01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:

ok chanched , but it affected many sliders after..

I think is only this suggestions, the diff is fine.
thanks for cheking
posted

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c
Xgor said the same, but I think it's just a matter of taste, and the majority of players weren't bothered by this tick at all.
I don't think it's bothering but I can understand that some people don't like it. In this case, I guess you should just disable the hitsounds.


[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer. I agree.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this improved by another way.


02:04:431 (1,2,3) - Please fix the symmetry here~nazi detail :v



Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
Useful mod, thank you very much!
posted
Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.
- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

edit: oops sorry, double post
posted

Neil Watts wrote:

Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.

sorry my fault - it must be Johnny

- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

nah - i dont like that "made by" things

edit: oops sorry, double post
posted
Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
posted

Xgor wrote:

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.
Yeah, I talked about it with him before, I'll add a big warning in the description.

Xgor wrote:

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
Honestly, I don't think this one is misplaced. That's not because it's a slowbpm/calm map that it can't have kiais.

Thank you for the icon and your support :D
posted

Xgor wrote:

Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

you modded my sb once (it was little sb) so this time i spend some time to optimize it /

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

im too lazy for it ) and also this is not text from game so no need to make it alike/

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

oh thanks - i keep it

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

in the first version there also was grass file 640x600 ) /
i dont have much time - doing it its like redone half of SB - its reasonable for Johnny-headturn-point - cutted


Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
thanks for your time Xgor !



and, if you want, lets become frends )
show more
Please sign in to reply.